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3DS MAX Basic Training



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There are many ways for creating graphical data.
●Classic way: Geometric Modeling

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●Other approaches:
●3D scanners
●Photography for measuring optical properties
●Simulations, e.g., for flow data 3D Scanning

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Geometric objects convey a part of the real or theoretical world;
often, something tangible
●They are described by their geometric and topological
●Geometry describes the form and the position/orientation
in a coordinate system.
●Topology defines the fundamental structure that is
invariant against continuous transformations.

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Geometric Modeling is the computer-aided design and
manipulation of geometric objects. (CAD)
●It is the basis for:
●computation of geometric properties
●rendering of geometric objects
●physics computations (if some physical attributes are

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3D models are geometric representations of 3D objects with a
certain level of abstraction.
●We distinguish between three types of models:
●Wire Frame Models
●describe an object using boundary lines
●Surface Models
●describe an object using boundary surfaces
●Solid Models
●describe an object as a solid

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Wire Frame Models
●Describe an object using boundary curves

●No relationship between these curves

●Surfaces between them are not defined

●simple, traditional
●non-sense objects possible
●visibility of curves cannot be decided
●solid object intersection cannot be
●surfaces between the curves cannot be
computed automatically
●not useable for CAD/CAM
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Surface Models
● Defines surfaces between boundary curves

● Describes the hull, but not the interior of an


● Often implemented using polygons, hull of a

sphere or ellipsoid, free-form surfaces, …

● No relationship between the surfaces

● The interior between them is not defined

● Visibility computations: yes Solid intersection

comp.: no

● Most often used type of model

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Solid Models
● Describe the 3D object completely by
covering the solid

● For every point in 3D, we can decide whether

it is inside or outside of the solid.

● Visibility and intersection computations are

fully supported

● Basis for creating solid objects using

computer-aided manufacturing

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Rigging Tools
Basic Four Rigging Tools
These simply define the axis of rotation and scale for any object. Placement of this axis is critical for
anything involving rotation. Centering the pivot may not align directly to the volumetric center of the
object. If you need multiple pivots, then you must create helper objects such as a dummy or point to
position the other axis of rotation.
This simply connects objects together in a hierarchy. The structure of the hierarchy usually reflects how
the object will be animated, but novel hierarchies can also be used. Many times, we may link helper
objects or animation controls into a hierarchy to make it easier to animate.
Inverse Kinematics
Allows objects to rotate automatically to meet a goal object. Traditionally used in character animation,
it can be used for all sorts of mechanical assemblies, from robotic armatures to pistons. Several types of
IK are available
HI (History-Independent) – Normally used for characters and longer sequences, it allows for the
IK solution to be calculated on every frame. It does basic joint rotation but no sliding joints
HI (History-Dependent) - The HD Solver is a solver well-suited to use for animating machines,
especially ones with sliding parts that require IK animation. It lets you set up joint limits and
precedence. It has performance problems on long sequences, so ideally use it on short
animation sequences. It is good for animating machines, especially ones with sliding parts.
IK Limb – Only works for two-bone chains. Fast to use, but limited in application.
Spline IK – Allows a spline curve to control the orientation of the joints/objects. It is good for
hoses, springs, and other flexible objects.

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A method of connecting parameters together outside of traditional hierarchies. Constraints can be used
to align an object’s position, rotation, or scale to another. They can also be used to point objects at one
another, and attach them to paths or surfaces.

Extended Rigging Tools/Concepts

3ds Max has a number of sophisticated rigging tools that go beyond the standard four. These can
introduce a finer degree of control over your rigs and add much more sophisticated behaviors.
Animation Controllers
These are modules that control an object’s motion, and are really the foundation of all animation in 3ds
Max. Controllers can use standard keyframing techniques to create motion, but they can also be used
to connect objects together using algorithms, procedures, or other processes.
Morphs – Morphs are used to control shape. They can be used for flexible objects such as springs and
Wire Parameters
Wire Parameters lets you link any two object parameters in the viewport, so that adjusting one
parameter changes the other automatically. This enables you to set up one- and two-way connections
between specified object parameters, or to control any number of objects with a dummy object
containing the desired parameters. By wiring parameters, you can set up custom constraints directly
without having to go to Track View and assign controllers.
You can also add expressions to Wired Parameters to introduce mathematics and logic to object

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If you want to dig even deeper, you can use the Expression Controller to more discretely control objects
using math, logic, and basic coding.
Reaction Manager
A controller that links the behavior of two objects with user-defined curves that can create
sophisticated behavior not available with standard expressions. The controller works by linking a Master
parameter to a Slave parameter. Moving or adjusting the Master affects the slave in a non-linear way.
The link is controlled by an animation curve that specifies behavior at all points throughout the range of

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You can import CATIA V5 files in 3ds Max.

•File Menu > Import > Select File to Import dialog > Files of type drop-down list > Choose Catia

V5 (*catpart, *.catproduct).

•Keyboard: Alt+F > I > I > Select Catia V5 (*.catpart, *.catproduct, *.cgr) from the Files of type

field > Navigate to your file > Click Open

3ds Max does not export the CATIA V5 format.

Note: R6 to V5-6R2016 versions are supported in 3ds Max.

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CATIA Supporting File Extension:
Import to CATIA : Export from CATIA:
.3dxml .CATPart
.act .stp
.asm .stl
.cdd .igs
.cgm .model
.dwg .3dmap
.dxf .dxml
.gl .cgr
.gl2 .hcg
.hpgl .NavRep
.ig2 .vps
.igs .wrl

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3DS MAX Supporting File Extension:
Import to 3DS MAX : Export from 3DS MAX :

Autodesk (.FBX) UG-NX (.PRT) Autodesk (.FBX)

3D Studio Mesh (.3DS, .PRJ) Revit importer (.RVT) 3D Studio Mesh (.3DS, .PRJ)
Alembic (.ABC) ACIS SAT (.SAT) Alembic (.ABC)
Adobe Illustrator (.AI) 3D Studio Shape (.SHP) Adobe Illustrator (.AI)
Catia V5 (.CATPART, SketchUp (.SKP)
Arnold Scene Source (.ASS)
.CATPRODUCT, .CGR) SketchUp (2015 and older) (.SKP)
SolidWorks (.SLDPRT, .SLDASM) Autodesk Collada (.DAE)
Autodesk Collada (.DAE)
StereoLitho (.STL) Publish to DWF (.DWF)
LandXML / DEM / DDF (.DEM,
Legacy AutoCAD (.DWG) Motion Analysis TRC File (.TRC) AutoCAD (.DXF)
Flight Studio OpenFlight (.FLT) Universal Scene Description (.USD, Flight Studio OpenFlight (.FLT)
Motion Analysis HTR File (.HTR) .USDA, .USDC) Motion Analysis HTR File (.HTR)
IGES (.IGE, .IGS, .IGES) Autodesk Alias (.WIRE) ATF IGES (.IGS)
Autodesk Inventor (.IPT, .IAM) VRML (.WRL, .WRZ) gw: OBJ-Exporter (.OBJ)
JT (.JT) VIZ Material XML Import (.XML) PhysX and APEX (.PXPROJ)
Catia V4 (.MODEL, MDL, SESSION, ProE (.PRT, .NEU, .G, .ASM)
gw: OBJ-Importer (.OBJ) StereoLitho (.STL)
ProE (.PRT, .NEU, .G, .ASM) LMV SVF (.SVF)
Universal Scene Description (.USD, .USDA, .USDC)

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Polygonal Modeling NURBS Modeling ( Non-
Uniform Rational B-
Larder file size smaller file size
It calculates polygons, It calculates the mesh
which are flat planes. as splines between
made up of straight Made up of curved
edges. surfaces. 
It generate curve by It gives great flexibility
moving a series of and precision in
handles called control generating complex
vertices. shapes.

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Duration : 15 Minutes
Duration : 13 Mimutes

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Duration : 13 Minutes

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Duration : 13 Minutes

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Duration : 20 Minutes

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Duration : 12 Minutes

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Duration : 16 Minutes

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Duration : 15 Minutes

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Duration : 10 Minutes

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Duration : 25 Minutes

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Duration : 14 Minutes

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Duration : 15 Minutes

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Duration : 57 Minutes
Duration : 10 Minutes

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Duration : 17 Minutes
Duration : 9 Minutes

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3DS MAX Telugu Tutorials

3DS MAX Telugu 32 Videos:

3DS MAX Telugu 30 Videos:

3DS MAX Telugu 6 Videos:

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3DS MAX Kannada Tutorials

3DS MAX Kannada 7 Videos:

3DS MAX Kannada 5 Videos:

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