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Libro de reglas

Ion: A Compound Building Game


Para 2 a 7 jugadores

Resumen del juego


Ion es un juego de cartas de ritmo rápido en el que los jugadores
compiten para construir compuestos a partir de un número limitado
de iones cargados positiva y negativamente. Al comienzo de la ronda,
cada jugador recibe una mano de cartas de elemento, de las cuales
elegirá una para jugar. Luego pasarán las cartas restantes al jugador a
su izquierda. Los jugadores repetirán este proceso de "escoger y
pasar" hasta que les queden dos cartas, lo que marca el final de la
ronda. Luego, se anotan puntos por compuestos con carga neutral,
gases nobles y el logro de tarjetas de gol. ¡Después de tres rondas,
gana el jugador con más puntos!

Componentes
86 cartas de elementos 9 Cartas de objetivo compuesto

45 Iones cargados 4 Sales

15 Gases Noble 2 Bases

14 Elementos Radioactivos 1 Ácido

6 Metales de Transición 1 Noble Gas

6 Iones Poliatómicos 1 Reacción de


Neutralización
21 Fichas de acción

7 Selecciona dos 7 Marcadores de jugador

7 Tomar del centro


1 Tabla de
7 RXN (Reacción) Puntuación

1
CONFIGURACIÓN DE JUEGO BASE - Sin
fichas de acción y sin cartas de expansión
Ideal para jugadores más jóvenes y el aula de ciencias.
El juego base se recomienda para jugadores que son nuevos en Ion. Una
vez que esté familiarizado con Ion, intente jugar con las Reglas de juego
avanzadas para obtener una experiencia de juego más estratégica.

Localice los siguientes componentes del juego avanzado y vuelva a


colocarlos en la caja. No los necesitarás para el juego base.

1. De las cartas de elementos, retire las 6 cartas de metal de


transición, las 6 cartas de iones poliatómicos (NO retire las cartas
de hidróxido) y las 14 cartas radiactivas.

Cartas de Metales de Transición Cartas de Iones Poliatómicos Cartas de Elementos


Radioactivos
2. Retire las 21
fichas de acción..

Paso 1: coloca la tabla de puntuación en el centro del


área de juego. Cada jugador debe elegir un marcador de
jugador y colocarlo en el lugar "0" en la pista de
puntuación con el lado 50 hacia abajo.

Paso 2: separa las cartas de objetivo compuesto de las


cartas de elemento.

Paso 3: baraja las cartas de objetivo compuesto. Luego,


coloca al azar 3 boca arriba en el centro de la mesa.
Estas son las cartas de gol activas para esta ronda.

Paso 4: baraja las cartas de elemento y reparte 8 a cada


jugador. Esto constituye la mano de un jugador. Coloca
las Cartas de Elementos restantes boca abajo como un
mazo al lado del área de juego.

¡Ahora estás listo para comenzar a jugar!

2
COMO SE JUEGA
Cada jugador comienza con una mano de 8 cartas de elemento (9
si juega el juego avanzado) de las cuales elegirá una para jugar.
Luego pasarán las cartas restantes al jugador a su izquierda. Los
jugadores repiten este proceso de "recoger y pasar" con el objetivo
de construir compuestos con carga neutral y/o reunir conjuntos
de gases nobles. En cada turno, los jugadores seguirán estos
dos pasos:
Paso 1: Elige
Primero, cada jugador selecciona simultáneamente una carta de
su mano y la pone boca abajo frente a ellos. Una vez que todos los
jugadores han puesto su carta seleccionada boca abajo, todos los
jugadores dan la vuelta a la carta seleccionada boca arriba.
Luego, cada jugador debe elegir:
• Une su carta de elemento seleccionada a otra carta de
elemento en su área de jugador, o
• Establezca su carta sin unir en su área de jugador.
Nota: Una vez que una carta se ha colocado en un área de
jugador, unida o no, no se puede mover.
Paso 2: Pasar
Todos los jugadores luego pasan las cartas de elemento
restantes en su mano al jugador a su izquierda.
Repita este proceso de "Pick & Pass" hasta que cada
jugador tenga solo dos cartas de elemento en su mano.
Estas dos cartas de elemento restantes se colocan en una
pila de descarte compartida.
Terminando la ronda
Al final de la ronda, cada jugador cuenta los puntos que
anotó y mueve su marcador de jugador hacia arriba en la
pista de puntaje en consecuencia. (Ver Puntuación de final
de ronda para más detalles).
Si este es el final de la primera o segunda ronda, recoge todas las
cartas, reorganícelas y luego repita los Pasos 3-4 de Configuración del
juego (y el Paso 6 si está jugando el Juego avanzado) y el Juego. ¡Al final
de la puntuación para la tercera ronda, gana el jugador con más puntos!
3
How to bond Element Cards to create
neutrally charged compounds!
The goal of Ion is to create neutrally
charged compounds. Some Element Cards
have a positive charge while others have a
negative charge.

When a card with a positive charge is bonded to a card with


a negative charge it forms a neutrally charged compound,
because the positive and negative charges balance out!

To show that cards are bonded, simply place a charged card on


top of a card with the opposite charge.

For example, you may bond a Chloride (charge


of -1) with a Hydrogen (charge of +1). The
positive and negative charges are equal, thus
the compound is neutrally charged and will
score points at the end of the round!

Noble Gas Cards are already neutrally charged and


thus score points without bonding!

Two Element Cards in the Base Game, Magnesium (Mg) and


Calcium (Ca), have a charge of +2. To create a neutrally charged
compound with either of these cards, you must bond them with
two of the same negatively charged Element Cards.

Correct Incorrect

4
END OF ROUND SCORING
At the end of the round, any cards in a player’s area that are not
part of neutrally charged compounds or not Noble Gases score
that player zero points. All Noble Gas cards and cards that are part
of a neutrally charged compound score a player points as follows.

(If playing with the Radioactive Expansion, see page 9 for


modifications to scoring).

1. Scoring Neutrally Charged Compounds


A neutral compound consists of bonded cards which have an
equal number of positive and negative charges.

To count the points for a neutral compound, simply add the


point values (as listed in the bottom left of each card) within
that neutral compound.

For example, a Hydrogen


bonded with a Chloride +
will score a player
7 points. =7 PTS

2. Scoring Noble Gases


Noble Gases have no charge (which means they are neutral and
do not bond), therefore they score points individually or in sets
with other Noble Gas Cards. Any single Noble Gas Card scores 2
points, two different Noble Gas Cards score 5 points, and three
different Noble Gas Cards score 9 points.

=2 PTS
=9 PTS

5
3. Scoring Compound Goal Cards
A player scores bonus points for any compound(s) they’ve
built that are listed on any of the active Compound Goal
Cards that round.

A player earns the top number of points for building one


compound listed on that Goal Card and the bottom number of
points for building both compounds listed.

TOP TOP
Bottom Bottom

Note: to receive bonus points


from the Neutralization Reaction
Goal Card, a player must build two
compounds - one compound that
includes exactly one Hydrogen,
and another that includes exactly
one Hydroxide. Bonding Hydrogen
and Hydroxide (water) does not
count toward this Goal Card’s
bonus points.

END OF GAMe SCORING


After playing and scoring three rounds,
the player with the most total points wins!

6
ADVANCED GAME SeTUP - Adding in the Action
Tiles and Expansion Cards
* Ideal for gamers or players already familiar with Ion.
The Advanced Game is recommended for gamers and players
who are already familiar with Ion. These additional components
add more strategic options to the game.

In Step 4 of Base Game Setup, also shuffle in the 6 Transition


Metal Cards, 6 Polyatomic Ion Cards, and 14 Radioactive Cards,
and deal each player 9 Element Cards rather than the usual 8.

Players should follow these additional steps:

Step 5: Give each player a set of 3 Action Tiles (1


“Select Two”, 1 “Take From Center” and 1 “RXN”).
Each player should place their Action Tiles face-up
in front of them. Place any unused Action Tiles
back into the box.

Step 6: Flip four Element Cards face-up in the


center of the table. There should be no duplicate
cards and no Radioactive Cards face-up. Replace any
duplicates or Radioactive Cards with new Element
Cards until all four cards are unique.

ACTION TILES
At any point during the round, a player may choose to use any
of their Action Tiles by flipping that tile face-down. Action Tiles
may be used only once per game, unless refreshed by playing a
Polyatomic Ion Card. (See Polyatomic Ion Cards for more details.)

Select Two – allows a player to pick and place


two Element Cards from their hand, instead of
one. Before passing to the next player, add a new
Element Card from the top of the Element Deck
back into that hand.

7
Take From Center – allows a player to
immediately pick one Element Card from the
face-up cards in the center of the table, and place
it in their player area. This is in addition to the
Element Card they selected from their hand.

Important: Element Cards in the center are NOT replaced


with new cards until the beginning of each round.

RXN – This Tile’s action takes effect after all


players have discarded their two remaining
cards but before End of Round Scoring. It allows
a player to rearrange any or all of the Element
Cards in their player area. In addition to that,
it allows a player to take any one Element
Card from the center of the table, OR from the
Discard Pile and place it in their player area.

If multiple players flip RXN Tiles in the same round, then the
effects are resolved in the order they were flipped.

EXPANSION CARDS
Transition Metal Cards
Transition Metal Cards are played and bonded
the same way as all the other cards with a
charge, except that each Transition Metal Card
has two different charges listed. Simply rotate
the card 180 degree to see the other charge.
When playing this card, a player should rotate
the card so the charge of their choosing is in
the upper left corner.

At any point during the round, a player may rotate the


orientation of their Transition Metal Card to change
the charge.

8
Polyatomic Ion Cards
Polyatomic Ion Cards are played and bonded the
same way as all other cards with a charge. Creating
a neutrally charged compound with a Polyatomic
Ion allows a player to immediately flip one of their
used face-down Action Tiles to the face-up side to
be used again at any point during the game.

Radioactive Element Cards


For 3-7 players
Radioactive Cards score points both at the end
of the round and again at the end of the game.

End of Round Scoring


Since Radioactive Cards do not have a charge (thus do not bond)
they score a varying number of points (according to the chart
below) based on how many total players revealed them each turn.

• If 1 Radioactive Card is revealed on that turn,


leave that card face-up.
• If 2 Radioactive Cards are revealed on that turn,
rotate them 90 degrees.
• If 3 or more Radioactive Cards are revealed
on that turn, flip those cards face-down.
Radioactive
Cards Orientation 3-4 Players 5 -7 Players

Each face-up Card +2 points +3 points

Each Card Rotated


0 points +1 points
90 degrees

Each face-down Card 0 points -1 point

At the end of a round, do NOT re-shuffle Radioactive


Cards back into the Element Deck.
9
End of GAme Scoring
Radioactive Cards a player places each round will
accumulate in their player area throughout the
game. Each Radioactive Card has a number of
Radioactive Decay (from 2 to 5) noted on the card.
At the end of the game, each player will add up their
total Radioactive Decay, and compare it to all other players,
scoring a number of points according to the chart below.
RADioactive Decay 3-4 Players 5 -7 Players
Most +9 points +13 points
second Most +3 points +9 points
third Most +0 points +3 points
Least -3 points -3 points
If two or more players tie for a Radioactive Decay position, they
will add the points together for that position and the position
below it. Then, they will divide ARIEL: 10 Decay
the points equally among those
players rounding up (receiving
only whole numbers of points). +9 PTS
For Example: In a 4
player game, Ariel had 10
Radioactive Decay, Blake and Blake & Cara: 7 Decay each
Cara tied with 7 Radioactive
Decay each, while Dan had
only 2 Radioactive Decay.
Ariel had the most, so she
receives 9 points. Blake and 3 pts + 0 pts
Divide by 2 & round up
Cara, each had 7 Decay, and
add together the points for +2 PTS each
second position (3 points) and
the third position (0 points), DAN: 2 Decay
and divide those points equally
among themselves, rounding up, to -3 PTS
each receive 2 points. Dan with 2 Decay
had the least, and thus loses 3 points. 10
Credits
Game Design
John J. Coveyou

Lead Playtester & Editor


Shelley Spence

Graphic Design
Tomasz Bogusz

Art and Illustration


Tomasz Bogusz
Matt Franklin

Rulebook Design
Sarah Lafser

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