Documentos de Académico
Documentos de Profesional
Documentos de Cultura
TEKNOLOGI MAKLUMAT
DALAM PENDIDIKAN
DR AZITA BINTI ALI
FACULTY OF TECHNICAL AND VOCATIONAL EDUCATION
UTHM
What is technology?
Collects Produces
data Processing information
(input) (output)
Output Device • Hardware component that conveys information to one or more people
• Penggunaan tiub
vakum
• Input guna kad tebuk
• Data disimpan
menggunakan storan
luaran
Generasi Kedua (1959-1963)
• Transistor
• Pita magnetik dan cakera
• Bahasa FORTRAN dan COBOL
Generasi Ketiga (1964-1979)
• Litar bersepadu
• Ingatan MOS
• Bahasa BASIC
Generasi Keempat
• Cip Mikroprosesor-litar
ingatan, logik dan kawalan
• Komputer peribadi-APPLE
(1984) dan IBM (1981)
• MS-DOS
• Bahasa VISUAL Basic dan
C++
Advantages and Disadvantages
of Using Computers
Advantages of Disadvantages of
Using Computers Using Computers
• A network is a
collection of computers
and devices connected
together, often
wirelessly, via
communications
devices and
transmission media
Application Software
• A programmer develops
software or writes the
instructions that direct
the computer to
process data into
information
Game consoles
Servers
Mainframes
Supercomputers
Embedded computers
Mobile Mobile
Computer Device
Personal computer you Computing device small
can carry from place to enough to hold in your
place hand
Notebook computer
Tablet PC
E-book reader
Handheld computer
Digital camera
terbenam PDA
komputer
kerangka utama
komputer super
Mengandungi RAM, ROM, CPU, Input, Output dan Clock
Juga dikenali sebagai micro controller kerana ia digunakan
untuk mengawal sesuatu pekerjaan sahaja.
Contoh alatan:
Televisyen
Telefon
Kamera
Mesin basuh
Ketuhar gelombang micro
Kereta
Komputer yang berkelajuan tinggi dan
mahal.
• A game console is a
mobile computing
device designed for
single-player or
multiplayer video
games
People Procedures
47
Computers in your Career?
48
Computers in Business
Point of Sale Terminals
Tracking merchandise
49
Computers in the Arts
50
Computers in the Medical Field
51
Computers in Law Enforcement
Computer forensics
52
Computers in the Legal Fields
Surveillance cameras
Forensic animation
53
Computers in Education
• Computers in the
classroom
• Distance Education
• Computerized research
• The Internet
54
Computers and the Sciences
• Supercomputers
• Archeology
• Meteorology
55
Computers in Sports
• Training
• Timing and
scorekeeping
• Data storage and
statistics
56
Computer Gaming Careers
• Programming
• 3D animation
57
Computers at Home
• Robotics
• Smart appliances
Internet-
connected
refrigerator Robomower
58
Apakah itu MSC ?
oKeluasan 15km x
o50km
o Dari KLCC ke KLIA
oUndang-undang siber
oInfrastruktur bertaraf
dunia (rangkaian
omultimedia 2.5gbps –
10gbps)
Cybercities in MSC
Objektif MSC
Smart Schools
Multi-Purpose Card
R&D Cluster
Electronic Government
Telemedicine
Borderless Marketing
Worldwide Manufacturing
Webs
Undang-undang siber
Undang-undang
Akta tandatangan digital 1997
Akta hak cipta (pindaan) 1997
Akta Jenayah Komputer (1997)
Akta Teleperubatan 1997
Akta Komunikasi dan Multimedia 1998
Akta Suruhanjaya Komunikasi dan Multimedia Malaysia 1998