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COMPONENTS OVERVIEW
COMPONENTS OVERVIEW
En Batman: The Animated Series Adventures, hasta 4 jugadores entran COMPONENTS
COMPONENTS
COMPONENTS
RESUMEN OVERVIEW
OVERVIEW
OVERVIEW
DE LOS COMPONENTES
en acción como héroes de Gotham City, luchando contra otro jugador que COMPONENTS
EPISODE
These OVERVIEW
GUIDES
EPISODE
DICE PLACEHOLDER
GUIDES DICE PLACEHOLDER
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theofvillain
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Perform a move action. Receive move points
• Ignore non-blocking terrain effects
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IMMUNE HENCHMAN
helps player
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EPISODEs 1 to 5EPISODEs 6 to 12 Perform a ranged strike (attacker may not be adjacent to the target)
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represents
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perform by actions
special enemy skills or abilities
Perform a ranged strike (attacker may not be adjacent to the target) CREATURE
the map.
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is number of giant spaces the
DECK
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the map.
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spent the same way1. Hero
VILLAIN INFO
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ROUND SUMMARY
DECK
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cooperative mode.
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Action
ROUND SUMMARY
or assists the heroes in
SLOT3. Heroes
1PHASE SLOT 2 C.B.PHASE SLOT 3by enemy SLOT 4
VISTA GENERAL
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moved Setup Phase
skills or abilities
the map.
ROUND SUMMARY
VILLAIN or
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4. Proceed to Battle Phase 1. Hero turn 3 . Repeat steps
PHASE
1. Villain shuffles 1 and 21:
untilSETUP 1. End of roundWhen PHASE Ability2: BATTLE PHASE 3: CLEAN-UP
or assists heroes
villain deck and draw cards all effects trigger
playing a Villain card, you may play it
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snap-on
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cooperative mode.
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eries Adventures, up to 4 players swing into actionque tiene una preparación única y las
. Repeat stepsfrom1 and
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3 1 3
ARKHAM
4. Proceed ASYLUM
to Battle Phase • LEADER • IMMUNE discard any When
number of cards face up for its written effects OR you *may Desperation
3 . Repeat steps 1 and 2 until all playing
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have takenAbility andyou mayD. play
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snap-on base to
4. Proceed to Battle Phase facethe
8
up for its written effects OR you may play it face down in “Desperation”, which insteadWhen
all any 1 figure with 2 wild actionallows
VILLAIN
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instead allows you tosteps 1 and 2 untilactivate
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Crime
4
discard any number of cards from your hand. the villain has taken 4 turns
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down
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discard any number of cards from your hand.
Clown Prince
2 3 the of Crimeof your
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for the rest of the battle.
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206 / 213 Illus. Sean Galloway
41!1 is unique.
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HERO SHEETS
206 / 213 Illus. Sean Galloway
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HERO SHEETS determine how the villain
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guide in the back of this book to create your own salgan triunfantes.
rondas hasta que los héroes o los villanos
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and cooperative
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80 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)
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80 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)
TM
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192 / 213 Illus. Sean Galloway
toBATTLE
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dados para realizar acciones, así como para potencialmente activar sus únicas
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192 / 213 Illus. Sean Galloway
set
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192 / 213 Illus. Sean Galloway
attributes
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80 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)
Each
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number own defense, and some special
“I Am the Night!”
attributes
player selects and
number special defense, toand symbols
some and
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Cooperative: The first Arkham villain initiative
80 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)
BATTLE DICE
endWhen played,
round.move all enemy figures
set of hero
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192 / 213 Illus. Sean Galloway
of the
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ode Guide. initiative deck by combining the initiative dan poderosas capacidades. El jugador Héroe selecciona un
this card
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BATMAN
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192 / 213 Illus. Sean Galloway
ILLUS. J ACK LAWRENCE
BATMAN
7 / 213 TM TM & © DC Comics (s20)
player
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7 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)
within
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206 / 213 Illus. Sean Galloway
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80 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)
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121 / 213 ILLUS. CHRIS FENOGLIO
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GADGET CARDS
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PREPARED
Before
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During this battle, you may discard this
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121 / 213 ILLUS. CHRIS FENOGLIO
CARTAS DE HABILIDAD
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121 / 213 ILLUS. CHRIS FENOGLIO
35 AssociatedCharacter
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PREPARACIÓN DE LA PARTIDA Selecciona tus héroes. Se utilizan un total de 4 héroes, sin importar el número
de jugadores que haya. Reparte los héroes entre un máximo de 4 jugadores.
1. Elige una Batalla de la Guía de Episodios. Para tus dos primeras Batallas, te
recomendamos que juegues el episodio 1 y después el 2. Si sólo hay un jugador Héroe y desea jugar como Batman en lugar de un
equipo de héroes, consulta el Modo Caballero Oscuro en la página 33.
2. Elige si vas a jugar en modo competitivo, en el que un jugador controla al
Villano y sus secuaces, o en modo cooperativo, en el que todos los jugadores Por cada Héroe que un jugador controle, recibirá
juegan juntos contra el juego. Más adelante se ofrecen más detalles sobre la - La tarjeta del Héroe
preparación del Villano en modo Competitivo y Cooperativo. - Los dados de acción del Héroe
Pon la Hoja de Referencia del modo elegido junto al mapa para que todos los - La figura del Héroe
jugadores puedan verla y continuar con la preparación. - Una base para el Héroe
7# Some skill andbattles give suggested skill and gadget
SETTING3.UP THE GAME
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each hero a cards
player también
theirany
hero
controls,
All otherreciben
Constant
sheet.
they la
skills
receive: carta
∞ areverde
chosen,de
cards,sheet. Aliado
place
or players
All may
deselect
Batman.
their own.
•
oc u players
s play together against the game. Further no matter how many hero players there are. • All of the hero’s skill cards.
chosen skill form
themthat hero’s hand, and
face up next to their hero other
∞
6. La
Cooperative villain setup. Batalla
details are provided later for Competitive and
elegida
If
Split
tyou
as hem puede
a ny
the heroes
see fit. sugerir
up among up C onst
•
to 4 hero All
qué
fac e up nex tas ato héroes
a nt
playersof the
utilizar,
hero’s sk skillione
If no
o los
l cards.
l s Batman
selected
t hei jugadores a
or Bruce Wayne
rthe hero pueden
re chosen,
are kept hidden fromchosen
sheet 7.
plac
. Algunas
the villain. skill
A l l ot
e
cardsBatallas
her dan
form thatFor cartas
each
hero’s de
hero,
hand, Habilidad
the controlling
and yplayer
Artilugio
choosessugeridas,
a o los
chosen sk If no ione
ll c selected
a rd s Batmanhero, the heroes
for m
also receive
or Bruce t hat • The
green
Wayne hero’s
8# The hero
hero’s hero playerssheetare
place
ha kept
their figures
nd inhidden
the , a nd from the villain.
e Way Place the
he g reen
ne seleccionar
reference sheet for your chosenlos
mode suyos.
a
If re
there kept
is only one hero player and as h
they a hero,
wishidden
to the heroes
Batman
f rom
Ally card.
also receive t he the v igreenl lagreen
i n. starred hero start area
8# jugadores
The
as indicated in the pueden seleccionar
hero players place number
their las
of
figures suyas
that
in thepropias.
hero’s skill cards equal to their
Batman Ally card. battle description, 1 figure per space, arranged
next to the map so that all players can see it and play as Batman instead of a team of heroes, see players
• The hero’s Action
they like. dice Skill
as attribute,
loreturning
controlaunchosen skills to
8# The hero plac e t hei r fig u re green s starred
i n t he hero start area indicated in the
continue setting up. The
gDark reen Knight Mode on pagest 33.a r red hero st a r t a re a ahowever s i nd ic
battle Paraated cada iHéroe,
description,
n t he el jugador
1 figure per space,que arranged elige un número de cartas de
bat t le de sc r ipt ion, 1 fig u re per
• The hero’s
9# Putspac
the Battle dice, KO
figure
e
however
tokens,
, a dice r r a nged
they like. the game box. Heroes with the Utility Belt trait
3/ Assemble the map by placing the map tiles howe ver t he y l i ke. 7 placeholder
Habilidad
tokens, and Wound and Focus
de ese Héroe igual a su Atributo de Talento, devolviendo las
and any tokens as indicated in the battle 9# P ut t he Bat t le d ic e , KO 9 tokens , d
tokens near the play 9# area.Put the Battle dice, KO tokens, dice
ic e may substitute 1 skill card for 4 gadget cards of
description. plac 7 eholder
tokens ne6a r t he play a re a .
tokens , a nd Wou • A snap-on base for the hero
nd
10# Next, set
a up the
nd habilidades
placeholder
villain’s required
Foc cards: u s no
tokens, elegidas
and Wounda la caja.
and
their choice.
Los
Focus héroes
7# S ome bat t le s g ive su g ge s te d s k i l l a nd gad ge t
con el rasgo Cinturón pueden
tokens near
Mode, the play area.
For e ac h hero a pl ayer c ont rol s , t he y re c eive : c a rd s , or pl ayer s m ay s ele c t t hei r ow n .
tosustituir 1 upcarta
s: de Habilidad por 4 cartas de Artilugio de su elección.
• If you’re playing Competitive
For e ac h hero, t he c ont rol l i ng pl ayer c ho o s e s a
9
• The hero’s hero s he e t
•
nu mb er of t h at hero’s s k i l l c a rd s e qu a l to t hei r
skills ∞ ,are
• All of t he hero’s sk i l l c a rd s .
7 • If you’re play i ng C
c ho s en s k i l l c a rd s for m t h at hero’s h a nd , a nd
go to pa ge 12 .
howe ver t he y l i k e .
9# P ut t he B at t le d ic e , KO tok en s , d ic e
go to page 12.
7 pl ac eholder tok en s , a nd Wou nd a nd Fo c u s
tok en s ne a r t he pl ay a re a .
10
tarjeta de Héroe. Todas las demás cartas de Habilidad elegidas forman la
9
10
• All of the hero’s skill cards.
go to pa ge 12 .
go to pa ge 14 . 4 go to pa ge 14 .
10
mano degoese to page 14.
mantienen ocultas Villano.
10
If no one selected Batman or Bruce Wayne are kept hidden from the villain.
10
8. receive
Los héroes colocan sus figuras en el área de inicio de héroes con estrellas
7
9 4 6
sheet for them to track played cards with. the villain player draws cards from it equal to
the hand size specified in the battle description.
• The villain deck
See page 27 for further instruction on playing
as the villain in Competitive Mode.
MODO COMPETITIVO PREPARACIÓN DEL JUGADOR EJEMPLO DE DISTRIBUCIÓN DE ÁREA DE JUEGO DE VILLANO
COMPETITIVE
EN MODO MODE VILLAIN PLAYAREA LAYOUT EXAMPLE
COMPETITIVO
VILLANO
En el Modo Competitivo, un jugador asume el papel de Villano y utiliza un THe joker Harley Quinn
TM
TM
12 11
ARKHAM ASYLUM • LEADER • IMMUNE
3 1 3 4 2 4
ARKHAM ASYLUM • LEADER • IMMUNE
8 7
mazo de cartas de Habilidad para controlar las figuras de los villanos con el Clown Prince of Crime
You may discard the remainder of your hand
before drawing new cards at the end of your
At Your Service
Harley may move up to 2 spaces for free, without
breaking away, as a free action during her turn. MOVE ICON
DECK ICONS
VILLAIN DECK INFO
Perform a move action. Receive move points
•
IMMUNE
FIGURE ATTRIBUTES
• Not affected by poisons or gases (Fear Toxin, SmileX,
Knockout Gas, Poison)
Si prefieres que los héroes luchen contra el juego y los villanos sean
SMALL • May share a space with another figure
Passive defend boost UTILITY BELT • May take gadgets to the battle
DEFEND ICON Defend attribute + Defend Icons = Battle dice rolled
• Controlled by their commander
SUPPORT • Receive 2 wild action icons
• Commander can spend their focus to reroll support dice rolls
“And here you thought I was just another bubble DOUBLE ICONS Double icons are spent the same way as single icons
DISCARD
Must be spent on the same action or strike
headed blonde bimbo. Well the jokes on you, • Any space it occupies can be targeted
like they used to. I should know.”
TM & © DC Comics (s20)
206 / 213 Illus. Sean Galloway
TM & © DC Comics (s20)
200 / 213 Illus. Sean Galloway I’m not even a real blonde.” GIANT • Cost to break away is number of giant spaces the
Can be spent as a single move, melee or range icon figure is adjacent to
DECK
WILD ICON Wild icons can never be used as a defend icon · Affected by all terrain spaces they occupy
• Can’t be moved by enemy skills or abilities
Shocking, Ain’t It?
ROUND SUMMARY
Enforcer Hired Gun PHASE 1: SETUP PHASE 2: BATTLE PHASE 3: CLEAN-UP
When Played:
Before the Joker moves, he deals 3
dice of unblockable wounds to an
2 1 3 4 2 1 3 2
UNAFFILIATED • MINION • HENCHMAN UNAFFILIATED • MINION • HENCHMAN adjacent enemy figure.
1. Villain shuffles villain deck and draw cards 1. Hero turn 1. End of round effects trigger
ANY 1
2 . Heroes roll Action dice A. Play card into slot 1 3 . End the round and proceed to the
Re ady f or Act ion Pin ‘Em Down 3 . Heroes arrange Action dice
B. Cards in play move down to make room
C. If a card leaves slot 4 it is discarded
next rounds Setup Phase
76 / 213 ILLUS. J ACK LAWRENCE TM & © DC Comics (s20)
When an Enforcer makes a melee strike, Hired Gun’s ranged strikes do not weaken D. Refill hand * Desperation
• Las figuras de Villano indicadas en la descripción de la Batalla SLOT 1 SLOT 2 SLOT 3 SLOT 4
• Las tarjetas para cada Villano descrito en la Batalla (Asegúrate de usar el TM & © DC Comics (s20)
209 / 213 Illus. Sean Galloway
“The boss asks nicely the first time. If you make
him ask a second time, he sends me...” TM & © DC Comics (s20)
210 / 213 Illus. Sean Galloway
“You point, I shoot.”
lado sin el Atributo de objetivo y alcance en la parte inferior derecha de la HAHAHAHAHAHAHAHA! Right Back Atcha! Meet Mr. Smashy! Uppercut
la descripción
ed Series Adventures, up to 4 playersde la Batalla
swing into action
• Una
m City, battling against Hoja
either deplayer
another Referencia
controllingde Villano competitivo adicional para que pueda COMPONENTES COMPETITIVE DEL MODEMODO COMPETITIVO
VILLAIN SHEET
mode) or the game itself (cooperative mode). Both modes
llevar la cuenta de las cartas jugadas. 12
es from the animated series, remixing the plot with new 1. Nombre del 1#Personaje
Character Name 5. Efectos
6# Movela
de Capacidad
Attribute 9.10#Puntos
Awakening deAttribute
Vida
• Elgadgets!
ue skills, and powerful mazo de Wantvillanos.
to put your heroes 2. Rasgos del Personaje
2# Character Traits 6. Movimiento
7# Attack Attribute
(Villain Leaders Only)
10. Despertar (Sólo
e the guide in the back of this book to create your own 11# Card Reference
3# Faction Logo
3. Logo de la Facción 7. Ataque8# Defend Attribute Líderes Villano
CONSTRUIR EL MAZO DEL VILLANO 4# Ability Name 9# Life Attribute
El mazo de Villano determina cómo el jugador controla los villanos y a sus 4. Capacidad 5# Character Ability8. Defensa 11. Referencia de la Carta
secuaces. Este mazo varía en cada Batalla. 1 6 7 8 9
THe joker
e that has a In Cooperative Mode, players create an TM
11
3
Página 6 de 37
VILLAIN ABILITY CARDS
1# Ability Card Name
2# Ability Card Effect
hero combinations, unique skills, and powerful gadgets! Want to put your heroes
COOPERATIVE MODE VILLAIN SETUP
into new challenges? Use the guide in the back of this book to create your own
battles
“They and
sure don’t make setups!
straight jackets In Cooperative Mode, players play against the
OTHER NOTES
like they used to. I should know.” game, rather than a player. The villain and their
TM & © DC Comics (s20)
206 / 213 Illus. Sean Galloway minions attack the heroes based on actions When playing cooperative mode, be sure that
11
OVERVIEW decided by game rules. This mode also decides
turn order using initiative cards.
the villain sheets are visible to all players. The
villains’ figures should also be accessible, as the
CARTAS DE HABILIDAD DEL OTRAS NOTAS players will be moving them according to their
VILLANO In each game, you’ll play a battle that has a InCuando
Cooperative
If you would Mode,
juegues ratherplayers
en create
fight against
modo an
another
cooperativo, asegúrate de que las tarjetas de Villano
player controlling the villains, go to the cards AI and abilities.
unique setup and rules from the Episode Guide. initiative deck by combining the initiative
1. Nombre la deABILITY
VILLAIN HabilidadCARDS son previous
visibles para todos los jugadores.SeeLas
page. figuras
page 28 deinstruction
for further los villanos
on playingtambién
Each battle has special victory conditions for for each hero and villain type in the selected
2. Efecto de la Habilidad heroes and villains, depending on the plot
deben ser accesibles, ya que
battle. As cards are drawn from the initiative
los jugadores las
against the moverán
AI villains según
in cooperative la IA y sus
mode.
1# Ability Card Name
3. Nombre del Personaje of the episode. After players select a team of SETUP
habilidades.
deck, the figures on those cards activate, taking
2# Ability Card Effect
4. Número de Figuras Activas (sólo heroes and their character specific skill cards, Ver and
turns la página
Take spending 28
all the hero andpara
villainobtener
actions. más instrucciones sobre cómo jugar contra los
initiative cards
3# Character Name you’ll play a series of rounds until either the indicated in the battle description and shuffle
secuaces) villanos de la IA en modo cooperativo.
them together to form the initiative deck.
USING THE CORRECT COMPONENTS
4# Number of Figures Activated (Minions only) heroes or villains emerge triumphant! This deck is used to decide the turn order each Competitive and Co-op Modes use different
5. Iconos de Activación sets of materials! You will only use initiative
5# Action Icons
Each hero comes with 3 dice that are rolled
round. UTILIZAR LOS COMPONENTES CORRECTOS
cards in co-op, and you will only use villain
6. Tipo de Activación
6# Additional Figure Activationde
Type Figuras 1 Get the Jump on Him! 8
Los Riddle
modos me this! You
competitivosee y cooperativo
ability cards inutilizan
competitivediferentes
mode. conjuntos
Adicional at the start of the round. Hero players then Then, lay out all coop villain components:
without seeing. To you, de materiales.
las cartas Solo usarás
deofiniciativa
7# Additional Figure Activation Action Icons arrange these dice – sharing
While Active: one set of symbols • Villain figures Most important
in the battle description all, make sure en cooperativo,
you’re using
7. Iconos de Color
Acción de orActivación de with 2theAfter any figure y darkness
solo is as clear
usarás as
cartas detheHabilidad
correct side of the de
villainVillano
sheets! en modo
8# Ability Group (red blue) player on completes
their left, an action, you
and another with • Place each villain figure type’s AI villain
Figuras Adicional mayondiscard thisright.
card from theaqueue daylight. What are you?
9# Card Reference the player their On
to immediately have an Enforcer
hero’s turn, competitivo.
sheets next to the play area. (Make sure to use
Blind as a bat, of course.on
8. Color de la Habilidad they use theirspend dice to action
2 wild take icons.
actions, as well as the side with
Lothemástarget and range attribute ¡asegúrate
importante, de que estás usando el lado
3
potentially activating their unique skills and the bottom right of the villain sheet.)
9. Referencia de la Carta 4 2X - ENFORCER ANY 1 6 correcto de las tarjetas de
If you had trouble with that simple Villano!
powerful gadgets.
5 7 riddle, you will undoubtedly require
assistance as you read through this
In9Competitive Mode, after each hero’s turn,
13 EJEMPLO DE DISPOSICIÓN DE LOS VILLANOS EN
110 / 213 ILLUS. chris fenoglio TM & © DC Comics (s20)
En el modo cooperativo, los jugadores juegan contra el juego, en lugar de VILLAIN CONTROL BOARD
3
Clown Prince of Crime At Your Service FIGURE ATTRIBUTES TARGETING ICONS
At the start of his turn, all enemy figures within 2 spaces While Harley has no friendly figures adjacent to IMMUNE • Not affected by poisons or gases (Fear Toxin, SmileX, Knockout Gas, Poison)
/ Targets enemy with the most/least Life
contra un jugador. El Villano y sus secuaces atacan a los héroes según las
of The Joker in his line of sight roll 1 Battle die. her, if a friendly figure within 2-3 spaces of her is • Do not need to break away from enemy figures
Targets enemy with the most/least Focus
FLYING • May move through figures /
If the result is a hit, that figure loses 1 Focus. attacked, she moves to an empty space adjacent • Ignore non-blocking terrain effects
If the result is a block, that figure receives a SmileX token. to that figure, ignoring all non-blocking terrain and / Targets enemy with the most/least Skill
breakway. HENCHMAN • Receive bonuses from some villain leaders
If the result is a double hit, nothing happens. May only attack figures 1 space away (adjacent)
acciones decididas por las reglas del juego. En este modo también se decide el
• May not perform special actions
If The Joker can’t reach optimal strike range after making If a friendly figure is attacked while adjacent to CREATURE • Do not share line of sight • May attack all spaces within line of sight up to their range type attribute
a move action, his range attribute changes to 5 for the
rest of his turn.
Harley, that strike is redirected to her instead.
Each time Harley is attacked, after wounds are
SMALL
UTILITY BELT
• May share a space with another figure
• May take gadgets to the battle
2+ • May attack adjacent figures (1 space away)
• May attack beyond their range type attribute but suffer penalty
(-1 Hit per extra space)
At the end of his turn, The Joker infects all adjacent dealt, she immediately receives 1 action and • Controlled by their commander
página anterior.
• Each figure has a Hit and Block attribute instead of Attack and Defend (they do not roll Battle dice)
Coge todas las cartas de iniciativa de los héroes y villanos indicadas en la Hired Guns may not put adjacent figures under fire.
Under Fire: Place a firing token on the attacking
figure and the matching under fire token on the
2 . Heroes arrange Action dice
3 . Shuffle the initiative deck
4. Proceed to Battle Phase
2 . Activate figures
3 . Repeat steps 1 and 2 until the
initiative deck is exhausted
4. Proceed to the Clean-Up Phase
2 . Move the round tracker one space
3 . End the round and proceed to
the next round’s Setup Phase
Este mazo se utiliza para decidir el orden de los turnos en cada ronda. TM & © DC Comics (s20)
209 / 213 Illus. Sean Galloway
TM & © DC Comics (s20)
210 / 213 Illus. Sean Galloway
4
A continuación, dispón todos los componentes de Villano del modo
cooperativo:
• Figuras de villanos en la descripción de la Batalla The Joker
TM
Página 7 de 37
FUNDAMENTOS
COOPERATIVE
COMPONENTES MODE COOPERATIVO
DEL MODO COMPONENTS En esta sección se repasan los fundamentos del juego que deben conocer tanto
COOPERATIVE
1. Nombre MODE COMPONENTS
del Personaje 5.MODE
COOPERATIVE Capacidad
VILLAINdel
SHEET 9. Puntos de Vida los jugadores de los héroes como del Villano.
2. Rasgos del Personaje Personaje 5# Character Ability 10. 10#
Prioridad de Objetivos
COOPERATIVE MODE VILLAIN SHEET
1# Character Name Targeting Priority
ACCIONES
3. Logo
1# Character Name de la Facción
2# Character 6.
Traits
5# Character Ability Movimiento
6# Move Attribute
10# Targeting Priority 11. Tipo de Ataque
11# Attack Type
Las acciones son utilizadas por las figuras para moverse, atacar y realizar
6# Move Attribute 7. Impactos
3# Faction Logo 7# Hit Attribute Card Reference
4. Versión
2# Character Traits del Personaje/ 11# Attack Type 12. 12#
Referencia de la Carta otras hazañas en el juego.
4# Character Version/ 8# Block Attribute
3# FactionCapacidad
Logo 7# Hit Attribute 8. Bloqueos12# Card Reference
Ability Name
9# Life Attribute En el modo competitivo, los héroes realizan acciones gastando los iconos de
4# Character Version/ 8# Block Attribute
TARJETA
Ability Name DE VILLANO DEL MODO 1
COOPERATIVO 6 7 8 9
sus dados de acción, y el Villano realiza acciones jugando cartas de Habilidad
9# Life Attribute
y gastando los iconos que aparecen en ellas de su mazo de Villano.
THe joker
TM
1 3 6 7 8 9
En el modo cooperativo, los héroes realizan acciones gastando los iconos de
THe joker
TM
11 10
12 TM & © DC Comics (s20)
sacan un icono de murciélago en sus dados de Acción (ver pág. 20) o a través
de una Habilidad o destreza. Un Héroe nunca puede superar su Concentración
206 / 213 Illus. Sean Galloway
11 10
inicial.
En el modo cooperativo, el Villano no dispone de Concentración.
INITIATIVE CARDS
1# Character Name
CAPACIDADES DE LOS HÉROES Y VILLANOS
INITIATIVE CARDS DE INICIATIVA
CARTAS 2# Character Version/Ability Name
Cada Héroe y Villano tiene una capacidad en su tarjeta de personaje. Estas
1. Nombre del Personaje
1# Character Name 3# Card Reference capacidades están disponibles para que el Héroe o el Villano las usen en
diferentes momentos de la Batalla. Si el líder de un Héroe o Villano es
2. Versión del Personaje/Nombre de la
2# Character Version/Ability Name
derribado o no hay figuras de su tipo en el tablero, la capacidad deja de estar
3# Habilidad.
Card Reference
activa y no puede ser activada hasta que la figura se levante de nuevo o se
3. Referencia de la Carta coloque una figura en el tablero (a menos que se indique lo contrario).
Robin
TM
Robin
TM 2 BOY WONDER
Página 8 de 37
1 3 129 / 213 ILLUS. sean Galloway TM & © DC Comics (s20)
15
2 BOY WONDER
3 129 / 213 ILLUS. sean Galloway TM & © DC Comics (s20)
15
HERIDAS Y VIDA Además, una figura derribada no obliga a los enemigos a alejarse, no cuenta a
Cuando se infligen Impactos no bloqueados a un personaje, éste sufre Heridas la hora de calcular el despertar ni impide que una figura realice una Acción
equivalentes a ese número. En el caso de los Esbirros, pon las Heridas junto a Especial. No pueden realizar ninguna acción, ni utilizar artilugios o
ellos en el mapa para indicar las Heridas que han sufrido. habilidades, y no pueden utilizar su capacidades de personaje.
Para los héroes y líderes villanos, coloca las Heridas en sus tarjetas de
personaje. DESPERTAR DE LOS HÉROES
eries Adventures,
Cuando up algo
to 4 players swing
se refiere into action
a la vida de un personaje, hace referencia a su Atributo Si un Héroe es derribado, en su siguiente turno tira un número de dados de
y, battling against either another player controlling
de vida base menos las Heridas que ha recibido. Batalla iguales a su Atributo de Defensa, modificados por:
e) or the gameUna
itselfvez
(cooperative mode). Both
que un personaje modesun número de Heridas igual o superior a
ha sufrido • +1 dado por icono de Defensa en sus dados de acción
om the animated series, remixing
su Atributo de vida the plot
base, with
ese new
personaje queda Derribado. Un personaje no • +1 dado por cada Héroe de apoyo amigo adyacente
ills, and powerful
puedegadgets!
tener más Want to putque
Heridas your heroes de Vida.
su Atributo • +2 dados por Héroe adyacente no derribado
guide in theLos
backhéroes
of this book to pueden
y villanos create your own vida de varias maneras, como sacando
recuperar • -3 dados por líder Villano adyacente no derribado
iconos de murciélago al comienzo de una ronda (pág. 20) o mediante • -1 dado por esbirro Villano adyacente
habilidades de las cartas. Cuando un personaje recupera Vida, se quitan fichas Las fichas de Concentración no pueden gastarse para repetir las tiradas de
de Herida. despertar del Héroe.
t has a In Cooperative Mode, players create an El Héroe retira un número de Heridas igual a los Impactos obtenidos en los
F I G U R A S D E R R I B A D A S , D E S P E R TA R Y F I C H A S D E
ode Guide. initiative deck by combining the initiative cards dados de Batalla y se levanta si su Vida menos las Heridas restantes es igual o
tions for INCONSCIENTE
for each hero and villain type in the selected mayor que su Atributo Despertar (el número que hay debajo de su Atributo de
e plot Cuando
battle. un Héroe
As cards o un
are drawn fromlíder Villano controlado por cualquier jugador recibe
the initiative Vida). La figura despertada puede ahora continuar su turno de forma normal
eam of un número
deck, the figuresde
on Heridas
those cardsiguales
activate, ataking
su Atributo de vida, es derribado; pon la
sin penalización.
ill cards, figura
turns andde lado en
spending el espacio que ocupa. En el caso de los héroes, devuelve las
actions.
her the cartas de Habilidad activas a la mano del jugador. Si aún no ha recuperado suficiente vida como para levantarse, coloca una
t! ficha de inconsciente en su tarjeta de Héroe. El Héroe pierde su turno y tendrá
EL DERRIBO NO SIEMPRE ES EL inconsciente que intentar despertarse de nuevo en su próximo turno.
rolled
Riddle me
Recuerda this!cuando
que You see un Héroe o un líder Villano en JUEGO es
s then
without seeing.
derribado, noToqueda
you, inmediatamente inconsciente. Las MUERTE TOTAL DEL GRUPO / PERDER LA PARTIDA
of symbols
ther with
darkness is as clear
condiciones de victoria as de las Batallas generalmente se refieren a En cada Batalla, independientemente de las otras condiciones de victoria, si
daylight. What are you? todos los héroes están derribados al mismo tiempo, el Villano gana
turn, figuras inconscientes, así que asegúrate de comprobar si se
Blind as a bat, of course. automáticamente.
well as despiertan antes de declarar la victoria (o la derrota).
ills and
If you had trouble with that simple
Cuando
riddle,un
youesbirro o un apoyo
will undoubtedly controlado por un jugador es derribado, queda
require
assistance as
inconsciente; you read through
elimínalo del mapa thisy devuélvelo a la reserva de figuras. Cuando
o’s turn,
rulebook. Ifigura
cualquier have littered question boxes
de Villano controlada por la IA es derribada, queda
n ability
throughout to add further information
map. inconsciente; retírala del mapa.
and examples when required.
Una figura derribada no puede ser atacada, ni puede ser el objetivo de ninguna
Habilidad (a menos que se indique lo contrario). Los personajes pueden
moverse a través de espacios ocupados por 3 figuras derribadas, pero no pueden
terminar su movimiento en ellos.
Página 9 de 37
AWAKENING HEROES AWAKENING PLAYER-CONTROLLED
If a hero is knocked down, on their next turn VILLAIN LEADERS
they roll Battle dice equal to their Defend
attribute, modified by: If a player-controlled villain leader is
knocked down, the next time that villain is
play out events of episodes from the animated series, remixing the plot with new
PLAYING THE GAME: EACH ROUND
hero combinations, unique skills, and powerful gadgets! Want to put your heroes
into new challenges? Use the guide in the back of this book to create your own
battles and setups!
Every round consists of three phases:
DICE PHASE
eries Adventures, up to 4 players swing into action • Dice Phase
DESPERTAR DE LOS LÍDERES VILLANOS CONTROLADOS POR FASE• DEPhase
Action DADOS ROLLING ACTION DICE
y, battling against either another player controlling
EL JUGADOR OVERVIEW TIRAR LOS DADOS DE ACCIÓN At the start of each round, players roll Action
e) or the gameSiitself (cooperative
un líder Villano mode).
controladoBothpormodes
el jugador es derribado, la próxima vez que
• Clean-up Phase
dice for each hero they control. If a player
om the animated In each game, you’ll play a battle that has a AlCooperative
In comienzo de heroes
Mode, cada
playersronda,
create los jugadores
an tiran
like los
their dados
roll for a de
hero,acción
they mayde cada
ese series,
Villanoremixing the plot
sea activado with newla desesperación),
(incluyendo tirará un número
unique setup and rules from the Episode Guide.
de In
Héroe
the Dice Phase,
dice. que
initiative deck
In controlan.
the by combining
Action
roll
Si
their Action
theainitiative
Phase, heroes un villains
and jugador
doesn’t
cards no
1 of le
thatgusta su tirada
hero’s Focus tokens topara
spend
un Héroe,
reroll some or
ills, and powerful
dadosgadgets!
de Batalla Want to put
iguales your
a su heroesde Defensa,
Atributo modificados por: conditions for moveheroand and
attack one
Each battle has special victory puede
for each gastar deanother.
1villain las inInthe
type fichastheselected
Clean-up
de Concentración de Action
all of that hero’s ese Héroe para dice
dice. All Action relanzar
guide in the back
• +1 ofdadothispor
book
iconoto de
create your en
Defensa ownlas cartas deand
heroes Habilidad de Villano
villains, depending on activas
the plot Phase
battle.
algunosAs (once each
cards
o are
todos
hero hasfrom
drawn
los
takenthe
dados
a turn,
de
and
initiative
Acción de rerolls must be made before the first hero takes
ese Héroe. Todas las tiradas de dados
the villain has taken all their turns), any end of their turn. After rolling, players arrange their
para esa figura of the episode. After players select a team of deck, the figures
de round
acción on those cards activate,
deben taking
effects trigger, hacerse antesmoves,
the round marker de queAction
el primer
dice in a rowHéroe
in frontrealice
of them, insuanyturno.
heroes and their character specific skill cards, turnsand
andthespending actions.
• +1 dado por esbirro Villano adyacente you’ll play a series of rounds until either the Después de tirar,
round ends. los jugadores colocan ordersustheydados
choose. de acción en una fila
• +3 dados por líder Villano adyacente no derribado heroes or villains emerge triumphant! enfrente de ellos, en el orden que elijan.
TRACKING ROUNDS IMPORTANT: Do not pick up or
t has a • -2 dados Mode,
In Cooperative por Héroe
playersadyacente
create an no derribado As well as saving your place in the episode reroll Action dice once the first
ode Guide. initiative deck por
by combining Each hero comes with 3 dice that are rolled IMPORTANTE:
• -1 dado Héroe detheapoyo
initiative cards
adyacente at the start of the round. Hero players then
guide, the victoryRiddlebookmark is usedYou
me this! to track
see hero has started their turn
tions for for each hero and villain type in the selected rounds. PlaceNo recojas
a round nitoken
tracking
without seeing.
vuelvas
To on thea tirar los
you,
dados
for the round.de acción
Unless a card una vez que el
e plot
Las fichas de Concentración no pueden gastarse
battle. As cards are drawn from the initiative
paradice
arrange these repetir lasone
– sharing tiradas de
set of symbols first space of primer
the bookmarkHéroeat thehaya comenzado
start of the orsu turno
ability saysen la ronda.
otherwise, the A menos que
darkness is as clear as
eam of despertar
deck, de un
the figures Villano.
on those cards activate, taking with the player on their left, and another with battle. During the Clean-up phase, move the
una carta o una capacidad order of
diga lo Action dice cannotelbe orden
contrario, changed de los
daylight. What are you?
ill cards, Despertar
turns a un Villano
and spending the player on
actions. funciona igual que despertar a their right. On
un Héroe, sina hero’s turn,
embargo, token to the next space. for the duration of the round.
they use their dice to take actions, as well as
dados
Blindde as acción
a bat, of no puede cambiarse mientras dure la ronda.
course.
her the si un líder Villano derribado no se activa durante una ronda completa, recibe
t! potentially activating their unique skills and
automáticamente una ficha de inconsciente.powerful gadgets. If you had trouble with that simple
riddle, you will undoubtedly require
rolled assistance as you read through this
s then NORiddle
PUEDESme this!CONCENTRARTE
You see AL DESPERTAR
In Competitive Mode, after each hero’s turn,
without seeing. To you, rulebook. I have littered question boxes
of symbols Recuerda que las tiradas de the villain takes
despertar sona turn,
unaplaying
de lasvillain ability
pocas throughout to add further information
darknessen
ocasiones is aslas
clear
queas no puedes
cards to activate
gastar their
fichas defigures on the map.
Concentración
ther with and examples when required.
daylight. What are you?
turn, para relanzar dados, tanto como Héroe o como Villano.
Blind as a bat, of course.
well as
ills and
JUGAR:
If you hadDESARROLLO DE LA RONDA
trouble with that simple 3
riddle,
Cada rondayouconsta
will undoubtedly require
de tres fases:
assistance as you read through this
o’s turn, -rulebook.
Fase de Idados
have littered question boxes
n ability
map. -throughout
Fase de acción
to add further information EJEMPLO : El héroe siempre
EXAMPLE : The hero will always share
- Fase de limpiezawhen required.
and examples compartirá el dado más cercano con
the die closest
el héroe de cadato the Así,
lado. heroBatman
on each
side. So Batman
comparte sharescon
su movimiento his Robin,
Move
En la Fase de Dados, los héroes tiran sus dados de acción. En la Fase de ywith Robin,
su doble and ahis
Ataque double con
distancia range
Acción, los héroes y los villanos se mueven3 y se atacan mutuamente. En la
Fase de Limpieza (una vez que cada Héroe ha realizado un turno, y el Villano
with Batgirl.
Batgirl.
MARCADOR DE RONDAS
Además de guardar tu avance en la Guía de Episodios, el marcador de victoria
EXAMPLE : The hero will always share
se utiliza como un marcador de las rondas. Coloca una ficha del marcador de
rondas en el primer espacio del marcador al comienzo de la Batalla. Durante the die closest to the hero on each
la Fase de Limpieza, mueve la ficha al siguiente espacio.
Página 10 de 37
18 side. So Batman shares his Move
with Robin, and his double range
OVERVIEW
In each game, you’ll play a battle that has a In Cooperative Mode, players create an
COMPARTIR DADOS DE ACCIÓN unique setup and rules from the Episode Guide. initiative deck by combining the initiative cards
Each battle has special victory conditions for for each hero and villain type in the selected
Los héroes elaboran estrategias y luchanheroesen equipo. Además de usar sus
and villains, depending on the plot
TURNOS DEL HÉROE: JUGAR CARTAS DE HABILIDAD
battle. As cards are drawn from the initiative
propios dados de acción, los héroes puedenofusar el dado másplayers
the episode. After a la select
derecha delof
a team Durante
deck, el turno
the figures decards
on those un activate,
Héroe,taking
también puede usar una de las cartas de
Héroe a su izquierda y el dado más a la izquierda
heroes anddeltheir
Héroe a su specific
character derecha.skillPor
cards, Habilidad
turns que eligió
and spending actions.al inicio de la Batalla. El uso de una Habilidad puede
lo que cada Héroe suele tener un total de 5 acciones
you’ll play para gastar
a series en su
of rounds turno.
until either the requerir que un Héroe gaste Concentración, Vida, y/o algunos de sus dados de
Una vez colocados todos los dados de acción,heroescada
or villains
Héroeemerge triumphant!
coge 2 fichas de Acción del turno. Ver "Habilidades del Héroe" (pág. 21).
resultado de dados con los iconos de acciónEach
quehero
coinciden con el dado más a
comes with 3 dice that are rolled Recuerda que la carta de Habilidad de un Héroe permanece
la derecha del Héroe a su izquierda y del dado más a la izquierda
at the start of the round. Hero delplayers
Héroe a
then
Riddle me this! You see
activa hasta el comienzo del siguiente turno del Héroe, después
su derecha. without seeing. To you,
arrange these dice – sharing one set of symbols vuelve a suismano (aasmenos que el Héroe sea derribado, entonces
darkness as clear
with theantes
Si obtienes un icono de murciélago debes girarlo playerdeoncompartir
their left, and
losanother
dados.with la daylight.
carta seWhat
devuelve inmediatamente). No devuelves las cartas de
are you?
the player on their right. On a hero’s turn,
Habilidad
Blind as a bat, of course.mano durante la Fase de limpieza.
activas a tu
they use their dice to take actions, as well as
FASE DE ACCIÓN potentially activating their unique skills and TURNOS DEL VILLANO (COMPETITIVO)
Dependiendo de si estás jugando en Modo powerful
Competitivo If you had trouble with that simple
gadgets.(pág. 27) o en Modo En riddle,
el modo competitivo, el Villano juega una sola carta de Habilidad de
you will undoubtedly require
Cooperativo (pág. 28), el orden de los turnos en la ronda será diferente. Villano de su
assistance mano,
as you read activando
through thisuna o más figuras de Villano. Para más
In Competitive Mode, after each hero’s turn,
the villain takes a turn, playing villain ability detalles,
rulebook.ver “Ser
I have el question
littered Villano”boxes
(pág. 27). Una vez que cada figura ha
ORDEN DE LOS TURNOS throughout sus
completado to add further information
activaciones, los jugadores héroes deciden qué Héroe realiza
cards to activate their figures on the map.
• Competitivo: Empezando por los héroes, los héroes y los villanos se and examples when required.
su turno.
alternan los turnos, hasta que los 4 héroes hayan hecho 1 turno cada uno, y el
jugador Villano haya hecho 4 turnos. Los jugadores de los héroes deciden TURNOS DE VILLANO (COOPERATIVO)
entre ellos qué Héroe de los que no haya realizado su turno se activa. En el modo cooperativo, cuando se roba la3carta de iniciativa de un Villano,
• Cooperativo: Roba una carta de iniciativa nueva cada turno. Si se trata de todas las figuras de ese Villano se activan. Cada una de ellas se mueve y/o
un Héroe, se activa su turno. Si es un Villano, todas las figuras de ese Villano ataca según sus prioridades de objetivo. Para más detalles, ver “Luchar contra
se activan. Una vez que se han revelado todas las cartas de iniciativa y todos el Villano” (pág. 28). Una vez que todos se han activado, se revela la siguiente
los héroes y villanos han hecho su turno, se baraja de nuevo el mazo de carta de iniciativa.
iniciativa.
ACCIONES ESPECIALES
TURNOS DEL HÉROE: DADOS DE ACCIÓN En ciertas Batallas, los héroes y villanos tienen acceso a Acciones Especiales
En el turno de un Héroe, éste puede gastar sus dados de acción en cualquier que les permiten interactuar con otras figuras y con el mapa de diversas
orden, resolviendo cada acción a medida que avanza. Los efectos de cada maneras. La Guía de Episodios detallará qué Acciones Especiales se utilizan
acción se describen en "Acciones e iconos controlados por el jugador" (pág. en una Batalla.
20). Para marcar los dados de acción como gastados, deslízalos hacia delante, Para ver una lista completa de Acciones Especiales, ve a la página 44.
separando los dados gastados/agotados de los dados aún por gastar/no
agotados. MOVERSE POR EL TATBLERO
Una vez que un Héroe termina de realizar acciones y de utilizar Habilidades y Tanto los héroes como los villanos pueden realizar movimientos de Terreno
Artilugios (ya sea porque se han se han agotado los dados o porque no desea para atravesar el campo de Batalla e interactuar con varios tipos de Terreno.
realizar más acciones), su turno ha terminado. Entonces: (pág. 23)
- Competitivo: El Villano realiza su turno.
- Cooperativo: Se roba una nueva carta de iniciativa.
Página 11 de 37
m
player performs actions by spending the icons away even when the other icon is spent. Ataque
This a Distanciaofoa de
is a combination Movimiento
melee, ranged, or y un iconoEXAMPLE 2: BatmanProporciona
de Defensa. only has 1 Action
unadie
case,
icons
on the
their dice or
on played
their cardsdice,
Action
villain provide
while
ability thethe
cards. player
In with
villain
either
PLAYER-CONTROLLED
below).BAT
The +1 bonus to Defend does not go
ACTIONS AND
bonificación ICONS
de +1 al Atributo de Defensa del left for the turn,
personaje, al a double
igual quemelee.
el He wants
icono
m
move icon and a Defend icon. It provides a
1 or more
ACCIONES
player
case,
Hero the action
performs
dice
players icons.
cards
perform E
or actions When
provide
actions these
by ICONOS
spending
by action
the icons
thespending
player CONTROLADOS
with
the Hero
away EMBLEM
players
BAT
even
melee/rangedperform
when the when
icons otherPOR
actions by is
icon
doing EL
spending
spent.
so, the
as described melee/ranged
+1
debonus
icons
to thepero
Defensa,
when doing so, as described
character’s
tambiénDefend al personajetorealizar
attribute
permite split it uplatoacción
make 2 apropiada
separate melee
(y
on icons areplayed
ortheir spent, they
villain allow
ability the player
cards. In toeither icons on their
Rolling a bat+1 Action
icon ondice,an while the
Action die
doesis villain
special below). The +1 bonus to Defend does not go
EMBLEM strikes with 1 melee icon each. However,
m
1icons
JUGADOR more
on action
their Actionicons. When
dice, whilethese theaction
villain below). The bonus to Defend not go just like combinarse
the Defend icon,
perform
case, the actions.
dice or cards provide the player with player
Hero and BAT
performs
players
represents perform actions
a hero by
actions spending
marshaling by spending the
their icons
the
inner puede
melee/ranged
away evento icons
when conbut
the when
other
it also allows
iconos
doing
icon isso, as
spent.
the
Movimiento/Ataque
described Cuerpo a Cuerpo/Ataque a
this is not allowed, and he is forced to
••
icons are spent, they allow
player performs actions by spending the icons the player to Rolling
away even a batwhen icon on
the an
other Action
icon die
is is
spent. special character perform the appropriate action
Los
1perform jugadores héroesWhen realizan acciones gastando on
icons their losWhen
played
onEMBLEMtheir iconos
villain
Action de sus
ability
dice, while dados
cards. the In de
either
villain Distancia,
below). como
The +1 bonusseto describe
Defend does a continuación).
not go El bonus de melee
+1 a strike
la Defensa
using theno
onortheir
more actionvillainicons. these action and represents a hero marshaling their innerany
strength. a hero rolls a bat icon (after
m
actions.
played ability cards. In either (and may be combined with normal move/ make a single
m
••
Acción,
icons are dice
spent,MOVE
mientrasorthey que
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with realiza
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cards
actions haveprovide
anby been los
thedie
spending iconos
player
isthe with
icons BATwhen
desaparece aunque se gaste
icon is el otro icono.
case, the cards provide the player Rolling
strength. BAT
a batWhen icon a on
hero Action
rolls a made),
bat icon that
special
(afterhero:
any away even the other spent. double melee icon on his Action die.
de
performlas cartas ICON
MOVE
actions. de Habilidad de Villano 1
jugadas.
onor more
En
their action
cualquier
played icons.
villain caso,When
ability los these
dados
cards. action
In 20
o
either EMBLEM
m
1 or more action icons. When these action and• represents EMBLEM a hero marshaling their inner
••
Action Rollsdice1 rerolls
Battle have
die and been made),
removes 1 that
wound hero:for
lasFor cartas
icons each
are move ICON
spent, icon
theyspent,
proporcionan allowathe character
al player
jugador receives
to 1 o más icons
case, are dice
the
iconos
strength.
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a deoricon
When
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hit
they
cards
acción. allow
a hero
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provide
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thea player
Cuando
rolls
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the
batdie player
estos
icon is
to(afterwithany
special RollingBAT
SÍMBOLO
a bat icon on DEL MURCIÉLAGO
an Action die is special
move
iconos points
de MOVE
equal
acciónicontose the Move
gastan, attribute
permiten listed • more
perform
1 or
al jugador Rolls
andrealizar
1 rerolls
actions.
action Battle icons.
acciones. die and
When removes
these 1that
actionwound for EMBLEM
and represents
Sacar un a hero marshaling
icono their inner en un dado de Acción es especial y
de murciélago
••
For each
perform move
actions. spent, a character receives Action dice
represents a hero have been
marshaling made), their hero:
inner
••
on their hero ICON
or villain sheet. Move points are icons• areeach
Regains hit rolled.
spent, 1 Focus
they allow(not to
the exceed
player their
to strength.
Rolling a When
bat icona heroanrolls
onHéroeActiona batdie
icon (after
is special any interior. Cuando un Héroe saca un
move points equal to the Move attribute listed •strength. Rolls When
1MOVE
Battle a hero
die rollsremoves
and a bat icon 1 wound (after any
for representa a un sacando su fuerza
Forused to move
each move around
MOVEicon the
spent, map. If a character
a character receives perform
•Action starting
actions.
Regains 1Focus
Focus for(notthetobattle) Action
and dice rerolls
represents a have
hero been
marshalingmade), that
their hero:
inner
beenexceedmade),their
••
on their hero or
ICONO villain sheet.
DE Move
MOVIMIENTO points are each dice hit rerolls
rolled. have that hero: icono de murciélago (después de haber hecho cualquier tirada de dados de
performs
move
used to points a different
moveequalICON
around action
to the Move
theicono of
map. If any sort
attribute before
listed starting ICON Focus fordie the battle) •strength.
RollsWhen a hero rollsremoves
a bat icon (after any
using allhero
of thePor move cada points dea character
received movimiento
from For
•
gastado,
•• each
Turns
Rollsmove
Regains
the
un1MOVEBattle
icon
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personaje
1 Focus die(not
spent, and a to
to
recibe anypuntos
removes
other side of
exceed 1their
character wound for
receives acción), ese Héroe:
1 Battle die and 1 wound for
onFor their
performs
each a
move oricon
differentvillain sheet.
action
spent, a of Move
any
character points
sort are
before
receives their choice. Action dice rerolls
each hit rolled.have been made), that hero:
de
used
movimiento
spending
to movemove icons,
around
iguales
the
the
al IfAtributo
remaining
map. a move
character
de movimiento
move• points Turns
each
starting indicado
the
ICON
hit
equalFocus Action
rolled. to the
for endie
Move
the su
to tarjeta
any otherde
attribute
battle) side of
listed - Tira 1 dado de Batalla y elimina 1 Herida por cada Impacto obtenido.
using all of the
move points move
equal to points
the Move received
attribute from listed
Héroe
points
performs
spending
o
are Villano.
lost.
amove See
different Los
“Movement”
action puntos
of any (pg de
sort22) movimiento
for
before on
For se
their
each WILD
their
utilizan
hero choice.
move iconor para
villainspent, moverse
sheet. Move
a character por
points el
receives are •• Rolls 1 Battle
Regains
- Recupera
die(not
1 Focus
1 ficha
and to
removes 1their
de exceed
wound for
Concentración (sin exceder su Concentración inicial
on their hero oricons,
villain the remaining
sheet. Move move
points are •• Regains
Turns the1 Action
Focus (not
die to to any
exceed other theirside of each hit rolled.
mapa.
more
using
points
used to all Si
are un
information.
oflost.
move
personaje
thearound
move points
See “Movement”
the map.
realiza
received
If(pg
unafrom
22)
a character
acción
for diferente
used
move to ACTION
WILD
move
points de
starting
their
cualquier
around
equal
choice.
to the otro
map.
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Focus for the battle) tipo
If a
attribute antes
character listed starting
para Focus for the battle)
la Batalla)
de
spending
more usar atodos
move
information. icons,losaction
puntos
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remaining movimiento
move performsrecibidos
onReceived
their a different
hero
ACTION por
byorSupportvillain gastar
actionHeroes
sheet. iconos
of Moveandsort
any found deon
before
points are •• Regains
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die to exceed their
performs different
MELEE
sort before
using
used•Villain
to Turns
all WILD
moveAbility
of the the move
around Action
cards. points
the die
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map. toaction
any
received
If a other
icons
from
character side
may of - Gira
startingdado
Focusde forAcción aother
the battle)
side ofotro lado de su elección.
cualquier
movimiento,
points are lost. See los puntos
“Movement”
using all of the move points received from (pg de 22) movimiento
for Received restantes by Support se pierden.
Heroes and found Ver on their choice.
their choice.
more
spendinginformation.
"Movimiento" move ICON
MELEE (pág.the
icons, 22) para más
remaining move información. VillainACTION
be
spending
performs used as
move
a a single
differenticons, move,
the
action
Ability cards. Wild action icons may melee,
remaining
of any or
sort ranged
movebefore icon.
• Turns the Action die to any other side of
points
usingWild
Received are
all actions
WILDlost.
ofas the
by icons
See
move
a Support can
“Movement”
points never
Heroes be
received
and used
(pgor 22)
foundfrom as
foron icon. WILD
COMODÍN
points are ICON
lost. See “Movement”
For each melee icon spent, a character may (pg 22) for be used
Defend icons.
single move, melee, ranged their choice.
ACTION por los Héroes de Apoyo y se encuentra en las cartas de
more
choose information.MELEE
ICONO DE ATAQUE CUERPOWild more
spending
Villain information.
A CUERPO move
actions icons,
cards. the
ACTIONicons can never be used as may
Ability Wild remaining
action move
icons Obtenida
For eachanmeleeenemy
ICON icon figurespent,adjacent
a character to them may points
be usedareicons.
lost.
as See “Movement”
a single (pg 22) foron icon. WILD
Received by Support
de los Heroes and found on
(diagonal Por figure
an enemies cada icono
countadjacent
as adjacent) de Cuerpo
and make a CuerpoDefend
Received gastado,by Support unmove, Heroes
personajemelee, and orfound ranged
puede Habilidad
ACTION
Villanos. Los iconos de comodín
pueden usarse como un
choose
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choose non-adjacent enemy figure to make has aicons
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also spend only enoftheir
partall un dado o una carta, puede elegir gastar sólo 1
an Action
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a character may has
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a character
pueden
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actions. Instead, mientras
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character iconospent dea +1 Defensa permanezca
forbonus “Ranged Strikes” en juego
(pg 25) (es
for decir,
more hasta
information.
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ICON icons,
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more information. ranged
multiple
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EXAMPLE iconsiconsagainst.may
1:onBatman beThe
an action.
enemy
combined,
spends If they
figure
a double butthis,
do
must be
characters
melee
the melee icons on
has a double an action.
melee If they do
icon available onthis,
a diethe
or
to their Defend attribute as long as the Defend icon within line of sight of the attacking figure. See icon
card,that
theyismay
not choose
used is to
lost. In other
spend only words,
1 of those
actions.12
Página
remains
Instead,
DEFENDde 37 the character receives a +1 bonus
in play (i.e.,these
untilas the Action
cannot DEFEND
icon
iconEXAMPLE
that “make
from
is 1:
not change”
1Batman
Action
used isdie from
lost.
spends and Ina single
aaother
singlewords,
double
icon.
melee
melee
Unlike
to theirother
Defend icons,
attribute are never
long thedie
as spent is rerolled
for
Defend icon “Ranged ICON
icon
Strikes” (pg 25) for more information.
from
icons1another beAction multiple
melee iconsicons
onmay be combined,
an action. If they do butthis,
characters
the
ICON
or the villain ability card
multiple
icon from may
Action die anddie
combined, tobut
a single perform
characters
melee
actions.
remains Instead,
in play (i.e., untilisthe
the character discarded
receivesdie
Action from
a +1 play).
bonus
is rerolled cannota DEFEND
melee
EXAMPLE “make strike.
1: He
change”
Batman has from
spendsspent aa a
single total
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icon. 3
melee
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is notchange” fromIn
used is lost. a single icon.
other words,
to their Defend attribute as long as the Defend icon Unlike iconother fromicons, anotherthese Action
are never die to
spent perform
for multiple icons may be combined, but characters
Unlike
or other
the villain icons,
ability MIXED
these
card are
is never
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melee
icon
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strike. on He
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die and
spent strike
a a singleandmelee
total ofmarks
3
remains in play (i.e.,
actions. Instead, the until the Action
character receives diea is bonus actions. Instead, the character receives a +1 bonus
+1rerolled cannot “make change” from a single icon.
lled
EJEMPLO 1: Batman
Riddle me this! You see gasta un icono doble de Ataque Cuerpo a ATAQUE/IMPACTO +X
hen
symbols
Cuerpo
without deseeing.
1 dado de acción y un icono único de Ataque Cuerpo a
To you, Algunas capacidades y habilidades permiten a un personaje realizar un
darkness
Cuerpo de is as clear
otro dadoas de acción para realizar un Impacto Cuerpo a Ataque/Impacto +X. El personaje puede realizar un Ataque Cuerpo a Cuerpo
r with
daylight.Ha
Cuerpo. What are you?un total de 3 iconos de combate Cuerpo a
gastado o a Distancia, añadiendo X dados de Batalla a su tirada (o X a su valor de
rn,
Blind as a bat, of course.
ell as Cuerpo y marca ambos dados como gastados. Impacto, en el caso de los villanos controlados por la IA).
s and EJEMPLO 2: A Batman sólo le queda 1 dado de Acción para el turno, un Si la capacidad o Habilidad requiere que el personaje gaste iconos de acción
If you had trouble with that simple
doble Ataque Cuerpo a Cuerpo.
riddle, you will undoubtedly require Quiere dividirlo para hacer 2 golpes Cuerpo para recibir una bonificación (normalmente indicado entre paréntesis), lo hace
a Cuerpo
assistance separados
as you read con
through1 icono
this de Ataque Cuerpo a Cuerpo cada uno. Sin al pagar el coste de la capacidad o Habilidad. Los iconos sobrantes de los
turn,
ability
rulebook.
embargo,
throughout
I have
esto littered
toa add
no está
further
question
permitido,boxesy se ve obligado a realizar un único Impacto
information
HERO
HERO SKILL
SKILL
HERO CARDS
CARDS
SKILL AND
AND
CARDS GADGETS
GADGETS
AND GADGETS
dados gastados para pagar el coste de la Habilidad pueden utilizarse para
p. de Cuerpo Cuerpo utilizando el icono doble de Ataque Cuerpo a Cuerpo de obtener las bonificaciones correspondientes.
and examples when required.
su dado de Acción. Each hero has several skill cards that their CONSTANT SKILLS
•••
ies Adventures, up to 4 players swing into action
battling against either another player controlling
Each hero
playerEach has
choosesseveral
hero has skill
themcards
forseveral thethat
skill
atHABILIDADESstarttheir
cards that
of CONSTANT
thetheir PERMANENTES
SomeCONSTANT SKILLS
skills cards SKILLS
have the constant icon ∞ .
player chooses
player
battle. Unless forotherwise
chooses them foratthem
the start
at theofstart
specified, the
each ofturn
the a Some skills cards have the constant icon ∞ .
CARTAS
or the game itself (cooperativeDE mode).
HABILIDAD Both modes DEL 3HÉROE Y ARTILUGIOS Algunas cartas de habilidades
Some tienen
skills el
cards icono
have the de constant
permanente icon ∞ ..
battle.
heroUnless
battle.
may use otherwise
Unless specified,
1 of otherwise
their skill specified,
cards.each turn each a turn a These skills are always active (even if knocked
m the animated series,
Cada remixing
Héroe the plot
tiene varias with de
cartas new Habilidad que se eligen alhero comienzo
mayherousemayde latheir
1 ofuse 1 ofskill
their Estas
cards. habilidades están
skill cards. These siempre
skills
These
down) are
and activas
always
skills
never are active
always
count (incluso
as(even
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active1if(even
skill elper
knocked ifHéroe
turn. es derribado) y
knocked
Batalla. A menos que se
s, and powerful gadgets! Want to put your heroes especifique lo contrario, un Héroe puede To utilizar
do so, cada
the hero must nunca
spend the cuentan
action como
icons, tu
down) Habilidad
and
down) never
and por
count
never turno.
as your
count 1
as skill
your per
1 turn.
skill per turn.
turno una de sus cartas de Habilidad. To do so,
Focus,To the
do hero
so,
and/or the must
Life hero spend
must the
indicated spend
on action
the the topicons,
action
of theicons,SINGLE USE SKILLS
uide in the back of this book to create your own
Para ello, el Héroe debe gastar los iconos de acción, Concentración
Focus, and/or
skillFocus,
card
y/o
Life indicated
and/or
(some
Vida Life indicated
skills have onno thecost).
HABILIDADES top
on the of
The the
top SINGLE
of the
hero DE Some USE
UNSINGLE
SOLO
skills SKILLS
USE
haveUSO SKILLS
the single use icon .
skillthen
card (some
skill card skills
performs (some have
the skillskills no
as cost).
have
described
Algunas noThe cost).
onheroThe hero
the
habilidades tienen
Some skills
Some el icono
have
skills de
thehave uso
singlethe único
use iconuse icon
single .. .
indicados en la parte superior de la carta de Habilidad (algunas habilidades
then performs
card. then performs noskilltheasskill
the described
as described on the on the At the beginning of the player’s next turn after
tienen coste). A continuación, el Héroe realiza la Habilidadcard. tal ycard. como se Al principio del siguiente
At the turno
theybeginning
Ataretheused, tras
of
beginning usarlas,
the player’s
remove ofthem se retiran
next turn
the player’s
from next
the turn juego
after
game del after en lugar de
describe en la carta. devolverlas
The skill card remains face up in front of the
a la manothey del
are jugador.
used,
they are remove
used, them
remove from
them
instead of returning them to the player’s hand.the
fromgame the game
as a In Cooperative insteadinstead
of returning them tothem
of returning the player’s hand. hand.
to the player’s
La carta deMode, players create
Habilidad an
permanece boca arriba frente a la tarjetaThe skill
delhero’sThe
Héroe card
skillremains
hasta
player card
sheetremains face up
until thefacein front
start upofinof thenext
front
their of the
e Guide. initiative deck by combining the initiative cards
el comienzo de su siguiente turno. Mientras la carta está boca hero’s
turn.player
hero’s
arriba, While sheettheuntil
player
sigue sheetthe
card isuntilHABILIDADES
start
face the
up, ofstart
ittheir ofnext
is still their
activenext INSTANT
INSTANTÁNEAS SKILLS
ns for for each hero and villain type in the selected turn. While
(which the
turn.matters
While card the
forisacard
face isAlgunas
up,
number itofisup,
face stillithabilidades
skill active
is still active
abilities) INSTANT
Some
tienen SKILLS
INSTANT
skills
el SKILLS
have
icono de instant icon 0 ..
theinstantáneo
activa (lo que importa para una serie de habilidades) y también sirve como icon 0icon
lot battle. As cards are drawn from the initiative
recordatorio (which
and matters
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also for aasnumber
matters
serves a for
reminder of skill
a number
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of
héroes skill
the hero Some
abilities)
pueden has jugar skills
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skillsthe instant
have
Heroes may play theseelcards
estas cartas en the instant
momentoat a specific 0 . time indicado en la
. específico
m of deck, the figures on de que
those el activate,
cards Héroe taking
ya ha utilizado una Habilidadandeste also
turno
serves
(esa reminder that the hero has
and
already usedas
also serves
a skillas a reminder
this turn
carta (i.e.,
- that
they
a the
have
menudo, hero hasdurante
Heroes Heroesel turno
may playde un
stated on the card — often, during thetime
may play these cards
these Villano.
at a
cardsspecific
at a Estas
specific cartas
a villaintime no siempre
cards, decir,
turns ha alcanzado
and spending actions. su límite de habilidades activas). Una vez alreadyque llega
used
already a skill
used
el this
a skillturnthis (i.e.,
turn they(i.e.,havethey have
reached their active skill limit).
cuentan Once como a hero’s
tu 1 stated
Habilidadon
turn. thepor
stated
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on the—card
turno.
cards often,
do —
not during
often,
always the
during
counta villain
the
as a
yourvillain
r the siguiente turno del Héroe, la carta de Habilidad vuelve a la mano reacheddel
next jugador,
their
reached
turn active
their skill
comes, active limit).
the skill skill cardOnce
limit). a Once
returns hero’sto athe
hero’s
turn. These cards
turn.
1 skill per turn.do
These not do
cards always count as
not always youras your
count
a menos que se indique lo contrario. nextplayer’s
turn
next comes,
turn comes,
hand, the
unlessskillthe card
skill
otherwise returns
card to the to the
returns
stated. 1 skill per turn.
1 skill per turn.
player’splayer’s
hand, unless
hand, otherwise
ARTILUGIOS
unless otherwise stated. stated.
lled
IMPORTANTE:
Riddle me this! You Si el
see un Héroe es derribado y tiene una carta de Los héroes que tenganGADGETS el rasgo BatCinturón pueden llevar cartas de Artilugio
hen a la Batalla. Para GADGETS
que unGADGETS
Heroes that have
Héroe porte the Utility
artilugios,Belt trait may bringdebe llevar a la
el jugador
without seeing.
Habilidad activa, To you,
esa carta vuelve inmediatamente a la mano del Heroes thatcards
Heroes havethatthehaveUtility Beltatrait
the For
Utility Beltmay bring
symbols Batalla 1 carta de gadget
Habilidad into
menos battle.
de lo hero
habitual, totrait
bring may bring
cambiando la carta de
darkness
jugador is as que
(salvo clearseas indique lo contrario. IMPORTANT: If a hero is ever gadget cards into battle. For a hero to bring
r with IMPORTANT: If down,
a heroIfifisathat
ever gadget
gadgets, thecards
player into battle.
must bring For 1 a hero
less to
skill bring
card
daylight. What are you? IMPORTANT:
knocked herohero
isHabilidad
ever
has por 4 cartas de artilugios.
rn, Recuerda, un Héroe solo puede usar las cartas de Habilidad knocked
que su
down,
knocked ifdown,
that hero hashero
if active,
that has
gadgets, the player
intogadgets,
battle the must
than usual,bring
player must
swapping1bring
less the
skill
1 lesscard
skill skill
cardcard
Blind as a bat, of course. a skill card currently Un that
Héroe puede jugar cualquier
intofor
battle than número
usual, de
swapping artilugios
the skillthe además
card de su 1 carta de
ell as jugador haya elegido al inicio de la Batalla. Las a skill cartas
card
a de
currently
skill card active,
currently
card is immediately returned to that
active, that
into
4 battle
gadgets. than usual, swapping skill card
s and Habilidad no elegidas no pueden utilizarse salvo que un efecto
cardthe diga
is immediately lo Habilidad por turno. forUna vez
4 gadgets.
for 4 que
gadgets. se juega un Artilugio, se descarta y se retira
If you had trouble with that simple card
player’s handreturned
is immediately to
(unlessreturned
stated to A hero may play any number of gadgets in
contrario. Además, las habilidades
riddle, you will undoubtedly require solo se activan una vez por
the player’s turno,
hand (unless
the player’s
otherwise).
de
stated stated
hand (unless la Batalla. A hero Amay
additionheroplay
tomay anyplay
their 1number
anycard
skill of gadgets
number inOnce in
of gadgets
per turn. a
turn,
independientemente
assistance as you read si el
through Héroe
this tiene la capacidad de pagar el
otherwise).coste
otherwise). de addition toistheir
addition
gadget to1 their
played, skill
it iscard percard
1discarded
skill turn.perOnce
and turn.a Once a
removed
Remember, a hero may only use the gadget is played, it is discarded and removed
rulebook.
activación I have
otralittered
vez (aquestion
menos que boxesse indique lo contrario) Remember, a hero fromgadget
the is played,
battle. it is discarded and removed
ability skillRemember,
cards that mayatheir
hero only
may
player use onlytheuse
chose at the
the from the battle.
throughout to add further information from the battle.
p. skillstart
cardsofthat
skill cards
the their
thatplayer
battle. their chose
player
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skill the at the
cards
and examples when required.
start ofstart
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the battle. skill effect
unless Unchosen
a game cards
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cards
cannot be usedbe
cannot
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aeffect
game says
may effect
onlysays
Página 13 de 37 otherwise. Additionally,
otherwise.
be activated once per skills
Additionally, may
skillsonly
turn regardless mayofonly
3 be activated
the be
hero’s once
activated per
ability toturn
once regardless
per
pay turn
the cost of
regardless
again of
the (unless
hero’s
the ability
hero’s to pay the
statedability costthe
to pay
otherwise). again
cost again
(unless(unless
stated otherwise).
stated otherwise).
Grappling Gun
cards to activate their figures on the map.
r
X
Ignore
Ignoraany figures and
cualquier non-blocking
figura y terreno queterrain
no
Artilugio. MOVEMENT and examples when required.
for your
bloquee Ignor
nextpara
move tuaction
próximathisacción e any f igur es and non-block
turn (though
de ing terrain
EFECTOS DEL TERRENO EN EL MOVIMIENTO
ue,
movimiento
you cannot end
terminar la acciónfthe
este
or
turnoaction inyour
(aunque
en el espacio
no puedes
thecon
space
otra nex t move When a character acperforms tion a move this
action by turn El (though
Terreno que bloquea no se puede atravesar de ninguna manera. Además,
with another
figura).figure).
IfSiyoute move through
mueves
you
anydefriendly
a través figures,
cualquier you
figura
canno t end
withmove
spendingthe
ano
1 or more move
points equal ther
ac
to their Move
tion
icons, they receive
f igur
in the space
attribute fore). otros 3
tipos de Terreno pueden:
amiga,maypuedes
place one of them
colocar unaadjacent
de ellas to you
adyacente
a ti después de que termine tu acción de
afterIf each move icon spent. These points are then • Aumentar el coste de puntos de movimiento para entrar en un espacio
your moveyou move thr ough
action
movimiento. ends. any f riendly f igures, you
used to move around the map.
o 168 / 213 may place one
ILLUS. chris fenoglio o f them adjacent
TM & © DC Comics (s20) to Lento)
(Terreno you
us af ter your move actotion ends.
Normally, it costs 1 move point move 1 • Impedir que un4,5personaje termine su movimiento en un espacio (Terreno
o space on the map, and diagonal movement is
Inestable)
MOVEMENT
168 / 213 ILLUS. chris fe noglio TM & © DC Co m i c s (s20)
Ignore breakaway while climbing. When spaces. Batman could move to any yellow
climbing from elevated terrain to low terrain, marked space, but this will result in him
figures do not receiveCROUCHwounds from falling. suffering falling wounds from 4 Battle dice.
EFFECT: While adjacent to a car, dumpster,
bench CROUCH
or desk, a figure may use this action to
TERRAIN MOVES
MOVIMIENTOS SOBRE EL TERRENO
EFFECT:crouch.
Until
bench or
While Place
AGACHARSE:
desk,thea figure
a Crouch
adjacent
figure begins
may use
token
to a car,
a new
next to the figure.
dumpster,
this action,
action toline of
Los movimientos
Terrain sobre
moves are actions thatelallow
Terreno sontoacciones
characters traverse theque
map permiten a los
and defend themselves crouch.sightEFECTO:
Place may Mientras
not be token
a Crouch drawn to esté
to this
next figure
the adyacente
through
figure. a un coche, contenedor de
personajes atravesar elplayer-controlled
mapa y defenderse envillain
determinadas situaciones. Until the CROUCH
basura,
thefigure it’sun
objectbegins abanco
crouching o unline
behind.
new action, escritorio,
of una figura puede usar esta acción
in certain situations. Any hero or may use these by spending two EFFECT:
Cualquier
Move Icons Héroe o Villano
(not move controlado
points!) Terrain moves por el considered
are not jugador puede
movement utilizarlos
actions, even para may While
not be adjacent
sight agacharse. drawn
Coloca totothis
a car,
una
dumpster,
figure
ficha through
de agacharse junto a la figura. Hasta que la
bench
the or
objectdesk,
it’s a figure
crouching may use
behind. this action to
gastando
when they dos
moveiconos
a figure.de
Youmovimiento (¡noterrain
may do multiple valenmoves
puntos
in a de movimiento!)
turn, as long as you have figura comience una nueva acción,
crouch. Place a Crouch token next to the figure. la línea de visión no puede ser trazada
the appropriate
Los movimientosamountsobre
of available Actions and
el Terreno noMovese Icons.
consideran acciones de hacia estafigure
Until the figura a través
begins a new del objeto
action, detrás del cual está agachada.
line of
movimiento, incluso cuando mueven una figura. Puedes hacer varios sight may not be drawn to this figure through
LEAP
movimientos sobre el Terreno en un turno, siempre que tengas la cantidad the object it’s crouching behind.c:::::J
EFFECT: Move your figure up to 3 spaces in
COBERTURA:TAKE COVER
adecuada de Acciones e Iconos de Movimiento disponibles.
a straight line, ending on a space without a EFFECT:
EFECTO: While on or adjacent
Mientras estétoen a space of
o adyacente a un espacio de Terreno de
figure. While leaping, ignore all figures, break
SALTO
away, and terrain, except you may not move COMBAT: MELEE STRIKES
EFFECT:
Coloca to
TAKE
covered
take
While
una ficha
COVER
terrain,
cobertura,
cover.
on or
de
a
una
Place
c:::::J
figure
a
adjacent
coberturaTake
may
figura
toCover
a
use
puede
space
junto
this
token
of
a
action
usar
la
esta
next to
figura.
acción
Hasta
para ponerse a cubierto.
que la figura abandone
through
terrain to
TERRAIN MOVES
blocking
elevated
terrain
terrain.
or move
Other
from
figures
low
EFECTO: Mueve tu figura hasta 3 espacios en línea recta, terminando en un
do not
covered
el the
espacio
to takewhich
figure.a Until
terrain,
en
cover.itPlace
elfigure
que
has taken
themay
se
a Takecover,
figure
ha leaves
use puesto
this
Coverit token
receives
the space in
action
next
a cubierto,
Defend
to +2.
recibe Defensa +2. Esto se
espacio sin figura. Mientras saltas, ignora todas las figuras, las separaciones y When athe ThisTAKE
character makesCOVER c:::::J
afigure
melee strikeDefend
by However many hitsenareTerreno
left arede
then applied
acumula
figure.
con la
stacks
Until
bonificación
with
the the normal
leaves the
normal
space +1
de Defensa
in bonus
+1 por estar
draw line of Terrain
sight to you moves
while are
youactions
are that allow characters to traverse the map and defend themselves
leaping. cobertura.
EFFECT:
el Terreno, excepto que no puedes moverte a través de Terreno que bloquee o
in certain situations. Any player-controlled hero or villain may use these by spending two
spending 1
which or more
from
it While
has melee
on
standing
taken or icons,
adjacent
in
cover, covered
it thetocontrolling
a space
terrain.
receives Defend of +2. to the target as wounds (see “Wounds and
moverte de Terreno Bajo a Terreno Elevado. Las demás figuras no trazan una player covered
chooses
This terrain,
stacksan enemy
with athe
figure
figure
normalmay use this+1
adjacent
Defend action
to the
bonus Health,” pg 16).
You may use leap Move Iconsover
to move (notbottomless
move points!) Terrain moves are not considered movement actions, even to takestanding
cover. Place a Taketerrain.
Cover token next to
s that allow characterslínea deand
to traverse
terrain visión
the map hacia
when
and
from defendtheyti terrain
mientras
move
themselves
elevated saltas.
a figure.
to another COMBATE:
You may do multiple terrain moves in a turn, as long ascharacterfrom
you have as the target ATAQUES
in (enemies
covered that are CUERPO
diagonal A CUERPO
the figure. Until the figure leaves the space in
Puedes
y player-controlled hero or villain usar
may use el
these
the salto
by para
spending
appropriate two moverte
amount of por Terreno
available Actions sin
and fondo
Move y desde
Icons. Terreno to the character
Cuando count
un as
personaje adjacent,realizabut enemies
un ataque
elevated
oints!) Terrain moves are terrain.
not considered You actions,
movement are still
evenaffected by terrain which it has taken cover, it receives Defend +2. cuerpo a cuerpo gastando 1 o más
You may do multiple Elevado
in your a aotro
ending asTerreno
spacelongas Elevado. Te sigue afectando el Terreno en tu espacio on a different
as normal. iconos elevation do not). The player then
This stacks with the normal Defend +1 bonus lo controla elige una figura enemiga
de cuerpo a cuerpo, el jugador que
2
terrain moves in turn, you have
final deLEAP
of available Actions and Move Icons. la forma habitual. rolls Battle
fromdice
adyacentestanding equal into the character’s
al personaje
covered Attack (los enemigos que están en diagonal al
como objetivo
terrain.
SPECIFIC TERRAIN ACTIONS
EFFECT: Move your figure up to 3 spaces in
attribute plus the number of melee icons spentpero los enemigos a una altura diferente
personaje cuentan como adyacentes,
o 3 spaces in a straight line, ending on EJEMPLO
a space without a1: Batman gasta 2 iconos de
on theno).
strike.El jugador tira entonces un número de dados de Batalla igual al Atributo
without a
figures, break CLIMB figure.
t:::I While leaping, ignore all figures, break
movimiento
away, and terrain, except you may not move
para realizar
EXAMPLE 1: Batmanun payssalto.
2 move Puede
icons to de Ataque del personaje más el número de iconos Cuerpo a Cuerpo gastados 23
y not move
e from low EFFECT: A figure may use this moverse
action to
through blocking terrain or move from low
con
move seguridad
perform (ignorando
the leap terrain alejarse
move. He de
may en el Impacto.
r figures do not from a space ofto
terrain low terrainterrain.
elevated enemigos)
to an adjacent,
Other figures endouna línea
notnow recta
move a (ignoring
safely cualquiera de los in
breakaway)
ou are leaping. empty space
draw of elevated
line of sightterrain
to you(orespacios
viceyou
while versa). leaping.a straight
aremarcados en line to anyBatman
verde. of the green marked
puede ROLL
TIRADA ATTACK
ATAQUE DEFEND
DEFENSA
Batman
TM
ottomless Ignore breakaway while climbing.moverse When a cualquier espacio marcado yellow
spaces. Batman could move to any en 13
n to another climbing from elevated
use leapterrain toamarillo,
low
overterrain, pero esto marked space,sufrir
le hará but this
laswillheridas
result inde
him
3 2 3 4 4 8
BAT FAMILY • UTILITY BELT
You may to move bottomless
ected by terrain
figures do not receive wounds from
terrain and from elevatedcaída falling.
terrainde suffering
4 dados de Batalla.
to another falling wounds from 4 Battle dice. 3 2 +1 IMPACTO +0 BLOQUEOS
elevated terrain. You are still affected by terrain PREPARED +1 HIT +0 BLOCKS
TIONS in your ending space as normal.
derribado, puede elegir ponerse a la defensiva girando 1 o más de sus dados númeroaction
de iconos de acción,
icons, which quecases
are in most en wild
la mayoría de bonus
los casos
to theson iconos de
Defend
After any figure completes an action, you
may discard this card from the queue to
immediately have a Hired Gun perform
de acción hacia un lado que muestre un icono de Defensa y nada más. Si los comodín attribute while the 2X - HIRED GUN ANY 1
dados de Acción del Héroe no tienen esa cara, utiliza fichas de marcador de ACTIVE VILLAIN CARDS & THE QUEUE card is active. 116 / 213 ILLUS. chris fenoglio TM & © DC Comics (s20)
dados para indicarlo. Un Héroe sólo puede cambiar sus dados de Acción CARTAS DE VILLANO ACTIVAS Y LA COLA
Villain ability cards are played in front of the
personales, no los dados que otros héroes hayan compartido con él. Sin Las cartas de Habilidad del Villano se juegan delante del jugador Villano en la
villain player on the villain player sheet. The
tarjeta villain
de Villano. El ever
Villano
DESPERATION ACTIVATION
embargo, si un Héroe elige girar los dados que comparte con otros héroes, may only have asólo puedeoftener
maximum 4 un máximo de 4 cartas activas a
la vez,cards
lo que a veces
active se denomina
at a time — sometimes "lareferred
cola” to If the villain player desperately needs to
(de cartas).
esos héroes deben cambiar también sus dados recibidos. activate a certain villain figure, they may play a
Cada vezas “The
queQueue”.
juega una nueva carta, todas las cartas deability
la cola
villain cardsefacedown
muevenin 1desperation.
JUGAR COMO EL VILLANO (MODO COMPETITIVO) espacioEach
a latime a new card
derecha, is played,
dejando all cards
espacio parain ella.
the Si ya hay 4 cartas, la carta que
se muevequeuedemove 1 space4 to
la ranura sethe right, en
coloca making room y This
el descarte,
enables the villain player to activate any
En elupmodo 1deja dethey
figure estar activa.
control with 2 action icons and
eries Adventures, to 4competitivo,
players swinguninto
jugador
actionasume el papel de Villano. for the new card. If there are already 4 cards,
discard as many cards as they wish from their
Después de cada turno de Héroe, el jugador Villano realiza un turno jugando 1 the card that moves from slot 4 is placed in the
y, battling against either another player controlling HABILIDADES ESPECIALES
discard pile, and ceases to be active. hand.
carta de Habilidad de Villano de
e) or the game itself (cooperative mode). Both modessu mano y colocándola en la ranura 1 de su Las cartas de Habilidad de los villanos pueden tener una o más habilidades
tarjeta.
om the animated series, remixing the plot with new especiales indicadas, que son independientes de las figuras que activan.
Al final
ills, and powerful de su turno,
gadgets! Want toel put
jugador
yourVillano
heroes roba hasta que tenga tantas cartas en la - Al jugar: Esta Habilidad ocurre inmediatamente cuando se juega la carta,
mano como se especifica en la descripción
guide in the back of this book to create your own de la Batalla. Si el mazo de Villano antes de que se pueda gastar cualquiera de los iconos de acción que aparecen
se queda sin cartas, baraja la pila de descartes para convertirla en el mazo de en ella.
Villano. El juego continúa con los jugadores héroes.
- Al descartar: Esta Habilidad ocurre inmediatamente cuando se descarta la
carta.
USAR LAS CARTAS DE HABILIDAD DE VILLANO
LaCooperative
parte inferior de cada carta - Este turno: Una vez jugada, esta Habilidad está activa hasta que finaliza el
t has a In Mode, players create an de Habilidad de Villano indica qué tipo de
ode Guide. figura de
initiative deckVillano activa,
by combining the esto incluye
initiative cards el número de figuras que activa, qué
turno del Villano.
tions for iconos
for de and
each hero acción
villainrecibe
type in cada una de las figuras activadas y si se pueden
the selected - Mientras está activa: Esta Habilidad está activa desde que se juega la carta
e plot battle.
activarAs figuras
cards areadicionales.
drawn from the initiative hasta que se descarta.
eam of deck, the figures on those cards activate, taking - Instantánea: Se juega desde la mano del jugador Villano en un momento
ill cards,
Si una carta de Habilidad activa varias figuras, el jugador Villano puede
turns and spending actions.
her the activarlas en cualquier orden, pero debe completar la activación de cada figura específico - a menudo, pueden ser jugadas durante el turno del Héroe. Estas
t! antes de pasar a la siguiente. cartas generalmente no se colocan en la cola.
Nota: Si una carta se juega por su efecto instantáneo y tiene iconos de acción
rolled IMPORTANTE: El Villano sólo puede activar una figura una vez en ella, independientemente de si la carta se pone en la cola o no, los iconos
Riddle me this! You see
s then porwithout
turno.seeing.
Por loTo tanto,
you, si un Pistolero a Sueldo se activó con el de la carta no se pueden gastar (a menos que se especifique lo contrario).
of symbols Impacto
darkness is as clear asde una carta “Ten Cuidado", no podría ser
a Distancia Las cartas instantáneas con iconos de acción pueden seguir siendo jugadas en
ther with
turn,
activado
daylight.de nuevo
What con las activaciones adicionales de una figura
are you? la cola en el turno del jugador Villano, pero el efecto instantáneo no se
Blind as a bat, of course.
cualquiera. activará.
well as
ills and
If you had trouble with that simple
ACTIVAR FIGURAS ADICIONALES
riddle, you will undoubtedly require
Algunas cartas de Habilidad de Villano también tienen la opción de activar
assistance as you read through this
o’s turn, figuras de Villano adicionales. Las cartas que activan figuras adicionales
rulebook. I have littered question boxes
n ability
tendrán dos conjuntos de iconos
throughout to add further informationde acción en la parte inferior de la carta en
map.
anddeexamples
Página 17 37 when required.
e queue on the villain players skip over their turn as there are no figures to
nstant effect will not trigger. LEADERS
activate. AND MINIONS
Leader and minion figure traits (pg 39) play a
LEADERS
role AND MINIONS mode.
NS major in cooperative
Leader and minion figure traits (pg 39) play a AI villains with a melee attack attribute may
Leader figures
major role receive 3 actions
in cooperative mode. when their only target enemy figures adjacent to them (1
bility cards have Defend icons on AI villains with a melee attack attribute may
ICONOS DE DEFENSA initiative
LÍDERES card is drawn and they activate, space away).
ctive, these cards add a bonus to Leader figuresYreceive
ESBIRROS
3 actions when their only target enemy figures adjacent to them (1
compared
initiative
to minion
card de
is drawn
figures receiving
and theyde
2
activate,
actions space away).
ribute of that Algunas cartas
villain type equal de Habilidad de los villanos tienen iconos de Defensa. Los
per rasgos
activation. las figuras líderes y Esbirros (pág. 39) juegan un papel
of Defend iconsMientras estánThis
on the card. activas, estas cartas añaden una bonificación al Atributo de compared
importante to minion figures receiving 2 actions
compared to enminion figurescooperativo.
el modo receiving 2 actions
per activation.
When any figure’s health reaches zero, they are
res of that villain type, not
Defensa just tipo de Villano igual al número de iconos de Defensa de la
de ese Las figuras de líderes reciben 3 acciones cuando se roba su carta de iniciativa
KO’ed andfigure’s
When any removed fromreaches
health the board.
zero, Awakening
they are
d by the card. carta. Esto afecta a todas las figuras de ese tipo de Villano, no sólo a las yrules
se activan, mientras que las figuras de Esbirros reciben 2 acciones por
KO’eddon’t apply. from the board. Awakening
and removed
activadas por la carta. activación.
rules don’t apply.
f a Hired TARGETING
Cuando PRIORITY
la salud de cualquier figura llega a cero, queda inconsciente y se retira
TARGETING PRIORITY AI villains with a number as their attack range
activates del tablero. Nohas
Each AI villain se preferred
aplican lastargets denoted
reglas by
del despertar.
AI attribute
villains with
maya target
number as their
enemy attackup
figures range
to that
uns and the
Eachtargeting
AI villainpriority icon attargets
has preferred the bottom of by
denoted their
EJEMPLO: Si una carta de Pistolero a Sueldo activa a 2 the targeting
villain sheet. priority icon at thewhich
These determine bottomtarget that attribute
of their many may target
spaces awayenemy figures
(before up to that
suffering penalty)
nd icon PRIORIDAD
villainprefers
figure EN
sheet. These LOS
determine
to moves OBJETIVOS
toward which target that
and attack. many
thatspaces away line
they have (before suffering
of sight to. penalty)
Hired Guns Pistoleros a Sueldo y tiene 1 icono de Defensa, todas los Cada Villano
figure prefers de la toward
to moves IA tieneand objetivos
attack. preferidos,
that theyindicados
have line of por
sight el
to. icono de
Be Careful!
Pistoleros a Sueldo en juego reciben una bonificación de When comparing hero attributes for targeting
eive a +1 While Active: prioridad
When de
comparing objetivos
hero en
attributes laforparte inferior
targeting de su tarjeta
STRIKE RANGE de Villano. Estos
After any figure completes an action, you
+1 al Atributo de Defensa mientras la carta esté activa. priority, always use the current attribute,
he Defend
may discard this card from the queue to
immediately have a Hired Gun perform
an Attack +3 ranged strike.
determinan
priority, alwayshacia
use qué
the objetivo
current prefiere
attribute,
including any modifiers (rather than the base STRIKE
moverse y RANGE
atacar.
A figure’s strike range is an important attribute
while the 2X - HIRED GUN ANY 1 including any
Cuando
attribute). se modifiers
comparan
If there (rather
is a tie, los than
atributos
the players de los Ahéroes
thechoose
base figure’s strike
para range
when determining
is an important
la prioridad de los
which player’s
attribute
figure they’re
attribute). If there is a tie, the players choose when determining
ive. 116 / 213 ILLUS. chris fenoglio TM & © DC Comics (s20)
Página 18 de 37
operative
operativemode.
mode.Los villanos
óptimo de sus objetivos preferidos siempre se activan primero, empezando
de laAI
AI villains
IA con un
villains with a melee attack
Atributo
with de Ataque attribute Cuerpo may a Cuerpo pueden sólo por las figuras que estén adyacentes a su objetivo (si hay más de 1 Villano de
eceive
eceive33actions
actionswhen
when their
elegir only
only target
como objetivos
their target enemy
enemy figures
a figuras enemigas adjacent adyacentes to them (1a ellos (a 1 espacio de
sdrawn
drawnandandthey
they activate,
activate, space
space away).
away).
la IA adyacente, los jugadores eligen el orden en que se activan).
distancia).
nion
nionfigures
figuresreceiving
receiving 22 actions
actions figure during his turn, that figure receives 1 stun 2 . Una vez que todas las figuras dentro del rango de Ataque óptimo de los
token. If that figure has a cold token they are
entangled (4) instead. objetivos preferidos hayan completado sus acciones, las demás figuras en el
e’s
e’shealth
healthreaches
reacheszero,
zero, they
they are
are Mr. Freeze ignores the affects of slow terrain. rango de Ataque óptimo de un objetivo se activan, empezando por las más
ved from
oved fromthe
theboard.
board.Awakening
Awakening cercanas a sus objetivos.
.
y. 3 3 . Los villanos de la IA sin un objetivo en el rango de Ataque óptimo se
mueven hacia su objetivo preferido si pueden alcanzar el rango de Ataque
TM & © DC Comics (s20)
IORITY
RIORITY
202 / 213 Illus. Sean Galloway
has
haspreferred
preferredtargets
targetsdenoted
denoted byby AI AI villains
villains with
with a number as their attack range óptimo. Si no hay un Héroe que coincida con la prioridad del objetivo, se
Los villanos de laattribute
IA conmay
their attribute
un número,
may target enemytienen unup
figures Atributo
to that de Ataque a Distancia
iorityicon
ority iconatatthe
thebottom
bottom of
of their mueve hacia la colocación de otro objetivo dentro del rango de Ataque
These determinewhich
ese determine y pueden
whichtarget apuntar
target that
that a figuras
many spaces
many enemigas
spaces away que tengan en su línea de visión hasta
away (before suffering penalty) óptimo.
movestoward
moves towardand eseattack.
and número de espacios
attack. theyde
that they
that distancia
have
have (antes
line of sight to. de sufrir la penalización).
ng heroattributes
g hero attributesfor
fortargeting
targeting 2 . COMPROBACIÓN DE ESTADO DE LOS VILLANOS
usethe
use thecurrent ALCANCE
currentattribute,
attribute, STRIKE
DELSTRIKEATAQUE RANGE Antes de que una figura se active, asegúrate siempre de resolver cualquier
modifiers (ratherEl
odifiers (rather than
than alcance
the base
the AA figure’s
basedel Ataque figure’s strike
destrike
una range
figura es important
is an un Atributoattribute
importante a la hora de
rereisisaatie,
tie,the
theplayers
players choose a qué when
choose when determining
determining which player’s figure they’re estado u obstrucción del Terreno, que normalmente cuesta las acciones de la
determinar figura van a atacar.
betargeted.
be targeted. going to
going to attack.
attack. figura.
RANGO DE ATAQUE ÓPTIMO:
n’t have a specific attribute
t have a specific attribute OPTIMAL STRIKE - Aturdido: Si la figura está aturdida, gasta 1 acción para eliminar una ficha de
Una figura a OPTIMAL
Distancia STRIKE
estáRANGE:
dentro del rango de Ataque óptimo si tiene
),
, ititisisconsidered
considered00for for targeting
targeting aturdido. Repite el proceso hasta que la figura deje de estar aturdida.
línea de visiónAA con ranged
ranged figure
sufigure is within
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able to
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make an an attack action that does not de enredado (pág. 41). Repite hasta que la figura se libere.
ferredtargets
erred are: RANGO DE ATAQUE:
targetsare: suffer aa penalty.
suffer penalty.
Una figura a Distancia está dentro del rango de Ataque si tiene línea de - Terreno Nocivo: Si la figura se encuentra en en Terreno peligroso, gasta 1
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TH have 3 Act.
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se encuentra
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WAYS DD, ack
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o el objetivo está a través de un espacio de1 (ALWAYS
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have 3 Actions have 2 Actions
priority («preferred target''.)
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tienen
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NEXT:
Las figuras de villanos controlados por la IA no tiran dados de Batalla cuando Villain leaders Villain minions
NS
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se defienden de los ataques. En su lugar, la
1 action:
figura bloquea Impactos igual al AND
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GIONS
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NEXT:
óptimo?
Si una3. PERFORMING
figura controlada por la IA tiene un Rehén, éste es liberado después de
la primera vez que la figura del Villano sufra una Herida (ver estado
ntangled?
ACTIONS
(pg 38) Gasta 1 Acción: Ataca al ObjetivoStunned? (pg 40)
(ATTAC
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cother figures. Al l ot h er fi g ures. Al l ot h er f i g ure s .
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ack entanglement. Elige como objetivo al enemigo Is
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rike raoptimal
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Repeat.
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Final de laactio
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FIRST:
PRIMERO:
dentro within
que concuerde
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Stunned? (pg 40) token.
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del rango óptimo de
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a preferred target.
(pg
AND
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without a preferwithout TERCERO:
All
LAST:
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Resto de lasfigures.
figuras
Spend 2 actions:
ed target.a.preferred. target..
MOVING Fall?
¿Hay un objetivo
(pg
preferido dentro del
or in Free
UnawareActivation
RECUERDA: LAS FIGURAS DE VILLANOS SÓLO PUEDEN MOVER UNA VEZ POR ACTIVACIÓN
Leap to safe
38, 39)
and has¿Hay
R
Is this figure ranged
lineotro
of objetivo
sight al que Gasta 1 Acción:
rango óptimo de
to pueda llegar dentro del rango
Stunned?
2. STATUS (pg Remove
40) (ALWAYS
CHECKS 1 stun
.Entangled?
DD, THEN GO TD
3. Attack
38)PERFORMING
(pgPERFORMING
ACTIONS)entanglement.
ACTIONS (ATTACKING AND MOVING,
UnawareOR or inREPEAT Free UNTIL NO GoREMAIN)
ACTIONS to End of Ataque? óptimo de Ataque? preferido en línea de visión
compartida
Spend 1 action: token.Spend Repeat.1 action: Repeat. . Spend 2 actions: Fall? (pgLeap 38, 39)to safe Activation Is this fig
. .
Gasta 1 Acción: Mueve hacia el Objetivo
5. END OFACTIVATION NDMORE ACTIONS TDSPEND
Remove 1 stun Attack entanglement. GoOFtoACTIVATION
5.Stunned?
END (pgEnd40) of .NDEntangled?
MORE (pg 38) TDSPEND
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ERFORMING
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unned?PERFORMIgangl40)ed?(ALWAYS
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pg 38)N.(ATTACKING GOTDMOVING,
PERFORMING or ACTIONS)
Is the figure afflicted with a status such as Burn, Poison or Free Fall? (Status Effects., pg 38)
OR
.E(pntACTIONS pg 38)AND Unaware in FreeUNTIL
Unaware or in Free REMAIN) Resolve all as
endBurn,
of activation effects.
Unaware or in Free
Remove 1 stun Attack entanglement. End of
Stunned?
OR
token. Repeat. Repeat. Activation and h
Spend 2 actions: Leap to safe
Villain leaders
Remove 1 stun Attack entanglement. Is this
Villain
OR minions Go to
figur End of to
ement. OR
Spend 2 actions: Lea
LAST: LAST:
CKING
AND
5.5.All
FINAL other
DE LA ACTIVACIÓN:
MOVING,
figures.
REPE
Además de sus dados, en cada turno, el Héroe recibe 1 icono comodín. A
ENDOFACTIVATION
NDMORE
ACTIONS
TDSPEND All other figures. diferencia de otros iconos de comodín, el Héroe también puede utilizarlo
Is the¿Tiene
figurelaafflicted
figura alguna
with ficha de Condición de Estado, comoorArdiendo, Veneno o Caída Libre?
. a status
Resuelve
such as Burn,
todas los efectos
Poison
del final de la
Resolve all end of activation effects.
Free Fall?
activación.
(Status Effects., pg 38)
Página 22 de 37
Batman
Doble) then
y takes a move
(Ataque placeholder
Cuerpo token as his wild 2:
EXAMPLE
a Cuerpo/Defensa). action icon ascoloca
Batman he has no
el movement
• Line of sight may not be drawn through
(Ataque a terrain.
blocking or elevated
forDistancia
his next turn.
Doble) en la ranura 1, esto duplica• Line ofelsight
(Ataque
may not a
beDistancia
drawn throughDoble) y but not through a
• Line of sight may be drawn into a space
of obscuring terrain,
blocking or elevated terrain. space of obscuring terrain.
coge una ficha de resultado del suministro. El dado restante (Ataque Cuerpo
a Cuerpo/Defensa) va en la ranura 3. • Line of sight may be drawn into a space 33 EJEMPLO 2:
of obscuring terrain, but not through a
Batman entonces coge una ficha de resultado
space ofde movimiento
obscuring terrain. como su icono - La línea de visión no puede ser trazada a través de
de acción comodín ya que no tiene movimiento para su próximo turno. Terreno que bloquee o Terreno Elevado.
34 - La línea de visión puede ser trazada hacia un
espacio de Terreno Oscuro, pero no a través de un
espacio de Terreno Oscuro.
Página 23 de 37 34
wn from
trazarse de may
• Line of sight
Terreno
elevatedElevado,
Terreno
be drawn
terrain to lowa menos
Elevado
from
terrain, que la
a
GLOSSARY: TERRAIN
movimiento,
1 2se considera que es un
movimiento ortogonal o diagonal
ted línea deline
visión
of sightesté interrumpida solamente
ht is
unless passes through TERRAIN TYPES (como una
3 reina
4 en el ajedrez).BLOCKING TERRAIN
por otros
a space mediosterrain
of elevated (Terreno
first que The different terrain types can be found on EFFECT: Figures may not enter blocking terrain.
blocking or it is broken by other means figura map tiles and tokens, and can affect figures’
, giant
bloquee, Terreno Elevado,
(blockingTerreno
terrain, giant figure, movement, line of sight, and character 5 LINE OF SIGHT: Figures may not draw line of
). gigante, Oscuro). sight into or through blocking terrain.
obscuring terrain).
- La línea de visión puede attributes. Each space within an enclosed
wn from
trazarse
• Line of sight demayTerreno
be drawn from
line for a terrain type count as a space of that
Bajo a terrain. Terrain with two colors in its border
35
n, unless low terrain into elevated terrain,
other
Terreno Bajo, a menos que la counts as spaces of both terrain types.
but not
línea de through
visióna space
se of elevatedpor
rompa
elevated
curing
terrain,medios
otros unless line of que PROP TOKENS
sight is broken
(Terreno
by other means (blocking terrain, giant Tokens or spaces that represent physical objects
bloquee, Terreno Elevado, figura on the map with terrain rules are prop tokens.
figure, obscuring terrain).
wn from
gigante, Terreno Oscuro). These include but are not limited to cars, crates, CJ COVERED TERRAIN
errain, - La línea de visión puede trash cans, benches and dumpsters. EFFECT: Figures on a space of covered
s through trazarse desde Terreno Elevado a terrain receive Defend +1 and are considered
in first Terreno Bajo, a menos que la to be 1 additional space away when targeted
means línea de visión pase primero por by ranged strikes.
figure, un espacio de Terreno Elevado o LINE OF SIGHT: Unaffected
sea interrumpida por otros
ELEVATED TERRAIN
wn from
terrain, STRAIGHT LINES
medios (Terreno que bloquee,
figura gigante, Terreno Oscuro). ELEMENTAL TERRAIN TOKENS
EFFECT: Elevated terrain is not considered
adjacent to low (non-elevated) terrain, except
of elevated - La línea de visión puede ser trazadaStraight
desde Lines
Terreno Bajo hacia Terreno Elemental terrain tokens represent elemental for moving when figures use the climb terrain
- Line of Sight / Ranged Strikes:
ht is broken Elevado, pero no a través de un espacio When
de Terreno Elevado, a menos que la effects on the map tiles by either adding a
measuring a ranged strike, a straight line is a line from the center of 1 space to the center move.
g terrain, giant línea de visión sea interrumpida por otros medios (Terreno que bloquee, figura square elemental token during the setup or
).
of another space. The distance is always determined whenby the shortest
adding a roundpossible route
elemental map the 2 Figures on spaces of elevated terrain are
between
to the
gigante, Terreno Oscuro). spaces. token during the battle. These include but are considered to be 2 additional spaces away when
targeted by ranged strikes from figures in
Straight Lines - Movement: not limited to fire, ice and smoke.
spaces of low terrain.
LÍNEAS RECTAS When a straight line is required for movement it is considered to be orthogonal or diagonal
Figures making a ranged strike from elevated
Líneas rectas - Línea de visión / Golpesmovement only (like a queen in chess).
a Distancia: terrain to low terrain suffer no additional
Cuando se mide un Impacto a Distancia, penalty (standard ranged strike rules apply).
una línea recta es una línea desde el FALLING: A figure that moves from elevated
centro de un espacio hasta el centro de terrain to low terrain receives wounds equal to
S otro espacio. La distancia se determina the hits rolled on 4 Battle dice. These wounds
1 2
SLOW TERRAIN may be defended against as normal.
siempre por la ruta más corta posible EFFECT: It costs 1 additional move point to
Figures do not receive wounds from falling
entre los 2 espacios.
/ Ranged Strikes: enter each space of slow terrain. when moving into a space that contains a trash
ike, a straight line is a line from the center of 1 space to the center 3 4 heap, a dumpster, fire escape, or staircase.
LINE OF SIGHT: Unaffected
is always determined by the shortest possible route between the 2
LINE OF SIGHT:
5 • Elevated Terrain to Elevated Terrain:
Unaffected.
ed for movementPágina
n chess).
it is considered
24 de 37 to be orthogonal or diagonal 35
• Low terrain to low terrain through elevated
terrain: No line of sight
• Elevated Terrain to Low Terrain: Figures
ROUGH TERRAIN in elevated terrain may draw line of sight
into low terrain, but not through a space of
skylight is a skylight
pair of tokens, a top
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EFFECT: Figures
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each representing line if they perform the perform
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the climb terrain move.
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adjacent token
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pay to cross
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CLARABOYAS that are
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figuras moverse de una loseta del mapa a otra. Cada
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a
when a
Página 27 de 37 figure
figure moves
moves over the
the line
over figureline figure
or draws
orfigure
drawsmoves
line
line over
of the line or draws line of sight
sight
ofover
sight
figure
moves moves
over over
movesthe the
line line
or or
thedraws
linedraws
orlineline
draws of of sight
line
sight of sight
through
through it.
it. through it.
through through it. it.
through
it.
BLOCKING LINES
EFFECT: Figures
BLOCKING BLOCKING
may not cross
LINES LINES
blocking lines.
GLOSARIO: RASGOS DE LOS PERSONAJES: Cuando una figura intenta alejarse de una figura gigante, el coste es el número
Todos los personajes tienen rasgos suplementarios además de sus atributos de espacios de la figura gigante a los que la figura que se separa es adyacente.
básicos. Los rasgos aparecen en su tarjeta de personaje, bajo el nombre. EFECTOS DEL TERRENO:
Las figuras gigantes se ven afectadas por el efecto de un tipo de Terreno
APOYO siempre que al menos 1 espacio de todos los que ocupen sea de ese tipo.
A veces, hasta un Héroe necesita un poco de ayuda. Los héroes de Apoyo se INMUNE
colocan en un espacio adyacente a su jefe al comienzo de la Batalla. Las figuras inmunes no pueden recibir fichas de estado tipo Veneno ni Gases.
Las figuras de apoyo actúan en el turno de su jefe y no utilizan ni comparten Esto incluye la Toxina del Miedo, SonrisaX, el Gas Aturdidor y el Veneno.
dados de acción.
Cada apoyo recibe 2 comodines de su jefe que pueden usarse como LÍDER
Movimiento, Ataque Cuerpo a Cuerpo o Ataque a Distancia. Algunos jefes Las figuras de líder son únicas y, por lo general, sólo una de este personaje
tienen un límite en el número de apoyos que pueden controlar en cada turno. participará en cada Batalla. Durante el juego competitivo, los líderes pueden
El jefe de un apoyo puede usar su Concentración para repetir sus tiradas de ser derribados y pueden intentar despertarse.
dados. En el juego cooperativo, los líderes son derribados y retirados del mapa
Los apoyos no se despiertan. cuando reciben Heridas iguales a su vida. Los líderes tienen 3 acciones por
activación en el juego cooperativo.
CINTURÓN MULTIUSOS
Las figuras con el rasgo Cinturón Multiusos, antes del comienzo de la Batalla, MÁQUINA
pueden cambiar 1 carta de Habilidad (y sólo 1) por 4 cartas de Artilugio. Las figuras de las máquinas no se ven afectadas por el Terreno Oscuro.
CRIATURA PEQUEÑO
Las figuras de criaturas no pueden realizar acciones especiales y no comparten Las figuras pequeñas pueden compartir un espacio con otra figura.
la línea de visión. SECUAZ
ESBIRROS Las figuras de Secuaz son subordinados que pueden recibir bonificaciones de
Los Esbirros no son únicos y son derribados y retirados del mapa cuando ciertas figuras de líderes.
reciben Heridas iguales a su vida. Los Esbirros tienen 2 acciones por VOLAR
activación en el juego cooperativo. Las figuras con Volar no necesitan alejarse de las figuras enemigas, pueden
FACCIÓN moverse a través de figuras (pero no terminar una acción de movimiento sobre
Más allá de ser un Héroe o un Villano, cada personaje pertenece a una facción. ellas), e ignoran los efectos del Terreno que no sea Impenetrable.
Algunas figuras tienen habilidades que sólo afectan a una facción concreta, y
algunas Batallas dan bonificaciones a facciones concretas.
GIGANTE
Las figuras gigantes ocupan más de 1 espacio en el mapa.
Cuando se elige como objetivo a una figura gigante, se puede establecer una
línea recta al centro de cualquiera de los espacios que ocupa la figura gigante,
no al centro de la propia figura.
Las figuras gigantes no pueden ser movidas por la Habilidad de otro personaje
(a menos que se especifique lo contrario).
Ninguna figura puede establecer una línea de visión a través de una figura
gigante.
Página 28 de 37
Both heroes and villains can receive status effects. These effects range in nature and severity, some
with game-ending consequences. STATUS: FREE FALL EARLY LATE
When a figure receives a status effect, placeDESCRIPTION:
the corresponding token
A non-flying nextthat
figure to them
enterson the map.
STATUS: SMILEX (GAS)
bottomless terrain (pg 37) receives a free fall
DESCRIPTION: A figure may become infected with
status token. A figure in free fall may not move,
ESTADO: ENREDADO ESTADO: SMILEX (GAS)
leap, or attack. SmileX by a number of abilities. When this
DESCRIPCIÓN: Cuando una figura queda Enredada, no DESCRIPCIÓN: Una figura puede infectarse happens, the affected figure receives a SmileX
puede realizar ninguna acción excepto intentar liberarse; no con
If a figureSmileX
in free fall porbeginsuna and serie
ends theirdeturn token, early side up. The figure type determines
habilidades.
the effect of SmileX, and it always triggers at the
puede moverse con artilugios ni con habilidades; y ya no afecta Cuando
in bottomless ocurre,
terrain, lathe figura afectada
heroes instantly lose recibe una
end of a round.
al despertar de otras figuras ni a su huida. the battle. (Heroes would never
ficha de SmileX, con la cara Inicial hacia let anyone fall to
their deaths, even
Cuando una figura queda Enredada, ponle fichas STATUS: ENTANGLE
de Enredada que sumen el arriba.
STATUS: FREE tipotheir
ElSTATUS:
FALL de enemies).
STUN figura determina el efecto At thede end of theInicial
round, if the SmileXTardío
EARLY token
LATE
started the round in play, flip it over to its late side.
número especificado por el efecto que la dejó Enredada. SmileX,
DESCRIPTION: When a figure is entangled, itDESCRIPTION:
may
Figures in A ynon-flying
siempre
DESCRIPTION:
bottomless semay
Stunned
figure
terrain activa
figures
that alcan’t
be enters
rescued final deSTATUS:
perform una SMILEX (GAS)
EFECTO SOBRE UNA FIGURA CONTROLADAnot perform
POR EL JUGADOR: ronda.
any actions except trying tobottomless
break
by a number Actions or use
of abilities
terrain (pg andSkills
37) or aGadgets
gadgets.
receives Iffree falland must
a figure PLAYER OR AI-CONTROLLED FIGURE EFFECT:
free; oit may not be Al final spend
de Action
la terrain,
ronda, Icons latomay
sifall snap
ficha out
SmileX DESCRIPTION:
of theirestaba
• stupor.
A figure
en SmileX
juego al may
inicio become
flips todethela
infected
lateronda,
with
- Sólo puede gastar acciones de Ataque para debilitar romper elmoved
Enredo with(segadgets orstatus
leaves bottomless
token. A figure remove
in free the Free
not Fall
move, When the
SmileX by a number
token
of abilities. When
side,
this
abilities; and it no longer affects other status
figures’
dale
leap, from
or la Athem.
figure may have
vuelta a su lado Tardío.
attack. multiple stun tokens and
the figure receives 1 unblockable wound.
pueden usar iconos de Ataque Cuerpo a Cuerpo o de Ataque a Distancia en happens, the affected figure receives a SmileX
awakening or break away. while stunned no longer affect other figures’
cualquier combinación). EFECTO
PLAYER-CONTROLLED SOBRE
awakeningFIGURE EFFECT:FIGURAS
or break away.
CONTROLADA • Iftoken,
the SmileX
earlySPOR
tokenup.
side isEL
already JUGADOR
The figureon its sideO
latedetermines
type
If a figure in free fall begins and ends their turn at the end of the round, the figure’s Life is
- Cada Impacto reduce el Enredo en 1. When a figure becomes entangled, give it POR LA IA: the effect of SmileX, and it always triggers at the
in •bottomless
May not Stunned
move, leap,
terrain, or attack
the
figures heroes
must while in free
instantly
spend lose to remove
actions reduced to 0. la figura recibe 1 Herida
- Las figuras aliadas también pueden elegir comoEntangle objetivo counters
a figurasthat add up to the number
aliadas the
- Cuando
fall.
battle.
la
(Heroes
ficha
would
SmileX
never let
se voltea
anyone fall
a su
to
lado
end of tardío,
a round.
specified by whatever caused the Entanglement. stuns before taking any other actions. To
Enredadas para romper su Enredo. Imbloqueable.
their deaths,may
• Villains even nottheir
move enemies).
intomust
bottomless
• Can be removed with Inoculate.
Aticonthe end of the round, if the SmileX token
remove, a figure spend 1 non-defend
EFECTO SOBRE UNA FIGURA CONTROLADAPLAYER-CONTROLLED POR LA IA: FIGURE EFFECT: - Si la ficha
terrain byper SmileX
choice.
stun token.
ya está en su lado tardío
BYSTANDER
started al EFFECT:
final
the roundde lain ronda,
play, flip la vidatode
it over la side.
its late
- No puede activarse de forma habitual mientras está• Can Enredada. figura
Figures se reduce
in bottomless a 0.
terrain may be rescued • If the SmileX token is already on its late
only spend attack actions to weaken or
AI-CONTROLLED FIGURE EFFECT:
PLAYER OR AI-CONTROLLED FIGURE EFFECT:
- Gasta acciones de Ataque para debilitar o romper elbreak Enredo. by- aSe puede
number ofeliminar
abilities and con Inocular.
gadgets. If a figure side at the end of the round, the bystander
entanglement (either ranged or melee • Cannot move, leap, or attack while inFree
free Fall
- Cada Impacto reduce el Enredo en 1. leaves bottomless terrain, remove the succumbs
• When the to the SmileX
SmileX toxin,flips
token andtothethe
heroes
late side,
icons can be used in any combination). EFECTO fall. SOBRE TRANSEÚNTES:
status from them. immediately
the figure lose the battle.
receives 1 unblockable wound.
EFECTO SOBRE TRANSEÚNTES: -• Will
Si lanot ficha SmileX ya está en su lado tardío al final de la ronda, la vida de la
• Each hit reduces the entanglement by 1. move into bottomless terrain by
• Can be removed with Inoculate. a la toxina
- No puede ser rescatado ni tomado como Rehén. figura se reduce
choice or by taking
PLAYER-CONTROLLED a 0
FIGUREa EFFECT: al
move action.final de la ronda, el
• IfTranseúnte
the SmileX sucumbe
token is already on its late side
• Friendly figures may also target friendlySmileX, y los héroes pierden inmediatamenteat la the Batalla.
end of the round, the figure’s Life is
entangled figures to break entanglements. •BYSTANDER
-May notEFFECT:
Se puede move, leap, or con
eliminar attack while in free
ESTADO: REHÉN FIRING Inocular. UNDER FIRE reduced to 0.
I
•fall.
Follows base free fall rules.
DESCRIPCIÓN: Los Transeúntes son perfectos como escudos
AI-CONTROLLED FIGURE EFFECT: STATUS: UNDER FIRE • Can be removed with Inoculate.
humanos para los villanos. • Villains may not move into bottomless
• May not activate normally while entangled. terrain byDESCRIPTION:
choice. When a figure comes under fire BYSTANDER EFFECT:
Una figura sólo puede tener un Rehén a la vez. Recibe una
• Spend attack thanks to an ability, place an under fire token
ficha de (Transeúnte) Rehén y los siguientes modificaciones en actions to weaken or break AI-CONTROLLED FIGURE EFFECT:
next to the defending figure and a matching-
• If the SmileX token is already on its late
entanglement. side at the end of the round, the bystander
sus de Atributos: Movimiento -1 y Defender/Bloqueos +2. • Cannot move, color leap,
firingortoken
attack while
next in free
to the attacking figure. succumbs to the SmileX toxin, and the heroes
Si una STATUS:
figuraCOLD
que retiene a un Transeúnte queda aturdida • STATUS:
Each hit oreduces
enredada,
HOSTAGE libera
the entanglement by 1. fall. This represents that the figure under fire has a
immediately lose the battle.
instantáneamente al Rehén y se considera rescatado. • Will not hail ofinto
move gunfire hittingterrain
bottomless the groundby all around
DESCRIPTION: When a figure receives a cold token, BYSTANDER EFFECT: • Can be removed with Inoculate.
EFECTOS SOBRE FIGURAS Bystanders are the perfect meat- choice or them.
is reducedCONTROLADA POR EL JUGADOR:
DESCRIPTION: by taking a move action.
their Move attribute by 1.
• shields
May
En cualquier momento, esta figura puede liberar a su Rehén para cancelar notfor
bethe villains.
rescued or taken hostage.
BYSTANDER EFFECT: If the firing figure becomes entangled or
Remove
todas las the cold
Heridas quetoken
se leatinfligen
the end ofdetheun
affected
único Ataque. En ese momento, el stunned, loses line of sight to the under fire
figure’s next turn. A figure may only hold one hostage at a• time. Follows base free fall rules.
Transeúnte huye del mapa hacia un lugar seguro y se They considera rescatado.
receive a bystander hostage token and
figure at the end of an action, or if the under
Si la figura es derribada o noqueada mientras tienetheun Rehén, ese jugador fire figure moves out of optimal strike range in
following attribute changes: Move -1 and
retira la ficha de Rehén y coloca una figura de Transeúnte junto a ella. cooperative mode, remove both under fire and
Defend/Block +2.
firing tokens.
EFECTO SOBRE FIGURAS CONTROLADAS POR LA IA:
If a figure holding a bystander becomes
La primera vez que esta figura reciba Heridas de un Ataque, PLAYER OR AI-CONTROLLED FIGURE EFFECT:
STATUS:
stunned or libera
UNAWARE entangled,su they
Rehén instantly release
para cancelar todas las Heridas de ese Ataque. En esethemomento, hostage,Some el Transeúnte
and they arefeature
considered rescued. • Place firing token on the attacking figure.
• DESCRIPTION: battles unaware
huye del mapa para ponerse a salvo. figures. These figures cannot be activated • Place the matching firing token on the
Página 30 de 37FEAR TOXIN (GAS)
STATUS:
PLAYER-CONTROLLED
until they becomeFIGURE EFFECT:
aware. Figures become defending figure. 41
At anyiftime,
aware this figure
attacked may release
or as indicated their
in the battle
hostage to cancel all wounds being dealt • Defending figure may not move toward
DESCRIPTION: A figure may become infected with description.
to them by a single attack. At that point, attacker
fear toxin by a number of Scarecrow’s abilities.
When this happens, the affected figure receives the bystander flees the map to safety and is • If defending figure ends their turn under fire,
Página 31 de 37
42
DESCRIPTION: Figures may become poisoned DESCRIPTION: Figures placed under mind GLOSSARY: ARKHAM ASY
from various effects during the battle. A control may be activated and controlled by These status effects can be found in the expansion
figure may have multiple poison tokens. At the character who gave them this status. The
the end of a poisoned figure’s turn; that figure only way to remove a mind control token is to Again, both heroes and villains can receive these
suffers unblockable wounds equal to the hits attack it. Mind control tokens have Defense 0 and one taking control of the figure itself.
GLOSARIO: EFECTOS DE LAS CONDICIONES DE rolled on one battle die, then removes VENENO
one and 2 Life.
poison token. DESCRIPCIÓN: Las figuras pueden quedar envenenadas por
ESTADO DE ARKHAM ASYLUM varios efectos durante la Batalla.
PLAYER-CONTROLLED CadaMind
VILLAIN EFFECT: figura puede tener varias
Estas Condiciones de Estado se pueden encontrar en Iflaa figure has not Batman:
expansión, activated for an entire
fichas de controlled
Veneno. Al villains
final mayturno
del be activated
de unamore
figura envenenada,
round, at the end of the round resolve their
The Animated Series - Arkham Asylum. than once de
sufre una cantidad per turn.
Heridas no bloqueables iguales a los
poison tokens as if it was the end of the
De nuevo, tanto los héroes como los villanos pueden recibir estas Condiciones
poisoned figure’s turn. Poison tokens may Impactos obtenidos en un dado de Batalla, y después retira una
de Estado, algunas infligen Heridas y otra toma el control de la propiabyfigura. PLAYER-CONTROLLED HERO EFFECT: Mind controlled
also be removed ficha de Veneno.
the Inoculate special
Heroes activate as normal on their turn,
action. Si una figura POISON
butno sealso
ha beactivado
activateddurante toda una ronda,
STATUS: al final de la ronda
ARDIENDO may by the character
resuelve susthat
fichas de Veneno como si
placed them under mind control, as fuera el final del turno de esa figura
DESCRIPCIÓN: Cada figura sólo puede tener una ficha de
GLOSSARY: ARKHAM ASYLUM STATUS EFFECTS
Ardiendo. Al final del turno cada figura con una ficha de
envenenada.described
Los fichas
Acción Especial Inocular.
on thatdefigure’s
Veneno también
character
DESCRIPTION: Figures may become poisoned
card. pueden ser eliminados por la
from various effects during the battle. A
ArdiendoThese
sufre una Herida imbloqueable y retira la ficha de figure may have multiple poison tokens. At
status effects can be found in the expansion, Batman: The Animated Series - Arkham Asylum. AI CONTROLLED FIGURE EFFECT: Figures with a mind
Ardiendo. Si una figura no se ha activado durante toda una ronda, the end of a poisoned figure’s turn; that figure
Again, both heroes and villains can receive these status effects, with some of them inflicting wounds control token will activate when the figure
al final de la ronda resuelve su ficha de Ardiendo como si fuera el suffers unblockable wounds equal to the hits
and one taking control of the figure itself. that placed them under control has their
rolled on one battle die, then removes one
final del turno de esa figura. initiative card drawn. Each mind controlled
poison token.
STATUS: BURN Minion, Support, or Bystander figure receives
CONTROL MENTAL 1 wild action and a mind controlled Hero If a figure has not activated for an entire
DESCRIPCIÓN: Las figuras bajo Control Mental pueden ser DESCRIPTION: A figure may only have one burn receives 2 wild actions. If a figure doesn’t round, at the end of the round resolve their
token. At the end of a burned figure’s turn have a targeting priority, it targets the closest poison tokens as if it was the end of the
activadas y controladas por el personaje que les dio esta
they suffer one unblockable wound, then hero. poisoned figure’s turn. Poison tokens may
Condición de Estado. La única forma de eliminar una ficha de
remove the burn token. If a figure has not also be removed by the Inoculate special
Control Mental es atacarla. Las fichas de Control Mental tienen
activated for an entire round, at the end of BYSTANDER EFFECT: Mind controlled bystanders action.
Defensa 0 STATUS:
y 2 dePOISON
Vida. the round resolve their burn token as if it was use the stats on the bystander character
STATUS: MIND CONTROL
EFECTO SOBRE EL VILLANO CONTROLADO POR the end
EL of that figure’s turn.
JUGADOR: card and may be activated by the character
Los villanos bajo Control Mental pueden
DESCRIPTION: Figures may become poisoned ser activados más de una vez por
DESCRIPTION: Figures placed under mind that placed them under mind control, as
turno. from various effects during the battle. A control may be activated and controlled by described on that figure’s character card.
figure may have multiple poison
EFECTO SOBRE EL HÉROE CONTROLADO POR EL JUGADOR: tokens. At the character who gave them this status. The
Los héroesthebajoend of a poisoned figure’s turn; that figure
Control Mental se activan normalmente only wayentosuremove
turno, a mind
perocontrol token is to
suffers unblockable wounds equal to the hits attack it. Mind control tokens have Defense 0
también pueden ser activados por el personaje que and
rolled on one battle die, then removes one
las2 puso
Life.
bajo Control
Mental, como se describe en la carta de personaje de esa figura. STATUS: BURN
poison token.
EFECTO SOBRE FIGURAS CONTROLADAS PORPLAYER-CONTROLLED LA IA: VILLAIN EFFECT: Mind DESCRIPTION: A figure may only have one burn
If a figure has not activated for an entire
Las figurasround,
con una ficha de Control Mental
at the end of the round resolve their
se activarán cuando
controlled la figura
villains may be queactivated more token. At the end of a burned figure’s turn
las puso bajo than once per turn.
poisoncontrol
tokens asrobe su the
if it was carta
end de iniciativa. Cada
of the figura de Esbirro, they suffer one unblockable wound, then
Apoyo o Transeúnte bajoturn.
poisoned figure’s Control
PoisonMental
tokens mayrecibe 1 Acción Comodín y cada remove the burn token. If a figure has not
Héroe bajoalsoControl PLAYER-CONTROLLED HERO EFFECT: Mind controlled activated for an entire round, at the end of
be removed by the Inoculate special Comodín. Si una figura no tiene
Mental recibe 2 Acciones
prioridad de objetivo, su objetivo es el Héroe más cercano.
action.
Heroes activate as normal on their turn,
but may also be activated by the character
43
the round resolve their burn token as if it was
the end of that figure’s turn.
EFECTO SOBRE LOS TRANSEÚNTES: that placed them under mind control, as
Los Transeúntes bajo Control Mental utilizan las estadísticas described on dethat
la figure’s
carta de character card.
personaje del Transeúnte y pueden ser activados por el personaje que los puso
bajo Control Mental, como se describe en la carta de personaje deFIGURE
AI CONTROLLED EFFECT: Figures with a mind
esa figura.
control token will activate when the figure
Página 32 de 37 that placed them under control has their
initiative card drawn. Each mind controlled
STATUS: BURN Minion, Support, or Bystander figure receives
1 wild action and a mind controlled Hero
DESCRIPTION: A figure may only have one burn receives 2 wild actions. If a figure doesn’t
Página 33 de 37
If a figure carrying an item is knocked down or token they may check if the wire is a success or
DROPPING CARRIED ITEMS INVESTIGATING A BOMB fail and then place it back on the bomb sheet face
KO’ed, place the item in the space that figure
A figure may drop a carried item in the space down. Investigating a wire does not cause the
occupied.
While adjacent to the bomb, figures may also
it occupies, or an adjacent space as a special bomb to tick down.
action. take the Investigate special action to inspect a
wire token. When a figure investigates a wire
SOLTAR OBJETOS TRANSPORTADOS token they mayUNA
If a figure carrying an item is knocked down or INVESTIGAR checkBOMBA
if the wire is a success or
Una figura puede dejar caer un objeto transportado
KO’ed, placeen theelitem
espacio
in theque ocupa,
space o
that figure fail and then
Mientras se place
está itadyacentes
back on the bomb
a unasheet face
en un espacio adyacente como Acción Especial.
occupied. down. Investigating
Bomba, las figurasa wire does not
también cause the
pueden
Si una figura que lleva un objeto es derribada o noqueada, coloca el objeto en bomb tolatick
realizar down. Especial Investigar
Acción
el espacio que ocupaba esa figura. paraTIMEinspeccionar
BOMB una TICKficha de cable.
Cuando una figura investiga una ficha
3. BOMBAS DE RELOJERÍA TIME BOMBS
de cable, puede comprobar si el cable
En algunas Batallas hay Bombas de Relojería es un éxito o un fracaso y después lo
que un bando debe desactivar antes de que Some battlesde
coloca feature ticking
nuevo enTime la Bombs
tarjetathatde la
one side must defuse before they explode.
exploten. Bomba boca abajo. Investigar un cable
Todas las Bombas de Relojería tienen cables TIME AllnoTime Bombs
hace quehave wires that
la Bomba may be cut,
elimine but
un tick.
Bomba de Tick
TM & © DC Comics (s20)
BOMB TICK
213 / 213 Illus. Sean Galloway
CÓMO PREPARAR LA BOMBA only 1 is correct. adyacentes a ese espacio sufren 4 dados deround
the Batalla demap
on the Impactos que pueden
it explodes.
La Bomba está representada por una ficha de Bomba en el tablero, que se ser defendidos
SETTING UP THE BOMB como de costumbre. If the explosive was placed onto a non-blocking
muestra en la descripción de la Batalla, así If the Timepor
como Bomb
una ever runs
tarjeta deout
game over and the bomb explodes!
of ticks,
Bomba de it’s TheSibomb el explosivo
is EXPLOSIVES
represented
sebycolocó
a bomb
en unonespacio
token the
Impenetrable,
space sustituye
all figures adjacent el space
to that explosivo
suffer 4
Relojería que se encuentra al lado del mapa. por una ficha de Pared Derruída. Si el Battle dice
espacio of hits that mayera
Impenetrable be defended
una against
puerta,
board,Theshown in the
villain battlemay
player description, as wellaction
take a special as tousual.
Coge la tarjeta de la Bomba de Relojería y colócala junto al the
mapa, después ábrela. as
At the end of each round Time Bomb ticks a Time Bomb
place ansheet that sits
explosive beside
onto anythe map. space on the
adjacent
baraja y coloca las fichas de cable bocadown abajoanden removes
los espacios marcados
one tick. To makeenmatters
la Los héroes pueden desactivar un explosivo If therealizando
explosive wasuna placed onto a Especial.
Acción blocking space,
map.
Take the Time Bomb sheet and place it by the
tarjeta. Coloca las ticks en la tarjeta como se especifica en lawire
descripción de an
la Sólo los explosivos colocados en replace no
Terreno the explosive with a broken
Impenetrable wall token.
pueden ser If
worse: each incorrect cut removes map, then shuffle andtheplace the wire tokens
At the end of round, if an explosive the blocking space was a door, open it.
started
Batalla. additional tick. facedesactivados.
down onto the
the round onspaces
the mapmarked on the sheet.
it explodes. Hero figures may defuse an explosive by taking
DEFUSING A BOMB
DESACTIVAR UNA BOMBA
SETTING UP THE BOMB
Place ticks on the sheet as specified in the battle
a specical action. Only explosives placed in non-
If the explosive was placed onto a non-blocking
description.
Para desactivar
the bomb,lafigures
Bomba,
must las figuras
correctdeben cortar el cable correcto en la
be carried. To defuse cut the space all figures adjacent to that space sufferblocking 4 terrain may be defused.
tarjeta de la Bomba de Relojería The
realizando
wire on the Time Bomb sheet by taking a special bombunais represented
Acción by a
Especial bomb token
mientras on the
cription
están
actionadyacentes
while adjacenta to
lathe
Bomba.
bomb. board, shown in the battle description, as well as
Battle dice of hits that may be defended against
as usual.
45
a Time Bomb sheet that sits beside the map.
Selecciona una ficha
Select a wire token on thede cable
sheet and en la tarjeta y dale la vuelta para revelar If the explosive was placed onto a blocking space,
siflipesit un éxitosuccess
to reveal o un fracaso.
or failure. Take the Time Bomb sheet and place it by the replace the explosive with a broken wall token. If
pick them map, then shuffle and place the wire tokens the blocking space was a door, open it.
If the flipped wire is a success the face down onto the spaces marked on the sheet.
Si el iscable volteado es un éxito, Hero figures may defuse an explosive by taking
bomb defused — no further actionsPlacela Bomba
ticks on the se desactiva
sheet y no
as specified se battle
in the
requieren más acciones. a specical action. Only explosives placed in non-
are required. description. blocking terrain may be defused.
to an
If the flipped wire is a fail, the bomb
special Si el cable volteado es un fallo, la Bomba se desactiva y tienes que
ticks down and you must remove 1 tick 45
eliminar
token. una ficha.
INVESTIGATING
Página 34 de 37 A BOMB
the space
a special While adjacent to the bomb, figures may also
take the Investigate special action to inspect a
wire token. When a figure investigates a wire
Página 35 de 37
Página 36 de 37
CRÉDITOS
Diseño del juego: Pete Walsh, Kevin Wilson Sistema de juego: Kevin Wilson
Diseño gráfico: Kris Aubin, Ryan Jones, Marconi Torres, Sebastian Koziner
Ilustración interior: Dario Brizuela, Chris Fenoglio, Sean Galloway, Jack
Lawrence
Ilustración de portada: Sean "Cheeks" Galloway Colores de portada e
interiores: Jay Fotos
Escultura de miniaturas: Ben Misenar, Questron Studios, Alain Viesca
Arte de las Losetas: Lanza Studios
Dirección artística: Ryan Jones, Spencer Reeve, Pete Walsh
Edición: Kate Unrau
Desarrollo de productos: Jerry Bennington, Ryan Jones, Spencer Reeve,
Pete Walsh, Deon Carrico Dirección de producción: Shauna Monteforte
Desarrollo de la jugabilidad: Brieger Development - Michael Dunsmore,
John Brieger, Breeze Grigas, John Velgus
Probadores de juego: Daniel Arms, Jason Byles, Brent Fletcher, Phill Orero,
Cameron Rand, Adam B. Metal, Cynthia y TJ Swanson, Scott Williamson,
Riley Winton, Sarah Como, Emily Hancock, Ryan Richford, Nick Kitts
Agradecimientos especiales: Daniel Arms, Mitch Brian, Paul Dini, Daniel
Lansdown, Bruce Timm, Kahlia Walsh, Michael Epstein
Página 37 de 37