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Guia 1
Guia 1
Ingeniería Multimedia
Introducción a la computación gráfica
Guía práctica # 1
Objetivo General
• Reconocer los principales pasos para la generación y manipulación de imágenes de
mapas de bits
Objetivos Específicos
• Definir texturas en Unity3D
• Manipular los pixeles de una textura en Unity3D
• Exportar texturas como imágenes
Procedimiento
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};
// Load data into the texture.
tex.LoadImage(pngBytes);
GetComponent<Renderer>().material.mainTexture = tex;
• Se debe proceder a crear un Canvas con los siguientes elementos dentro de el:
o Dos inputfield para el ingreso de datos
o Un slider para la selección de Color
o Un texto para visualizar el color seleccionado
o Un botón para aplicar los cambios
• Esta ultima función permite guardar el archivo de imagen creado, para poder
ejecutarla es necesario crear un botón y llamar esta función desde el mismo de
la siguiente forma:
ENTREGABLES: