Documentos de Académico
Documentos de Profesional
Documentos de Cultura
INSPIRACIÓN
0
raramente habla y evita las multitudes.
3 NIFICADOR POR COMPETENC
10 RASGOS DE PERSONALIDAD
Puntos de Golpe Máximos 33
3 Fuerza
DESTREZA 7 Destreza
PUNTOS DE GOLPE ACTUALES
Las emociones no deben nublar el sentido
4
1 Constitución
de lo que es correcto y verdadero.
1 Inteligencia
18 3 Sabiduría
-1 Carisma IDEALES
PUNTOS DE GOLPE TEMPORALES
CONSTITUCIÓN TIRADAS DE SALVACIÓN
1 7 Acrobacias (Des)
5 No hay nada más importante que mi orden.
13 3 T. con Animales (…
1 C. Arcano (Int) VÍNCULOS
1
-1 Engaño (Car) NOMBRE ATQ DAÑO/TIPO
3 1
6
Naturaleza (Int)
Percepción (Sab) Dart +7 1d4+4 Piercing
Unarmored Defense
16 -1 Interpretación (Car) Martial Arts
ATAQUES Y LANZAMIENTO DE CONJUROS
-1 Persuasión (Car) Fey Ancestry
CARISMA
4 Religión (Int)
Trance
-1
5
4 Juego de Manos (…
CP SP EP GP PP Darkvision
7 Sigilo (Des)
Mask of the Wild
8 3 Supervivencia (Sab) 1 Scroll Case Stuffed Full of Notes from Your
Studies or Prayers Discovery
HABILIDADES
1 Winter Blanket Flurry of Blows
1 Quarterstaff Ki
16 SABIDURÍA PASIVA (PERCEPCIÓN)
10 Dart
Patient Defense
1 Common clothes
Step of the Wind
1 Herbalism kit
HERRAMIENTA: Herbalism Kit Unarmored Movement
1 Dungeoneer's Pack
IDIOMA: Common, Elvish, Goblin Dedicated Weapon
EQUIPAMIENTO
ARMA: Longbow, Longsword, Shortbow,
Deflect Missiles
Shortsword, Simple weapons
Ki-Fueled Attack
Quickened Healing
Extra Attack
Stunning Strike
Focused Aim
RASGOS Y ATRIBUTOS
NOMBRE ATQ DAÑO/TIPO Total: 5 Total:
CP SP EP GP PP
5
1 Backpack KI
1 Crowbar
1 Hammer Total: Total:
10 Piton
10 Torch
ATAQUES Y LANZAMIENTO DE CONJUROS
1 Tinderbox
10 Rations
Total: Total:
1 Waterskin
1 Hempen rope
EQUIPAMIENTO
NINGUNA 0 0
0 TRUCOS 3 0 6 0
4 0 7 0
1 0
5 0 8 0
2 0
9 0
RASGOS Y ATRIBUTOS
Unarmored Defense Mask of the Wild
Dedicated Weapon
Beginning at 1st level, while you are wearing no You can attempt to hide even when you are only
You train yourself to use a variety of weapons as
armor and not wielding a shield, your AC equals 10 lightly obscured by foliage, heavy rain, falling
monk weapons, not just simple melee weapons and
+ your Dexterity modifier + your Wisdom modifier. snow, mist, and other natural phenomena.
shortswords. Whenever you finish a short or long
Martial Arts Discovery rest, you can touch one weapon, focus your ki on it,
Your practice of martial arts gives you mastery of The quiet seclusion of your extended hermitage and then count that weapon as a monk weapon until
combat styles that use unarmed strikes and monk gave you access to a unique and powerful you use this feature again. The chosen weapon
weapons, which are shortswords and any simple discovery. The exact nature of this revelation must meet these criteria: The weapon must be a
melee weapons that don’t have the two-handed or depends on the nature of your seclusion. It might be simple or martial weapon. You must be proficient
heavy property. You gain the following benefits a great truth about the cosmos, the deities, the with it. It must lack the heavy and special
while you are unarmed or wielding only monk powerful beings of the outer planes, or the forces of properties.
weapons and you aren’t wearing armor or wielding nature. It could be a site that no one else has ever
Deflect Missiles
a shield: You can use Dexterity instead of Strength seen. You might have uncovered a fact that has long
Starting at 3rd level, you can use your reaction to
for the attack and damage rolls of your unarmed been forgotten, or unearthed some relic of the past
deflect or catch the missile when you are hit by a
strikes and monk weapons. You can roll a d6 in that could rewrite history. It might be information
ranged weapon attack. When you do so, the damage
place of the normal damage of your unarmed strike that would be damaging to the people who
you take from the attack is reduced by 1d10 + your
or monk weapon. This die changes as you gain consigned you to exile, and hence the reason for
Dexterity modifier + your monk level. If you
monk levels, as shown in the Martial Arts column your return to society. Work with your DM to
reduce the damage to 0, you can catch the missile if
of the Monk table. When you use the Attack action determine the details of your discovery and its
it is small enough for you to hold in one hand and
with an unarmed strike or a monk weapon on your impact on the campaign.
you have at least one hand free. If you catch a
turn, you can make one unarmed strike as a bonus
Flurry of Blows missile in this way, you can spend 1 ki point to
action. For example, if you take the Attack action
Immediately after you take the Attack action on make a ranged attack with the weapon or piece of
and attack with a quarterstaff, you can also make an
your turn, you can spend 1 ki point to make two ammunition you just caught, as part of the same
unarmed strike as a bonus action, assuming you
unarmed strikes as a bonus action. reaction. You make this attack with proficiency,
haven’t already taken a bonus action this turn.
regardless of your weapon proficiencies, and the
Certain monasteries use specialized forms of the
Ki missile counts as a monk weapon for the attack.
monk weapons. For example, you might use a club
Starting at 2nd level, your training allows you to
that is two lengths of wood connected by a short
harness the mystic energy of ki. Your access to this Ki-Fueled Attack
chain (called a nunchaku) or a sickle with a shorter,
energy is represented by a number of ki points. If you spend 1 ki point or more as part of your
straighter blade (called a kama). Whatever name
Your monk level determines the number of points action on your turn, you can make one attack with
you use for a monk weapon, you can use the game
you have, as shown in the Ki Points column of the an unarmed strike or a monk weapon as a bonus
statistics provided for the weapon.
Monk table. You can spend these points to fuel action before the end of the turn.