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Niklas Hed: El cerebro detrs de Angry Birds

Cuando era nio, disfrut______________ (a. Hable) sobre juegos y ______________


(b. Intento) para encontrar ideas para animaciones por computadora.

Estaba muy interesado en el juego de fsica ______ (c. Crear) y comenc ___________
(cdigo d) en Pascal, un lenguaje de programacin de computadora. Cuando tena 12
aos, decid __________ (es decir, disear) una pelota que se movi y funcion! Me
inscrib en ______ (f estudio) de informtica en la Universidad de Helsinki. En 2003,
dos de mis amigos y yo participamos en una competencia celebrada por Nokia y HP
para crear un juego mvil multijugador en uno de los primeros telfonos inteligentes.
Ganamos y nos volvimos expertos en tecnologa.

Cuando me gradu, ya estaba interesado en ___________ (por ejemplo, abrir) mi


propia compaa, as que un mis fuerzas con mi primo Mikael y cre Rovio en 2004.

Ms tarde, Peter Vesterbacka comenz _________ (h. Work) con nosotros. Queramos
(yo cre) un juego para telfonos inteligentes porque creamos que llegaran a ser muy
populares. Estbamos cerca de la bancarrota cuando finalmente lanzamos Angry Birds
en 2009. Nos gustara ________ (j) explorar posibles asociaciones y continuar
_______________ (k. Crecer).

Hoy, Angry Birds es ms que una aplicacin de telfono inteligente: es una marca
Niklas Hed: The Brain behind Angry Birds

When I was a child, I enjoyed______________ (a. Talk) about games and ______________ (b.
try) to come up with ideas for computer animations.

I was very interested in ______ (c. create) physics game and I began ___________ (d. code) in
Pascal, a computer programming language. When I Was 12, I decided __________ (e. design) a
ball that moved and it worked! I enrolled ______ (f. study) computer science at Helsinki
University. In 2003 two of my friends and I entered a competition held by Nokia and HP to
create a mobile multiplayer game on one of the very first smartphones. We won and became
tech savvy.

When I graduated, I was already interested in ___________ (g. open) my own company so I
joined forces with my cousin Mikael and created Rovio in 2004. Later, Peter Vesterbacka
started _________ (h. work) with us. We wanted (i. created) a game for smartphones because
we believed they would become hugely popular. We were close to bankruptcy when finally
launched Angry Birds in 2009. We would like ________ (j. explore) potential partnerships and
continue _______________ (k. grow).

Today, Angry Birds is more than a smartphone application: It is a brand

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