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ARMATRON elbow jont | up and down wrist joint oe. wrist jot shoulder energy Indicator left control lever tight control lever 2 cones @ Decal Placement Wrap decals around both Place Tomy decal as Position Armatron decal as canisters as shown above. indicated by the shaded area. indicated by the shaded area. Use 2°D-Size"batteries. Long Lite or Alkaline baiteries recommended. Battery compariment is located at the bottom of = the Atmairon base. @ Reset Knob ‘The energy level indicator consists of 10 energy levels (windows). Each window will register an cranga or black color. An orange window indicates a charged energy level, black indicates that itis discharged. ‘You lose one energy level (orange to black) each time the countdown timer completes one revolution, The Armatron automatecally turns itself off when all eneray levels indicate black (total discharge), ‘countdown &» timer p energy level Indicator To begin, roll the reset knob forward ityou desire less than a full charge, until the countdown timer reads “55” simply roll the resat knob backwards 10 All 10 energy levels plus the countdown obiain the desired energy level. timer will rogistar an orange color (indicating ‘a maximum charge). Turn the on/ofi switch an and you're ready to play. NOTE: The on/off switch will not start the Armation it all energy levels register black. To reset, foiow the above instructions (refer to ilustration) 1) Armatron Control Levers a POSITION A POSITION B Moves the hand dawn, Moves the hand up. POSITION C Moves the arm counter-clockwise from the elbow joint. POSITION E Moves the entire arm ‘counter-clockwise. POSITION D Moves the arm clockwise from the elbow joint POSITION F Moves the entire arm clockwise POSITION G Moves the entire arm down, a Ia To close hand nee clockwise unt! you hear it click. This will ensure a good grip on the object you are picking up. LEFT CONTROL LEVER (i) To open hand tum the lever counter-clockwise, POSITION H Moves the entire arm up, y’ Tag To revolve hare, To revolve hand counter-clockwise, clockwise, turn tum the ‘ever the lever clockwise, counter-clockwise. RIGHT GONTROL LEVER (J) | i | | | ® 2-Speed Control Levers neutral slow ® Playing with Armatron Cannister ~15 points each Globes - 5 points each esto, ones ~ 10 points each TOMY. «1202 tomy com sot 23014 51.20, Box 6252, Caron, CA 20740 fast Armatron is a game ot skill and coordination. Play by yourselt or challenge a friend. See who can manipulate this robot like arm in a race against time. 1. First sat up the energy module as shown above 2. Next set the flat and closed modules about & inches from the canter of the Armatron base as shown Each playar ie given the opportunity to sot up ‘Armation and each module at the beginning of his tum, Once pley bogins Armatron base and modules cannot be moved. TO PLAY: of Use your skill to transfer the globes and cones {rom the top of the closed moduls to the flat modulo. Crce that mission is completed, use Armatran to open the closed module to reach the fiquid fual cannisters inside. Carefully ift the canisters out ‘one by one and place on the flat modulo. But watch ‘out, if cannister drops, it "blows" up and you lose the game. As soon as you havo all cf the pieces transfered, tum Armation off. The number of orange energy levels you have remaining count for points towards your final score. Using the scoring below Count the total points eamad from successful unit transfers. Also count the number of points trom remaining orange energy levels and tally your soore. Highost score wins! SCORING: Globes ~ 5 points each Cones ~ 10 points each Cannister — 15 paints each Each remaining energy lovel - 19 points Special Not In order to keep your Armatron working trouble tree, do not pick up Armatron by tha arm, or dismant it PRINTED IN JAPAN

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