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Efficient Evaluation of Diffuse View Factors For
Efficient Evaluation of Diffuse View Factors For
of Diffuse View
Factors for
Radiation
ABSTRACT
This paper presents a numerical method of evaluating view factors between
planar surfaces.
The method, which is based on Gaussian quadrature to perform the contour
integration is extended to surfaces with curved boundaries.
As an application, the shape factor between two elliptic surfaces has been
evaluated.
The following discussion will consider only the case of radiant interchange
between diffusely reflecting and absorbing surfaces with no absorption in the
intervening air.
BACKGROUND
Thermal radiation is typically as important as
convection or conduction in the overall heat balance in
buildings.
Whenever we talk about net radiation energy exchange
between surfaces, It starts with the calculation of view
factors.
The problem with view factors is not that they are
inherently difficult to compute, but that the calculation
VIEW FACTOR/SHAPE
FACTOR/CONFIGURATION FACTOR
= The fraction of the radiation
leaving surface i that strikes surface
j directly.
DIFFUSE ASSUMPTION
If it is known that some, but not which, surfaces can obstruct (or
shade or occlude) the views between surface pairs, it is necessary
to check N-2 surfaces as possible obstructing surfaces for each view
factor. This gives N(N-1)(N-2)/2 obstruction checks, that is, O(N 3).
INTRODUCTION
NOMENCLATURE
STOKES THEOREM
Trapezoidal,
Simpson and
Gaussian Quadrature
GAUSSIAN QUADRATURE
Gaussian quadrature is the most accurate method for a
given number of points on the elements.
An n point quadrature formula approximates
function by (2n- 1)th degree polynomial.
the
COMPARING RESULTS
CONCLUSIONS
The present method, is capable of computing view
factors for plane surfaces which are located arbitrarily,
straight or curved and share common edges practically
with any desired accuracy. The method is
computationally very efficient.
Use of higher order quadrature is recommended
when the surfaces share a common edge or if the
surfaces are touching anywhere.
REFERRENCES
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