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ÍNDICE 1

VISTA GENERAL 2 MOVIMIENTO SOBRE EL TERRENO 15


COMPONENTES 2-4 ATAQUES CUERPO A CUERPO 15
ANATOMÍA DE LAS CARTAS 4 ATAQUES A DISTANCIA 16
TARJETAS DE HÉROES 8 PASAR A LA DEFENSIVA 17
CARTAS DE HABILIDADES DE LOS HÉROES 4 JUGAR COMO EL VILLANO EN COMPETITIVO 17
CARTAS DE ARTILUGIO. 4 J JUGAR COMO EL VILLANO EN COOPERATIVO 18
CARTAS DE ALIADOS 4 PRIORIDAD DE OBJETIVOS 18
PREPARACIÓN DE LA PARTIDA 5 RANGO DE ATAQUE 19
MODO COMPETITIVO, PREPARACIÓNO DEL VILLANO 6 ACTIVACIONES DE VILLANOS 19
TARJETAS DE VILLANO 6 DIAGRAMA DE FLUJO 21
TARJETAS DE VILLANO DEL MODO COOPERATIVO. 7 MODO DEL CABALLERO OSCURO 22
TARJETAS DE INICIATIVA 8 LÍNEA DE VISIÓN 23
MODDO COOPERATIVO, PREPARACIÓN DEL VILLANO 8 LÍNEAS RECTAS 24
CONFIGURACIÓN COOPERATIVA 14 GLOSARIO: TERRENO 25
FUNDAMENTOS 8 GLOSARIO: RASGOS DE LOS PERSONAJES 28
CONCENTRACIÓN 8 GLOSARIO: CONDICIONES DE ESTADO 29
DESPERTAR 9 GLOSARIO: ACCIONES ESPECIALES 33
DESARROLLO DE LA RONDA 10 CONCENTRACIÓN Y PRUEBAS DE HABILIDAD 33
FASE DE DADOS 10 INOCULAR 33
FASE DE ACCIÓN 11 INTERROGAR 33
FASE DE LIMPIEZA 12 INVESTIGAR 33
ACCIONES E ICONOS CONTROLADOS POR EL JUGADOR 12 TRANSEÚNTES 33
CARTAS DE HABILIDAD DEL HÉROE Y ARTILUGIOS. 13 LLEVAR OBJETOS 33
MOVIMIENTO 14 BOMBAS 34

Página 1 de 37

COMPONENTS OVERVIEW
COMPONENTS OVERVIEW
En Batman: The Animated Series Adventures, hasta 4 jugadores entran COMPONENTS
COMPONENTS
COMPONENTS
RESUMEN OVERVIEW
OVERVIEW
OVERVIEW
DE LOS COMPONENTES
en acción como héroes de Gotham City, luchando contra otro jugador que COMPONENTS
EPISODE
These OVERVIEW
GUIDES
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GUIDES DICE PLACEHOLDER
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DECK ICONS
VILLAIN DECK INFO

VILLAIN DECK INFOIMMUNE


Perform a move action. Receive move points
equal to Move attribute for each Move icon spent
FIGURE ATTRIBUTES
• Not affected by poisons or gases (Fear Toxin, SmileX,
Knockout Gas, Poison)
• Do not need to break away from enemy figures

theofvillain
ofthem.
FLYING

represents a hero, villain,


DECK ICONS
Perform a melee strike FIGURE• ATTRIBUTES
May move through figures

EPISODEs 1 to 5 MELEE ICON Attack attribute + Melee icons spent = Battle dice rolled
Perform a move action. Receive move points
• Ignore non-blocking terrain effects
• Not affected by poisons or gases (Fear Toxin, SmileX,
IMMUNE HENCHMAN

either side them.


MOVE ICON equal to Move attribute for each Move icon spent • Receive bonuses from some villain leaders
Knockout Gas, Poison)

helps player
héroes en nuevos desafíos? Utiliza la Guía de la parte posterior de este
EPISODEs 1 to 5EPISODEs 6 to 12 Perform a ranged strike (attacker may not be adjacent to the target)
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• Do not need to •break
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MELEE ICON Attack attribute + Melee icons spent = Battle dice rolled •SMALL
Ignore non-blocking terrainaeffects
• May share space with another figure

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• Receiveby2 poisons
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SMALLIMMUNE • May share a space with another or gases
MOVE ICON
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Knockout • Commander
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spend their focus to reroll support dice rolls
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same icon
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need line of sight

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VILLAIN DECK INFO
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helpsvillain the villain


• Block line of sight

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• May not be moved
perform by actions
special enemy skills or abilities
Perform a ranged strike (attacker may not be adjacent to the target) CREATURE

the map.
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• Cost to break • Do not away share line of sight
is number of giant spaces the

The player board


libro para crear tus propias Batallas y escenarios. VILLAIN PLAYER BOARD
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Can be spent asDECK a singleICONS
ROUND SUMMARY
move, melee or range icon • MayFIGURE
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VILLAIN
INFO DECK INFO
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VILLAIN DECK
IMMUNECan’t beKnockout
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pointsdice rolled by enemy skills

the map.
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Cada figura de plástico representa a un Héroe, un Villano o un
spent the same way1. Hero
VILLAIN INFO
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. End from
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ofproceed
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down to MOVE
action.
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not need break round
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OR SmileX,
ROUND SUMMARY
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heroes have taken 1 turn and IMMUNE Attack attribute its+written
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C. If a card leaves slot 4 it is discarded • Controlled their commander which instead
Attack attribute
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Move attribute Move thespent

helps the villain playerplayer


villain has taken 4 turns SUPPORT

the
strike *bonuses
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HENCHMAN • Receive 2some
wild actionany icons

SNAP-ON aBASES
D. Refill hand • Receive • Do notfrom need to break
activate villain leaders
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wild action icons and to • May not perform special actions
4. Proceed to Battle Phase 4as. Proceed Perform a ranged (attacker may not canaberanged
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wayRANGE the2 ICON
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discard
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play your share line CREATURE
of sight
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target) RANGE • +May ICON perform special actions

organize their play area


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ofBattle dice rolled
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1. Villain shuffles villain deck and draw cards
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. Hero
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space itofoccupies
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figure villain leaders SMALL • May share a space with another figure

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helps villain mode. player
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break with
away 2
is wild
number action iconsspaces
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the
. Villain Clean-Up
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ICON 2Passive Move
tois.=number thedefend
round tracker onehand. space UTILITY BELT • May take gadgets to the battle
SLOT 1 Perform
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SLOT 2
as strike
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CREATURE • May
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your
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personaje secundario en el mapa.


DEFEND ICON
2 . HeroesRANGE ICON slot 1 Defend attribute + Defend
ICON• DoIcons Battle dice rolled

DECK
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dice attribute + Defend Icons
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roll Action Wild icons defend icon • Controlled by· AffectedtheirDefend allattribute
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commander

or bystander character
B. Cards in play move down to make room
SUPPORT SMALL
• Receive 2 wild • Can’t
• May share
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a space
icons bywith Setup
enemy Phase
skillsfigure
another or abilities SUPPORT • Receive 2 wild action icons • Controlled by their commander

the map. cooperative mode.


3 . Heroes arrange Action dicePassive defend boost SUPPORT
their focus to•reroll
Receive 2 wilddice
action
rolls icons

managing the villains


areain in
C. If a card leaves slot 4 it is discarded • Commander can spend support
UTILITYare• Commander
BELT the• May can spend their focus to reroll
battlesupport dice rolls
SLOT 1 DOUBLE ICONS DEFEND ICON SLOT 2
Double icons are spent the same way as single icons
SLOT 3
DOUBLE
ROUND SUMMARY ICONS Double icons spent sametake * way gadgets
Desperationas single to the
SLOT 4 icons

organize their play


• Commander can spend their focus to reroll support dice rolls

organize playtheir play area


Defend attribute + Defend Icons = Battle
D. Refill dice
handrolled • Block line of• Controlled
sight

DISCARD
Double iconscommanderare spent the same way as single icons • Block line of sight

or bystander character on
4. Proceed to BattleMust be spent on the same action or strike

DISCARD
3 . Repeat steps 1 and 2 until all DOUBLE
Phase Must be spent on theICONS
same action or bystrike their

or assists the organize


heroes areatheir play area
• Any space
SUPPORT it• Receive
occupies When 2 can playing
beaction a Villain
targeted Ability card, you may play it
• Block line of sight

DISCARD
Must wild befor spent icons
onspaces
the sameOR action mayorplaystrike • Any space it occupies can be targeted

Each herofigurefigure has aa


heroes have taken 1 turn and • Cost to break awayface
• Commander upcan
is number its written
of giant
spend their effects
focusthe to rerollyousupport it face
dice rolls
Double
as a icons
singleare spent the orsame way asvillain
singlehas icons GIANT • Cost to break away is number of giant spaces
• Any spacetheit occupies can be targeted
DOUBLEPHASE Can be1:
ICONS SETUP
spent move, melee range icon
the PHASE taken 42: turnsBATTLE figure is adjacent todown in “Desperation”, PHASE 3:which CLEAN-UPinstead allows you GIANT to

organize their

DECK
WILD ICON Can be spent as· aAffected single bymove, melee orsightrange icon figure is adjacent to • Cost to break away is number of giant spaces the

SNAP-ON BASES
• Block line ofspaces

DISCARD
Wild iconsMust be spent on theas same action or strike activate
all terrain any 1 figure
they occupy with 2 wild action icons and to

DECK
can never
1. Villain shuffles villain deck and draw cards
be used a defend icon
1.4Hero WILD
turn toICON
. Proceed the Clean-UpWild Phaseicons can •never bemoved
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yourmelee GIANT
spaces they occupy
figure is adjacent to

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the map.
up to hand limit (first round only) 2 . Villain turn WILD
GIANT ICON figure • Cost to break away is number of giant spaces the
2is.Wild icons • Can’t be moved by enemy skills or abilities
· Affected by all terrain spaces they occupy
Move the round tocantracker never one be used
space as a defend icon

the map.
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ROUND SUMMARY

DECK
WILD ICON dice Wild icons can never be used as aA.defend Play card iconinto slot 1 3 . Endbytheallround • Can’t be moved by enemy skills or abilities

cooperative mode.
2 . Heroes roll · Affected terrainand proceed
spaces theytooccupy
the

the map.
Action
ROUND SUMMARY
or assists the heroes in
SLOT3. Heroes
1PHASE SLOT 2 C.B.PHASE SLOT 3by enemy SLOT 4

VISTA GENERAL
Cards in play move down to make room • Can’t benext rounds
moved Setup Phase
skills or abilities

the map.
ROUND SUMMARY

orthe assists the inheroes in in


arrange Action dice

managing the villains in


1: SETUP If a card 2:
leaves slot 4 it is discarded
BATTLE PHASE 3: CLEAN-UP

snap-on base baseto tohelphelp


ROUND SUMMARY
D. Refill hand * Desperation

VILLAIN or
SHEETS assists the heroes
4. Proceed to Battle Phase 1. Hero turn 3 . Repeat steps
PHASE
1. Villain shuffles 1 and 21:
untilSETUP 1. End of roundWhen PHASE Ability2: BATTLE PHASE 3: CLEAN-UP

or assists heroes
villain deck and draw cards all effects trigger
playing a Villain card, you may play it

THeTHejoker
joker
up to hand limit (first round only) face up for itsonewritten
2 . Villain turn heroes have taken 1 turn andTM 2 . Move the round tracker space effects OR you may play it face PHASE 2: BATTLE
1. Villain draw cards PHASE 1:1down .SETUP 1. End of round effects trigger PHASE 3: CLEAN-UP

snap-on
PHASE 1: SETUP shuffles
the villain villain
PHASE deck
42: and
BATTLE Herointurn PHASE 3:which
“Desperation”, CLEAN-UP
instead allows you to
A. Play card into slot 1 has taken turns 3 . End the round

VILLAIN SHEETS
2 . Heroes roll Action dice

Each hero figure has a


and proceed to thewith 2 wild action icons and to

SNAP-ON BASES
up to. Proceed
hand limit (first roundPhase only) activate any 1 figure
1. Villain shuffles villain deck and draw cards B. Cards1in.4Hero movetodown
play turn the Clean-Up 1. Villain shuffles villain
to make room deck12discard
next rounds .Setup
.andVillain
End turnnumber
ofPhase
drawround
any cards cards from your1 . hand.
effectsof trigger Hero turn 2 . Move the round tracker one space 1. End of round effects trigger
3 . Heroes arrange Actionlimit
dice(first round only) A. Play
the card
roundinto slotone1 space
12 3 . End the round and proceed to the 2 . Move the round tracker one space

managing the villains in


up to hand C. If2 .aHeroes
card leaves
2 . Villain slot 4 itTMisdice
discarded up to hand limit (first round only)
rollturn
Action 2 . Move tracker 2 . Villain turn
D. Refill hand * DesperationB. Cards in play move down to make room next rounds Setup Phase
A. Play card into slot 1 3 . End

cooperative mode.
4. Proceed2 .toHeroes
Battleroll Action dice
Phase the round and proceed to the
it A. Play card into slot 1 3 . End the round and proceed to the
3 . Heroes 2 . toHeroes
12SLOT 4
3 . Repeat 1arrange Action
allmovedice When
roll Action diceplaying anext
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206 / 213 Illus. Sean Galloway

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/ 213 ILLUS. J ACK LAWRENCE & © DC Comics (s20)

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80 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)

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192 / 213 Illus. Sean Galloway

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80 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)

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80 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)
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192 / 213 Illus. Sean Galloway

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192 / 213 Illus. Sean Galloway
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192 / 213 Illus. Sean Galloway

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192 / 213 Illus. Sean Galloway

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80 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)

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80 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)

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192 / 213 Illus. Sean Galloway

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7 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)

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GADGET CARDS
1# Gadget Name

CARD ANATOMY
ANATOMÍA DE LAS CARTAS 2# Gadget Ability Text CARTAS
GADGET CARDS DE ARTILUGIO
CARD
TARJETAS DEANATOMY
HÉROE
3# Card Reference
1.1#Nombre
Gadget Name del Artilugio
1. Nombre delHERO SHEETS 6. Movimiento
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used byGadget de laText
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heroes Habilidad del Artilugio
HERO SHEETS
Character Name 65 Move Attribute 115 Life Attribute
with utility belts. They often help with solving specific
3# Card Reference
3. See
Referencia de la Carta
2. Rasgos del1515Personaje
Character Name 7. Ataque 65 Move Attribute 12.115
Despertar
Life Attribute
problems in certain scenarios.
rules.
page 21 for Gadget

25 Character Traits 75 Attack Attribute 125 Awakening Attribute Gadgets are optional cards used by certain heroes
3. Logo de la 25Facción
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35 Faction Logo 85 Defend Attribute 135 Character Specific
los135
dados de Acción 1 Batarang Los artilugios son Seecartas
page 21 foropcionales que utilizan
4. Capacidad4535 Ability
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Name 95 Skill Attribute Action Dice Icons ciertos
rules. héroes con Cinturones de Utilidad. A menudo
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95 Skill Attribute 14. 145
Referencia
Card Reference de la Carta
Choose 1 and apply to your next
Character Ability Effect 105 Focus Attribute 145 Card Reference ranged strike this turn: ayudan a resolver problemas específicos en ciertos
55 Character Ability Effect 105 Focus Attribute 2
- Stuns if it hits, in addition to dealing wounds.
1 Batarang escenarios. Ver la página 21 para ver las reglas de
1 6 7 8 9 10 11
1 - Entangles (3) if it hits, instead
los artilugios.
Batman
6 7 8 9 10 11
of dealing wounds.

Batman
TM

TM Choose 1 and apply to your next


3
3 13
13 3 148 / 213 ILLUS. chris fenoglio
2 ranged strike this turn:
- Stuns if it hits, in addition to dealing wounds.
TM & © DC Comics (s20)

33 22 33 44 44
BAT FAMILY • UTILITY BELT
BAT FAMILY • UTILITY BELT - Entangles (3) if it hits, instead
2
2 88 of dealing wounds.
12
12
44 PREPARED 3 148 / 213 ILLUS. chris fenoglio TM & © DC Comics (s20)

PREPARED
Before
Before rolling
rolling your Action dice,
your Action dice, Batman
Batmanmay mayset
set1 1
die to any non-bat side ofof his
die to any non-bat side his choice,
choice,thenthenroll
rollthe
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55 remaining
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your center die for
for this
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round.
44 ESCAL ESCAL AT ATION
ION ALLY CARDS
lucius fox
TM

Competitive: 1
Competitive: The villain’s hand
The villain’s hand size
sizeisis 1# Character Name
increased
increased by
by 1.1. 2# Ally Type 2 ALLY CARTAS DE ALIADO
55 Cooperative:
Cooperative: The first Arkham
The first Arkham villain
villaininitiative
initiative
card
card for the round receives a second
secondturnturnatatthe
the 3# Ally Ability
ALLY CARDS
way ne en t er p r i se s 1. Nombre del Personaje
end of
end of the round. 4# Card Reference
During this battle, you may discard this
lucius fox 2. Tipo de Aliado
TM

1# Character Name 1
card at the end of a round to have each
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13
13
it to their hand. way ne en t er p r i se s 4. Referencia de la Carta
1414 TM & TM
© DC& ©Comics
DC Comics
192 / Illus.
192 / 213 213 Illus.
(s20)(s20)
SeanSean Galloway
Galloway 4# Card Reference
During this battle, you may discard this
card at the end of a round to have each
3 hero choose to either regain 2 Focus or

4 select 1 gadget from the supply and add


4 TM & © DC Comics (s20)

it to their hand.
121 / 213 ILLUS. CHRIS FENOGLIO

CARTAS DE HABILIDAD
HEROSKILL
HERO
DEL HÉROE
SKILLCARDS
CARDS Allies are used in specific scenarios and occasionally by Hero skills.
Los Aliados se utilizan en escenarios específicos y ocasionalmente por las
They are usually placed during battle setup and modify the rules or
Name
1515 Name
1. Nombre
Effect
25 Effect
habilidades del Héroe. Normalmente se colocan durante la preparación de la
give the heroes or villains a special ability for that battle.
4 TM & © DC Comics (s20)

25
2. Efecto Batalla y modifican las reglas o dan a los héroes o villanos una Habilidad
121 / 213 ILLUS. CHRIS FENOGLIO

35 AssociatedCharacter
35 Associated CharacterName
Name
3. Nombre 45
delToPersonaje
Cost Play
Asociado especial paraAllies
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used in specific scenarios and occasionally
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4. Coste 55para
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Reference give the heroes or villains a special ability for that battle.
55 Card Reference 1
1 “I“I Am
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the Night!”
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5. Referencia de la Carta
When played, move all enemy figures
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9
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Batman cannot
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While
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adjacent cannot enter
to Batman.
a space adjacent to Batman.
BATMAN 3
TM

Página 4 de 37 7 / 213 ILLUS. J ACK LAWRENCE BATMAN 3


TM
TM & © DC Comics (s20)

5
8 5
7 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)

PREPARACIÓN DE LA PARTIDA Selecciona tus héroes. Se utilizan un total de 4 héroes, sin importar el número
de jugadores que haya. Reparte los héroes entre un máximo de 4 jugadores.
1. Elige una Batalla de la Guía de Episodios. Para tus dos primeras Batallas, te
recomendamos que juegues el episodio 1 y después el 2. Si sólo hay un jugador Héroe y desea jugar como Batman en lugar de un
equipo de héroes, consulta el Modo Caballero Oscuro en la página 33.
2. Elige si vas a jugar en modo competitivo, en el que un jugador controla al
Villano y sus secuaces, o en modo cooperativo, en el que todos los jugadores Por cada Héroe que un jugador controle, recibirá
juegan juntos contra el juego. Más adelante se ofrecen más detalles sobre la - La tarjeta del Héroe
preparación del Villano en modo Competitivo y Cooperativo. - Los dados de acción del Héroe
Pon la Hoja de Referencia del modo elegido junto al mapa para que todos los - La figura del Héroe
jugadores puedan verla y continuar con la preparación. - Una base para el Héroe
7# Some skill andbattles give suggested skill and gadget
SETTING3.UP THE GAME
Monta el mapa colocando lasFor losetas
each herodel mapa
a player y each
For cualquier
controls, ficha
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receive:
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cards, select-their
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e y rec eive:
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7
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play episode 1, then 2. For
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to use, may select their own. tokens equal to the hero’s Focus
7# Some battles give suggested skill and gadget

Mode, where one player controls the villain and may subst it ute 1 sk i l l c a rd for 4 gad get c a rd s of
• Focus tokens equal to the hero’s Focus If any Constant skills ∞ are chosen, place
their minions,para asegurarse
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t que todos entienden su objetivo. attribute.
or Cooperative hei
Select your heroes. r choic
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chosen skill form
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details are provided later for Competitive and
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hero’s skill cards equal to their
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next to the map so that all players can see it and play as Batman instead of a team of heroes, see players
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continue setting up. The
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battle Paraated cada iHéroe,
description,
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bat t le de sc r ipt ion, 1 fig u re per
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de ese Héroe igual a su Atributo de Talento, devolviendo las
and any tokens as indicated in the battle 9# P ut t he Bat t le d ic e , KO 9 tokens , d
tokens near the play 9# area.Put the Battle dice, KO tokens, dice
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description. plac 7 eholder
tokens ne6a r t he play a re a .
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con el rasgo Cinturón pueden
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For e ac h hero a pl ayer c ont rol s , t he y re c eive : c a rd s , or pl ayer s m ay s ele c t t hei r ow n .

tosustituir 1 upcarta
s: de Habilidad por 4 cartas de Artilugio de su elección.
• If you’re playing Competitive
For e ac h hero, t he c ont rol l i ng pl ayer c ho o s e s a

9
• The hero’s hero s he e t


nu mb er of t h at hero’s s k i l l c a rd s e qu a l to t hei r

4/ Place villain figures on the map in the


• The hero’s Ac t ion d ic e Sk i l l at t r ibute , re t u r n i ng u nc ho s en s k i l l s to
• The hero’s fi g u re t he ga me b ox . Hero e s w it h t he Ut i l it y B elt t r a it

• 10Focus tokens equal


go to page 12.
the hero’s setFocus
m ay sub s t it ute 1 s k i l l c a rd for 4 gad ge t c a rd s of

10# Nex t , set up t he v i l la i n’s requ i red c a rd


• A snap - on ba s e for t he hero t hei r c hoic e .

indicated spaces. 10# Next, • the villain’s required cards:


• Fo c u s tok en s e qu a l to t he hero’s Fo c u s
at t r ibute . I f a ny C on s t a nt s k i l l s ∞ a re c ho s en, pl ac e
t hem f ac e up ne x t to t hei r hero s he e t . A l l ot her

skills ∞ ,are
• All of t he hero’s sk i l l c a rd s .

7 • If you’re play i ng C
c ho s en s k i l l c a rd s for m t h at hero’s h a nd , a nd

ompet • If you’reit ive


playing Cooperative ModeMode, ,
attribute. go to page 14. Si se • Ifelige alguna Habilidad Permanente colócala boca arriba junto a su
I f no one s e le c te d B at m a n or Br uc e Way ne a re k e pt h idden f rom t he v i l l a i n .

If any Constant chosen, place


a s a hero, t he hero e s a l s o re c eive t he g re en
8# The hero pl ayer s pl ac e t hei r fi g u re s i n t he

you’re playing Competitive Mode,


B at m a n A l ly c a rd .
g re en s t a r re d hero s t a r t a re a a s i nd ic ate d i n t he
bat t le de s c r ipt ion, 1 fi g u re p er s pac e , a r r a nge d

go to pa ge 12 .
howe ver t he y l i k e .
9# P ut t he B at t le d ic e , KO tok en s , d ic e

go to page 12.
7 pl ac eholder tok en s , a nd Wou nd a nd Fo c u s
tok en s ne a r t he pl ay a re a .

10
tarjeta de Héroe. Todas las demás cartas de Habilidad elegidas forman la
9

• If you’re play i ng C ooper at ive Mode ,


them face up next to their hero sheet. All other
10# Ne x t , set up t he v i l l a i n’s re qu i re d c a rd s:

6 • I f you’re pl ay i ng C omp e t it ive Mo de ,

10
• All of the hero’s skill cards.
go to pa ge 12 .

• If you’re playing Cooperative Mode,


10 • I f you’re pl ay i ng C o op er at ive Mo de ,

go to pa ge 14 . 4 go to pa ge 14 .

Héroe, y sechosen skill cards formal that hero’s hand, and


4

10
mano degoese to page 14.
mantienen ocultas Villano.
10

If no one selected Batman or Bruce Wayne are kept hidden from the villain.
10
8. receive
Los héroes colocan sus figuras en el área de inicio de héroes con estrellas
7

9 4 6

as a hero, the heroes also the


10 green
verdes como se indica 8#
enThela hero players place
descripción de their figures in1the
la Batalla, figura por espacio,
6

Batman Ally card.


3
dispuestas como quieran. green starred hero start area as indicated in the 11

8 battle description, 1 figure per space, arranged


8
7
9. Coloca los dados de Batalla, las fichas de inconsciente, las fichas de
however they like.
6 resultado de dados, de Herida y de Concentración cerca de la zona de juego.
9# Put the Battle dice, KO tokens, dice
6 10. A continuación, coloca las cartas necesarias del Villano:
placeholder tokens, and Wound and Focus
7
7
9
- Si juegas en modo competitivo, tokens near the veplay
a laarea.
página 12.
6
- Si juegas en modo cooperativo, ve a la página
10# Next, set up the villain’s 14. cards:
required
2

6 • If you’re playing Competitive Mode,


go to page 12.
10 • If you’re playing Cooperative Mode,
7
10 9 11 go to page 14.
6
11
4
Página 5 de 37 10
11

sheet for them to track played cards with. the villain player draws cards from it equal to
the hand size specified in the battle description.
• The villain deck
See page 27 for further instruction on playing
as the villain in Competitive Mode.

MODO COMPETITIVO PREPARACIÓN DEL JUGADOR EJEMPLO DE DISTRIBUCIÓN DE ÁREA DE JUEGO DE VILLANO
COMPETITIVE
EN MODO MODE VILLAIN PLAYAREA LAYOUT EXAMPLE
COMPETITIVO
VILLANO
En el Modo Competitivo, un jugador asume el papel de Villano y utiliza un THe joker Harley Quinn
TM
TM

12 11
ARKHAM ASYLUM • LEADER • IMMUNE
3 1 3 4 2 4
ARKHAM ASYLUM • LEADER • IMMUNE
8 7

mazo de cartas de Habilidad para controlar las figuras de los villanos con el Clown Prince of Crime
You may discard the remainder of your hand
before drawing new cards at the end of your
At Your Service
Harley may move up to 2 spaces for free, without
breaking away, as a free action during her turn. MOVE ICON
DECK ICONS
VILLAIN DECK INFO
Perform a move action. Receive move points

IMMUNE
FIGURE ATTRIBUTES
• Not affected by poisons or gases (Fear Toxin, SmileX,
Knockout Gas, Poison)

fin de derrotar a los héroes.


turn. When you do this, you may also choose to equal to Move attribute for each Move icon spent
• Do not need to break away from enemy figures
remove 1 of the discarded cards from the deck Perform a melee strike FLYING • May move through figures
for the rest of the battle. MELEE ICON Attack attribute + Melee icons spent = Battle dice rolled
• Ignore non-blocking terrain effects

HENCHMAN • Receive bonuses from some villain leaders
Perform a ranged strike (attacker may not be adjacent to the target) • May not perform special actions
RANGE ICON CREATURE • Do not share line of sight
Attack attribute + Melee icons spent = Battle dice rolled

Si prefieres que los héroes luchen contra el juego y los villanos sean
SMALL • May share a space with another figure
Passive defend boost UTILITY BELT • May take gadgets to the battle
DEFEND ICON Defend attribute + Defend Icons = Battle dice rolled
• Controlled by their commander
SUPPORT • Receive 2 wild action icons
• Commander can spend their focus to reroll support dice rolls
“And here you thought I was just another bubble DOUBLE ICONS Double icons are spent the same way as single icons

controlados por la IA, sáltate esta sección y ve a la página 14.


“They sure don’t make straight jackets • Block line of sight

DISCARD
Must be spent on the same action or strike
headed blonde bimbo. Well the jokes on you, • Any space it occupies can be targeted
like they used to. I should know.”
TM & © DC Comics (s20)
206 / 213 Illus. Sean Galloway
TM & © DC Comics (s20)
200 / 213 Illus. Sean Galloway I’m not even a real blonde.” GIANT • Cost to break away is number of giant spaces the
Can be spent as a single move, melee or range icon figure is adjacent to

DECK
WILD ICON Wild icons can never be used as a defend icon · Affected by all terrain spaces they occupy
• Can’t be moved by enemy skills or abilities
Shocking, Ain’t It?
ROUND SUMMARY
Enforcer Hired Gun PHASE 1: SETUP PHASE 2: BATTLE PHASE 3: CLEAN-UP
When Played:
Before the Joker moves, he deals 3
dice of unblockable wounds to an

2 1 3 4 2 1 3 2
UNAFFILIATED • MINION • HENCHMAN UNAFFILIATED • MINION • HENCHMAN adjacent enemy figure.
1. Villain shuffles villain deck and draw cards 1. Hero turn 1. End of round effects trigger

COMPONENTES DEL VILLANO


up to hand limit (first round only) 2 . Villain turn 2 . Move the round tracker one space THE JOKER
TM

ANY 1
2 . Heroes roll Action dice A. Play card into slot 1 3 . End the round and proceed to the
Re ady f or Act ion Pin ‘Em Down 3 . Heroes arrange Action dice
B. Cards in play move down to make room
C. If a card leaves slot 4 it is discarded
next rounds Setup Phase
76 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)

When an Enforcer makes a melee strike, Hired Gun’s ranged strikes do not weaken D. Refill hand * Desperation

Al comienzo de cada Batalla, el Villano recibe:


double hits count as triple hits. for the first 4 spaces. 4. Proceed to Battle Phase When playing a Villain Ability card, you may play it
3 . Repeat steps 1 and 2 until all
heroes have taken 1 turn and face up for its written effects OR you may play it face
the villain has taken 4 turns down in “Desperation”, which instead allows you to
activate any 1 figure with 2 wild action icons and to
4. Proceed to the Clean-Up Phase discard any number of cards from your hand.

• Las figuras de Villano indicadas en la descripción de la Batalla SLOT 1 SLOT 2 SLOT 3 SLOT 4

• Las tarjetas para cada Villano descrito en la Batalla (Asegúrate de usar el TM & © DC Comics (s20)
209 / 213 Illus. Sean Galloway
“The boss asks nicely the first time. If you make
him ask a second time, he sends me...” TM & © DC Comics (s20)
210 / 213 Illus. Sean Galloway
“You point, I shoot.”

lado sin el Atributo de objetivo y alcance en la parte inferior derecha de la HAHAHAHAHAHAHAHA! Right Back Atcha! Meet Mr. Smashy! Uppercut

tarjeta de Villano, ¡este lado es sólo para el modo cooperativo!)


When Played: Instant: This Turn:
Remove all status tokens from the Joker. Play this card after an enemy The Enforcer may only make a single
Regain 1 Focus. figure attacks a villain figure. While Active: melee strike, but may move 1 space for
Before wounds are dealt, the attacked figure Harley treats double hits as triple hits free before attacking.
This Turn: makes an attack of the same power (rolling the when making melee strikes.
The Joker does not need to break When Played:
away from enemy figures. same amount of Battle dice) back at the Regain 1 Focus.
enemy figure that attacked them.
THE JOKER ANY 2 When Discarded: HARLEY QUINN ANY 1 1X - ENFORCER ANY 1
TM TM

• Fichas de Concentración iguales a la Concentración del Villano indicada en


Pay 2 Focus to add this card to the discard
pile or remove it from the game.

COMPETITIVE MODE COMPONENTS


79 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20) 40 / 213 ILLUS. dario brizuela TM & © DC Comics (s20) 52 / 213 ILLUS. chris fenoglio TM & © DC Comics (s20) 108 / 213 ILLUS. chris fenoglio TM & © DC Comics (s20)

la descripción
ed Series Adventures, up to 4 playersde la Batalla
swing into action
• Una
m City, battling against Hoja
either deplayer
another Referencia
controllingde Villano competitivo adicional para que pueda COMPONENTES COMPETITIVE DEL MODEMODO COMPETITIVO
VILLAIN SHEET
mode) or the game itself (cooperative mode). Both modes
llevar la cuenta de las cartas jugadas. 12
es from the animated series, remixing the plot with new 1. Nombre del 1#Personaje
Character Name 5. Efectos
6# Movela
de Capacidad
Attribute 9.10#Puntos
Awakening deAttribute
Vida
• Elgadgets!
ue skills, and powerful mazo de Wantvillanos.
to put your heroes 2. Rasgos del Personaje
2# Character Traits 6. Movimiento
7# Attack Attribute
(Villain Leaders Only)
10. Despertar (Sólo
e the guide in the back of this book to create your own 11# Card Reference
3# Faction Logo
3. Logo de la Facción 7. Ataque8# Defend Attribute Líderes Villano
CONSTRUIR EL MAZO DEL VILLANO 4# Ability Name 9# Life Attribute
El mazo de Villano determina cómo el jugador controla los villanos y a sus 4. Capacidad 5# Character Ability8. Defensa 11. Referencia de la Carta
secuaces. Este mazo varía en cada Batalla. 1 6 7 8 9

THe joker
e that has a In Cooperative Mode, players create an TM

e Episode Guide. Para construir


initiative deck by combiningel the
mazo decards
initiative Villano, primero pon las 10 cartas de Habilidad de
conditions for for each hero and villain type in the selected
3 12
on the plot Villano grises. Estas son
battle. As cards are drawn from the initiative siempre la base del mazo. A continuación,
3 1 3
ARKHAM ASYLUM • LEADER • IMMUNE
ect a team of comprueba
deck, el listado
the figures on those deltaking
cards activate, mazo de Villano de la Batalla. Verás letras de color 2 8
ific skill cards, turns and spending actions. 10
til either the junto a cada Villano utilizado en la Batalla. Estas letras de color representan
phant! las cartas que añadirás al mazo de villanos, y cada letra de color indica un
4 Clown Prince of Crime
You may discard the remainder of your hand
at are rolled grupo de 3 cartas. before drawing new cards at the end of your
Riddle me this! You see 5 turn. When you do this, you may also choose to
players then
e set of symbols Por ejemplo,
without si el Joker aparece y tiene una R roja y una B azul,
seeing. To you, remove 1 of the discarded cards from the deck
darkness is as clear as
d another with añadirás su grupo
daylight. What are you?
de cartas rojas y su grupo de cartas azules al for the rest of the battle.
hero’s turn,
ns, as well as mazo
Blind asde villanos.
a bat, of course. Esas cartas tendrán el nombre del Joker en su
If you hadcasilla dethat
personaje.
que skills and
trouble with simple
riddle, you will undoubtedly require
Después de construir
assistance as you read through this
el mazo de Villano, se baraja y el jugador Villano roba
h hero’s turn,
villain ability
unrulebook.
número I havede cartas
littered igual
question boxesal tamaño de mano especificado en la Batalla.
throughout to add further information “They sure don’t make straight jackets
n the map. Ver and la examples
páginawhen 27required.
para obtener más instrucciones sobre cómo jugar como like they used to. I should know.”
Villano en el modo competitivo.
TM & © DC Comics (s20)
206 / 213 Illus. Sean Galloway

11
3
Página 6 de 37
VILLAIN ABILITY CARDS
1# Ability Card Name
2# Ability Card Effect

hero combinations, unique skills, and powerful gadgets! Want to put your heroes
COOPERATIVE MODE VILLAIN SETUP
into new challenges? Use the guide in the back of this book to create your own
battles
“They and
sure don’t make setups!
straight jackets In Cooperative Mode, players play against the
OTHER NOTES
like they used to. I should know.” game, rather than a player. The villain and their
TM & © DC Comics (s20)
206 / 213 Illus. Sean Galloway minions attack the heroes based on actions When playing cooperative mode, be sure that
11
OVERVIEW decided by game rules. This mode also decides
turn order using initiative cards.
the villain sheets are visible to all players. The
villains’ figures should also be accessible, as the
CARTAS DE HABILIDAD DEL OTRAS NOTAS players will be moving them according to their
VILLANO In each game, you’ll play a battle that has a InCuando
Cooperative
If you would Mode,
juegues ratherplayers
en create
fight against
modo an
another
cooperativo, asegúrate de que las tarjetas de Villano
player controlling the villains, go to the cards AI and abilities.
unique setup and rules from the Episode Guide. initiative deck by combining the initiative
1. Nombre la deABILITY
VILLAIN HabilidadCARDS son previous
visibles para todos los jugadores.SeeLas
page. figuras
page 28 deinstruction
for further los villanos
on playingtambién
Each battle has special victory conditions for for each hero and villain type in the selected
2. Efecto de la Habilidad heroes and villains, depending on the plot
deben ser accesibles, ya que
battle. As cards are drawn from the initiative
los jugadores las
against the moverán
AI villains según
in cooperative la IA y sus
mode.
1# Ability Card Name
3. Nombre del Personaje of the episode. After players select a team of SETUP
habilidades.
deck, the figures on those cards activate, taking
2# Ability Card Effect
4. Número de Figuras Activas (sólo heroes and their character specific skill cards, Ver and
turns la página
Take spending 28
all the hero andpara
villainobtener
actions. más instrucciones sobre cómo jugar contra los
initiative cards
3# Character Name you’ll play a series of rounds until either the indicated in the battle description and shuffle
secuaces) villanos de la IA en modo cooperativo.
them together to form the initiative deck.
USING THE CORRECT COMPONENTS
4# Number of Figures Activated (Minions only) heroes or villains emerge triumphant! This deck is used to decide the turn order each Competitive and Co-op Modes use different
5. Iconos de Activación sets of materials! You will only use initiative
5# Action Icons
Each hero comes with 3 dice that are rolled
round. UTILIZAR LOS COMPONENTES CORRECTOS
cards in co-op, and you will only use villain
6. Tipo de Activación
6# Additional Figure Activationde
Type Figuras 1 Get the Jump on Him! 8
Los Riddle
modos me this! You
competitivosee y cooperativo
ability cards inutilizan
competitivediferentes
mode. conjuntos
Adicional at the start of the round. Hero players then Then, lay out all coop villain components:
without seeing. To you, de materiales.
las cartas Solo usarás
deofiniciativa
7# Additional Figure Activation Action Icons arrange these dice – sharing
While Active: one set of symbols • Villain figures Most important
in the battle description all, make sure en cooperativo,
you’re using
7. Iconos de Color
Acción de orActivación de with 2theAfter any figure y darkness
solo is as clear
usarás as
cartas detheHabilidad
correct side of the de
villainVillano
sheets! en modo
8# Ability Group (red blue) player on completes
their left, an action, you
and another with • Place each villain figure type’s AI villain
Figuras Adicional mayondiscard thisright.
card from theaqueue daylight. What are you?
9# Card Reference the player their On
to immediately have an Enforcer
hero’s turn, competitivo.
sheets next to the play area. (Make sure to use
Blind as a bat, of course.on
8. Color de la Habilidad they use theirspend dice to action
2 wild take icons.
actions, as well as the side with
Lothemástarget and range attribute ¡asegúrate
importante, de que estás usando el lado
3
potentially activating their unique skills and the bottom right of the villain sheet.)
9. Referencia de la Carta 4 2X - ENFORCER ANY 1 6 correcto de las tarjetas de
If you had trouble with that simple Villano!
powerful gadgets.
5 7 riddle, you will undoubtedly require
assistance as you read through this
In9Competitive Mode, after each hero’s turn,
13 EJEMPLO DE DISPOSICIÓN DE LOS VILLANOS EN
110 / 213 ILLUS. chris fenoglio TM & © DC Comics (s20)

rulebook. I have littered question boxes


the villain takes a turn, playing villain ability
cards to activate their figures on the map.
MODOCOOPERATIVE
throughout to addMODE
COOPERATIVO VILLAIN
further PLAY LAYOUT EXAMPLE
information
and examples when required.
MODO COOPERATIVO PREPARACIÓN DE VILLANOS THe joker Harley Quinn
TM
TM

ARKHAM ASYLUM • IMMUNE


3 3 3 16 4 2 4 12
ARKHAM ASYLUM • LEADER • IMMUNE

En el modo cooperativo, los jugadores juegan contra el juego, en lugar de VILLAIN CONTROL BOARD

3
Clown Prince of Crime At Your Service FIGURE ATTRIBUTES TARGETING ICONS
At the start of his turn, all enemy figures within 2 spaces While Harley has no friendly figures adjacent to IMMUNE • Not affected by poisons or gases (Fear Toxin, SmileX, Knockout Gas, Poison)
/ Targets enemy with the most/least Life

contra un jugador. El Villano y sus secuaces atacan a los héroes según las
of The Joker in his line of sight roll 1 Battle die. her, if a friendly figure within 2-3 spaces of her is • Do not need to break away from enemy figures
Targets enemy with the most/least Focus
FLYING • May move through figures /
If the result is a hit, that figure loses 1 Focus. attacked, she moves to an empty space adjacent • Ignore non-blocking terrain effects
If the result is a block, that figure receives a SmileX token. to that figure, ignoring all non-blocking terrain and / Targets enemy with the most/least Skill
breakway. HENCHMAN • Receive bonuses from some villain leaders
If the result is a double hit, nothing happens. May only attack figures 1 space away (adjacent)

acciones decididas por las reglas del juego. En este modo también se decide el
• May not perform special actions
If The Joker can’t reach optimal strike range after making If a friendly figure is attacked while adjacent to CREATURE • Do not share line of sight • May attack all spaces within line of sight up to their range type attribute
a move action, his range attribute changes to 5 for the
rest of his turn.
Harley, that strike is redirected to her instead.
Each time Harley is attacked, after wounds are
SMALL
UTILITY BELT
• May share a space with another figure
• May take gadgets to the battle
2+ • May attack adjacent figures (1 space away)
• May attack beyond their range type attribute but suffer penalty
(-1 Hit per extra space)
At the end of his turn, The Joker infects all adjacent dealt, she immediately receives 1 action and • Controlled by their commander

orden de los turnos mediante cartas de iniciativa.


LINE OF SIGHT AND STRIKE RANGE
enemy figures (including bystanders) with SmileX. activates. SUPPORT • Receive 2 wild action icons
• Commander can spend their Focus to reroll support dice rolls OPTIMAL May attack the target without penalty
• Block line of sight
STRIKE RANGE
• Any space it occupies can be targeted STRIKE RANGE May attack the target but suffer penalty
GIANT • Cost to break away is number of giant spaces the figure is adjacent to
3 • Affected by all terrain spaces they occupy LINE OF All AI controlled figures share line of sight when moving

Si prefieres luchar contra otro jugador que controle a los villanos, ve a la


• Can’t be moved by enemy skills or abilities SIGHT or finding a target
TM & © DC Comics (s20) TM & © DC Comics (s20)
206 / 213 Illus. Sean Galloway 200 / 213 Illus. Sean Galloway
FIGURE ACTIONS & PRIORITY
• Each figure makes a melee or ranged strike if within optimal strike range
ATTACK • Each figure always spends all their actions attacking if in optimal strike range

página anterior.
• Each figure has a Hit and Block attribute instead of Attack and Defend (they do not roll Battle dice)

Enforcer Hired Gun


• Each figure makes a move action if they are not in optimal strike range or if they are in harmful terrain
MOVE • Each figure may only make a single move action per turn (moving towards their target)
• Each figure receives move points equal to Move attribute for any move action made
• Each figure may make a climb action (climb terrain move) to get to their target
3 2 2 5 3 2 2 3
UNAFFILIATED • MINION • HENCHMAN UNAFFILIATED • MINION • HENCHMAN CLIMB • Each figure that climbs must spend 1 action to do so (does not count as a move action)
• Each figure may make a leap action (leap terrain move) to move out of harmful terrain if a normal move would place them in another space of harmful terrain
LEAP • Each figure that leaps must spend 2 actions to do so (does not count as a move action)
Re ady f or Act ion Pin ‘Em Down
PREPARACIÓN Enforcers receive 1 action and activate when any
other Henchman initiative card is drawn.
If a Hired Gun makes 2 attack actions on their
turn against a single enemy figure, that figure
is now under fire.
PHASE 1: SETUP
1. Heroes roll Action dice
ROUND SUMMARY
PHASE 2: BATTLE
1. Draw top initiative card
PHASE 3: CLEANUP
1. End of round effects trigger

Coge todas las cartas de iniciativa de los héroes y villanos indicadas en la Hired Guns may not put adjacent figures under fire.
Under Fire: Place a firing token on the attacking
figure and the matching under fire token on the
2 . Heroes arrange Action dice
3 . Shuffle the initiative deck
4. Proceed to Battle Phase
2 . Activate figures
3 . Repeat steps 1 and 2 until the
initiative deck is exhausted
4. Proceed to the Clean-Up Phase
2 . Move the round tracker one space
3 . End the round and proceed to
the next round’s Setup Phase

descripción de la Batalla y bájalas juntas para formar el mazo de iniciativa.


defending figure. The defending figure may not
move toward attacker and if they end their turn TM & © DC Comics (S20)

under fire, their life is instantly reduced to 0. INITIATIVE DECK

Este mazo se utiliza para decidir el orden de los turnos en cada ronda. TM & © DC Comics (s20)
209 / 213 Illus. Sean Galloway
TM & © DC Comics (s20)
210 / 213 Illus. Sean Galloway
4
A continuación, dispón todos los componentes de Villano del modo
cooperativo:
• Figuras de villanos en la descripción de la Batalla The Joker
TM

• Coloca las tarjetas de Villano de la IA de cada figura de Villano junto a la


Clown Prince of Crime
138 / 213 ILLUS. sean Galloway TM & © DC Comics (s20)

zona de juego. (Asegúrate de usar el lado con el Atributo de objetivo y alcance


en la parte inferior derecha de la tarjeta de Villano). 14

Página 7 de 37

FUNDAMENTOS
COOPERATIVE
COMPONENTES MODE COOPERATIVO
DEL MODO COMPONENTS En esta sección se repasan los fundamentos del juego que deben conocer tanto
COOPERATIVE
1. Nombre MODE COMPONENTS
del Personaje 5.MODE
COOPERATIVE Capacidad
VILLAINdel
SHEET 9. Puntos de Vida los jugadores de los héroes como del Villano.
2. Rasgos del Personaje Personaje 5# Character Ability 10. 10#
Prioridad de Objetivos
COOPERATIVE MODE VILLAIN SHEET
1# Character Name Targeting Priority
ACCIONES
3. Logo
1# Character Name de la Facción
2# Character 6.
Traits
5# Character Ability Movimiento
6# Move Attribute
10# Targeting Priority 11. Tipo de Ataque
11# Attack Type
Las acciones son utilizadas por las figuras para moverse, atacar y realizar
6# Move Attribute 7. Impactos
3# Faction Logo 7# Hit Attribute Card Reference
4. Versión
2# Character Traits del Personaje/ 11# Attack Type 12. 12#
Referencia de la Carta otras hazañas en el juego.
4# Character Version/ 8# Block Attribute
3# FactionCapacidad
Logo 7# Hit Attribute 8. Bloqueos12# Card Reference
Ability Name
9# Life Attribute En el modo competitivo, los héroes realizan acciones gastando los iconos de
4# Character Version/ 8# Block Attribute
TARJETA
Ability Name DE VILLANO DEL MODO 1
COOPERATIVO 6 7 8 9
sus dados de acción, y el Villano realiza acciones jugando cartas de Habilidad
9# Life Attribute
y gastando los iconos que aparecen en ellas de su mazo de Villano.
THe joker
TM

1 3 6 7 8 9
En el modo cooperativo, los héroes realizan acciones gastando los iconos de
THe joker
TM

sus dados de acción, y el Villano controlado por la IA realiza acciones según


3 3 3 16
ARKHAM ASYLUM • LEADER • IMMUNE
3 2
sus tarjetas de Villano y las reglas de la IA.
3 3 3 16
ARKHAM ASYLUM • LEADER • IMMUNE
2 4 Clown Prince of Crime
At the start of his turn, all enemy figures within 2 spaces
of The Joker in his line of sight roll 1 Battle die.
CONCENTRACIÓN
4 Clown Prince of Crime If the result is a hit, that figure loses 1 Focus. Está disponible tanto para los héroes como para el Villano. La Concentración
At the start of his turn, all enemy figures within 2 spaces
5 If the result is a block, that figure receives a SmileX token.
of The Joker in his line of sight roll 1 Battle die.
If the result is a double hit, nothing happens.
puede gastarse después de cualquier tirada para repetir algunos o todos los
If the result is a hit, that figure loses 1 Focus.
5 If the result is a block, that figure receives a SmileX token. If The Joker can’t reach optimal strike range after making dados lanzados (excepto las tiradas de Despertar). Sin embargo, ninguna
a move action, his range attribute changes to 5 for the
If the result is a double hit, nothing happens. rest of his turn. tirada de dados puede repetirse más de una vez.
If The Joker can’t reach optimal strike range after making At the end of his turn, The Joker infects all adjacent
a move action, his range attribute changes to 5 for the enemy figures (including bystanders) with SmileX. El Villano comienza cada Batalla con la cantidad de Concentración indicada
rest of his turn.
At the end of his turn, The Joker infects all adjacent
en la descripción de la Batalla y recupera 1 ficha de Concentración al final de
enemy figures (including bystanders) with SmileX. cada ronda. El Villano nunca puede sobrepasar su Concentración inicial.
Los héroes comienzan cada Batalla con la cantidad de Concentración indicada
12
en su tarjeta de Héroe. Sin embargo, sólo recuperan la Concentración cuando
TM & © DC Comics (s20)
206 / 213 Illus. Sean Galloway

11 10
12 TM & © DC Comics (s20)
sacan un icono de murciélago en sus dados de Acción (ver pág. 20) o a través
de una Habilidad o destreza. Un Héroe nunca puede superar su Concentración
206 / 213 Illus. Sean Galloway

11 10
inicial.
En el modo cooperativo, el Villano no dispone de Concentración.
INITIATIVE CARDS
1# Character Name
CAPACIDADES DE LOS HÉROES Y VILLANOS
INITIATIVE CARDS DE INICIATIVA
CARTAS 2# Character Version/Ability Name
Cada Héroe y Villano tiene una capacidad en su tarjeta de personaje. Estas
1. Nombre del Personaje
1# Character Name 3# Card Reference capacidades están disponibles para que el Héroe o el Villano las usen en
diferentes momentos de la Batalla. Si el líder de un Héroe o Villano es
2. Versión del Personaje/Nombre de la
2# Character Version/Ability Name
derribado o no hay figuras de su tipo en el tablero, la capacidad deja de estar
3# Habilidad.
Card Reference
activa y no puede ser activada hasta que la figura se levante de nuevo o se
3. Referencia de la Carta coloque una figura en el tablero (a menos que se indique lo contrario).

Robin
TM

Robin
TM 2 BOY WONDER
Página 8 de 37
1 3 129 / 213 ILLUS. sean Galloway TM & © DC Comics (s20)
15
2 BOY WONDER
3 129 / 213 ILLUS. sean Galloway TM & © DC Comics (s20)
15

HERIDAS Y VIDA Además, una figura derribada no obliga a los enemigos a alejarse, no cuenta a
Cuando se infligen Impactos no bloqueados a un personaje, éste sufre Heridas la hora de calcular el despertar ni impide que una figura realice una Acción
equivalentes a ese número. En el caso de los Esbirros, pon las Heridas junto a Especial. No pueden realizar ninguna acción, ni utilizar artilugios o
ellos en el mapa para indicar las Heridas que han sufrido. habilidades, y no pueden utilizar su capacidades de personaje.
Para los héroes y líderes villanos, coloca las Heridas en sus tarjetas de
personaje. DESPERTAR DE LOS HÉROES
eries Adventures,
Cuando up algo
to 4 players swing
se refiere into action
a la vida de un personaje, hace referencia a su Atributo Si un Héroe es derribado, en su siguiente turno tira un número de dados de
y, battling against either another player controlling
de vida base menos las Heridas que ha recibido. Batalla iguales a su Atributo de Defensa, modificados por:
e) or the gameUna
itselfvez
(cooperative mode). Both
que un personaje modesun número de Heridas igual o superior a
ha sufrido • +1 dado por icono de Defensa en sus dados de acción
om the animated series, remixing
su Atributo de vida the plot
base, with
ese new
personaje queda Derribado. Un personaje no • +1 dado por cada Héroe de apoyo amigo adyacente
ills, and powerful
puedegadgets!
tener más Want to putque
Heridas your heroes de Vida.
su Atributo • +2 dados por Héroe adyacente no derribado
guide in theLos
backhéroes
of this book to pueden
y villanos create your own vida de varias maneras, como sacando
recuperar • -3 dados por líder Villano adyacente no derribado
iconos de murciélago al comienzo de una ronda (pág. 20) o mediante • -1 dado por esbirro Villano adyacente
habilidades de las cartas. Cuando un personaje recupera Vida, se quitan fichas Las fichas de Concentración no pueden gastarse para repetir las tiradas de
de Herida. despertar del Héroe.
t has a In Cooperative Mode, players create an El Héroe retira un número de Heridas igual a los Impactos obtenidos en los
F I G U R A S D E R R I B A D A S , D E S P E R TA R Y F I C H A S D E
ode Guide. initiative deck by combining the initiative cards dados de Batalla y se levanta si su Vida menos las Heridas restantes es igual o
tions for INCONSCIENTE
for each hero and villain type in the selected mayor que su Atributo Despertar (el número que hay debajo de su Atributo de
e plot Cuando
battle. un Héroe
As cards o un
are drawn fromlíder Villano controlado por cualquier jugador recibe
the initiative Vida). La figura despertada puede ahora continuar su turno de forma normal
eam of un número
deck, the figuresde
on Heridas
those cardsiguales
activate, ataking
su Atributo de vida, es derribado; pon la
sin penalización.
ill cards, figura
turns andde lado en
spending el espacio que ocupa. En el caso de los héroes, devuelve las
actions.
her the cartas de Habilidad activas a la mano del jugador. Si aún no ha recuperado suficiente vida como para levantarse, coloca una
t! ficha de inconsciente en su tarjeta de Héroe. El Héroe pierde su turno y tendrá
EL DERRIBO NO SIEMPRE ES EL inconsciente que intentar despertarse de nuevo en su próximo turno.
rolled
Riddle me
Recuerda this!cuando
que You see un Héroe o un líder Villano en JUEGO es
s then
without seeing.
derribado, noToqueda
you, inmediatamente inconsciente. Las MUERTE TOTAL DEL GRUPO / PERDER LA PARTIDA
of symbols
ther with
darkness is as clear
condiciones de victoria as de las Batallas generalmente se refieren a En cada Batalla, independientemente de las otras condiciones de victoria, si
daylight. What are you? todos los héroes están derribados al mismo tiempo, el Villano gana
turn, figuras inconscientes, así que asegúrate de comprobar si se
Blind as a bat, of course. automáticamente.
well as despiertan antes de declarar la victoria (o la derrota).
ills and
If you had trouble with that simple
Cuando
riddle,un
youesbirro o un apoyo
will undoubtedly controlado por un jugador es derribado, queda
require
assistance as
inconsciente; you read through
elimínalo del mapa thisy devuélvelo a la reserva de figuras. Cuando
o’s turn,
rulebook. Ifigura
cualquier have littered question boxes
de Villano controlada por la IA es derribada, queda
n ability
throughout to add further information
map. inconsciente; retírala del mapa.
and examples when required.
Una figura derribada no puede ser atacada, ni puede ser el objetivo de ninguna
Habilidad (a menos que se indique lo contrario). Los personajes pueden
moverse a través de espacios ocupados por 3 figuras derribadas, pero no pueden
terminar su movimiento en ellos.

Página 9 de 37
AWAKENING HEROES AWAKENING PLAYER-CONTROLLED
If a hero is knocked down, on their next turn VILLAIN LEADERS
they roll Battle dice equal to their Defend
attribute, modified by: If a player-controlled villain leader is
knocked down, the next time that villain is

play out events of episodes from the animated series, remixing the plot with new
PLAYING THE GAME: EACH ROUND
hero combinations, unique skills, and powerful gadgets! Want to put your heroes
into new challenges? Use the guide in the back of this book to create your own
battles and setups!
Every round consists of three phases:
DICE PHASE
eries Adventures, up to 4 players swing into action • Dice Phase
DESPERTAR DE LOS LÍDERES VILLANOS CONTROLADOS POR FASE• DEPhase
Action DADOS ROLLING ACTION DICE
y, battling against either another player controlling
EL JUGADOR OVERVIEW TIRAR LOS DADOS DE ACCIÓN At the start of each round, players roll Action
e) or the gameSiitself (cooperative
un líder Villano mode).
controladoBothpormodes
el jugador es derribado, la próxima vez que
• Clean-up Phase
dice for each hero they control. If a player
om the animated In each game, you’ll play a battle that has a AlCooperative
In comienzo de heroes
Mode, cada
playersronda,
create los jugadores
an tiran
like los
their dados
roll for a de
hero,acción
they mayde cada
ese series,
Villanoremixing the plot
sea activado with newla desesperación),
(incluyendo tirará un número
unique setup and rules from the Episode Guide.
de In
Héroe
the Dice Phase,
dice. que
initiative deck
In controlan.
the by combining
Action
roll
Si
their Action
theainitiative
Phase, heroes un villains
and jugador
doesn’t
cards no
1 of le
thatgusta su tirada
hero’s Focus tokens topara
spend
un Héroe,
reroll some or
ills, and powerful
dadosgadgets!
de Batalla Want to put
iguales your
a su heroesde Defensa,
Atributo modificados por: conditions for moveheroand and
attack one
Each battle has special victory puede
for each gastar deanother.
1villain las inInthe
type fichastheselected
Clean-up
de Concentración de Action
all of that hero’s ese Héroe para dice
dice. All Action relanzar
guide in the back
• +1 ofdadothispor
book
iconoto de
create your en
Defensa ownlas cartas deand
heroes Habilidad de Villano
villains, depending on activas
the plot Phase
battle.
algunosAs (once each
cards
o are
todos
hero hasfrom
drawn
los
takenthe
dados
a turn,
de
and
initiative
Acción de rerolls must be made before the first hero takes
ese Héroe. Todas las tiradas de dados
the villain has taken all their turns), any end of their turn. After rolling, players arrange their
para esa figura of the episode. After players select a team of deck, the figures
de round
acción on those cards activate,
deben taking
effects trigger, hacerse antesmoves,
the round marker de queAction
el primer
dice in a rowHéroe
in frontrealice
of them, insuanyturno.
heroes and their character specific skill cards, turnsand
andthespending actions.
• +1 dado por esbirro Villano adyacente you’ll play a series of rounds until either the Después de tirar,
round ends. los jugadores colocan ordersustheydados
choose. de acción en una fila
• +3 dados por líder Villano adyacente no derribado heroes or villains emerge triumphant! enfrente de ellos, en el orden que elijan.
TRACKING ROUNDS IMPORTANT: Do not pick up or
t has a • -2 dados Mode,
In Cooperative por Héroe
playersadyacente
create an no derribado As well as saving your place in the episode reroll Action dice once the first
ode Guide. initiative deck por
by combining Each hero comes with 3 dice that are rolled IMPORTANTE:
• -1 dado Héroe detheapoyo
initiative cards
adyacente at the start of the round. Hero players then
guide, the victoryRiddlebookmark is usedYou
me this! to track
see hero has started their turn
tions for for each hero and villain type in the selected rounds. PlaceNo recojas
a round nitoken
tracking
without seeing.
vuelvas
To on thea tirar los
you,
dados
for the round.de acción
Unless a card una vez que el
e plot
Las fichas de Concentración no pueden gastarse
battle. As cards are drawn from the initiative
paradice
arrange these repetir lasone
– sharing tiradas de
set of symbols first space of primer
the bookmarkHéroeat thehaya comenzado
start of the orsu turno
ability saysen la ronda.
otherwise, the A menos que
darkness is as clear as
eam of despertar
deck, de un
the figures Villano.
on those cards activate, taking with the player on their left, and another with battle. During the Clean-up phase, move the
una carta o una capacidad order of
diga lo Action dice cannotelbe orden
contrario, changed de los
daylight. What are you?
ill cards, Despertar
turns a un Villano
and spending the player on
actions. funciona igual que despertar a their right. On
un Héroe, sina hero’s turn,
embargo, token to the next space. for the duration of the round.
they use their dice to take actions, as well as
dados
Blindde as acción
a bat, of no puede cambiarse mientras dure la ronda.
course.
her the si un líder Villano derribado no se activa durante una ronda completa, recibe
t! potentially activating their unique skills and
automáticamente una ficha de inconsciente.powerful gadgets. If you had trouble with that simple
riddle, you will undoubtedly require
rolled assistance as you read through this
s then NORiddle
PUEDESme this!CONCENTRARTE
You see AL DESPERTAR
In Competitive Mode, after each hero’s turn,
without seeing. To you, rulebook. I have littered question boxes
of symbols Recuerda que las tiradas de the villain takes
despertar sona turn,
unaplaying
de lasvillain ability
pocas throughout to add further information
darknessen
ocasiones is aslas
clear
queas no puedes
cards to activate
gastar their
fichas defigures on the map.
Concentración
ther with and examples when required.
daylight. What are you?
turn, para relanzar dados, tanto como Héroe o como Villano.
Blind as a bat, of course.
well as
ills and
JUGAR:
If you hadDESARROLLO DE LA RONDA
trouble with that simple 3
riddle,
Cada rondayouconsta
will undoubtedly require
de tres fases:
assistance as you read through this
o’s turn, -rulebook.
Fase de Idados
have littered question boxes
n ability
map. -throughout
Fase de acción
to add further information EJEMPLO : El héroe siempre
EXAMPLE : The hero will always share
- Fase de limpiezawhen required.
and examples compartirá el dado más cercano con
the die closest
el héroe de cadato the Así,
lado. heroBatman
on each
side. So Batman
comparte sharescon
su movimiento his Robin,
Move
En la Fase de Dados, los héroes tiran sus dados de acción. En la Fase de ywith Robin,
su doble and ahis
Ataque double con
distancia range
Acción, los héroes y los villanos se mueven3 y se atacan mutuamente. En la
Fase de Limpieza (una vez que cada Héroe ha realizado un turno, y el Villano
with Batgirl.
Batgirl.

ha realizado todos sus turnos), cualquier efecto de fin de ronda se


desencadena, el marcador de ronda se mueve, y la ronda termina.

MARCADOR DE RONDAS
Además de guardar tu avance en la Guía de Episodios, el marcador de victoria
EXAMPLE : The hero will always share
se utiliza como un marcador de las rondas. Coloca una ficha del marcador de
rondas en el primer espacio del marcador al comienzo de la Batalla. Durante the die closest to the hero on each
la Fase de Limpieza, mueve la ficha al siguiente espacio.
Página 10 de 37
18 side. So Batman shares his Move
with Robin, and his double range

battles and setups!

OVERVIEW
In each game, you’ll play a battle that has a In Cooperative Mode, players create an
COMPARTIR DADOS DE ACCIÓN unique setup and rules from the Episode Guide. initiative deck by combining the initiative cards
Each battle has special victory conditions for for each hero and villain type in the selected
Los héroes elaboran estrategias y luchanheroesen equipo. Además de usar sus
and villains, depending on the plot
TURNOS DEL HÉROE: JUGAR CARTAS DE HABILIDAD
battle. As cards are drawn from the initiative
propios dados de acción, los héroes puedenofusar el dado másplayers
the episode. After a la select
derecha delof
a team Durante
deck, el turno
the figures decards
on those un activate,
Héroe,taking
también puede usar una de las cartas de
Héroe a su izquierda y el dado más a la izquierda
heroes anddeltheir
Héroe a su specific
character derecha.skillPor
cards, Habilidad
turns que eligió
and spending actions.al inicio de la Batalla. El uso de una Habilidad puede
lo que cada Héroe suele tener un total de 5 acciones
you’ll play para gastar
a series en su
of rounds turno.
until either the requerir que un Héroe gaste Concentración, Vida, y/o algunos de sus dados de
Una vez colocados todos los dados de acción,heroescada
or villains
Héroeemerge triumphant!
coge 2 fichas de Acción del turno. Ver "Habilidades del Héroe" (pág. 21).
resultado de dados con los iconos de acciónEach
quehero
coinciden con el dado más a
comes with 3 dice that are rolled Recuerda que la carta de Habilidad de un Héroe permanece
la derecha del Héroe a su izquierda y del dado más a la izquierda
at the start of the round. Hero delplayers
Héroe a
then
Riddle me this! You see
activa hasta el comienzo del siguiente turno del Héroe, después
su derecha. without seeing. To you,
arrange these dice – sharing one set of symbols vuelve a suismano (aasmenos que el Héroe sea derribado, entonces
darkness as clear
with theantes
Si obtienes un icono de murciélago debes girarlo playerdeoncompartir
their left, and
losanother
dados.with la daylight.
carta seWhat
devuelve inmediatamente). No devuelves las cartas de
are you?
the player on their right. On a hero’s turn,
Habilidad
Blind as a bat, of course.mano durante la Fase de limpieza.
activas a tu
they use their dice to take actions, as well as
FASE DE ACCIÓN potentially activating their unique skills and TURNOS DEL VILLANO (COMPETITIVO)
Dependiendo de si estás jugando en Modo powerful
Competitivo If you had trouble with that simple
gadgets.(pág. 27) o en Modo En riddle,
el modo competitivo, el Villano juega una sola carta de Habilidad de
you will undoubtedly require
Cooperativo (pág. 28), el orden de los turnos en la ronda será diferente. Villano de su
assistance mano,
as you read activando
through thisuna o más figuras de Villano. Para más
In Competitive Mode, after each hero’s turn,
the villain takes a turn, playing villain ability detalles,
rulebook.ver “Ser
I have el question
littered Villano”boxes
(pág. 27). Una vez que cada figura ha
ORDEN DE LOS TURNOS throughout sus
completado to add further information
activaciones, los jugadores héroes deciden qué Héroe realiza
cards to activate their figures on the map.
• Competitivo: Empezando por los héroes, los héroes y los villanos se and examples when required.
su turno.
alternan los turnos, hasta que los 4 héroes hayan hecho 1 turno cada uno, y el
jugador Villano haya hecho 4 turnos. Los jugadores de los héroes deciden TURNOS DE VILLANO (COOPERATIVO)
entre ellos qué Héroe de los que no haya realizado su turno se activa. En el modo cooperativo, cuando se roba la3carta de iniciativa de un Villano,
• Cooperativo: Roba una carta de iniciativa nueva cada turno. Si se trata de todas las figuras de ese Villano se activan. Cada una de ellas se mueve y/o
un Héroe, se activa su turno. Si es un Villano, todas las figuras de ese Villano ataca según sus prioridades de objetivo. Para más detalles, ver “Luchar contra
se activan. Una vez que se han revelado todas las cartas de iniciativa y todos el Villano” (pág. 28). Una vez que todos se han activado, se revela la siguiente
los héroes y villanos han hecho su turno, se baraja de nuevo el mazo de carta de iniciativa.
iniciativa.
ACCIONES ESPECIALES
TURNOS DEL HÉROE: DADOS DE ACCIÓN En ciertas Batallas, los héroes y villanos tienen acceso a Acciones Especiales
En el turno de un Héroe, éste puede gastar sus dados de acción en cualquier que les permiten interactuar con otras figuras y con el mapa de diversas
orden, resolviendo cada acción a medida que avanza. Los efectos de cada maneras. La Guía de Episodios detallará qué Acciones Especiales se utilizan
acción se describen en "Acciones e iconos controlados por el jugador" (pág. en una Batalla.
20). Para marcar los dados de acción como gastados, deslízalos hacia delante, Para ver una lista completa de Acciones Especiales, ve a la página 44.
separando los dados gastados/agotados de los dados aún por gastar/no
agotados. MOVERSE POR EL TATBLERO
Una vez que un Héroe termina de realizar acciones y de utilizar Habilidades y Tanto los héroes como los villanos pueden realizar movimientos de Terreno
Artilugios (ya sea porque se han se han agotado los dados o porque no desea para atravesar el campo de Batalla e interactuar con varios tipos de Terreno.
realizar más acciones), su turno ha terminado. Entonces: (pág. 23)
- Competitivo: El Villano realiza su turno.
- Cooperativo: Se roba una nueva carta de iniciativa.

Página 11 de 37

DEFEND icon that is not used is lost. In other words,


multiple icons may be combined, but characters
ICON
cannot “make change” from a single icon.
Unlike other icons, these are never spent for
actions. Instead, the character receives a +1 bonus
PLAYER-CONTROLLED
FASE DE LIMPIEZA ACTIONS AND ICONS se
EXAMPLE 1: Batman spends a double melee
descarte
icon fromla1 Action
carta de
to their Defend attribute as long as the Defend icon
que se vuelva a tirar el dado de Acción o
die Habilidad
and a single de
melee
PLAYER-CONTROLLED ACTIONS AND
En este momento, se activan los efectos de fin de ronda de los estados, las ICONS remains in play (i.e., until the Action die is rerolled
icon from another Action die to perform
Villano del juego).
or the villain ability card is discarded from play).
PLAYER-CONTROLLEDde los personajes, lasACTIONS oAND ICONS
Hero players perform actions by spending the melee/ranged icons when doing so, as described a melee strike. He has spent a total of 3
capacidades habilidades las reglas de Batalla. El
icons on their
Hero players Action
perform dice, while the villain below). The +1 bonus to Defend does not go MIXED
ICONOS MIXTOS melee icons on the melee strike and marks
Villano recupera 1 actions
debyConcentración. melee/ranged
by spending theEl contador icons when
de rondas doing so,yasda
se mueve described
player
comienzo
on their
Hero
performs
PLAYER-CONTROLLED
icons on their
players
una
played
actions
Action
nuevadice,
villain
perform
spending the
while the villain
ronda.
ability
actions cards.
by In
spending
icons
either
the PLAYER-CONTROLLED
ACTIONS below). The +1 bonus to Defend does notACTIONS
away
AND
even
melee/ranged
when
ICONS
the
icons
other
when
icon
doing
is spent.
so, as
go
described AND ICONS
ICON
Es una combinación de un icono both dice as spent.
de Ataque Cuerpo a Cuerpo,

m
player performs actions by spending the icons away even when the other icon is spent. Ataque
This a Distanciaofoa de
is a combination Movimiento
melee, ranged, or y un iconoEXAMPLE 2: BatmanProporciona
de Defensa. only has 1 Action
unadie
case,
icons
on the
their dice or
on played
their cardsdice,
Action
villain provide
while
ability thethe
cards. player
In with
villain
either
PLAYER-CONTROLLED
below).BAT
The +1 bonus to Defend does not go
ACTIONS AND
bonificación ICONS
de +1 al Atributo de Defensa del left for the turn,
personaje, al a double
igual quemelee.
el He wants
icono
m
move icon and a Defend icon. It provides a
1 or more
ACCIONES
player
case,
Hero the action
performs
dice
players icons.
cards
perform E
or actions When
provide
actions these
by ICONOS
spending
by action
the icons
thespending
player CONTROLADOS
with
the Hero
away EMBLEM
players
BAT
even
melee/rangedperform
when the when
icons otherPOR
actions by is
icon
doing EL
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performs
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1:onBatman beThe
an action.
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combined,
spends If they
figure
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do
must be
characters
melee
the melee icons on
has a double an action.
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or
to their Defend attribute as long as the Defend icon within line of sight of the attacking figure. See icon
card,that
theyismay
not choose
used is to
lost. In other
spend only words,
1 of those
actions.12
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Instead,
DEFENDde 37 the character receives a +1 bonus
in play (i.e.,these
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icon
iconEXAMPLE
that “make
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is 1:
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Action
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melee
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attribute are never
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for
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from
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melee iconsicons
onmay be combined,
an action. If they do butthis,
characters
the
ICON
or the villain ability card
multiple
icon from may
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characters
melee
actions.
remains Instead,
in play (i.e., untilisthe
the character discarded
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a +1 play).
bonus
is rerolled cannota DEFEND
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EXAMPLE “make strike.
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change”
Batman has from
spendsspent aa a
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icon. 3
melee
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used is lost. a single icon.
other words,
to their Defend attribute as long as the Defend icon Unlike iconother fromicons, anotherthese Action
are never die to
spent perform
for multiple icons may be combined, but characters
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or other
the villain icons,
ability MIXED
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remains in play (i.e.,
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character receives diea is bonus actions. Instead, the character receives a +1 bonus
+1rerolled cannot “make change” from a single icon.

m of deck, the figures on those cards activate, taking


cards, turns and spending actions.
r the

lled
EJEMPLO 1: Batman
Riddle me this! You see gasta un icono doble de Ataque Cuerpo a ATAQUE/IMPACTO +X
hen
symbols
Cuerpo
without deseeing.
1 dado de acción y un icono único de Ataque Cuerpo a
To you, Algunas capacidades y habilidades permiten a un personaje realizar un
darkness
Cuerpo de is as clear
otro dadoas de acción para realizar un Impacto Cuerpo a Ataque/Impacto +X. El personaje puede realizar un Ataque Cuerpo a Cuerpo
r with
daylight.Ha
Cuerpo. What are you?un total de 3 iconos de combate Cuerpo a
gastado o a Distancia, añadiendo X dados de Batalla a su tirada (o X a su valor de
rn,
Blind as a bat, of course.
ell as Cuerpo y marca ambos dados como gastados. Impacto, en el caso de los villanos controlados por la IA).
s and EJEMPLO 2: A Batman sólo le queda 1 dado de Acción para el turno, un Si la capacidad o Habilidad requiere que el personaje gaste iconos de acción
If you had trouble with that simple
doble Ataque Cuerpo a Cuerpo.
riddle, you will undoubtedly require Quiere dividirlo para hacer 2 golpes Cuerpo para recibir una bonificación (normalmente indicado entre paréntesis), lo hace
a Cuerpo
assistance separados
as you read con
through1 icono
this de Ataque Cuerpo a Cuerpo cada uno. Sin al pagar el coste de la capacidad o Habilidad. Los iconos sobrantes de los
turn,
ability
rulebook.
embargo,
throughout
I have
esto littered
toa add
no está
further
question
permitido,boxesy se ve obligado a realizar un único Impacto
information
HERO
HERO SKILL
SKILL
HERO CARDS
CARDS
SKILL AND
AND
CARDS GADGETS
GADGETS
AND GADGETS
dados gastados para pagar el coste de la Habilidad pueden utilizarse para
p. de Cuerpo Cuerpo utilizando el icono doble de Ataque Cuerpo a Cuerpo de obtener las bonificaciones correspondientes.
and examples when required.
su dado de Acción. Each hero has several skill cards that their CONSTANT SKILLS

•••
ies Adventures, up to 4 players swing into action
battling against either another player controlling
Each hero
playerEach has
choosesseveral
hero has skill
themcards
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skill
atHABILIDADESstarttheir
cards that
of CONSTANT
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skills cards SKILLS
have the constant icon ∞ .
player chooses
player
battle. Unless forotherwise
chooses them foratthem
the start
at theofstart
specified, the
each ofturn
the a Some skills cards have the constant icon ∞ .
CARTAS
or the game itself (cooperativeDE mode).
HABILIDAD Both modes DEL 3HÉROE Y ARTILUGIOS Algunas cartas de habilidades
Some tienen
skills el
cards icono
have the de constant
permanente icon ∞ ..
battle.
heroUnless
battle.
may use otherwise
Unless specified,
1 of otherwise
their skill specified,
cards.each turn each a turn a These skills are always active (even if knocked
m the animated series,
Cada remixing
Héroe the plot
tiene varias with de
cartas new Habilidad que se eligen alhero comienzo
mayherousemayde latheir
1 ofuse 1 ofskill
their Estas
cards. habilidades están
skill cards. These siempre
skills
These
down) are
and activas
always
skills
never are active
always
count (incluso
as(even
your si
active1if(even
skill elper
knocked ifHéroe
turn. es derribado) y
knocked
Batalla. A menos que se
s, and powerful gadgets! Want to put your heroes especifique lo contrario, un Héroe puede To utilizar
do so, cada
the hero must nunca
spend the cuentan
action como
icons, tu
down) Habilidad
and
down) never
and por
count
never turno.
as your
count 1
as skill
your per
1 turn.
skill per turn.
turno una de sus cartas de Habilidad. To do so,
Focus,To the
do hero
so,
and/or the must
Life hero spend
must the
indicated spend
on action
the the topicons,
action
of theicons,SINGLE USE SKILLS
uide in the back of this book to create your own
Para ello, el Héroe debe gastar los iconos de acción, Concentración
Focus, and/or
skillFocus,
card
y/o
Life indicated
and/or
(some
Vida Life indicated
skills have onno thecost).
HABILIDADES top
on the of
The the
top SINGLE
of the
hero DE Some USE
UNSINGLE
SOLO
skills SKILLS
USE
haveUSO SKILLS
the single use icon .
skillthen
card (some
skill card skills
performs (some have
the skillskills no
as cost).
have
described
Algunas noThe cost).
onheroThe hero
the
habilidades tienen
Some skills
Some el icono
have
skills de
thehave uso
singlethe único
use iconuse icon
single .. .
indicados en la parte superior de la carta de Habilidad (algunas habilidades
then performs
card. then performs noskilltheasskill
the described
as described on the on the At the beginning of the player’s next turn after
tienen coste). A continuación, el Héroe realiza la Habilidadcard. tal ycard. como se Al principio del siguiente
At the turno
theybeginning
Ataretheused, tras
of
beginning usarlas,
the player’s
remove ofthem se retiran
next turn
the player’s
from next
the turn juego
after
game del after en lugar de
describe en la carta. devolverlas
The skill card remains face up in front of the
a la manothey del
are jugador.
used,
they are remove
used, them
remove from
them
instead of returning them to the player’s hand.the
fromgame the game
as a In Cooperative insteadinstead
of returning them tothem
of returning the player’s hand. hand.
to the player’s
La carta deMode, players create
Habilidad an
permanece boca arriba frente a la tarjetaThe skill
delhero’sThe
Héroe card
skillremains
hasta
player card
sheetremains face up
until thefacein front
start upofinof thenext
front
their of the
e Guide. initiative deck by combining the initiative cards
el comienzo de su siguiente turno. Mientras la carta está boca hero’s
turn.player
hero’s
arriba, While sheettheuntil
player
sigue sheetthe
card isuntilHABILIDADES
start
face the
up, ofstart
ittheir ofnext
is still their
activenext INSTANT
INSTANTÁNEAS SKILLS
ns for for each hero and villain type in the selected turn. While
(which the
turn.matters
While card the
forisacard
face isAlgunas
up,
number itofisup,
face stillithabilidades
skill active
is still active
abilities) INSTANT
Some
tienen SKILLS
INSTANT
skills
el SKILLS
have
icono de instant icon 0 ..
theinstantáneo
activa (lo que importa para una serie de habilidades) y también sirve como icon 0icon
lot battle. As cards are drawn from the initiative
recordatorio (which
and matters
(which
also for aasnumber
matters
serves a for
reminder of skill
a number
Los that abilities)
of
héroes skill
the hero Some
abilities)
pueden has jugar skills
Some have
skillsthe instant
have
Heroes may play theseelcards
estas cartas en the instant
momentoat a specific 0 . time indicado en la
. específico
m of deck, the figures on de que
those el activate,
cards Héroe taking
ya ha utilizado una Habilidadandeste also
turno
serves
(esa reminder that the hero has
and
already usedas
also serves
a skillas a reminder
this turn
carta (i.e.,
- that
they
a the
have
menudo, hero hasdurante
Heroes Heroesel turno
may playde un
stated on the card — often, during thetime
may play these cards
these Villano.
at a
cardsspecific
at a Estas
specific cartas
a villaintime no siempre
cards, decir,
turns ha alcanzado
and spending actions. su límite de habilidades activas). Una vez alreadyque llega
used
already a skill
used
el this
a skillturnthis (i.e.,
turn they(i.e.,havethey have
reached their active skill limit).
cuentan Once como a hero’s
tu 1 stated
Habilidadon
turn. thepor
stated
These card
on the—card
turno.
cards often,
do —
not during
often,
always the
during
counta villain
the
as a
yourvillain
r the siguiente turno del Héroe, la carta de Habilidad vuelve a la mano reacheddel
next jugador,
their
reached
turn active
their skill
comes, active limit).
the skill skill cardOnce
limit). a Once
returns hero’sto athe
hero’s
turn. These cards
turn.
1 skill per turn.do
These not do
cards always count as
not always youras your
count
a menos que se indique lo contrario. nextplayer’s
turn
next comes,
turn comes,
hand, the
unlessskillthe card
skill
otherwise returns
card to the to the
returns
stated. 1 skill per turn.
1 skill per turn.
player’splayer’s
hand, unless
hand, otherwise
ARTILUGIOS
unless otherwise stated. stated.
lled
IMPORTANTE:
Riddle me this! You Si el
see un Héroe es derribado y tiene una carta de Los héroes que tenganGADGETS el rasgo BatCinturón pueden llevar cartas de Artilugio
hen a la Batalla. Para GADGETS
que unGADGETS
Heroes that have
Héroe porte the Utility
artilugios,Belt trait may bringdebe llevar a la
el jugador
without seeing.
Habilidad activa, To you,
esa carta vuelve inmediatamente a la mano del Heroes thatcards
Heroes havethatthehaveUtility Beltatrait
the For
Utility Beltmay bring
symbols Batalla 1 carta de gadget
Habilidad into
menos battle.
de lo hero
habitual, totrait
bring may bring
cambiando la carta de
darkness
jugador is as que
(salvo clearseas indique lo contrario. IMPORTANT: If a hero is ever gadget cards into battle. For a hero to bring
r with IMPORTANT: If down,
a heroIfifisathat
ever gadget
gadgets, thecards
player into battle.
must bring For 1 a hero
less to
skill bring
card
daylight. What are you? IMPORTANT:
knocked herohero
isHabilidad
ever
has por 4 cartas de artilugios.
rn, Recuerda, un Héroe solo puede usar las cartas de Habilidad knocked
que su
down,
knocked ifdown,
that hero hashero
if active,
that has
gadgets, the player
intogadgets,
battle the must
than usual,bring
player must
swapping1bring
less the
skill
1 lesscard
skill skill
cardcard
Blind as a bat, of course. a skill card currently Un that
Héroe puede jugar cualquier
intofor
battle than número
usual, de
swapping artilugios
the skillthe además
card de su 1 carta de
ell as jugador haya elegido al inicio de la Batalla. Las a skill cartas
card
a de
currently
skill card active,
currently
card is immediately returned to that
active, that
into
4 battle
gadgets. than usual, swapping skill card
s and Habilidad no elegidas no pueden utilizarse salvo que un efecto
cardthe diga
is immediately lo Habilidad por turno. forUna vez
4 gadgets.
for 4 que
gadgets. se juega un Artilugio, se descarta y se retira
If you had trouble with that simple card
player’s handreturned
is immediately to
(unlessreturned
stated to A hero may play any number of gadgets in
contrario. Además, las habilidades
riddle, you will undoubtedly require solo se activan una vez por
the player’s turno,
hand (unless
the player’s
otherwise).
de
stated stated
hand (unless la Batalla. A hero Amay
additionheroplay
tomay anyplay
their 1number
anycard
skill of gadgets
number inOnce in
of gadgets
per turn. a
turn,
independientemente
assistance as you read si el
through Héroe
this tiene la capacidad de pagar el
otherwise).coste
otherwise). de addition toistheir
addition
gadget to1 their
played, skill
it iscard percard
1discarded
skill turn.perOnce
and turn.a Once a
removed
Remember, a hero may only use the gadget is played, it is discarded and removed
rulebook.
activación I have
otralittered
vez (aquestion
menos que boxesse indique lo contrario) Remember, a hero fromgadget
the is played,
battle. it is discarded and removed
ability skillRemember,
cards that mayatheir
hero only
may
player use onlytheuse
chose at the
the from the battle.
throughout to add further information from the battle.
p. skillstart
cardsofthat
skill cards
the their
thatplayer
battle. their chose
player
Unchosen atchose
skill the at the
cards
and examples when required.
start ofstart
cannotthe bebattle.
ofused Unchosen
the battle. skill effect
unless Unchosen
a game cards
skillsays
cards
cannot be usedbe
cannot
otherwise. unless
used aunless
Additionally,gameskills
aeffect
game says
may effect
onlysays
Página 13 de 37 otherwise. Additionally,
otherwise.
be activated once per skills
Additionally, may
skillsonly
turn regardless mayofonly
3 be activated
the be
hero’s once
activated per
ability toturn
once regardless
per
pay turn
the cost of
regardless
again of
the (unless
hero’s
the ability
hero’s to pay the
statedability costthe
to pay
otherwise). again
cost again
(unless(unless
stated otherwise).
stated otherwise).

from the battle.


you’ll play a series of rounds until either the
heroes or villains emerge triumphant!

Each hero comes with 3 dice that are rolled


Riddle me this! You see
at the start of the round. Hero players then
without seeing. To you,
arrange these dice – sharing one set of symbols ALEJARSE DE LOS ENEMIGOS
darkness is as clear as
with the player on their left, and another with
the player on their right. On a hero’s turn,
Si un Héroe o Villano está adyacente a cualquier figura enemiga (incluso en
daylight. What are you?
Blind as a bat, of course.
diagonal) cuando intenta moverse a otro espacio, debe gastar 1 punto de
they use their dice to take actions, as well as
potentially activating their unique skills and movimiento extra por cada enemigo adyacente para alejarse. Así, si Batman
powerful gadgets. EJEMPLO: BatmanIf you tiene hadun trouble
talento withde that4 simple está junto a 2 Sicarios, le cuesta 3 puntos de movimiento moverse 1 espacio (1
riddle, you will undoubtedly require
en su tarjeta de personaje. Por lo tanto,
assistance as you read through this
punto para el movimiento real, más 1 punto de movimiento extra por cada
In Competitive Mode, after each Batman hero’s turn,
puede coger rulebook. I have littered question boxesenemigo adyacente). Los personajes no tienen que alejarse de figuras
4 cartas de Habilidad;
PISTOLA Grappling
the villainDE takes GANCHOGun
a turn, playing villain
o 3 ability
cartas de Habilidad Grappling
throughout to y add
4 cartas de
further information Gun
enemigas derribadas, aturdidas o enredadas.

Grappling Gun
cards to activate their figures on the map.
r
X
Ignore
Ignoraany figures and
cualquier non-blocking
figura y terreno queterrain
no
Artilugio. MOVEMENT and examples when required.
for your
bloquee Ignor
nextpara
move tuaction
próximathisacción e any f igur es and non-block
turn (though
de ing terrain
EFECTOS DEL TERRENO EN EL MOVIMIENTO
ue,
movimiento
you cannot end
terminar la acciónfthe
este
or
turnoaction inyour
(aunque
en el espacio
no puedes
thecon
space
otra nex t move When a character acperforms tion a move this
action by turn El (though
Terreno que bloquea no se puede atravesar de ninguna manera. Además,
with another
figura).figure).
IfSiyoute move through
mueves
you
anydefriendly
a través figures,
cualquier you
figura
canno t end
withmove
spendingthe
ano
1 or more move
points equal ther
ac
to their Move
tion
icons, they receive
f igur
in the space
attribute fore). otros 3
tipos de Terreno pueden:
amiga,maypuedes
place one of them
colocar unaadjacent
de ellas to you
adyacente
a ti después de que termine tu acción de
afterIf each move icon spent. These points are then • Aumentar el coste de puntos de movimiento para entrar en un espacio
your moveyou move thr ough
action
movimiento. ends. any f riendly f igures, you
used to move around the map.
o 168 / 213 may place one
ILLUS. chris fenoglio o f them adjacent
TM & © DC Comics (s20) to Lento)
(Terreno you
us af ter your move actotion ends.
Normally, it costs 1 move point move 1 • Impedir que un4,5personaje termine su movimiento en un espacio (Terreno
o space on the map, and diagonal movement is
Inestable)
MOVEMENT
168 / 213 ILLUS. chris fe noglio TM & © DC Co m i c s (s20)

allowed, even if squeezing diagonally between


EXAMPLE: Batman has a skill of 4 on his
MOVIMIENTO 2,3
two obstacles. Characters cannot enter a space • Herir a un personaje que entre en un espacio (Terreno Nocivo)

Ignore any figures and non-blocking terrain


y’s character sheet. Therefore Batman
Cuando un personaje realiza una acción de movimiento can containing another
gastandofigure. They may move
When a knocked
character performs a1 o not
move más
but actionendby Ver "Glosario: Terreno" (pág. 36).
bring in 4 skill
iconos de cards; or 3 skill
movimiento, recibecardspuntos
and de movimiento through
iguales
down
a su
figures,
Atributo de
1
MPLE:
4 gadget Batman
cards. por cada icono de movimiento gastado. ha
spending
their 1 or more
turn on the same
move figure.
points equal
s move
space
to their se
a
icons,
Move
they
skill
receive
as a knocked
attribute for
of 4 on hi s
EJEMPLO 1: Batman gasta 2 iconos de
movimiento down Estos puntos utilizan
aracte r porsheet . The re fore Batman can
for your next move action this turn (though
each move icon spent. These points are then
para moverse el mapa. used to move around the map.
movimiento y tiene un Atributo de movimiento
ng in Normalmente, 4 cuesta skill 21
1 punto de movimiento card FREE
moverse
Effects
AND FORCED
s; enor
1 espacio
that give characters
MOVEMENT
el mapa,
free
Normally, it costs 1 move point to move 1
moves or y
3 skill card squeand
force EXAMPLE 1: Batman spends 24,5move icons
de 3,
Gasta
por
5
lo
para
tiene 6 puntos de movimiento.
ponerse adyacente a una figura
adget se permite card el movimiento en diagonal, s . incluso sithem pasastoonmove enmap,diagonal
still follow entre
movement dos is
rules,

you cannot end the action in the space


space the and diagonal movement and has a Move attribute of 3, so he has 6
obstáculos. Los personajes no pueden entrar en un including
espacio
allowed, terrain
even if que rules.
squeezing Some
contenga free movement
diagonallyotra between move points. He spends 5 to move adjacent enemiga (pagando 1 punto de movimiento
will
two count spaces,
obstacles. rather than
Characters moveenter
cannot points,
a space 2,3
to an enemy figure (paying 1 additional adicional por cada espacio de Terreno Lento en
figura. Pueden moverse a través de figuras ignoring derribadas,
containing restrictions pero such as
another figure.
no pueden
breaking
They may away.
move move point for each space of slow terrain
terminar su turno en el mismo espacio que una figura derribada. el que entra), y después hace un Ataque Cuerpo a

with another figure).


through knocked down figures, but not end entered), then 1makes a melee strike. As
INTERRUPTED
their turn on theMOVEMENT same space as a knocked soon as Batman makes the melee strike, Cuerpo. En cuanto Batman realiza el Ataque
Ifdown
a character
figure. performs any other action (such his remaining move point is lost. Cuerpo a Cuerpo, el punto de movimiento
MOVIMIENTO LIBRE Y MOVIMIENTO FORZADO as making a melee strike), then any remaining
Los efectos que dan a los personajes movimientos move points libresare lost. o This
losmeans obligan
that a a restante se pierde.
FREE AND FORCED MOVEMENT
character cannot move, attack, and then move
moverse siguen las reglas de movimiento, incluyendo las givereglas delfreeTerreno. EJEMPLO 2: Después de fallar el Impacto

If you move through any friendly figures, you


Effects that characters moves or force EXAMPLE 1: Batman spends 2 move icons
again, unless they spend another move icon
Algunos movimientos libres contarán espacios, them en to move lugarstill follow
de movement
puntosrules, de and has a Move attribute of 3, so he has 6 contra la figura enemiga, Batman decide gastar
after making the attack.
including terrain rules. Some free movement move points. He spends 5 to move adjacent
movimiento, ignorando restricciones como la de alejarse. will count spaces, rather than move points, to an enemy figure (paying 1 additional
otro icono de movimiento para ponerse a salvo.
BREAKING AWAY FROM ENEMIES
ignoring restrictions such as breaking away. Batman recibe 3 puntos de movimiento más y

may place one of them adjacent to you


move point for each space of slow terrain
If a hero or villain is adjacent to any enemy 1,2,3
MOVIMIENTO INTERRUMPIDO figures (even diagonally) when attempting to entered), then makes a melee strike. As puede usarlos para moverse de nuevo, pero debe
INTERRUPTED MOVEMENT soon as Batman makes the melee strike,
Si un personaje realiza cualquier otra acción (como movehacer
If a character un
to another space, Ataque
performs any otherCuerpo
they must spend a
action (such his remaining move point is lost. pagar 1 punto de movimiento adicional para
1 extra move point for each adjacent enemy to
Cuerpo), entonces se pierden los puntos de movimiento as making que a meleequedan. Significa alejarse de la figura enemiga adyacente, además

after your move action ends.


strike), then any remaining
break away. Thus, Batman is next to
move points are lost. This means that a
que un personaje no puede moverse, atacar y volver a
2 Enforcers, moverse,
it costs hima3 menos move points
character cannot move, attack, and then move
queto del adicional para moverse en Terreno Lento.
gaste otro icono de movimiento después de realizar moveel1 Ataque.
space (1 point for the actual move,
again, unless they spend another move icon Los 3 puntos de movimiento se gastan moviendo
plus 1 extra move point per adjacent enemy).
after making the attack. 1 espacio.
Characters do not have to break away from
knocked down, stunned or entangled
BREAKING
enemy AWAY FROM ENEMIES
figures. EXAMPLE 2: After making an unsuccessful
Página 14 de 37
strike against1,2,3
If a hero or villain is adjacent to any enemy
the enemy figure, Batman
figures (even diagonally) when attempting to
EFFECTS OF TERRAIN ON MOVEMENT decides to spend another move icon to
168 / 213 ILLUS. chri s f Blocking
e n to
move og l cannot
another
terrain ispace,
o they must spend
be moved intoenemy
at all. to
In move to safety. Batman receives 3 more T M & © D C Co m i c s ( s2 0 )
1 extra move point for each adjacent
addition, other types of terrain may: move points and may use these to move
break away. Thus, Batman is next to
again but must pay 1 additional move

Ignore breakaway while climbing. When spaces. Batman could move to any yellow
climbing from elevated terrain to low terrain, marked space, but this will result in him
figures do not receiveCROUCHwounds from falling. suffering falling wounds from 4 Battle dice.
EFFECT: While adjacent to a car, dumpster,
bench CROUCH
or desk, a figure may use this action to

TERRAIN MOVES
MOVIMIENTOS SOBRE EL TERRENO
EFFECT:crouch.
Until
bench or
While Place
AGACHARSE:
desk,thea figure
a Crouch
adjacent
figure begins
may use
token
to a car,
a new
next to the figure.
dumpster,
this action,
action toline of
Los movimientos
Terrain sobre
moves are actions thatelallow
Terreno sontoacciones
characters traverse theque
map permiten a los
and defend themselves crouch.sightEFECTO:
Place may Mientras
not be token
a Crouch drawn to esté
to this
next figure
the adyacente
through
figure. a un coche, contenedor de
personajes atravesar elplayer-controlled
mapa y defenderse envillain
determinadas situaciones. Until the CROUCH
basura,
thefigure it’sun
objectbegins abanco
crouching o unline
behind.
new action, escritorio,
of una figura puede usar esta acción
in certain situations. Any hero or may use these by spending two EFFECT:
Cualquier
Move Icons Héroe o Villano
(not move controlado
points!) Terrain moves por el considered
are not jugador puede
movement utilizarlos
actions, even para may While
not be adjacent
sight agacharse. drawn
Coloca totothis
a car,
una
dumpster,
figure
ficha through
de agacharse junto a la figura. Hasta que la
bench
the or
objectdesk,
it’s a figure
crouching may use
behind. this action to
gastando
when they dos
moveiconos
a figure.de
Youmovimiento (¡noterrain
may do multiple valenmoves
puntos
in a de movimiento!)
turn, as long as you have figura comience una nueva acción,
crouch. Place a Crouch token next to the figure. la línea de visión no puede ser trazada
the appropriate
Los movimientosamountsobre
of available Actions and
el Terreno noMovese Icons.
consideran acciones de hacia estafigure
Until the figura a través
begins a new del objeto
action, detrás del cual está agachada.
line of
movimiento, incluso cuando mueven una figura. Puedes hacer varios sight may not be drawn to this figure through
LEAP
movimientos sobre el Terreno en un turno, siempre que tengas la cantidad the object it’s crouching behind.c:::::J
EFFECT: Move your figure up to 3 spaces in
COBERTURA:TAKE COVER
adecuada de Acciones e Iconos de Movimiento disponibles.
a straight line, ending on a space without a EFFECT:
EFECTO: While on or adjacent
Mientras estétoen a space of
o adyacente a un espacio de Terreno de
figure. While leaping, ignore all figures, break
SALTO
away, and terrain, except you may not move COMBAT: MELEE STRIKES
EFFECT:
Coloca to
TAKE
covered
take
While
una ficha
COVER
terrain,
cobertura,
cover.
on or
de
a
una
Place
c:::::J
figure
a
adjacent
coberturaTake
may
figura
toCover
a
use
puede
space
junto
this
token
of
a
action
usar
la
esta
next to
figura.
acción
Hasta
para ponerse a cubierto.
que la figura abandone
through
terrain to
TERRAIN MOVES
blocking
elevated
terrain
terrain.
or move
Other
from
figures
low
EFECTO: Mueve tu figura hasta 3 espacios en línea recta, terminando en un
do not
covered
el the
espacio
to takewhich
figure.a Until
terrain,
en
cover.itPlace
elfigure
que
has taken
themay
se
a Takecover,
figure
ha leaves
use puesto
this
Coverit token
receives
the space in
action
next
a cubierto,
Defend
to +2.
recibe Defensa +2. Esto se
espacio sin figura. Mientras saltas, ignora todas las figuras, las separaciones y When athe ThisTAKE
character makesCOVER c:::::J
afigure
melee strikeDefend
by However many hitsenareTerreno
left arede
then applied
acumula
figure.
con la
stacks
Until
bonificación
with
the the normal
leaves the
normal
space +1
de Defensa
in bonus
+1 por estar
draw line of Terrain
sight to you moves
while are
youactions
are that allow characters to traverse the map and defend themselves
leaping. cobertura.
EFFECT:
el Terreno, excepto que no puedes moverte a través de Terreno que bloquee o
in certain situations. Any player-controlled hero or villain may use these by spending two
spending 1
which or more
from
it While
has melee
on
standing
taken or icons,
adjacent
in
cover, covered
it thetocontrolling
a space
terrain.
receives Defend of +2. to the target as wounds (see “Wounds and
moverte de Terreno Bajo a Terreno Elevado. Las demás figuras no trazan una player covered
chooses
This terrain,
stacksan enemy
with athe
figure
figure
normalmay use this+1
adjacent
Defend action
to the
bonus Health,” pg 16).
You may use leap Move Iconsover
to move (notbottomless
move points!) Terrain moves are not considered movement actions, even to takestanding
cover. Place a Taketerrain.
Cover token next to
s that allow characterslínea deand
to traverse
terrain visión
the map hacia
when
and
from defendtheyti terrain
mientras
move
themselves
elevated saltas.
a figure.
to another COMBATE:
You may do multiple terrain moves in a turn, as long ascharacterfrom
you have as the target ATAQUES
in (enemies
covered that are CUERPO
diagonal A CUERPO
the figure. Until the figure leaves the space in
Puedes
y player-controlled hero or villain usar
may use el
these
the salto
by para
spending
appropriate two moverte
amount of por Terreno
available Actions sin
and fondo
Move y desde
Icons. Terreno to the character
Cuando count
un as
personaje adjacent,realizabut enemies
un ataque
elevated
oints!) Terrain moves are terrain.
not considered You actions,
movement are still
evenaffected by terrain which it has taken cover, it receives Defend +2. cuerpo a cuerpo gastando 1 o más
You may do multiple Elevado
in your a aotro
ending asTerreno
spacelongas Elevado. Te sigue afectando el Terreno en tu espacio on a different
as normal. iconos elevation do not). The player then
This stacks with the normal Defend +1 bonus lo controla elige una figura enemiga
de cuerpo a cuerpo, el jugador que
2
terrain moves in turn, you have
final deLEAP
of available Actions and Move Icons. la forma habitual. rolls Battle
fromdice
adyacentestanding equal into the character’s
al personaje
covered Attack (los enemigos que están en diagonal al
como objetivo
terrain.
SPECIFIC TERRAIN ACTIONS
EFFECT: Move your figure up to 3 spaces in
attribute plus the number of melee icons spentpero los enemigos a una altura diferente
personaje cuentan como adyacentes,
o 3 spaces in a straight line, ending on EJEMPLO
a space without a1: Batman gasta 2 iconos de
on theno).
strike.El jugador tira entonces un número de dados de Batalla igual al Atributo
without a
figures, break CLIMB figure.
t:::I While leaping, ignore all figures, break
movimiento
away, and terrain, except you may not move
para realizar
EXAMPLE 1: Batmanun payssalto.
2 move Puede
icons to de Ataque del personaje más el número de iconos Cuerpo a Cuerpo gastados 23
y not move
e from low EFFECT: A figure may use this moverse
action to
through blocking terrain or move from low
con
move seguridad
perform (ignorando
the leap terrain alejarse
move. He de
may en el Impacto.
r figures do not from a space ofto
terrain low terrainterrain.
elevated enemigos)
to an adjacent,
Other figures endouna línea
notnow recta
move a (ignoring
safely cualquiera de los in
breakaway)
ou are leaping. empty space
draw of elevated
line of sightterrain
to you(orespacios
viceyou
while versa). leaping.a straight
aremarcados en line to anyBatman
verde. of the green marked
puede ROLL
TIRADA ATTACK
ATAQUE DEFEND
DEFENSA
Batman
TM

ottomless Ignore breakaway while climbing.moverse When a cualquier espacio marcado yellow
spaces. Batman could move to any en 13
n to another climbing from elevated
use leapterrain toamarillo,
low
overterrain, pero esto marked space,sufrir
le hará but this
laswillheridas
result inde
him
3 2 3 4 4 8
BAT FAMILY • UTILITY BELT
You may to move bottomless
ected by terrain
figures do not receive wounds from
terrain and from elevatedcaída falling.
terrainde suffering
4 dados de Batalla.
to another falling wounds from 4 Battle dice. 3 2 +1 IMPACTO +0 BLOQUEOS
elevated terrain. You are still affected by terrain PREPARED +1 HIT +0 BLOCKS
TIONS in your ending space as normal.

action to move SPECIFIC TERRAIN ACTIONS


EXAMPLE 1: Batman pays 2 move icons to
perform the leap terrain move. He may +2 HIT
+2 IMPACTOS +0+0BLOQUEOS
BLOCKS
adjacent, ACCIONES
CROUCHESPECÍFICAS DEL TERRENO
now move safely (ignoring breakaway) in
a straight line to any of the green marked
or vice versa).
g. When
ESCALAR:
EFFECT:
spaces. CLIMB t:::I
BatmanWhile adjacent
could move to a car, dumpster,
to any yellow EXAMPLE 1: Batman pays 2 move icons to
EFECTO: Una figura puede utilizar toesta
benchspace,
marked orEFFECT:
desk,
but thisa will
figure
resultmay
in himuse this action to acción perform
para moverse desdemove.
un He may
o low terrain,
om falling. suffering falling wounds from
espacio de Terreno
crouch. from
Place a Crouch
A figure
Bajo
token 4 Battlemay
a un
next dice. use this action
espacio
to the
move
adyacente
figure. y vacío de
the leap terrain
Terreno Elevado (o
+0 HIT
+0 IMPACTOS +1+1BLOQUEO
BLOCKS
a space of low terrain to an adjacent, now move safely (ignoring breakaway) in
Until the
viceversa). figure
empty begins
Sespace
ignora a new
of elevatedaction,
alejarse deline
terrain (orofvice versa).
enemigos mientras asestraight
sube.line
Cuando sethe
to any of pasa
green marked EXAMPLE 1: Batman rolls a total of 5 hits
sight may
de Terreno not be drawn
Elevado to this
a Terreno figure through
Bajo, las figuras no reciben
spaces.Heridas
Batman por
couldcaída. EJEMPLO: Si Batman gasta 3 iconos de Ataque Cuerpo a Cuerpo para
Ignore breakaway while climbing. When move to any yellow
EXAMPLE : If Batman spends 3 melee icons on his melee strike, and the Enforcer rolls
the object it’s crouching
climbing behind.terrain to low terrain,
from elevated marked space, but this will result in him realizar un Impacto, tirará 5 dados de Batalla (ya que su Atributo de Ataque
2 blocks on his defense roll, so the Enforcer
to make
es 2). aLos
melee strike, he
Impactos delwill roll 5 se suman como se
Impacto indica en la tabla violeta.
figures do not receive wounds from falling. suffering falling wounds from 4 Battle dice.
r, dumpster,
Battle dice (since his Attack attribute is 2). suffers 3 wounds.
his action to
xt to the figure. Página 15 de 37 The hits from the strike are added up as
ion, line of
gure through indicated in the box below.
TAKE COVER c:::::J
CROUCH
EFFECT: While on or adjacent to a space of

When a character makes a ranged strike


by spending 1 or more ranged icons, the
controlling player chooses an enemy figure
that isn’t adjacent to their character (not even
RIKES TIRADA DE DEFENSA
diagonally) and is within line of sight (see
“Line ofCOMBATE:
Sight,” pg 34) as theATAQUES
target. KnockedA DISTANCIA:
ke by La figura
However many hitsobjetivo del applied
are left are then ataque hace una tirada de Defensa para intentar reducir down characters cannot be targeted
Cuando un personaje realiza by ranged
un Ataque a Distancia gastando 1 o más iconos
RIKES
ontrolling
nt to the
to the target as wounds (see “Wounds and
el número
Health,” pg 16).
de Heridas que le infligen. El jugador que defiende tira dados de
Batalla iguales al Atributo de Defensa del objetivo más el número de iconos
strikes. A ranged strike is exactly the same
de Ataque a Distancia, el jugador que loEXAMPLE
as a melee strike, including the defense roll
2: Batman
controla elige targets
como an Enforcera2 una
objetivo
re diagonal figura enemiga que no esté adyacente a spaces
su away in elevated
personaje (ni terrain.
siquiera enBecause
diagonal)
e enemies
by de Defensa
However many hits areque tenga
left are actualmente en juego, ya sea de dados de acción o de
then applied and the ability to spend Focus, except that the Batman is attacking from low terrain
layer then
ntrolling to the target as wounds (see “Wounds and y que esté dentro de la línea
strike must be made in a straight line (pg 35), de visión (ver "Línea de visión", pág. 34). Los
cartas de Habilidad de Villano. Los Impactos del Impacto se reducen en 1 por into elevated terrain the targeted Enforcer
nt’s to
Attack
the Health,” pg 16). personajes derribados no pueden
and it gets weaker the farther away the target ser objetivo de los Impactos a Distancia. Un
ons spent
e diagonal cada icono de bloqueo obtenido en el dado de Batalla (hasta un mínimo de 0). is considered to be an additional 2
enemies
is from Impacto a Distancia
the attacker. If the target es exactamente
is more than igual que un Ataque Cuerpo a Cuerpo,
spaces away. As a result, 2 hit icons from
Los Impactos que no se bloqueen se aplican al objetivo como Heridas (ver 2 spacesincluyendo
away from thelaattacker
tirada(calculated
de Defensa by y la Batman’s
capacidad
ayer then roll de gastar Concentración,
are subtracted before the
s Attack "Heridas y Salud", pág. 16). the shortest routeque
excepto possible), then thedebe
el Impacto strike’s
hacerse en defense
línea recta (pág. 35), y es más débil
roll is made.
ns spent hits arecuanto
reduced más
by 1 for every space
lejos esté el beyond
objetivothedel atacante. Si el objetivo está a más de 2
second espacios
space. It’s very difficult to hit enemies
de distancia del atacante (calculado por la ruta más corta posible),
that are too far away.
GOING ON
entonces los Impactos del ataque se reducen en 1 por cada espacio más allá
del segundo espacio. Es muy difícil golpear a los enemigos que están
EJEMPLO 1: Batman obtiene un total de 5
Impactos en su Ataque Cuerpo a Cuerpo, y el
demasiado lejos.
THE DEFENSIVE
EJEMPLO 1: Batman tiene potencialmente
Sicario obtiene 2 bloqueos en su tirada de 2 objetivos
Each timediferentes
a hero sufferspara un wounds
1 or more Impacto a
Defensa, por lo que el Sicario sufre 3 Heridas. Distancia.
from anEl objetivo
attack A es
and is not un Sicario
knocked down, theyque
EXAMPLE 1: Batman rolls a total of 5 hits
on his melee strike, and the Enforcer rolls
Thug A está amay4 choose to go de
espacios on the defensive by
distancia. Si turning
Batman 1
icons or more of their Action dice to a side showing
5 2 blocks on his defense roll, so the Enforcer realiza un Ataque a Distancia contra este
ute is 2). suffers 3 wounds. a Defend
Sicario, icon and nothing
los Impactos else. Ifsethe
del Ataque hero’s
reducirán
up as Action dice do not have such a side, use dice
EXAMPLE 1: Batman rolls a total of 5 hits en 2 placeholder
(es decir,tokens
el alcance total menos 2).
to indicate it. A hero may
icons on his melee strike, and the Enforcer rolls EJEMPLO 2: Batman obtiene un total de 2 Thug B
Batman seguiría tirando el mismo número
5 2 blocks on his defense roll, so the Enforcer
Impactos en su Ataque Cuerpo a Cuerpo, y el only change their personal Action dice, not de
te is 2). suffers 3 wounds. dadosdice
de that
Batalla al realizar el Impacto,
other heroes have shared with them. pero
p as Sicario obtiene 3 bloqueos en su tirada de restaría 2 de iflos Impactos
END However, a hero chooses toantes
rotate dediceque
that la
Defensa, por lo que el Sicario no sufre ninguna figuraareenemiga
shared withtuviera la oportunidad
other heroes, those heroes must de
Herida. defenderse.
change their received dice as well.
OCKS EXAMPLE 2: Batman rolls a total of 2 hits
ND on his melee strike, and the Enforcer EXAMPLE 1: Batman potentially has 2
La segunda opción de Batman, el objetivo B,
rolls 3 blocks on his defense roll, so the es otro Sicario a 1 espacio
different targets for a ranged strike. de distancia en Terreno más bajo. Ya que Batman
OCKS CONCENTRACIÓN
Enforcer suffers no wounds. Y LA TIRADA DE ATAQUE O DEFENSA:
está en Terreno Elevado, se considera que no está adyacente al Sicario; por
OCKS Al igual
EXAMPLE
onConcentración
his melee
SPENDING
querolls
2: Batman
strike,
FOCUS
con
ONand the
otras
a total of 2 hits
deEnforcer
A STRIKE su OR
COMBAT: RANGED STRIKES
tiradas, los jugadores pueden gastar 1 de las fichas de
personaje para volver a lanzar algunos o todos los dados
Target A is an Enforcer that is 4 spaces
lo tanto, puede hacer un
away. If Batman makes a ranged strike Ataque a Distancia siguiendo las reglas estándar de
OCKS rolls 3 blocks on his defense roll, so the Ataque
against a Distancia.
this Enforcer, No se
the strike’s hitsaplican penalizaciones adicionales.
OCKS
de Batalla
DEFENSE
Enforcer suffers node
ROLL ese personaje al hacer una
wounds. tirada de Ataque o Defensa.
When a character makes a ranged strike will be reduced by 2 (i.e., the total range EJEMPLO 2: Batman apunta a un Sicario a
Lasother
As with tiradas deplayers
die rolls, dados may nospendse1 ofpueden repetir más de
by spending 1 oruna
morevez. Si una
ranged icons,capacidad
the o minus 2). Batman would still roll the
their character’s Focus tokens to reroll some or
Habilidad permite a un Héroe o Villano volver
controlling a lanzar
player choosessusandados
enemy de Batalla
figure same number of Battle dice when making
2 espacios de distancia en Terreno Elevado.
SPENDING FOCUS ONBattle
all of that character’s A STRIKE OR making a
dice when
OCKS
fense roll
DEFENSE
strikedeor forma gratuita, esto cuenta como su
ROLL roll.
defense thattirada
isn’t adjacent to their character
de Concentración (a (not evenque
menos the strike, but he would subtract 2 from Debido a que Batman está atacando desde un
nds they Terreno Bajo hacia un Terreno Elevado, se
ls Battle se other
As with indique loplayers
die rolls, contrario).
may spend 1 of
diagonally) and is within line of sight (see the hits before the enemy figure had a
ribute plus
Dice rolls cannot be rerolled more than once. If
their character’s Focus tokens to reroll some or “Line of Sight,” pg 34) as the target. Knocked chance to defend. considera que el Sicario objetivo está a 2
rrently
El
a skill or atacante
ability allowsdebe
a hero ordecidir
villain to si
all of that character’s Battle dice when making a
va a volver
reroll
downacharacters
lanzar sucannot
Impacto antesbyderanged
be targeted que el espacios adicionales. Como resultado, se
ense roll
ice or
their battle dice for
strikedefensor
free, this
haga
or defense roll. su istirada
counteddeas their
Defensa. strikes. A ranged strike is exactly the same Batman’s second option, target B, is
ds they
he strike
Focus reroll (unless stated otherwise). restan 2
EXAMPLE Enforcer
another iconos
2: Batman de Impacto
targetsaway
1 space an Enforcer
in low 2de la tirada de Batman antes de hacer la tirada de
s Battle as a melee strike, including the defense roll Defensa.
spaces away in elevated terrain. Because
k icon Dice rolls cannot be rerolled more than once. If terrain. Because Batman is in elevated
bute plus The attacker must decide whether or not to and the ability to spend Focus, except that the Batman heis attacking fromtolow
um of 0).
rently
a skill or ability allows a hero or villain to reroll
reroll their strike before the defender makes strike must be made in a straight line (pg 35),
terrain, is considered be terrain
non-
their Página 16for
battle dice defree,
37 this is counted as their into elevated terrain the targeted Enforcer
ce or their defense roll.
Focus reroll (unless stated otherwise). and it gets weaker the farther away the target adjacent to the Enforcer; therefore, he
e strike is considered
may to be anstrike
make a ranged additional 2
following
k icon is from the attacker. If the target is more than spaces away. As strike
a result, 2 hitNo
icons from
um of 0).
The attacker must decide whether or not to
2 spaces away from the attacker (calculated by standard range rules. additional
reroll their strike before the defender makes Batman’s apply.
penalties roll are subtracted before the
their defense roll. the shortest route possible), then the strike’s defense roll is made.

ADDITIONAL FIGURE ACTIVATIONS those activated by the card.


Some villain ability cards also have the option
to activate additional villain figures. Cards EXAMPLE: If a Hired
that activate additional figures will have two Gun card activates
sets of action icons at the bottom of the card 2 Hired Guns and
instead of just the one for the named character. has 1 Defend icon
PASAR A LA DEFENSIVA lugar Additional
de sólo uno figurepara elalways
actions personaje nombrado. Las
have a number acciones de figuras
on it, all Hired Guns
Cada vez que un Héroe sufre 1 o más Heridas por un Ataque y no es adicionales siempre
of figures they cantienen
activateun
andnúmero
a numberdeof figuras que
in play receiveactivar
pueden a +1 y un BeWhileCareful! Active:

derribado, puede elegir ponerse a la defensiva girando 1 o más de sus dados númeroaction
de iconos de acción,
icons, which quecases
are in most en wild
la mayoría de bonus
los casos
to theson iconos de
Defend
After any figure completes an action, you
may discard this card from the queue to
immediately have a Hired Gun perform

acciónaction iconsEJ.. an Attack +3 ranged strike.

de acción hacia un lado que muestre un icono de Defensa y nada más. Si los comodín attribute while the 2X - HIRED GUN ANY 1

dados de Acción del Héroe no tienen esa cara, utiliza fichas de marcador de ACTIVE VILLAIN CARDS & THE QUEUE card is active. 116 / 213 ILLUS. chris fenoglio TM & © DC Comics (s20)

dados para indicarlo. Un Héroe sólo puede cambiar sus dados de Acción CARTAS DE VILLANO ACTIVAS Y LA COLA
Villain ability cards are played in front of the
personales, no los dados que otros héroes hayan compartido con él. Sin Las cartas de Habilidad del Villano se juegan delante del jugador Villano en la
villain player on the villain player sheet. The
tarjeta villain
de Villano. El ever
Villano
DESPERATION ACTIVATION
embargo, si un Héroe elige girar los dados que comparte con otros héroes, may only have asólo puedeoftener
maximum 4 un máximo de 4 cartas activas a
la vez,cards
lo que a veces
active se denomina
at a time — sometimes "lareferred
cola” to If the villain player desperately needs to
(de cartas).
esos héroes deben cambiar también sus dados recibidos. activate a certain villain figure, they may play a
Cada vezas “The
queQueue”.
juega una nueva carta, todas las cartas deability
la cola
villain cardsefacedown
muevenin 1desperation.
JUGAR COMO EL VILLANO (MODO COMPETITIVO) espacioEach
a latime a new card
derecha, is played,
dejando all cards
espacio parain ella.
the Si ya hay 4 cartas, la carta que
se muevequeuedemove 1 space4 to
la ranura sethe right, en
coloca making room y This
el descarte,
enables the villain player to activate any
En elupmodo 1deja dethey
figure estar activa.
control with 2 action icons and
eries Adventures, to 4competitivo,
players swinguninto
jugador
actionasume el papel de Villano. for the new card. If there are already 4 cards,
discard as many cards as they wish from their
Después de cada turno de Héroe, el jugador Villano realiza un turno jugando 1 the card that moves from slot 4 is placed in the
y, battling against either another player controlling HABILIDADES ESPECIALES
discard pile, and ceases to be active. hand.
carta de Habilidad de Villano de
e) or the game itself (cooperative mode). Both modessu mano y colocándola en la ranura 1 de su Las cartas de Habilidad de los villanos pueden tener una o más habilidades
tarjeta.
om the animated series, remixing the plot with new especiales indicadas, que son independientes de las figuras que activan.
Al final
ills, and powerful de su turno,
gadgets! Want toel put
jugador
yourVillano
heroes roba hasta que tenga tantas cartas en la - Al jugar: Esta Habilidad ocurre inmediatamente cuando se juega la carta,
mano como se especifica en la descripción
guide in the back of this book to create your own de la Batalla. Si el mazo de Villano antes de que se pueda gastar cualquiera de los iconos de acción que aparecen
se queda sin cartas, baraja la pila de descartes para convertirla en el mazo de en ella.
Villano. El juego continúa con los jugadores héroes.
- Al descartar: Esta Habilidad ocurre inmediatamente cuando se descarta la
carta.
USAR LAS CARTAS DE HABILIDAD DE VILLANO
LaCooperative
parte inferior de cada carta - Este turno: Una vez jugada, esta Habilidad está activa hasta que finaliza el
t has a In Mode, players create an de Habilidad de Villano indica qué tipo de
ode Guide. figura de
initiative deckVillano activa,
by combining the esto incluye
initiative cards el número de figuras que activa, qué
turno del Villano.
tions for iconos
for de and
each hero acción
villainrecibe
type in cada una de las figuras activadas y si se pueden
the selected - Mientras está activa: Esta Habilidad está activa desde que se juega la carta
e plot battle.
activarAs figuras
cards areadicionales.
drawn from the initiative hasta que se descarta.
eam of deck, the figures on those cards activate, taking - Instantánea: Se juega desde la mano del jugador Villano en un momento
ill cards,
Si una carta de Habilidad activa varias figuras, el jugador Villano puede
turns and spending actions.
her the activarlas en cualquier orden, pero debe completar la activación de cada figura específico - a menudo, pueden ser jugadas durante el turno del Héroe. Estas
t! antes de pasar a la siguiente. cartas generalmente no se colocan en la cola.
Nota: Si una carta se juega por su efecto instantáneo y tiene iconos de acción
rolled IMPORTANTE: El Villano sólo puede activar una figura una vez en ella, independientemente de si la carta se pone en la cola o no, los iconos
Riddle me this! You see
s then porwithout
turno.seeing.
Por loTo tanto,
you, si un Pistolero a Sueldo se activó con el de la carta no se pueden gastar (a menos que se especifique lo contrario).
of symbols Impacto
darkness is as clear asde una carta “Ten Cuidado", no podría ser
a Distancia Las cartas instantáneas con iconos de acción pueden seguir siendo jugadas en
ther with
turn,
activado
daylight.de nuevo
What con las activaciones adicionales de una figura
are you? la cola en el turno del jugador Villano, pero el efecto instantáneo no se
Blind as a bat, of course.
cualquiera. activará.
well as
ills and
If you had trouble with that simple
ACTIVAR FIGURAS ADICIONALES
riddle, you will undoubtedly require
Algunas cartas de Habilidad de Villano también tienen la opción de activar
assistance as you read through this
o’s turn, figuras de Villano adicionales. Las cartas que activan figuras adicionales
rulebook. I have littered question boxes
n ability
tendrán dos conjuntos de iconos
throughout to add further informationde acción en la parte inferior de la carta en
map.
anddeexamples
Página 17 37 when required.

e queue on the villain players skip over their turn as there are no figures to
nstant effect will not trigger. LEADERS
activate. AND MINIONS
Leader and minion figure traits (pg 39) play a
LEADERS
role AND MINIONS mode.
NS major in cooperative
Leader and minion figure traits (pg 39) play a AI villains with a melee attack attribute may
Leader figures
major role receive 3 actions
in cooperative mode. when their only target enemy figures adjacent to them (1
bility cards have Defend icons on AI villains with a melee attack attribute may
ICONOS DE DEFENSA initiative
LÍDERES card is drawn and they activate, space away).
ctive, these cards add a bonus to Leader figuresYreceive
ESBIRROS
3 actions when their only target enemy figures adjacent to them (1
compared
initiative
to minion
card de
is drawn
figures receiving
and theyde
2
activate,
actions space away).
ribute of that Algunas cartas
villain type equal de Habilidad de los villanos tienen iconos de Defensa. Los
per rasgos
activation. las figuras líderes y Esbirros (pág. 39) juegan un papel
of Defend iconsMientras estánThis
on the card. activas, estas cartas añaden una bonificación al Atributo de compared
importante to minion figures receiving 2 actions
compared to enminion figurescooperativo.
el modo receiving 2 actions
per activation.
When any figure’s health reaches zero, they are
res of that villain type, not
Defensa just tipo de Villano igual al número de iconos de Defensa de la
de ese Las figuras de líderes reciben 3 acciones cuando se roba su carta de iniciativa
KO’ed andfigure’s
When any removed fromreaches
health the board.
zero, Awakening
they are
d by the card. carta. Esto afecta a todas las figuras de ese tipo de Villano, no sólo a las yrules
se activan, mientras que las figuras de Esbirros reciben 2 acciones por
KO’eddon’t apply. from the board. Awakening
and removed
activadas por la carta. activación.
rules don’t apply.
f a Hired TARGETING
Cuando PRIORITY
la salud de cualquier figura llega a cero, queda inconsciente y se retira
TARGETING PRIORITY AI villains with a number as their attack range
activates del tablero. Nohas
Each AI villain se preferred
aplican lastargets denoted
reglas by
del despertar.
AI attribute
villains with
maya target
number as their
enemy attackup
figures range
to that
uns and the
Eachtargeting
AI villainpriority icon attargets
has preferred the bottom of by
denoted their
EJEMPLO: Si una carta de Pistolero a Sueldo activa a 2 the targeting
villain sheet. priority icon at thewhich
These determine bottomtarget that attribute
of their many may target
spaces awayenemy figures
(before up to that
suffering penalty)
nd icon PRIORIDAD
villainprefers
figure EN
sheet. These LOS
determine
to moves OBJETIVOS
toward which target that
and attack. many
thatspaces away line
they have (before suffering
of sight to. penalty)
Hired Guns Pistoleros a Sueldo y tiene 1 icono de Defensa, todas los Cada Villano
figure prefers de la toward
to moves IA tieneand objetivos
attack. preferidos,
that theyindicados
have line of por
sight el
to. icono de
Be Careful!
Pistoleros a Sueldo en juego reciben una bonificación de When comparing hero attributes for targeting
eive a +1 While Active: prioridad
When de
comparing objetivos
hero en
attributes laforparte inferior
targeting de su tarjeta
STRIKE RANGE de Villano. Estos
After any figure completes an action, you
+1 al Atributo de Defensa mientras la carta esté activa. priority, always use the current attribute,
he Defend
may discard this card from the queue to
immediately have a Hired Gun perform
an Attack +3 ranged strike.
determinan
priority, alwayshacia
use qué
the objetivo
current prefiere
attribute,
including any modifiers (rather than the base STRIKE
moverse y RANGE
atacar.
A figure’s strike range is an important attribute
while the 2X - HIRED GUN ANY 1 including any
Cuando
attribute). se modifiers
comparan
If there (rather
is a tie, los than
atributos
the players de los Ahéroes
thechoose
base figure’s strike
para range
when determining
is an important
la prioridad de los
which player’s
attribute
figure they’re
attribute). If there is a tie, the players choose when determining
ive. 116 / 213 ILLUS. chris fenoglio TM & © DC Comics (s20)

which hero will


objetivos,
which hero will
be targeted.
siempre
be targeted.se utiliza el Atributo going actual, incluyendo cualquierthey’re
to attack.
which player’s figure
going to attack.
modificador
If (enhavelugarspecific
del Atributo
attributebase). Si OPTIMAL
hay un empate, los jugadores
ACTIVACIÓN A LA DESESPERADA If aa figure doesn’t
figure doesn’t have aaspecific attribute OPTIMAL STRIKE
STRIKE RANGE:
RANGE:
eligen
(support qué Héroe será el objetivo
heroes),ititisisconsidered
(support heroes), considered0 0forfor del Villano.
targeting
targeting A ranged figure is within optimal
N ACTIVATION Si el Villano necesita desesperadamente activar una determinada figura, puede strikestrike range
Si una figura no tiene un Atributo específicoA(héroes
purposes.
purposes.
ranged figure is within
if they de apoyo),
have seoptimal
considera 0 range
jugar una carta de Habilidad de Villano boca abajo a la desesperada. if they have lineline of sight
of sight to their
to their targettarget and are
and are
player desperately needs to a efectos de elegirlo como objetivo. ableable to make
to make an attack
an attack that that
action
action does does
not not
Estothey
ain villain figure, permite al jugador
may play a Villano activar cualquier figura que controle con 2 The
The types of preferred targets are: son:
Los tiposof
types depreferred
objetivos preferidos
targets are: suffer
suffer a penalty.
a penalty.
iconos de acción
card facedown in desperation. y descartar tantas cartas como desee de su mano.
Highest/Lowest
Vida Remaining
restante más
Highest/Lowest alta/más
Remaining Life
Lifebaja. STRIKE
STRIKE RANGE:
RANGE:
he villain player to activate any A ranged
A ranged figure
figure is within
is within strikestrike
rangerange if they
if they
LUCHA
ontrol with 2 action iconsCONTRA
and EL VILLANO (MODO COOPERATIVO) have lineline
of sight to their target and are
Highest/Lowest
Highest/LowestFocus
Concentración Focusalta/más baja.
más have of sight to their target andable
areto
able to
En el modo cooperativo,
ny cards as they wish from their los héroes luchan contra el propio juego, y las make
make an attack action
an attack that that
action suffers a penalty
suffers to to
a penalty
figuras villanas se mueven y atacan basándose en las reglas de la inteligencia hits for being too far away.
artificial (IA).
Highest/Lowest
Highest/Lowest
Atributo Skill
de Habilidad más alto/más bajo.hits for being too far away.
SkillAttribute
Attribute
El orden de los turnos en este modo también difiere del modo competitivo, ya 27 Villains
Los never
villanos target
nunca knocked
eligen down
como figures and
objetivo a
Melee
Melee
to their
to
figuras
figures
target
their
within
figures
are are
target
derribadas y
line line
within of sight
considered
considered
sólo se
and adjacent
of sight
to activan
be
and adjacent
betowithin
within
que se utiliza un mazo de cartas de iniciativa que determina cuándo le toca a Villains never target knocked down figures and optimal strike range.
cada personaje.
only
si
only activate
hay
activate ififthere’s
un objetivo aatarget
there’sen su línea
target de shared
inintheir
theirvisión optimal
sharedcompartida strikeurange.
(ellos otro Villano de la
line of sight (they or another AI villain can
line
IA of sightestablecer
pueden (they or another AI de
la línea villain cana un objetivo).
visión
Cuando se roba una carta de iniciativa de Villano, se activan TODAS las draw line of sight to a target).
draw line of sight to a target).
figuras de ese tipo de Villano. Las figuras no se activan si no hay objetivos en 28
su línea de visión compartida (ni ellos ni otro Villano de la IA pueden 28
HABILIDADES DE LOS PERSONAJES
Al igual que los héroes y villanos controlados por el jugador, los villanos del
establecer una línea de visión hacia un objetivo). Modo Cooperativo tienen al menos 1 Habilidad de personaje en su tarjeta de
Si todas las figuras de un tipo de Villano han sido eliminadas, no hay que Villano. Las habilidades de personaje pueden entrar en vigor en cualquier
retirar su carta de iniciativa. Simplemente salta su turno ya que no hay figuras momento, así que asegúrate de que todos los jugadores están familiarizados
para activar. con cómo se activan estas habilidades.

Página 18 de 37

Cooperative Mode villains each have at least


11 character
character ability
ability on
on their
their villain
villain sheet. sheet.
nnthis mode also differs
this mode also differs fromfrom
de, instead Character
Character abilities
abilities can
can come
come into
into effect
effect at any
at any
ode, insteadusing
usingaadeck
deck of of time, so make sure all players are familiar with
which
whichdetermines
determineswhen
when eacheach time, so make sure all players are familiar with
eir turn. how
how these
these abilities
abilities are
are activated.
activated.
heir turn.

DEATTACK RANGE ATTRIBUTEY TIPO DE ATAQUE


nitiative
initiativecardcardisisdrawn,
drawn, ALL
ALL ATTACK
llain type
illain
ATRIBUTO
typeactivate.
activate.Figures
Figures
RANGO DE ATAQUE 1 . ORDEN DE ACTIVACIÓN DE LOS VILLANOS
fifthere
therearearenot Cada in
nottargets
targets Villano
in their AND
AND
their de la
ATTACK
IAATTACK TYPE
tiene un Atributo de rango de Ataque, ya sea Cuerpo a Cuando se activan los villanos de la IA, cada figura debe completar su
ght (they Each
Each AI villain
AIque
villain has
has an
an attack
attack range
range attribute, attribute,
ight (theyororanother
Cuerpo
another AI
AI villain
o a Distancia,
villain determina la distancia a la que se pueden realizar activación/turno (es decir, usar todas sus acciones) antes de que la siguiente
eeof sight to a target).
of sight to a target). either
either melee
melee or
or ranged,
ranged, which
which determines
determines the
the
los ataques: distance strikes can be made from:
figura realice su activación/turno, a menos que se indique lo contrario.
distance strikes can be made from:
afigure
figuretype
typehave
havebeen
been KO’ed
KO’ed If The Joker can’t reach optimal strike range after making
a move action, his range attribute changes to 5 for the Al determinar un objetivo, cada Villano de la IA comprueba si tiene un Héroe
heir
heirinitiative
initiativecard.
card.Simply
Simply
urn
rest of his turn.
dentro del rango de Ataque óptimo que coincida con su prioridad de objetivo
urnas asthere
thereare
arenonofigures
figures to
At the end of his turn, The Joker infects all adjacent
to enemy figures (including bystanders) with SmileX.
(su "objetivo preferido"). Si no es así, el Villano de la IA comprueba si hay
otras figuras dentro del rango de Ataque óptimo y las ataca en su lugar.
MINIONS
MINIONS 1 . Las figuras del Villano de la IA que estén dentro del rango de Ataque
on
ionfigure
figuretraits
traits(pg
(pg39)
39) play
play aa
TM & © DC Comics (s20)
206 / 213 Illus. Sean Galloway

operative
operativemode.
mode.Los villanos
óptimo de sus objetivos preferidos siempre se activan primero, empezando
de laAI
AI villains
IA con un
villains with a melee attack
Atributo
with de Ataque attribute Cuerpo may a Cuerpo pueden sólo por las figuras que estén adyacentes a su objetivo (si hay más de 1 Villano de
eceive
eceive33actions
actionswhen
when their
elegir only
only target
como objetivos
their target enemy
enemy figures
a figuras enemigas adjacent adyacentes to them (1a ellos (a 1 espacio de
sdrawn
drawnandandthey
they activate,
activate, space
space away).
away).
la IA adyacente, los jugadores eligen el orden en que se activan).
distancia).
nion
nionfigures
figuresreceiving
receiving 22 actions
actions figure during his turn, that figure receives 1 stun 2 . Una vez que todas las figuras dentro del rango de Ataque óptimo de los
token. If that figure has a cold token they are
entangled (4) instead. objetivos preferidos hayan completado sus acciones, las demás figuras en el
e’s
e’shealth
healthreaches
reacheszero,
zero, they
they are
are Mr. Freeze ignores the affects of slow terrain. rango de Ataque óptimo de un objetivo se activan, empezando por las más
ved from
oved fromthe
theboard.
board.Awakening
Awakening cercanas a sus objetivos.
.
y. 3 3 . Los villanos de la IA sin un objetivo en el rango de Ataque óptimo se
mueven hacia su objetivo preferido si pueden alcanzar el rango de Ataque
TM & © DC Comics (s20)

IORITY
RIORITY
202 / 213 Illus. Sean Galloway

has
haspreferred
preferredtargets
targetsdenoted
denoted byby AI AI villains
villains with
with a number as their attack range óptimo. Si no hay un Héroe que coincida con la prioridad del objetivo, se
Los villanos de laattribute
IA conmay
their attribute
un número,
may target enemytienen unup
figures Atributo
to that de Ataque a Distancia
iorityicon
ority iconatatthe
thebottom
bottom of
of their mueve hacia la colocación de otro objetivo dentro del rango de Ataque
These determinewhich
ese determine y pueden
whichtarget apuntar
target that
that a figuras
many spaces
many enemigas
spaces away que tengan en su línea de visión hasta
away (before suffering penalty) óptimo.
movestoward
moves towardand eseattack.
and número de espacios
attack. theyde
that they
that distancia
have
have (antes
line of sight to. de sufrir la penalización).
ng heroattributes
g hero attributesfor
fortargeting
targeting 2 . COMPROBACIÓN DE ESTADO DE LOS VILLANOS
usethe
use thecurrent ALCANCE
currentattribute,
attribute, STRIKE
DELSTRIKEATAQUE RANGE Antes de que una figura se active, asegúrate siempre de resolver cualquier
modifiers (ratherEl
odifiers (rather than
than alcance
the base
the AA figure’s
basedel Ataque figure’s strike
destrike
una range
figura es important
is an un Atributoattribute
importante a la hora de
rereisisaatie,
tie,the
theplayers
players choose a qué when
choose when determining
determining which player’s figure they’re estado u obstrucción del Terreno, que normalmente cuesta las acciones de la
determinar figura van a atacar.
betargeted.
be targeted. going to
going to attack.
attack. figura.
RANGO DE ATAQUE ÓPTIMO:
n’t have a specific attribute
t have a specific attribute OPTIMAL STRIKE - Aturdido: Si la figura está aturdida, gasta 1 acción para eliminar una ficha de
Una figura a OPTIMAL
Distancia STRIKE
estáRANGE:
dentro del rango de Ataque óptimo si tiene
),
, ititisisconsidered
considered00for for targeting
targeting aturdido. Repite el proceso hasta que la figura deje de estar aturdida.
línea de visiónAA con ranged
ranged figure
sufigure is within
objetivo optimal
y puede strike range
realizar una acción de Ataque que
ifif they
they have
no sufra una penalización. have line
line of sight to their target and are - Enredado: Si la figura está enredada, gasta 1 Acción para eliminar la ficha
able to
able to make
make an an attack action that does not de enredado (pág. 41). Repite hasta que la figura se libere.
ferredtargets
erred are: RANGO DE ATAQUE:
targetsare: suffer aa penalty.
suffer penalty.
Una figura a Distancia está dentro del rango de Ataque si tiene línea de - Terreno Nocivo: Si la figura se encuentra en en Terreno peligroso, gasta 1
/Lowest RemainingLife
Lowest Remaining Life
visión STRIKE RANGE:
con su STRIKE
objetivo RANGE:
y puede realizar una acción de Ataque que sufra una Acción para mover la figura a un lugar seguro, o 2 Acciones para saltar (pág.
A ranged
A ranged figure
figure is within strike range if they
they 23) si el movimiento normal todavía pondría a la figura en Terreno peligroso.
penalización ahave
los line
Impactos
of sight
por
sight to
estar
to their
demasiado
their target
target and
and are
lejos.
are able
/Lowest Focus
Lowest Focus have line of able to
to
Las figuras Cuerpo
make an
make a Cuerpo
an attack que
attack action estén
action that en
that suffers línea
penalty visión
de
suffers aa penalty to
to y adyacentes a su
objetivo
/Lowest Skill Attribute se consideran
hits for
hits dentro
for being
being too del
too far rango
far away.
away. de Ataque óptimo.
Lowest Skill Attribute
Melee figures
Melee figures within
within line
line of
of sight
sight and
and adjacent
adjacent
arget knockeddown
downfigures
figures and
and to their target are considered to be within
to their target are considered to be within
rget knocked
there’s
here’s aatarget
targetin
intheir shared
their shared optimal strike
optimal strike range.
range.
eyor
ey oranother
anotherAIAIvillain
villain can
can
ht toaatarget).
t to target). Página 19 de 37

3 . ATACAR Los Condiciones de Estado y otras habilidades que se activan al final de la


Cuando una figura villana de la IA está dentro del rango de Ataque óptimo de activación de una figura ocurren aquí, como la pérdida de Vida por Caída
un Héroe, realiza una acción de Ataque. Libre para los héroes (pág. 41).
Si una figura de la IA con Ataque a Distancia se ha movido y no está dentro
del rango de Ataque óptimo de ningún Héroe, realiza un Ataque a Distancia al EJEMPLO 1: Un Pistolero a Sueldo
Héroe más cercano a ella, puede sufrir una penalización por distancia. está adyacente a Batman y tiene a
Los Impactos de la IA se aplican igual que los controlados por el jugador, Robin y a Batgirl a 1 espacio de
excepto que no se tiran dados de Batalla. En su lugar, la figura del Villano de distancia. El Pistolero a Sueldo se
la IA hace Impactos igual al Atributo de Impacto de su tarjeta de personaje quedará donde está, gastando sus
(menos los Impactos de un Ataque a Distancia que sufra una penalización por EXAMPLE 1: A Hired Gun is adjacent to Batman acciones para atacar a Robin siguiendo
3: At the start of his activation, the Hired
distancia). El Héroe objetivo tira para defenderse como es habitual.
and has both Robin and Batgirl 1 space away. la EXAMPLE
prioridad de los objetivos (en este
The Hired Gun will stay where he is, spending Gun is not within optimal strike range of any
caso Robin tiene más vida) ya que está
Después de realizar una acción de Ataque, si a una figura de la IA le queda his actions to attack Robin following targeting hero. He first checks if he can reach optimal strike
enrange
el rango de Ataque óptimo.
of a figure that he targets, which he does (in
alguna acción, atacará de nuevo (si todavía está dentro del rango de Ataque priority (in this instance Robin has more life) as
óptimo de un Héroe) o se moverá hacia su siguiente objetivo (si no se ha he is in optimal
EXAMPLE strike
1: A Hired Gunrange.
is adjacent to Batman this case it’s Batgirl). The Hired Gun then makes
and has both Robin and Batgirl 1 space away.
EJEMPLO
aEXAMPLE 3: At2:
move action the Un
start Pistolero
spending of2his
move a Sueldo
points,
activation, placing
the Hired
movido ya en esta activación/turno).
The Hired Gun will stay where he is, spending tiene
Gunais Batgirl
himself not withiny optimal
in optimal a Gordon
strike range dentro
and
strike del
thenofspends
range any
Ten en cuenta que el objetivo de una figura puede cambiar como resultado de rango
his de
HeAtaque
second
hero. action
first óptimo.
attacking
checks Como
reach el
Batgirl.
if he can rango
optimal strike
his actions to attack Robin following targeting
un Ataque (por ejemplo, si la figura está adyacente a 2 héroes y su prioridad priority (in this instance Robin has more life) as de range
Ataque of a del
figure that he targets,
Pistolero which está
a Sueldo he does
a (in
de objetivo es la vida más alta). he is in optimal strike range. la this case it’s
altura de Batgirl). The Hired
su Atributo deGun then makes
rango de
a move action
Ataque, gasta spending
su primera2 move points,
acción placing
en
4 . MOVIMIENTO himself in optimal strike range and then spends
atacar a Batgirl. Tras el primer Ataque,
Cada figura de Villano controlado por la IA sólo puede realizar 1 acción de his second action attacking Batgirl.
la vida de Gordon es ahora mayor que
movimiento por activación. La figura tiene un número de puntos de la de Batgirl, por lo que el objetivo Dell
EXAMPLE 2: A Hired Gun has Batgirl and Gordon
movimiento iguales a su Atributo de movimiento. within optimal strike range. Because the Hired Pistolero a Sueldo cambia a Gordon
Las figuras de la IA gastan todos sus puntos de movimiento de la manera más Gun’s attack range is up to his attack range para su segunda acción de Ataque.
eficiente posible para moverse hacia su objetivo preferido en su línea de attribute, he spends his first action attacking
visión compartida. Termina la acción de movimiento de una figura cuando: Batgirl. After the first attack, Gordon’s life is now EJEMPLO 3: Al comienzo de su
- Se encuentre en el rango de Ataque óptimo de cualquier objetivo. more
EXAMPLEthan2:Batgirl’s,
A Hired Gun so thehas
Hired Gunand
Batgirl now changes
Gordon activación, el Pistolero a Sueldo no está
- No impide que otras figuras activadas entren en el rango de Ataque his target
within to Gordon
optimal strikeforrange.
the second
Because attack action.
the Hired dentro del rango de Ataque óptimo de
(óptimo). Gun’s attack range is up to his attack range ningún Héroe. Primero se comprueba si
attribute, he spends his first action attacking puede alcanzar el rango de Ataque
Si la línea de visión de una figura de la IA hacia un Héroe se rompe durante Batgirl. After the first attack, Gordon’s life is now
CLIMBING óptimo de la figura que sea su objetivo,
DEFENDING
una acción de movimiento, se considera que sigue "recordando" dónde estaba more than Batgirl’s, so the Hired Gun now changes
AI villain figures may spend 1 action to lo AI
cual hace (en este
villain figures caso
do not rolles Batgirl).
Battle El
dice when
el Héroe hasta el final del turno de esa figura. his target to Gordon for the second attack action.
use the climb terrain move. AI figures will Pistolero a Sueldo realiza entonces
defending against attacks. Instead, the figureuna
never take normal moves from elevated to acción de equal
blocks hits movimiento
to the Block gastando 2
attribute on their
5 . FIN DE LA ACTIVACIÓN low terrain that would cause falling damage. character
puntos de sheet.
movimiento, colocándose en
Cuando una figura ha gastado todas sus Acciones, o si se ha movido una vez y CLIMBING
Climb is not considered to be a move action DEFENDING
EXAMPLE 1: A Hired Gun is adjacent to Batman el Any
rango de Ataque
unblocked hits willóptimo
cause they figure
después
to
ha atacado a todos los objetivos posibles, su activación termina y pasas a AI villain
and 3: Atfigures
is only used if may
the startthe spend
oftargeted
his 1 hero
action
activation, to
isthe
inHired
line AI villain figures do not rollpara
Battleatacar
dice when
and has both Robin and Batgirl 1 space away. EXAMPLE gasta su segunda acción
suffer wounds (see “Wounds,” pg 16). a
activar la siguiente figura. use
of the
sight climb
(but terrain
not within move.
strikeAI
Gun is not within optimal strike range of any figures
range) andwill
on a defending against attacks. Instead, the figure
The Hired Gun will stay where he is, spending Batgirl.
If an AI-controlled figure is holding a hostage,
neverHetake
different
hero. firstnormal
terrain ifmoves
level
checks canfrom
reachelevated
(elevated/low)
he fromto
optimal the
strike blocks hits equal to the Block attribute on their
his actions to attack Robin following targeting
lowvillain
AI
range terrain thatthat
figure.
of a figure would cause falling
he targets, which hedamage.
does (in the hostagesheet.
character is freed after the first time the
priority (in this instance Robin has more life) as
Climb
this caseisit’snot considered
Batgirl). to beGun
The Hired a movethenaction
makes villain figure would suffer a wound (see status
Página 20 de 37 he is in optimal strike range. Any unblocked hits will cause the figure to
aLEAPING
and is only used if the targeted
move action spending 2 move points, placing hero is in line “Hostage,” pg 42).
suffer wounds (see “Wounds,” pg 16).
of villain
AI sightin(but
himself not within
optimal
figures strike strike2and
range
may spend range)
then and
actions spendson a
to use
different
his
the second terrain
actionmove.
leap terrain level Leap
attacking (elevated/low)
Batgirl. from the
is not considered If an AI-controlled figure is holding a hostage,
AIbevillain
to a move figure.
action and is only used if an the hostage is freed after the first time the

mal
Hed? (pg 40)TO
IGURE .Entangled?FIRST:
ACTIVATE
1.CHOOSING FI
(pg
1.
R ST:
CHOOSING 38)
WHICH
FIGUREAll
TOACTIVATE
FIRST: enemies
NEXT: NEXT: FI R ST: 3. PERFORMING NEXT: ACTIONS3. PERFORMING
(ATTACKINGACTIONS
AND MOVING,
(ATTACKING REPEAT
AND UNT MO
1 WHICH FIGURE TO ACTIVATE
NEXT:

d 1 action: Spend
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t''.)
1. CHOOSING
Is an enemy within
action:
optimalWHICH
FIGURE
TOACTIVATE
optimal
All enemies within

3.
LAST: strik
Spend
PERFORMING FIRST: 1 action:
strike range with matching
ACTIONS Spend
target
without
Is an enemy
FIRST:
within optimal
FIRST:
NEXT: (ATTACKING
optimal strikeAll
range
enemies
NEXT: within1aAll other action:
prefer
NEXT:
figures.
LAST:
.
AND MOVING . RE . .
1.Is anCHOOSING enemy wi t h
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i nanopt enemy
i m al wi1strike.CHOOSI
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enemi CHOOSI
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th i n V opt ATEi m al LAST: Al l enemi e s wi t h i n LAST:
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enemy matching
within target
optimal optimal
without a preferred strikewithin
All target.
enemies range All other figures.
LAST:
ove 1 stun optimal
Attack priority
range(«preferred target''.)
entanglement.
without a preferred target. AllAll other figures. en

Remove 1FIRST: stun Attack entanglement.


strike with matching target optimal strike range
ingESCALAR target Is an
2. STATUS
enemy
CHECKS

2. priority within
COMPROBAR
(«preferred target''.)optimal
ESTADO WHICH
(HACEDLO
without a preferred SIEMPRE,
target. DESPUÉS
optim
NEXT: All enemies within
FIGURE LAST: TO OR ACT
WAYS DD,
n. Repeat. THEN
Las figuras de villanos controlados por la IA pueden gastar 1 acción para usar 2.(ALWAYS
REALIZAR
STATUS DD,THEN
CHECKS GO LASGO
(ALWAYS TD
ACCIONES
DD,PERFORMING
Repeat.
THEN
GO ACTIONS)
TDPERFORMING ACTIONS) TD PERFOR
optimal strike range Spend 2 figures. actions: Leap to
target''.) without a
All other
1.
URE CHOOSING
TO WHICH st rikFIGURE
e r a
ACTIVATE Is wianTO
nge t h
st mat
r ikACTIVATE
el movimiento de escalar. Las figuras de la IA nunca realizarán un
enemy ec hi
r a
n nge
g t a r
wi
withing et
t h mat
movimiento de Terreno Elevado aIs
c hi range with matching target
optimal n
2. STATUS
g
FIRST:
Terreno an
t a r g
CHECKS
opt
et i
¿Está la figura…
Bajo que causen
m
(ALWAYS
al s
daño por caída.
t r i
DD,
k
THEN
e
GOTDPERFORMING
r a nge opt s t r
ACTIONS)
i m i k
al e r
st
All ar nge
i k e Al wi
r
enemies l
a t
ot
nge h mater fci hi
g urn e
withings . t a r g et Al l ot h er f i g ur eopt
s. i m al s t r i k e
LAST: r a nge Al l ot h er f i g ur e s.
token. Repeat. Repeat.
enemy within optimal
S 1.CHOOSING
LWAYS WHICH FIGURE DD,
strike range(pg TO ACTIVATE
with matching
strike
objetivo está en la línea
priority THEN
range
de visión (pero no dentro
(«preferred
Escalar no se considera una acción de movimiento y sólo se utiliza si el Héroe
del rango de Ataque) ywith
target en
target'
matching ' . )
En Terreno Peligroso?
target
Si es así…
optimal
without GO
strike range
a preferred target.TD
All other
PER
figures. Spend 2 ac
RFORMING
Stunned? ACTIONS
pr i o ri t y ( « pr e f er pr
e d
i otrair
tgy et
( ' «
. )
pr e fe40)
r e
priority
d t a (ATTACKING
r g et ' . )
(«preferred
un nivel de Terreno diferente (Elevado/bajo) de la figura del Villano de la IA.
wi t h out a pr e
FIRST: FIRwithoutf e r
Aturdida?
e d t
Enredada?
target''.)
wi
a r gt et
h out
. pr
a io
pr .Entangled?
r
e
ST: 1.a CHOOSINGifteyr
Desprevenido

(
e «d
or ino Free
En

pr te f e r
NEXT: WHICH
a r g etAND
e.d t a r g et ' . )
target.NEXT:1 action: DD,
MOVING, wi t h (pg
out a pr e f e r e d38)
t a r g et . REPEA NE UN
Vi l a i n lea
EHOOSIWHINGCFIHGURETOACTI VATEWHINGCFIHGURETOACTIVATE
Unaware Stunned? (pg 40) .Entangled? (pg 38)
Gasta 1 Acción para Gasta 1 Acción para Caída(pgLibre?
mal priority («preferred target''.)NEXT: All enem
preferred
Spend 1 action: Spend 1 action: Gasta 1. Acción: Fall?
. Mueve. a un Unaware Unaware
orVeinalFreeor38,
in39)
laFree

1.CHOOSI
Stunned? (pg 40) Stunned? (pg 40)
.Entangled? .Entangled?
(pg 38) (pg 38) final de
SALTO retirar una ficha de Atacar a la atadura.
Spend 2. FIRST:STATUS 1 action: CHECKS Spend
Remove 1 stun Attack
(ALWAYS
FIGURE
entanglement.

TO
espacio

ACTIVATE
seguro o Go
Fall? to
(pgEnd38,
Activación of39)
TH have 3 Act.
NEXT:
Spend
Aturdido. 1 action:
Repetir. Spend 1 action:
Repetir. OR.
Gasta 2 Acciones: Salta a un Fall? (pg 38, 39)
FIRST:
.

2. STATUS CHECKS (ALWAYS DD, THEN GO TD PERFORMING ACTIONS)


Spend 1 action: Spend 1 action: .
Las figuras de villanos controlados por la IA pueden gastar 2 acciones para .Spend

1. CHOOSING WHICH FIGURE TO ACTIVATE


target optimal Remove st
token. Repeat.
1 stun AttackRepeat. .
entanglement. . ORseguro
2 espacio
actions: Leap to safe Activation
Go to End of
usar el movimiento de salto. El salto no se considera una acción Removede 1 stun token.Attack
Repeat.entanglement. Repeat. Go to End of
Activation
IsRemove
an enemy within optimal 1 stun I s a n e n e m y wi t h i n Ios p a
t in
m ea l
n e m y wi t h i n Attack
opt i m Ala l e n e m i e s wi t h in Alentanglement.
l e n e m i e s wi t h i n
ORSpend 2 actions: Leap to safe

Is an
et''.)
tangled?

enemy
token.
Spendun espacio de Terreno
withwitmatching
h i n opt 1
ipeligroso
m al
Repeat.
(pg
movimiento y sólo se utiliza si una figura de Villano de la IA38)
se encuentra
y una acción de movimiento provocaría que
action:
en

Al
All
l
3.
enemies
3. REALIZAR
token. Repeat. 3. PERFORMING
QUE NO
PERFORMING
enemi e
Repeat.
ACTIONS
QUEDEN
ACTIONS
s wi
without
within
ACCIONES
(ATTACKING
(ATTACKING
t h i n
(MOVER
Spend 2AND
ACCIONES AND
MOVING,
actions:
MOVING,
O
safeATACAR,
Leap toREPEAT
DISPONIBLES)
REPEAT
UNTIL
UNTIL
NO
NO
REPETIR
ACTIONS
ACTIONS
. REMAIN)
a
Activation HASTA
REMAIN)
REMAIN)
pre

LAST:
LAST:
. Repeat. NEXT:
LAST: LAST:
3. PERFORMING ACTIONS (ATTACKING
ANDMOVIN
R
strike range .Entangled?
target
moviera a otro espacio de Terreno Nocivo o su única acción de 3. (pg
optimal
PERFORMING ACTIONS 38)
strike
(ATTACKING AND range
MOVING, REPEAT UNTIL NOACTIONS All other

figures.
FIRST: Spend 2 a
WAYS DD, ack
2.STATUS
entanglement.
posibleSpend THEN CHECKS
o el objetivo está a través de un espacio de1 (ALWAYS
action:
movimiento
Terreno peligroso. DD,
TODOS

THEN
LOS EMPATES EN LA PRIORIDAD
EN EL OBJETIVO LO DECIDEN LOS HÉROES
GO GOO

TD Villain
PERFORMING
leaders Villain minions
TD
OR

ACTIONS) Al l oPERFO
t h e r f i g u r e s . Al l ot h e r f ig ur e s .
2. STATUS
Repeat.
1. CHECKS2.
CHOOSINGSTATUS ( A LWAYSCHECKS
WHICH DD, THEN
( A s t
LWAYS
GO
FIGURE ri k e
TD r a nagepreferred
wi
PERFORMI
DD, TO t h
THEN ma s t
ACTIVATE c
r i
h ki
GO n
e g ra t
ACTI
TDn rge
g e
N twi t h
PERFORMING
G O ma t
NS) ch i n g ot a
p r
t g
i m
e t
a l
ACTIONS) s Istrikane enemy
r a n g e opt i m a l s t r i k e ra n ge LAST:Villain
2. STATUS CHECKS ( A LWAYS DD, THEN GO TD PERFORMI ACTI N G O NS)
have 3 Actions have 2 Actions
priority («preferred target''.)
Attack entanglement. without Spend
target. 2Los Líderes
Villain actions:
Villanos
leaders Los Esbirros
Villain Villanos
minions
within optimal All enemies within
str
NEXT: i
FI ke
R range
ST: wi th mat
DEFENSA
c hi n g
Stunned?
t a rget
Repeat.
NEXT: opt
(pg 40) figura?
i m al st
FIRST: r i k e
¿Le quedan acciones a la

range
Ir al
.Entangled?
Final de la Activación
tienen
have 33 Actions
Spend
Acciones tienen
Al l
have 22 Acciones
Actions
ot
2 ( h er fi g ures.
NEXT: have 3 A
NEXT:
Las figuras de villanos controlados por la IA no tiran dados de Batalla cuando Villain leaders Villain minions

3.priPERFORMING FI R ST: ACTIONS (ATTACKING AND MOVI


All other figures.

NS
ATTACKING
Spend
se defienden de los ataques. En su lugar, la
1 action:
figura bloquea Impactos igual al AND
Spend
have 3 Actions have 2 Actions strike
1 act
MOVING

range with matching target optimal strike range REP
GIONS
2.STATUS orityCHECKS
(«preferred(ALWAYS
(ATTACKING
Remove
target' .)DD,THEN
Atributo de bloqueo detoken.
su tarjeta de personaje. Repeat.
1 stun

GOTD
Cualquier Impacto no bloqueado hará que la figura sufra Heridas (ver p r
wiIs tanPERFORMINGi o r it
houtenemya preferredy (« p re fe r e
withinACTIONS)
¿Está el objetivo
preferido dentro del d pr
t a r
i o
g e
r i
t ' y
. ) ( « pr e f e r
opttargetimal. wi hout a prepriority
¿Hay otro objetivo
dentro del rango
Attack entangl
¿Puede esta figura
escalando acercarse e d t a rg
Repeat.
e t ' .
¿Se ha movido ) AND fAler ledenemit(«preferred
argwiet.tehsoutwitarget'athprienf'.e)r ed target. without a preferred
MOVI
LAST:target.
AlIls anenemienemyewis twihintopthLAST: inimal Is an enemAly wil enemithFIRST: ein optLAST:
sstriwimikaetlhirangen with matchiAlngl etnLAST:
a un objetivo esta figura ya?
"Heridas", pág. 16). rango óptimo de Ataque? óptimo de Ataque?

NEXT:
óptimo?
Si una3. PERFORMING
figura controlada por la IA tiene un Rehén, éste es liberado después de
la primera vez que la figura del Villano sufra una Herida (ver estado
ntangled?
ACTIONS
(pg 38) Gasta 1 Acción: Ataca al ObjetivoStunned? (pg 40)
(ATTAC
e m i e s wi t h i n
.Entangled? (pg 38) optimal striLAST:
a rget

ke range
V AlUnaware
l other fiorgures.in Free
"Rehenes", pág. 42).
2.
Gasta 1 Acción: Escala hacia el Objetivo
STATUSCHECKS (ALWAYS DD, THEN GO TDPERFORMING ACTIONS)
stwirtiAllhkmate CHECKS
cother figures. Al l ot h er fi g ures. Al l ot h er f i g ure s .

h
ptrikiemr2.aalngeSTATUS
Spend
SECUENCIA DE
1 action:
ACTIVACIÓN DE LAS
range
hing target(ALWAYS
FIGURAS ENEMIGAS
ack entanglement. Elige como objetivo al enemigo Is
e raDD,
strikstrike
an opt
enemy
THEN i m al
with mawithGO
ngerange
and
s t
hasfigure
Is¿Está
this
r i k
within
Spend
line of

TD
tchinRemove e
Is this figure ranged

pri
sight
ranged
esta figura en r a nge
o optimal
ri
1 t
taPERFORMING
gmatching y («preferred
action: t
rget 1stuntarget ACTIONS) a rget
optAttack ' .
Spend) 1
imal stentanglement.
All
action:
rike raoptimal
enemies within
aAlpreferred
nge wistrikethout range
. LAST:
Fall?
l other figtaurrgetes. . All other Gofigures.
. . (pg 38, 39) .

2 . STATUS CHECKS
2. (
STATUS
A LWAYS CHECKS
DD, THEN (GO
A LWAYS
TD PERFORMI
DD, THEN GO
ACTI
TD
N GPERFORMI
O NS) ACTI N GO NS)
to an enemy?
1. ELEGIR QUÉ FIGURA ACTIVAR: más cercano (puede sufrir and
rangohas line
y tiene of sight
línea de
Repeat.

1. CHOOSING
WHICHFIGURE Spend
penalización por distancia)
TOACTIVATE to de
visión an un
enemy?
enemigo?
OR to End of 2 Ir al
Final de laactio
Activación

pr i
ATTACKINGo ri t y ( «pr e fe r ed t ar
out a preferred target. Spendprio1rpriority
NS g et ' .)
Is an enemy
Enemigo
Ataque
strike range
FIRST:
PRIMERO:
dentro within
que concuerde
ywi(«thproutefe(«preferred
Stunned? (pg 40) token.
itaction:
optimal
del rango óptimo de
con la prioridad
with matching
Objetivo («preferred
priority
targetde
(“Objetivo Preferido”)?
target''.) raeprdetfaerrgeetd' .)tatarget'
rgSpend
NEXT:
SEGUNDO:
Alllosenemies
Todos
optimal
rango
et. '.) 1 action:
.Entangled?
Repeat.
enemigoswithin
óptimo
prioridad
without
strike
dentro del
rangesin
de Ataque
de Objetivo
a preferred target.
(pg
AND
38) Repeat.
without a preferwithout TERCERO:
All
LAST:
other
Resto de lasfigures.
figuras
Spend 2 actions:
ed target.a.preferred. target..
MOVING Fall?
¿Hay un objetivo
(pg
preferido dentro del
or in Free
UnawareActivation
RECUERDA: LAS FIGURAS DE VILLANOS SÓLO PUEDEN MOVER UNA VEZ POR ACTIVACIÓN
Leap to safe
38, 39)
and has¿Hay
R
Is this figure ranged
lineotro
of objetivo
sight al que Gasta 1 Acción:

rango óptimo de
to pueda llegar dentro del rango

2.STATUSCHECKS(ALWAYS DD,THENGOTDPERFORMING ACTIONS)


an enemy? Mueve hacia el Objetivo

Stunned?
2. STATUS (pg Remove
40) (ALWAYS
CHECKS 1 stun
.Entangled?
DD, THEN GO TD
3. Attack
38)PERFORMING
(pgPERFORMING
ACTIONS)entanglement.
ACTIONS (ATTACKING AND MOVING,
UnawareOR or inREPEAT Free UNTIL NO GoREMAIN)
ACTIONS to End of Ataque? óptimo de Ataque? preferido en línea de visión
compartida

Spend 1 action: token.Spend Repeat.1 action: Repeat. . Spend 2 actions: Fall? (pgLeap 38, 39)to safe Activation Is this fig
. .
Gasta 1 Acción: Mueve hacia el Objetivo
5. END OFACTIVATION NDMORE ACTIONS TDSPEND
Remove 1 stun Attack entanglement. GoOFtoACTIVATION
5.Stunned?
END (pgEnd40) of .NDEntangled?
MORE (pg 38) TDSPEND
ACTIONS and has l
Unaware or in Free
NS)
ERFORMING
TATUSCHECKS(AACTIONS) 2.(pSTATUS
LWAYSSt3.DD,unned?PERFORMING
THEN gGO
40)StTD CHECKS
unned?PERFORMIgangl40)ed?(ALWAYS
(ACTI EntGaOnglDD,
NS)ed? (THEN
pg 38)N.(ATTACKING GOTDMOVING,
PERFORMING or ACTIONS)
Is the figure afflicted with a status such as Burn, Poison or Free Fall? (Status Effects., pg 38)
OR
.E(pntACTIONS pg 38)AND Unaware in FreeUNTIL
Unaware or in Free REMAIN) Resolve all as
endBurn,
of activation effects.

2.STATUSCHECKS(ALWAYSDD,THENGOTDPERFORMIACTIN(pGgO40)NS) .Entangled? (pg 38)


Stunned? (pg 40)
Página 21 de 37 .Entangled? (pg 38) in Unaware or Free
token.
SpendRepeat. Repeat. Spend 2. actions: Leap toGosafeto Activation to an
Is the figure afflicted with a status
Fall? (pg 38, 39) thi such Poison or Free Fall? (Status Effects., pg 38)

REPEAT Spend 1 NOACTIONS


action: Spend 1 action:
1 action: Spend 1 action: Fall? (pg 38, 39) Is
. .
. . . Resolve all end of activation effects.

Unaware or in Free
Remove 1 stun Attack entanglement. End of

Stunned?
OR
token. Repeat. Repeat. Activation and h
Spend 2 actions: Leap to safe
Villain leaders
Remove 1 stun Attack entanglement. Is this
Villain
OR minions Go to
figur End of to

ement. OR
Spend 2 actions: Lea

LAST: LAST:
CKING
AND
5.5.All
FINAL other
DE LA ACTIVACIÓN:
MOVING,
figures.

REPE
Además de sus dados, en cada turno, el Héroe recibe 1 icono comodín. A
ENDOFACTIVATION
NDMORE
ACTIONS
TDSPEND All other figures. diferencia de otros iconos de comodín, el Héroe también puede utilizarlo
Is the¿Tiene
figurelaafflicted
figura alguna
with ficha de Condición de Estado, comoorArdiendo, Veneno o Caída Libre?
. a status
Resuelve
such as Burn,
todas los efectos
Poison
del final de la
Resolve all end of activation effects.
Free Fall?
activación.
(Status Effects., pg 38)

como icono de Defensa.

Final del turno de la figura.


MODO COMPETITIVO Villa
eries Adventures, up to 4 players swing into action Continúa con la siguiente figura Cuando se juega al Caballero Oscuro en modo competitivo, se utiliza la
G
IONS)
y, battling against either another player controlling
e) or the game itself (cooperative mode). Both modes 31secuencia de rondas que se detalla a continuación:
have
- Héroe - El jugador puede gastar todos sus iconos de acción.
EL series,
om the animated MODO CABALLERO
remixing the plot withOSCURO
new - Villano - El jugador juega 1 carta.
En Batman The Animated Seriesheroes
ills, and powerful gadgets! Want to put your Adventures, los jugadores también tienen la
- Héroe - El jugador agota todos sus dados de acción, devuelve cualquier carta
guide in theoportunidad
back of thisde jugar
book touna aventura
create en solitario como Batman contra un Villano
your own de Habilidad activa a su mano y realiza otro turno. Puede elegir un icono de
en modo cooperativo o enfrentarse como Batman a un Villano controlado por
un jugador. acción comodín diferente.
- Villano - El jugador juega 1 carta.
PREPARACIÓN DEL HÉROE - Héroe - El jugador agota todos sus dados de acción, devuelve las cartas de
t has a En lugar de preparar un equipo
In Cooperative Mode, players create an de 4 héroes, coloca la ficha de ampliación de Habilidad activas a su mano y toma otro turno. Puede elegir un icono de
ode Guide. la tarjeta
initiative
Unaware deckde personaje
by combining thede Solitario
initiative cards encima de la tarjeta de personaje de
or or ininFree acción comodín diferente.
tions for for each heroEland
Batman: Unaware
villain type
Caballero in the selected
Oscuro. Free - Villano - El jugador juega 1 carta.
battle.Fall?
cards are drawn from the(pg 38,
e plot
eam of
Las As bonificaciones initiative
que aparecen
Fall?
deck, the figures on those cards activate,
en la ficha
taking (pg son para
38, los39)
atributos
39) base - Fin de la ronda.
ill cards, (excluyendo Go
turns and spendingdespertar).
actions. to End of Nota: Aunque haya menos turnos por ronda, la cola del Villano sigue siendo
her the Además de sus otras habilidades, Go Batmanto gana laEnd of "Soy
ficha de Habilidad de 4 cartas.
t! Batman”. Activation Activation
e
rolled MODO COOPERATIVO
HABILIDAD
Riddle me this!"SOY
You seeBATMAN": Cuando se juega al Caballero Oscuro en modo cooperativo, la estructura y
s then
CTIONS
TIL
NO REMAIN)
of symbols
ACTIONS
REMAIN)
ther with
- Elwithout
Héroeseeing.
darkness
puedeTorealizar
is as
daylight. What are you?
you,
clear as
acciones especiales sobre sí mismo.
- Al comienzo de cada ronda, recupera 1 Concentración.
Ispreparación
this
siguientes
de los turnos sigue
cambios.
siendo prácticamente la misma, con losra
figure
turn, and has line
Además de la carta de iniciativa normal de Batman, baraja las 2 cartas de
of
Blind as a bat, of course.
well as
ills and
to
iniciativa an
"Batman: El Caballero enemy
Oscuro", para un total de 3 cartas de
JUGARIf you COMO
had troubleHÉROE
with that simple iniciativa de Héroe.
Al riddle,
comienzo de cada
you will ronda, require
undoubtedly el Héroe tira sus 3 dados de acción y los asigna
Al comienzo de cada turno de Héroe tras del primero, el Héroe agota todos
entreassistance as you de
las 3 ranuras readla through this
tarjeta "Caballero Oscuro".
o’s turn,
ders
n ability
Villain
rulebook. I have littered question
Ranura 1: El icono del Villain
dado de
minions
boxes minions
Acción colocado en esta ranura se duplica,
sus dados de acción, devuelve cualquier carta de Habilidad activa a su mano,
throughout to add further information y realiza otro turno. Pueden elegir un icono comodín diferente en cada uno de
map. cogehave
laand
ficha de resultado 2
de dado Actions
correspondiente del suministro. sus turnos.
ions have 2 Actions
examples when required.
Ranura 2: Si Batman elige usar la Habilidad Preparado, el dado se coloca en
esta ranura.
Ranura 3: El dado de acción restante se coloca 3 en esta ranura. Esta ranura no
tiene efectos especiales.

Página 22 de 37

Note: Even though there is less turns per round,


the villain players queue remains at 4 cards LINE OF SIGHT
long. Line of sight is everything a figure can sight unless they are giant, in which case the
see. There is no limit to how far line of space they occupy counts as blocking terrain
sight may be drawn unless it is broken by (for purposes of determining line of sight
terrain or special effect. only).
A figure has direct line of sight to its LÍNEA DE VISIÓN
A figure has shared line of sight as long as a
target if a straight line from the figure’s Lahas
friendly figure línea
directde
linevisión
of sight es todo lo
to the que una figura puede ver. No hay límite a la
space to the target space can be drawn target. Shared line of sight
distancia deisla
only used de
línea for visión, a menos que se rompa por el Terreno o por un
without crossing any terrain that blocks Cooperative Mode villain figure activation.
line of sight. Figures do not block line of efecto especial.
Una figura tiene línea de visión directa a su objetivo si se puede establecer
EXAMPLE 1: una línea recta desde el espacio de la figura hasta el espacio del objetivo sin
• Line of sight may be
cruzar ningún Terreno que bloquee la línea de visión. Las figuras no bloquean
drawn through friendly la línea de visión a menos que sean gigantes, en cuyo caso el espacio que
figures. LINE OF SIGHT ocupan cuenta como Terreno que bloquea (sólo a efectos de determinar la
• Line of sight may be Line of sight is everything a figure can
see. There is no limit to how far line of
línea de visión).
sight unless they are giant, in which case the
space they occupy counts as blocking terrain
drawn through enemy
figures.
sight may be drawn unless it is broken by
terrain or special effect. Una figura tiene línea de visión compartida siempre que una figura amiga
(for purposes of determining line of sight
only).
A figure has direct line of sight to its
target if a straight line from the figure’s tenga línea de visión directa con el objetivo. La línea de visión compartida
A figure has shared line of sight as long as a
friendly figure has direct line of sight to the
• While target is crouching,
line of sight may not be
space to the target space can be drawn
without crossing any terrain that blocks sólo se utiliza para la activación de figuras villanas en modo cooperativo.
target. Shared line of sight is only used for
Cooperative Mode villain figure activation.
line of sight. Figures do not block line of
drawn through the object
they are crouching behind. EXAMPLE 1:
• Line of sight may be
drawn through friendly
figures.
• Line of sight may be
drawn through enemy
EJEMPLO 1:
figures.
• While target is crouching,
- La línea de visión puede ser trazada a través de
line of sight may not be
drawn through the object
figuras aliadas.
they are crouching behind.
- La línea de visión puede ser trazada a través de
figuras enemigas.
EXAMPLE:
-Mientras el objetivo está agachado, la línea de visión
EJEMPLO:
Batman has used the Prepared ability and selected the (2x range icon), this die becomes his no puede ser trazada a través del objeto detrás del
center die and
Batman haisutilizado
placed intola
slotHabilidad
2. Preparado y ha seleccionado el (icono de cual está agachado.
HeAtaque
then rollsathe
Distancia
remainingDoble),
Action diceeste
anddado
receivesse(2xconvierte
range) anden su dadoBatman
(melee/def). central placesy se
thecoloca
the (2xen la ranura
range) into slot2.1, this duplicates the (2x range) and takes a placeholder from the
supply.
DespuésThe remaining
tira losdiedados
(melee/def) goes intorestantes
de acción slot 3. y recibe (Ataque a Distancia
EXAMPLE 2:

Batman
Doble) then
y takes a move
(Ataque placeholder
Cuerpo token as his wild 2:
EXAMPLE
a Cuerpo/Defensa). action icon ascoloca
Batman he has no
el movement
• Line of sight may not be drawn through
(Ataque a terrain.
blocking or elevated

forDistancia
his next turn.
Doble) en la ranura 1, esto duplica• Line ofelsight
(Ataque
may not a
beDistancia
drawn throughDoble) y but not through a
• Line of sight may be drawn into a space
of obscuring terrain,
blocking or elevated terrain. space of obscuring terrain.
coge una ficha de resultado del suministro. El dado restante (Ataque Cuerpo
a Cuerpo/Defensa) va en la ranura 3. • Line of sight may be drawn into a space 33 EJEMPLO 2:
of obscuring terrain, but not through a
Batman entonces coge una ficha de resultado
space ofde movimiento
obscuring terrain. como su icono - La línea de visión no puede ser trazada a través de
de acción comodín ya que no tiene movimiento para su próximo turno. Terreno que bloquee o Terreno Elevado.
34 - La línea de visión puede ser trazada hacia un
espacio de Terreno Oscuro, pero no a través de un
espacio de Terreno Oscuro.

Página 23 de 37 34

figure, obscuring terrain). Straight Lines - Movement:


• Line of sight may be drawn from When a straight line is required for movement it is considered to be orthogonal or diagonal
low terrain to low terrain, unless movement only (like a queen in chess).
line of sight is broken by other
means (blocking terrain, elevated
EJEMPLO
terrain, giant3: figure, obscuring Líneas rectas - Movimiento:
- terrain).
La línea de visión puede Cuando se requiere una línea recta para el

wn from
trazarse de may
• Line of sight
Terreno
elevatedElevado,
Terreno
be drawn
terrain to lowa menos
Elevado
from
terrain, que la
a
GLOSSARY: TERRAIN
movimiento,
1 2se considera que es un
movimiento ortogonal o diagonal
ted línea deline
visión
of sightesté interrumpida solamente
ht is
unless passes through TERRAIN TYPES (como una
3 reina
4 en el ajedrez).BLOCKING TERRAIN
por otros
a space mediosterrain
of elevated (Terreno
first que The different terrain types can be found on EFFECT: Figures may not enter blocking terrain.
blocking or it is broken by other means figura map tiles and tokens, and can affect figures’
, giant
bloquee, Terreno Elevado,
(blockingTerreno
terrain, giant figure, movement, line of sight, and character 5 LINE OF SIGHT: Figures may not draw line of
). gigante, Oscuro). sight into or through blocking terrain.
obscuring terrain).
- La línea de visión puede attributes. Each space within an enclosed
wn from
trazarse
• Line of sight demayTerreno
be drawn from
line for a terrain type count as a space of that
Bajo a terrain. Terrain with two colors in its border
35
n, unless low terrain into elevated terrain,
other
Terreno Bajo, a menos que la counts as spaces of both terrain types.
but not
línea de through
visióna space
se of elevatedpor
rompa
elevated
curing
terrain,medios
otros unless line of que PROP TOKENS
sight is broken
(Terreno
by other means (blocking terrain, giant Tokens or spaces that represent physical objects
bloquee, Terreno Elevado, figura on the map with terrain rules are prop tokens.
figure, obscuring terrain).
wn from
gigante, Terreno Oscuro). These include but are not limited to cars, crates, CJ COVERED TERRAIN
errain, - La línea de visión puede trash cans, benches and dumpsters. EFFECT: Figures on a space of covered
s through trazarse desde Terreno Elevado a terrain receive Defend +1 and are considered
in first Terreno Bajo, a menos que la to be 1 additional space away when targeted
means línea de visión pase primero por by ranged strikes.
figure, un espacio de Terreno Elevado o LINE OF SIGHT: Unaffected
sea interrumpida por otros
ELEVATED TERRAIN
wn from
terrain, STRAIGHT LINES
medios (Terreno que bloquee,
figura gigante, Terreno Oscuro). ELEMENTAL TERRAIN TOKENS
EFFECT: Elevated terrain is not considered
adjacent to low (non-elevated) terrain, except
of elevated - La línea de visión puede ser trazadaStraight
desde Lines
Terreno Bajo hacia Terreno Elemental terrain tokens represent elemental for moving when figures use the climb terrain
- Line of Sight / Ranged Strikes:
ht is broken Elevado, pero no a través de un espacio When
de Terreno Elevado, a menos que la effects on the map tiles by either adding a
measuring a ranged strike, a straight line is a line from the center of 1 space to the center move.
g terrain, giant línea de visión sea interrumpida por otros medios (Terreno que bloquee, figura square elemental token during the setup or
).
of another space. The distance is always determined whenby the shortest
adding a roundpossible route
elemental map the 2 Figures on spaces of elevated terrain are
between
to the
gigante, Terreno Oscuro). spaces. token during the battle. These include but are considered to be 2 additional spaces away when
targeted by ranged strikes from figures in
Straight Lines - Movement: not limited to fire, ice and smoke.
spaces of low terrain.
LÍNEAS RECTAS When a straight line is required for movement it is considered to be orthogonal or diagonal
Figures making a ranged strike from elevated
Líneas rectas - Línea de visión / Golpesmovement only (like a queen in chess).
a Distancia: terrain to low terrain suffer no additional
Cuando se mide un Impacto a Distancia, penalty (standard ranged strike rules apply).
una línea recta es una línea desde el FALLING: A figure that moves from elevated
centro de un espacio hasta el centro de terrain to low terrain receives wounds equal to

S otro espacio. La distancia se determina the hits rolled on 4 Battle dice. These wounds
1 2
SLOW TERRAIN may be defended against as normal.
siempre por la ruta más corta posible EFFECT: It costs 1 additional move point to
Figures do not receive wounds from falling
entre los 2 espacios.
/ Ranged Strikes: enter each space of slow terrain. when moving into a space that contains a trash
ike, a straight line is a line from the center of 1 space to the center 3 4 heap, a dumpster, fire escape, or staircase.
LINE OF SIGHT: Unaffected
is always determined by the shortest possible route between the 2
LINE OF SIGHT:
5 • Elevated Terrain to Elevated Terrain:
Unaffected.
ed for movementPágina
n chess).
it is considered
24 de 37 to be orthogonal or diagonal 35
• Low terrain to low terrain through elevated
terrain: No line of sight
• Elevated Terrain to Low Terrain: Figures
ROUGH TERRAIN in elevated terrain may draw line of sight
into low terrain, but not through a space of

Tokens or spaces that represent physical objects Tokensterrain.


or spaces Terrain of with
that represent two colors in its border
linethe
on formap
a terrain type count
with terrain rulesas
area space of that
prop tokens.
counts
terrain.asTerrainspaces with both two the physical
onterrain
colors map types.
in with
objects
terrain rules
its border to be are1 prop
additionaltokens.space away when targeted
on thecounts
map with as spaces terrain of both
rules terrain
are prop types.
tokens.
terrain. Terrain with two colors in its border
These include but are not limited to cars, crates, counts
PROP as
TOKENS
COVERED spaces of both
TERRAIN
These
terrain include
types. but are not limited
by ranged to cars,strikes. crates, CJ COVERED TERRAIN
These
CJinclude but are not trash limited cans,to cars,
benches crates, CJ COVERED TERRAINEFFECT: Figures on a space of covered
and dumpsters.
counts
trash as spaces
cans, of and
benches bothdumpsters.
terrain types. PROP
Tokens
EFFECT:
PROP
trash cans, or
TOKENSTOKENS
spaces
benches
Figures that
and represent
ondumpsters. physical
a space of covered objects LINE
EFFECT: OF SIGHT: FiguresUnaffected on a space of covered
on Tokens
the map
terrain orwith
spaces terrainthat rules represent are physical
prop tokens. objects terrain receive Defend +1 and are considered
PROP TOKENS Tokens orreceive
spaces Defend
that +1 and
represent are
physical considered
objects terrain receive Defend +1 to and
be 1are considered
additional space away when targeted
on the map with terrain rules are prop tokens.
Tokens or spaces that represent physical objects ontoThese Thesethe include
be map
1 additional but
with terrain are not
space limited
away
rules to
arewhen cars,
prop targeted crates,
tokens. toCJ 1COVERED
beELEVATEDadditional TERRAIN
TERRAINspace by away whenstrikes.
ranged targeted
on the map with terrain rules are prop tokens. trash
by cans,
ranged include
benches
strikes. but andare not limited
dumpsters.
These include but are not limited to cars, crates, EFFECT:
to cars, crates, CJ
EFFECT:
byCJ COVERED
ranged
TERRENO COVERED
Figures
strikes.
Elevated TERRAIN
TERRAINon a space
DE COBERTURA
terrain of
is not consideredcovered
GLOSARIO: TERRENO
These include but are not limited to cars, crates, ELEMENTAL
trash cans, TERRAIN
benches TOKENS and dumpsters. EFFECT:
terrain
adjacent toreceive
low Figures
Defend
(non-elevated) onLINE
+1 a space
and OF are SIGHT:
of covered
exceptUnaffected
considered
TIPOS DE TERRENO
trash
LINE
CJ
Elemental COVERED
cans,
OF benches
SIGHT:
terrain TERRAIN
tokens
and
Unaffecteddumpsters.
represent elemental EFECTO:
EFFECT:
LINE OF
terrain SIGHT: Las
Figures
receive figuras
on
Unaffected
Defend
a space enterrain,
+1 un
of
and espacio
covered
are considered de Terreno de cobertura reciben Defensa
trash cans, benches and dumpsters. EFFECT: Figures on a space of covered to be
forterrain
moving 1 additional
when figures
receive Defend space use
+1 away
the
and when
climb
are targeted
terrain
considered
+1 y se considera que están a 1
Los diferentes tipos de Terreno se encuentranterrain effects on the
en lasreceive
ELEVATED
map
losetas tiles by
y en +1
TERRAIN
Defend
either
las fichas
during and
adding a
del
are considered by
move.
to be
to
rangedbe 1 additional
strikes. space away
1 additional
space away
ELEVATED when
when targeted TERRAIN adicional cuando son objetivo de
espacio
targeted
mapa, y pueden afectar al movimiento dewhen square elemental
las
to figuras,
token
a la línea de the setup or ELEVATED
Ataques
by ranged a TERRAIN
Distancia.
strikes. EFFECT:
be 1 additional
EFFECT:
adding Elevated
a round elemental space
terrain isvisión
away
ELEMENTAL to when
not the
ytargeted
a
TERRAIN
considered
map LINE
by ranged
Figures
TOKENS
EFFECT: OFspaces
on SIGHT:
strikes. Unaffected
ofterrain
elevated terrain Elevated
are terrain is not considered
ELEMENTAL
los atributosTERRAIN TOKENSCada espacio ELEMENTAL
del personaje. dentro
by de
ranged
adjacent TERRAIN
una
to strikes.
low línea TOKENS
cerrada
(non-elevated) para
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LÍNEALINEElevated
considered DE
OF
to be VISIÓN:
SIGHT:
2 additional
isNo
adjacent
Unaffected not
spacesseconsidered
tove low
away afectada
(non-elevated)
when terrain, except
Elemental terrain tokens represent elemental token during the battle. These Elemental include but are
terrain LINE OF
adjacent
tokens represent SIGHT:
to low
elemental (non-elevated)
Unaffected for terrain,
moving whenexcept figures use the climb terrain
Elemental terrain tokens represent elemental targeted by
ELEVATED ranged strikes
TERRAIN from figures in
tipo de Terreno cuenta como un espacio de
effects on the map tiles by either adding a notfor
ese
LINE moving
limitedTerreno.
OFtoSIGHT: when
fire, icefigures
Los and terrenos
Unaffected use on
smoke.
effects thecon climb
the dosterrain
map for moving
tiles by spaces
either TERRENO
adding whena figures ELEVADO use
move. the climb terrain
effects
move. on the map tiles by either adding a EFFECT:
move. of low
ELEVATEDterrain.
Elevated TERRAIN
terrain isElevado not considered
colores en su borde
square elemental tokencuentan
during the como
setupespacios
or de ambos tipos
ELEMENTAL TERRAIN de Terreno.square elemental token during
TOKENS EFECTO:
the setup
ELEVATED El TERRAIN
or Terreno no se considera adyacente al Terreno Bajo (o
square
Figureselemental
on spaces token of during when
elevated the
adding setup
terrain or
a are
round Figures
elemental EFFECT:
adjacent theto
to making low
map Elevated
a (non-elevated)
ranged Figures
terrain
strike is on
notspaces
terrain,
from considered
except
elevated of elevated terrain are
when adding
FICHAS DE ATREZO a round elemental to the map Elemental
ELEMENTAL
when ELEVATED
ELEMENTAL
adding terrain
a TERRAIN
round TERRAIN
TERRAIN
tokens
elemental TOKENS
represent
TOKENS to the elemental
map no
for
terrain
Elevado),
EFFECT:
Figures adjacent
moving
to
on
low
spaces
Elevated
to
when low
terrain
excepto
of elevated
terrain para
isterrain
considered
(non-elevated)
figures
suffer useno
not
the
moverse are
considered
to
terrain,
climb
additional be 2 cuando las
additional
except
terrain
figuras
spaces away utilizan
when el movimiento
considered
EFFECT:
Elemental to
Elevated be 2 additional
terrain token
terrain
tokens is spaces
during
not
represent away
the
considered
elementalwhenThese
battle. include
considered
adjacent but
toto beare
low 2(non-elevated)
additional spacesterrain, away when
except
token during
ELEMENTAL the
fichas o TERRAIN battle. These
espaciosTOKENS include but are effects
token on
during the the map tiles
battle. by
These eitherincludeadding but aare de
move.
penalty Escalar.
for moving
(standard when targeted
figures use by
the ranged
climb strikes
terrain from figures in
Las que representan objetos físicos
Elemental
targeted toen
terrain
by rangedelmap mapa
tokens
strikesnot con
represent
from
limited reglas
figures
to deexcept
elemental
fire, inice
a and smoke.
targeted
for move.
moving by rangedwhenranged strikesspaces strike
from rules
figures apply).
interrain
not limited to fire, ice and smoke.
Elementalson
Terreno terrain tokens
fichas derepresent
atrezo. elemental
Incluyen, pero not adjacent
for
effects
square
limited
spaces
effectsno on
movingof
se
on
elemental
tolow
the
low
the
fire,
map
limitan
when
(non-elevated)
token
ice
terrain.
tiles
tiles
anda,
figures by
by
during
smoke.
either
coches,
use the
terrain,
either
theadding
adding
setup
cajas,
climb aor
terrain
Las
FALLING:
spaces
move.
Figures
figuras
of low
on A terrain.
figure
spaces
enfigures espacios
that
of moves
elevated
use the ofde
from
terrain
climb
lowTerreno
terrain.
elevated
are
Elevado se consideran a 2 espacios
when square
adding elemental
a round token
elemental during to the
the setup
map or
effects on the map tiles by either
cubos de basura, bancos y contenedores. token adding a square
move.
Figures
when
elemental
making
adding
token
around
ranged
abattle.
during strike
elemental
the setup
fromto the
or
elevated
map
adicionales
terrain Figures
considered to low on de
spaces
terrain
to be distancia
2 of of
receives
additional Figures
elevated cuando
wounds making
spaces terrain son
equal
away aare objetivo
ranged
when strike
to defrom
ataques a Distancia de figuras
elevated
square elemental token during the setup or when during
adding atheround These
elemental include
to the butmapare Figures
Figures making
considered on spaces a ranged
to be 2 striketerrain
elevated
terrain
additional from
tofigures
low
spaces elevated
are
terrain
away suffer no additional
when
terrain
not token
limited to low
during
tospaces terrain
fire,theice battle.
andsuffer These
smoke. no additional
include arebut
theen
are terrain espacios
hits
targeted
considered
rolled
by
to lowto
on
rangedde
terrain
be
4 Terreno
Battle
strikes
suffer
2 additional
dice. Bajo.
from These
no additional
spaces
wounds in
away rangedwhen
FICHAS
when adding DE TERRENO
a round elementalELEMENTAL
to the map tokenSLOW
Figures
penalty during
not limited
TERRAIN
on
(standardthe
tobefire,
of
battle.
ranged
elevated
These
ice and strike
terrain
include
smoke.
but
rulesaway are
apply). may targeted
be
spaces
Las defended
ofby
figuras by
lowranged ranged
against
terrain.
que penalty
strikes
as
realicen normal.from (standard
un figures
Ataque strike rules apply).
in a Distancia desde Terreno Elevado a
considered
EFFECT: It coststo 1 2 additional
additional move spacespoint to when penalty
targeted
spaces (standard
of low ranged
strikes
terrain. strike
fromrules figures apply).in
tokenfichas
Las during the de battle.
TerrenoTheseelemental
include but are not limited to fire, ice and smoke.
representan Figures do not receive woundsFALLING: from A figure
falling that moves from elevated
not limited to fire, ice and
targeted by A
FALLING: ranged
figure strikes
that from from
moves figures in
elevated Terreno
spaces
Figures
FALLING: of Bajo
low
making
Amaking no
terrain.
a
figure that sufren
ranged strike
moves ningunafrom
from penalización
elevated
elevated adicional (se aplican las reglas
efectos elementales en smoke.
las losetas del mapa, enter
bieneach space of slow terrain.
spaces of
terrain to low terrain receives wounds equal to when
low terrain. de
terrain
Figures
terrainmoving
Ataque
Figures to tolowlow
making
into
a Distancia
terrain a
a ranged
a space
terrain terrain
suffer
receives
ranged
that strike
no
estándar).
wounds
strike
to low
contains from
additional
from
terrain
equal
elevated
a trash
elevated to
receives wounds equal to
añadiendo una ficha de Terreno Elemental LINEthe OF
hitsSIGHT:
rolled onUnaffected heap, terrain
penaltya dumpster, to lowfire
(standard terrain
escape,
ranged the hits
suffer
strike norolled
or staircase.
rules on 4 Battle dice. These wounds
additional
apply).
Figures making a4ranged
Battle strikedice.
SLOW These
from wounds
TERRAIN
elevated the hits
terrain
CAÍDA: rolled
to low
Una on 4 figura
terrainBattle sufferdice.
que no These
additional
se mueve wounds desde Terreno Elevado a Terreno Bajo
SLOW TERRAIN
cuadrada durante la Preparación de la Batalla SLOW
may o toTERRAIN
terrain be defended against
low terrain EFFECT: as normal.
suffer no additional LINE
may
penalty
beOF
FALLING:
penalty SIGHT:
defended
(standard
(standard
A figure against
may
ranged
thatasmoves
ranged
be
normal.
strike
defended
strike
rules
from
rules against
apply). as normal.
apply). obtenidos en 4 dados de Batalla. Estas
elevated
EFFECT: It costs 1 additional move point to It costs 1 additional move
recibe point
Heridas to iguales a los Impactos
bien añadiendo una redonda a la ficha delEFFECT: penaltyItdo
mapa
Figures costs
not1receive
(standard additional
ranged wounds move
strike point
rules to
apply). FALLING:
terrain toTerrain
low A figurereceives
terrain Figures
that moves do not
wounds receive
fromequal elevatedtowounds from falling
enter eachfrom space falling •Heridas
of slow terrain. Elevated
FALLING:
Figures do not receive todefenderse
Elevated
wounds Terrain:
from falling
enter each space of slow terrain. enter
wheneach space
moving of
intoslow a terrain.
space that contains a trash the terrain
hits toAlow
pueden
rolled
figure
on terrain
4
that
Battle
moves
when
receives
dice.
from
movingdewounds
These
elevated
forma
intoequal
wounds a normal.
spaceto that contains a trash
durante la Batalla. Estos incluyen, entre otros, el
FALLING:
SLOW A figure that moves from elevated when
TERRAIN Unaffected.
terrain moving to low into aon
terrain space that
receives
heap, contains
a wounds
dumpster, aequal
trash
fire toescape, or staircase.
heap, LINE OF SIGHT: Unaffected Las
may the figuras
be hits rolled
defended no reciben
against4 Battleas Heridas
dice.
normal. These por caída
wounds cuando se mueven a un espacio que
LINE OF
fuego, elSIGHT:
hielo yUnaffected
el humo. LINE OFaSLOW
terrain
EFFECT:
dumpster,
to
SIGHT: low
It TERRAIN
costs TERRAIN
terrain fire receives
Unaffected
1 additional
escape, or staircase.
wounds
move pointequal
heap,
the
to to •contiene
Low mayaterrain
hits dumpster,
rolled
be toon
defended lowfire escape,
4 terrain
Battle
against dice.or normal.
through
as staircase.
These wounds
elevated
the
LINE SLOW
hits
EFFECT: OFrolledSIGHT: on 41Battle
It costs additional dice. Thesemove point wounds to LINE may
Figures
terrain:be defended
do
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linereceive sight LINE
wounds de basura,
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as normal. SIGHT:
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SLOW TERRAIN enter each OF SIGHT:
TERRENO LENTO EFFECT:
may be Itspace
costsof1 slow
defended additional
against terrain.
as move point to
normal. incendios
when Figuresmoving doo una
not
into escalera.
receive
a space wounds
that
•Terrain:
Elevated from
contains Terrain falling
a trash
•enter
ElevatedeachTerrain space oftoslow terrain. ••Figures
Elevated do not receive
Terrain to Low wounds from fallingto
Figures Elevated Terrain:
EEFFECT:
F E C TItOcosts : C1 uadditional
e s t a 1move p upoint
n t o tod e LINE enter
Figureseach
OF SIGHT:
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LÍNEA
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in
when
Elevated amoving
elevated
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Terrain
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DE VISIÓN:
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into
to
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a
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space
space
Elevated
draw
that
Terrain:
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trash
enter each spaceadicional
of slow terrain. ROUGH
Unaffected.
LINEmoving TERRAIN
OF SIGHT: Unaffected heap, a dumpster, fire escape, or staircase.
Unaffected.
movimiento entrar en cada EFFECT: when
LINE
• Low figureinto
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space
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through of rough a trash LINE
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- De
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low Terreno
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•through
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terrain toElevado:
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heap, a dumpster, fire escape, or staircase. • elevated
Low LINE terrain OF SIGHT:
terrain to low into terrain
a space through
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terrain: elevated
terrain.
line of sight
espacio
LINE OFde Terreno
SIGHT: Lento.
Unaffected terrain terrain:
immediately No lineends of sightits current move action -
LINE
• De
ElevatedOF Terreno
SIGHT:
Terrain
terrain: No line of sight Bajoto a
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visión
Unaffected. toTerrain
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Elevated Figures
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• Elevated Terrain to Low Terrain: Figuresmove points. This does • Elevated Terrain toLow Elevated
• in
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low Terrain
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line Figures
ROUGH TERRAIN
TERRENO DIFÍCIL in
not prevent
•ROUGH elevated
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figure tomay
from ROUGH
draw
starting
Elevated line
a new TERRAIN
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in De Unaffected.
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Bajo: Laslinefiguras
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into low TERRAIN
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EFFECT: through a
A figure space of
that entersof
elevated
• Low
terrain:
terrain,
terrain
No line
but
toof
not
low
sight
through
into
terrain low a
throughspace
terrain, but not through a space of
elevated
EFFECT: A figure
EFECTO: Unathat entersque
figura a space of rough
entra action.Unaffected.
en un EFFECT:
espacio It merely ends the current
Ade figure Terreno
thatinto enters difícil
a space
move
termina action.
of rough •apueden
intospace
Low low
elevated ofterrain,
terrain
terrain:
rough
establecer
terrain
No
but
to line
low into notlínea
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of
through
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elevated
sight
despace
through visión
aterrain
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into a space of lowBajo, pero no a través de un
terrain.
elevated terrain a space
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immediately terrain. elevated
ends its current
•espacio
Elevated
terrain:
elevated terrain
move No
terrain. action
Terrain
line into
of aLow
tosight space of lowhacia
Terrain: terrain.
Figures
terrain immediately ends its
inmediatamente su acción de movimiento current move action • Low
LINEactual
OF terrain
SIGHT: y pierde to low
Unaffected terrain
loscurrent through
puntos elevated
de de Terreno Elevado to Elevated Terrain: Figures Bajo.
un espacio de Terreno
terrain
• Low immediately
Terrain toends
Elevated its Terrain: move action
Figures in • elevated
Elevated Terrain
terrain mayto•Low Low
draw Terrain
Terrain:
line Figures
of sight
ROUGH
terrain: TERRAIN
No line and
of sight loses any remaining move points. This does
GLOSSARY: TERRAIN
• Low
- De Terrain
Terreno to Elevated
Bajo aTerrain:
Terreno Figures Elevado: ofdrawLas linefiguras en Terreno Bajo pueden
and loses any remaining move points. This does • Elevated Terrain to Low inTerrain:
low Figures
terrain ofmay of sight into
movimiento que le queden. Esto no and loses
in low
EFFECT:
• Elevated
anyterrain
ROUGH
A
remaining
figure TERRAIN
Terrain
may
that
move
draw
not
toenters
Low
points.
line
prevent
a space
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of theThis does
sight figure
ofFigures
rough ininto
into from starting inlow
inlow elevated
aterrain
elevatednew terrain,
movemay
terrain
terrain
but
drawmay
may
not line
draw
draw
through
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aofspace
into
sight
sight
not prevent the figure from starting a new move not
impide que la figura inicie una nueva terrain ROUGH
prevent the
elevated terrain,
EFFECT:
TERRAIN
figure
A figure
from
but
that
starting
not
action. through
enters
a
Itamerely
new
space
move
a space
ends
of
establecer
elevated
the current
rough into
into
elevated
move
low
terrain
lowterrain,
action.
terrain,
una
terrain, línea
into
butbutnot
but
a elevated
de
not
space
notthrough
visión
through
through of lowterrain,
hacia
a space
terrain.
a aspace
space
but not
Terreno
of through a
Elevado,
ofinto another space of
spacepero no a través de un
ROUGH
action. It merely TERRAIN
ends the current move action. action. in elevated
EFFECT: immediately terrain ends may its draw
current line ofrough
move sight
action elevated terrain into of
a elevated
space of terrain
low terrain.
TERRAIN
acción TYPES
de movimiento. Simplemente and of It
BLOCKING
into
terrain
A figure
merely
elevated
low
ends
TERRAIN
terrain,
immediately
that
terrain the enters
current
into
butends not its
a space
another move
through
current
of
action.
space
a move
space
of
of
action ofespacio
• Lowelevated
elevated Terrain deterrain
terrain Terreno into
to Elevated
into a space Elevado
another
Terrain:
elevated space
of low hacia of
Figures
terrain.
terrain.
otro espacio de Terreno Elevado.
EFFECT: A figure Unaffected
that enters a space of rough loses
elevated
terrain any
immediately remaining
terrain. ends move
LINEits points.
OF
current SIGHT: This
move does
Unaffected
action • Low Terrain to Elevated Terrain: Figures
elevated terrain.
AIN LINE
The OF
different
termina SIGHT:
terrain types
la acción can be found actual.
de movimiento on LINEand
EFFECT: elevated
OFFigures
SIGHT:
loses terrain
any may into
Unaffected
remaining
not from a space of
move points.
enter blocking low
terrain.terrain. in low terrain may
This does • Low Terrain to Elevated Terrain: Figures draw line of sight into
terrain
tilesimmediately ends its current move action not andprevent the figure starting a new
Thismove in lowterrain,terrain but maynot draw line ofa sight into
map
LÍNEA and
DE
and loses any
movement,
tokens,
VISIÓN:
lineremaining
and can
of sight, and
No
move
affect
se ve
character
figures’
afectada.
points. This does LINE
•not
action.
not OF
36
loses any
Low prevent
It
prevent
Terrain
merely
SIGHT: the
remaining
the to
endsfigure
Elevated
Figuresfrom
figure the
move
from
current
maystarting
points.
starting
Terrain:
not draw move a
a new
Figures
does
of move
action.
line move
new
elevated
in low
of elevated
elevated
terrain may draw
terrain,
terrain
through
linethrough
but another
into not of sight
space
space
ainto
space
of
in lowItterrain
action. merelymay endsdraw line of sight
theterrain.
current moveinto action. elevated
of elevated terrain, but not
terrain into through
anothera space space of
BLOCKING
not prevent
TERRENO
attributes. EachthespaceTERRAIN
figure from starting
INFRANQUEABLE
within a new move sight
an enclosed LINEinto
action. OFormerely
It through
SIGHT: endsblocking
the not
Unaffected current movea action. elevated
of elevated terrain.
terrain into another space of
elevated terrain, but through space elevated terrain.
e found on action.
line for aItterrain
EFFECT:
EFECTO: merely
Figures
Las ends
type
may the enter
count
not
figuras current
as move
noablocking
space
pueden action.
ofterrain.
that
entrar LINE LINE
of OF OF SIGHT:
elevated terrain Unaffected
into another space of elevated terrain.
SIGHT: Unaffected
ect figures’
acter 36
terrain. Terrain with two colors in its border
en
LINE
LINETerreno
OF
OF infranqueable.
SIGHT:
SIGHT: Unaffected
Figures
counts as spaces of both terrain types.may not draw line of
elevated
36
terrain.
36
enclosed LÍNEA
sight into DE VISIÓN:
or through blocking Las figuras no
terrain.
pace of that PROP
puedenTOKENS
trazar línea de visión a o a través
n its border Tokens
de un orespacio
spaces that represent infranqueable.
de Terreno physical objects 36
3636 CJ COVERED TERRAIN
ypes. on the map with terrain rules are prop tokens.
These include
Página 25 de but
37 are not limited to cars, crates,
36 trash cans, benches and dumpsters. EFFECT: Figures on a space of covered
hysical objects terrain receive Defend +1 and are considered
prop tokens. to be 1 additional space away when targeted
o cars, crates, CJ COVERED TERRAIN by ranged strikes.

LINE OF SIGHT: aNon-flying villain figures


Non-flying UNSTABLE
abegins
space may not
avillain
Ifjust before TERRAIN
voluntarily
figures may
the unstable notterrain.
voluntarily BOTTOMLESS
the battle. figure beginsTERRAIN
action on one. If aLINE OF
figure SIGHT:
Unaffected
would Unaffected
be forced to end Free Falling actionfigure on one. and figure
ends would
their be forced
turn to end
LINE
a Free Falling
OF SIGHT:
EFFECT: Unaffected
A figure that
and ends their turn
enters bottomless
its move on unstable terrain, that figure stops in
move
in bottomlessinto bottomless
its terrain, EFFECT:
move
move LINE terrain
onthe into
unstable Figures
heroes unless
bottomless terrain,may
using
instantly
OF SIGHT: Unaffected
move
terrain
thata
lose through
unless
figure stops a
using space
in a of
in bottomless
Non-flying terrain, villainthe heroes
figures instantly
may lose terrain
not voluntarily
skill, ability or unstable
gadget.
skill, ability terrain,
or gadget.but they cannot end a move the receives
battle. the Free Fall status token (page 39). If
a space just before the unstable terrain. the battle. a space just before the unstable terrain. move into bottomless terrain unless using a
action on one. If a figure would be forced to end a Free Falling figure begins and ends their turn
LINE OF SIGHT: Unaffected
LINE OF SIGHT:
Non-flying LINE LINE
villain Unaffected
OF
its SIGHT:
figures
move
OFmay SIGHT:
on Unaffected
Unaffected
not voluntarily
unstable terrain, that figure stops in
FIRE ESCAPES/STAIRCASES
Non-flying skill,villain
abilityfigures
in bottomless
or gadget.
terrain, may thenot voluntarily
heroes instantly lose
move into bottomless terrain unless using a move into
LINE bottomless
OF SIGHT: terrain unless
Unaffected using a
a space just before the unstable terrain.EFFECT: Firethe battle.and staircases are slow
escapes
TERRENO
UNSTABLE TERRAIN INESTABLE skill,
FIRE BOTTOMLESS
UNSTABLE
ability TERRAIN
or gadget.
ESCAPES/STAIRCASES FIRE TERRAIN
ESCAPES/STAIRCASES terrainskill,
TERRENO
BOTTOMLESS and are ability
SIN
TERRAIN or gadget.
FONDO
considered to befigures
adjacent tonot voluntarily
LINE OF SIGHT: Unaffected Non-flying villain may
EFECTO:
EFFECT: Figures Lasmay figuras
move through puedena space moverseof EFFECT: a
EFFECT:
LINE través
OF Figures
SIGHT:de
A figure may un
that move
Unaffected
enters bottomless
through a space terrain
of EFECTO:
EFFECT: A
both low Una
figure
LINE figura
that
andOF FIREenters
SIGHT:
elevated que entraYou
bottomless
terrain.
Unaffected
ESCAPES/STAIRCASES enterrain
Terreno
do not take sin fondo recibe la ficha de estado
EFFECT:
receives OBSCURING
the FireFree EFFECT:
escapes
Fall TERRAIN
and staircases
status Fire
token escapes
(page areand slowstaircases
39). If are slow move into bottomless terrain unless using a
espacio de Terreno
unstable terrain, but they Inestable,
cannot endpero a move no pueden unstable terminar
terrain, una
but they cannot end a move de Caída
receives thelibre
falling Free
wounds (página
Fall status
moving 39).
token
skill, abilityFire from Si una
(page 39).
elevated
or escapes figura
Ifterrain
gadget. and staircases en Caída Libre comienza y termina
to
action on
acción deone. If a figure would
movimiento en uno. be forced
Si una to end aterrain
figuraaction EFFECT:
seFree
viera and are
onFalling
one. obligada considered
IfFigures
figureterrain
a figure onwould
begins and to
a space
and be ends
are
be of
adjacent
considered
forcedobscuring
their toturn
to end
to be adjacent
a Free
su turno to
aFalling
fire figureorEFFECT:
enescape
Terreno begins and ends
sin fondo,
staircase. their
los turn pierdenare
héroes slow
instantáneamente la Batalla.
its move on unstable terrain, that figure stops in both
FIRE
in low
terrain
bottomless anddo elevated
not
ESCAPES/STAIRCASES both
terrain, need terrain.
low
the to andbroken
be
heroes You
elevated doaway
instantly not take
terrain.
from,
lose You
doin do not takeFIRE
bottomless terrain, ESCAPES/STAIRCASES
terrain
LINEthe OF and
heroes are
SIGHT: considered
instantlyUnaffected
lose to be adjacent to
OBSCURING
a terminar TERRAIN
su movimiento OBSCURING TERRAINInestable,
en Terreno its moveesa
the not
falling
on figura
unstableseterrain, that figure stops in
affect adjacent
wounds
battle. fallingfigures
moving from
wounds that
elevated areterrain
moving awakening
fromtoelevated Las figuras
LINE to
terrain de
OF SIGHT:villanos que
both Unaffected
no vuelan
low and elevated terrain. You do not take
no pueden moverse voluntariamente a
aEFFECT:
space just
detiene en before
Figures
un espacio thea unstable
EFFECT:
on space
justo terrain.
of obscuring
Figures antes on adel space a EFFECT:
space
of obscuring
Terreno just Fire
Inestable. before the unstable
escapes and OBSCURING terrain.are
staircases TERRAINslow the battle.
Terreno sin EFFECT:
fondo Fire
a escapes
menos and
que staircases
usen una are slow
Habilidad, una capacidad o un
a fireand do not
escape or prevent
staircase.
a fire escape enemyor figures
staircase. from making falling wounds moving from elevated terrain to
terrainOF doDE notVISIÓN:
need to bedo
terrain broken
notseneed away tofrom, do LINE
be broken away from, do terrain and are
FIRE considered to be adjacent to
a fireESCAPES/STAIRCASES
LINE
LÍNEA SIGHT: Unaffected No ve afectada Non-flying
terrain OFand villain
are considered figures
EFFECT: may
to be not
Figures voluntarily
adjacent on atospace ofArtilugio. obscuring villain
Non-flying figures may not
special
LINElow
SIGHT:
OFand
actions.
SIGHT:
Unaffected
LINE
Unaffected OF SIGHT: Unaffected escape orvoluntarily
staircase.
not affect adjacentnot figures
affectthat are awakening
adjacent figures that are awakeningmove
both into bottomless
elevated terrain
terrain
terrain. dounless
not need
You do using
not to take
be
a broken moveaway from,
into both
do
bottomless low and
terrain elevated
unless terrain.
using aYou do not take
OBSCURING
and TERRENO
do not prevent TERRAIN
and OSCURO
enemy
do not figures
prevent from enemy making figures from When
making making OBSCURING
a not
strike affect TERRAIN
intoadjacent
or out of obscuring
figures
LÍNEA
that skill,
are awakening
DE VISIÓN: EFFECT: No Fire
LINE OFmoving
se ve
SIGHT:
afectada
escapes and
Unaffected staircases aretoslow
skill,
falling ability
wounds or gadget.
moving from elevated terrain to ability falling
or gadget. wounds from elevated terrain
EFFECT:
special actions.
EFECTO: Lasspecial
Figures on
figuras actions.
a space enofun obscuring
espacio de Terreno terrain,
Oscuro EFFECT:
rollno asFigures
halfnecesitan
and many
do not on
dice a (rounded
spaceenemy
alejarse,
prevent of obscuring
up).figuresESCALERAS
from making__ a ......
fire DE terrain
escape and are considered to be adjacent to
INCENDIOS/ESCALERAS
or staircase.
aLINE
fire escape or staircase.
terrain
no
When do nota need
afectan
making alas to be
figuras
strike
When broken
into
making aaway
oradyacentes
out from,
of obscuring
strike intoaldo despertar
or
When
out of obscuring yOFnoSIGHT:
terrain
an AI figure
impiden Unaffected
do not
special makes
que
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need
lasatofiguras
actions. be broken
strike into oraway from,
LINE do
out EFECTO: OF SIGHT: Las Unaffected
both low and
escaleras elevated
deUnaffected
incendios terrain.y las You do not take
escaleras son Terreno Lento y se
not affect adjacent figures that are awakening LINE of obscuring
OF SIGHT:not affect
terrain, adjacent
Unaffected halvefigures their TERRAIN that
hit are awakening
attribute LINE OF SIGHT:
falling wounds moving from elevated terrain to
enemigas
terrain, rollrealicen
and doan
half as
notAIprevent
many
terrain,acciones
enemy
dicehalf
roll
figures
especiales.
(rounded
as many
from
up).dice (rounded up).
making __
(rounded ......
and up)doThis
When
EFFECT:
not does__
prevent making
......
Figures
not enemy
stack.
a strike
onfigures into
a spacefrom or consideran
out
of obscuringof
making obscuring adyacentes al Terreno Bajo y Elevado. No recibes Heridas de caída
When figure Whenmakes an a AIstrike
figure intomakesor out
a strike FIRE
into orESCAPES/STAIRCASES
out terrain, roll half as many dice (rounded DOORSup). a fire escape or staircase.
Cuando
special se
actions. hace un Ataque dentro o fuera del Terreno Oscuro,
special
For example, if aWhen terrain
actions.se
figurean tira
do not
makes la mitad
need
AI figure a striketo be
makes
broken FIRE
al
away
out aofstrike into or outESCAPES/STAIRCASES
moverte
from, desde
do un Terreno
__ ...... Elevado a una escalera o escalera de incendios.
of obscuring terrain, halve their
of obscuring hit attribute
terrain, halve their hit attribute not affect adjacent figures that are EFFECT:
awakening WhileLINE closed,
OF doors
SIGHT: are blocking
Unaffected
de dados (redondeado hacia arriba). Cuando una
not stack. EFFECT: Fireobscuringfigura
When terrainde
escapes la
makingAND IA realiza
into
andastaircases obscuring
striketerrain, into un
are terrain,
slow
orhalve
out oftheir LÍNEA
obscuring
EFFECT: DE VISIÓN:
Fire escapes No
and staircases se ve afectada
(rounded
When makingup) This doesinto
(rounded
a strike notup)stack.
or outThis ofdoes
obscuring
DOORS you still terrain,
only DOORS
and
roll
of do obscuring
halfhalf not
as prevent enemy figures hit
from attribute
terrain.
making While open, doors areare empty slowspaces.
Ataque
For example,
terrain, dentro
roll if aas
half o many
fuera
figure
For makes
example, de (rounded
dice aun a Terreno
ifstrike
figure out of Oscuro,
makes
up). a strike seout
terrain reduce
and
of area considered
...... la mitad
roll
(rounded tomany
suasbe Atributo
up)many dice,
adjacent
This dice not
does to 1/4
(rounded
not as terrain
stack. up). and are considered __ ...... to be adjacent to
de Impacto (redondeado haciainto arriba) EFFECT:
__
many dice.
While specialdoors
EFFECT:
closed, actions.
While are blocking
ifclosed, doors are blocking DOORS
obscuring
When an AI terrain
figure AND
obscuring
makes intoaterrain
obscuring
strike AND outEsto
terrain,
orinto noboth
obscuring seterrain,
acumula.
low andWhen elevated anFor AI figure
example,
terrain. makes
You anot
adofigure strike makes
take into or
aboth outlow
strike outand of elevated terrain. You do not take
Por
of OBSCURING
ejemplo,
youobscuring
still TERRAIN
rollsihalf
only terrain, youuna as figura
many
still
halve only
their hace
dice,
roll not
hithalf un
as Ataque
as dice,fuera
1/4many
attribute notOBSCURING
terrain.
fallingLINE While
wounds
1/4delas OFof SIGHT:
Terreno TERRAIN
open,
terrain.
obscuringWhen
moving doors
obscuring
Oscuro from
Figures areelevated
While
making
terrain, empty
ymay open,
terraina strike
halve
dentrodraw spaces.
doors
ANDtheirinto
terrainline are
hit
into or empty
out
toobscuring
of falling
To
spaces.
of obscuring
attribute indicate
terrain,
wounds moving
EFFECT:
that a door
fromWhile
is open,
While
elevated
flip
closed,
terrain
thedoorsdoorare blocking
toare empty spaces.
EFFECT: Figures on a space of obscuring EFFECT: Figures
(rounded onterrain,
ayou
space
up) This
still ofonly
roll obscuring
half
does rollasnot many
half stack. dice
many(rounded
asterrain. dice, token
up). to its terrain.
open side. A door open,
cannot doors be closed
many
(rounded
del dice.up) This
Terreno
terrain do not
many
Oscuro,
need
does dice.
to be
not
sólo stack.
broken tiras away la from,
mitaddode los a fire
DOORSdados, escape
sight into,
no or1/4staircase.
but not
de through,
los dados. obscuring a firenot 1/4 asor staircase. __ ......
escape DOORS
For example, terrain
To do
indicate not For need
that a To to
When
example,
door be
many
indicatebroken
isan
if a
open,AI
dice.figure
that away
figure
flip a makesfrom,
the
doormakes
door
is a doa strike
strike
open, out
flip into
of
the again
or
door out once opened.
LÍNEA
LINE
not affect DEif aVISIÓN:
OF adjacent
SIGHT: figure
LINE
Figures
figures
makes
OFmay Lasa draw
SIGHT:
intothat
strike
are figuras
out of
line
Figures
awakening
of may draw line of
pueden notLINEestablecer
EFFECT:
affect
token OF SIGHT:
While
toadjacent
its
una
openclosed,
obscuring figures
of
side.
token
línea
Unaffected
obscuring
terrain
Ato doors
that
doorits
de
are
ANDare visión
blocking
awakening
terrain,
cannot intobe halve
obscuring
Aclosed their LINE
hit
terrain, OF
attribute SIGHT:EFFECT: To While
indicate
Unaffected closed,
that adoors door isare blocking
open, flip the door
obscuring
sightdointo,
terrain AND
but not through,
sight
obscuring
obscuring
into,figures
but not
terrain,
terrain.
through, obscuring terrain. LINE OFopen SIGHT: side. Figures door maycannotdrawbeline closed
of terrain. While open, doors are empty spaces.
dentro,
and pero
not no
prevent a través,
enemy del Terreno
from Oscuro.
making terrain.
and do not While
prevent
you open,
stillenemy doors
(rounded
only roll are
figures
up)
half empty
from
This
as spaces.
making
does
many not
dice, stack.
not PUERTAS
1/4 as tokento a closed door may open it by be closed
to its open side. A door cannot
you still only roll half as many dice, not 1/4 as
specialdice.
actions.
again once opened. again sight once into, but not through, obscuringHeroes
opened. terrain.adjacent DOORS
many special actions. many dice. For example, if a figure makes a strike EFECTO: out of Mientras
performing again
aEFFECT:
Focus once
están
check opened.
cerradas,
against thelas puertas
difficulty bloquean el Terreno. Mientras
When making a strike into or out of obscuring To indicate that ato obscuring
door is adjacent
open, terrain flip AND
the door into obscuring
están terrain,
abiertas,
indicated To indicate
las
in thepuertas
battle aWhile
that description
son
closed,
doorespacios
is open, (see
doors
flip the
vacíos.
“Focus
aredoor
blocking
LINE OF SIGHT: Figures may draw line of WhenHeroes adjacent
making LINE a strike OF a
Heroes closed
into
SIGHT: or door
out of
Figures may
to a open
closed
obscuring
may it
draw by
door may
line of open it by terrain. While
you still only roll half as many dice, not 1/4 as token to its open
Heroes side.open,
adjacent Atodoora doorscannot
closed are
door empty
bemayclosedspaces.
terrain, roll half as many dice (rounded up).
sight into, but not through, obscuring terrain.
token
terrain,
performing
__to
rollits open
......
half
sight side.
asinto,
a Focus many
many
Adice
check
performing but door
dice.not acannot
(rounded
against Focus
through, thebe up).closed
difficulty
check
obscuring Para
againstterrain. indicar
Checks,”
the difficulty
__ que
......again una
pg 44). puerta está abierta, voltea laopen
fichait by
de puerta hacia su lado
When an AI figure makes a strike into or out again
When anonce
AI opened.
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figuras que están adyacentes a la ficha delautomatically tragaluz
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LINES
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están TYPES—LINES
en la TERRAIN
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suffers wounds
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“Elevated from
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Terrain,” falling
falling pg (see
(see
36). EFECTO: HARMFUL Cada LINESvez una figura pasa a través de una línea nociva, sufre 1
“Elevated Terrain,” pg
spaces spaces
and
“Elevated
and
it it suffers
suffers
Terrain,” wounds woundsfrom
pg 36).Impacto
from
falling
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ittime
suffers EFFECT: HARMFUL
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Each LINES
time
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are terrain go between that go between If there are
“Elevated no available
Terrain,” pg 36). spaces
36). to move to EFFECT: imbloqueable.
Each
EFFECT: Each time aharmful a figure
figure EFFECT:
passes
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through
through time a a figure passes through a
“Elevated “Elevated
no Terrain,” Terrain,” pg pg 36).
36). EFFECT: line,
EFFECT: Each it Each
suffers
time aafigure
time1 unblockable
a figure
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it suffers unblockable
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to1 to1 LINE OF SIGHT: Unaffected line, hit.
line,
it it
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unblockable hit. hit.
standard terrainstandardrulesterrain
if linesrulesenclose a space
if lines enclose a space
when climbing space or for
falling, asthe if
when figure were
climbing moves leaping
or11 falling, thetofigure
LINE
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SIGHT: LINE OF SIGHT: Unaffected
Las líneas son
or spaces. Terrain
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23).
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or spaces. additional
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as if
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si las (see líneas “Leap,” encierran
additionaladditional
(see pg 23).
“Leap,” spacepg un
space
for23).
for as
free free as if they
if they werewere leaping leaping
(see
(see “Leap,” pg 23).
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pg 23). se aplican
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on
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from the
to
to
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that
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skylight token and vice-versa. from
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LÍNEAS INFRANQUEABLE LINES skylight token to
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EFFECT: Figures
EFECTO: EFFECT: may Figures
Las figuras not nocross mayblocking
pueden not cross lines.
cruzar lasskylight
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skylight token andskylight
and
infranqueables. vice-versa.
vice-versa.
skylight
token Otherwise
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skylight
and
tokentoken
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andthere and vice-versa.
vice-versa.
Otherwise
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is
is no line of
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is no line is
the notiles.
of line of
sight sight between
between the thetiles.the tiles.
LINE OFDE
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Figures Las
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not draw
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may pueden
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not TERRAIN TYPES—LINES
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establecer of sight línea between de is no the
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linetiles.
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between between the
tiles. tiles.
sight
de lasthrough blocking
líneassight through lines.
infranqueables. blocking lines.
TERRAIN TYPES—LINES
TERRAIN TERRAIN
TYPES—LINES
TERRAIN
Lines are terrain features that
TYPES—LINES
TERRAIN
go between
TERRAIN TYPES—LINES
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spaces, but don’t enclose spaces.Lines Use the features that go between
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are terrain
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features
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go
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spaces, but terrain
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spaces, but don’t enclose
spaces, spaces.
but
spaces,spaces,Use
don’t
but the
enclose
but
don’t don’t
enclose spaces.
enclose
spaces.Use thethe
spaces.
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or spaces.
standard Terrain line’s effects apply
standard when
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rules if lines enclose a space
standard terrain
terrain rules
rules if lines
ifstandard
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enclose aa space
space
38 38 figure moves
or
or spaces.
spaces. Terrain
through
standard
over line’s
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it.
the line
line’s
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effects
effects
or
spaces. spaces.
apply
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rules
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if
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Página 27 de 37 figure
figure moves
moves over the
the line
over figureline figure
or draws
orfigure
drawsmoves
line
line over
of the line or draws line of sight
sight
ofover
sight
figure
moves moves
over over
movesthe the
line line
or or
thedraws
linedraws
orlineline
draws of of sight
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through
through it.
it. through it.
through through it. it.
through
it.
BLOCKING LINES
EFFECT: Figures
BLOCKING BLOCKING
may not cross
LINES LINES
blocking lines.

GLOSARIO: RASGOS DE LOS PERSONAJES: Cuando una figura intenta alejarse de una figura gigante, el coste es el número
Todos los personajes tienen rasgos suplementarios además de sus atributos de espacios de la figura gigante a los que la figura que se separa es adyacente.
básicos. Los rasgos aparecen en su tarjeta de personaje, bajo el nombre. EFECTOS DEL TERRENO:
Las figuras gigantes se ven afectadas por el efecto de un tipo de Terreno
APOYO siempre que al menos 1 espacio de todos los que ocupen sea de ese tipo.
A veces, hasta un Héroe necesita un poco de ayuda. Los héroes de Apoyo se INMUNE
colocan en un espacio adyacente a su jefe al comienzo de la Batalla. Las figuras inmunes no pueden recibir fichas de estado tipo Veneno ni Gases.
Las figuras de apoyo actúan en el turno de su jefe y no utilizan ni comparten Esto incluye la Toxina del Miedo, SonrisaX, el Gas Aturdidor y el Veneno.
dados de acción.
Cada apoyo recibe 2 comodines de su jefe que pueden usarse como LÍDER
Movimiento, Ataque Cuerpo a Cuerpo o Ataque a Distancia. Algunos jefes Las figuras de líder son únicas y, por lo general, sólo una de este personaje
tienen un límite en el número de apoyos que pueden controlar en cada turno. participará en cada Batalla. Durante el juego competitivo, los líderes pueden
El jefe de un apoyo puede usar su Concentración para repetir sus tiradas de ser derribados y pueden intentar despertarse.
dados. En el juego cooperativo, los líderes son derribados y retirados del mapa
Los apoyos no se despiertan. cuando reciben Heridas iguales a su vida. Los líderes tienen 3 acciones por
activación en el juego cooperativo.
CINTURÓN MULTIUSOS
Las figuras con el rasgo Cinturón Multiusos, antes del comienzo de la Batalla, MÁQUINA
pueden cambiar 1 carta de Habilidad (y sólo 1) por 4 cartas de Artilugio. Las figuras de las máquinas no se ven afectadas por el Terreno Oscuro.
CRIATURA PEQUEÑO
Las figuras de criaturas no pueden realizar acciones especiales y no comparten Las figuras pequeñas pueden compartir un espacio con otra figura.
la línea de visión. SECUAZ
ESBIRROS Las figuras de Secuaz son subordinados que pueden recibir bonificaciones de
Los Esbirros no son únicos y son derribados y retirados del mapa cuando ciertas figuras de líderes.
reciben Heridas iguales a su vida. Los Esbirros tienen 2 acciones por VOLAR
activación en el juego cooperativo. Las figuras con Volar no necesitan alejarse de las figuras enemigas, pueden
FACCIÓN moverse a través de figuras (pero no terminar una acción de movimiento sobre
Más allá de ser un Héroe o un Villano, cada personaje pertenece a una facción. ellas), e ignoran los efectos del Terreno que no sea Impenetrable.
Algunas figuras tienen habilidades que sólo afectan a una facción concreta, y
algunas Batallas dan bonificaciones a facciones concretas.
GIGANTE
Las figuras gigantes ocupan más de 1 espacio en el mapa.
Cuando se elige como objetivo a una figura gigante, se puede establecer una
línea recta al centro de cualquiera de los espacios que ocupa la figura gigante,
no al centro de la propia figura.
Las figuras gigantes no pueden ser movidas por la Habilidad de otro personaje
(a menos que se especifique lo contrario).
Ninguna figura puede establecer una línea de visión a través de una figura
gigante.

Página 28 de 37

entangled figures to break entanglements.


Both heroes and villains can receive status effects. These effects range in nature and severity, some
with game-ending consequences. AI-CONTROLLED FIGURE EFFECT:
When a figure receives a status effect, place the corresponding token next to them on the map. • May not activate normally while entangled.
• Spend attack actions to weaken or break
GLOSARIO: CONDICIONES DE ESTADO CONGELADO entanglement.
DESCRIPCIÓN: Cuando una figura recibe una ficha de
GLOSSARY: STATUS EFFECTS
Tanto los héroes como los villanos pueden recibir Condiciones de Estado.
Estos efectos varían en naturaleza y severidad, algunos llegan a desencadenar Congelado su Atributo de movimiento se reduce en 1.• Each hit reduces the entanglement by 1.
el final de Bothla heroes
partida. and villains can receive status effects. These effects range in nature and severity, some Elimina la ficha al final del siguiente turno de la figura BYSTANDER
afectada. EFFECT:
Cuando with unagame-ending
figura recibe consequences.
un Condición de Estado, coloca la ficha • May not be rescued or taken hostage.
STATUS: ENTANGLE STATUS: STUN
correspondiente
When a figure juntoreceives
a ellaaen el mapa.
status effect, place the corresponding token next to them on the map.
DESCRIPTION: When a figure is entangled, it may DESCRIPTION: Stunned figures can’t perform DESPREVENIDO STATUS: COLD
ATURDIDO Actions or use Skills or Gadgets and must DESCRIPCIÓN: En algunas Batallas aparecen figuras
not perform any actions except trying to break
DESCRIPCIÓN: Las DESCRIPTION: When a figure receives a cold token,
free; it may not be moved withfiguras
gadgets oraturdidas spend no Action
puedenIcons realizar
to snap out of their stupor. Desprevenidas. Estas figuras no pueden ser activadas hasta que
Acciones ni usar Habilidades o Artilugios y deben gastar Iconos their Move attribute is reduced by 1.
abilities; and it no longer affects other figures’ A figure may have multiple stun tokens and se alerten. Las figuras se alertan si son atacadas o según se
de Acciónorpara
awakening breaksalir
away.de su estupor. Una figura whilepuede
stunned tener variosaffect other figures’
no longer indique en la descripción de la Batalla. Remove the cold token at the end of the affected
fichas de Aturdido y mientras esté aturdidaawakening no afectaoralbreak Alejarse
away. figure’s next turn.
STATUS: UNAWARE
When a figure becomes entangled, give it
ni al Despertar de otras figuras.
Entangle counters that add up to the number Stunned figures must spend actions to remove EN CAÍDA LIBRE
Las figuras ENTANGLE
aturdidas deben gastar acciones stuns para before
eliminar STUN
STATUS:esta • DESCRIPTION: Some battles feature unaware
taking anyCondición antes
STATUS:
specified by whatever caused the Entanglement. other actions. To DESCRIPCIÓN: Una figura no voladora que entra enfigures. Terreno
de realizar cualquier These figures cannot be activated
DESCRIPTION: Whenotra acción.
a figure Para eliminarlo,
is entangled, it remove,
may una figura
a figure
DESCRIPTION: debe
must Stunned
spend gastarcan’t
1 non-defend
figures 1 icon
performsin fondo (pág. 37) recibe una ficha de estado En Caída untilLibre.
they become aware. Figures become
PLAYER-CONTROLLED
icono denot Acción FIGUREqueEFFECT:
noactions
sea deexcept
Defensa
perform any tryingpor cada
per
to break stunficha
token.de Aturdido.
Actions or use Skills or Gadgets and must Una figura En Caída Libre no puede moverse, saltar o atacar. aware if attacked or as indicated in the batt
• Can onlyfree;
spendit may
attacknotactions
be moved with gadgets
to weaken or or spend Action Icons to snap out of their stupor. Si una figura En Caída Libre comienza y termina su description.
turno en
BAJO abilities; and(either
FUEGO
break entanglement it no longer
rangedaffects other figures’
or melee A figure may have multiple stun tokens and
Terreno sin fondo, los héroes pierden instantáneamente STATUS: FREE FALL
la
icons canawakening
DESCRIPCIÓN: be used inor break
any
Cuando away.
combination).
una figura está Bajo while stunned no longer affect other figures’
awakening or break away. Batalla. (Los héroes nunca dejarían que nadie cayera a la muerte, ni siquiera
Fuego
• Each hitgracias
When
reduces a una
a figure
the Habilidad,
becomes
entanglement by 1. coloca
entangled, give it una sus enemigos). DESCRIPTION:
STATUS: FEAR A non-flying
TOXIN (GAS) figure that enters
ficha deEntangle
defensora
"Bajocounters
• Friendlyspecified
figures
y una may
Fuego" that junto
also target
ficha
by whatever
add up to
friendly
decaused
a the
"Disparando"
la number
figura
the Entanglement. del
Stunned figures must spend actions to remove
stuns before taking any other actions. To
Las figuras en Terreno sin fondo pueden ser 40 rescatadas
bottomless
status
terrain
por unamay
token.AAfigure
DESCRIPTION:
(pg 37)
serie receives
become
figure in free fall may
a free fall
de infected with
not move,
entangled figures to break entanglements. habilidades y artilugios. Si una figura abandona elfearTerreno
toxin by sin
a fondo,
number of se le
Scarecrow’s abilities.
mismo color junto a la figura atacante. Esto Disparando
remove,
FIRING a figure Bajo
must
UNDER FIRE Fuego
spend 1 non-defend icon leap, or attack.
PLAYER-CONTROLLED FIGURE EFFECT: per stun token. quita el estado de Caída Libre. When this happens, the affected figure receives
representaFIGURE
AI-CONTROLLED que EFFECT:
la figura Bajo Fuego está bajo STATUS: UNDER FIRE a fear toxin token. Fear Toxin cripples heroes
• Can only spend attack actions EFECTOS SOBRE FIGURAS CONTROLADAS POR
If ELinJUGADOR:
a figure free fall begins and ends their turn
una
• Maylluvia de disparos
not activate normally impactando
while a to
entangled. suweaken
alrededor.or
and makes affected bystanders fear the heroes.
break entanglement (either ranged or DESCRIPTION: When a figure comes under fire
melee - No puede moverse, saltar o atacar mientras está en Caída Libre.
in bottomless terrain, the heroes instantly lose
Si la figura que dispara queda Enredada o thanks Aturdida, pierde la línea de visión
• Spend icons
attack can be used
actions in any combination). to an ability, place an under fire token - Los villanos no pueden entrar en Terreno sin fondothe por
PLAYER decisión
battle.
OR (Heroespropia.
AI-CONTROLLEDwould never
FIGURE let anyone fall to
EFFECT:
con la figura Bajo to weaken
Fuego al orfinal
break de una acción,next to o
the si la figurafigure
defending Bajoand Fuego
a se
matching- their deaths, even their enemies).
entanglement.
• Eachdel hit reduces EFECTO SOBRE FIGURAS CONTROLADAS POR EL -1
• Suffer IA: Move, Attack/Hit, and
mueve fuera rango the de entanglement
Ataque óptimo by 1.color
en firing
modotoken cooperativo, retira las
next to the attacking figure.
• Each hit
fichas Bajoreduces
Fuego the yentanglement
Disparando. by 1. - No puede moverse, saltar o atacar mientras está en Caída Libre.
Defend/Block.
• Friendly figures may also target friendly This represents that the figure under fire has a Figures in bottomless terrain may be rescued
hail of gunfire hitting the ground all around
- No se moverá a Terreno sin fondo por elección obyrealizando
a number of
una acción
abilities and
de
gadgets. If a figure
EFECTO SOBRE LA FIGURA CONTROLADA
entangled figures to break entanglements. POR EL JUGADOR
FIRING
O
UNDER FIRE
• Can be removed with Inoculate.
BYSTANDER EFFECT:
them. movimiento. leaves bottomless terrain, remove the Free Fall
POR LAAI-CONTROLLED
IA: BYSTANDER EFFECT:
FIGURE EFFECT:
taken hostage.en la figura atacante.STATUS: UNDER FIRE EFECTO SOBRE TRANSEÚNTES: status from them.
-• May
Colocanot be
la rescued
ficha deorDisparando If the firing figure becomes entangled or - Sigue las reglas básicas de Caída Libre. • Can be removed with Inoculate.
- Coloca •laMay fichanotde activate
Bajonormally while entangled.
Fuego correspondiente stunned, en loses
la figura
line ofdefensora.
DESCRIPTION: Whentoathe
sight figure
undercomes
fire under fire PLAYER-CONTROLLED FIGURE EFFECT:
- La figura defensora
• Spend attack no puede
actions moverse
to weaken hacia
or break el atacante.
figure at thethanks
end oftoananaction,
ability,orplace
if theanunder
under fire token • Heroes may not attack bystanders, even if
- Si la figura defensora
entanglement. termina su turno fire figure
Bajo next
moves
Fuego, to the
out
su defending
of optimal
vida se figure
strike
reduce and
range a in
matching- • May not move,
bystanders leap,
attack or attack while in free
them.
instantáneamente a 0. cooperativecolor mode,firing tokenboth
remove nextunder
to thefire
attacking
and figure. fall.
• Each hit reduces the entanglement by 1.firing tokens. This represents that the figure under fire has a • Bystanders receive Attack +1.
EFECTO SOBRE TRANSEÚNTES: No disponible.hail of gunfire hitting the ground all around • Villains may not move into bottomless
BYSTANDER EFFECT: PLAYER OR AI-CONTROLLED FIGURE EFFECT: Cooperative:
• terrain Bystanders receive 2 actions,
by choice.
STATUS: UNAWARE them. and activate whenever a Henchman initiative
• Place firing token on the attacking figure. AI-CONTROLLED FIGURE EFFECT:
• May
• DESCRIPTION: Somenot be rescued
battles featureorunaware
taken hostage. card is drawn. They have attack type melee,
If the firing figure becomes entangled or
figures. These figures cannot be activated • Place thestunned,
matching firing
loses linetoken on the
of sight to the under fire and target
• Cannot the leap,
move, lowestorhealth
attackfigure.
while in free
until they
Página 29 debecome
37 aware. Figures become defending figure.
figure at the end of an action, or if the under fall.
• Competitive: Villain player may control
aware if attacked or as indicated in the battle firefigure
figuremay
moves
• Defending notout of optimal
move toward strike range in • Will not bystanders.
affected move into bottomless terrain by
description.
attacker cooperative mode, remove both under fire and choice or by taking a move action.
firing tokens. BYSTANDER EFFECT:
• If defending figure ends their turn under fire,

Both heroes and villains can receive status effects. These effects range in nature and severity, some
with game-ending consequences. STATUS: FREE FALL EARLY LATE
When a figure receives a status effect, placeDESCRIPTION:
the corresponding token
A non-flying nextthat
figure to them
enterson the map.
STATUS: SMILEX (GAS)
bottomless terrain (pg 37) receives a free fall
DESCRIPTION: A figure may become infected with
status token. A figure in free fall may not move,
ESTADO: ENREDADO ESTADO: SMILEX (GAS)
leap, or attack. SmileX by a number of abilities. When this
DESCRIPCIÓN: Cuando una figura queda Enredada, no DESCRIPCIÓN: Una figura puede infectarse happens, the affected figure receives a SmileX
puede realizar ninguna acción excepto intentar liberarse; no con
If a figureSmileX
in free fall porbeginsuna and serie
ends theirdeturn token, early side up. The figure type determines
habilidades.
the effect of SmileX, and it always triggers at the
puede moverse con artilugios ni con habilidades; y ya no afecta Cuando
in bottomless ocurre,
terrain, lathe figura afectada
heroes instantly lose recibe una
end of a round.
al despertar de otras figuras ni a su huida. the battle. (Heroes would never
ficha de SmileX, con la cara Inicial hacia let anyone fall to
their deaths, even
Cuando una figura queda Enredada, ponle fichas STATUS: ENTANGLE
de Enredada que sumen el arriba.
STATUS: FREE tipotheir
ElSTATUS:
FALL de enemies).
STUN figura determina el efecto At thede end of theInicial
round, if the SmileXTardío
EARLY token
LATE
started the round in play, flip it over to its late side.
número especificado por el efecto que la dejó Enredada. SmileX,
DESCRIPTION: When a figure is entangled, itDESCRIPTION:
may
Figures in A ynon-flying
siempre
DESCRIPTION:
bottomless semay
Stunned
figure
terrain activa
figures
that alcan’t
be enters
rescued final deSTATUS:
perform una SMILEX (GAS)
EFECTO SOBRE UNA FIGURA CONTROLADAnot perform
POR EL JUGADOR: ronda.
any actions except trying tobottomless
break
by a number Actions or use
of abilities
terrain (pg andSkills
37) or aGadgets
gadgets.
receives Iffree falland must
a figure PLAYER OR AI-CONTROLLED FIGURE EFFECT:
free; oit may not be Al final spend
de Action
la terrain,
ronda, Icons latomay
sifall snap
ficha out
SmileX DESCRIPTION:
of theirestaba
• stupor.
A figure
en SmileX
juego al may
inicio become
flips todethela
infected
lateronda,
with
- Sólo puede gastar acciones de Ataque para debilitar romper elmoved
Enredo with(segadgets orstatus
leaves bottomless
token. A figure remove
in free the Free
not Fall
move, When the
SmileX by a number
token
of abilities. When
side,
this
abilities; and it no longer affects other status
figures’
dale
leap, from
or la Athem.
figure may have
vuelta a su lado Tardío.
attack. multiple stun tokens and
the figure receives 1 unblockable wound.
pueden usar iconos de Ataque Cuerpo a Cuerpo o de Ataque a Distancia en happens, the affected figure receives a SmileX
awakening or break away. while stunned no longer affect other figures’
cualquier combinación). EFECTO
PLAYER-CONTROLLED SOBRE
awakeningFIGURE EFFECT:FIGURAS
or break away.
CONTROLADA • Iftoken,
the SmileX
earlySPOR
tokenup.
side isEL
already JUGADOR
The figureon its sideO
latedetermines
type
If a figure in free fall begins and ends their turn at the end of the round, the figure’s Life is
- Cada Impacto reduce el Enredo en 1. When a figure becomes entangled, give it POR LA IA: the effect of SmileX, and it always triggers at the
in •bottomless
May not Stunned
move, leap,
terrain, or attack
the
figures heroes
must while in free
instantly
spend lose to remove
actions reduced to 0. la figura recibe 1 Herida
- Las figuras aliadas también pueden elegir comoEntangle objetivo counters
a figurasthat add up to the number
aliadas the
- Cuando
fall.
battle.
la
(Heroes
ficha
would
SmileX
never let
se voltea
anyone fall
a su
to
lado
end of tardío,
a round.
specified by whatever caused the Entanglement. stuns before taking any other actions. To
Enredadas para romper su Enredo. Imbloqueable.
their deaths,may
• Villains even nottheir
move enemies).
intomust
bottomless
• Can be removed with Inoculate.
Aticonthe end of the round, if the SmileX token
remove, a figure spend 1 non-defend
EFECTO SOBRE UNA FIGURA CONTROLADAPLAYER-CONTROLLED POR LA IA: FIGURE EFFECT: - Si la ficha
terrain byper SmileX
choice.
stun token.
ya está en su lado tardío
BYSTANDER
started al EFFECT:
final
the roundde lain ronda,
play, flip la vidatode
it over la side.
its late
- No puede activarse de forma habitual mientras está• Can Enredada. figura
Figures se reduce
in bottomless a 0.
terrain may be rescued • If the SmileX token is already on its late
only spend attack actions to weaken or
AI-CONTROLLED FIGURE EFFECT:
PLAYER OR AI-CONTROLLED FIGURE EFFECT:
- Gasta acciones de Ataque para debilitar o romper elbreak Enredo. by- aSe puede
number ofeliminar
abilities and con Inocular.
gadgets. If a figure side at the end of the round, the bystander
entanglement (either ranged or melee • Cannot move, leap, or attack while inFree
free Fall
- Cada Impacto reduce el Enredo en 1. leaves bottomless terrain, remove the succumbs
• When the to the SmileX
SmileX toxin,flips
token andtothethe
heroes
late side,
icons can be used in any combination). EFECTO fall. SOBRE TRANSEÚNTES:
status from them. immediately
the figure lose the battle.
receives 1 unblockable wound.
EFECTO SOBRE TRANSEÚNTES: -• Will
Si lanot ficha SmileX ya está en su lado tardío al final de la ronda, la vida de la
• Each hit reduces the entanglement by 1. move into bottomless terrain by
• Can be removed with Inoculate. a la toxina
- No puede ser rescatado ni tomado como Rehén. figura se reduce
choice or by taking
PLAYER-CONTROLLED a 0
FIGUREa EFFECT: al
move action.final de la ronda, el
• IfTranseúnte
the SmileX sucumbe
token is already on its late side
• Friendly figures may also target friendlySmileX, y los héroes pierden inmediatamenteat la the Batalla.
end of the round, the figure’s Life is
entangled figures to break entanglements. •BYSTANDER
-May notEFFECT:
Se puede move, leap, or con
eliminar attack while in free
ESTADO: REHÉN FIRING Inocular. UNDER FIRE reduced to 0.

I
•fall.
Follows base free fall rules.
DESCRIPCIÓN: Los Transeúntes son perfectos como escudos
AI-CONTROLLED FIGURE EFFECT: STATUS: UNDER FIRE • Can be removed with Inoculate.
humanos para los villanos. • Villains may not move into bottomless
• May not activate normally while entangled. terrain byDESCRIPTION:
choice. When a figure comes under fire BYSTANDER EFFECT:
Una figura sólo puede tener un Rehén a la vez. Recibe una
• Spend attack thanks to an ability, place an under fire token
ficha de (Transeúnte) Rehén y los siguientes modificaciones en actions to weaken or break AI-CONTROLLED FIGURE EFFECT:
next to the defending figure and a matching-
• If the SmileX token is already on its late
entanglement. side at the end of the round, the bystander
sus de Atributos: Movimiento -1 y Defender/Bloqueos +2. • Cannot move, color leap,
firingortoken
attack while
next in free
to the attacking figure. succumbs to the SmileX toxin, and the heroes
Si una STATUS:
figuraCOLD
que retiene a un Transeúnte queda aturdida • STATUS:
Each hit oreduces
enredada,
HOSTAGE libera
the entanglement by 1. fall. This represents that the figure under fire has a
immediately lose the battle.
instantáneamente al Rehén y se considera rescatado. • Will not hail ofinto
move gunfire hittingterrain
bottomless the groundby all around
DESCRIPTION: When a figure receives a cold token, BYSTANDER EFFECT: • Can be removed with Inoculate.
EFECTOS SOBRE FIGURAS Bystanders are the perfect meat- choice or them.
is reducedCONTROLADA POR EL JUGADOR:
DESCRIPTION: by taking a move action.
their Move attribute by 1.
• shields
May
En cualquier momento, esta figura puede liberar a su Rehén para cancelar notfor
bethe villains.
rescued or taken hostage.
BYSTANDER EFFECT: If the firing figure becomes entangled or
Remove
todas las the cold
Heridas quetoken
se leatinfligen
the end ofdetheun
affected
único Ataque. En ese momento, el stunned, loses line of sight to the under fire
figure’s next turn. A figure may only hold one hostage at a• time. Follows base free fall rules.
Transeúnte huye del mapa hacia un lugar seguro y se They considera rescatado.
receive a bystander hostage token and
figure at the end of an action, or if the under
Si la figura es derribada o noqueada mientras tienetheun Rehén, ese jugador fire figure moves out of optimal strike range in
following attribute changes: Move -1 and
retira la ficha de Rehén y coloca una figura de Transeúnte junto a ella. cooperative mode, remove both under fire and
Defend/Block +2.
firing tokens.
EFECTO SOBRE FIGURAS CONTROLADAS POR LA IA:
If a figure holding a bystander becomes
La primera vez que esta figura reciba Heridas de un Ataque, PLAYER OR AI-CONTROLLED FIGURE EFFECT:
STATUS:
stunned or libera
UNAWARE entangled,su they
Rehén instantly release
para cancelar todas las Heridas de ese Ataque. En esethemomento, hostage,Some el Transeúnte
and they arefeature
considered rescued. • Place firing token on the attacking figure.
• DESCRIPTION: battles unaware
huye del mapa para ponerse a salvo. figures. These figures cannot be activated • Place the matching firing token on the
Página 30 de 37FEAR TOXIN (GAS)
STATUS:
PLAYER-CONTROLLED
until they becomeFIGURE EFFECT:
aware. Figures become defending figure. 41
At anyiftime,
aware this figure
attacked may release
or as indicated their
in the battle
hostage to cancel all wounds being dealt • Defending figure may not move toward
DESCRIPTION: A figure may become infected with description.
to them by a single attack. At that point, attacker
fear toxin by a number of Scarecrow’s abilities.
When this happens, the affected figure receives the bystander flees the map to safety and is • If defending figure ends their turn under fire,

DESCRIPTION: When a figure receives a cold token,


DESCRIPTION: Bystanders are the perfect meat-
their Move attribute is reduced by 1.
shields for the villains.
Remove the cold token at the end of the affected
figure’s next turn. A figure may only hold one hostage at a time.
They receive a bystander hostage token and
ESTADO: TOXINA DEL MIEDO (GAS) the following attribute changes: Move -1 and
DESCRIPCIÓN: Una figura puede infectarse con la Toxina del Defend/Block +2.
Miedo por una serie de habilidades del Espantapájaros. Cuando If a figure holding a bystander becomes
ocurre, la figura afectada recibe una ficha de Toxina del Miedo. stunned or entangled, they instantly release
La Toxina del Miedo incapacita a los héroes y hace que los the hostage, and they are considered rescued.
Transeúntes afectados teman a los héroes.
PLAYER-CONTROLLED FIGURE EFFECT:
EFECTO SOBRE FIGURAS CONTROLADAS STATUS: PORFEAR EL TOXIN
JUGADOR (GAS) O At any time, this figure may release their
POR LA IA: hostage to cancel all wounds being dealt
DESCRIPTION: A figure may become infected with
- Sufre -1 al Movimiento, al Ataque/Impactos y Defensa/Bloqueos. to them by a single attack. At that point,
fear toxin by a number of Scarecrow’s abilities.
- Se puede eliminar con Inocular. When this happens, the affected figure receives the bystander flees the map to safety and is
EFECTO SOBRE TRANSEÚNTES: a fear toxin token. Fear Toxin cripples heroes considered rescued.
- Se puede eliminar con Inocular. and makes affected bystanders fear the heroes.
- Los héroes no pueden atacar a los Transeúntes, incluso si AI-CONTROLLED
los Transeúntes les If the figure is knocked down or KO’ed while
PLAYER OR FIGURE EFFECT: holding a hostage, that player removes the
atacan a ellos.
• Suffer -1 Move, Attack/Hit, and Hostage token and places a bystander figure
- Los Transeúntes reciben Ataque +1. adjacent to it.
Defend/Block.
- Cooperativo: Los Transeúntes reciben 2 acciones, y se activan cada vez que
• Can beCuerpo
se roba una carta de iniciativa de Secuaz. Realizan Ataque removedawith Inoculate.
Cuerpo, y AI-CONTROLLED FIGURE EFFECT: The first time this
su objetivo es la figura con la Vida más baja. BYSTANDER EFFECT: figure would take wounds from an attack,
- Competitivo: El jugador Villano puede controlar a los Transeúntes release their hostage to cancel all wounds
• Can be removed with Inoculate. from that attack. At that point, the bystander
afectados.
• Heroes may not attack bystanders, even if flees the map to safety.
bystanders attack them.
• Bystanders receive Attack +1.
• Cooperative: Bystanders receive 2 actions,
and activate whenever a Henchman initiative
card is drawn. They have attack type melee,
and target the lowest health figure.
• Competitive: Villain player may control
affected bystanders.

Página 31 de 37
42

DESCRIPTION: Figures may become poisoned DESCRIPTION: Figures placed under mind GLOSSARY: ARKHAM ASY
from various effects during the battle. A control may be activated and controlled by These status effects can be found in the expansion
figure may have multiple poison tokens. At the character who gave them this status. The
the end of a poisoned figure’s turn; that figure only way to remove a mind control token is to Again, both heroes and villains can receive these
suffers unblockable wounds equal to the hits attack it. Mind control tokens have Defense 0 and one taking control of the figure itself.
GLOSARIO: EFECTOS DE LAS CONDICIONES DE rolled on one battle die, then removes VENENO
one and 2 Life.
poison token. DESCRIPCIÓN: Las figuras pueden quedar envenenadas por
ESTADO DE ARKHAM ASYLUM varios efectos durante la Batalla.
PLAYER-CONTROLLED CadaMind
VILLAIN EFFECT: figura puede tener varias
Estas Condiciones de Estado se pueden encontrar en Iflaa figure has not Batman:
expansión, activated for an entire
fichas de controlled
Veneno. Al villains
final mayturno
del be activated
de unamore
figura envenenada,
round, at the end of the round resolve their
The Animated Series - Arkham Asylum. than once de
sufre una cantidad per turn.
Heridas no bloqueables iguales a los
poison tokens as if it was the end of the
De nuevo, tanto los héroes como los villanos pueden recibir estas Condiciones
poisoned figure’s turn. Poison tokens may Impactos obtenidos en un dado de Batalla, y después retira una
de Estado, algunas infligen Heridas y otra toma el control de la propiabyfigura. PLAYER-CONTROLLED HERO EFFECT: Mind controlled
also be removed ficha de Veneno.
the Inoculate special
Heroes activate as normal on their turn,
action. Si una figura POISON
butno sealso
ha beactivado
activateddurante toda una ronda,
STATUS: al final de la ronda
ARDIENDO may by the character
resuelve susthat
fichas de Veneno como si
placed them under mind control, as fuera el final del turno de esa figura
DESCRIPCIÓN: Cada figura sólo puede tener una ficha de
GLOSSARY: ARKHAM ASYLUM STATUS EFFECTS
Ardiendo. Al final del turno cada figura con una ficha de
envenenada.described
Los fichas
Acción Especial Inocular.
on thatdefigure’s
Veneno también
character
DESCRIPTION: Figures may become poisoned
card. pueden ser eliminados por la
from various effects during the battle. A
ArdiendoThese
sufre una Herida imbloqueable y retira la ficha de figure may have multiple poison tokens. At
status effects can be found in the expansion, Batman: The Animated Series - Arkham Asylum. AI CONTROLLED FIGURE EFFECT: Figures with a mind
Ardiendo. Si una figura no se ha activado durante toda una ronda, the end of a poisoned figure’s turn; that figure
Again, both heroes and villains can receive these status effects, with some of them inflicting wounds control token will activate when the figure
al final de la ronda resuelve su ficha de Ardiendo como si fuera el suffers unblockable wounds equal to the hits
and one taking control of the figure itself. that placed them under control has their
rolled on one battle die, then removes one
final del turno de esa figura. initiative card drawn. Each mind controlled
poison token.
STATUS: BURN Minion, Support, or Bystander figure receives
CONTROL MENTAL 1 wild action and a mind controlled Hero If a figure has not activated for an entire
DESCRIPCIÓN: Las figuras bajo Control Mental pueden ser DESCRIPTION: A figure may only have one burn receives 2 wild actions. If a figure doesn’t round, at the end of the round resolve their
token. At the end of a burned figure’s turn have a targeting priority, it targets the closest poison tokens as if it was the end of the
activadas y controladas por el personaje que les dio esta
they suffer one unblockable wound, then hero. poisoned figure’s turn. Poison tokens may
Condición de Estado. La única forma de eliminar una ficha de
remove the burn token. If a figure has not also be removed by the Inoculate special
Control Mental es atacarla. Las fichas de Control Mental tienen
activated for an entire round, at the end of BYSTANDER EFFECT: Mind controlled bystanders action.
Defensa 0 STATUS:
y 2 dePOISON
Vida. the round resolve their burn token as if it was use the stats on the bystander character
STATUS: MIND CONTROL
EFECTO SOBRE EL VILLANO CONTROLADO POR the end
EL of that figure’s turn.
JUGADOR: card and may be activated by the character
Los villanos bajo Control Mental pueden
DESCRIPTION: Figures may become poisoned ser activados más de una vez por
DESCRIPTION: Figures placed under mind that placed them under mind control, as
turno. from various effects during the battle. A control may be activated and controlled by described on that figure’s character card.
figure may have multiple poison
EFECTO SOBRE EL HÉROE CONTROLADO POR EL JUGADOR: tokens. At the character who gave them this status. The
Los héroesthebajoend of a poisoned figure’s turn; that figure
Control Mental se activan normalmente only wayentosuremove
turno, a mind
perocontrol token is to
suffers unblockable wounds equal to the hits attack it. Mind control tokens have Defense 0
también pueden ser activados por el personaje que and
rolled on one battle die, then removes one
las2 puso
Life.
bajo Control
Mental, como se describe en la carta de personaje de esa figura. STATUS: BURN
poison token.
EFECTO SOBRE FIGURAS CONTROLADAS PORPLAYER-CONTROLLED LA IA: VILLAIN EFFECT: Mind DESCRIPTION: A figure may only have one burn
If a figure has not activated for an entire
Las figurasround,
con una ficha de Control Mental
at the end of the round resolve their
se activarán cuando
controlled la figura
villains may be queactivated more token. At the end of a burned figure’s turn
las puso bajo than once per turn.
poisoncontrol
tokens asrobe su the
if it was carta
end de iniciativa. Cada
of the figura de Esbirro, they suffer one unblockable wound, then
Apoyo o Transeúnte bajoturn.
poisoned figure’s Control
PoisonMental
tokens mayrecibe 1 Acción Comodín y cada remove the burn token. If a figure has not
Héroe bajoalsoControl PLAYER-CONTROLLED HERO EFFECT: Mind controlled activated for an entire round, at the end of
be removed by the Inoculate special Comodín. Si una figura no tiene
Mental recibe 2 Acciones
prioridad de objetivo, su objetivo es el Héroe más cercano.
action.
Heroes activate as normal on their turn,
but may also be activated by the character
43
the round resolve their burn token as if it was
the end of that figure’s turn.
EFECTO SOBRE LOS TRANSEÚNTES: that placed them under mind control, as
Los Transeúntes bajo Control Mental utilizan las estadísticas described on dethat
la figure’s
carta de character card.
personaje del Transeúnte y pueden ser activados por el personaje que los puso
bajo Control Mental, como se describe en la carta de personaje deFIGURE
AI CONTROLLED EFFECT: Figures with a mind
esa figura.
control token will activate when the figure
Página 32 de 37 that placed them under control has their
initiative card drawn. Each mind controlled
STATUS: BURN Minion, Support, or Bystander figure receives
1 wild action and a mind controlled Hero
DESCRIPTION: A figure may only have one burn receives 2 wild actions. If a figure doesn’t

GLOSARIO: ACCIONES ESPECIALES INVESTIGAR


1. ACCIONES ESPECIALES Para recoger las pistas, pruebas y bombas (pág. 45) que se encuentran en
Ciertas acciones no se muestran en los dados. Dependen de la situación y, en algunas Batallas, a veces debes realizar una Acción Especial mientras estás
algunos casos, están restringidas a los héroes o a los villanos. adyacente a ellas.
Para realizar una Acción Especial, el Héroe o el Villano debe gastar 1 acción
con al menos 1 icono que no sea de Defensa en ella. 2. ACCIONES ESPECIALES CON TRANSEÚNTES
Las acciones especiales sólo se pueden llevar a cabo mientras se está En general, los Transeúntes son considerados figuras amistosas para los
adyacente al objetivo de la acción, pero no si se está adyacente a alguna figura héroes, y no son considerados ni amistosos ni enemigos para los villanos. Los
enemiga. Puedes estar adyacente a figuras enemigas si estás en Terreno Transeúntes no pueden ser atacados por ningún bando.
Oscuro. Los Transeúntes pueden obtener algunas Condiciones de Estado. Consulta el
Algunos escenarios tienen acciones especiales únicas, mientras que otros glosario de Condiciones de Estado (pág. 40-43) para conocer los detalles
utilizan el conjunto estándar que se indica aquí. sobre cómo funcionan determinadas Condiciones de Estado sobre los
Las tiradas realizadas para las acciones especiales pueden repetirse con la Transeúntes.
Concentración. Muchos escenarios presentan Transeúntes neutrales para que los jugadores los
rescaten con la acción de Rescate de Transeúntes. Algunos escenarios también
PRUEBAS DE CONCENTRACIÓN Y DE HABILIDAD permitirán a los villanos tomar a los Transeúntes como rehenes y obtener el
Las Pruebas de Concentración y de Habilidad se utilizan para abrir puertas y Condición de Estado "Rehén" (pág. 42).
realizar otras tareas específicas de la Batalla.
Cuando se realiza un Prueba de Concentración o de Habilidad, el personaje RESCATAR A UN TRANSEÚNTE
debe tirar un número de dados de Batalla igual a su Atributo de Concentración Los héroes pueden rescatar a un Transeúnte como Acción Especial siempre y
o Habilidad. Si el número de Impactos es igual o superior la dificultad cuando el Transeúnte no tenga un Condición de Estado o una Bomba sin
establecida en la descripción de la Batalla, el personaje tiene éxito. Si el desactivar sobre él. Cuando se rescata a un Transeúnte, se elimina esa figura
número total de Impactos es menor que la dificultad de la Prueba de del mapa.
Concentración o Habilidad, el personaje falla. TOMAR UN TRANSEÚNTE COMO REHÉN
INOCULAR Las figuras de los villanos pueden tomar como Rehén a un Transeúnte
Inocular se utiliza para curar a las figuras infectadas por gases y venenos. Una adyacente como Acción Especial siempre que el Transeúnte no tenga un
figura nunca puede inocularse a sí misma; debe ser otra figura la que inocule. Condición de Estado o una Bomba sin desactivar.
Cuando se inocula, se tira 1 dado de Batalla. Si obtienes un Impacto, elimina Cuando un Transeúnte es tomado como Rehén, retira esa figura del mapa, la
todos los efectos de Gas (Toxina del Miedo, SonrisaX) y de Veneno del figura del Villano que lo tomó como Rehén recibe una ficha de Rehén.
objetivo. Si el resultado es un bloqueo, la inoculación falla. 3. TRANSPORTAR OBJETOS
INTERROGAR En algunas Batallas hay objetos que se pueden llevar. Sólo se pueden recoger
Algunas figuras enemigas tienen información importante, a las que hay que los objetos especificados en la descripción de la Batalla.
“convencer” para que la compartan. Puedes realizar la Acción Especial de RECOGER OBJETOS
Interrogar cuando estés adyacente a figuras enemigas. Las figuras que se encuentran sobre o adyacentes a un objeto pueden
Para Interrogar a una figura enemiga, un personaje debe realizar un Prueba de recogerlo como Acción Especial.
Concentración mientras está adyacente a la figura enemiga. La dificultad de la ENTREGAR OBJETOS TRANSPORTADOS
Prueba de Concentración es la Vida restante de la figura enemiga más una Las figuras pueden entregar un objeto que transporte a una figura amiga
dificultad establecida en la descripción de la Batalla. adyacente realizando una Acción Especial.

Página 33 de 37

If a figure carrying an item is knocked down or token they may check if the wire is a success or
DROPPING CARRIED ITEMS INVESTIGATING A BOMB fail and then place it back on the bomb sheet face
KO’ed, place the item in the space that figure
A figure may drop a carried item in the space down. Investigating a wire does not cause the
occupied.
While adjacent to the bomb, figures may also
it occupies, or an adjacent space as a special bomb to tick down.
action. take the Investigate special action to inspect a
wire token. When a figure investigates a wire
SOLTAR OBJETOS TRANSPORTADOS token they mayUNA
If a figure carrying an item is knocked down or INVESTIGAR checkBOMBA
if the wire is a success or
Una figura puede dejar caer un objeto transportado
KO’ed, placeen theelitem
espacio
in theque ocupa,
space o
that figure fail and then
Mientras se place
está itadyacentes
back on the bomb
a unasheet face
en un espacio adyacente como Acción Especial.
occupied. down. Investigating
Bomba, las figurasa wire does not
también cause the
pueden
Si una figura que lleva un objeto es derribada o noqueada, coloca el objeto en bomb tolatick
realizar down. Especial Investigar
Acción
el espacio que ocupaba esa figura. paraTIMEinspeccionar
BOMB una TICKficha de cable.
Cuando una figura investiga una ficha
3. BOMBAS DE RELOJERÍA TIME BOMBS
de cable, puede comprobar si el cable
En algunas Batallas hay Bombas de Relojería es un éxito o un fracaso y después lo
que un bando debe desactivar antes de que Some battlesde
coloca feature ticking
nuevo enTime la Bombs
tarjetathatde la
one side must defuse before they explode.
exploten. Bomba boca abajo. Investigar un cable
Todas las Bombas de Relojería tienen cables TIME AllnoTime Bombs
hace quehave wires that
la Bomba may be cut,
elimine but
un tick.
Bomba de Tick
TM & © DC Comics (s20)

BOMB TICK
213 / 213 Illus. Sean Galloway

que se pueden cortar, pero sólo 1 es el relojería only 1 is correct.


4. EXPLOSIVOS
correcto.
TIME BOMBS
If the
El Time BombVillano
jugador ever runs puede
out of ticks, it’s
realizar unaEXPLOSIVES
Acción Especial para colocar un
Si la Bomba de Relojería se queda sin ticks, ¡se acaba la partida y la Bomba game over and the bomb explodes!
explosivo en cualquier espacio adyacente The delvillain
mapa.player may take a special action to
explota! Some battles feature ticking Time Bombs that At the Al end
finalof each
de round the Time
la ronda, Bomb
si un ticks
explosivo comenzó la ronda
place an explosive onto en
any el mapa,
adjacent éste
space on the
Al final de cada ronda, la Bomba de Relojería one sideavanza y elimina
must defuse before un
theytick. Para
explode. down and removes one tick. To make matters
explota. map.
empeorar las cosas: cada corte de cable incorrecto elimina un tick adicional. worse:
Si eleach incorrect wire
explosivo fue cut removesen
colocado an un espacio no Impenetrable, todas las figuras
All Time Bombs have wires that may be cut, but additional At the end of the round, if an explosive started
tick.
TM & © DC Comics (s20)
213 / 213 Illus. Sean Galloway

CÓMO PREPARAR LA BOMBA only 1 is correct. adyacentes a ese espacio sufren 4 dados deround
the Batalla demap
on the Impactos que pueden
it explodes.
La Bomba está representada por una ficha de Bomba en el tablero, que se ser defendidos
SETTING UP THE BOMB como de costumbre. If the explosive was placed onto a non-blocking
muestra en la descripción de la Batalla, así If the Timepor
como Bomb
una ever runs
tarjeta deout
game over and the bomb explodes!
of ticks,
Bomba de it’s TheSibomb el explosivo
is EXPLOSIVES
represented
sebycolocó
a bomb
en unonespacio
token the
Impenetrable,
space sustituye
all figures adjacent el space
to that explosivo
suffer 4
Relojería que se encuentra al lado del mapa. por una ficha de Pared Derruída. Si el Battle dice
espacio of hits that mayera
Impenetrable be defended
una against
puerta,
board,Theshown in the
villain battlemay
player description, as wellaction
take a special as tousual.
Coge la tarjeta de la Bomba de Relojería y colócala junto al the
mapa, después ábrela. as
At the end of each round Time Bomb ticks a Time Bomb
place ansheet that sits
explosive beside
onto anythe map. space on the
adjacent
baraja y coloca las fichas de cable bocadown abajoanden removes
los espacios marcados
one tick. To makeenmatters
la Los héroes pueden desactivar un explosivo If therealizando
explosive wasuna placed onto a Especial.
Acción blocking space,
map.
Take the Time Bomb sheet and place it by the
tarjeta. Coloca las ticks en la tarjeta como se especifica en lawire
descripción de an
la Sólo los explosivos colocados en replace no
Terreno the explosive with a broken
Impenetrable wall token.
pueden ser If
worse: each incorrect cut removes map, then shuffle andtheplace the wire tokens
At the end of round, if an explosive the blocking space was a door, open it.
started
Batalla. additional tick. facedesactivados.
down onto the
the round onspaces
the mapmarked on the sheet.
it explodes. Hero figures may defuse an explosive by taking
DEFUSING A BOMB
DESACTIVAR UNA BOMBA
SETTING UP THE BOMB
Place ticks on the sheet as specified in the battle
a specical action. Only explosives placed in non-
If the explosive was placed onto a non-blocking
description.
Para desactivar
the bomb,lafigures
Bomba,
must las figuras
correctdeben cortar el cable correcto en la
be carried. To defuse cut the space all figures adjacent to that space sufferblocking 4 terrain may be defused.
tarjeta de la Bomba de Relojería The
realizando
wire on the Time Bomb sheet by taking a special bombunais represented
Acción by a
Especial bomb token
mientras on the
cription
están
actionadyacentes
while adjacenta to
lathe
Bomba.
bomb. board, shown in the battle description, as well as
Battle dice of hits that may be defended against
as usual.
45
a Time Bomb sheet that sits beside the map.
Selecciona una ficha
Select a wire token on thede cable
sheet and en la tarjeta y dale la vuelta para revelar If the explosive was placed onto a blocking space,
siflipesit un éxitosuccess
to reveal o un fracaso.
or failure. Take the Time Bomb sheet and place it by the replace the explosive with a broken wall token. If
pick them map, then shuffle and place the wire tokens the blocking space was a door, open it.
If the flipped wire is a success the face down onto the spaces marked on the sheet.
Si el iscable volteado es un éxito, Hero figures may defuse an explosive by taking
bomb defused — no further actionsPlacela Bomba
ticks on the se desactiva
sheet y no
as specified se battle
in the
requieren más acciones. a specical action. Only explosives placed in non-
are required. description. blocking terrain may be defused.
to an
If the flipped wire is a fail, the bomb
special Si el cable volteado es un fallo, la Bomba se desactiva y tienes que
ticks down and you must remove 1 tick 45
eliminar
token. una ficha.

INVESTIGATING
Página 34 de 37 A BOMB
the space
a special While adjacent to the bomb, figures may also
take the Investigate special action to inspect a
wire token. When a figure investigates a wire

PREGUNTAS FRECUENTES EPISODIOS PERSONALIZADOS


¿QUÉ PASA SI ME QUEDO SIN UNA FICHA QUE NECESITO PARA ¿PUEDO CREAR MIS PROPIOS EPISODIOS?
JUGAR? Animamos a los jugadores a modificar o crear sus propios Episodios tras de
Las fichas de la caja no pretenden ser un suministro limitado para el juego. jugar primero las misiones de la Guía de Episodios. A la hora de crear tu
Aunque esperamos que no te quedes sin ellas, utiliza otras fichas incluidas propia Batalla, aquí tienes algunas consideraciones:
como sustituto si es necesario. CANTIDAD DE HÉROES - Todas nuestras Batallas incluyen 4 héroes para
SI UN EFECTO HACE QUE UNA FIGURA SE MUEVA "UN ESPACIO que sean compatibles con todos los números de jugadores, pero tus Batallas
GRATIS", ¿SE VE AFECTADO POR EFECTOS DE ALEJARSE, personalizadas pueden utilizar cualquier número de héroes 1-4.
TERRENO LENTO O SIMILARES? LÍDERES Y ESBIRROS - Una buena base para empezar es 1 líder Villano y 1
Los efectos que mueven figuras un número de espacios cuentan espacios, no tipo de esbirro por cada 2 héroes.
puntos de movimiento, por lo que no se ven afectados por alejarse o por el OBJETIVOS DE LOS HÉROES - Los objetivos se utilizan para cambiar la
Terreno Lento. Sin embargo, los efectos de Terreno Inestable, Elevado e presión de un episodio. Cada episodio necesita al menos 1 objetivo para los
Impenetrable se siguen aplicando. héroes y para los villanos.
Desactivar las Bombas de Relojería, rescatar a los Transeúntes y derrotar a los
¿UNA FIGURA ES ELIMINADA DE LA BATALLA EN CUANTO ES líderes de los villanos pueden añadir presión a un escenario para los héroes.
DERRIBADA? OBJETIVOS DE LOS VILLANOS - Para los escenarios sin un objetivo
Si juegas con un Héroe o un Villano, no, puedes hacer una tirada de Despertar específico del Villano, recomendamos "Los héroes reciben 2 fichas de
para levantarte. Los Esbirros de los villanos siempre son derrotados y inconsciente". También puedes probar con temporizadores basados en el
eliminados cuando su salud llega a 0. Los líderes de los villanos son número de rondas, robar un objeto importante o algo nuevo de tu propia
automáticamente derrotados en el modo cooperativo. Ver las reglas del invención.
Despertar para más información. (pág. 16) Lo más importante es jugar el episodio: si es demasiado fácil para los héroes,
¿PUEDEN LOS HÉROES RECOGER A LOS TRANSEÚNTES CON UNA añade figuras de Villano o aumenta la dificultad del objetivo. Si la Batalla es
PISTOLA DE GANCHO? demasiado difícil para los héroes, reduce el número de figuras de villanos o la
Sí, y es una estrategia útil en muchas Batallas. dificultad de los objetivos.
¿LAS CARTAS DE VILLANO INSTANTÁNEAS VAN A LA COLA DE
CARTAS DE VILLANO JUGADAS?
Sí, a menos que se indique lo contrario.
¿ES POSIBLE AJUSTAR LA DIFICULTAD DE UNA BATALLA?
Sí. Si tienes problemas con una Batalla, intenta ajustar la dificultad
permitiendo fichas inconsciente adicionales o un turno extra en la ronda. O
bien, ¡intenta una de las variantes de la página siguiente!
¿LOS HÉROES DE APOYO, COMO LOS POLICÍAS, SE COLOCAN EN
LOS ESPACIOS DE INICIO DE HÉROE, Y QUÉ PASA SI TENGO MÁS
DE 6 FIGURAS DE HÉROE?
Los héroes de apoyo se despliegan en cualquier espacio adyacente a su jefe,
no necesitan estar en los espacios de inicio (pág. 39). Los 6 espacios de inicio
están ahí para darte opciones para tus 4 héroes principales.

Página 35 de 37

VARIANTES MEZCLAR JUEGOS DEL SISTEMA DE AVENTURAS


AÑADIR ALIADOS PARA AJUSTAR LA DIFICULTAD Si quieres mezclar los personajes de Batman: The Animated Series con otros
Si los jugadores quieren ajustar la dificultad de una Batalla, pueden añadir un juegos del Sistema de Aventuras de IDW, puedes crear increíbles crossovers.
Aliado para los héroes o los villanos. Los Aliados de color verde potencian el COMBINACIÓN DE HÉROES
lado de los héroes de de una Batalla, mientras que los Aliados rojos mejoran a Todos los personajes que comparten dados (normalmente los héroes) de cada
los villanos. juego del Sistema de Aventuras son totalmente compatibles con cualquier otro
AÑADIR CARTAS DE INICIATIVA PARA AJUSTAR LA DIFICULTAD juego del Sistema de Aventuras.
Si los jugadores quieren hacer una Batalla más difícil, pueden añadir una carta Cuando juegues una Batalla de otro juego, asegúrate de utilizar las reglas
de iniciativa adicional para los Esbirros. Cada tipo de esbirro tiene 2 cartas de principales del sistema para esa Batalla.
iniciativa en la caja. Por ejemplo, algunos juegos del Sistema de Aventuras tienen reglas para
DESPERTAR LÍDERES VILLANO CONTROLADO POR IA lanzar objetos pequeños. Si jugaras como Catwoman en un juego con esas
Normalmente, en el modo cooperativo, los líderes villanos no se despiertan. reglas, ella podría lanzar un objeto sin problema, pero en Batman: The
Sin embargo, si los jugadores quieren un desafío mayor, pueden utilizar las Animated Series Adventures, no puede.
reglas de despertar para los líderes villanos controlados por la IA. COMBINACIÓN DE VILLANOS
Cuando un líder Villano es derribado, colócalo de lado. Cada vez que se roba Los villanos del modo cooperativo son completamente compatibles dentro del
la carta de iniciativa del líder Villano, éste recupera una vida igual a su Sistema de Aventuras.
Atributo de bloqueo. Una vez que su vida sea igual a la mitad de su Atributo Sin embargo, algunos otros juegos del Sistema de Aventuras generan Esbirros
de vida (redondeado hacia arriba), se levanta y realiza su turno sin al final de cada ronda, por lo que sus atributos de Vida y Defensa suelen ser
penalización. Cada vez que se robe su carta de iniciativa y NO recupere menores.
suficiente vida como para levantarse, coloca una ficha de KO en su tarjeta de Actualmente, los villanos del modo competitivo no pueden cruzarse con
Villano. Las fichas de inconsciente recibidas permanecen en su tarjeta de juegos más antiguos dentro del sistema de aventuras. Pero estate atento a las
Villano incluso después de despertarse. expansiones que puedan actualizar esto.
NOTAS ADICIONALES
PRIORIDAD DE LAS REGLAS Y TIEMPO Por razones temáticas, los diferentes juegos del Sistema de Aventuras a veces
Las reglas que se encuentran en este libro pueden romperse por efectos que se utilizan diferentes iconos o terminología para algo con un nombre o icono
encuentran en las guías de Episodios y en las cartas. diferente en este libro de reglas. En general, si algo funciona de la misma
La prioridad de éstas es la siguiente, de menor a mayor: manera se debe tratar como la misma cosa.
1. Libro de reglas Por ejemplo, en algunos juegos del Sistema de Aventuras los iconos de
2. Descripción de la Batalla movimiento están representados por un icono de monopatín en lugar de una
3. Hoja de personaje bota.
a. Atacante
b. Defensor
4. Carta de Habilidad/Habilidad
a. Atacante
b. Defensor
c. Instantáneo
Si no se puede encontrar una regla o resolución, resuelve siempre el conflicto
con el peor resultado posible para ganar el escenario.

Página 36 de 37

CRÉDITOS
Diseño del juego: Pete Walsh, Kevin Wilson Sistema de juego: Kevin Wilson
Diseño gráfico: Kris Aubin, Ryan Jones, Marconi Torres, Sebastian Koziner
Ilustración interior: Dario Brizuela, Chris Fenoglio, Sean Galloway, Jack
Lawrence
Ilustración de portada: Sean "Cheeks" Galloway Colores de portada e
interiores: Jay Fotos
Escultura de miniaturas: Ben Misenar, Questron Studios, Alain Viesca
Arte de las Losetas: Lanza Studios
Dirección artística: Ryan Jones, Spencer Reeve, Pete Walsh
Edición: Kate Unrau
Desarrollo de productos: Jerry Bennington, Ryan Jones, Spencer Reeve,
Pete Walsh, Deon Carrico Dirección de producción: Shauna Monteforte
Desarrollo de la jugabilidad: Brieger Development - Michael Dunsmore,
John Brieger, Breeze Grigas, John Velgus
Probadores de juego: Daniel Arms, Jason Byles, Brent Fletcher, Phill Orero,
Cameron Rand, Adam B. Metal, Cynthia y TJ Swanson, Scott Williamson,
Riley Winton, Sarah Como, Emily Hancock, Ryan Richford, Nick Kitts
Agradecimientos especiales: Daniel Arms, Mitch Brian, Paul Dini, Daniel
Lansdown, Bruce Timm, Kahlia Walsh, Michael Epstein

Página 37 de 37

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