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Usability Engineering:
People Fitts Law
Fitts Law
Fitts, Paul M. (June 1954). "The information
capacity of the human motor system in
controlling the amplitude of movement". Journal
of Experimental Psychology 47 (6): 381391. doi:
10.1037/h0055392. PMID1317471
http://www.slideshare.net/johnrooksby/fitts-law-42467849
http://sixrevisions.com/usabilityaccessibility/improving-usabilitywith-fitts-law/
http://www.particletree.com/features/visualizing-fittsslaw/
http://webdesign.tutsplus.com/articles/applying-fittslaw-to-mobile-interface-design--webdesign-6919
scroll bars on Windows versus the Mac (pre OSX Lion).
Windows: up arrow at the top of the scroll bar and the down arrow at the bottom, likewise
with left and right. [matches] the mental model of looking up for up and down and for
down.
Mac: puts the arrow buttons side by side Fitts Law navigating between them is much
quicker.
Age matters
http://hcil2.cs.umd.edu/trs/2003-16/2003-16.html
http://hcil2.cs.umd.edu/trs/2003-16/2003-16.html
All paths taken by 5 year olds target 32 pixels, distance 256 pixels.
http://hcil2.cs.umd.edu/trs/2003-16/2003-16.html
http://sixrevisions.com/usabilityaccessibility/improving-usabilitywith-fitts-law/
Special locations
Prime, magic pixels
s Law in action
prime pixelwhere your cursor is
http://sixrevisions.com/usabilityaccessibility/improving-usabilitywith-fitts-law/
http://sixrevisions.com/usabilityaccessibility/improving-usabilitywith-fitts-law/
http://sixrevisions.com/usabilityaccessibility/improving-usabilitywith-fitts-law/
Corners - As the mouse cursor stops at the edge of the screen, corners can be
considered to have an "infinite" width. The user needs much less precision because they
can simply fling the mouse in the direction of a corner and the limitations of the screen
restrict where the pointer ends up. This is partly why you see the windows start menu
and the Apple menu in the corners of your screen.
Top and Bottom - Similarly, the top and bottom are easier to access due to screen
limitations. These are not as easy as corners because they are only limited vertically,
but still allow for quicker access than a point in the middle of the screen. This is why
Apple always place application menus at the top of the screen instead of at the top of
the application window.
Dangerous proximity
Study
Compare indirect versus direct pointing devices:
a mouse as an indirect pointing device
a finger as a direct pointing device.
independent variables
task type (1D vs. 2D)
device position (supported vs. mobile)
Throughput for the 1D task 15% higher than for 2D task.
No difference between the supported and mobile
conditions.
http://jareddonovan.com/programming/fitts_law/
Josh Clark points out: additional variable in Fitts Law that increases the movement time
iPhone menus are placed at the bottom due to
The top corner opposite the hand you hold the phone with can require a little extra effort and
stretching. The motion between two targets is no longer a fluid, resistance-free motion.
http://www.smashingmagazine.com/2012/12/fittss-lawand-user-experience/
What can you do to linear popup menus to better balance access time for all items?
What about dynamic menus based on usage?
How does this compete with mental models?
http://www.asktog.com/columns/022DesignedToGiveFitts.h
tml
Summary
Empirical foundations
Heuristics for designers
Grouping items for flow of action
Special locations
Prime pixel
Magic pixels
Further reading
And examples
You have a palette of tools in a graphics application that consists of a matrix of 16x16-pixel icons laid
out as a 2x8 array that lies along the left-hand edge of the screen. Without moving the array from
the left-hand side of the screen or changing the size of the icons, what steps can you take to
decrease the time necessary to access the average tool?
A right-handed user is known to be within 10 pixels of the exact center of a large, 1600 X 1200
screen. You will place a single-pixel target on the screen that the user must point to exactly. List the
five pixel locations on the screen that the user can access fastest. For extra credit, list them in order
from fastest to slowest access.
Microsoft offers a Taskbar which can be oriented along the top, side or bottom of the screen,
enabling users to get to hidden windows and applications. This Taskbar may either be hidden or
constantly displayed. Describe at least two reasons why the method of triggering an auto-hidden
Microsoft Taskbar is grossly inefficient.
What is the bottleneck in hierarchical menus and what techniques could make that bottleneck
less of a problem?
Name at least one advantage circular popup menus have over standard, linear popup menus.
What can you do to linear popup menus to better balance access time for all items?
The industrial designers let loose on the Mac have screwed up most of the keyboards by cutting
their function keys in half so the total depth of the keyboard was reduced by half a key. Why
was this incredibly stupid?