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Company - The Walt Disney Company

Group Members
Rutu Shah
Priyanka Iyer
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Ôusiness Risk
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Change in copyright Film ventures may Advertisers shifting Seasonality of
laws not perform well to other mediums business

Timing is important Timing of releases Customer tastes Other forms of


to reap the benefits may change leisure activities

Global financial Public taste License renewal Global financial


crisis crisis

Competitive Piracy Technology Uncontrollable


pressure events
Government Policies & Regulations

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Walt Disney Co.-
Co.- Segments
 
    
Media Networks 
Parks and Resorts 30%
Studio Entertainment 19%
Consumer Products 8%

 
 YY@ 
Media Networks 
Parks and Resorts 22%
Studio Entertainment 13%
Consumer Products 8%
‡ Operating Margins constitute 20-22% of the total revenues of the
company
‡ Media Network ± Highest Affiliate fees in the industry due to the
popularity of ESPN programming provides a stable source of revenue
and growth in virtually any economic environment.
‡ Film and DVD syndication and merchandising - both more volatile than
Disney's other sources of revenue
‡ Theme Parks related to visitors (indirectly ± strength of dollar)
Peer Comparison
±Industry Segments
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‡ Walt Disney has a presence in all segments


‡ Other major competitors ± 4-5 segments
Peer Comparison
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  @  
   9.22Ôn - 37.94Ôn
 1.688 -18.41 - -11.534

 &  ) $ 6.60% -0.87% ** 1.08%


   ) )  $  8.12% -12.56% *  1.37%
    )  $  -5.55% +* *  -405.49%

  ) 19.60% 19.29% 19.64% 20.29%


    ) 11.70% -83.68% 16.33% -28.52%
   @  
 
  17.89% 17.26% 15.38% 11.59%
    ,  13.70% +* 18.82% -31.69%

 -   165.15% 192.75% 188.84% 242.41%


# .  -   46.33% 21.56% 41.92% 39.23%
Peer Comparison

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Y @ ! !"
/   0.26 0.48 0.09 0.51
@   1.01 1.19 1.08 *
%- ,  45.29% * 47.20% 0
Y -Y    1611.64% 492.32% 699.89% 423.64%

‡ Net Loss due to the high interest payments for CÔS and TWX
(more leveraged than DIS and NWS)
‡ Liquidity is measured by the quick ratio
‡ Current ratio of all the firms are in the same range except TWX
which has a current ratio of 1.56.
Future Outlook
à Global entertainment industry will see a 6.4% CAGR
to hit $2 trillion in 2011
à Entertainment is a dynamic and diversified business
à Constant Innovation of products and technology
required
à Exploring other/new business segments
* Gaming
ï Internet and Mobile
ï Videogame and interactive entertainment industry (USA) revenue
to reach USD 57 billion in 2009 ± High growth prospects
* Music
ï Global Music Download is worth USD2.9billion
* Print Media- Magazines, etc.
ï Print Media ± Ôooks (USA) - USD- 58.1 Ôillion