- DocumentoRelation between Beauty and Professional Career - General talk at East West University Bangladeshcargado porKabir Ahmad
- DocumentoMobile Social Gamification & Gamification Ycargado porKabir Ahmad
- DocumentoGaming 2013 Investment and M a Analysis Industry Trends and Market Outlookcargado porKabir Ahmad
- DocumentoSocial Gaming Market Entry and Success Strategy Analysis 2013cargado porKabir Ahmad
- DocumentoMobile OS Comparative Analysis and Forecast 2013 - 2018cargado porKabir Ahmad
- DocumentoFacebook vs Non-Facebook Social Network Gaming 2013 - 2018cargado porKabir Ahmad
- DocumentoNGN OSS/BSS 2013-2018cargado porKabir Ahmad
- DocumentoSocial Business Services in the Cloud 2013 - 2018cargado porKabir Ahmad
- DocumentoEnterprise BYOD Challenges and Next Generation Over-The-Top (OTT) Solutionscargado porKabir Ahmad
- DocumentoSocial and Digital Entertainment Market and Forecast Analysis 2013 - 2018cargado porKabir Ahmad
- DocumentoNext Generation Business Models for Mobile Network Operators in LTE, M2M, OTT Environmentcargado porKabir Ahmad
- DocumentoBring Your Own Device (BYOD) vs. Corporate Owned-Personally Enabled (COPE) Strategy for Enterprise Mobilitycargado porKabir Ahmad
- DocumentoSoLoMo & Location Game Play Behaviorcargado porKabir Ahmad
- DocumentoMobile Technology in Journalismcargado porKabir Ahmad
- DocumentoGamification Article on ICE Business Timescargado porKabir Ahmad
- DocumentoSoLoMo Gaming in 3G, LTE, Cloud, and HTML5 Ecosystemcargado porKabir Ahmad
- DocumentoMobile Gaming Asia - 2nd Editioncargado porKabir Ahmad
- DocumentoGamificationcargado porKabir Ahmad
- DocumentoSony PlayStation Vitacargado porKabir Ahmad
- DocumentoSmartphonescargado porKabir Ahmad
- DocumentoMobile Gaming Asiacargado porKabir Ahmad
- DocumentoGamification 2012 - 2017cargado porKabir Ahmad
- DocumentoBenefit Realization Management_Research Papercargado porKabir Ahmad