0 calificaciones0% encontró este documento útil (0 votos)
9 vistas35 páginas
Digital identities consist of personal identity plus social identity presented across digital spaces. Identity is fluid and socially constructed. Online, people can adopt multiple independent identities and express themselves differently through disinhibition effects like anonymity, invisibility, asynchronicity, and perceived equality online. While some disinhibition like self-expression can be beneficial, toxic disinhibition can cause harm through rude behavior, bullying, and exploring identities one would not otherwise. It is important to manage online disinhibition through careful self-presentation and consideration of one's emotional state and potential audience reaction.
Digital identities consist of personal identity plus social identity presented across digital spaces. Identity is fluid and socially constructed. Online, people can adopt multiple independent identities and express themselves differently through disinhibition effects like anonymity, invisibility, asynchronicity, and perceived equality online. While some disinhibition like self-expression can be beneficial, toxic disinhibition can cause harm through rude behavior, bullying, and exploring identities one would not otherwise. It is important to manage online disinhibition through careful self-presentation and consideration of one's emotional state and potential audience reaction.
Digital identities consist of personal identity plus social identity presented across digital spaces. Identity is fluid and socially constructed. Online, people can adopt multiple independent identities and express themselves differently through disinhibition effects like anonymity, invisibility, asynchronicity, and perceived equality online. While some disinhibition like self-expression can be beneficial, toxic disinhibition can cause harm through rude behavior, bullying, and exploring identities one would not otherwise. It is important to manage online disinhibition through careful self-presentation and consideration of one's emotional state and potential audience reaction.
DIGITAL LITERACIES • define those capabilities which fit an individual for living, learning and working in a digital society. IDENTITY • consists of personal identity plus (+) social identity Paradigm shift in conceptions of identity: • Modern- fixed, stable and unitary • Post- modern- fluid, multiple, socially constructed IDENTITY THEORY (SOCIOLOGY) IDENTITY THEORY (SOCIOLOGY) • Individuals have role identities: character and the role an individual devise as an occupant of a particular social position • Self is hierarchical ordering of identities by salience. The greater the commitment on an identity, the greater the salience of identity. • Salience of identity influences behavioral choices in a situation SOCIAL MEDIA • allows us to adopt identities independent from our bodies (and the markers they contain) • Turkle (1995) On the internet you can be whoever you want to be. You can completely redefine yourself if you want. People don’t look at your body and makes assumptions. They don’t hear your accent and make assumptions. All they see are your words. DIGITAL IDENTITIES DIGITAL IDENTITIES • what goes online stays online – Permanent digital footprints – Describe the persona an individual presents across all the digital spaces that he/ she is represented in SYMBOLIC MARKERS • express our identity to others and it helps us make sense of ourselves IDENTITY • socially constructed and informed by our relations with others- what they think of us, what we think of them, how we think of ourselves ONLINE DISINHIBITION • every person behaves differently in virtual spaces than they would in face- to- face interactions DISSOCIATIVE ANONYMITY “Who Am I?” DISSOCIATIVE ANONYMITY “Who Am I?” • My virtual behaviors aren’t really me • In virtual interactions, we can hide some or all of our identity- creating a separation between our in- person and virtual identity INVISIBILITY “You Can’t See Me” INVISIBILITY “You Can’t See Me” • In virtual interactions, we cannot always be sure where/ when someone is present • Physical invisibility also means less inhibited expressions ASYNCHRONICITY “The Emotional Hit and Run” ASYNCHRONICITY “The Emotional Hit and Run” • Not immediately coping with a person’s reaction disinhibits • There is safety when posting something personal, emotional, or hostile and then “running away” SOLIPSISTIC INTROJECTION “It’s All In My Head” • When we don’t know what a virtual person looks/ sounds like, we tend SOLIPSISTIC to assign traits to those individuals • Interactions with this interjected INTROJECTION character feel more imaginary • We also may treat a virtual “It’s All in My Head” companion as ourselves, which can lead to greater disinhibition DISASSOCIATIVE IMAGINATION “It’s Just A Game” DISASSOCIATIVE IMAGINATION “It’s Just A Game” • Virtual life can then be viewed more as a game versus as a real world interaction • How we act in “fantasy games” is not always how we act in the real world MINIMIZED AUTHORITY “We’re Equals” MINIMIZED AUTHORITY “We’re Equals” • We are more willing to speak out and misbehave without possible disapproval and punishment from authority figures • In the real world, authority and status are expressed by clothing, body language, etc. PERSONALITY • Individuals can be predisposed to being more disinhibited based on personality • The intensity of a person’s underlying feelings, needs, drives, etc. affects susceptibility to online disinhibition as well BENIGN DISINHIBITION • not all disinhibition is a bad thing • Can be a very cathartic experience • We can be extremely generous and kind to others in the virtual world • Combat loneliness and depression through online social interactions • Moderate negative moods through online social interactions • Using the internet to find satisfying relationship to provide emotional support • Individuals with low self- esteem are more comfortable with online interactions VIRTUAL GAMING • allows players to express themselves differently than in real life due to appearance, gender, sexuality, age, etc. TOXIC DISINHIBITION • causes individuals to occupy virtual spaces that they would not explore otherwise • Rude language, harsh criticisms, anger, hatred, threats, etc are all toxic disinhibition CYBER BULLYING • Willful and repeated harm inflicted through the use of computers, cell phones, and other electronic devices. MANAGING ONLINE DISINHIBITION MANAGING ONLINE DISINHIBITION • Don’t post or send anything you would be embarrassed for certain others see • Do be careful about over- sharing • Don’t hang out with the “ wrong crowd” online • Don’t hang out with the “ wrong crowd” offline MANAGING ONLINE DISINHIBITION • Do consider your emotional state before virtually posting or responding to anything – Do consider the reaction individuals are expecting from toxic disinhibition – Do search for yourself online IN A WORLD WHERE EVERYONE IS OVER EXPOSED, THE COOLEST THING YOU CAN DO IS MAINTAIN YOUR MYSTERY.