16/07/2020
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There are many ways for creating graphical data.
●Classic way: Geometric Modeling
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●Other approaches:
●3D scanners
●Photography for measuring optical properties
●Simulations, e.g., for flow data 3D Scanning
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Geometric objects convey a part of the real or theoretical world;
often, something tangible
●They are described by their geometric and topological
properties:
●Geometry describes the form and the position/orientation
in a coordinate system.
●Topology defines the fundamental structure that is
invariant against continuous transformations.
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Geometric Modeling is the computer-aided design and
manipulation of geometric objects. (CAD)
●It is the basis for:
●computation of geometric properties
●rendering of geometric objects
●physics computations (if some physical attributes are
given)
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3D models are geometric representations of 3D objects with a
certain level of abstraction.
●We distinguish between three types of models:
●Wire Frame Models
●describe an object using boundary lines
●Surface Models
●describe an object using boundary surfaces
●Solid Models
●describe an object as a solid
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Wire Frame Models
●Describe an object using boundary curves
●Properties:
●simple, traditional
●non-sense objects possible
●visibility of curves cannot be decided
●solid object intersection cannot be
computed
●surfaces between the curves cannot be
computed automatically
●not useable for CAD/CAM
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Surface Models
● Defines surfaces between boundary curves
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Rigging Tools
Basic Four Rigging Tools
Pivots
These simply define the axis of rotation and scale for any object. Placement of this axis is critical for
anything involving rotation. Centering the pivot may not align directly to the volumetric center of the
object. If you need multiple pivots, then you must create helper objects such as a dummy or point to
position the other axis of rotation.
Links/Hierarchies
This simply connects objects together in a hierarchy. The structure of the hierarchy usually reflects how
the object will be animated, but novel hierarchies can also be used. Many times, we may link helper
objects or animation controls into a hierarchy to make it easier to animate.
Inverse Kinematics
Allows objects to rotate automatically to meet a goal object. Traditionally used in character animation,
it can be used for all sorts of mechanical assemblies, from robotic armatures to pistons. Several types of
IK are available
HI (History-Independent) – Normally used for characters and longer sequences, it allows for the
IK solution to be calculated on every frame. It does basic joint rotation but no sliding joints
HI (History-Dependent) - The HD Solver is a solver well-suited to use for animating machines,
especially ones with sliding parts that require IK animation. It lets you set up joint limits and
precedence. It has performance problems on long sequences, so ideally use it on short
animation sequences. It is good for animating machines, especially ones with sliding parts.
IK Limb – Only works for two-bone chains. Fast to use, but limited in application.
Spline IK – Allows a spline curve to control the orientation of the joints/objects. It is good for
hoses, springs, and other flexible objects.
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Constraints
A method of connecting parameters together outside of traditional hierarchies. Constraints can be used
to align an object’s position, rotation, or scale to another. They can also be used to point objects at one
another, and attach them to paths or surfaces.
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Expressions
If you want to dig even deeper, you can use the Expression Controller to more discretely control objects
using math, logic, and basic coding.
Reaction Manager
A controller that links the behavior of two objects with user-defined curves that can create
sophisticated behavior not available with standard expressions. The controller works by linking a Master
parameter to a Slave parameter. Moving or adjusting the Master affects the slave in a non-linear way.
The link is controlled by an animation curve that specifies behavior at all points throughout the range of
motions.
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You can import CATIA V5 files in 3ds Max.
https://grabcad.com/tutorials/tutorial-how-to-import-catia-v5-files-to-3ds-max
https://grabcad.com/tutorials/how-to-import-obj-as-editable-files-in-catia-v5
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CATIA Supporting File Extension:
Import to CATIA : Export from CATIA:
.3dxml .CATPart
.act .stp
.asm .stl
.cdd .igs
.cgm .model
.dwg .3dmap
.dxf .dxml
.gl .cgr
.gl2 .hcg
.hpgl .NavRep
.ig2 .vps
.igs .wrl
.model
.ps
.step
.stp
.stpZ
.svg
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3DS MAX Supporting File Extension:
Import to 3DS MAX : Export from 3DS MAX :
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Polygonal Modeling NURBS Modeling ( Non-
Uniform Rational B-
splines)
Larder file size smaller file size
It calculates polygons, It calculates the mesh
which are flat planes. as splines between
points.
made up of straight Made up of curved
edges. surfaces.
It generate curve by It gives great flexibility
moving a series of and precision in
handles called control generating complex
vertices. shapes.
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https://www.tutorialboneyard.com/3ds-max-car-tutorial/
Duration : 15 Minutes
https://www.tutorialboneyard.com/3ds-max-background-images/
Duration : 13 Mimutes
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https://www.tutorialboneyard.com/mental-ray-lighting/
Duration : 13 Minutes
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https://www.tutorialboneyard.com/mental-ray-materials/
Duration : 13 Minutes
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https://www.tutorialboneyard.com/car-rigging-in-3ds-max/
Duration : 20 Minutes
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https://www.youtube.com/watch?v=dUHamOFHwO8
Duration : 12 Minutes
http://www.3dworld-wide.com/3ds_max_dice.html
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https://www.youtube.com/watch?v=PPq0QF2vbBg
Duration : 16 Minutes
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https://www.tutorialboneyard.com/3ds-max-tire-model/
Duration : 15 Minutes
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https://resources.turbosquid.com/training/textures-materials/v-ray-materials/
Duration : 10 Minutes
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https://www.youtube.com/watch?v=8t4etPfMD6g
Duration : 25 Minutes
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https://www.youtube.com/watch?v=6ks1Vh1jcHg
Duration : 14 Minutes
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https://www.youtube.com/watch?v=p4TUWrLbOKg
Duration : 15 Minutes
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https://vimeo.com/242992222
Duration : 57 Minutes
https://www.youtube.com/watch?v=cm7OP3niwvI
Duration : 10 Minutes
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https://www.youtube.com/watch?v=VYaxjfu682w
Duration : 17 Minutes
https://www.youtube.com/watch?v=zDWGOCK_EcE
Duration : 9 Minutes
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3DS MAX Telugu Tutorials
https://www.youtube.com/watch?v=C2I7iL9Qeqc&list=PLz6MUpBcpjC_kdM1RbQS5Jz8QsCW
4vBhS
https://www.youtube.com/watch?v=izHN7cVBBPI&list=PLiam-Xm6OLRkxcJ8K8TOcuhZ60ovd6wFu
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3DS MAX Kannada Tutorials
https://www.youtube.com/watch?v=BE2d10NMNio&list=PL0q604sJzk4ijFt44jGQIUju7K20mI
1fQ
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