Documentos de Académico
Documentos de Profesional
Documentos de Cultura
CHAPTER 1
KINEMATICS – MOTION
ANALYSIS
Pn. Noor Saffreena Binti Hamdan
Lecture Flow
Subject Introduction
Vector & unit vector
References frame
Displacement, Velocity, Acceleration
Motion at constant acceleration
Angular quantities
Motion at constant angular acceleration
2
Subject Introduction
• Will be explained later during Tutorial Week 1 for S1/1 and Tutorial week2
for S1/2.
3
1. Vectors
4
Units of Chapter 1
5
1-1 Vectors and Scalars
6
1-2 Addition of Vectors—Graphical Methods
7
1-2 Addition of Vectors—Graphical Methods
8
1-2 Addition of Vectors—Graphical Methods
Adding the vectors in the opposite order gives the
same result:
9
1-2 Addition of Vectors—Graphical Methods
Even if the vectors are not at right angles,
they can be added graphically by using the
tail-to-tip method.
https://www.khanacademy.org/math/linear-algebra/vectors-and-
spaces/vectors/v/adding-vectors
10
1-2 Addition of Vectors—Graphical Methods
The parallelogram method may also be used; here
again the vectors must be tail-to-tip.
11
1-3 Subtraction of Vectors, and
Multiplication of a Vector by a Scalar
12
1-3 Subtraction of Vectors, and
Multiplication of a Vector by a Scalar
13
1-4 Adding Vectors by Components
14
1-4 Adding Vectors by Components
15
1-4 Adding Vectors by Components
Adding vectors:
1. Draw a diagram; add the vectors graphically.
2. Choose x and y axes.
3. Resolve each vector into x and y components.
4. Calculate each component using sines and cosines.
5. Add the components in each direction.
6. To find the length and direction of the vector, use:
and .
16
1-4 Adding Vectors by
Components
17
2. Displacement, Velocity, Acceleration
2-1 Displacement
We make a distinction between distance and
displacement.
Displacement (blue line) is how far the object is
from its starting point, regardless of how it got
there.
Distance traveled (dashed line) is measured along
the actual path.
2-1 Displacement
Left: Right:
Displacement is positive. Displacement is negative.
2-2 Average Velocity
Speed is how far an object travels in a given time
interval:
25
2-4 Acceleration
Example 2-6: Car slowing down.
An automobile is moving to the right along a
straight highway, which we choose to be the
positive x axis. Then the driver puts on the brakes.
If the initial velocity (when the driver hits the
brakes) is v1 = 15.0 m/s, and it takes 5.0 s to slow
down to v2 = 5.0 m/s, what was the car’s average
acceleration?
2-5 Motion at Constant Acceleration
29
2-6 Solving Problems
1. Read the whole problem and make sure you
understand it. Then read it again.
2. Decide on the objects under study and what the
time interval is.
3. Draw a diagram and choose coordinate axes.
4. Write down the known (given) quantities, and
then the unknown ones that you need to find.
5. What physics applies here? Plan an approach to
a solution.
2-6 Solving Problems
6. Which equations relate the known and unknown
quantities? Are they valid in this situation? Solve
algebraically for the unknown quantities, and check
that your result is sensible (correct dimensions).
7. Calculate the solution and round it to the
appropriate number of significant figures.
8. Look at the result—is it reasonable? Does it agree
with a rough estimate?
9. Check the units again.
2-6 Solving Problems
Example 2-10: Acceleration of a car.
How long does it take a car to cross a 30.0-m-wide
intersection after the light turns green, if the car
accelerates from rest at a constant 2.00 m/s2?
32
2-6 Solving Problems
Example 2-11: Air bags.
Suppose you want to design an air bag system that
can protect the driver at a speed of 100 km/h (60
mph) if the car hits a brick wall. Estimate how fast the
air bag must inflate to effectively protect the driver.
How does the use of a seat belt help the driver?
33
3. Projectile Motion
A projectile is an object
moving in two
dimensions under the
influence of Earth's
gravity; its path is a
parabola.
34
3-1 Projectile Motion
It can be understood by
analyzing the horizontal
and vertical motions
separately.
https://www.youtube.com/wa
tch?v=hlW6hZkgmkA
35
3-2 Projectile Motion
The speed in the x-direction is
constant; in the y-direction the
object moves with constant
acceleration g.
This photograph shows two balls
that start to fall at the same time.
The one on the right has an initial
speed in the x-direction. It can be
seen that vertical positions of the
two balls are identical at identical
times, while the horizontal position
of the yellow ball increases linearly.
36
3-3 Solving Problems Involving Projectile
Motion
Projectile motion is motion with constant acceleration
in two dimensions, where the acceleration is g and is
down.
37
3-4 Solving Problems Involving Projectile
Motion
1. Read the problem carefully, and choose the
object(s) you are going to analyze.
2. Draw a diagram.
3. Choose an origin and a coordinate system.
4. Decide on the time interval; this is the same in
both directions, and includes only the time the
object is moving with constant acceleration g.
5. Examine the x and y motions separately.
38
3-5 Solving Problems Involving Projectile
Motion
39
3-8 Solving Problems Involving Projectile
Motion
Example 3-6: Driving off a cliff.
A movie stunt driver on a
motorcycle speeds horizontally off a
50.0-m-high cliff. How fast must the
motorcycle leave the cliff top to land
on level ground below, 90.0 m from
the base of the cliff where the
cameras are? Ignore air resistance.
40
3-8 Solving Problems Involving Projectile Motion
Examples of projectile
motion. Notice the effects
of air resistance.
41
4. Rotational Motion
42
4-1 Angular Quantities
43
4-1 Angular Quantities
Angular displacement:
44
4-1 Angular Quantities
Here is the correspondence between linear and
rotational quantities:
45
4-2 Constant Angular Acceleration
The equations of motion for constant angular
acceleration are the same as those for linear motion,
with the substitution of the angular quantities for the
linear ones.
46
10-1 Angular Quantities
Conceptual Example 10-2: Is the lion faster than
the horse?
On a rotating carousel or merry-go-round, one
child sits on a horse near the outer edge and
another child sits on a lion halfway out from the
center.
(a) Which child has the greater linear velocity?
(b) Which child has the greater angular velocity?
47
10-1 Angular Quantities
48