DTS Ce Ta rt
PLANNING - MODELS -WORKING DRAWINGS
- TYPES OF DESIGN
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aus tedSOME NOTES ON DESIGN
The planning and work required for any production
depend on the time, energy and facilities available. Ideas
may be simplified to meet a tight schedule. On the other
hand, a very elaborate design is not necessarily more
demanding (or rewarding) than a very simple one. The
empty space that will become the acting area must always
be considered in relation to good proportion within that
space.
tis useful to consider a few approaches to the matter of
design:
a If we think about the empty space, we begin to think
in three dimensions, so that the setting and all the
parts that go to make the setting will be conceived in
3D.
b Balance must be achieved between the main planes
(surfaces) and lines, the texture of the materials and
the colour of paint and costumes.
¢ The placing of the parts and properties must always
be related to the acting area and allow for the free
movement of the actors.
It is important to stress the word ‘balance’ because this
characteristic of good design can be overlooked if too
much attention is given to detail or the less important
parts of the setting. Always work from the whole concept
= the large spatial areas and masses - and then develop
the smaller details: the textural effects and colour within
this framework.
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Balance should not be confused with symmetry, which is
an exact correspondence of parts on either side of a centre
line or axis ~ see 1 below.
Ina simple setting with three walls, a floor and a ceiling
(a box set) a completely symmetrical arrangement can be
very dull and uninteresting.
A slight shift of emphasis from the central kind of
balance can be achieved by moving the flats slightly,
introducing a niche or chimney breast, for example,
using quite narrow flats like x in 2 and 3. This kind of
balance offers much more variety to the eye. The sketch.
model on page 77 and perspective view on page 8
illustrate the point more clearly.
But symmetry does have a valuable part to play in many
design ideas, especially in more elaborate, decorative
settings, Provided that a wide variety of shape, pattern
and tonal contrast are included, more or less symmetrical
design can be quite satisfactory ~ see the setting on
pages 84 and 85.Some design terms
Certain terms used in design are introduced in this
section:
Decorative design is related primarily to the painted
scenery of backcloths, wings and borders; also to pattern
and ornament within the setting.
Textural ideas relate to an interest in the surface appear-
ance or ‘fee!’ of the surfaces ~ often without the colour
associated with more decorative designs.
The term tonal refers to the lightness or darkness of an.
area or surface, of whatever colour or texture, and is
important when aiming for contrast or similarity between,
the parts of a setting.
The terms decorative, textural and tonal are usually
related to the two-dimensional effects of painted canvas
or the broken surfaces of paint.
When a design is more three-dimensional in concept, the
term structural is used. This term expresses well the use
of surfaces that suggest volume and solidity and where
structures are erected and then covered with various
‘materials. Settings of this kind can often employ new
‘materials such as expanded polystyrene sheet and block,
all kinds of metal foils and plasters. One major advantage
of this type of scenery over the traditional painted scene
is the range of possibilities it offers for imaginative
lighting. When oblique lighting strikes across a built-up
textural surface a much stronger sense of depth is
achieved.
‘These terms apply equally to the section on painting (see
pages 118-123 for surface painting, 128-131 for 3-D
effects).
Reading, discussion and research
‘The design for a setting depends on a number of factors.
It must meet the requirements of the text, the play-
wright’s directions and the director's concept of the play.
‘To meet the demands of the text requires careful reading
of the play and the stage directions, both at the beginning
of each scene and throughout the text, so that the basic
theme and the mood can be absorbed from scene to scene,
The designer has then to develop and expand his own
concept with the director.
Sometimes, when a playwright gives a detailed descrip-
tion of the setting, it can be more inhibiting than a simple
word or phrase that describes only the location ~ ‘the
blasted heath’, for example. Remember that your own
concept, whilst being true to the playwright’s needs, must
not be submerged by too detailed a description. Always
try to develop your own ideas round the main theme and
location of the play.
Whatever the play, its location, time and period, it will
always be necessary to do some research. Delve into
‘background material from any source. You can use your
local reference library, the museum, paintings, archi-
tectural features, costume books and personal recol-
lections.
The director's understanding of the text must be
discussed in detail and a common approach to all
problems agreed. As the first sketches and notes are
considered and discussed between director and designer,
certain differences will become apparent ~ especially if
the visual imagination of the two is not in accord. A
design scheme has then to be developed to resolve any
major differences,
Provided that the designer considers certain basic
requirements of the acting area before sketching out his,
design the differences between designer and director
are likely to be slight. The considerations are these:
Firstly, know your space. Are the exits and entrances in
the right position for ideal movement of the cast, or will
you have to introduce a new entrance? (See also the
question of placing temporary stages — page 83.)
Secondly, the correct placing of the seating arrangements
on stage and the careful positioning of properties and
supports that could trip up the actors during certain
moves.
Thirdly, considerable care to be exercised in the positions
of lights — discussed in detail in the section on stage
lighting.
Finally, think always of the basic limitations of the actual
building. Is there sufficient headroom for a balcony ? Will
a large ‘prop’ fit within the narrow confines between the
existing wings? Is there adequate dressing room space
for quick changes of elaborate costumes ?
Always plan carefully and relate visual concepts to the
space and the facilities available.PLANNING THE SET 1 the sketch method; 2 notes and rough sketches; 3 the
There are as many approaches to planning a setting as rough model; 4 settings in a model theatre. These
there are designers, but a few methods are frequently __methods may overlap but they will now, for convenience,
used: be considered separately
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