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INSPIRACIÓN
FUERZA 10 0 30
12 RASGOS DE PERSONALIDAD
Puntos de Golpe Máximos 16
1 Fuerza
DESTREZA 0 Destreza
PUNTOS DE GOLPE ACTUALES
0
0 Constitución
6 Inteligencia
3
10 Sabiduría
2 Carisma IDEALES
PUNTOS DE GOLPE TEMPORALES
0
4
0 Acrobacias (Des)
10 1 T. con Animales (…
6 C. Arcano (Int) VÍNCULOS
4
4 Engaño (Car)
4 Historia (Int) Ray of Frost +6 1d8 Cold
1
18 Perspicacia (Sab)
2 Intimidación (Car) Chromatic Orb +6 3d8 Acid, col…
1 4
3
Naturaleza (Int)
Percepción (Sab)
Shatter DC14 3d8 Thunder
Ritual Casting
13
2 Interpretación (Car) Arcane Recovery
ATAQUES Y LANZAMIENTO DE CONJUROS
2 Persuasión (Car)
Fey Ancestry
CARISMA
4 Religión (Int)
0 Trance
2 0
2
Juego de Manos …
Sigilo (Des)
CP SP EP GP PP
Darkvision
Cantrip Formulas
HABILIDADES
1 Belt Pouch
1 Spellbook Illusion Savant
Total: Total:
Total: Total:
EQUIPO
INTELIGENCIA 14 6
0 TRUCOS 3 0 6 0
Dancing Lights
Message
Ray of Frost
4 0 7 0
Gust
Minor Illusion
5 0 8 0
1 4
9 0
Grease
Chromatic Orb
Shield
Magic Missile
Feather Fall
Alarm
2 3
Shatter
Suggestion
Hold Person
Detect Thoughts
Invisibility
Spider Climb
RASGOS Y ATRIBUTOS
Ritual Casting Trance
You can cast a wizard spell as a ritual if that spell Elves don't need to sleep. Instead, they meditate Cantrip Formulas
has the ritual tag and you have the spell in your deeply, remaining semiconscious, for 4 hours a You have scribed a set of arcane formulas in your
spellbook. You don’t need to have the spell day. (The Common word for such meditation is spellbook that you can use to formulate a cantrip
prepared. “trance.”) While meditating, you can dream after a in your mind. Whenever you finish a long rest and
fashion; such dreams are actually mental exercises consult those formulas in your spellbook, you can
Arcane Recovery that have become reflexive through years of replace one wizard cantrip you know with another
You have learned to regain some of your magical practice. After resting in this way, you gain the cantrip from the wizard spell list.
energy by studying your spellbook. Once per day same benefit that a human does from 8 hours of
when you finish a short rest, you can choose Illusion Savant
sleep.
expended spell slots to recover. The spell slots can Beginning when you select this school at 2nd
have a combined level that is equal to or less than Darkvision level, the gold and time you must spend to copy an
half your wizard level (rounded up), and none of Accustomed to twilit forests and the night sky, you illusion spell into your spellbook is halved.
the slots can be 6th level or higher. For example, if have superior vision in dark and dim conditions.
Improved Minor Illusion
you’re a 4th-level wizard, you can recover up to You can see in dim light within 60 feet of you as if
When you choose this school at 2nd level, you
two levels worth of spell slots. You can recover it were bright light, and in darkness as if it were
learn the minor illusion cantrip. If you already
either a 2nd-level spell slot or two 1st-level spell dim light. You can’t discern color in darkness, only
know this cantrip, you learn a different wizard
slots. shades of gray.
cantrip of your choice. The cantrip doesn’t count
Fey Ancestry Criminal Contact against your number of cantrips known. When you
You have advantage on saving throws against You have a reliable and trustworthy contact who cast minor illusion, you can create both a sound
being charmed, and magic can’t put you to sleep. acts as your liaison to a network of other and an image with a single casting of the spell.
you can make discrete sounds at different times Tiempo de Lanzamiento: 1 reaction, which you
Ray of Frost before the spell ends. If you create an image of an take when you are hit by an attack or targeted by
Evocación cantrip object—such as a chair, muddy footprints, or a the magic missile spell
Tiempo de Lanzamiento: 1 action small chest—it must be no larger than a 5-foot Alcance: Self
Alcance: 60 feet cube. The image can’t create sound, light, smell, Objetivo: Self
Objetivo: A creature within range or any other sensory effect. Physical interaction Componentes: V S
Componentes: V S with the image reveals it to be an illusion, because Duración: 1 round
Duración: Instantaneous things can pass through it. If a creature uses its Descripción:
Descripción: action to examine the sound or image, the creature An invisible barrier of magical force appears and
A frigid beam of blue-white light streaks toward a can determine that it is an illusion with a protects you. Until the start of your next turn, you
creature within range. Make a ranged spell attack successful Intelligence (Investigation) check have a +5 bonus to AC, including against the
against the target. On a hit, it takes 1d8 cold against your spell save DC. If a creature discerns triggering attack, and you take no damage from
damage, and its speed is reduced by 10 feet until the illusion for what it is, the illusion becomes magic missile.
the start of your next turn.The spell’s damage faint to the creature.
increases by 1d8 when you reach 5th level (2d8),
11th level (3d8), and 17th level (4d8).
Magic Missile Shatter Hold Person
Evocación 1 Evocación 2 Encantamiento 2
Tiempo de Lanzamiento: 1 action Tiempo de Lanzamiento: 1 action Tiempo de Lanzamiento: 1 action
Alcance: 120 feet Alcance: 60 feet Alcance: 60 feet
Objetivo: A creature of your choice that you can Objetivo: A point of your choice within range Objetivo: A humanoid that you can see within
see within range Componentes: V S M range
Componentes: V S Duración: Instantaneous Componentes: V S M
Duración: Instantaneous Descripción: Duración: ConcentraciónUp to 1 minute
Descripción: A sudden loud ringing noise, painfully intense, Descripción:
You create three glowing darts of magical force. erupts from a point of your choice within range. Choose a humanoid that you can see within range.
Each dart hits a creature of your choice that you Each creature in a 10-foot-radius sphere centered The target must succeed on a Wisdom saving
can see within range. A dart deals 1d4 + 1 force on that point must make a Constitution saving throw or be paralyzed for the duration. At the end
damage to its target. The darts all strike throw. A creature takes 3d8 thunder damage on a of each of its turns, the target can make another
simultaneously, and you can direct them to hit one failed save, or half as much damage on a Wisdom saving throw. On a success, the spell ends
creature or several. successful one. A creature made of inorganic on the target.
A Niveles Superiores: When you cast this spell material such as stone, crystal, or metal has A Niveles Superiores: When you cast this spell
using a spell slot of 2nd level or higher, the spell disadvantage on this saving throw. A nonmagical using a spell slot of 3rd level or higher, you can
creates one more dart for each slot level above 1st. object that isn’t being worn or carried also takes target on additional humanoid for each slot level
the damage if it’s in the spell’s area. above 2nd. The humanoids must be within 30 feet
Feather Fall A Niveles Superiores: When you cast this spell of each other when you target them.
Transmutación 1 using a spell slot of 3rd level or higher, the
Tiempo de Lanzamiento: 1 reaction, which you damage increases by 1d8 for each slot level above
take when you or a creature within 60 feet of you 2nd.
falls
Alcance: 60 feet Suggestion
Objetivo: Up to five falling creatures within range Encantamiento 2
Componentes: V M Tiempo de Lanzamiento: 1 action
Duración: 1 minute Alcance: 30 feet
Descripción: Objetivo: A creature you can see within range that
Choose up to five falling creatures within range. A can hear and understand you
falling creature’s rate of descent slows to 60 feet Componentes: V M
per round until the spell ends. If the creature lands Duración: Concentraciónup to 8 hours
before the spell ends, it takes no falling damage Descripción:
and can land on its feet, and the spell ends for that You suggest a course of activity (limited to a
creature. sentence or two) and magically influence a
creature you can see within range that can hear
Alarm and understand you. Creatures that can’t be
Abjuración 1 charmed are immune to this effect. The suggestion
Tiempo de Lanzamiento: 1 minute must be worded in such a manner as to make the
Alcance: 30 feet course of action sound reasonable. Asking the
Objetivo: A door, a window, or an area within creature to stab itself, throw itself onto a spear,
range that is no larger than a 20-foot cube immolate itself, or do some other obviously
Componentes: V S M harmful act ends the spell. The target must make a
Duración: 8 hours Wisdom saving throw. On a failed save, it pursues
Descripción: the course of action you described to the best of its
You set an alarm against unwanted intrusion. ability. The suggested course of action can
Choose a door, a window, or an area within range continue for the entire duration. If the suggested
that is no larger than a 20-foot cube. Until the spell activity can be completed in a shorter time, the
ends, an alarm alerts you whenever a Tiny or spell ends when the subject finishes what it was
larger creature touches or enters the warded area. asked to do. You can also specify conditions that
When you cast the spell, you can designate will trigger a special activity during the duration.
creatures that won't set off the alarm. You also For example, you might suggest that a knight give
choose whether the alarm is mental or audible. A her warhorse to the first beggar she meets. If the
mental alarm alerts you with a ping in your mind if condition isn’t met before the spell expires, the
you are within 1 mile of the warded area. This activity isn’t performed. If you or any of your
ping awakens you if you are sleeping. An audible companions damage the target, the spell ends.
alarm produces the sound of a hand bell for 10
seconds within 60 feet
Detect Thoughts
Adivinación 2 Invisibility
certain creatures. When you cast the spell and as A creature you touch becomes invisible until the
your action on each turn until the spell ends, you spell ends. Anything the target is wearing or
can focus your mind on any one creature that you carrying is invisible as long as it is on the target’s
can see within 30 feet of you. If the creature you person. The spell ends for a target that attacks or
speak any language, the creature is unaffected. A Niveles Superiores: When you cast this spell
You initially learn the surface thoughts of the using a spell slot of 3rd level or higher, you can
creature—what is most on its mind in that target one additional creature for each slot level