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Kunkka Strength Agility Intelligence

Affiliation: Damage: Armor: Movespeed: Attack Range:

Sentinel 47 - 57 1.96 300 128 (melee)

Attack Animation: Casting Animation: Base Attack Time: Missile Speed: Sight Range:

0.4 / 0.3 0.4 / 0.51 1.7 Instant 1800 / 800

21 + 3

14 + 1.3

18 + 1.5

Torrent
Using his unparalleled knowledge of the sea, Daelin is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.

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Tidebringer
Daelin's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.

Daelin Proudmoore is a fearsome opponent in nearly any situation. His passive ability, Tidebringer, causes his sword to splash out massive damage over an area when he attacks, making him not only a constant threat in the lane, but a excellent damage dealer later in the game. Through the deadly combination of X Marks the Spot and Torrent, he can also pick off his fleeing enemies at will. He's not at a loss in large team clashes either; His ultimate summons the legendary ship S.S. CoCo, which empowers his allies with rum and crashes into enemies, causing massive devastation. This ruthless admiral leaves none alive, least not dry!

X Marks The Spot


In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.

Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some, but only a select few know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.

Ghost Ship
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed

and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.

Torrent
Ability Type: Targeting Type: Ability Hotkey: Active Point E Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.

Level Mana Cost 1 2 3 4 120 120 120 120

Cooldown 12 12 12 12

Casting range 1500 1500 1500 1500

Area of Effect 215 215 215 215

Duration 1 second 2 seconds 3 seconds 4 seconds

Allowed Targets Enemy units Enemy units Enemy units Enemy units

Effects 120 damage, 35% slow 180 damage, 35% slow 240 damage, 35% slow 300 damage, 35% slow

Notes
Damage type: magic The initial bubble effect is only visible to allies. Units tossed in the air will be paused and still able to be attacked. Part of the damage occurs right as the torrent erupts, the rest occurs over time as the units are in the air. The unit is disabled for 1.53 seconds at all levels.

Tidebringer
Ability Type: Targeting Type: Ability Hotkey: Passive N/A D Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.

Level Mana Cost 1 2 3 4 N/A N/A N/A N/A

Cooldown 13 10 7 4

Casting range N/A N/A N/A N/A

Area of Effect 500 500 500 500

Duration N/A N/A N/A N/A

Allowed Targets Enemy units Enemy units Enemy units Enemy units

Effects +15 damage +30 damage +45 damage +60 damage

Notes
Cleaved damage is only reduced by armor type, not by armor value. Cooldown is not activated on denies, so the damage bonus is maintained.

X Marks The Spot


Ability Type: Targeting Type: Ability Hotkey: Active Unit X In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.

Level Mana Cost 1 2 3 4 80 90 100 110

Cooldown 16 16 16 16

Casting range 500 650 800 950

Area of Effect N/A N/A N/A N/A

Duration 1 second 2 seconds 3 seconds 4 seconds

Allowed Targets Any hero Any hero Any hero Any hero

Effects Returns Target after 1 second. Returns Target after 2 seconds. Returns Target after 3 seconds. Returns Target after 4 seconds.

Notes
If target becomes magic immune after this spell has been cast, target will not return to the X after the duration ends. It interrupts channeling spells. The -disablehelp command will prevent an allied Admiral from casting this spell on you.

X Marks The Spot Return


Ability Type: Targeting Type: Ability Hotkey: Active Instant X Returns the target to the X.

Mana Cost 50

Cooldown 5

Casting range N/A

Area of Effect N/A

Duration N/A

Allowed Targets N/A

Effects Returns the target to the X.

Notes
This ability is available when X Marks the Spot is active on a target.

Ghost Ship
Ability Type: Targeting Type: Ability Hotkey: Active Point T The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.

Level Mana Cost 1 150

Cooldown 90

Casting range 1000

Area of Effect 400

Duration 8 seconds

Allowed Targets Self / Allies / Enemies

Effects 1.4 seconds stun, 300 crash damage, 10% MS bonus, half damage now half damage after skill wears off. 1.4 seconds stun, 400 crash damage, 10% MS bonus, half damage now half damage after skill wears off. 1.4 seconds stun, 500 crash damage, 10% MS bonus, half damage now half damage after skill wears off.

200

80

1000

400

8 seconds

Self / Allies / Enemies

250

70

1000

400

8 seconds

Self / Allies / Enemies

Notes
Damage type: magic Actual AoE of ship's collision is larger than the boat itself. The boat has a movement speed of 650. Damage dealt after CoCo's rum wears off is non-lethal and can never kill a hero.

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