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Type: Blackjack BJ-1DB



Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(5) Center (5)
Running: 6 Biped 'Mech
Torso
(7) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(14) (14)
1 Large Laser RA 8 8 - 5 10 15

Total Armor
1 Large Laser LA 8 8 - 5 10 15
Pts = 120


1 Medium Laser LA 3 5 - 3 6 9

Left Right
1 Medium Laser RA 3 5 - 3 6 9
Torso Head Torso

(11) (11)










Left Arm Right Arm

(11) (11)





Center Total Heat Sinks: 17 Single
Left Right


Torso
(16) Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center
Torso Operational Disabled (22)
(14)
(14) (14)
Left Right


Leg Leg

(11) (11)
Damage

Transfer
Diagram Name: _____________________________________
Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill:

Hits Taken
4
1
Piloting Skill:

2 3 4 5
5
6
1, Shoulder 1, Shoulder
2, Upper Arm Actuator 2, Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3, Large Laser Head 1-3 3, Large Laser


4, Large Laser 1, Life Support 4, Large Laser
5,
6,
Medium Laser
Roll Again
2,
3,
Sensors
Cockpit
5,
6,
Medium Laser
Roll Again

1, Roll Again 4, Roll Again 1, Roll Again
2, Roll Again 5, Sensors 2, Roll Again 30 Shutdown
3, Roll Again 6, Life Support 3, Roll Again 29
4-6 4, Roll Again 4-6 4, Roll Again 28 Ammo Explosion, avoid on 8+
5, Roll Again
Roll Again
Center Torso 5, Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
6, 1, Fusion Engine 6,
25 -5 Movement Points
2, Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3, Fusion Engine
1, Single Heat Sink
1-3 4, Gyro 1, Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2, Single Heat Sink 5, Gyro 2, Single Heat Sink 21
3, Single Heat Sink 6, Gyro 3, Single Heat Sink 20 -4 Movement Points
1-3 4, Single Heat Sink 1-3 4, Single Heat Sink 19 Ammo Explosion, avoid on 4+
1, Gyro 18 Shutdown, avoid on 6+
5, Single Heat Sink 5, Single Heat Sink
2, Fusion Engine 17 +3 Modifier to Fire
6, Roll Again 6, Roll Again 16
3, Fusion Engine
1, Roll Again
4-6 4, Fusion Engine 1, Roll Again 15 -3 Movement Points
2, Roll Again 5, Roll Again 2, Roll Again 14 Shutdown, avoid on 4+
Roll Again 6, Roll Again Roll Again 13 +2 Modifier to Fire
3, 3,
4-6 4, Roll Again 4-6 4, Roll Again
12
11
5, Roll Again Engine Hits 5, Roll Again 10 -2 Movement Points
6, Roll Again 6, Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1, Hip Life Support 1, Hip
5 -1 Movement Points
2, Upper Leg Actuator 2, Upper Leg Actuator 4
3, Lower Leg Actuator Battle Value: 881 3, Lower Leg Actuator 3


4, Foot Actuator Weapon Value: 683 / 683 4, Foot Actuator 2
5, Jump Jet Cost, C-Bills: 3.105.175 5, Jump Jet 1
6, Jump Jet 6, Jump Jet 0

Printed by V5.03. Copyright 2001 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
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Type: Vindicator VND-1R

Left

Right
Mass: 45 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(6) Center (6)
Running: 6 Biped 'Mech
Torso
(9) Jumping: 4 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng

(16) (16)
1 LRM 5 LT 2 1/hit 6 7 14 21

Total Armor
1 PPC RA 10 10 3 6 12 18
Pts = 144


1 Medium Laser HD 3 5 - 3 6 9

Left Right 1 Small Laser LA 1 3 - 1 2 3
Torso Head Torso

(11) (11)









Ammo Type: Rounds: BV:

Left Arm Right Arm

(14) (14) LRM 5 24 7





Center Total Heat Sinks: 16 Single
Left Right


Torso
(18) Arm Arm

(7) (7) Auto Eject: Weapon Heat:
Left Leg



Right Leg

Center
Torso Operational Disabled (16)
(14)
(18) (18)
Left Right


Leg Leg

(11) (11)
Damage

Transfer
Name: _____________________________________
Diagram Internal Structure (75 Pts)

Left Arm Right Arm


Gunnery Skill:

Hits Taken
4
1 2
Piloting Skill:

3 4 5
5
6
1, Shoulder 1, Shoulder
2, Upper Arm Actuator 2, Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3, Lower Arm Actuator Head 1-3 3, Lower Arm Actuator


4, Hand Actuator 1, Life Support 4, PPC
5,
6,
Small Laser
Roll Again
2,
3,
Sensors
Cockpit
5,
6,
PPC
PPC

1, Roll Again 4, Medium Laser 1, Roll Again
2, Roll Again 5, Sensors 2, Roll Again 30 Shutdown
3, Roll Again 6, Life Support 3, Roll Again 29
4-6 4, Roll Again 4-6 4, Roll Again 28 Ammo Explosion, avoid on 8+
5, Roll Again
Roll Again
Center Torso 5, Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
6, 1, Fusion Engine 6,
25 -5 Movement Points
2, Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3, Fusion Engine
1, Single Heat Sink
1-3 4, Gyro 1, Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2, Single Heat Sink 5, Gyro 2, Single Heat Sink 21
3, Single Heat Sink 6, Gyro 3, Single Heat Sink 20 -4 Movement Points
1-3 4, Single Heat Sink 1-3 4, Single Heat Sink 19 Ammo Explosion, avoid on 4+
1, Gyro 18 Shutdown, avoid on 6+
5, LRM 5 5, Single Heat Sink
2, Fusion Engine 17 +3 Modifier to Fire
6, Ammo (LRM 5) 24 6, Roll Again 16
3, Fusion Engine
1, Roll Again
4-6 4, Fusion Engine 1, Roll Again 15 -3 Movement Points
2, Roll Again 5, Jump Jet 2, Roll Again 14 Shutdown, avoid on 4+
Roll Again 6, Jump Jet Roll Again 13 +2 Modifier to Fire
3, 3,
4-6 4, Roll Again 4-6 4, Roll Again
12
11
5, Roll Again Engine Hits 5, Roll Again 10 -2 Movement Points
6, Roll Again 6, Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1, Hip Life Support 1, Hip
5 -1 Movement Points
2, Upper Leg Actuator 2, Upper Leg Actuator 4
3, Lower Leg Actuator Battle Value: 900 3, Lower Leg Actuator 3


4, Foot Actuator Weapon Value: 735 / 735 4, Foot Actuator 2
5, Jump Jet Cost, C-Bills: 3.181.082 5, Jump Jet 1
6, Roll Again 6, Roll Again 0

Printed by V5.03. Copyright 2001 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
{|}~

Type: Enforcer ENF-4R

Left

Right
Mass: 50 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 4 Inner Sphere

(3) Center (3)
Running: 6 Biped 'Mech
Torso
(4) Jumping: 4 Level 1 / 3025
Head
Left (9) Right Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(17) (17)
1 Autocannon/10 RA 3 10 - 5 10 15

Total Armor
1 Large Laser LA 8 8 - 5 10 15
Pts = 144


1 Small Laser LT 1 3 - 1 2 3

Left Right
Torso Head Torso

(12) (12)







Ammo Type: Rounds: BV:

Left Arm Right Arm

(14) (14)
Autocannon/10 10 17







Center Total Heat Sinks: 12 Single
Left Right



Torso

(23) Arm Arm

(8) (8) Auto Eject: Weapon Heat:


Center

Left Leg Right Leg
Torso
(16)
Operational Disabled (12)
(20) (20)
Left
Right


Leg Leg
(12) (12)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (83 Pts)

Left Arm Right Arm


Gunnery Skill:

Hits Taken
4
1 2
Piloting Skill:

3 4 5
5
6
1, Shoulder 1, Shoulder
2, Upper Arm Actuator 2, Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3, Lower Arm Actuator Head 1-3 3, Lower Arm Actuator


4, Large Laser 1, Life Support 4, Autocannon/10
5,
6,
Large Laser
Roll Again
2,
3,
Sensors
Cockpit
5,
6,
Autocannon/10
Autocannon/10

1, Roll Again 4, Roll Again 1, Autocannon/10
2, Roll Again 5, Sensors 2, Autocannon/10 30 Shutdown
3, Roll Again 6, Life Support 3, Autocannon/10 29
4-6 4, Roll Again 4-6 4, Autocannon/10 28 Ammo Explosion, avoid on 8+
5, Roll Again
Roll Again
Center Torso 5, Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
6, 1, Fusion Engine 6,
25 -5 Movement Points
2, Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3, Fusion Engine
1, Single Heat Sink
1-3 4, Gyro 1, Single Heat Sink
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2, Single Heat Sink 5, Gyro 2, Single Heat Sink 21
3, Small Laser 6, Gyro 3, Ammo (AC/10) 10 20 -4 Movement Points
1-3 4, Roll Again 1-3 4, Roll Again 19 Ammo Explosion, avoid on 4+
1, Gyro 18 Shutdown, avoid on 6+
5, Roll Again 5, Roll Again
2, Fusion Engine 17 +3 Modifier to Fire
6, Roll Again 6, Roll Again 16
3, Fusion Engine
1, Roll Again
4-6 4, Fusion Engine 1, Roll Again 15 -3 Movement Points
2, Roll Again 5, Roll Again 2, Roll Again 14 Shutdown, avoid on 4+
Roll Again 6, Roll Again Roll Again 13 +2 Modifier to Fire
3, 3,
4-6 4, Roll Again 4-6 4, Roll Again
12
11
5, Roll Again Engine Hits 5, Roll Again 10 -2 Movement Points
6, Roll Again 6, Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1, Hip Life Support 1, Hip
5 -1 Movement Points
2, Upper Leg Actuator 2, Upper Leg Actuator 4
3, Lower Leg Actuator Battle Value: 895 3, Lower Leg Actuator 3


4, Foot Actuator Weapon Value: 699 / 699 4, Foot Actuator 2
5, Jump Jet Cost, C-Bills: 3.536.876 5, Jump Jet 1
6, Jump Jet 6, Jump Jet 0

Printed by V5.03. Copyright 2001 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.
{|}~

Type: Shadow Hawk SHD-2K

Left

Right
Mass: 55 tons
Movement Points: Tech, Config. & Level:
Status: VALIDATED Torso REAR Torso Walking: 5 Inner Sphere

(6) Center (6)
Running: 8 Biped 'Mech
Torso
(8) Jumping: 3 Level 1 / 3025
Head
Left (9) Right



Weapons Inventory: (hexes)
Torso Torso Qty Type Loc Ht Dmg Min Sht Med Lng
(18) (18)
1 LRM 5 RT 2 1/hit 6 7 14 21

Total Armor
1 PPC LT 10 10 3 6 12 18
Pts = 152



Left Right

Torso Head Torso

(13) (13)







Ammo Type: Rounds: BV:
Left Arm Right Arm

(16) (16)
LRM 5 24 7






Center

Total Heat Sinks: 17 Single
Left Right


Torso
(23) Arm


Arm

(9) (9) Auto Eject: Weapon Heat:


Center
Torso
Left Leg Right Leg
(18)
Operational Disabled (12)

(16) (16)
Left Right


Leg
Leg
(13) (13)
Damage
Transfer
Diagram Name: _____________________________________
Internal Structure (91 Pts)

Left Arm Right Arm


Gunnery Skill:

Hits Taken
4
1 2
Piloting Skill:

3 4 5
5
6
1, Shoulder 1, Shoulder
2, Upper Arm Actuator 2, Upper Arm Actuator Consciousness # 3 5 7 10 11 Dead

1-3 3, Lower Arm Actuator Head 1-3 3, Lower Arm Actuator


4, Hand Actuator 1, Life Support 4, Hand Actuator
5,
6,
Roll Again
Roll Again
2,
3,
Sensors
Cockpit
5,
6,
Roll Again
Roll Again

1, Roll Again 4, Roll Again 1, Roll Again
2, Roll Again 5, Sensors 2, Roll Again 30 Shutdown
3, Roll Again 6, Life Support 3, Roll Again 29
4-6 4, Roll Again 4-6 4, Roll Again 28 Ammo Explosion, avoid on 8+
5, Roll Again
Roll Again
Center Torso 5, Roll Again
Roll Again
27
26 Shutdown, avoid on 10+
6, 1, Fusion Engine 6,
25 -5 Movement Points
2, Fusion Engine
Left Torso Right Torso
24 +4 Modifier to Fire
3, Fusion Engine
1, Jump Jet
1-3 4, Gyro 1, Jump Jet
23
22
Ammo Explosion, avoid on 6+
Shutdown, avoid on 8+
2, Single Heat Sink 5, Gyro 2, Single Heat Sink 21
3, PPC 6, Gyro 3, LRM 5 20 -4 Movement Points
1-3 4, PPC 1-3 4, Ammo (LRM 5) 24 19 Ammo Explosion, avoid on 4+
1, Gyro 18 Shutdown, avoid on 6+
5, PPC 5, Roll Again
2, Fusion Engine 17 +3 Modifier to Fire
6, Roll Again 6, Roll Again 16
3, Fusion Engine
1, Roll Again
4-6 4, Fusion Engine 1, Roll Again 15 -3 Movement Points
2, Roll Again 5, Jump Jet 2, Roll Again 14 Shutdown, avoid on 4+
Roll Again 6, Roll Again Roll Again 13 +2 Modifier to Fire
3, 3,
4-6 4, Roll Again 4-6 4, Roll Again
12
11
5, Roll Again Engine Hits 5, Roll Again 10 -2 Movement Points
6, Roll Again 6, Roll Again

9
Gyro Hits 8 +1 Modifier to Fire
Left Leg Sensor Hits Right Leg 7

6
1, Hip Life Support 1, Hip
5 -1 Movement Points
2, Upper Leg Actuator 2, Upper Leg Actuator 4
3, Lower Leg Actuator Battle Value: 1.018 3, Lower Leg Actuator 3


4, Foot Actuator Weapon Value: 644 / 644 4, Foot Actuator 2
5, Single Heat Sink Cost, C-Bills: 4.544.806 5, Single Heat Sink 1
6, Single Heat Sink 6, Single Heat Sink 0

Printed by V5.03. Copyright 2001 WizKids, LLC. BattleTech, 'Mech and BattleMech are trademarks of WizKids, LLC.

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