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Al’akir Next
How many members?
10 Man 25 Man
Normal Heroic
Normal Heroic
Static Shock - Shocks all enemies within 45 yards, deals 1000 Nature damage per second,
interrupting any spells cast. Lasts 5 sec. Instant.
Electrocute - Channels a bolt of electricity into the caster's current target, dealing increasing
Nature damage over time. This ability is only usable if the caster is unable to melee attack its
target. This ability will end if the target returns to melee range. Unlimited range. Channeled.
Wind Burst - Deals 28275 to 31725 Nature damage to all enemies within 90 yards, knocking them
back. 5 sec cast.
Static Shock - Shocks all enemies within 45 yards, deals 1000 Nature damage per second,
interrupting any spells cast. Lasts 5 sec. Instant.
Electrocute - Channels a bolt of electricity into the caster's current target, dealing increasing
Nature damage over time. This ability is only usable if the caster is unable to melee attack its
target. This ability will end if the target returns to melee range. Unlimited range. Channeled.
Wind Burst - Deals 47500 to 52500 Nature damage to all enemies within 90 yards, knocking them
back. 5 sec cast.
Static Shock - Shocks all enemies within 45 yards, deals 1000 Nature damage per second,
interrupting any spells cast. Lasts 5 sec. Instant.
Electrocute - Channels a bolt of electricity into the caster's current target, dealing increasing
Nature damage over time. This ability is only usable if the caster is unable to melee attack its
target. This ability will end if the target returns to melee range. Unlimited range. Channeled.
Wind Burst - Deals 28275 to 31725 Nature damage to all enemies within 90 yards, knocking them
back. 5 sec cast.
Static Shock - Shocks all enemies within 45 yards, deals 1000 Nature damage per second,
interrupting any spells cast. Lasts 5 sec. Instant.
Electrocute - Channels a bolt of electricity into the caster's current target, dealing increasing
Nature damage over time. This ability is only usable if the caster is unable to melee attack its
target. This ability will end if the target returns to melee range. Unlimited range. Channeled.
Wind Burst - Deals 47500 to 52500 Nature damage to all enemies within 90 yards, knocking them
back. 5 sec cast.