Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Leisure
Historical Development of
Recreation and Leisure: A
Brief Overview
Renaissance Period
(13501600)
Upper-class
Reformation Period
(1500s1600s)
Industrial Revolution
(17001900)
Working-class
No time or energy
Few leisure opportunities
Visiting the taverns or pubs
Middle class
Upper class
Roaring 20s
Depression Years
(19291945)
Modern Era
(1950Present)
Fundamental changes in 1950s
Present
Although technology can provide hours of recreation, it
does not necessarily promote a healthy and active lifestyle
Group Discussion :
Subject: Unobligated Time
People sleep between 6 and 8 hours every day and
work or go to school for another 8 hours a day
during the week. Although the number of hours
consumed by sleep as well as the exact
requirements of daily living vary from person to
person, one thing is certain: Human beings spend
well over one-third of their lives experiencing
unobligated time.
Consider the following:
How much unobligated time do people have? (Hint: Think in
terms of have-tos and want-tos; be objective.)
What do people normally do with the remaining time?
How can you reprioritize to have more time available for
Increase in discretionary
time
Influence of technology
Commodification of leisure
Gambling
defined as staking of something valuable
in the hope of winning a prize where the
outcome is unknown to the participants.
Recreational Gambler
- People who are occasionally recreational
gambler generally have zero to low risk of
developing problematic gambling behaviors.
Problematic Gambler
Also called as Ludomania. Is an urge
to continuously gamble despite
harmful negative consequences to
himself or to people close to him.
Assignment # 1
1. what is the "wide open gambling bill?
2. what is the bull-pen casino?
3. who is:
a. Raymond & Harold Smith
b. Bugsy
c. Howard Hughes
d. Steve Wynn
4. What are the Las Vegas top hotels
5. Top ten gambling cities in the world
HISTORY OF MODERN
GAMING
1864
Nevada state lawmakers started proposing a bill
regarding the legalization of gambling.
1869
The first bill legalizing gambling was passed.
1909-1910
The state legislature passed a law outlawing all forms
of gambling.
Casino Operators move their operations underground.
1911
Gambling became legalized again for social games
such as poker and slot machines.
1931
The Wide Open Gambling Bill (Also called as
Assembly bill 98)
Introduced by Assemblyman Phil Tobin
Passage of the bill would accomplish three things:
a. Legalized gambling would provide the state with
much-needed revenue through gaming taxes.
b. Legalized gambling would enhance business in
general.
c. With the impending construction of the Hoover Dam
and the thousands of federal workers who would be
required for the project.
Faro
Monte
Roulette
Fan-tan
Keno
Black Jack
Poker
Slots
1935 1946
Nevada was the center of gambling
Refers only to the stretch of Las Vegas
Boulevard. Between sahara avenue and
Russell.
Bugsy
Howard Hughes
Steve Wynn
Factors contributing to
gaming industry growth
1. Disposable Income
Industrial Revolution (19th Century)
Baby boomers (1946-1964)
Fewer Children
2. Lost of Moral Stigma
3. Acceptance of Gambling
4. Legalization of Gaming
Theological Arguments
1. Catholic (The New Catholic
Encyclopedia)
Motives
Good Cause
Leisure
As long as no one will be affected
2. Judaism
Occasional Gambler
3. Protestants (Christian)
4 basis
Work Ethics Use Talent
Poverty Ethic if you earned something
use it for Gods purpose
The love of ones neighbor
The faith in Gods Plan
Theological Arguments
(cont)
4. Muslim / Islam
Forbidden
Work for every money
Except (Horse Racing)
5. Hindu
No Gambling
Impure and Incapable
Casino in waters
6. Buddhism
Gambling is one of evil that lead
mans ruin
Counseling
a) The help line is available 24hrs a day
b) Help is available
c) The counselors are available to provide information and
advice
Sample RGP
Sample RGP
Sample RGP
4. Ambience
- casino is low and mellow, This is to give it a homey,
friendly feel, kind of like sitting on your couch in your
8. Alcohol
- Free drinks work on a couple of levels. First, theyre FREE. Unless
youre a teetotaler, who doesnt love free drinks?
9. Keeping the Big Winners
- Although small bettors are important, casinos surely want to
keep the high rollers as well. Those fortunate enough to win big
are treated like kings. They basically make these players offers
they cannot refuse, from free suites to extravagant, special
treatment.
10.Labyrinth Design
Gaming Environment
Features
1. Casino Layout
- Traffic, Flow staff client, spacing,
high
Rollers (separates from others),
cage, pit,
slot banks and booth
2. Supporting Facilities
3. Signage
a. Overhead Signage
b. Progressive Signage
c. In Machine Signage
d. Denomination or
Bank End Signage
Cage
The area
designated for and
controlled by the
casino cashier. The
cage is the
financial center of
the casino and
operates like a
bank
Chips
Do not have a pre-determined value
and can be wagered or redeem only
at the game where purchased.
Cheque
Gaming chip
that has a
specified value
and can be used
throughout the
casino or
redeemed for
cash
Pit
An arrangement of the tables within
the casino, usually in a circular or
oblong shape.
Random Games
Card Games
Dice Games
Slot Machine
ROULETTE
BLACK JACK
Equipment
Played with an international
52-card deck without jokers.
Casinos normally use
several decks mixed
together (called a shoe)
blackjack is played on a
specially designed table
To play blackjack you need
chips to bet with, and you
typically buy your chips
directly from the dealer.
Players Turns
1. After the cards have been dealt, the game goes
on with each player taking action - in clockwise
order starting to dealer's left.
2. the player can keep his hand as it is (stand) or
take more cards from the deck (hit), one at a
time, until either the player judges that the hand
is strong enough to go up against the dealer's
hand and stands, or until it goes over 21, in which
case the player immediately loses (busts).
3. In most places, players can take as many cards as
they like, as long as they don't bust, but some
casinos have restrictions regarding this.
Dealers Turns
1. When all players have finished their actions, either decided to
stand or busted, the dealer turns over his hidden hole card.
2. If the dealer has a natural 21 (blackjack) with his two cards, he
won't take any more cards. All players lose, except players who
also have a blackjack, in which case it is a push - the bet is
returned to the player.
3. If the dealer doesn't have a natural, he hits (takes more cards)
or stands depending on the value of the hand. Contrary to the
player, though, the dealer's action is completely dictated by
the rules. The dealer must hit if the value of the hand is lower
than 17, otherwise the dealer will stand.
4. Whether or not the dealer must hit on a soft 17 (a hand of 17
containing an ace being counted as 11) differs from casino to
casino. There might even be blackjack tables with different
rules within the same casino.
Terminologies used in
Blackjack
A. Hit The player draws another card
and more (if he/she wishes)
B. Stand stands pat with live cards
C. Busted The players card exceeded
21
D. Double Down The player double hi
bet and gets only one more card.
E. Split if the player has a pair, or
any two ten point cards, then he
may double his bet and separate his
cards into two individual hands.
Terminologies used in
Blackjack
F. Surrender the player forfeits half
his bet keeping the other half and
does not play out his hand.
G. Insurance if the player assumes
that the dealer is having a natural
21
H. Push if the value of the player
and the dealer are similar or even.
10 value
1 or 11 value
Watch: 21 movie
KENO
POKER