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Ben Sawyer: Digitalmill, Inc.

& Serious Games Initiative Peter Smith: University of Central Florida, RETRO Lab

Tuesday, February 19, 2008

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Serious Games Taxonomy

Games for Health 2008


Registration is now open!
www.gamesforhealth.org
May 8-9, 2008 Baltimore, MD

Pre-Conference Workshops : May 7


Virtual Worlds & Health Games Accessibility Day

Tuesday, February 19, 2008

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2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Tuesday, February 19, 2008

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All Games are Serious

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Overview
Justication for Developing a Taxonomy Background Investigation & Related
Taxonomy Work

Tuesday, February 19, 2008

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Serious Games Taxonomy Details Putting the Taxonomy to Work Next Steps

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Why Develop a Taxonomy? & Background Investigations...

Why Do We Need A Taxonomy?

Organizing

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Find Where R & D is Lacking Create Foundation for Future Efforts &
2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Get All Serious Games Parties on Same Page Erase Various Myths About Serious Games Provide Snapshot for Current State of
Serious Games Industry

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Serious Games = Games for Learning or Training

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Serious Games = Games for Learning or Training

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Other Names Being Used



Educational Games Simulation Virtual Reality Alternative Purpose Games Edutainment Digital Game-Based Learning

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Immersive Learning Simulations Social Impact Games Persuasive Games Games for Change Games for Good Synthetic Learning Environments Game-Based X

The Mistake...
Too Often Serious Games is Dened Only as That Which the Dener Does!
- Sawyer, 2007

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Most Labels Dene a Specic Output Ignoring The Larger Possibility Space For Serious Games. This Implies The Possibility Space for Serious Games Only Equals That Specic Label.
- Smith & Sawyer February 2008

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Pre-Cursors
Pre-cursor
Game-Based Simulation Game-Based Model Game-Based Visualization

Purpose & Comparative Advantage

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Example(s)
Virtual U Bridge Build, Sims Holt Forestry Doom Linux Seriousity CTVEE/DARPA Funware Electroplankton Machinima

1. Improve accessibility to simulation by merging in game approaches to visuals, interface, rules of play, and delity of model such that the impact of exposure to the simulation can be multiplied 1. Improve accessibility to model by merging in game approaches to visuals, interface, rules of play, and delity such that the impact of exposure to the model can be multiplied. 2. Draw upon techniques for modeling systems with little actual data that game developers excel at. 1. Use visual technologies and techniques from games to create new forms of visualization and more accessible versions of visualization 2. Allow for higher levels of interactive visualization where user actions might affect resulting visualization 1. Non standard but highly symbiotic interface design produced often for games applied to other applications. 2. Approach of making interaction with application fun using concepts from gaming (e.g. discovery, visual rewards, easter eggs, etc.) often associated with games 3. Re-skinning non-game software & software processes to established game interfaces/interface patterns 1. Any application which derives its output through gameplay 2. Applications which take on game-like interface/interaction qualities to accomplish tasks 1. Use of tools or game/game engines created for videogaming to output some other piece of media 2. The process of creating another tangible output as a result of gameplay or use of a videogame 1. Use of tools or game/game engines created for videogaming to output some other piece of media 2. The process of creating another tangible output as a result of gameplay or use of a videogame 1. Using games to transmit a message, advertise a product/service, market a product 2. Relating to people through association with videogames for purposes of marketing 1. Add gameplay to enhance motivation to train, or effectiveness of content transfer, behavior change, or specic goal of training 1. Using gameplay to enhance motivation to learn, engage education, or to enhance effectiveness of content transfer or other specic learning outcome

Game-Based Application Game-Based Authoring Game-Based Production

Game-Based Messaging | Advertising | Marketing Game-Based Training

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Game-Based Interface

Binary Game

Game-Based Education | Learning

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

Tuesday, February 19, 2008

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Pre-Cursors
Pre-Cursors
Game-Based Education Game-Based Production Game-Based Simulation Game-Based Messaging Game-Based Training Game-Based Application Game-Based Visualization Game-Based Interface Game-Based Model

Alternative Names

Game-Based Learning, Edutainment, Learning Games Game-Based Authoring, Machinima Game-Based Simulator, Simulation Game

Game-Based Trainer

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Game-Based Advertising, Game-Based Marketing, Advergaming

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Game Visualization Game Like Interface, Game-Based UI

*Popularity Based on Number of Google Hits.

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

Tuesday, February 19, 2008

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Popularity*
10,943,370 3,190,010 2,480,860 470,620 12,390 8,630 3,980 3,500 3,380

Ben Sawyer = 59,200 Peter Smith = 970,000

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Usage Models
Tool Appropriation Hardware Appropriation Engine Appropriation Game For X Embedded Messaging and/or Action Technology Appropriation Technique Appropriation Use of Game Production Tool for Production of Non-Game Content Use of Uniquely Game Hardware for Delivery of Other Service or Content Style Use of Game Engine for Production of Non-Game Application

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Usage Model

Explanation

Example(s)
Machinima

Folding@Home

Holt Forestry Visualization Americas Army

Game with Non-Entertainment Goals As Most Desired Outcome

Entertainment Games with Third-Party Embedded Non-Entertainment Messaging/Action Goals Derivative Hardware & Software Output Direct from Games User Interface or Design Technique Appropriated from Games for Non-Game Purpose Appropriation of Talent Due to Game Development Expertise for Non-game Application Need Use of game cultural and visual cues as a means of reaching a particular gamer-oriented audience for branding & messaging

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SimCity Societies Network 3D Game Engines Fun Ware : Applications with Game Like User Interface Properties Park Design by Keita Takahashi Volvo Commercial w/Rallisport Coca-Cola / World of Warcraft

Talent Appropriation

Cultural Appropriation

Tuesday, February 19, 2008

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2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Concepts & Forces at Work

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Games: 30+ Years of Evolutionary Design

30+ Billion Revenues

Serious Games

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Global Culture

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Major Multicore Platforms Darwinian Business Environment
2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Games

Tens of Millions of Customers

Tens of Millions of GPUs

Alternative Inputs

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Serious Game Drivers


Theories of Learning / Cognition

Academia

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Web 2.0

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Social Networking/ Collaboration

E-learning & Training

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

Tuesday, February 19, 2008

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Traditional MS&V

Research

Game Studies

Audience

Commercial Gaming

Technology Graphics / CHI

Industry

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Market Segments
Enterprise Non-Entertainment Users

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Modeling & Simulation Commercial Serious Serious Stuff Gamers Do Commercial Gaming

Retail

E-Learning Instructors & Utilizers

Game Inuenced

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Education Software

Game Serious Games Serious COTS Developers

Entertainment & Gamers

Actual Game

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Serious Usage Segments


Gamers
Serious Stuff Gamers Do

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Third Party Developers
Instructor | Therapist | Mentor | Leader | Marketer Commercial | Indie | Serious Software & Hardware

Technologies
Middleware + Tool Vendors
(hardware & software)

Reset Purpose

Wii Exergaming

Curriculum Development

Teaching Guides & Support Forums NonEntertainment Modes of Play PowerGrid

Machinima

Serious COTS

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CounterStrike
Guitar Hero Sequencer Maps for WoW

Modify Software or Hardware

(Neverwinter Nights)

Revolution

PS3 Folding@Home

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Augment Virgin Development

Curriculum Development

SmartBrainGames

Linux on PS3

Serious Games

Use of XNA Creators Club | Specialized Indie Development Serious Games

Serious Game COTS Microsoft ESP & Specialized or Serious Game Breakaway MOSBE Development

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

Tuesday, February 19, 2008

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Games = Simulation + Media


card game, board game night, D&D club from Not local that role play thing you did at ofce last week 1980's or

Games today means: SOFTWARE but with media conventions... Today's games are about:

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Computation/Moore's Law & Networking/Metcalfes Law And Marshall McLuhan

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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often a highly stylized following specic expected conventions of its user-base

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Simulation
Media Conventions

Virtual U

Sim City MS Flight Simulator

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Game

Simulation

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Half-Life 2

Packet Tracer

Federal Budget Game

Bridge Builder

Governance & Model Conventions

Game

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Every Day Shooter

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Important Related Taxonomies

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Misconceptions
Game Misconceptions

Multiplayer Breadth of Game Design Patterns

Broad Outputs vs. Specic Outputs Hardware as well as Software COTs Representation

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Applicability of More Obscure Design Patterns

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Serious Games Misconceptions

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Additional Design & Engineering Patterns


Google Maps Games Interactive Fiction Systems MUDs SimCountry Sensor Based Games PBEM Clients

ARGs

Simple Augmented Reality

DiceWars

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Runescape
Card Games

Augmented Advanced

ESP Game/Crowd Sourcing

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Mass Balance

Audio Only Games

Ajax-Based Games

Habbo Hotel

Whyville

Webkinz / Neopets

Flickr Games

Passively Multiplayer

Fantasy Sports

Dope Wars

Incident Commander

GeoLocation Games

Flickr Games

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

Tuesday, February 19, 2008

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Additional Design & Engineering Patterns

Action
Hunting Dance/Rhythm EyeToy Party Exergaming

Story
Dating Anime Adventures Interactive Fiction MUDs ARGs

Strategy
Puzzle Games 3 in a Row Brain Games

Serious Games Augmented Reality Ephemeral Games

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Lesson:
You cant have a serious Serious Games Taxonomy without developing a taxonomy of all games

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Multiplayer Taxonomy
Multiplayer Opponents No. of Players Server?

1-4
Via Provider or P2P

Making History

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Web MMP Turn Based Sim Country

Notes

In classroom group games use this approach

Name How Played Example

ARGs

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Message Boards, Etc. World Without Oil

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

Tuesday, February 19, 2008

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Multiplayer Tournament

Massive Multiplayer (Shareded)

Massive Multiplayer (Grid)

8-64

1000-10,000
Provider Only

Everyone
Provider Only

Player Hosted Third Party Hosted

Most FPS games t this approach Americas Army

Most MMPs use this approach Lunar Quest

Other MMPs use this approach Second Life

Play By Email
File Attached to Client

Social Networks Games Social Network API Compliant Application

Scrabble

SmartyPants EA | Blueprint

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Hardware Re-appropriation
Access to hardware Xbox 360
Controllers + XNA Creators Club Linux Installable Controllers Browser

Playstation 3

Wii

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Controllers & Web Browser Browser Video Audio

DS

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PSP
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Third Party Tools Browser

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Robust API
XNA GCC OpenSource APIs None Unofcial Unofcial

Hardware Reuse
Controller Controller System Controller

Homebrew Development + Browser Homebrew Development + Browser + Media Playback + Skype

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2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Taxonomy

Taxonomy of Serious Games


Government & NGO Public Health Education & Mass Casualty Response Rehabilitation & Wellness Political Games Employee Training Recruitment & Propaganda Soldier/Support Training

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Inform Public Data Collection / Planning School House Education Wargames / planning Games for Patient Education and Disease Management Visualization & Epidemiology Product Information Opinion Research Machinima Learning Computer Science & Recruitment Continuing Education & Certication Advertising / visualization Workforce Education Process Optimization Simulation

Games for Health

Advergames

Games for Training

Games for Education

Games for Science and Research

Production

Games as Work

Strategic & Policy Public Diplomacy, Planning Opinion Research

Defense

War planning & weapons research

Command & Control

Healthcare

Cybertherapy / Exergaming

Public Health Policy & Social Awareness Campaigns Advertising, marketing with games, product placement Social Issue Games

Training Games for Health Professionals

Biotech manufacturing & design

Public Health Response Planning & Logistics

Marketing & Communications

Advertising Treatment

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Product Use Train teachers / Train workforce skills Employee Training Employee Training

Opinion Research

Education

Inform about diseases/risks

P2P Learning Constructivism Documentary?

Teaching Distance Learning

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Employee Health Information & Wellness Customer Education & Awareness

Corporate

Strategic Planning

Command & Control

Industry

Occupational Safety

Sales & Recruitment

Nano/Bio-tech Design

Command & Control

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

Tuesday, February 19, 2008

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Taxonomy of Serious Games


Government & NGO Public Health Education & Mass Casualty Response Combat Medicine, Rehabilitation & Wellness Cybertherapy / Exergaming Political Games Employee Training

Defense

Recruitment & Messaging Public Health Policy & Social Awareness Campaigns Advertising, marketing with games, product placement Social Issue Games

Soldier/Support Training

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Inform Public Data Collection / Planning / Visualization School House Education Wargames / planning Games for Patient Education and Disease Management Product Information Visualization & Epidemiology Opinion Research Machinima Learning Computer Science & Recruitment Continuing Education & Certication Advertising / visualization Workforce Education Process Optimization Simulation

Games for Health

Advergames

Games for Training

Games for Education

Games for Science and Research

Production

Games as Work

Strategic & Policy Public Diplomacy, Planning Opinion Research

War planning & weapons research Biotech manufacturing & design (Folding@Home)

Command & Control Public Health Response Planning & Logistics

Healthcare

Training Games for Health Professionals

Advertising Treatment

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Product Use Train teachers / Train workforce skills Employee Training Employee Training

Marketing & Communication s

Opinion Research

Education

Inform about diseases/risks

P2P Learning Constructivism Documentary?

Teaching Distance Learning

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Employee Health Information & Wellness Customer Education & Awareness

Corporate

Strategic Planning

Command & Control

Industry

Occupational Safety

Sales & Recruitment

Nano/Bio-tech Design

Command & Control

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Games for Health Taxonomy


Personal
Exergaming Stress

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Patient Communication Data Collection Virtual Humans Measurement Inducement Skills / Training Recruitment EMR Visualization

Professional Practice

Research / Academia

Public Health
Public Health Messaging

Preventative

Therapeutic Assessment Educational Informatics

Rehabitainment Disease Management

Pain Distraction CyberPsychology Disease Management

First Responders

Self-Ranking

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Interface/Visualization

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PHR

First Aide Medical Information

Management Sims

Epidemiology

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Advergaming
Standalone Advergame In Game Placement Billboards Integrated Gameplay Playboy the Mansion

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Out of Game Placement Outside Field of View Games in Ads Interstitial Game Portals ie. Kongregate Doritos Unlock the Xbox Design Contest Free Rice Xbox Live Old Spice Achievement on Xbox Live Volvo w/ Rallisport Ping Time Labor Party Ad Teenage Mom Ad Military Recruitment Ads on Game Portals US Army Gamer Targeted TV Ad

Using Games

Game Association Marketing with Games Product Tie-In Slusho Clovereld Game Movie Licensed Games

Event Marketing

Branding

Coke Studios

FIFA Soccer

Coca Cola w/ EA Sports 500 Warcraft at Talladega

Product

Massive In Yaris Racing Game Product On Xbox Live Placement Darfur Is Dying

Axe Body Spray

MTV Gamers Ball

Issue

Political

Take Back Illinois

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Catch The Sperm Americas Army British Intelligence Agency in Quake Wars

PSA

Massive in Game Stay in School Ads

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Candidate Second Life Islands

Second Life Relay for Life

Penny Arcade ESRB

Recruitm ent

Army Game Experience

PS2 Americas Army

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Games for Training


Elementary Skills Occupational Safety Employee Health & Wellness

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Orientation Awareness Single Task Single Task Comprehensive Comprehensive Single Task Single Task Comprehensive Comprehensive

Communications

Skills

Single Task Informal Comprehensive

Single Task

Single Task

Single Task

Single Task

Comprehensive

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Comprehensive Single Task Comprehensive

Comprehensive

Comprehensive

Single Task Formal Comprehensive

Single Task

Single Task

Single Task

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Comprehensive

Comprehensive

Comprehensive

Adapted from Bureau of Labor Statistics : http://www.bls.gov/ept/home.htm#training

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Games for Training


Elementary Skills Occupational Safety Employee Health & Wellness

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Orientation Awareness
Persuasive Games

Communications

Skills

U. Wisconsin Malaria Safety Informal

Generation Fit

DDR in Ofces :

Cold Stone Creamery

Cisco Binary Game

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EtcEdutainment Alcoa SafeDock

Americas Army Coast Guard : Shield of Freedom

Rosser Surgery Skills w/Games

Persuasive Games

Dominos Pizza

DOJ Ethics Game

Cisco Subnetting

Formal

Virtual U

Virtual Heroes Hilton Hotels

Adapted from Bureau of Labor Statistics : http://www.bls.gov/ept/home.htm#training

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Games for Training: Skills

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Clerical & Administrative Sales & Customer Relations Single Task Single Task Comprehensive Comprehensive Single Task Single Task Comprehensive Comprehensive

Management

Professional & Technical Skills

Computer Training

Service Related Training

Production / Manufacturing / Construction

Single Task Informal Comprehensive

Single Task

Single Task

Single Task

Single Task

Comprehensive

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Comprehensive Single Task Comprehensive

Comprehensive

Comprehensive

Single Task Formal Comprehensive

Single Task

Single Task

Single Task

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Comprehensive

Comprehensive

Comprehensive

Adapted from Bureau of Labor Statistics : http://www.bls.gov/ept/home.htm#training

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

Tuesday, February 19, 2008

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Games for Training: Skills

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Clerical & Administrative Sales & Customer Releations Cold Stone Creamery Best Buy Verizon

Management

Professional & Technical Skills

Computer Training

Service Related Training

Production / Manufacturing / Construction

Cisco Binary Game Informal Team Training in Multiplayer Games Adaptive Thinking & Leadership Virtual Leader

ACLS Legacy Interactive

Formal

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Pulse!!

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Hilton Hotels

Adapted from Bureau of Labor Statistics : http://www.bls.gov/ept/home.htm#training

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Games for Education

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Serious Games as Re-envisioned Edutainment (non commercial)

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Traditional Edutainment
Repurposed COTs
Serious Games as Re-envisioned Edutainment (commercial)

(see COTs Boggle)

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Games for Education


General Adult University High School

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Middle School Elementary Pre-K Project Connect Zoo Tycoon PBS Kids MIT/PBS Labyrinth GameStar Mechanic

Serious Games as Re-envisioned Edutainment (non commercial) Serious Games as Re-envisioned Edutainment (commercial)

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Making History

Informal

Driver Simulators

Flight Simulator

Flight Simulator

Civ4

Repurposed COTs

Formal

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Cisco Binary Game

Traditional Edutainment

Virtual U

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Games for Science and Research


Data Collection

Research

Player Tracking Statistics in Halo 3 Google Image Labeler

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Development

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Data Visualization GGNViz Forestry Game Landing Lights Park in Second Life

Data Processing

Folding @ Home on PS3 Warhawk PS3 Dedicated Server Farm

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Games for Production


Game Generation

Audio

Elektoplankton

Graphics

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The Movies

PGR Camera Mode

Video

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Media Mash-Ups

Remixed Audio

Unreal Art

Machinima

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Games as Work
Direct Earnings Competitiv Online Casinos/ Skills Gaming e Personal Reward Group Oriented
Funds/Donation Reward

NonEarnings Reward
Protest

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Opinion Work to Play
ARGs Predictions Markets Self Assessment User Created Content Guild/Clan Management Opinion Research ??? ???

Play to Work
Professional Gamers

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Public Diplomacy Activism

Exercise

Game Escorts Seriousity/ Google Image Labeling Command & Control

???

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Gold Farming / Quasi Character Occupation Leveling

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Games as Work II
Exercise Grind, Managemen Rewards, & t Commerce Level Up Team Up with Friends Join Guild

Casual Personally Invested Actively Engaged

Wii-Games

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Produce Income

DDR

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DDR Exercise Mode

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Purchase InGame Items Lead Guild

Protest & Activism

Sponsor or Support Virtual Event Participate in Virtual Event Organize Virtual Event

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Serious COTS I
Education

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Health Production
The Movies 8-Bit Music

Hardware

Civ4 Entertainment Revolution Repurposed (Neverwinter Nights)

DDR PopCap Games EyeToy

Wiimote Hacks

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Making History Non& Entertainment General @ Outset Edutainment

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Yourself Fitness BrainAge My Life Coach PowerGrid Fitness Wii Fit

Machinimation

Sony Folding@Home

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Serious COTS II
Straight Up Changed Orientation of Game DDR Nascar 98

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Modded Software Half-Life Architecture Civ4 Revolution (Neverwinter Nights)

Hardware Augmented

Individuals Initiated

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Third Party Prescribed

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Yourself Fitness BrainAge LifeCoach

PowerGrid Fitness

Making History

SmartBrainGames (Biofeedback)

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Commercial Serious
Teaching & Education Training & Skills Cognitive Health Exercise

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Production

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Psychology

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Sports Pre-Viz

Visualization

Architecture

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Serious Stuff Gamers Do


Play Work

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Teach & Assist Themselves Talk Aide Others Events, Competitions, Conventions & Cosplay Instruction Collecting Materials Comedy

Culture & Communicat ion

Production

Level 1

Freeplay

Exercise

Media & Art

Level 3

Mastery

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Management Protest & Activism

Level 2

House Rules

Grind, Rewards, & Commerce

Communities & Web Sites

Stuff

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Level 4

Competition

Mods & Software

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

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Putting The Taxonomy to Work

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Projected Taxonomy

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Number of Games by Industry

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Last Thoughts...

A Journey...

Serious Games = Game Based Simulation

Serious Games = Games for Government Forsight & Public Policy

Serious Games = A Description for a Broader Reapplication of Videogame Resources

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Serious Games = A Broad but Better Dened Reapplication of Videogames

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Serious Games = Broader Idea of What Games Can Be

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Next Steps

Next Steps
Use This Taxonomy as Starting Point To Taxonomy Will Be Available on a Wiki, Community Invited to Contribute to
Serious Games Taxonomy 2.0
2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

Dene Serious Games Moving Forward

Continued Discussion and Building Within

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Linked to On seriousgames.org

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the Community (Join the Mailing List)

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Questions
Please Fill Out Your Comment Cards If You Liked the Presentation Please Give
Cards to People At the Door

Tuesday, February 19, 2008

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If You Did Not We Will Collect Those At


the Front

2008 Ben Sawyer & Peter Smith For more information please contact: bsawyer@dmill.com

in P

rog res s

54

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