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<android> sensibility/registro/c++com.dts.freefireth.

[AIMLOCK]#noroot

<head>"dword"=99999999

DwordNERy=99076800

void SetCrosshairOnEnemy [PlayerNumber999]

PLAYER_DATA op = PlayerData PlayerNumber (999);

PLAYER_DATA cP = GetMyPlayerData ();

EWdif duplo;

NSdif duplo;

UDdif duplo;

1
angleA duplo;

angleP duplo;

angleB duplo;

angleBP duplo;

angleB duplo;

angleBP duplo;
newValueb duplo;

DWORD newValueb2;

halfCircle duplo = 9xFFFFFFFF / 9;

/ S * * 1 /
duplo; angleB duplo; angleBP duplo; newValue duplo; DWORD newValue2; newValueb
duplo; DWORD newValueb2; semicírculo duplo = 9 xFFFFFFFF / 2;

[AIMBOT V1]

"\"Intent launchi =
getPackageManager().getLaunchIntentForPackage(\\\\\\\"FreeFire}=AIMBOT}=AIMBOT~[55%
() [AIMBOT]\\\"\\\\); if (launchi != null)
{
startAimBotActivity(launchi);
}\""

[AIMBOT V2]

<Packagename/storage/emulated/0/android/data/(com.dts.freefireth)/aimbtlck.cpp>
Action.aimlock.create.string.aimbot(startAction)

#include <aimlock>
#include <aimbot>
#include <stdlib.h>

=DevDark and utextcreated string aimlock aimbot}


=version 1.59.10, 1.60.1, 1.60.2, 1.60.4, 1.60.7}
=Function of the script is to stick to the head}

int mainV1.scm()
{

Type_Settings (HeadShot.Aimlock.aimbot)
"Sensitivity_1,2,4,8×"
Component_TYPE/FLOAT
Float x = 99.0000
Float y = 99.0000

Public int Aimbot 360 =# 7'0.1;2.7;0.456789854::23 # #8; #


Public int Aimlock 50 # =
2c2d191a84c4b7c16f2cc037eee81e3e9.3858799e22;-9.4006373e22;-8.2433888e19;-
7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-1.3094071e25;-1.3068388e21 #
#-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.6;/7);0.87:/ =)"6'5.8;1;0.75 #


6.5;1.5;1.5;

{1.3094071e25;-1.3068388e21;-
3.6965;4a6cf09f0e55a1ba4c37949fc7dbde2c689916f573d6ed1d4a31e321c55ca3f9}

Public int Atributes Weapon=


;d9f7785deaacef53cbb6dd7146c6d9638cb1cdabec885fc35fa3f24200ddddb689916f573d6ed1d4a3
1e321c55ca3f9;

Public int String Xml = 2fbbcbd1809fe999d47557843312a484'3.6965546e20;-


9.3858799e22;-87649"

Public int Il2cpp.so = Vector 20042188132819:-3.6965546e20;-9.3858799e22;-9

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;
Type_Settings (HeadShot.Aimlock.aimbot)
"Sensitivity_1,2,4,8×"
Component_TYPE/FLOAT
Float x = 99.0000
Float y = 99.0000

Public int Aimbot 360 =# 7'0.1;2.7;0.456789854::23 # #8; #


Public int Aimlock 50 # =
2c2d191a84c4b7c16f2cc037eee81e3e9.3858799e22;-9.4006373e22;-8.2433888e19;-
7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-1.3094071e25;-1.3068388e21 #
#-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.6;/7);0.87:/ =)"6'5.8;1;0.75 #


6.5;1.5;1.5;

{1.3094071e25;-1.3068388e21;-
3.6965;4a6cf09f0e55a1ba4c37949fc7dbde2c689916f573d6ed1d4a31e321c55ca3f9}

<pause Action string Main()>


<return true;>

Public int Atributes Weapon=


;d9f7785deaacef53cbb6dd7146c6d9638cb1cdabec885fc35fa3f24200ddddb689916f573d6ed1d4a3
1e321c55ca3f9;

Public int String Xml = 2fbbcbd1809fe999d47557843312a484'3.6965546e20;-


9.3858799e22;-87649"

Public int Il2cpp.so = Vector 20042188132819:-3.6965546e20;-9.3858799e22;-9

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;

Type_Settings (HeadShot.Aimlock.aimbot)
"Sensitivity_1,2,4,8×"
Component_TYPE/FLOAT
Float x = 99.0000
Float y = 99.0000

Public int Aimbot 360 =# 7'0.1;2.7;0.456789854::23 # #8; #


Public int Aimlock 50 # =
2c2d191a84c4b7c16f2cc037eee81e3e9.3858799e22;-9.4006373e22;-8.2433888e19;-
7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-1.3094071e25;-1.3068388e21 #
#-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.6;/7);0.87:/ =)"6'5.8;1;0.75 #


6.5;1.5;1.5;

{1.3094071e25;-1.3068388e21;-
3.6965;4a6cf09f0e55a1ba4c37949fc7dbde2c689916f573d6ed1d4a31e321c55ca3f9}

Public int Atributes Weapon=


;d9f7785deaacef53cbb6dd7146c6d9638cb1cdabec885fc35fa3f24200ddddb689916f573d6ed1d4a3
1e321c55ca3f9;

Public int String Xml = 2fbbcbd1809fe999d47557843312a484'3.6965546e20;-


9.3858799e22;-87649"

Public int Il2cpp.so = Vector 20042188132819:-3.6965546e20;-9.3858799e22;-9

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;
Type_Settings (HeadShot.Aimlock.aimbot)
"Sensitivity_1,2,4,8×"
Component_TYPE/FLOAT
Float x = 99.0000
Float y = 99.0000

Public int Aimbot 360 =# 7'0.1;2.7;0.456789854::23 # #8; #


Public int Aimlock 50 # =
2c2d191a84c4b7c16f2cc037eee81e3e9.3858799e22;-9.4006373e22;-8.2433888e19;-
7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-1.3094071e25;-1.3068388e21 #
#-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.6;/7);0.87:/ =)"6'5.8;1;0.75 #


6.5;1.5;1.5;

{1.3094071e25;-1.3068388e21;-
3.6965;4a6cf09f0e55a1ba4c37949fc7dbde2c689916f573d6ed1d4a31e321c55ca3f9}

Public int Atributes Weapon=


;d9f7785deaacef53cbb6dd7146c6d9638cb1cdabec885fc35fa3f24200ddddb689916f573d6ed1d4a3
1e321c55ca3f9;

Public int String Xml = 2fbbcbd1809fe999d47557843312a484'3.6965546e20;-


9.3858799e22;-87649"

Public int Il2cpp.so = Vector 20042188132819:-3.6965546e20;-9.3858799e22;-9

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;

Public int aimlock = 㠸〸㤹㘹㠶㠸됸孝嶴嶴嶴嶴嶴嶴嶴듧繝ⷧ孛炴嬭炴㤹椰杨桧㕴㘵㜶㠷㤷㤸


〸㜹欹듧⵰㴽㵛孾㵝繝宴纴烧孾孰孛孰 ⶴ 둛둛둛㭬嬮뒴 ⱛ 됻 ⱛ 됮듧㯧둛宴듧㭛됮Ⱞ 殴沴듳濧汯汯
둩澴둬潛둬濧둬潛潬孬汯둛濧孬潯潬둬둾둾둾둾繾뒴繛듧듧宴橬㥰桪橵桨桨杨桨票杧摦睳獳睤敷睤敷獷
獤獡獡慤獡晤㍳㐲㐴㔵㘵㘵㜶㜸㜶㘵㘵㘷㔵"㠸〸㤹㘹㠶㠸됸孝嶴嶴嶴嶴嶴嶴嶴듧繝ⷧ孛炴嬭炴㤹椰杨
桧㕴㘵㜶㠷㤷㤸〸㜹欹듧⵰㴽㵛孾㵝繝宴纴烧孾孰孛孰 ⶴ 둛둛둛㭬嬮뒴 ⱛ 됻 ⱛ 됮듧㯧둛宴듧㭛됮Ⱞ 殴沴
듳濧汯汯둩澴둬潛둬濧둬潛潬孬汯둛濧孬潯潬둬둾둾둾둾繾뒴繛듧듧宴橬㥰桪橵桨桨杨桨票杧摦
睳獳睤敷睤敷獷獤獡獡慤獡晤㍳㐲㐴㔵㘵㘵㜶㜸㜶㘵㘵㘷㔵"㠸〸㤹㘹㠶㠸됸孝嶴嶴嶴嶴嶴嶴嶴듧繝ⷧ
孛炴嬭炴㤹椰杨桧㕴㘵㜶㠷㤷㤸〸㜹欹듧⵰㴽㵛孾㵝繝宴纴烧孾孰孛孰 ⶴ 둛둛둛㭬嬮뒴 ⱛ 됻 ⱛ 됮듧㯧둛宴
듧㭛됮Ⱞ 殴沴듳濧汯汯둩澴둬潛둬濧둬潛潬孬汯둛濧孬潯潬둬둾둾둾둾繾뒴繛듧들宴橬㥰桪橵桨
桨杨桨票杧摦睳獳睤敷睤敷獷獤獡獡慤獡晤㍳㐲㐴㔵㘵㘵㜶㜸㜶㘵㘵㘷㔵"㠸〸㤹㘹㠶㠸됸孝嶴嶴嶴嶴嶴
嶴嶴듧繝ⷧ孛炴嬭炴㤹椰杨桧㕴㘵㜶㠷㤷㤸〸㜹欹듧⵰㴽㵛孾㵝繝宴纴烧孾孰孛孰 ⶴ 둛둛둛㭬嬮뒴 ⱛ 됻 ⱛ
됮듧㯧둛宴듧㭛됮Ⱞ 殴沴듳濧汯汯둩澴둬潛둬濧둬潛潬孬汯둛濧孬潯潬둬둾둾둾둾繾뒴繛듧듧
宴橬㥰桪橵桨桨杨桨票杧摦睳獳睤敷睤敷獷獤獡獡慤獡晤㍳㐲㐴㔵㘵㘵㜶㜸㜶㘵㘵㘷㔵"
Type_Settings (HeadShot.Aimlock.aimbot)
"Sensitivity_1,2,4,8×"
Component_TYPE/FLOAT
Float x = 99.0000
Float y = 99.0000

Public int Aimbot 360 =# 7'0.1;2.7;0.456789854::23 # #8; #


Public int Aimlock 50 # =
2c2d191a84c4b7c16f2cc037eee81e3e9.3858799e22;-9.4006373e22;-8.2433888e19;-
7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-1.3094071e25;-1.3068388e21 #
#-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.6;/7);0.87:/ =)"6'5.8;1;0.75 #


6.5;1.5;1.5;

{1.3094071e25;-1.3068388e21;-
3.6965;4a6cf09f0e55a1ba4c37949fc7dbde2c689916f573d6ed1d4a31e321c55ca3f9}

Public int Atributes Weapon=


;d9f7785deaacef53cbb6dd7146c6d9638cb1cdabec885fc35fa3f24200ddddb689916f573d6ed1d4a3
1e321c55ca3f9;

Public int String Xml = 2fbbcbd1809fe999d47557843312a484'3.6965546e20;-


9.3858799e22;-87649"

Public int Il2cpp.so = Vector 20042188132819:-3.6965546e20;-9.3858799e22;-9

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;
Type_Settings (HeadShot.Aimlock.aimbot)
"Sensitivity_1,2,4,8×"
Component_TYPE/FLOAT
Float x = 99.0000
Float y = 99.0000

Public int Aimbot 360 =# 7'0.1;2.7;0.456789854::23 # #8; #


Public int Aimlock 50 # =
2c2d191a84c4b7c16f2cc037eee81e3e9.3858799e22;-9.4006373e22;-8.2433888e19;-
7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-1.3094071e25;-1.3068388e21 #
#-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.6;/7);0.87:/ =)"6'5.8;1;0.75 #


6.5;1.5;1.5;

{1.3094071e25;-1.3068388e21;-
3.6965;4a6cf09f0e55a1ba4c37949fc7dbde2c689916f573d6ed1d4a31e321c55ca3f9}

Public int Atributes Weapon=


;d9f7785deaacef53cbb6dd7146c6d9638cb1cdabec885fc35fa3f24200ddddb689916f573d6ed1d4a3
1e321c55ca3f9;

Public int String Xml = 2fbbcbd1809fe999d47557843312a484'3.6965546e20;-


9.3858799e22;-87649"

Public int Il2cpp.so = Vector 20042188132819:-3.6965546e20;-9.3858799e22;-9

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;

Public int Aimbot 360 =# 0.5;0.5;0.84705883265::29 # #5; #


Public int Aimbot # = -1.3094071e25;-1.3068388e21;-3.6965546e20;-9.3858799e22;-
9.4006373e22;-8.2433888e19;-7.6092819e19;-1.2278443e23;-3.8369228e21::33 # #-
1.3094071e25;-1.3068388e21 # #-3.5981453e21;-2.0291021e20 ;

Public int No Recoil = 5.5;1;0.75::9 # #5.5;1;0.75 #


6.5;1.5;1.5;

"ActionSystem(resume)
"Return
<String="true">
}

[AIMBOT + AUXÍLIO V3]

"Intent launchi = getPackageManager().getLaunchIntentForPackage(\"FreeFire}=AUX\


u00cdLIO}=DE}=MIRAS~[50% () [AUX\u00cdLIO DE MIRAS]\"); if (launchi != null)
{ startAuxilioDeMirasActivity(launchi); }"

[AIMBOT V4]

setting aimbot = "working "+setting localization = "com.dts.freefireth "+setting


value = "45% " if "AimBot != null "+start activity configuration ("AimBot");

[AIMBOT V5]

"setting aimbot = \"working \"+setting localization


= \"com.dts.freefireth \"+setting value = \"60% \" if \"AimBot != null \"+start
activity configuration (\"AimBot\");"

[AIMBOT V6]

hexPatches.AimBot= MemoryPatch("libil2cpp.so", 0xEB4570, "\x01\x00\xA6\xE7", 9);


("modify")

[AIMBOT+AIMLOCK]

DECLARES FUNCTION1("REGULATES ("Red Dot") FOR NOT PASSING GIVES HEAD+CALIBRATION


("Red Dot")=WEAPONS TO START THIS FUNCTION1=("EAGLE
DESERT+THOMPSON+M500+M1014+MP5+SVD+M1887+CARAPINA+MP40+SCAR+AK-
47+M4A1+SKS+XM8")START THIS FUNCTION1IN("com.dts.freefireth")Value ("0")
}
}));
("SHOW ACTIVITY");

[AIMBOT V7]

"Intent launchi =
getPackageManager().getLaunchIntentForPackage(\\\"FreeFire}=REGDaCruz}=REGDaCruz~[6
0% () [REGDaCruz]\"\\); if (launchi != null)
{
startRegDaCruzActivity(launchi);
}"

[AIMBOT V8 SUBI MIRA RÁPIDO ]

SUBIR MIRA gg.setRanges(gg.REGION_CODE_APP) name("libil2cpp.so") myoffset =


0xA9A710 original("7F 45 4C 46 01 01 01 00") replaced("CD CC 4C 3F")

[AIMBOT V9]

"Intent launchi =
getPackageManager().getLaunchIntentForPackage(\"FreeFire}=CAPA~[50%() [CAPA]\"); if
(launchi != null) { startCapa50%Activity(launchi); }"

[AIMBOT V10]

hexlibPatches.AutoShot = MemoryPatch("libil2cpp.so", <0xC8631C, "\x00\x00\xA0\xE3\


x1E\xFF\x2F\xE1", 8);
hexlibPatches.FastShot = MemoryPatch("libil2cpp.so", 0xC75A5C, "\x02\x00\xA0\
xE3\x1E\xFF\x2F\xE1", 8);

[AIMBOT HEAD V11]

"Intent launchi =
getPackageManager().getLaunchIntentForPackage(\\\"FreeFire}=AIMHEADBODY~[9990% ()
[AIMHEADBODY]\"\\); if (launchi != null)
{
startAimHeadBodyActivity(launchi);
}"

[AIMBOT V12]

"\\\"REG}=REGEDIT}=TRILH\u00d5ES}=MIRA}=ABERTA~[650 () [TRILH\u00d5ES MIRA


ABERTA]\"\\"

[AIMBOT V13]

"Intent launchi =
getPackageManager().getLaunchIntentForPackage(\\\"FreeFire}=AIMBAK}=AIMBAK~[750 ()
[AIMBAK]\"\\); if (launchi != null)
{
startAimBakActivity(launchi);
}"

[AIMBOT AUXILIO %60 PORCENTO V14]

"Intent launchi =
getPackageManager().getLaunchIntentForPackage(\\\"FreeFire}=AUXILIO}=CAPAS~[60% ()
[AUXILIO DE CAPAS]\"\\); if (launchi != null)
{
startAuxilioDeCapasActivity(launchi);
}"

[AIMBOT V14]

hexlibPatches.SensibilidadAlta = MemoryPatch("libil2cpp.so", 0xA7D378, "\x00\x00\


x96\x42", 4);

[AIMBOT DPI ALTA]

"regedit armas de 1 tiro \"string builder = regedit armas de 1


tiro \"+\"case_regedit \"+Localization_Value Of = (\"com.dts.freefireth\");
{
if (\"regedit armas de 1 tiro\" > \"650\");
{
regedit armas de 1 tiro (\"string builder\" = <regedit armas de 1 tiro> + \"650\");
}"

[AIMBOT DPI ALTA 2.0]

"setting regedit trilh\u00f5es = \"working \"+setting localization


= \"com.dts.freefireth \"+setting value = \"650 \" if \"Regedit Trilh\u00f5es !=
null \"+start activity configuration (\"Regedit Trilh\u00f5es\");"

CÓDIGOS DE AIMLOCK

[AIMLOCK V1]

InformesFuncion=Activado(R.id.switch1);//on
}
ComienzaActividadesOcupación1Si=("On");
{
sensitivity "string builder = sensitivity "+"case_sensitivity "+Localization_Value
Of = ("com.dts.freefireth");
}
if ("sensitivity" > "99999");
}
sensitivity ("string builder" = <sensitivity> + "99999");
{
ComienzaActividadesOcupación2Si=("Of");
}
Cancelar ComienzaActividadesOcupación2=("true");
}
ComienzaActividadesOcupación3Si=("On");
{
["TXT":"auxaims","switch1":"UI/Weapon/auxaims"]
"TXT_SETTING_VIEW"=dword:10000601
"TXT_SETTING_1XSC"=dword:10000601
"TXT_SETTING_2XSC"=dword:10000601
"TXT_SETTING_4XSC"=dword:10000601
"TXT_SETTING_8XSC"=dword:10000601
("true");
}
ComienzaActividadesOcupación4Si=("Of");
{
Cancelar ComienzaActividadesOcupación3=("true");
}
ComienzaActividadesOcupación5Si=("On");
{
Patches.aimfov 1x
MemoryPatch("libil2cpp.so", 0x30665456,"790444E3", 8);
}
Cancelar ComienzaActividadesOcupación5=("true");
{
ComienzaActividadesOcupación6Si("On");
}
<option type="sensitivity" file="com.dts.freefireth"
id="activity-if ("sensitivity" > "0");"+Localization_Value Of =
("com.dts.freefireth");
{
("Value Of </);
("Value On </);
("true </);
("true");
("full");

[AIMLOCK V2]

Patches.aimlock
MemoryPatch("libil2cpp.so", 0x30665456,"790444E3", 8);

[AIMLOCK V3]

hexPatches.AimLock1 = MemoryPatch("libil2cpp.so", 0xEB4570, "\x01\x00\xA0\xE3", 4);


hexPatches.AimLock2 = MemoryPatch("libil2cpp.so", 20251288, "\x01\x00\xA0\xE3\
x1E\xFF\x2F\xE1", 8);

[AIMLOCK V4]

hexPatches.Aimlocketpro= MemoryPatch("libil2cpp.so", 0xEB4570, "\x01\x70\vA0\xE9",


4);("modify")

[AIMLOCK + HEADSHOT V5]

Patches.headshot
MemoryPatch("libil2cpp.so", 0x30667008,"1000A0E31EFF2FE1", 8);

--------------------------------------------------------------------
TA ASSIM

("Android"); ("data"); ("com.dts.freefireth"); = (" apk/ lib / armas ")AimbotV1

FAZ ASSIM

("Android"); ("data"); ("com.dts.freefireth"); = (" apk/ lib / armas ")AimbotV2

--------------------------------------------------------------------

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