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Guardianes de la

Grieta

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Guardianes de la Grieta

Liberado 23 de marzo de 2022 ( Actualización )

Escribe Mini juego

miembros Sí

Ubicación templo del ojo

Participantes 1-200

Habilidades Runecraft , Minería , Artesanía

Moneda de recompensa perlas abisales

Música Guardianes de la grieta , Los guardianes se preparan

Ubicación

Guardians of the Rift es un minijuego que no es de combate que tiene lugar dentro del Templo
del Ojo . El objetivo principal del juego es ayudar a The Great Guardian a cerrar una grieta abisal
hacia The Scar , la parte más peligrosa de Abyssal Space , proporcionándole piedras guardianas
y protegiéndola de las criaturas abisales que atraviesan la grieta.

Para jugar, los jugadores deben haber completado la misión Templo del Ojo y tener al menos
nivel 27 Runecraft (que se obtiene automáticamente de las misiones de requisitos previos).

Llegar allí

El portal al minijuego Guardianes de la Grieta reside en el sótano de la Torre de los Magos . Los
jugadores pueden llegar allí:

Amuleto del teletransporte del ojo .

Usando el teletransporte de Agrupación

Collar de pasaje para teletransportarse a la Torre de los Hechiceros

Usando el código del anillo de hadas d •i •s a la Torre de los Magos


Amulet of glory teleport to Draynor Village and walking south

Como se Juega

The objective of the minigame is to allow the Great Guardian to charge up enough power to
close the rift where Abyssal creatures are coming through.
An overview of the Temple of the Eye, where the minigame takes place.

Players will need to do the following throughout the battle:

Imbue essence acquired during the minigame at runic altars to power up the Great Guardian

Create elemental and catalytic guardians to do battle with the incoming Abyssal creatures

Create barriers to protect the Great Guardian from Abyssal creatures

To imbue essence and create rift guardians, players must obtain guardian fragments, mined
from guardian remains of varying sizes in the Temple. There are three nodes that can be mined
off of - guardian parts, guardian remains, and large guardian remains. Parts and normal remains
can be found in the edges of the temple area, while the larger remains are past some rubble in
the mid-east of the Temple area, requiring level 56 Agility (not boostable) to access.

The huge guardian remains, which give guardian essence when mined, are found at the mid-
western area of the temple. Though normally inaccessible, portals will occasionally appear that
takes players there, though these spawn randomly and remain active for around 25 seconds.

The doubling effect of certain mining enhancers (ex. Varrock armour and charged celestial
rings) will apply when mining for guardian fragments and essence.
Mining guardian fragments

Portals that takes players to the huge guardian remains.

Imbuing essence

The UI showing the time remaining for the active earth and blood Portal Guardians and the portal to the huge guardian
remains, among other things.
Creating guardian essence on the workbench. Crafted runes can be deposited into a bank via the Deposit Pool next to it.

Guardian fragments are converted into guardian essence, which are storable in essence
pouches. They are brought to runic altars to be imbued via entering Portal Guardians
surrounding the centre of the Temple. Only two portals are active: the elemental and catalytic
portals. Imbuing guardian essence requires the same Runecraft level as crafting them regularly
in the corresponding altar. Note that crafting on runic altars during the minigame will not give
players the rift guardian pet.[1]

Occasionally, players will receive a portal talisman that can be used on the Portal Guardians to
take them back to the runic altar they previously used, even if the portal is closed for that altar.
These cannot be kept after the game ends, so players should use them whenever possible.
Players can right-click "Toggle-talisman" on a Portal Guardian to stop receiving portal talismans
of the selected type.

Once players imbue their essence into either an elemental or catalytic guardian stone, they can
return to the Temple and power up the Great Guardian. Each guardian stone will give two energy
of the respective type; if crafting combination runes, players will instead receive polyelemental
guardian stones, which give three elemental energy when used on the Great Guardian.

Be aware that players need to have completed certain quests to be able to enter some Portal
Guardians:

Guardian of Cosmic - Lost City


Guardian of Law - Troll Stronghold

Guardian of Death - Mourning's End Part II

Guardian of Blood - Sins of the Father

Charging cells

Charged cells are used to create rift guardians and erect barriers. Uncharged cells are obtained
from a container near the entry barrier, and are charged in the same way guardian essence is.
However, players can only hold up to ten uncharged cells, and can only have one charged cell at
a time.

Barriers and rift guardians protecting the Great Guardian from Abyssal creatures.

Rift guardians are created with a chisel via the essence piles near the tables at the south, and
can either be elemental (east) or catalytic (west). These will follow the elemental/catalytic
guides in the outer ring. Only ten rift guardians can be active at any time.

Barriers are created by using charged cells on the cell tiles at the front-centre. Using increasingly
higher tiers of cells in order (ex. medium to strong cells) will also strengthen them. Using lesser
charged cells (ex. a strong cell on an overcharged barrier) will instead reinforce the barriers by
"healing" them. Should a barrier break, the cell tile will need to be repaired, which requires ten
guardian essence.

The strength of the cell corresponds to the Runecraft level of the runic altar it is charged in:

Standard runes
Level Type Tier Alignment

1 Air Weak Elemental

5 Water Medium Elemental

9 Earth Strong Elemental

14 Fire Overcharged Elemental

2 Mind Weak Catalytic

20 Body Weak Catalytic

27 Cosmic Medium Catalytic

35 Chaos Medium Catalytic

44 Nature Strong Catalytic

54 Law Strong Catalytic

65 Death Overcharged Catalytic

77 Blood Overcharged Catalytic

Combination runes

Since each combination rune can be made on either of two altars, the cell tier is determined by
the elemental altar that's used.

Level Type Alignment

6 Mist Polyelemental

10 Dust Polyelemental

13 Mud Polyelemental

15 Smoke Polyelemental

19 Steam Polyelemental

23 Lava Polyelemental

Gaining energy
Players can gain energy by either using cells, by using guardian stones on the Great Guardian, or
by repairing a barrier. For each stone used players will get two energy in elemental or catalytic
depending on the type of essence used; if crafting combination runes, players will get a
polyelemental guardian stone instead, which gives three elemental energy. If players use ten
essence on repairing a cell tile they will gain 25 energy in both types.

Each cell can be used in one of four ways. Build a barrier, Recharge a barrier, strengthen a barrier
(one tier at a time) or create a guardian. Higher level cells give more energy, except for building
barriers which always gives 2 energy in both types. Using cells on barriers gives equal energy in
elemental and catalytic, where as creating a guardian gives energy only in the energy type
matching the guardian they created. Creating a guardian awards energy, where is the
energy that would be awarded for strengthening a barrier with the same cell.

Barrier
Creating

Tier Health XP
Placing Strengthening Recharging XP Guardian[n 1]
restored

30

Weak 17 N/A 2 10 30 5

80

110

Medium 20 7 5 25 15
110
80

190

Strong 24 13 9 50 27
190
80

250

Overcharged 30 22 15 100 45
250
80

1. Creating rift guardians only yields energy in either elemental or catalyic, while other uses of cells yield
equal energy in both.
Phases of the battle

Charged with enough power, the Great Guardian closes the rift.

New players cannot join in after the initial 120 second timer ends. After this enemies will begin
spawning and altar portals will open.

The battle is split into three phases:

The first phase is short, giving players two minutes to prepare by obtaining guardian essence
and uncharged cells to create and power up guardians. Initially, there are some weak cells used
in the beginning stages of the battle that should be used to erect barriers.

After the two minutes pass, abyssal creatures will begin spawning from the rift, consisting of
mostly abyssal leeches and guardians. There will be a few walkers among them. The monsters
will attempt to attack the Great Guardian, with their attacks draining its energy. They will also
attack barriers and rift guardians, although they only retaliate back for the latter, not actively
targeting them. Should the Great Guardian's energy level reach 0%, the encounter will fail.

When the guardian reaches 60% charge, the temple will rumble as the rift glows more intensely,
damaging all active barriers by 50 health and spewing out more guardians and walkers
compared to leeches. Players should heal the barriers and create more rift guardians if
necessary.

When the guardian reaches 100% charge, it will seal the rift. All abyssal creatures and rift
guardians will automatically die once this occurs and there's a brief period of respite for players
inside to leave or reposition themselves.
At the beginning of a new game, all guardian fragments, essence, and portal talismans acquired
during the game will be removed from the player's inventory - this also applies when leaving the
minigame area.

Recompensas

At the end of a game, players will receive elemental and catalytic points, in which one is given for
every 100 energy gained during the game, with a chance of rounding up (ex. 73 elemental energy
will give a 73% chance of gaining one elemental point). One of each are used to search the
Rewards Guardian, located just outside the rift gate, where players can receive their rewards
from. A maximum of 1,200 total energy can be earned per game, with a cap of 1,000 per energy
type.

Rewards Guardian

The Rewards Guardian.

Rewards from the Guardian include a standard loot table including runes and talismans, as well
as various unique rewards.
Item Info

Abyssal
Used to purchase items from the Temple Supplies shop.
pearls

Can give a tarnished locket or a lost bag. Grants a random amount of


Intricate
runes or one of several dragon items. Also has a chance at granting a Hard
pouch
Clue.

Atlax's
An old diary of someone's experiences at the Temple of the Eye.
diary

Elemental
Grants access to all elemental runic altars.
talisman

Catalytic Grants access to all catalytic runic altars, provided the player has
talisman completed the quests to access those that require it.

Combines all essence pouches into one colossal pouch (requiring 85


Abyssal Runecraft and 56 Crafting to use). If the colossal pouch is lost, players
needle may simply use a normal needle on the Rewards Guardian to obtain
another Abyssal needle.

Abyssal Gives various benefits within the minigame depending on the type of logs
lantern used to light it.

Abyssal
Recolours the Raiments of the Eye. Comes in red, green, and blue.
dyes

Abyssal
An Abyssal creature pet, similar to an Abyssal guardian.
protector

Clear selection

Temple Supplies
Apprentice Felix, the proprietor of the Temple Supplies shop.

Items from the rewards shop are purchased with Abyssal pearls, which are obtained from the
Rewards Guardian.
Item Info Pearls required

400 (Hat),

Raiments Each piece grants the wearer 10% more runes (up to a
350 (Top and bottoms),

of the Eye maximum of 60% when the full set is equipped).


250 (Boots)

Ring of Teleports players near the elemental runic altars.


the Charged with one of each elemental rune and one law 400
elements rune.

Guardian's When used on the rift guardian pet, will allow it to


3,000
eye transform to a Greatish guardian.

10 (Air, Water, Earth,


Fire, Mind, Body),

Used to create tiaras and enter runic altars.


30 (Chaos, Cosmic),

Talismans Elemental, Catalytic, and Wrath talismans are not


50 (Nature, Law),

sold. Blood talismans are exclusively sold here.


80 (Death),

100 (Blood)

Clear selection

Música

Track Details

The Guardians Prepare. Plays during the first phase of the


game.

Guardians of the Rift. Plays during the rest of the game.

Plays upon winning a game of Guardians of the Rift.

Plays upon losing a game of Guardians of the Rift.


Cambios
Date Changes

The amount of players that can join a game has been increased from 100 to
200.

Players seeking to play in smaller groups can now speak to Apprentice


Tamara to lock down the barrier once the first stage of the game begins; this
cannot be done on official worlds, and players must have Tamara re-lock the
barrier each time a game ends.

26 May 2022
A brief period of time has been added upon the Great Guardian reaching
(update) 100% power to allow players to hand in their excess guardian stones before
the game ends.

Multiple rift guardians can now be simultaneously made from one essence
pile, and the time it takes to create one has been reduced.

The "Inspect" option from cell barriers has been removed, and the length of
their health bars have been halved. In addition, they will always display their
health bars if not full.

18 May 2022

It is no longer possible to cast Alchemy spells inside.


(update)

The official worlds 571 and 576 have been switched with 464 (Germany) and
11 April 2022

534 (Australia).[2]

13 April 2022
Crafting combination runes will now give polyelemental guardian stones
(update) instead of elemental guardian stones. As a result, the bug in which the
Raiments of the Eye provided extra elemental guardian stones when crafting
combination runes has been fixed.

Abyssal lanterns and dyes can be exchanged with Apprentice Felix for 100
and 50 abyssal pearls, respectively.

Placing cells on an empty cell tile now gives 17-30 of each energy
(depending on the type of cell used) rather than 2.

Repairing a broken cell tile now gives 25 of each energy rather than 10.

Cells can now be upgraded at a runic altar, without having to drop weaker
cells to acquire a better charged cell.
The Deposit Pool now has "Deposit-runes" as its left-click option.

Destroy options have been reinstated for guardian fragments and stones.

Guardians of the Rift completions have been added to the HiScores.

Portal Guardians will no longer appear active during the starting phase.

Two new official worlds have been designated for the minigame; 571 for
11 April 2022

Australia and 576 for United States, both being free-to-play worlds.

Timers have been added to the minigame UI for when the first phase ends,
when the active Portal Guardians will change, and when the shortcut portals
close.

Official worlds have been dedicated for the minigame; 445 for the United
States and 522 for the United Kingdom.

Prices for the Raiments of the Eye have been reduced. Players who
purchased them before this update will find upon login that the difference in
abyssal pearls have been refunded to their bank, their inventory if the bank is
full, or on the ground if both are full.
30 March 2022

The entry barrier now has "Quick-pass" option, and will appear red with the
(update)
eye closed when a game is ongoing. Players can also toggle the visual
effects that occur when using portals off or on via the barrier.

Gameplay items now have a "Drop" option rather than "Destroy".

The superior cell will now be prioritised when two players are attempting to
assemble a rift guardian with differently charged cells.

The rubble leading to the large guardian remains now has a "Climb" option
rather than "Climb-down".

Portals to the huge guardian fragment mine will no longer spawn to the north
due to players being prone to misclick objects around it.

24 March 2022
HOTFIX
(update) The amount of players that can join a game has been increased from 60 to
100.

Players can now enter the game during the first phase.
Charged cells can now be used on barriers with full health for contribution.

The drop rate of abyssal pearls have been increased by 15%.

Points cap has been increased from 1,000 to 1,200.

Cells now 'heal' full-health barriers, giving extra contribution points but not
Runecraft XP.

HOTFIX

The infernal pickaxe will no longer lose charges during the minigame.

Players who have not completed Temple of the Eye can no longer access the
Guardians of the Rift lobby.

23 March 2022
The "Peek" option on the entrance to the minigame now displays the
(update) power % of the Great Guardian.

The Mind portal talisman can no longer be obtained during the Guardians of
the Rift tutorial.

Fixed an issue where players were unable to craft Mind and Water runes
after the Guardians of the Rift tutorial.

Galería
Promotional artwork for the minigame.

Promotional artwork used for the Steam Client.


Prototype of Guardians of the Rift from the December 2020 Gielinor Gazette, when the project was
known as Guardians of Gielinor.

Early concept birdseye image of the Temple of the Eye, by Mod West.
Concept art of the Temple of the Eye, by Mod Jerv.

Concept art of the rift guardians, by Mod Grub.

Desarrolladores

Main developer(s): Mod Elena, Mod Husky

Quality Assurance: Mod Curse

Art: Mod Skylark and Mod West

Dev Blog & newspost: Mod Light

Trivialidades
Icons for runes used in the minigame UI. Notably, astral, soul, and wrath icons exist despite never seeing use.

The pineapple, moai and rock in the style of SpongeBob SquarePants.

Originally, the minigame was to be called Guardians of Gielinor. This name was changed prior
to its release to Guardians of the Rift.[3]

Despite not being used during the minigame, icons indicating active portals to the Astral, Soul,
and Wrath Altars exist in the game's files.

On the ocean floor to the east of the Temple, a pineapple, moai, and rock can be seen. This is
a reference to the homes of the main characters of the television show SpongeBob
SquarePants. This is further evidenced by their examine information.

Several mechanics of the minigame were changed from the original Developer's Blog midway
through development:
Players would need to bring their own pure essence alongside guardian fragments in
order to create guardian essence. This was changed to no longer be necessary.

There was originally a bank chest inside the minigame area where players can retrieve
pure essence from alongside any other items they may have forgotten to bring. With the
aforementioned change making pure essence unnecessary, the bank chest was changed
to a Deposit Pool.

Cells were originally referred to as batteries.

The outer edges containing large and huge guardian remains were both originally going to
be accessible with varying Agility levels, with the yellow portals being able to bypass the
Agility requirement. This was changed so that only the huge remains are accessible via
portal, giving guardian essence when mined rather than fragments.

Several rewards for the minigame were also changed midway through development:
The catalytic talisman would not allow access to the Death Altar until Mourning's End Part
II was completed.

The Blood Altar was not planned to be accessible via the Abyss.

The abyssal lantern was purchased from the Temple Supplies reward shop rather than
being a random reward from the Rewards Guardian. In addition, lighting it originally
required two logs of a certain type, but would only stay lit for one round; up to ten logs
could be used to light it, which would allow it to stay lit for five rounds.

The Raiments of the Eye originally gave a 10% chance per item (60% when all items are
equipped) to craft additional runes. What "additional runes" meant was never clarified,
and was changed to its current functionality.

Referencias

1. Jagex. Mod Elena's Twitter account (https://archive.ph/sy3jt) . 30 March 2022. (Archived from the
original (https://twitter.com/JagexElena/status/1509180405156622342) on 30 March 2022.) Mod
Elena: "[is it possible to get the rift guardian pet during a game of Guardians of the Rift?] Nope"

2. Jagex. Mod Roq's Twitter account (https://twitter.com/JagexRoq/status/1518896702673018881) . 26


April 2022.

3. Jagex. "Gielinor Gazette - January 2022". 28 January 2022. (Archived from the original (https://secure.run
escape.com/m=news/gielinor-gazette---january-2022?oldschool=1) .) Old School RuneScape News.
Navegación

Retrieved from
‘https://oldschool.runescape.wiki/w/Guardians_of_
the_Rift?oldid=14291617’


Última edición hace 4 días por Julia

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