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Warlock 3

CLASE & NIVEL TRASFONDO PLAYER NAME


Ash Tano
Elfo marino Neutral-bueno
RAZA ALINEAMIENTO PE
NOMBRE DE PERSONAJE

INSPIRACIÓN
FUERZA
14 3
2 2 BONIFICADOR POR COMPETENCIA

14 RASGOS DE PERSONALIDAD
Puntos de Golpe Máximos 27
DESTREZA 2 Fuerza

3
3 Destreza
PUNTOS DE GOLPE ACTUALES
3 Constitución
1 Inteligencia
16 4 Sabiduría
6 Carisma IDEALES
CONSTITUCIÓN
PUNTOS DE GOLPE TEMPORALES
TIRADAS DE SALVACIÓN

3 3

16 3 Acrobacias (Des)
2 T. con Animales (Sab)

INTELIGENCIA 1 C. Arcano (Int)


VÍNCULOS
2 Atletismo (Fue)

1 4 Engaño (Car)
NOMBRE ATQ DAÑO/TIPO
1 Historia (Int)
12 2 Perspicacia (Sab) Poison Spray DC14 1d12 Poison
6 Intimidación (Car)
SABIDURÍA
1 Investigación (Int)
Hellish Rebuke DC14 2d10 Fire

2
2 Medicina (Sab) DEFECTOS

3 Naturaleza (Int)
Eldritch Blast +6
2 Percepción (Sab)
14
4 Interpretación (Car)
Toll the Dead Child of the sea
4 Persuasión (Car)
CARISMA Darkvision
1 Religión (Int)

4
W itch Bolt Fey Ancestry
3 Juego de Manos (Des)
3 Sigilo (Des) Friend of the Sea
Shatter DC14 3d8 Thunder
18 2 Supervivencia (Sab) Keen Senses

HABILIDADES Trance
Dagger 1d4 Cortantae
Agonizing Blast

Book of Ancient Secrets


12 SABIDURÍA PASIVA (PERCEPCIÓN) ATAQUES Y LANZAMIENTO DE CONJUROS

Bottled Respite:

Genie's Wrath:
CP SP EP GP PP
OTRAS COMPETENCIAS E IDIOMAS RASGOS Y ATRIBUTOS

1 Ornate lantern
2 Daggers

EQUIPAMIENTO
NOMBRE ATQ DAÑO/TIPO CP SP EP GP PP
Total: Total:

Total: Total:

ATAQUES Y LANZAMIENTO DE CONJUROS

Total: Total:

EQUIPAMIENTO
14 6

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TRUCOS 3 0 6 0

Eldritch Blast

Message 4 0 7 0
Poison Spray

Spare the Dying

Toll the Dead


5 0 8 0

1 0
9 0
Armor of Agathys

Find Familiar

Floating Disk

Hellish Rebuke

Witch Bolt

2 2

Shatter
RASGOS Y ATRIBUTOS
Child of the sea Agonizing Blast Bottled Respite:
You can breathe air and water, and you have resistance to When you cast eldritch blast, add your Charisma modifier As an action, you can magically vanish and enter your
cold damage. to the damage it deals on a hit. vessel, which remains in the space you left. The interior of
the vessel is an extradimensional space in the shape of a
Darkvision Book of Ancient Secrets 20-foot-radius cylinder, 20 feet high, and resembles your
You can see in dim light within 60 feet of you as if it were You can now inscribe magical rituals in your Book of vessel. The interior is appointed with cushions and low
bright light, and in darkness as if it were dim light. You Shadows. Choose two 1st-level spells that have the ritual tables and is a comfortable temperature. While inside, you
discern colors in that darkness only as shades of gray tag from any class's spell list (the two needn't be from the can hear the area around your vessel as if you were in its
same list). The spells appear in the book and don't count space. You can remain inside the vessel up to a number of
Fey Ancestry against the number of spells you know. With your Book of hours equal to twice your proficiency bonus. You exit the
You have advantage on saving throws you make to avoid or Shadows in hand, you can cast the chosen spells as rituals. vessel early if you use a bonus action to leave, if you die,
end the charmed condition on yourself. You can't cast the spells except as rituals, unless you've or if the vessel is destroyed. When you exit the vessel, you
learned them by some other means. You can also cast a appear in the unoccupied space closest to it. Any objects
Friend of the Sea
warlock spell you know as a ritual if it has the ritual tag. left in the vessel remain there until carried out, and if the
Aquatic animals have an extraordinary affinity with your
On your adventures, you can add other ritual spells to your vessel is destroyed, every object stored there harmlessly
people. You can communicate simple ideas to any Beast
Book of Shadows. When you find such a spell, you can add appears in the unoccupied spaces closest to the vessel's
that has a swimming speed. It can understand your words,
it to the book if the spell's level is equal to or less than half former space. Once you enter the vessel, you can't enter
though you have no special ability to understand it in return
your warlock level (rounded up) and if you can spare the again until you finish a long rest.
time to transcribe the spell. For each level of the spell, the
Keen Senses
transcription process takes 2 hours and costs 50 gp for the Genie's Wrath:
You have proficiency in the Perception skill
rare inks needed to inscribe it. Once during each of your turns when you hit with an attack

Trance roll, you can deal extra damage to the target equal to your

You don’t need to sleep, and magic can’t put you to sleep. proficiency bonus. The type of this damage is determined

You can finish a long rest in 4 hours if you spend those by your patron: bludgeoning (dao), thunder (djinni), fire

hours in a trancelike meditation, during which you retain (efreeti), or cold (marid).

consciousness. Whenever you finish this trance, you can


gain two proficiencies that you don’t have, each one with a
weapon or a tool of your choice selected from the Player’s
Handbook. You mystically acquire these proficiencies by
drawing them from shared elven memory, and you retain
them until you finish your next long rest.
CONJUROS
Abjuración cantrip Spare the Dying Find Familiar
Tiempo de Lanzamiento: Nigromancia cantrip Conjuración 1
Alcance: Tiempo de Lanzamiento: 1 action Tiempo de Lanzamiento: 1 hour
Objetivo: Alcance: Touch Alcance: 10 feet
Componentes: V S M Objetivo: A living creature that has 0 hit points Objetivo: An unoccupied space within range
Duración: Componentes: V S Componentes: V S M
Descripción: Duración: Instantaneous Duración: Instantaneous
Descripción: Descripción:
Eldritch Blast You touch a living creature that has 0 hit points. The You gain the service of a familiar, a spirit that takes an
Evocación cantrip creature becomes stable. This spell has no effect on undead animal form you choose: bat, cat, crab, frog (toad), hawk,
Tiempo de Lanzamiento: 1 action or constructs. lizard, octopus, owl, poisonous snake, fish (quipper), rat,
Alcance: 120 feet raven, sea horse, spider, or weasel. Appearing in an
Objetivo: A creature within range Toll the Dead unoccupied space within range, the familiar has the
Componentes: V S Nigromancia cantrip statistics of the chosen form, though it is a celestial, fey, or
Duración: Instantaneous Tiempo de Lanzamiento: 1 accion fiend (your choice) instead of a beast. Your familiar acts
Descripción: Alcance: 60 feet independently of you, but it always obeys your commands.
A beam of crackling energy streaks toward a creature Objetivo: In combat, it rolls its own initiative and acts on its own
within range. Make a ranged spell attack against the target. Componentes: V S M turn. A familiar can’t attack, but it can take other actions as
On a hit, the target takes 1d10 force damage. The spell Duración: normal. When the familiar drops to 0 hit points, it
creates more than one beam when you reach higher levels: Descripción: disappears, leaving behind no physical form. It reappears
two beams at 5th level, three beams at 11th level, and four You point at one creature you can see within range, and the after you cast this spell again While your familiar is within
beams at 17th level. You can direct the beams at the same sound of a dolorous bell fills the air around it for a 100 feet of you, you can communicate with it
target or at different ones. Make a separate attack roll for moment. The target must succeed on a Wisdom saving telepathically. Additionally, as an action, you can see
each beam. throw or take 1d8 necrotic damage. If the target is missing through your familiar’s eyes and hear what it hears until the
any of its hit points, it instead takes 1d12 necrotic damage. start of your next turn, gaining the benefits of any special
Message A Niveles Superiores: The spell’s damage increases by one senses that the familiar has. During this time, you are deaf
Transmutación cantrip die when you reach 5th level (2d8 or 2d12), 11th level (3d8 and blind with regard to your own senses. As an action,
Tiempo de Lanzamiento: 1 action or 3d12), and 17th level (4d8 or 4d12) you can temporarily dismiss your familiar. It disappears
Alcance: 120 feet
into a pocket dimension where it awaits your summons.
Objetivo: A creature within range Armor of Agathys
Alternatively, you can dismiss it forever. As an action
Componentes: V S M Abjuración 1
while it is temporarily dismissed, you can cause it to
Duración: 1 round Tiempo de Lanzamiento: 1 accion
reappear in any unoccupied space within 30 feet of you.
Descripción: Alcance: self
You can’t have more than one familiar at a time. If you cast
You point your finger toward a creature within range and Objetivo: self
this spell while you already have a familiar, you instead
whisper a message. The target (and only the target) hears Componentes: V S M
cause it to adopt a new form. Choose one of the forms from
the message and can reply in a whisper that only you can Duración: 1 hora
the above list. Your familiar transforms into the chosen
hear. You can cast this spell through solid objects if you are Descripción:
creature. Finally, when you cast a spell with a range of
familiar with the target and know it is beyond the barrier. A protective magical force surrounds you, manifesting as a
touch, your familiar can deliver the spell as if it had cast
Magical silence, 1 foot of stone, 1 inch of common metal, a spectral frost that covers you and your gear. You gain 10
the spell. Your familiar must be within 100 feet of you, and
thin sheet of lead, or 3 feet of wood blocks the spell. The temporary hit points for the duration. If a creature hits you
it must use its reaction to deliver the spell when you cast it.
spell doesn’t have to follow a straight line and can travel with a melee attack while you have these hit points, the
If the spell requires an attack roll, you use your attack
freely around corners or through openings. creature takes 10 cold damage.
modifier for the roll.
A Niveles Superiores: When you cast this spell using a
Poison Spray spell slot of 2nd level or higher, both the temporary hit
Conjuración cantrip points and the cold damage increase by 5 for each slot.
Tiempo de Lanzamiento: 1 action
Alcance: 10 feet
Objetivo: A creature you can see within range
Componentes: V S
Duración: Instantaneous
Descripción:
You extend your hand toward a creature you can see within
range and project a puff of noxious gas from your palm.
The creature must succeed on a Constitution saving throw
or take 1d12 poison damage.
Floating Disk Hellish Rebuke Shatter
Conjuración 1 Evocación 1 Evocación 2
Tiempo de Lanzamiento: 1 action Tiempo de Lanzamiento: 1 reaction, which you take in Tiempo de Lanzamiento: 1 action
Alcance: 30 feet response to being damaged by a creature within 60 feet of Alcance: 60 feet
Objetivo: An unoccupied space of your choice that you you that you can see Objetivo: A point of your choice within range
can see within range Alcance: 60 feet Componentes: V S M
Componentes: V S M Objetivo: The creature that damaged you Duración: Instantaneous
Duración: 1 hour Componentes: V S Descripción:
Descripción: Duración: Instantaneous A sudden loud ringing noise, painfully intense, erupts from
This spell creates a circular, horizontal plane of force, 3 Descripción: a point of your choice within range. Each creature in a 10-
feet in diameter and 1 inch thick, that floats 3 feet above You point your finger, and the creature that damaged you is foot-radius sphere centered on that point must make a
the ground in an unoccupied space of your choice that you momentarily surrounded by hellish flames. The creature Constitution saving throw. A creature takes 3d8 thunder
can see within range. The disk remains for the duration, must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a
and can hold up to 500 pounds. If more weight is placed on damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such
it, the spell ends, and everything on the disk falls to the successful one. as stone, crystal, or metal has disadvantage on this saving
ground. The disk is immobile while you are within 20 feet A Niveles Superiores: When you cast this spell using a throw. A nonmagical object that isn’t being worn or carried
of it. If you move more than 20 feet away from it, the disk spell slot of 2nd level or higher, the damage increases by also takes the damage if it’s in the spell’s area.
follows you so that it remains within 20 feet of you. It can 1d10 for each slot level above 1st. A Niveles Superiores: When you cast this spell using a
move across uneven terrain, up or down stairs, slopes and spell slot of 3rd level or higher, the damage increases by
the like, but it can’t cross an elevation change of 10 feet or Witch Bolt 1d8 for each slot level above 2nd.
more. For example, the disk can’t move across a 10-foot- Abjuración 1

deep pit, nor could it leave such a pit if it was created at the Tiempo de Lanzamiento: 1 accion

bottom. If you move more than 100 feet from the disk Alcance: 30 feet

(typically because it can’t move around an obstacle to Objetivo:

follow you), the spell ends. Componentes: V S M


Duración: Concentración1 minute
Descripción:
A beam of crackling, blue energy lances out toward a
creature within range, forming a sustained arc of lightning
between you and the target. Make a ranged spell attack
against that creature. On a hit, the target takes 1d12
lightning damage, and on each of your turns for the
duration, you can use your action to deal 1d12 lightning
damage to the target automatically. The spell ends if you
use your action to do anything else. The spell also ends if
the target is ever outside the spell’s range or if it has total
cover from you.
A Niveles Superiores: When you cast this spell using a
spell slot of 2nd level or higher, the initial damage
increases by 1d12 for each slot level above 1st.

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