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INSPIRACIÓN
CLASE DE e vElOcidad
FUERZA ARMADURA Nunca entiendo porque las
+1 14 +2 30 feet personas son tan
BONIFICADOR POR
+4 COMPETENCIA emocionales.
13 RASGOS DE PERSONALIDAD
13 ■ +3 Sabiduría
Los susurros en mi cabeza me recuerdan
■ +9 Carisma que hay poder que se puede encontrar en
CONSTITUCIÓN TIRADAS DE SALVACIÓN
las sombras.
PUNTOS DE GOLPE TEMPORALES VÍNCULOS
+4
+1 Acrobacias (des) Total ÉXITOS
Creer que la sombras son lo
18 +1 Atletismo (Fue) FALLOS
SALVACIONES
único más fuerte que yo.
0 C. Arcano (Int)
DADOS DE GOLPE CONTRA MUERTE DEFECTOS
e +9
■ Engaño(Car)
+4 Historia(Int)
0 ■
NOMBRE BONIFICADOR daÑO/TIPO
+5 Interpretación (Car) WAR CASTER
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 1.70 m 143 lb = 43 kg
EDAD ALTURA PESO
Azrael
Negros Canela Corto
NOMBRE DEL OJOS PIEL PELO
PERSONAJE
TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Brujo
CAR 17 9
APTITUD CD TIRADA DE SALVACIÓN BONIFICADOR DE ATAQUE
CLASE LANZADORA MÁGICA DE CONJUROS DE CONJURO
DE CONJUROS
0 TRUCOS 3 6
Eldrich Blast: 1 action-120pies-VS-Insta Fly: V, S M , 10 MIN - action , 2 person mx
Mage Hand: 1 action-30pies-VS-1min
Hexblade Curse: 1 bonusact-30pies-1min
Mage Hand
Booming Blade
NIVEL DE
CONJURO
ESPACIOS TOTALES ESPACIOS GASTADOS
1 1 7
PARA
NOMBRE DEL CONJURO
PRE
DO
2
Darkness: 1 action-60pies-10m
9
Lifedrinker
Thirsting Blade
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
DESCRIPCIÓN DE CONJUROS
Pact Boon Eldritch Blast Hellish Rebuke
At 3rd level, your otherworldly Evocation cantrip 1st-level evocation
patron bestows a gift upon you
for your loyal service. You gain Casting Time: 1 action Casting Time: 1 reaction, which you
one of the following features of Range: 120 feet take in response to being damaged
your choice. Components: V, S by a creature within 60 feet of you
Duration: Instantaneous that you can see
• Pact of the Blade Range: 60 feet
You can use your action to A beam of crackling energy streaks Components: V, S
create a pact weapon in your toward a creature within range. Duration: Instantaneous
empty hand. You can choose Make a ranged spell attack against
the form that this melee weapon the target. On a hit, the target takes You point your finger, and the
takes each time you create it. 1d10 force damage. creature that damaged you is
You are proficient with it while momentarily surrounded by hellish
you wield it. This weapon counts flames. The creature must make a
as magical for the purpose of Dexterity saving throw. It takes 2d10
fire damage on a failed save, or half
overcoming resistance and FEAT
as much damage on a successful
immunity to nonmagical attacks War Caster Prerequisite: The ability
one. At Higher Levels. When you
and damage. to cast at least one spell
cast this spell using a spell slot of
You have practiced casting spells in
2nd level or higher, the damage
Mystic Arcanum the midst of combat, learning
increases by 1d10 for each slot level
Hold Monster techniques that grant you the above 1st.
5th-level enchantment following benefits:
• You have advantage on Vampiric Touch
Casting Time: 1 action Constitution saving throws that you 3rd-level necromancy
Range: 90 feet make to maintain your
Components: V, S, M (a small, concentration on a spell when you Casting Time: 1 action
straight piece of iron) take damage. Range: Self
Duration: Concentration, up to 1 • You can perform the somatic Components: V, S
minute components of spells even when Duration: Concentration, up to 1
you have weapons or a shield in minute
Choose a creature that you can one or both hands.
see within range. The target • When a hostile creature’s The touch of your shadow-wreathed
must succeed on a Wisdom movement provokes an opportunity hand can siphon life force from
saving throw or be paralyzed for attack from you, you can use your others to heal your wounds. Make a
the duration. This spell has no reaction to cast a spell at the melee spell attack against a creature
effect on undead. At the end of creature, rather than making an within your reach. On a hit, the target
each of its turns, the target can opportunity attack. The spell must takes 3d6 necrotic damage, and you
make another Wisdom saving have a casting time of 1 action and regain hit points equal to half the
throw. On a success, the spell must target only that creature. amount of necrotic damage dealt.
ends on the target. Until the spell ends, you can make
Armor of Hexes (Hexblade) the attack again on each of your
At 10th level, your hex grows more turns as an action.
powerful. If the target cursed by
your Hexblade’s Curse hits you with At Higher Levels. When you cast this
an attack roll, roll a d6. On a 4 or spell using a spell slot of 4th level or
higher, the attack instead misses higher, the damage increases by
you, regardless of its roll. 1d6 for each slot level above 3rd.
TRANSFONDO
Eldritch invocations: Gift of the Depths Lance 10 gp 1d12 piercing 6 lb.
Prerequisite: 5th level Reach, special.
Lifedrinker You can breathe underwater, and
Prerequisite: 12th level, Pact of the you gain a swimming speed equal This weapon adds 5 feet to your
Blade feature to your walking speed. reach when you Attack with it, as
When you hit a creature with your well as when determining your
pact weapon, the creature takes You can also cast Water Breathing reach for Opportunity Attacks with
extra necrotic damage equal to without expending a spell slot. You it.
your Charisma modifier (minimum regain the ability to do so when you
1). finish a long rest.