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Athena La Salvadora de Los Mundos
Athena La Salvadora de Los Mundos
STEALTH DISADVANTAGE
N
CIE C
Ki. You have 9 Ki Points and your Ki DC is 16
+4 Strength
Y
PROFI
✘
+0 Flurry of Blows (Ki). Immediately after you take the Attack
✘ +9 Dexterity action on your turn, you can spend 1 ki point to make two
+2 Constitution ARMOR CLASS unarmed strikes as a bonus action.
DEXTERITY
+1 Intelligence Patient Defense (Ki). You can spend 1 ki point to take the
MAXIMUM HIT DICE TEMPORARY Dodge action as a bonus action on your turn.
20 +4 Wisdom
+2 Charisma
73 9d8
Step of the Wind (Ki). You can spend 1 ki point to take the
Disengage or Dash action as a bonus action on your turn,
CONDITIONAL
and your jump distance is doubled for the turn..
+5
Unarmored Movement. Your speed increases by 15 feet
CURRENT HIT POINTS while you are not wearing armor or wielding a shield. You
gain the ability to move along vertical surfaces and across
CONSTITUTION DEATH SAVING THROWS
liquids on your turn without falling during the move.
SAVING THROWS
15 N
CIE C
+9 Acrobatics (Dex)
SPEED
45ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Monastic Tradition.
Way of Shadow. Monks of the Way of Shadow follow a
Y
PROFI
✘
tradition that values stealth and subterfuge.
RT
EXPE
12 +1 History (Int)
+4 Insight (Wis)
reduce any falling damage you take by 45.
18 +4 Perception (Wis)
+2 Performance (Cha)
Ki-Empowered Strikes. Your unarmed strikes count as
magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage.
+2 Persuasion (Cha)
+4 +1 Religion (Int) Evasion. When you are subjected to an effect that allows
you to make a Dexterity saving throw to take only half
+5 Sleight of Hand (Dex) damage, you instead take no damage if you succeed on the
CHARISMA saving throw, and only half damage if you fail.
✘ +9 Stealth (Dex)
15
Stillness of Mind. You can use your action to end one effect
✘ +8 Survival (Wis)
on yourself that is causing you to be charmed or frightened.
SKILLS
Shadow Arts. As an action, you can spend 2 ki points to cast
darkness, darkvision, pass without trace, or silence, without
+2 14 PASSIVE PERCEPTION providing material components. Additionally, you gain the
minor illusion cantrip if you don’t already know it.
ADVANTAGE
CP SP EP GP PP WEIGHT Shadow Step. When you are in dim light or darkness, as a
0 0 0 0 0 2,0 lb. bonus action you can teleport up to 60 feet to an
INITIATIVE +5 2 Attacks / Attack Action EQUIPMENT
unoccupied space you can see that is also in dim light or
darkness. You then have advantage on the first melee
attack you make before the end of the turn.
NAME RANGE ATTACK DAMAGE / TYPE
Frost Brand 5 ft +9 vs AC 1d6 + 5 piercing
Finesse, Light
FEATURES & TRAITS
Armor Proficiencies. –
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You come from a humble social rank, but you are destined for so much more. Already the people of your home village
regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the
common folk everywhere.
PERSONALITY TRAITS
IDEAL
BOND
Rustic Hospitality
Since you come from the ranks of the common folk,
you fit in among them with ease. You can find a
place to hide, rest, or recuperate among other
commoners, unless you have shown yourself to be a
danger to them. They will shield you from the law or
anyone else searching for you, though they will not
risk their lives for you.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES ADDITIONAL TREASURE
When you hit with an attack using this magic sword, the
target takes an extra 1d6 cold damage. In addition, while
you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a
10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all
nonmagical flames within 30 feet of you. This property can
be used no more than once per hour.