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/ DESCIFRANDO EL CÓDIGO
SOBRE EL SONIDO EN EL DISEÑO
DE EXPERIENCIAS
Escrito por Kevin Perlmutter y Anjali Nair de Man Made Music con el socio de
investigación Cyrus McCandless, PhD, Sentient Decision Science
INTRODUCCIÓN
Todos los días, desde el momento en que nos despertamos, estamos inmersos
en el sonido. El despertador, que lo despierta de una sacudida, el chirrido de
los vehículos en el tráfico, los sonidos frecuentes de las alertas de teléfonos
inteligentes, el zumbido sutil de un aire acondicionado, el llanto inevitable de un
bebé en un vuelo, etc., un subrayado interminable que nosotros a menudo se
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desconecta. Pero nos demos cuenta o no, estos sonidos afectan nuestro
estado mental, nuestro comportamiento y nuestra percepción última de las
experiencias.
Si bien esto puede haber comenzado como un rasgo evolutivo para promover
la supervivencia de nuestra especie, tiene implicaciones duraderas en la vida
actual. El ruido desagradable se ha relacionado con el estrés mental y físico,
incluida la ansiedad, el aumento de la presión arterial y la frecuencia cardíaca
(Stansfield, 2016). De manera similar, la falta de control sobre el entorno
sonoro de uno puede crear insatisfacción con el lugar de trabajo (Lee, et al.,
2015), y alrededor del 20% de nosotros experimentamos misofonía: reacciones
involuntarias a ciertos sonidos que son tan extremos que causan una
interferencia significativa con las relaciones y capacidad para realizar tareas
sencillas (Wu, et al., 2014).
Yet, most are quite unaware that sound powerfully affects the way we
experience the world. Oblivious to the inner processes modulating behavior,
people like to believe that they’re in control of their actions. However, decision-
making is not based in pure reason and logic, as we often assume. Whom we
befriend, whom we vote for, and most interestingly to marketers – what we buy
– are all susceptible to influence from our subconscious (Bargh, 2014).
Since responses to sound often make first impact below the threshold of
awareness, it has been difficult to study its effect through conscious means
traditionally used in market research. This may be one key reason why sound is
often the lowest priority in the creation of products and experiences. Our
modern world has too much of what we call Sonic Trash. Sonic Trash describes
the harsh, grating sounds that add no value to an interaction and can cause
people to tune out or avoid an experience completely.
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results provide new data and insight into the key and often misunderstood
relationship between sound, design, and human behavior.
Through our research with Sentient, we have tested and now are able to prove
the value of making sound an early component of the design process. When we
eliminate Sonic Trash, or bad and purposeless sounds, and replace it with
sounds that better serve the experience, we improve outcomes for public
wellness and business results.
M E T H O D O LO G Y
As part of the study, twenty short-form sounds (:03 in length) were evaluated on
key measures. The stimuli consisted of ten Naturally-Occurring Sounds, which
were incidental or environmental, along with ten Designed Sounds, which were
created intentionally as part of a product, brand identity, or experience. All the
stimuli were sourced from existing sonic libraries and recordings of
experiences.
I M P L I C I T A S S O C I AT I O N T E S T I N G
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We chose implicit association testing (“IAT”) as the foundation for the project
because it met all of the methodological requirements for the study, namely (1)
cultural/linguistic agnosticism, (2) the ability to isolate true subconscious
responses that are not subject to respondent control or manipulation, and (3)
sufficiently cost-effective to replicate in multiple countries, each with sample
sizes large enough to permit analysis on a segmented basis.
Respondents then complete the same task while being intermittently primed
with a stimulus (audio and/or visual). Their speed and accuracy are measured
again; the irrepressible subconscious response triggered by each stimulus
serves as a distraction that can make it harder to complete the sorting task
quickly and accurately. Differences between test and baseline metrics reflect
implicit cognitive or emotional association between the stimulus and the target
image or sound.
The results are scored along an index, which is scaled from 0 to 200, with the
midpoint of 100 representing a neutral emotional association. Results above
that point represent positive subconscious emotional associations, and those
below that point represent negative ones. A deviation of +/- 5 points indicates
moderate emotional impact, while a deviation of +/- 10 points indicates extreme
emotional response.
EMOTIONAL APPEAL
Emotional Appeal of sounds was tested using IAT. During this part of the
experiment, respondents were asked to quickly and accurately sort emotions,
primed by a short sound clip.
Later in the study, the emotional appeal of sounds was tested in-context using
the same method. Two pairs of sounds were tested with corresponding images,
allowing us to evaluate each sound pair against its visual context. Each pair
consisted of a sound hypothesized to be pleasing and a sound hypothesized to
be distressful. The results were then compared to those from the sounds in
isolation to identify the effects of context.
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D E S I R E TO E N G AG E O R AVO I D
OUTCOMES
The Sonic Humanism™ Spectrum research found that a pained scream was
the most unpleasant sound tested (Emotional Index = 91.5) while that of baby
laughter was the most pleasant (Emotional Index = 116.8). These scores offer
an objective measure of what we instinctively know: the instantaneous
discomfort caused by a scream of pain, and the delight of a baby laughing.
Some of these iconic sounds were created decades ago, when the technology
or hardware of a product could not accommodate more artful sonic design.
Luckily, it is now possible to break the convention of using anxiety-inducing
tones to convey relatively innocuous messages and set a higher standard for
Designed Sounds.
W E E S TA B L I S H E D T H E S T R O N G R E L AT I O N S H I P B E T W E E N
SOUND & DESIRE
W E F O U N D T H AT T H E C O N T E X T I N W H I C H A S O U N D I S H E A R D
A M P L I F I E S I T S I M PA C T
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appeal.
Two variations of a Home Security Keypad Alert (Sound A and Sound B) were
presented with identical images of a home security keypad to reproduce the
context in which the sound would typically be heard. The intention of both
sounds is to remind someone re-entering their home to turn off the security
system. Results showed that the emotional valence associated with a sound
amplified the relatively mundane experience of returning home and turning off
an alarm.
Sound A was slightly unpleasant in isolation (Emotional Index = 96.8), but when
paired with the context of the keypad alert it was perceived as even worse
(Emotional Index = 94.7). Note that the sound itself is not an alarm – the
emotional distress it causes is ill-suited to the context. In contrast, Sound B was
emotionally neutral in isolation (Emotional Index = 100.3). Given the visual
context of the keypad, it was significantly more pleasing (Emotional Index =
103.5). Thus, when Sound B delivered the message to turn off a security alarm,
it was perceived as a friendly, welcome reminder rather than a harsh, anxiety-
inducing alert.
In context, the EBS Weather Alert was statistically just as unappealing as the
sound in isolation (Emotional Index = 93.3). In contrast, TWC’s alert in isolation
was one of the most pleasant Designed Sounds on the Sonic Humanism™
Spectrum. When presented in-context, it produced a slightly negative emotional
response (Emotional Index = 98.7), successfully relaying the message it was
paired with. Comparing the EBS and TWC alerts is telling; the level of distress
signified by the EBS alert is disproportionate to the urgency of the message,
which is non-life-threatening. TWC alert manages to deliver the same
unpleasant message, without completely degrading the user experience.
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I M P L I C AT I O N S
The new insights uncovered by Sentient Decision Science and Man Made
Music provide compelling evidence underscoring the emotional and
communicative power of sound. By establishing the Sonic Humanism™
Spectrum, we now have quantitative and intuitive methods to compare and
measure Naturally Occurring and Designed Sounds based on their
subconscious emotional appeal. Our discovery of a high correlation between
the emotional appeal of a sound and desire reveals that it’s not enough to
simply create pleasing sounds. Designers should also compose sound that is
context-appropriate and reflects the emotionality of the larger experience.
There are larger public health considerations at stake as well. A growing body
of evidence demonstrates the harm of noise related disturbances.
Understanding the impact of sounds at different points along the Sonic
Humanism Spectrum™ can address the problem of noise pollution and the
harm caused by Sonic Trash. Life and society can be richer and simpler when
sound is thoughtfully considered and designed.
WORKS CITED
Johnson, R. C., & Al, E. (1985). Galton’s data a century later. American
Psychologist, 40(8), 875-892. doi:10.1037//0003-066x.40.8.875
Lee, P. J., Lee, B. K., Jeon, J. Y., Zhang, M., & Kang, J. (2015). Impact of noise
on self-rated job satisfaction and health in open-plan offices: A structural
equation modelling approach. Ergonomics, 59(2), 222-234.
doi:10.1080/00140139.2015.1066877
Wu, M. S., Lewin, A. B., Murphy, T. K., & Storch, E. A. (2014). Misophonia:
Incidence, Phenomenology, and Clinical Correlates in an Undergraduate
Student Sample. Journal of Clinical Psychology, 70(10), 994-1007.
doi:10.1002/jclp.22098
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/ ABOUT
MAN MADE MUSIC
Man Made Music is a global sonic studio dedicated to creating iconic and
enduring music and sound to solve creative, human and business challenges.
Their work began in television 20 years ago, creating themes for networks and
shows (Entertainment Tonight, HBO, CBS This Morning, Super Bowl on NBC,
ESPN 30 for 30) and has evolved to include pioneering musical approaches for
global brands and products (Nissan, Citi, AT&T, iRobot, Deloitte).
Man Made Music founder, Joel Beckerman, is a known thought leader it the
world of sound and business, author of The Sonic Boom: How Sound
Transforms the Way We Think, Feel and Buy and a Fast Company Most
Creative. The Man Made Music team have been featured on stage at major
conferences including SXSW, C2 Montreal, Cannes Lions, Fast Company
Innovation Festival and WSJ D.Live, as well as in major media such as Wired,
AdWeek, Forbes and HBR.
SONICPULSE® RESEARCH
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