Está en la página 1de 7

Life Domain Cleric 4 Acolyte

CLASEY NIVEL TRASFONDO NOMBRE DEL JUGADOR


Clérigo
Mountain Dwarf
RAZA ALINEAMIENTO PE
NOMBRE DE PERSONAJE

INSPIRACIÓN

FUERZA 12 0 25

2 2 NIFICACIÓN POR COMPETEN

15 RASGOS DE PERSONALIDAD
Puntos de Golpe Máximos 26
2 Fuerza

DESTREZA 0 Destreza
PUNTOS DE GOLPE ACTUALES

0
2 Constitución
-1 Inteligencia
5
10 Sabiduría
4 Carisma IDEALES
PUNTOS DE GOLPE TEMPORALES

CONSTITUCIÓN TIRADAS DE SALVACIÓN

2
4

0 Acrobacias (Des)
14 3 T. con Animales (…
-1 C. Arcano (Int) VÍNCULOS

INTELIGENCIA 2 Atletismo (Fue)


NOMBRE ATQ DAÑO/TIPO

-1
2 Engaño (Car)
-1 Historia (Int) Cure Wounds 1d8+3 Healing
5
8 Perspicacia (Sab)
2 Intimidación (Car) Sacred Flame DC13 1d8 Radiant

-1 Investigación (Int) DEFECTOS


SABIDURÍA
Inflict Wounds +5 3d10 Necrotic
5 Medicina (Sab)

3 -1
3
Naturaleza (Int)
Percepción (Sab)
Healing Word 1d4+3 Healing
Ritual Casting
17
2 Interpretación (Car) Disciple of Life
Guiding Bolt +5 4d6 Radiant
4 Persuasión (Car)
Speed
CARISMA
1 Religión (Int) Spiritual We… +5 1d8+3 Force Stonecunning

2 0
0
Juego de Manos …
Sigilo (Des) ATAQUES Y LANZAMIENTO DE CONJUROS
Dwarven Resilience

14 3 Supervivencia (S…
Darkvision

Shelter of the Faithful


HABILIDADES 0
CP SP EP GP PP Channel Divinity

Channel Divinity: Turn Undead


13 SABIDURÍA PASIVA (PERCEPCIÓN)
1 Holy Symbol
Harness Divine Power
5 Stick of Incense
Cantrip Versatility
1 Vestments
IDIOMA: Common, Dwarvish, Elvish, Halfling Channel Divinity: Preserve Life
1 Belt Pouch
ARMADURA: Heavy Armor, Light Armor,
1 Shield RASGOS Y ATRIBUTOS
Medium Armor, Shields
1 Common clothes
ARMA: Battleaxe, Handaxe, Light Hammer,
EQUIPO
Simple weapons, Warhammer

OTRAS COMPETENCIAS E IDIOMAS


NOMBRE ATQ DAÑO/TIPO Total: 1 Total: 1
CP SP EP GP PP
1 1
CHANNEL DIVINITY HARNESS DIVINE
POWER

Total: Total:

ATAQUES Y LANZAMIENTO DE CONJUROS

Total: Total:

EQUIPO
SABIDURÍA 13 5

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TRUCOS 3 0 6 0

Light

Mending

Sacred Flame
4 0 7 0

Guidance

5 0 8 0
1 4

Bless
9 0
Cure Wounds

Inflict Wounds

Shield of Faith

Healing Word

Guiding Bolt

Detect Magic

2 3

Spiritual Weapon

Enhance Ability

Calm Emotions

Silence

Locate Object

Lesser Restoration
RASGOS Y ATRIBUTOS
Ritual Casting Shelter of the Faithful Channel Divinity: Turn Undead
You can cast a cleric spell as a ritual if that spell As an acolyte, you command the respect of those As an action, you present your holy sym⁠bol and
has the ritual tag and you have the spell prepared. who share your faith, and you can perform the speak a prayer censuring the Undead. Each
religious ceremonies of your deity. You and your Undead that can see or hear you within 30 feet of
Disciple of Life adventuring companions can expect to receive free you must make a Wisdom saving throw. If the
Also starting at 1st level, your healing spells are healing and care at a temple, shrine, or other creature fails its saving throw, it is turned for 1
more effective. Whenever you use a spell of 1st established presence of your faith, though you minute or until it takes any damage. A turned
level or higher to restore hit points to a creature, must provide any material components needed for creature must spend its turns trying to move as far
the creature regains additional hit points equal to 2 spells. Those who share your religion will support away from you as it can, and it can’t willingly
+ the spell's level. you (but only you) at a modest lifestyle. You might move to a space within 30 feet of you. It also can’t
also have ties to a specific temple dedicated to take reactions. For its action, it can use only the
Speed
your chosen deity or pantheon, and you have a Dash action or try to escape from an effect that
Your speed is not reduced by wearing heavy
residence there. This could be the temple where prevents it from moving. If there’s nowhere to
armor.
you used to serve, or a temple where you have move, the creature can use the Dodge action.
Stonecunning found a new home. While near your temple, you
can call upon the priests for assistance, provided Harness Divine Power
Whenever you make an Intelligence (History)
the assistance you ask for is not hazardous and you You can expend a use of your Channel Divinity to
check related to the origin of stonework, you are
remain in good standing with your temple. fuel your spells. As a bonus action, you touch your
considered proficient in the History skill and add
holy symbol, utter a prayer, and regain one
double your proficiency bonus to the check,
Channel Divinity expended spell slot, the level of which can be no
instead of your normal proficiency bonus.
At 2nd level, you gain the ability to channel divine higher than half your proficiency bonus (rounded
Dwarven Resilience energy directly from your deity, using that energy up). The number of times you can use this feature
You have advantage on saving throws against to fuel magical effects. You start with two such is based on the level you've reached in this class:
poison, and you have resistance against poison effects: Turn Undead and an effect determined by 2nd level, once; 6th level, twice; and 18th level,
damage your domain. Some domains grant you additional thrice. You regain all expended uses when you
effects as you advance in levels, as noted in the finish a long rest.
Darkvision domain description. When you use your Channel
Accustomed to life underground, you have Divinity, you choose which effect to create. You Cantrip Versatility
superior vision in dark and dim conditions. You must then finish a short or long rest to use your Whenever you reach a level in this class that
can see in dim light within 60 feet of you as if it Channel Divinity again. Some Channel Divinity grants the Ability Score Improvement feature, you
were bright light, and in darkness as if it were dim effects require saving throws. When you use such can replace one cantrip you learned from this
light. You can’t discern color in darkness, only an effect from this class, the DC equals your cleric class's Spellcasting feature with another cantrip
shades of gray. spell save DC. Beginning at 6th level, you can use from the cleric spell list.

your Channel Divinity twice between rests, and


Channel Divinity: Preserve Life
beginning at 18th level. you can use it three times
Starting at 2nd level, you can use your Channel
between rests. When you finish a short or long
Divinity to heal the badly injured. As an action,
rest, you regain your expended uses.
you present your holy symbol and evoke healing
energy that can restore a number of hit points
equal to five times your cleric level. Choose any
creatures within 30 feet of you, and divide those
hit points among them. This feature can restore a
creature to no more than half of its hit point
maximum. You can’t use this feature on an undead
or a construct.
CONJUROS
Light Guidance Inflict Wounds
Evocación cantrip Adivinación cantrip Nigromancia 1
Tiempo de Lanzamiento: 1 action Tiempo de Lanzamiento: 1 action Tiempo de Lanzamiento: 1 action
Alcance: Touch Alcance: Touch Alcance: Touch
Objetivo: One object that is no larger than 10 feet Objetivo: One willing creature Objetivo: A creature you can reach
in any dimension Componentes: V S Componentes: V S
Componentes: V M Duración: ConcentraciónUp to 1 minute Duración: Instantaneous
Duración: 1 hour Descripción: Descripción:
Descripción: You touch one willing creature. Once before the Make a melee spell attack against a creature you
You touch one object that is no larger than 10 feet spell ends, the target can roll a d4 and add the can reach. On a hit, the target takes 3d10 necrotic
in any dimension. Until the spell ends, the object number rolled to one ability check of its choice. It damage.
sheds bright light in a 20-foot radius and dim light can roll the die before or after making the ability A Niveles Superiores: When you cast this spell
for an additional 20 feet. The light can be colored check. The spell then ends. using a spell slot of 2nd level or higher, the
as you like. Completely covering the object with damage increases by 1d10 for each slot level
something opaque blocks the light. The spell ends Bless above 1st.
if you cast it again or dismiss it as an action. If you Encantamiento 1
target an object held or worn by a hostile creature, Tiempo de Lanzamiento: 1 action Shield of Faith
that creature must succeed on a Dexterity saving Alcance: 30 feet Abjuración 1
throw to avoid the spell. Objetivo: Up to three creatures of your choice Tiempo de Lanzamiento: 1 bonus action
within range Alcance: 60 feet
Mending Componentes: V S M Objetivo: A creature of your choice within range
Transmutación cantrip Duración: ConcentraciónUp to 1 minute Componentes: V S M
Tiempo de Lanzamiento: 1 minute Descripción: Duración: ConcentraciónUp to 10 minutes
Alcance: Touch You bless up to three creatures of your choice Descripción:
Objetivo: A single break or tear in an object you within range. Whenever a target makes an attack A shimmering field appears and surrounds a
touch roll or a saving throw before the spell ends, the creature of your choice within range, granting it a
Componentes: V S M target can roll a d4 and add the number rolled to +2 bonus to AC for the duration.
Duración: Instantaneous the attack roll or saving throw.
Descripción: A Niveles Superiores: When you cast this spell Healing Word

This spell repairs a single break or tear in an object using a spell slot of 2nd level or higher, you can Evocación 1

you touch, such as a broken chain link, two halves target one additional creature for each slot level Tiempo de Lanzamiento: 1 bonus action

of a broken key, a torn cloak, or a leaking above 1st. Alcance: 60 feet

wineskin. As long as the break or tear is no larger Objetivo: A creature of your choice that you can

than 1 foot in any dimension, you mend it, leaving Cure Wounds see within range

no trace of the former damage. This spell can Evocación 1 Componentes: V

physically repair a magic item or construct, but the Tiempo de Lanzamiento: 1 action Duración: Instantaneous

spell can’t restore magic to such an object. Alcance: Touch Descripción:


Objetivo: A creature you touch A creature of your choice that you can see within
Sacred Flame Componentes: V S range regains hit points equal to 1d4 + your
Evocación cantrip Duración: Instantaneous spellcasting ability modifier. This spell has no
Tiempo de Lanzamiento: 1 action Descripción: effect on undead or constructs.
Alcance: 60 feet A creature you touch regains a number of hit A Niveles Superiores: When you cast this spell
Objetivo: A creature that you can see within range points equal to 1d8 + your spellcasting ability using a spell slot of 2nd level or higher, the
Componentes: V S modifier. This spell has no effect on undead or Healing increases by 1d4 for each slot level above
Duración: Instantaneous constructs. 1st.
Descripción: A Niveles Superiores: When you cast this spell
Flame-like radiance descends on a creature that using a spell slot of 2nd level or higher, the
you can see within range. The target must succeed Healing increases by 1d8 for each slot level above
on a Dexterity saving throw or take 1d8 radiant 1st.
damage. The target gains no benefit from cover for
this saving throw. The spell’s damage increases by
1d8 when you reach 5th level (2d8), 11th level
(3d8), and 17th level (4d8).
Guiding Bolt Spiritual Weapon Calm Emotions
Evocación 1 Evocación 2 Encantamiento 2
Tiempo de Lanzamiento: 1 action Tiempo de Lanzamiento: 1 bonus action Tiempo de Lanzamiento: 1 action
Alcance: 120 feet Alcance: 60 feet Alcance: 60 feet
Objetivo: A creature of your choice within range Objetivo: See text Objetivo: Each humanoid in a 20-foot-radius
Componentes: V S Componentes: V S sphere centered on a point you choose within
Duración: 1 round Duración: 1 minute range
Descripción: Descripción: Componentes: V S
A flash of light streaks toward a creature of your You create a floating, spectral weapon within Duración: ConcentraciónUp to 1 minute
choice within range. Make a ranged spell attack range that lasts for the duration or until you cast Descripción:
against the target. On a hit, the target takes 4d6 this spell again. When you cast the spell, you can You attempt to suppress strong emotions in a
radiant damage, and the next attack roll made make a melee spell attack against a creature within group of people. Each humanoid in a 20-foot-
against this target before the end of your next turn 5 feet of the weapon. On a hit, the target takes radius sphere centered on a point you choose
has advantage, thanks to the mystical dim light force damage equal to 1d8 + your spellcasting within range must make a Charisma saving throw;
glittering on the target until then. ability modifier. As a bonus action on your turn, a creature can choose to fail this saving throw if it
A Niveles Superiores: When you cast this spell you can move the weapon up to 20 feet and repeat wishes. If a creature fails its saving throw, choose
using a spell slot of 2nd level or higher, the the attack against a creature within 5 feet of it. The one of the following two effects. You can suppress
damage increases by 1d6 for each slot level above weapon can take whatever form you choose. any effect causing a target to be charmed or
1st. Clerics of deities who are associated with a frightened. When this spell ends, any suppressed
particular weapon (as St. Cuthbert is known for his effect resumes, provided that its duration has not
Detect Magic mace and Thor for his hammer) make this spell’s expired in the meantime. Alternatively, you can
Adivinación 1 effect resemble that weapon. make a target indifferent about creatures of your
Tiempo de Lanzamiento: 1 action A Niveles Superiores: When you cast this spell choice that it is hostile toward. This indifference
Alcance: Self using a spell slot of 3rd level or higher, the ends if the target is attacked or harmed by a spell
Objetivo: Self damage increases by 1d8 for every two slot levels or if it witnesses any of its friends being harmed.
Componentes: V S above 2nd. When the spell ends, the creature becomes hostile
Duración: ConcentraciónUp to 10 minutes again, unless the DM rules otherwise.
Descripción: Enhance Ability
For the duration, you sense the presence of magic Transmutación 2 Silence
within 30 feet of you. If you sense magic in this Tiempo de Lanzamiento: 1 action Ilusión 2
way, you can use your action to see a faint aura Alcance: Touch Tiempo de Lanzamiento: 1 action
around any visible creature or object in the area Objetivo: A creature Alcance: 120 feet
that bears magic, and you learn its school of Componentes: V S M Objetivo: 20-foot-radius sphere centered on a
magic, if any. The spell can penetrate most Duración: ConcentraciónUp to 1 hour point you choose within range
barriers, but it is blocked by 1 foot of stone, 1 inch Descripción: Componentes: V S
of common metal, a thin sheet of lead, or 3 feet of You touch a creature and bestow upon it a magical Duración: ConcentraciónUp to 10 minutes
wood or dirt. enhancement. Choose one of the following effects; Descripción:
the target gains that effect until the spell ends. For the duration, no sound can be created within or
Bear’s Endurance. The target has advantage on pass through a 20-foot-radius sphere centered on a
Constitution checks. It also gains 2d6 temporary point you choose within range. Any creature or
hit points, which are lost when the spell ends. object entirely inside the sphere is immune to
Bull’s Strength. The target has advantage on thunder damage, and creatures are deafened while
Strength checks, and his or her carrying capacity entirely inside it. Casting a spell that includes a
doubles. Cat’s Grace. The target has advantage on verbal component is impossible there.
Dexterity checks. It also doesn’t take damage from
falling 20 feet or less if it isn’t incapacitated.
Eagle’s Splendor. The target has advantage on
Charisma checks. Fox’s Cunning. The target has
advantage on Intelligence checks. Owl’s Wisdom.
The target has advantage on Wisdom checks.
A Niveles Superiores: When you cast this spell
using a spell slot of 3rd level or higher, you can
target one additional creature for each slot level
above 2nd.
Locate Object
Adivinación 2 Lesser Restoration

Tiempo de Lanzamiento: 1 action Abjuración 2

Alcance: Self Tiempo de Lanzamiento: 1 action

Objetivo: Self Alcance: Touch

Componentes: V S M Objetivo: A creature

Duración: ConcentraciónUp to 10 minutes Componentes: V S

Descripción: Duración: Instantaneous

Describe or name an object that is familiar to you. Descripción:

You sense the direction to the object’s location, as You touch a creature and can end either one

long as that object is within 1,000 feet of you. If disease or one condition afflicting it. The

the object is in motion, you know the direction of condition can be blinded, deafened, paralyzed, or

its movement. The spell can locate a specific poisoned.

object known to you, as long as you have seen it


up close—within 30 feet—at least once.
Alternatively, the spell can locate the nearest
object of a particular kind, such as a certain kind
of apparel, jewelry, furniture, tool, or weapon.
This spell can’t locate an object if any thickness of
lead, even a thin sheet, blocks a direct path
between you and the object.

También podría gustarte