ImagineFX 220
ImagineFX 220
32
@imaginefxmagazine Subscribe
@imaginefx today!
Save up to 66% on a new
facebook.com/imaginefx subscription, and receive
imaginefx.creativebloq.com the magazine direct to
your door each month.
ifxm.ag/newsletterCB See page 8 for details
Your art 10 22
10 FXPosé
A round-up of digital art, submitted by you.
Reviews
78 Hardware reviews
We test the iPhone 14 Pro Max to see if it’s a The art of Matías Bergara
worthwhile purchase for creatives, plus a
Spider-Man themed external hard drive.
32 48
80 Comic round-up
Which of these comics should you add to
your collection? Read our verdict.
Regulars
6 Resources
7 Next month
8 Print subscriptions
20 The Rookies
38 Recent editions Artist in Residence:
Nuri Durr Sketchbook: Pius Bak
39 Letters
4
Issue 220
62 64
Workshops
56 Level up your character art
Mauro Belfiore breaks down his core
design tips for creating stylised characters.
62 Be prepared
Advice and insight from incredible comic
book artist Ann Maulina.
56 68 Lighting harmony
How concept artist IL Kim built a desert
scene with Unreal Engine and Megascans.
70 Storytelling in
character design
Learn how Rafael Sarmento injects
narrative into his character work.
94
70 88
Traditional Artist
84 Traditional FXPosé
Discover this month’s selection of the
finest traditional art, sent in by you!
98 First Impressions:
Storytelling in Paint a large-scale
Lucas Graciano
character design fantasy scene
We chat to the award-winning illustrator.
5
Resources
Editorial
Editor Rob Redman rob.redman@futurenet.com
Art Editor Daniel Vincent
Production Editor Rachel Terzian
Contributors
Tanya Combrinck, Dominic Carter, Joe Madureira, Nuri Durr,
Matías Bergara, Pius Bak, Mauro Belfiore, Ann Maulina, Aleksa
Drageljevic, IL Kim, Rafael Sarmento, Basil Kronfli, Tom May,
Getting hold of this issue’s resources is easy. Saxon Bullock, Stephen Jewell, Kimberley Ballard, Patrick J.
Jones, Charlie Pickard, Lucas Graciano
Circulation
Head of Newstrade Tim Mathers
Production
Head of Production Mark Constance
Senior Production Manager Matt Eglinton
Senior Ad Production Manager Jo Crosby
Digital Editions Controller Jason Hudson
Video workshop: Paint a fantasy scene on an epic scale Management
Watch Patrick J. Jones’ video demonstration, accompanying his step-by-step tutorial on p.88. Group Art Director Warren Brown
Content Director Chris George
Managing Director Stuart Williams
Chief Content Officer Angie O’Farrell
Commercial Finance Director Dan Jotcham
Printed by Wyndeham Peterborough, Storey’s Bar Road,
Peterborough PE1 5YS
ISSN 1748-930X
BRUSH ROUND-UP advised to contact manufacturers and retailers directly with regard to
the price of products/services referred to in this publication. Apps and
websites mentioned in this publication are not under our control. We
are not responsible for their contents or any other changes or updates
to them. This magazine is fully independent and not affiliated in any
way with the companies mentioned herein.
If you submit material to us, you warrant that you own the material and/
or have the necessary rights/permissions to supply the material and
CLIP STUDIO
you automatically grant Future and its licensees a licence to publish
Gain access to a collection of brushes to boost your art London Stock Exchange
(symbol: FUTR)
www.futureplc.com
Chief financial officer Penny Ladkin-Brand
6
Next month
OF THE
7
Subscribe and save!
SUBSCRIBE! SAVE
UP TO
GIVE THE GIFT THAT 64 *
KEEPS DELIVERING %
Save money on these deals, available
to new subscribers worldwide!
8
Worldwide offer!
Cover art
for issue 175
by Pernille
Ørum
9
THE PLACE TO SHARE YOUR DIGITAL ART
10
Calder Moore
LOCATION: Canada MEDIA: Cinema 4D, Arnold Renderer, Photoshop WEB: www.artstation.com/refriedspinach
Calder is a 3D/2D artist who has worked in the digital art industry for ten
years. His clients include Wizards of the Coast, Google and the Royal
Canadian Mint. He also enjoys creating tutorials for the community.
2 3
1 SHIPPING DECK
“I have always enjoyed
making scenes depicting the
4
3 THE EXPERIMENTS
“Going with a darker,
creepier vibe, this scene
daily life of a hard worker, ended up being a really
just a regular guy delivering tough scene to balance with
containers with his hovering the glowing lights and
shipping deck.” vibrant colours.”
2 CONTAINMENT
BREACH
“A continuation from the
4 POWER STATION
“This is the first scene I
created using the Arnold
Experiments piece. I want to toon shaders. Diving into
create a story that stretches those shaders unlocked a
across multiple pieces, and huge drive for making
hopefully more will follow!” stylised art.”
2
1 CASTLE IN THE SKY
“I was inspired by the scenes,
places, and characters in the Ghibli
2 TRAINS OF GHIBLI
“I was riding the train when I
thought of this concept, where I
film so I created my version of its combined all the train scenes from
movie poster. I love how it went with Studio Ghibli films on one canvas.”
the colours orange and teal.”
3 SATELLITE
“This is actually from a song that
I really like (Satellite by H.S.) and I
4 CRYING
“This is more of a personal piece
where I just randomly created a self-
decided to make art out of it.” portrait while playing with lines and
various shades of green.”
Daria is a digital artist with a passion for dark fantasy and sci-fi. She has
been into art since an early age and started to paint digitally in 2015. Her
main influences are Gothic literature, comics, movies, games and music.
1
1 SOUL EATER
“This is a fantasy portrait
of the musician and singer
Glenn Danzig as a Dark
Vampire Lord.”
2 PHANTOM QUEEN
“Inspired by the Irish
mythology figure, The
Mórrígan: Goddess of Death
and Guardian of the Dead.”
3 THE HELSINKI
VAMPIRES
“I often get my inspiration
from rock music, and this
time I wanted to portray the
Finnish Gothic rock band
‘The 69 Eyes’ as tough
modern vampires.”
4 THUNDERSTORM
“This is a personal
project, and is heavily
inspired by the beautiful art
of Magic: The Gathering.”
1 2
1 DOLORES
“This piece captures the
ritualistic nature behind the
2 OZYMANDIAS
“The need of many to leave
something behind as a legacy
3 MIRAGE
“Reality is the illusion of
control. This piece depicts
4 TEMPERANCE
“An illustration that was
inspired by the ‘Temperance’
process of grieving something or often turns into a matter of the multiple spiritual influences tarot card.”
someone, and the need to keep ego and a conflict to the soul.” represented in symbolic
composure while the world is abstractions, turning them into a
upside down.” soul’s journey.”
1 2
Do you want to see your art on these pages? Then email five pieces of your work and a short explanation
about each artwork, along with a photo and a few details about yourself, to fxpose@imaginefx.com
WWW.THEROOKIES.CO
20
The Rookies
“The idea for this project was to create a new visual identity
for an iconic character that is Elric of Melniboné. I wanted to
go away from the classical fantasy style, and went for a more
cinematographic approach. I took inspiration from historical
costumes and natural elements in order to create a new and
unique design. Going for a more realistic look, I worked with a
heavy 3D base in order to achieve a design that would work
on a real actor. I wanted to find a nice balance between
aesthetic and purpose.”
Artist
PROFILE
Laurine Tournois
LOCATION: France
Since Laurine was young she has
always wanted to be at the head
of big creative projects. As for
why this industry in particular…
well, it never occurred to her to
go anywhere else, so it has been the plan
since she was five years old!
www.therookies.co/entries/16871
21
ARTIST NEWS, SOFTWARE EVENTS
“I love monsters:
vampires, werewolves
all that stuff. So, I was all
about it, right from the
get-go,” reveals Joe.
22
A TRIBUTE TO BEST TOOLS COMFORT
KIM JUNG GI FOR THE JOB ZONE
We were very Discover how Clip The Atlanta-based
saddened to hear of the Studio Paint empowers character designer
sudden passing of the artists with innovative keeps his workspace
incredible South tools for enhancing productive and his
Korean cartoonist, and your fantasy creations shelves stacked with his
we pay tribute to him and enabling more favourite nostalgic
and his inspiring work. efficient working. memorabilia.
Page 28 Page 30 Page 32
Monster imagination
Into battle James Clarke speaks with Joe Madureira about his work on the new
werewolf-inspired Warframe design in collaboration with Digital Extremes
No matter what media format – be it director Joe Madureira and president about the collaboration with Digital
movies, comics or games – the image Ryan Stefanelli, and known for their Extremes in designing a new playable
of the werewolf endures through collective work on the critically warframe – a suit of weaponised,
Images Eric Vedder (Digital Extremes) and Joe Mad (Airship Syndicate)
boundless reinvention. It’s the acclaimed Darksiders franchise and biomechanical armour – with a
werewolf that serves as a point of Ruined King: A League of Legends werewolf-inspired design.
inspiration for a new suit of armour Story. The project was introduced to
within the Warframe gaming world. Warframe players during TennoLive FAN-REQUESTED
In the summer of 2022, at and gave viewers a brief insight into With a long-standing background in
TennoCon, the studio Digital Extremes the world they are creating. comic books, working on titles such
unveiled a new collaboration with ImagineFX recently had a as Deadpool, Battle Chasers and
Airship Syndicate – led by creative conversation with Joe Madureira Wolverine, Joe Madureira has also
taken his talent into the
23
ImagineNation News
Warframe is a
free-to-play,
third-person shooter
and has over 50
million players.
24
Artist news, software & events
With his long-standing reputation in are just so many concerns. You learn “I still approach a lot of they didn’t want to change it. It had a
the character designs
the world of comic books, Joe offers a them after a while, but it was the same way I normally huge impact, so I still approach a lot
valuable sense of the creative dynamic something that I definitely did not would: you know, big of the character designs the same
shapes,” reveals Joe.
and interplay between working in have to worry about in comics where I way I normally would. But, stuff that
comics and working in the gaming could draw anything as long as it looks cool in print in a small comic
world: “I think for me in comics, looked good from a given angle. But, book actually helps with making
designing characters for 2D is for me personally, on the flip-side, something look cool on screen when
different on every single page, and it’s comics paved the way for me to get they’re far away.”
because I will update the design on into the games industry. I was already
the fly sometimes rather than talking to people [in game TRADITIONAL VS DIGITAL
worrying about consistency. In games development] who knew my work Joe notes that a quick response to a
though, you’ve got to nail it down: from comics and that was what they character design is vital and that he
you’ve got to know how it’s going to wanted. I’ve always worked on very always asks: What’s the first read?
affect animation and how complex it stylised projects, and usually they’re What’s the second read? to help
is. Can you have 20 of these on the projects where my style is guiding the prioritise the visual elements.
screen? Is it going to perform?” direction of it. That all happened just Of his work, Joe offers an insight
Joe emphasises that in the game- because I immediately started into his toolkit and process: “I’m old-
design work he is involved with, “there working with fans of my work, and school and I still love sketching on
25
ImagineNation News
26
Artist news, software & events
When it comes to
designing game
characters, a core
consideration is
the gameplay and
the functionality
of the design.
“I love panel-to-panel
storytelling. I love comics.
I still read manga.”
2D TO 3D TRANSFORMATION
Joe then brings the conversation back
around to the overarching process
that he is involved with in working with
Finally seeing my work in That sense of passion for the
process brings Joe back to the
Digital Extremes. “What a lot of
people don’t realise is that you rarely
3D with audio and voice childhood inspirations that continue to
fuel his work. “When I was a kid,” he
create a concept and just hand it off acting is pretty exciting explains, “I was always drawing
and go on to the next thing," he cartoon characters. Then, when I saw
explains. "You have to stay with the way. So, you might turn in the the old Ray Harryhausen stop-motion
process and make iterations along the concept, you see the 3D blockout and monster movies and the animated The
you think: ‘Oh, the arms should be Hobbit cartoon from the 1970s, it blew
“You have to be longer. I didn’t realise this looked like my mind. Then I discovered Dungeons
where other artists
are, in a community that from the back'. & Dragons. And so, I think that making
like ArtStation, and "So, you do some paintovers in the transition to games (like
just get your stuff out
there,” advises Joe. Photoshop, the modeller will adjust Darksiders), and any excuse to have
the 3D asset, and then sometimes it’ll monsters in a game, is what I love to
get rigged and we’ll notice problems work on and it’s what I still love to
with the movement of things. Usually, draw to this day. I’ll draw monsters
it gets kicked back to the concept over anything else.
artist a couple of times. Rarely is it like, "It’s been about 18 years now that
‘the thing I drew is in the game and it I’ve been working in games and I’m
looks exactly like it should.’ Finally still not over it! I’m just excited to have
seeing my work in 3D with audio and been part of it at all. It’s important to
voice acting is pretty exciting. It’s one be a fan of the stuff that you’re
of the things I like about working in working on. Not so much as a point of
games. It never gets old.” pride, but just of excitement.”
27
ImagineNation News
Tribute
A
Kim Jung Gi
To
Homage to a hero The art community pays tribute to the loss of visuals, and he holds the Guinness
one of their own, a legend who influenced and inspired many World Record for the longest drawing.
He was a quiet, gentle man, full of
smiles and nearly always drawing,
South Korean artist Kim Jung Gi Kim Jung Gi was well respected as a using his legendary memory to guide
passed recently, long before his time, creative powerhouse, becoming a him as an internal reference library. He
leaving the art community saddened. legend in the community and inspiring gained fans and friends across the
Outpourings of well wishes to his a generation of artists, not just with his globe, many of whom have taken to
friends and family demonstrate just talent but his passion for his craft. His social media to express their feelings
how much of an influence he had on work spans and expands genres, to his friends and family, and to mark
those who followed his art and knew having been used for album covers, the passing of an artistic hero.
him as a man. movies and even official government Rest in peace Kim Jung Gi.
28
Artist news, software & events
29
ImagineNation News
30
Advertorial
build the brush you need and save it pickers, so you can choose the palette
for use in later projects. that suits you. If you use reference
Strokes can be further refined using images a lot, Clip Studio Paint enables
pen pressure, stabilisation settings or you to use the eyedropper from
even vector layers, where points can outside the software, making it easy to
be moved or deleted as needed. utilise pictures on your desktop or
other software.
FANTASTIC COLOURS
Colour choice and methods of THE EXTRA DIMENSION
selection are vital for a cohesive 3D tools are extra helpful for
artwork. Try testing colour palettes visualising complex scenes for fantasy
with gradient maps to explore or concept art. You can add structures
different moods before you start with perfect perspective, or pose 3D
working on the details. You can also characters to nail your composition.
use adjustment layers to add more These characters can be adapted to
contrast for magical lighting that your needs to create all kinds of body
brings your fantasy scene to life. shapes for humans or other fantasy
Both adjustment maps and species, with controls for morphing
gradient maps in Clip Studio the model, adding muscle or fat, then
Paint are non-destructive layers, posing manually, using a preset or
so you can tweak settings and taking advantage of AI to pose match
colours as much as you need. a person from an existing photo! 3D
Clip Studio Paint has scenes can be viewed from the
you covered with camera or in quad view to help
multiple colour test your composition and
arrange assets where you
need them to be.
For more information about Clip
Studio Paint, and to try it out free
for up to three months, head to
https://www.clipstudio.net/en/
31
ImagineNation Artist in Residence
I got this print from Chris
Lee (@thebeastisback).
It sits at the top of my
workspace as a daily
reminder to get work done.
Nuri
Durr
Go figure This US artist
tell us that dusting his
studio’s many shelves is
actually his full-time job This is the printer that I relied
on when I first began selling
prints of my artwork. It’s an
old Epson Stylus R3000.
A couple of years ago These days I use CatPrint to
my studio was a small, fulfil most of my printing
needs, but it’s nice to know
cramped room with that I can still rely on this
wood panelling. While printer if necessary.
32
Artist news, software & events
33
ImagineNation Artist in Residence
INSPIRING WORKSPACE
For the past eight years I’ve worked
entirely from home. Since I spend a
good chunk of my day in the same
room, I feel my workspace should
be both inspiring and relaxing to be
in. That goes for my two young
children as well, since they both like
to hang out down here with me while
I work sometimes.
Everything must have a place and
be within arm’s reach in order for me
to keep a seamless workflow going.
So there’s no clutter in the area where
I get things done. The shelves are
absolutely cluttered though, because This corner of the room is mostly dedicated to
the NES. Like TMNT, Mario and Nintendo as a
they’re intended to be fun to look at. whole had a major impact on me growing up. As
Just big piles of things from my a kid I would pause the game and attempt to
draw the sprites on screen. To this day, Nintendo
childhood. I was born in the late characters remain my artistic comfort zone.
34
Artist news, software & events
me to keep a seamless
the motherboard and making sure
the wires were all in the right
place, but with help from YouTube
35
ImagineNation Artist in Residence
36
Artist news, software & events
A series of smaller Copic drawings that I scanned in and combined into one
large print. When preparing traditional drawings for print, I’ll touch them up
digitally where I feel it’s necessary.
37
Complete your collection!
39
Interview
THE ART OF
40
Matías Bergara
41
Interview
W
e caught up with
Matías Bergara, the
illustrator of seminal
comics including
Coda and Step By
Bloody Step, to learn
more about his inspiring story, and
how he remains uniquely focused on
his artistic goals and refining his style.
Artist
PROFILE
Matías Bergara
LOCATION: Uruguay
FAVOURITE ARTISTS:
Arthur Rackham, Bilquis Evely,
Christophe Blain, Alex Toth,
Fontanarrosa, Claire Wendling
MEDIA: Ink, watercolour, pencil, Photoshop
WEB: www.instagram.com/matibergara
42
Matías Bergara
ALIEN ENCOUNTERS
Matías is open to commissions,
including this dynamic ink and wash
illustration of Ripley and Newt
confronting a Xenomorph.
I use. I started using brushes to draw in the past and all the mistakes you
some years ago and it changed the way
I do it. I’ve also found that I have a
committed. It’s a slow process of fine-
tuning your understanding of your MAKING
tendency for mixing a bit of cartooning
into almost anything I do regardless of
own skill set and preferences as an
artist. In my case I spent many years
CONNECTIONS
how grounded or ‘serious’ the story trying to close the gap between the
Matías shares his insights on looking
might be, and it does enrich my work a kind of drawings I did for fun and for work from big-name publishers
lot. I love mixing very intricate and carelessly, and the drawings I did for The best thing I did to reach editors and
complex images with splashes of work and following other people’s collaborators was to make my best work available by
simplicity and emptiness. I also work needs. I think I’ve got it figured out putting it all on my social media accounts for anyone
very fast nowadays and almost do no now – or at least the illusion of it. to see. It’s free and people are now so used to
pencilling for my pages, save for some browsing them constantly in search of new talent,
very simple structural lines here and Coda is one of the projects you’re ideas, inspiration or solutions to creative problems.
there. Most of the ideas are drawn in most well-known for. Can you tell us I’ve landed tons of work through direct messages on
real time during my inking process. a bit about that? these sites – sent to me first by other people who
It was a book that was pitched to other found my work there and wanted to get in touch.
Tell us about your day-to-day life as artists before me. Me and [writer Personal illustrations or commissioned work I’ve
an illustrator. Simon Spurrier] did not know each done and posted everywhere have given editors and
Experience allows you to ‘cut corners’ other or worked together before that, authors an idea of what could be done by me in a
and go directly into the images that and it was our editor Eric who got us certain context, or working with a given character.
spark into your mind when you’re first both in touch to collaborate on Coda, Keep your accounts as open galleries for your
reading a script. You know what does which at that point was a very exciting portfolio and populate them with a few things made
not work and what does – visually, and expansive treatment of an epic, by you that really represent the best you can do and
narratively – from many years and very special fantasy story. I fell in love your preferences in style.
hundreds or thousands of pages done with it immediately and knew
43
Interview
44
Matías Bergara
45
Interview
precisely how to draw and colour it
from the get-go. Basically it’s a graphic
novel following the path of Hum, a
mysterious bard who roams a world
that used to be full of magic, but lost
all of it during a catastrophic event
years before the story starts. The
remnants and ruins of magic are
scattered everywhere and there are
bands and towns of survivors fighting
for the dominance of this new
magicless reality. Of course there is a
lot more to the story than just this but
you can imagine the possibilities for
invention it gave me. It’s fantasy! You
can do absolutely whatever you want,
and the team at Boom! gave me total
creative freedom. It ended up being my
favourite creation of my entire career.
You’ve worked on titles for big What do you wish people knew
names including Neil Gaiman’s Odd about the comics illustration
TRUDGING ALONG and the Frost Giants. What was it like industry in general that isn’t
Step By Bloody Step is
Matías’s third
collaboration with
to work on a title like that? common knowledge?
Eisner Award-winning In this case there was actually no That it’s about so much more than just
writer Simon Spurrier.
communication of any kind – I was superhero stuff. Comics today are so,
hired to illustrate a Spanish edition of so diverse in terms of styles, stories and
the book. I know he liked it a lot and the creators and readers who populate
so did I! the environment. You can build a
strong career and find a good portion
It was a huge challenge… of the public by drawing things and
telling stories in your own way rather
I’ve never done a completely than following someone else’s
successful path. Also, a lot of people
silent story before don’t know this, but people like me
46
Matías Bergara
IMPROVISED INKING
Matías loves this page
from Coda issue 2,
because most of it was
improvised and drawn
directly onto the page.
POISON IVY
One of the many comic-book themed commissions
Matías has illustrated.
47
Artist
PROFILE
Pius Bak
LOCATION: Lithuania
Pius is a freelance
illustrator working on
comics titles with
publishers like Dark Horse,
BOOM! Studios and IDW,
creating illustrations for fiction books
and music album covers.
ort fo rt
ator w ith a diverse p in -pro gress cover a
s illustr ns to
The comic iqu e ch aracter desig
om un
sketches, fr
SKETCH
OF A GIRL
“I just really love drawing
faces, and this is one of
those drawings I created
just for fun on
my iPad.”
SPACE
GIRL
“I believe I was
watching The
Jetsons at the time
of drawing this.”
WALKING
AWAY
“Another sketch I created
for fun. Curious fashion
on this one.”
BLOB
“This was one of the
sketches I created while
exploring different
compositions for a personal
illustration. I always try to
make many of these little
sketches before moving on
to a more detailed
drawing.”
48
Sketchbook Pius Bak
49
A series of ideas
that I presented to a
client for their music
album cover
DECOMPOSITION
“This is another of those
illustrations that was born
from mindlessly sketching
on my iPad, I really like
this one.”
A BOY IN
A ROOM
“A series of different composition
ideas that I presented to a client for
their music album cover. I wanted to
show some colour in these because
the client had a specific colour
palette in mind for the
final illustration.”
50
Sketchbook Pius Bak
MUSTERS SKETCH
“I created these characters FOR SLIGHTLY
for a comic called Australi. I try
to do at least a quick sketch for the EXAGGERATED
less significant characters in the
story, and only when I have a rough #2 COVER
“This is a sketch of a
idea of how they look I draw
them into a comic page.” composition that I used
for the final cover
illustration.”
QUIET LIFE
“This is a pencils stage for a
music album cover. In the end this
was animated and used as a moving
album cover on YouTube,
so the illustration had to work
cropped both into a square and
YouTube format.”
MALOO
“Initial design sketches
for the main character in the
Australi comic.”
51
SLIGHTLY EXAGGERATED
#2 COVER PROCESS
“This is a pencils stage in the illustration process. Whenever I’m
about to start final linework I always change the colour of my
pencil drawing to blue, this way I don’t confuse the
final line art with the pencil drawing layer.”
This way I
don’t confuse
the final line
art with the
pencil layer
IDEAS FOR
SLIGHTLY EXAGGERATED
BOXSET COVER
“These are a few ideas I had for
another Slightly Exaggerated
illustration.”
52
Sketchbook Pius Bak
AUSTRALI RAINY
SHORES NIGHT
“Another work-in-progress
“With these sketches I shot of an illustration.
was exploring Whenever I’m dealing with
compositions for objects in perspective, I
establishing shots always create a perspective
in the Australi grid to make the
comic.” drawing process
easier.”
Do you want to share your sketches with your fellow ImagineFX readers? Send us an email with a
selection of your art, captions for each piece and a photo and bio of yourself to sketchbook@imaginefx.com
53
GET YOUR
RESOURCES
See page 6 now!
Workshop assets
are available…
Download your resources by turning to
page 6. And if you see the video workshop badge,
you can watch the artist in action, too.
64
This issue:
56 Level up your
character art
Concept artist Mauro Belfiore
reveals his core design tips.
62 Be prepared
Ann Maulina shares her insights
and gorgeous artwork.
64 Design unique
70 creatures
How to build creative creature
designs with Aleksa Drageljevic.
68 Lighting harmony
IL Kim showcases his amazing
scene made in Unreal Engine.
70 Storytelling in
character design
Expert character-building advice
from Rafael Sarmento.
55
Workshops
Artist insight
LEVEL UP YOUR
CHARACTER ART
Mauro Belfiore breaks down his key design principles and important
considerations when designing unique, engaging characters
Artist Every artist should mix to create your own unique exploration itself. That’s what you
PROFILE reflect on their own
personal style, taking
recipe, but you have to know your
ingredients first, so asking questions
should do when approaching
character design. You’re in the
Mauro Belfiore the time to consider and reflecting on them is essential. process of creating something
LOCATION: Italy
how to explore or I’m going to share with you some unique; even if it’s just a sketch,
After graduating at IED improve it further. Style is something of my thoughts about those some of the core elements should
Roma, and after years of
practice exploring 2D art
that you build up after exposing principles, diving into examples of resonate instantly.
in both traditional and yourself to art that you love, my work that are reflecting those I hope you can find this helpful,
digital ways, Mauro understanding the principles and thoughts. Some of them are more but never forget that you can only
Belfiore now works as an
illustrator and concept
core elements of that art style – those technical, other tips are questioning achieve results with a lot of practice
artist for animation principles are like ingredients you more the nature of the character and dedication. Please enjoy!
and video games.
artstation.com/oruam
56
Artist insight Character design tips
2 PLAY WITH
PROPORTIONS
Your character can be divided into
three major areas: Big, Medium and
Small. Don’t think only about how
big your area should be, but the
length as well. With the female
character in the centre here, you can
divide the full figure into three macro
areas: 1. Head 2. Chest/Arms and 3.
Legs/Feet. Then you can use the
same division system inside the
macro areas, creating an appealing
contrast in micro areas, which are
the details. You can try to find the
macro areas I’m talking about in the
other two characters here.
5 COSTUME DESIGN
3 FLOW AND GESTURE As a character designer you’ll be
Avoiding stiff-looking character 4 FLOW LINES AND dressing your own characters most of
design is important, and you should COMPOSITION the time, so costume design is another
also remember to provide enough The flow of your design can describe key feature of your job. Take time to
information for understanding the the composition of the storytelling. If collect and study relevant references. Be
different design elements. you look at this example, you can respectful and if it’s required, aim to be
Overlapping forms are also very notice how the major flow lines of accurate to the culture you’re
helpful for giving a more dynamic this sketch lead towards the small representing – not only with the facial
feeling to the drawing. You can see floating orb, the gesture line of the features or skin colour, but even clothing
in this example how I used the blade, the legs, and the ornament on can be used as a key design element
overlapping of the legs to give more the top of the helmet. Remember, when it comes to telling a story set within
dynamism to the design, as well as you’re not just sketching a character, a specific culture.
with the bent arm. you’re composing an image.
57
Workshops
The acting
should be visible
and clear; try to
explore different
emotions
8 COMPOSITION
When sketching this character I wanted to give a
powerful and confident attitude, almost sacral or
ritual. A cyberpunk scientist who devoted his body
7 EXPRESSIONS to science to push the limits. You can see the major
You’re the director, and you have to direct the characters you triangle shape from the lower arms on the bottom
want to sell to the audience. Do expression sketches and have to the head, or even a star shape if you consider the
fun with them! The acting should be visible and clear; try to bionic arms. See how composing and posing your
explore different emotions, which will also be helpful for character can help communicate the attitude.
animators who are going to give life to your character.
58
Artist insight Character design tips
99%
80%
72%
59
Workshops
60
Artist insight Character design tips
13 SIMPLIFY VALUES
Values are the most important element, always. They dictate the amount of
light and dark contrast in an image, and you must practise a lot to learn how
to use them correctly. One tip is to simplify the value areas into three to five
areas, usually in a different contrast as Light, Mid and Dark. Every area should
have a dominant value, like you can see on the image here. I have picked in a
colour swatch which value is dominant in each area of the design. Inside of
each macro area you can find different values too, but their presence is
relatively small in contrast with the dominant value.
1
Light
2
Medium
3
Dark
14 BALANCING COLOURS
WITH SATURATION
Dealing with colours is not easy;
sometimes you feel lost or your
colours feel too neutral or muddy, or
the opposite, too vivid and
saturated. Balancing colours is a skill
you have to master, but it requires
time and research. One tip here that I
can share, and I use frequently, is to
first select a limited colour scheme,
which is including a range of colours 15 GRAPHIC SHADOW SHAPES
from saturated to desaturated. You When I’m sketching and want to add
can see by the colour swatches in more volumes to the character, I always
this image how I used three groups think about the shadow shapes in a more
of colours that are saturated, mid graphic way. The shapes of shadow need
and desaturated, alternating those to be placed accurately, and my
colours to achieve harmony in the suggestion is to understand first of all
image. Here I am never using the where the key light is positioned and how
most saturated colours too close to it hits the character on the surface,
each other, unless for very small creating the shadow shapes that
areas, but alternating them with communicate the volumes. The shadow
more desaturated or mid colours. Saturated Desaturated shapes can be made by one value or a
few. If the shadow shapes are well placed
the image will have enough contrast and
Understand you don’t necessarily need to add more
where the key rendering, but if you do you can add
some soft blending transition in between
light is positioned the edge of the shadow shape and the
local colour or value of that area.
and how it hits
61
Workshops
62
Tech Focus Pre-production
BE PREPARED
four illustrations I did
for the ‘Fancy Hat’ art
series, the main focus
Ann Maulina, Indonesian comic book of which is the ethnic-
artist, talks the importance of the pre- fantasy headdress designs.
For me, it’s essential to do a proper
production phase of an illustration pre-production phase, such as mood
boarding, thumbnailing, concepting,
and establishing a colour scheme. A
coloured sketch is the final result of
all the pre-production I did. It has
the design, composition and colours
ready, so all I have to do after that is
just the rendering. I found it easier to
throw colours at the sketching phase
so I won’t have solid lines to limit my
colour-scheme exploration. With a
colour sketch ready, I can see where
I’ll be going with the artwork.”
Artist
PROFILE
Ann Maulina
LOCATION: Indonesia
63
Workshops
Photoshop
DESIGN UNIQUE
CREATURES
Aleksa Drageljevic explains his process when designing fantasy
creatures, mixing existing elements with random prompts
This little creature dragon that also has elements of a In the end, I had the idea to try to
Artist
PROFILE came about when I
was taking part in a
flytrap plant. I enjoy working with
shapes and always having some
combine both the head of the
dragon with the shape of the
Aleksa drawing challenge distorted, curved or bent aspects to flytrap’s leaves. Since the flytrap
Drageljevic with a couple of my their forms. plants usually have more leaves, and
LOCATION: Serbia
friends. To put it briefly, we were Before I start sketching, I try to my dragon only had a single mouth,
Aleksa is a student of drawing dragon-inspired creatures imagine combinations of the I added some resemblance to the
illustration at the daily, with each day having a specific prompts given to me; so in this wings to look like leaves. In my final
Academy of Arts in Novi
Sad, set to graduate in prompt – for example, this dragon’s example I was thinking which parts composition I posed it on a small
2023. His main focus is prompt was ‘Flytrap’. of the dragon’s anatomy should be branch holding its head up above,
character design.
I find prompts and ideas like this present, and how to implement plant like you would see a flytrap in its
bit.ly/3dYaMXK
very fun, it’s unusual to imagine a elements of the flytrap in its design. natural environment.
How I create…
A ‘FLYTRAP DRAGON’
1 First sketch
I started with a pretty rough sketch,
trying to get the initial idea down. Since I
2 Paint with colour
I laid down some colours, trying to
match the values I wanted. I chose the
3 Contrast and texture
I felt that I needed to define a few
elements of the creature a bit better, so I
knew this piece would mostly be painted values based on my setup of lights and upped the contrast and texture in the areas
and had limited time, I didn’t go into too shadows. For the painting aspect I limited that were supposed to be the main focus. In
much detail. After this I did another cleaner myself to a mixer brush with a strong this case it was the head area. You can see
sketch which I used for the final, but this texture, basic round brush, and a smudge deeper greens in those parts so the
one was enough to convey the overall idea. brush for smoothing out some of the parts. contrast catches the eye more quickly.
64
In depth Creature design
65
Workshops
Getty Images/iStockphoto
IN-DEPTH PROCESS
Set up values
Getty Images/iStockphoto
Add colours
How to convey size
Even though you don’t have a strong sense of scale in
this illustration, it feels like this dragon is small. A good
tip when conveying size in your illustration is using
elements from the real world, something you can
compare things to, in near proximity of your character.
So in this example, even though there aren’t many
elements, you know that flytrap plants are pretty small,
so making the dragon’s body even smaller than the
leaves makes it look little.
Render
Greyscale of the render
Should have
similar values to
the initial ‘setup’
version at the
start of the
process
Values
After cleaning up the sketch I started thinking
about how the lighting will be set up. I decided
on a dark background, meaning I had to make
the dragon much lighter so it would stay in
focus. The next step was adding colour, after
which I frequently check my values (switching
to greyscale) so they don’t get all mixed up.
Your render should have similar values to your
initial value setup.
66
In depth Creature design
Smaller details Pay attention to the
One of the most important
things to keep in mind when
lighting setup
When painting, always keep in mind
painting is that you don’t have the principles of light. The light is
to overdo it. You should think hitting the head from the side, but
about how people are going plants and most organic things are
see your piece. This one is semi-translucent, which means that
supposed to be looked at as a they will have subsurface scattering.
whole, so I can leave smaller It’s like a strong light hitting your
details like this to a minimum fingers or ears from behind and you
render-wise. That’s why most of see a strong red colour, it’s because
my painting looks rough when your skin isn’t 100 per cent solid. I
zoomed in. used a strong, saturated green
showing up beneath some parts.
Wing texture
Most of the painting was done
with a mixer brush. For this
particular wing, I tried to
convey a slight texture, a
smooth surface, compared to
the rest of the body. Since this
mixer brush has a strong
texture I tried to work around it
by choosing colours with similar
hue, saturation and values.
Also, the brushstrokes follow a
similar path.
RESOURCES
PHOTOSHOP
CUSTOM BRUSHES:
FLAT TEXTURED
MAIL OIL
BLENDER SOFT
Define the neck
For the neck, I used the same
Blends harsh value
mixer brush, but with higher
transitions, but has a
contrasts and colour values. I
visible texture.
also textured it much more
chaotically, no strict path of the RHADS-BRUSH_1A
brushstrokes, trying to convey a
more rugged surface. Besides
the mixer brush I used a basic
Photoshop round brush and the A mixer brush with
Smudge tool to blend or define strong texture, mostly
a few areas a bit better. used for rendering.
67
Workshops
Technique focus “For this scene I used expressed environment lighting and
LIGHTING
Unreal Engine to the hard-expressed asset lighting. It’s
build the desert, then a powerful combination that makes
utilised Megascans to for an interesting composition and
HARMONY
Concept artist IL Kim talks building this
create realistic cliffs,
rocks and fields. With Unreal Engine
I was able to work with my desired
naturally draws the eye to a focal
point. This step, which involves
drawing numerous greyscale or
scene perspective, which enabled me simple colour images, can be
amazing desert scene in Unreal Engine to focus on the painting process. I realistic, clearer and faster with 3D
value the harmony of the soft- images in Unreal Engine.”
68
Tech Focus Unreal Engine
Artist
PROFILE
IL Kim
LOCATION: South Korea
IL Kim is an illustrator
and concept artist
working in the film and
games industry. His
clients include Ubisoft
and NCSOFT, Korea.
bit.ly/3BXsZwz
69
Workshops
Procreate
STORYTELLING IN
CHARACTER DESIGN
In this workshop, Rafael Sarmento shows you how to inject
your characters with personality and underlying narrative
Artist One of the things that story-oriented approach of creating that will inspire others to pursue
PROFILE inspires me the most
about being an
an illustration that’s a vertical slice of
an ongoing narrative – without the
those answers their own way,
through their own sensibility lenses.
Rafael illustrator is the ‘before’ and the ‘after’, just a glimpse I’m doing this workshop
Sarmento possibility of that will entice our imagination. illustration using Procreate for the
LOCATION: Brazil
embedding every fibre, every pixel of What we’re doing in this workshop iPad Pro, but I’m making sure you
Rafa is an illustrator, your artwork with a sense of is exactly that: creating a scene with can apply any of these fundamental
character designer and
cover artist for the narrative that’s happening right compelling characters that will make ideas using whatever support you’re
entertainment industry. below the surface of the canvas – us ask questions, and lead us to familiar with. This guide is more
Also, he’s a pizza addict.
conveying an underlying story, just inspiring places. I feel that asking about the subjective creative process,
https://bit.ly/3yt0SV5
as if you’re capturing a moment in a questions is more interesting than not so much the drawing and
storyline that’s already in motion. answering them, at least in the painting foundations.
Sure, we can do this with sequential context we’re dealing with here, so So grab your pencils or brushes,
art, like comics, but I do love the our goal will be to develop a piece our story starts now.
PROCREATE
CUSTOM BRUSHES:
THE SKETCHY
SARMENTO
70
In depth Build a narrative
71
Workshops
72
In depth Build a narrative
Technology or sorcery?
7 I’ve figured that she’s some sort of sorceress, maybe dealing with fringe science that borders on magic, so my design decisions will now
support that scenario. I start adding accessories and costume details that will reflect the nature of this character, even if just through suggestions
and visual cues. It’s now an otherworldly setting, perhaps a hyper futuristic world where magic and science are indistinguishable.
73
Workshops
74
In depth Build a narrative
12 Narrative considerations
Thinking about her astro-related tattoos, I realise
What about that background? the background should reflect that, and push this fantasy
11 I create a rich textural surface that resonates with magic, with the suggestions scene a bit further into the sci-fi direction, changing the
of woods and all the earthy tones, but then realise it might not fit the sci-fi-esque balance of the whole concept. I design the rings on a
narrative. So, I scrap the background and start over. These changes are an integral separate layer, and then start to apply and adjust it to the
part of my creative process, and help me to achieve (usually) more interesting ideas panel or wall behind her, almost like this is the place
in the end, than if I just stuck with what I had in the beginning. where her science magic happens.
14 Final touches
Now it’s a matter of nitpicking the last details,
75
SUBSCRIBE TO
Buy now at
HARDWARE
78 iPhone 14 Pro Max
What does this high-end new upgrade
from Apple have to offer the creative?
79 Seagate Spider-Man
FireCuda HDD
If you’re a Marvel fan and in the market for
a new hard drive, this may well be for you.
COMICS
80 Batman: Fortress 81 The Best Of Cat Girl
A new six-issue Batman adventure… is it A collection of original stories (plus one
worth your time? new) starring the catsuit-wearing heroine.
77
Reviews
he first question we asked at its design, performance, features The new camera specs
T
are a big upgrade. For
ourselves when reviewing and upgrades to form our verdict creatives looking to
the iPhone 14 Pro Max was, take reference photos it
what does it have that the LET’S GET PHYSICAL is at the top of the pile.
iPhone 13 Pro Max doesn’t? Anyone who was hoping for a major
Especially given the fact both design change in the new iPhones is
phones look so similar. out of luck. From the back, the iPhone
With its predecessor already 13 Pro Max and 14 Pro Max look
among the best smartphones of 2022, virtually identical. Both feature three
it would take quite something to stovetop-styled cameras, both enjoy a
outdo it. The most obvious upgrade in frosted glass lustre, and both have iPad Pro and virtually every other
the 14 Pro Max is that Dynamic Island, stainless steel metal frames that are smartphone, laptop and smart device
a novel take on the punch hole and very, very polished. launched in 2022. But no. Apple is
The Dynamic Island
pill-shaped selfie camera cutout we’ve Many were expecting a USB-C makes a feature of a attached to its Lightning connector,
seen in Android phones for a few connector this time around, bringing problem, but doesn’t and it isn’t budging yet. In true iPhone
completely overcome
years. Then there’s the new, improved the iPhone Pro family in line with the the visual disruption. style, there’s no headphone jack either.
camera system, with its bigger It’s the front of the phone where
sensors and higher resolution that things start to look a little bit different.
should make the 14 Pro and Pro Max We’ve spent years getting used to the
the best iPhones for photography. iPhone notch, where the selfie camera
And in daily use you’ll also notice the and Face ID sensors live. These have
new 14 Pro Max’s Always-on Display been shrunk and now live in a pill-
– how can you not, the screen never shaped cutout in the top centre of the
turns off! screen. In true Apple fashion, a design
But can it make for a good phone problem – components cutting out a
and creative tool, for painting and portion of the screen – is turned into
drawing on the move? We take a look an opportunity to make a visual
78
Art tools Hardware
Seagate Spider-Man
FireCuda HDD
Price £115/$140
Company Seagate
Web www.seagate.com
79
Reviews
Batman: Fortress
feeling like a very weird fit for
such a relatively straightforward Publisher Image Comics
blockbuster-style Batman tale.
80
Reviews Comics
81
The number one destination
for digital art news,
views and how-tos
Get Creative
Bloq direct to
your inbox with
our weekly digital
art newsletter
www.creativebloq.com
Traditional Artist
Inspiration and advice from the best pro artists
88 98
This issue:
84 Traditional FXPosé
Discover this month’s selection
of the finest traditional art,
which has been sent in by you!
88 Workshop: Paint a
large-scale fantasy scene
84 94 Learn how Patrick J. Jones paints
beautiful, epic-scale artwork.
94 Workshop: How to
study the back muscles
Part 10 in Charlie Pickard’s
in-depth anatomy series.
98 First Impressions:
Lucas Graciano
The experienced artist talks his
career path and inspirations.
83
Traditional Artist FXPosé
Steven Zapata
LOCATION: US MEDIA: Graphite pencil WEB: www.stevenzapata.com
3 THE SWORD OF
MICHAEL
“Milton’s angels can take any
form, so their bodies are a
perfect setting for wild
transformations. I prefer
these abstractions to the
common design tropes for
holy angels and fallen devils.”
Joel Gomez
LOCATION: US MEDIA: Pencil, ink WEB: www.joelgomez.net
1 LA MUERTA
“Sketch of La Muerta – the leading
character of the comic book I’ve
drawn sequential pages for since its
inception, which was seven years ago
at Coffin Comics.”
2 HARBINGER
“A one-hour mixed-media
illustration. The purpose of this
exercise was to focus on the tonal
qualities of the sketch.”
3 SANTI
“This artwork depicts the
character Santi from the film The
Devil’s Backbone.”
4 FAUN
“Mixed-media illustration of
the fantasy character Faun from
the feature film Pan’s Labyrinth.”
88
In depth Large-scale paintings
Oils
PAINT A LARGE-SCALE
FANTASY SCENE
PATRICK J. JONES explores creating a museum-worthy painting, demonstrating
step by step how he works on a beautiful fantasy scene of epic proportions
E
scape from the Valley of MATERIALS me that no size was too large. I love drawing models is well documented
the Harpies started with a painting big, but how big I can work, in my books and movies throughout
PAINT
call from Pat Wilshire, the n Artist grade oil paints
without renting space outside my my webstore and YouTube channel.
co-creator of the fantasy home studio, depends on how high Although my paintings are
BRUSHES
art show IX in the USA. my home studio ceiling is – completed without art direction
n Various synthetic
Pat told me that a collector in brushes
considering the painting will mostly during the creative process, I usually
Singapore was creating a fantasy art rest on an adjustable crank easel, not give the collector a choice of three
OTHER
museum and is interested in on the floor. With the painting ideas at the doodle stage based on
n Cotton rags
whatever works I might have, n Canvas
already three feet off the floor to start their broad request. This takes the
preferably large works. n Gamsol with, I quoted for a size of 72 x 48 pressure off the collector and gives
As most of my private paintings n Galkyd Lite Medium inches, as this is a manageable height me the freedom to paint the best art
are sold on commission or on n Walnut oil for me to stand and paint. possible. The request here is for a
completion I only had three originals n Liquitex Matte With such a large canvas, this barbarian painting including a
left, one which was ‘Solomon’s Loss’, Medium means thinking of the painting in beautiful princess. With the deal
my very favourite. The collector two parts for me to be at eye level at struck and the excitement of what
made me an offer I couldn’t refuse, any given point. lies in the unknown, I get to
and sadly I said goodbye to one of doodling some ideas…
my beloved children. Solomon’s Loss ANATOMY REFERENCES Patrick J. Jones is a fantasy
is a fairly large piece at 30 x 40 In this article I will focus purely on artist and teacher. His latest
inches. The collector, a man with a the ‘how to paint’ steps, with the books, ‘Oil Painting
big vision, then inquired about a acknowledgement that I am working Masterclass’ and ‘Drawing
much larger commission specifically with posed life models as I go; my from Photos’, are available worldwide.
painted for the museum, informing process of working with figure www.pjartworks.com
89
Traditional Artist Workshop
A B C
Avoidable hardship
2 I paint the colour rough digitally to save time.
Although this looks childlike it’s the most sophisticated
Initial sketch
part of the entire process, encompassing the value
ranges and colour atmosphere of the finished canvas in a
3 I also send a ‘working sketch’ for a more realistic view of how the figures will
small vision. From here there is no guesswork. In my look. Although this is quite tight it’s still open for interpretation, as the painting
mindset working without a colour rough is asking for process gains a life of its own and often shows me the way forward. I will tweak the
avoidable hardship ahead. composition and elements as fresh ideas develop in paint.
90
In depth Large-scale paintings
91
Traditional Artist Workshop
92
In depth Large-scale paintings
Emotional drama
14 I glaze flesh tones on top of the modelled figures
Final compositional tweaks
underneath. I darken the fallen queen’s face to denote
doom and push the arrogance of the landed harpy as
15 I direct the viewer using glazing as a compositional tool, darkening the
she glares toward the helpless maid. I make sure that lower areas and highlighting the flying harpy and the hero. Our eye travels around,
every character has a story and link them throughout the returning to the area of most contrast. I add flowing veils not evident in the sketch;
painting to create great emotional drama. a final gestural link between the upper and lower section.
93
Traditional Artist Workshop
T
he back of the torso in The first thing that will help us in doesn’t move within a static joint. It
figure drawing is often this endeavour is to understand the shifts across the ribcage, which is
viewed as one of, if not the ANATOMY reason for this complexity. As with actually the reason for most of the
most difficult and
complex area of the body – PART 10 all areas of the human form, the
shapes of the back are created by its
movement of the arm. Try to move
your arm without moving this bone
to depict and learn. This is not function. The more complex the and you will immediately
without good reason; the back function, the more complex the understand its necessity. The various
reveals and hides many of its muscles required. movements of this bone across the
structures depending on the body fat The main functions of the back are ribcage accounts for much of the
present in the model, the level of twofold. Firstly, it holds us upright. back’s complexity. The back is truly a
muscular development and even the This is one of the special features of marvel of organic engineering and
position of the pose! At times, the human animal and it requires the following are a few notes on the
learning this structure can seem large, strong muscles. study of this beautiful form.
overwhelming to students. The second function (and the Charlie Pickard is a
However, if we take a structured reason for the complexity), is to classically trained fine artist
approach to learning the many forms allow as much movement of the arm and illustrator. Recently
that create the back and break down as possible. To allow for this awarded the Philip de László
the problem into easy-to-grasp, function, we have a free moving Award for excellence, Charlie continues to
learnable chunks, we can approach it scapula. Meaning, unlike other joints work, exhibit and teach out of his studio
with confidence. in the human body, the scapula in London. www.charliepickardart.com
Boney landmarks
1 As with all of the body parts
that we have looked at so far, any
study of the back must begin with a
fundamental understanding of the
boney landmarks on its surface.
If we start with the landmarks of
the pelvis, they will seem fairly
familiar, presenting in the same
triangle shape seen on the front. The
upper back is slightly different from
the front view. There is a central
landmark in the middle of the back
(the 7th cervical vertebra). The two
scapula present as two ‘L’ shapes. As
described above, these will move
around a fair bit depending on the
position of the arms and will call for
special attention.
Try finding these landmarks in
your own reference images – this is
the best way to begin to learn and
understand them.
94
In depth Anatomy – Part 10
95
Traditional Artist Workshop
Two layers
2 One necessary aspect to a full
ourselves with the muscles that affect
the surface. On the back, some of
As you can see above, these two
layers hold a fair amount of
understanding of the back is that it is these deeper layers come into play in complexity – this may look
made up of two layers. In fact, the this respect, and so they must come intimidating, but don’t worry! We
whole body behaves this way into our study. We can call these two will simplify the useful information
(sometimes more than two!) but layers of study the superficial and out of these and you will see that
luckily for us, we can simply concern deep layers of the back. they aren’t so complicated.
Large planes
3 Before we get into
have illustrated the simple form,
alongside a simple drawing of the
contemplating the various subforms back with a simple light thrown on it
of the back, it is useful for us to to bring out these planes.
consider the whole form as a whole. The reason for these planar
The first and largest element to relationships lies in the forms of the
consider when we look at simplifying bones and these should be studied
this form is about the major planes for themselves. However, for the
of the back. purposes of this article,
The back in general consists of two remembering this simplification will
sets of ‘stair-like’ planes. Both of go a long way to helping you to
these sets of planes occur at the same understand the large modelling of
time in the more complex form of the back. These large planar
the actual back, but it is useful to relationships will always play a large
simplify the form and see these part in the shading of this form.
planes in isolation. Seen on the left, I Learn them well!
96
In depth Anatomy – Part 10
Static forms
4 In order to simplify the back’s
subforms, I find it useful to make a
distinction between the ‘Static’ and
the ‘Dynamic’ forms of the back. The
Static forms will generally make their
presence known regardless of
position or body type and can act as
our anchors for the form.
Variable forms
5 The ‘Dynamic’ forms of the
back will change drastically
depending on positioning and body
type. As such, you should pay close
attention to which ones are
presenting in each back you draw.
97
Traditional Artist Interview
First Impressions
Lucas Graciano picture making as well. Elements
The multi award- like composition and storytelling
winning artist talks BAASTHEROX can always be improved.
This was a 24 x 18, oil on
Masonite cover done for the
how he got started Dragonbond brand. What character or scene that you’ve
painted do you most identify with?
I did a piece several years ago where
Where did you grow I painted a group of villagers fleeing
up and how has this an attacking dragon, while their
influenced your art? companion-dragon helped protect
I grew up in San their escape. I felt like this piece
Diego, California. As accomplished everything I love
a kid, I would ride my skateboard about creating art. It told a good
down to the local game shop where story, its scale was epic, the staging
they carried fantasy cards done by was strong, and it was painted to the
artists Frank Frazetta and Boris best of my abilities.
Vallejo. The art on these cards
forever made a mark on me. This How is your art evolving? What
was just the beginning though. A recent experiments have you made?
comic store opened up in town and I do like to experiment with
this is where I’d learn about the San different materials or techniques,
Diego Comic Con, which opened within reason. My clients do expect
up the art world to me. Out of high a certain consistency from me so
school, I found the Watts Atelier of completely changing something
the Arts school, which was in a isn’t a responsible thing to do. I’ll
© Dragonbond
What was the last piece you What does the future hold for you?
finished, and how do the two Maybe down the road, I’ll
artworks differ? incorporate my love for travel into
I’ve recently finished a few pieces for my work. Perhaps I’ll meld the two
a Game of Thrones book. I’d like to and spend more time travelling and
© Wizards of the Coast
98
9000 9021