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INSPIRACIÓN
FUERZA
14 3
2 2 BONIFICADOR POR COMPETENCIA
14 RASGOS DE PERSONALIDAD
Puntos de Golpe Máximos 27
DESTREZA 2 Fuerza
3
3 Destreza
PUNTOS DE GOLPE ACTUALES
3 Constitución
1 Inteligencia
16 4 Sabiduría
6 Carisma IDEALES
CONSTITUCIÓN
PUNTOS DE GOLPE TEMPORALES
TIRADAS DE SALVACIÓN
3 3
16 3 Acrobacias (Des)
2 T. con Animales (Sab)
1 4 Engaño (Car)
NOMBRE ATQ DAÑO/TIPO
1 Historia (Int)
12 2 Perspicacia (Sab) Poison Spray DC14 1d12 Poison
6 Intimidación (Car)
SABIDURÍA
1 Investigación (Int)
Hellish Rebuke DC14 2d10 Fire
2
2 Medicina (Sab) DEFECTOS
3 Naturaleza (Int)
Eldritch Blast +6
2 Percepción (Sab)
14
4 Interpretación (Car)
Toll the Dead Child of the sea
4 Persuasión (Car)
CARISMA Darkvision
1 Religión (Int)
4
W itch Bolt Fey Ancestry
3 Juego de Manos (Des)
3 Sigilo (Des) Friend of the Sea
Shatter DC14 3d8 Thunder
18 2 Supervivencia (Sab) Keen Senses
HABILIDADES Trance
Dagger 1d4 Cortantae
Agonizing Blast
Bottled Respite:
Genie's Wrath:
CP SP EP GP PP
OTRAS COMPETENCIAS E IDIOMAS RASGOS Y ATRIBUTOS
1 Ornate lantern
2 Daggers
EQUIPAMIENTO
NOMBRE ATQ DAÑO/TIPO CP SP EP GP PP
Total: Total:
Total: Total:
Total: Total:
EQUIPAMIENTO
14 6
0 TRUCOS 3 0 6 0
Eldritch Blast
Message 4 0 7 0
Poison Spray
1 0
9 0
Armor of Agathys
Find Familiar
Floating Disk
Hellish Rebuke
Witch Bolt
2 2
Shatter
RASGOS Y ATRIBUTOS
Child of the sea Agonizing Blast Bottled Respite:
You can breathe air and water, and you have resistance to When you cast eldritch blast, add your Charisma modifier As an action, you can magically vanish and enter your
cold damage. to the damage it deals on a hit. vessel, which remains in the space you left. The interior of
the vessel is an extradimensional space in the shape of a
Darkvision Book of Ancient Secrets 20-foot-radius cylinder, 20 feet high, and resembles your
You can see in dim light within 60 feet of you as if it were You can now inscribe magical rituals in your Book of vessel. The interior is appointed with cushions and low
bright light, and in darkness as if it were dim light. You Shadows. Choose two 1st-level spells that have the ritual tables and is a comfortable temperature. While inside, you
discern colors in that darkness only as shades of gray tag from any class's spell list (the two needn't be from the can hear the area around your vessel as if you were in its
same list). The spells appear in the book and don't count space. You can remain inside the vessel up to a number of
Fey Ancestry against the number of spells you know. With your Book of hours equal to twice your proficiency bonus. You exit the
You have advantage on saving throws you make to avoid or Shadows in hand, you can cast the chosen spells as rituals. vessel early if you use a bonus action to leave, if you die,
end the charmed condition on yourself. You can't cast the spells except as rituals, unless you've or if the vessel is destroyed. When you exit the vessel, you
learned them by some other means. You can also cast a appear in the unoccupied space closest to it. Any objects
Friend of the Sea
warlock spell you know as a ritual if it has the ritual tag. left in the vessel remain there until carried out, and if the
Aquatic animals have an extraordinary affinity with your
On your adventures, you can add other ritual spells to your vessel is destroyed, every object stored there harmlessly
people. You can communicate simple ideas to any Beast
Book of Shadows. When you find such a spell, you can add appears in the unoccupied spaces closest to the vessel's
that has a swimming speed. It can understand your words,
it to the book if the spell's level is equal to or less than half former space. Once you enter the vessel, you can't enter
though you have no special ability to understand it in return
your warlock level (rounded up) and if you can spare the again until you finish a long rest.
time to transcribe the spell. For each level of the spell, the
Keen Senses
transcription process takes 2 hours and costs 50 gp for the Genie's Wrath:
You have proficiency in the Perception skill
rare inks needed to inscribe it. Once during each of your turns when you hit with an attack
Trance roll, you can deal extra damage to the target equal to your
You don’t need to sleep, and magic can’t put you to sleep. proficiency bonus. The type of this damage is determined
You can finish a long rest in 4 hours if you spend those by your patron: bludgeoning (dao), thunder (djinni), fire
hours in a trancelike meditation, during which you retain (efreeti), or cold (marid).
deep pit, nor could it leave such a pit if it was created at the Tiempo de Lanzamiento: 1 accion
bottom. If you move more than 100 feet from the disk Alcance: 30 feet