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JATIN SINGH

Tables of
Content
Fallout
Game Play
Setting
Characters
Development
Release
Reception
Film Adaption
Source
Fallout
A Post Nuclear Role Playing Game is an open world role-
playing video game developed and published by Interplay
Entertainment in 1997.

The protagonist of Fallout is an inhabitant of one of the long-


term shelters known as Vaults who is tasked to find the Water
Chip to save other dwellers from water shortage
Game play

Game play in Fallout centers around the game world, visiting


locations and interacting with the local inhabitants.
Occasionally, inhabitants will be immersed in dilemmas which
the player may choose to solve in order to acquire karma and
experience points.

Combat in Fallout is turn-based. The game uses an action


point system where in, each turn, multiple actions may be
performed until all points in the pool have been expended.
Setting

Fallout is set in a timeline which deviated from our own


between the end of World War II and the start of the Apollo
program, where technology, politics, and culture followed a
different course.

In the mid-21st century, a worldwide conflict is brought on


by global petroleum shortage. Several nations enter Resource
Wars over the last of non-renewable commodities, namely oil
and uranium from 2052 to 2077.
Characters
The player can create a custom protagonist or choose to be
one of three already available; Albert Cole, a negotiator and
charismatic leader, whose background is somewhat in the legal
system.

Natalia Dubrovhsky, a talented acrobat and intelligent and


resourceful granddaughter of a Russian diplomat in the Soviet
consulate in Los Angeles.

Max Stone, the largest person in the Vault, known for his
strength and stamina but lacking intelligence. Each of the three
characters present either a diplomatic, stealthy or combative
approach to the game.
Developmen
t
Fallout was then created by Interplay as a spiritual successor
to their 1988 post-apocalyptic role-playing game Wasteland. It
is not an official sequel, although it was initially developed as
one, because Interplay did not have the rights to Wasteland at
that point.

The budget for the game was approximately US$3 million. In


the early stages of planning, other settings based on the
GURPS role-playing game handbooks were considered,
including a time-travel theme with aliens and dinosaurs
Releas
e
The game, along with its two follow-ups,
Fallout 2 and Fallout Tactics: Brotherhood of
Steel, were later sold together as part of the
Fallout Trilogy. Fallout and Fallout 2 also
appeared together in "dual jewel" format.
Receptio
n
Fallout was met with a very favorable critical reception.
Computer Gaming World called it "a game that clearly
was a labor of love...with humor, style, and brains to
spare, and with a wonderfully refreshing emphasis on
character development and decision making.

The game won the "RPG of the Year" award by Game


Spot in 1997 and the "RPG of the Year" by Computer
Gaming World in 1998, called "quite simply the best RPG
to hit the PC in years."
Film Adaption

In 1998, Interplay Entertainment founded Interplay Films to


make films based on its properties, like Descent and Redneck
Rampage, and announced that a Fallout movie was one of
their first projects.

In 2009, Bethesda Soft works expressed its interest in


producing a Fallout movie. Following four extensions of the
trademark without any use, Bethesda filed a "Statement of
Use" with the USPTO in January 2012. In February 2012,
instead of a Fallout film, a special feature was made, entitled
"Making of Fallout 3 DVD".
Source

http://fallout5news.com/

https://en.wikipedia.org/wiki/Fallout_(video_game
)

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