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Un bambino hace un viaje con su padre y su abuelo, en barca, para conocer cul es la ocupacin a la que su familia dedica su tiempo.

Esa sera la sinopsis muy esquematizada de lo que trata La luna, el potico trabajo del director Enrico Casarosa y que pudimos disfrutar junto a Brave. En realidad, es el ltimo trabajo en corto de Pixar, fuera de su serie "Stories, pensado para su visionado en cine. Sin embargo, La luna es mucho ms. Es poesa, o la demostracin de que en menos de siete minutos, con imaginacin, se puede emocionar y contar muchas cosas. Enrico Casarosa nos pinta un cuento, bebiendo de sus recuerdos, de Italia, de las tradiciones y las esencias de los padres que ensean las vivencias de sus familias y sus viejas tradiciones a sus vstagos. La luna esplendorosa, llena de luz y vida, potente Y la mirada de un bambino que va a descubrir un trabajo que le va a tener enganchado, seguramente, para toda su vida. Y lo ms importante, nunca poda llegar a imaginar que el paso de luna llena a cuarto creciente tuviese tras de s una historia tan bella y cautivadora. Voy a realizar una pequea crtica del ltimo corto de DisneyPixar, La Luna, que se estren junto a Brave la pasada semana en Espaa. He ido dos veces al cine a ver la pelcula y por lo tanto tambin he visto dos veces el corto y aunque tenga una gran moraleja, la ausencia de dilogos y ritmo hacen que sea una produccin difcil de soportar a pesar de su mnima duracin. La moraleja es maravillosa y muy parecida a la de Brave ya que anima a seguir tu propio camino y no el que tus padres o mayores te intentan imponer porque creen que es lo mejor para ti. El cortometraje presenta una leyenda novedosa sobre como va menguando la luna. Una familia de barrenderos (abuelo, padre e hijo) se dedican a barrer las estrellas que caen al satlite de la Tierra y por eso a veces mengua o crece segn el volumen de estrellas. El diseo del nio es una gozada, muestra candidez e inocencia y probablemente sea uno de los personajes ms encantadores de Pixar. La animacin y la msica estn bastante conseguidas, aunque sigo pensando que con dilogos habra ganado mucho, porque aunque no hagan falta para comprender el corto, si se hara ms ameno. La Luna no es de los mejores cortos de Pixar, pero se deja ver y no molesta. Atrs quedan grandes obras como Abducido, El juego de Geri o Parcialmente Nublado. Annimo18 de agosto de 2012 03:10 5 de 10?? Dilogos? La magia de este corto est en que no hacen falta dilogos para comprenderlo. Es un corto muy ameno ya que poco a poco te va cautivando y te va mostrando como el nio va siguiendo su propio cami Mooning Over Pixar's 'La Luna' The Director of the Oscar Nominated Short Revelas How He Reached For the Stars By Scott Huver | Wednesday, Jun 27, 2012 | Updated 2:21 PM PDT "La Luna," an Oscar-nominated short about a three generations in a family business, is currently showing before "Brave." Werent you just over the moon for La Luna, the Academy Award -nominated Pixar short that preceded Brave?

Perhaps the most poetic and enchanting of all the many shorts from Disneys high-quality CG animation wing (and, at seven minutes, its longest), the Italian flavored coming-of-age story La Luna enraptured even Oscar voters, who nominated it as one of the past years best animated shorts. Director Enrico Casarosa reveals the inside story of how he and his team created a glowing modern classic. Was this based on a folk tale, an idea you came up with or stories someone told you? Its a little bit of a mixture of all of the above, but there isnt really an actual folktale prior to my interest in this idea of going after the moon came from a few different stories that inspired me. One of them is actually Italo Calvino, an Italian writer. Hes written Invisible Cities. Hes a wonderful surrealist and he has a lot of short stories based on these short stories called Cosmic Comics. They were based on scientific data and then hed go off on his own and do his fiction over it. The scientific data is that the moon is getting further away from us every year a certain amount of inches, for real. This is true. And so you can imagine a time if the moon keeps on going, it must have been really close. And you can imagine a time where you could go up on it. In his tale, he had people go on the moon and get milk, of all things. I dont know if you remember there are some shorts from Aardman, like A Grand Day Out, where Wallace and Gromit would go get cheese. I love these kind of stories that take the moon and give it a strange myth. So I thought, Wouldnt it be great to come up with something of my own? I went on my own direction of what could be a job on the moon. And the other part of it was my memory of my childhood: my dad and my grandfather never got along, so the relationship with the boy and them are a little bit my dinners where my dad and my grandfather would be by my side. They wouldnt talk to each other, but they would talk to me. So there was tension. The memory of that started to be an interesting story to get them to go off to where its a coming of age story. Expanding on the gibberish dialect used and your own father and grandfather were those elements you always knew youd have from the beginning? The gibberish I really did have in my mind, mostly because I love a lot of animat ion that has it. Theres an Italian animation called La Lina, which is worth looking up on YouTube if youve never seen it. Its a simple little line where a hand would come in and draw a character made out of a line. The character would be always talking this gibberish, gesticulating a lot, so that was always the inspiration. That was the example and inspiration that told me there was something very universal about gibberish that would be fun, but also very Italian because we could do gesticulating. So we could have a lot of interesting flavor to that. It was hard to convince John Lasseter for it because at first he wasnt quite on board with that. We do always in our story reels temp voices we call it scratch and it was me and the editor doing it [mimics gibberish], and it was kinda annoying, and I think JL was right about that. It took us awhile to find the right tone of gibberish so it wouldnt be too overbearing. You want a little bit of pressure from these guys, but not too much. And a little bit to find the right performers. We had to look for a grandpa. We tried someone younger and it was sounding like someone wasnt grandpa. We found this wonderful 75-year-old Phil Sheridan is his name and he did a great job. The first day he came on he says, Do you want me to do this with my teeth, or without my teeth? We were so impressed! We said, Lets try it without! and everything you hear is without his teethTheres also another factor of gibberish that I

love: its of childhood. My daughter makes up languages all the time. It seems that kids just right away get it and accept it immediately. Its a little bit of the world of childhood. What has this experience been like for you to produce something for Pixar and then to be nominated for an Oscar for the work? Its been quite a ride. Ive been a story artist there for many years, so youre kind of in the trenches. This is a tiny bit more rarefied air. You get to travel with it. You get to go and share. I made a little making of talk that we took to festivals last year. So I enjoy that a lot. Its really fun to go around the world to talk about the thinking behind it, the artwork behind it that helped you make it. And then it was really great to then get the nomination on top of that. It was kind of a strange adventure that you kind of cant quite understand if its happening for real or not. And then this feels like even further satisfaction because I cant wait for kids to see it and everyone to see it. At Pixar, whats their general approach to the thinking behind the shorts? What are they hoping, internally is happening: are they trying to spark new creativity among the staff, discover fresh talent, or is there also a commercial agenda? Whats the checklist? I dont think theres much of a commercial agenda. Were not really making money with shorts but theyre a wonderful place for people like me and everybody in the small team for a short gets to do a little more. So everyone takes on a little more responsibility. Its a great place for everybody to get a great learning experience and taking on leading roles. I think then as far as the creative side of it, its a wonderful place for us to take some chances. They are shorter in form. They can be stylistically different. Theyre not necessarily the research-and-development place they used to be a little bit. But the wonderful thing is, in this balance between art and commerce, they can be closer to art. And thats whats great about it. The last thing is, really, John Lasseter and Pixar really love and believe in having a little appetizer in front of your feature. The short as it used to be, in the Golden Era, as a pre-feature. From concept to completion, what has the process been? And what brought John Lasseter on board the notion? We pitch to John to begin with. You come with two or three ideas to John, so t heres a pitch day. When he saw a lot of it, he was on board and immediately liked La Luna. Then it was a little bit about waiting for the right timing. Theres a little bit of waiting time to have enough people for me to work with. Were so busy with features, there are peaks in production where no one would be available. I had to wait a few months. The actual production was nine months and I was on it a few months before storyboarding. Being a storyboard artist, the nice thing was being able to do that myself. What comprised the pitch? I made a lot of watercolors. In fact a lot of those watercolors ended up inspiring this look. I made roughly 20 watercolors and scanned through key note telling the story. I had my little remote. You try to change it up. The actual story I had printed on boards. I liked the physical look of the old storyteller in the street card by card. Its actually a fun process. You were very comfortable with it as a story artist, as thats what

we do normally. We have to draw a scene and pitch it to the directors, so you need a tiny bit of showmanship. The tools look like the characters using them was that used to show the different generations and technology that defined them? At first it was just one is saying one thing, and the other is saying the other. One says, Push and one says Pull. For a little bit, it was as simple as that. Then when we started really designing them and drawing them we came up with this idea of Wouldnt it be cool if they looked like their tools? The n we ended up with a push broom because of the mustache. Honestly, that started making a lot of sense. A push broom felt effective more modern than just the broom, and the broom for Grandpa started really working wonderfully too. Honestly John Lasseter had a specific note about curving it. He remembered sweeper days, when he used to be a sweeper at Disneyland, how that everyone would be really jealous of their broom as it would get beat up just right. It had this hook to get cigarette butts. Then we used that. We recorded our animators using hockey pucks. The wonderful thing about that we find this contrast about Papa wanting to be done and Grandpa more specific precision and taking his time. Slowly it came into view. Animation ended up being a wonderful contrast even in rhythms. That was a wonderful sculpting of it that wasnt right away in my mind. It slowly happened. Was it always your intent to get Michael Giacchino to score this? It was a bit of searching for us. John kept on saying to us, You know, we weve got someone with an Italian last name who could do a great job. I was listening to a lot of Nino Rota from Fellini movies. A lot of Italian composers and Italian folk music. I think Michael was so open to reach for his roots. It won me over immediately. Sometimes youre not sure if you can afford everyone for your feature and for your short. So it wasnt clear right away. Once Michael was into it, we figured maybe we can do this. And it was wonderful. Im so happy Michael did the soundtrack. It did capture a little somethingit does feel like a little Fellini-esque moment. http://www.nbcbayarea.com/entertainment/movies/Mooning-Over-Pixars-La-Luna-160323675.html

La Luna is a Pixar short film that was released with the theatrical release of Brave.[1] The short originally premiered at the Annecy International Film Festival, which took place in France on June 6-11, 2011. Enrico Casarosa makes his directorial debut on the short, as well as the writing.[2] The music is composed by Michael Giacchino. Plot "La Luna is the timeless fable of a young boy who is coming of age in the most peculiar of circumstances. Tonight is the very first time his Papa and Grandpa are taking him to work. In an old wooden boat they row far out to sea, and with no land in sight, they stop and wait. A big surprise awaits the little boy as he discovers his familys most unusual line of work. Should he follow the example of his Papa, or his Grandpa? Will he be able to find his own way in the midst of their conflicting opinions and timeworn traditions?"[2]

Voice cast Krista Sheffler: Bambino[3] Tony Fucile: Pap [4] Phil Sheridan: Nonno (Grandpa)[4]

Production Development The story was inspired to Enrico Casarosa by his childhood by the sea in Genoa, Italy and the experience of his father and grandfather that couldn't support each other, rarely speaking to one another.[5] The main influences were The Little Prince and Miyazaki's work. The Distance of the Moon from Italo Calvino inspired the base of the story. The gibberish of the protagonist of La Linea by Osvaldo Cavandoli was another influence.[5] Enrico Casarosa first thought having no mouths on characters would make it simpler to animate. But finally the animators struggled to get the hair effects correctly, and to have believable speech effects on them.[5] The team wanted to use the most possible of non-computer-generated real material in the short. Therefore, watercolor and pastel are massively used. All background are pastel.[5]

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