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- AS - 5119 2007
Matemticas
3x2 + 5x = 2
2/3/
4E
RESOLUCIN:
Igualamos a cero
3x2 + 5x - 2 = 0
Aplicamos frmula de ecuacin de 2 grado para obtener las races:
5+7 2 1
x=
= =
5 25 4 3 (2)
5 25 + 24
5 49
5 7 1
6
6 3
x=
=
=
=
=
7
12
23
6
6
6
x =
=
= 2
2
6
6
x1 = 1/3 0.33
011
; x2 = - 2
5x2 + 3x 2 = 0
2/3/
4E
RESOLUCIN:
x=
3 9 4 5 (2)
10
3 7 10
10 = 10 = 1
3 9 + 40
3 7
==
=
=
10
10
3 + 7 = 4 = 2
10
10 5
x1 = - 1 ; x2 = 2/5
5x2 + 3x 2 = 0
Eje de simetra: x = - b/2a
x = - 3/10
012
2x2 x 6 = 0
2/3/
4E
RESOLUCIN:
x=
1 1 4 2 ( 6)
4
1 7 6 3
4 = 4 = 2
1 1 + 48
1 7
=
=
=
4
4
1 + 7 = 8 = 2
4
4
x1 = 2
x2 = - 3/2
2x2 x 6 = 0
Eje de simetra: x = - b/2a
x = 1/4
022
2x2 20x + 50 = 0
2/3/
4E
RESOLUCIN:
2(x 5)2 = 0
Solucin doble
x = 5
Eje de simetra
x= 5
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Abel Martn
023
x2 6x 9 = 0
2/3/
4E
RESOLUCIN:
2
S (x + 6x + 9) S
Solucin doble
(x + 3)2 = 0
x = - 3
CLASSPAD 300
Eje de simetra
x= -3
De momento todo
esto es muy
RACIONAL !!
028
3x2 5x 8 = 0
2/3/
4E
RESOLUCIN:
x=
5 25 4 3 (8)
23
)
5 + 11 16 8
x1 =
=
= = 2'6
5 25 + 96
5 121 5 11
6
6 3
=
=
=
=
5
11
6
6
6
6
x =
=
= 1
2
6
6
x1 = 8/3 2.67
x2 = 1
3x2 5x 8 = 0
Eje de simetra: x = - b/2a
x = 5/6
029
- x2 + 7x - 5 = 0
4E/1B
RESOLUCIN:
x2 - 7x + 5 = 0
x=
7 49 4 1 5
2 1
x1 =
7 + 29
x1 6.19
2
;
7 49 20
2
x2 =
7 29
7 29
2
x2 + 0.81
- x2 + 7x - 5 = 0
Eje de simetra: x = - b/2a
x = - 7/(- 2)
x = 3.5
030
x2 10x + 1 = 0
4E/1B
RESOLUCIN:
Matemticas
10 10 2 4 1 1
x=
2 1
x1 =
10 + 96
2
10 100 4
2
9.89
x2 =
10 96
2
10 96
2
(*) =
0.10
10 96
x=
10 2 2 2 2 3 2
2
x1 = 5 + 2 6
10 4 6
=52 6 =
2
x2 = 5 2 6
x2 10x + 1 = 0
Eje de simetra: x = - b/2a
x = 10/1
x=5
034
10x2 14x + 6 = 0
4E/1B
RESOLUCIN:
x=
14 196 4 10 6
14 196 240
14 44
=
=
2 10
20
20
Como la raz cuadrada de un nmero negativo no es un nmero Real, podemos concluir que no hay ningn
nmero Real que verifique la ecuacin del enunciado.
10x2 14x + 6 = 0
Eje de simetra: x = - b/2a
x = 14/20
x = 7/10
(*) Ampliacin al campo de los nmeros imaginarios
14 +
x1 =
14 44
=
20
14
x2 =
x1 =
14 + 44 i
20
44 1 14 + 44 i
=
20
2
44 1 14 44 i
=
20
20
;
x2 =
14 44 i
20
14 + 44 i
14 + 2 11 i
7 + 11 i
14 + 2 2 11 i
=
=
=
20
20
10
20
x1 =
035
7 + 11 i
10
x2 =
7 11 i
10
x2 4x + 10 = 0
4E/1B
RESOLUCIN:
x=
4 4 2 4 110
2 1
4 16 40
2
4 24
2
Como la raz cuadrada de un nmero negativo no es un nmero Real, podemos concluir que no hay ningn
nmero Real que verifique la ecuacin del enunciado.
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Abel Martn
x2 4x + 10 = 0
Eje de simetra: x = - b/2a
x = 4/2
x=2
(*) Ampliacin al campo de los nmeros imaginarios
4 24
2
22 6
2
4 2 6
2
2 + 6 i
x1 =
=2
x1 = 2 + 6 1 = 2 + 6 i
6 =
x2 = 2 6 1 = 2 6 i
x2 = 2 6 i
039
(x + 1)2 = 0
2/3/
4E
RESOLUCIN:
x+1=0
x=-1
Solucin doble:
x = -1
a>0
Eje de simetra:
x=-1
040
2/3/
4E
(2x - 4 ) ( 3x - 1) = 0
RESOLUCIN:
( 3x - 1) = 0
3x = 1
3x = - 1
x = - 1/3
(2x - 4) = 0
2x = 4
x = 2
x1 = 2
x2 = - 1/3
2 1/ 3 5
=
= 0.83
2
6
(6 - 2x)2 = 0
2/3/
4E
RESOLUCIN:
6 - 2x = 0 - 2x = - 6 2x = 6 x = 3
Solucin doble:
x = 3
a>0
Eje de simetra:
x=3
042
2/3/
4E
3x (x - 1) = 0
RESOLUCIN:
3x = 0
x = 0
4
(x - 1) = 0
x = 1
Matemticas
x1 = 0
x1 = 1
1+ 0 1
=
= 0.5
2
2
2/3/
4E
(x + 2) (x - 3) = 0
RESOLUCIN:
(x + 2) = 0
x = - 2
Solucin:
(x - 3) = 0
x = 3
x1 = - 2
x2 = 3
xx = x2 (a > 0)
Eje de simetra:
x=
044
32 1
=
= 0.5
2
2
2/3/
4E
2(x - 2) (x + 3) = 0
RESOLUCIN:
(x - 2) = 0
x = 2
Solucin:
(x + 3) = 0
x = - 3
x1 = 2
x2 = - 3
xx = x2 (a > 0)
Eje de simetra:
x=
047
3 + 2 1
=
= - 0.5
2
2
(2x - 4)2 = 8
4E/1B
RESOLUCIN:
8 +4
2x = -
2x = 2 2 + 4
x=
x1 =
8 )2
8
8 +4
2x = - 2 2 + 4
2 +2
x=-
2 + 2 3.41
x2 = -
2 +2
2 + 2 0.59
a>0
Eje de simetra:
x=
053
2 +2 2 +2
=2
2
6x2 54 = 0
2/3/4E
1B
RESOLUCIN:
6x2 = 54
x2 =
54
6
x2 = 9 x =
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9
5
Abel Martn
x1 = 3
x2 = - 3
6x2 54 = 0
Eje de simetra: x = - b/2a
x=0
054
4x2 196 = 0
2/3/4E
1B
RESOLUCIN:
4x2 = 196
x2 =
196
4
x1 = 7
x2 = 49
x2 = - 7
x=
49
4x2 196 = 0
Eje de simetra: x = - b/2a
x=0
055
5x2 - 39 = 0
2/3/4E
1B
RESOLUCIN:
5x2 = 39
39
5
x2 =
x1 2.79
x=
39
5
x2 - 2.79
5x2 - 39 = 0
Eje de simetra: x = - b/2a
x=0
056
8x2 32 = 0
2/3/4E
1B
RESOLUCIN:
8x2 = 32
x2 =
32
8
x2 = 4
x1 = - 2
;
x= 4 =2
x2 = 2
8x2 32 = 0
Eje de simetra: x = - b/2a
x=0
057
5x2 = 13
2/3/4E
1B
RESOLUCIN:
x2 =
13
5
x=
13
Como la raz cuadrada de un nmero negativo no es un nmero real, podemos concluir que no
hay ningn nmero Real que verifique la ecuacin del enunciado.
5x2 + 13 = 0
Eje de simetra: x = - b/2a
x=0
Matemticas
13
1 = +
x1 = +
5
13
x2 = 5 1 =
058
x1 = +
13 / 5 i
x2 =
13 / 5 i
13
i
5
13
i
5
5x2 + 25 = 0
2/3/4E
1B
RESOLUCIN:
5x2 = - 25
25
x=
5
x2 =
Como la raz cuadrada de un nmero negativo no es un nmero Real, podemos concluir que no hay ningn
nmero Real que verifique la ecuacin del enunciado.
5x2 + 25 = 0
Eje de simetra: x = - b/2a
x=0
(*) Ampliacin al campo de los nmeros imaginarios
x1 = + 5 1 = + 5 i
x2 = 5 1 = 5 i
x1 = +
5i
x2 =
5i
065
3x2 - 6x = 0
2/3/4E
1B
RESOLUCIN:
x2 = 2
3x2 - 6x = 0
Eje de simetra: x = - b/2a
x = 6/6
x=1
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Abel Martn
066
12x - 3x2 = 0
2/3/4E
1B
RESOLUCIN:
4-x=0
x = 4
x1 = 0
x2 = 4
12x - 3x2 = 0
Eje de simetra: x = - b/2a
x = - 12/(- 6)
x=2
067*
5x2 + 25x = 0
2/3/4E
1B
RESOLUCIN:
x+5=0
x = - 5
x1 = 0
x2 = - 5
5x2 + 25x = 0
Eje de simetra: x = - b/2a
x = - 25/10
x = - 5/2
068
16x2 - 8x = 0
2/3/4E
1B
RESOLUCIN:
8x (2x - 1) = 0
2x - 1 = 0
2x = 1
x = 1/2
8x = 0
x = 0
Solucin:
x1 = 0
x2 = 1/2 = 0.5
16x2 - 8x = 0
Eje de simetra: x = - b/2a
x = 8/32
x = 1/4