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Rant Es rer m BEG19 Pe wesa3 itt Pretty se att 4127 ay Ec} Fa Fey cr rat] ‘Made a histogram over the colors used in mockup so far. My style and color preferences probably plays in, but that very light green probably isn’t very useful. Could be a bright, saturated yellow? Could be a lot of colors! Generic flasher special color. Palette ordering With 8 color sprites, color ramps are less important | feel (games are not likely to feature smooth gradients), so this palette isn't geared towards linear ramp structues. With no clear ramps, fading effects (and palette animation), is best done with a user defined table rather than using the natural indices of the colors in some clever way. I'm not going to try to force my colors into a hue-value structure they can't fit into anyways. So, | chose this ordering because it looks pleasant to color pick from. | couldn't find a RGB to HSV algorithm which gives the same values as Photoshop's so | skipped the Saturation and Luma rows. Maybe later. In my PALDAC section I talked about another way to order the palette. Value 20 = ¥5a1991 Beery (UUUNNSeMivrrsssq 75.14 615960 255 187 ‘3 to.13 (UUNTNSNVSEEETANNN oo .3 512113 190 413 [ERENSST=NZeESCONNNNNN MNNESTSENN | 2:02092 2 226 205 173.33 ER 2052539 3 123 123 0.00 FAQ ” Will you try to make this? ” \ do feel that the entire point of the project is to create (so far in imagination) a thing with presence. One can think of the project as a three legged platform, where the legs are: Unique Fun Hardware (the architecture, in particular graphics and sound), Software (OS, launch software), Spiffy Case... and Branding (Nintendo) as a bonus leg. If any of those are generic, the whole thing falls directly into meaninglessness. That said, writing an emulator for a modern computer will be necessary. Thinking about the various costs in a mass production scenario, I'm estimating some 1-10 million USD. The Ouya had millions in budget and it was just a tiny thing using more or less generic chips, afaik. The Amiga was done in the 80's with several custom chips, and it seems to have been in the 10 million range. Real pioneer work there of course. + ASICs: I'd really like to have a custom PPU chip made (unsure about sound chip), rather than having software running in a generic powerful chip, or using an FPGA. ASICs are really expensive to make, though this PPU would be relatively simple. It could possibly be sold separately as a hobbyist GPU (something that's sort of missing from the market now?). Hard to find figures on

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