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Ys: The Oath in Felghana: FAQ/Walkthrough by Aardwolf_Zy

Version 1.04, Last Updated 2011-09-20 View/Download Original File


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_______________________________________________________________________________
Aardwolf_Zy presents...
_________________________________________________________________________
o'''''''''''''''''''''''''''''''''''''o
(
=
GameFAQs.com's January 2011 FAQ of the Month!
=
)
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_______________________________________________________________________________

Platform: PlayStation Portable (PSP)
Version: 1.04
Last Updated: 09/20/2011

Best Viewing Page:


Best Viewing Program:

http://aa-zy.com/ys_toif
Mozilla Firefox (for better search functionality)

Email: FAQs@aa-zy.com
Web Site: http://aa-zy.com/
Facebook Page: http://www.facebook.com/Aardwolf.Zy
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

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__| I-1-00 |_______________________| Ys: The Oath In Felghana |__
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=
Table of Contents
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= = = = = = = = = = = = = = =
Introduction
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Table of Contents......................................................[I-1-00]
Introduction...........................................................[I-1-01]
Donations..............................................................[I-1-02]
Controls...............................................................[I-1-03]
_______________________________.
= = = = = = = = = = = = = = =
Walkthrough
'

._______________________________
= = = = = = = = = = = = = = =
'

Walkthrough............................................................[W-1-00]
Redmont, Humble Trading Town........................................[W-1-01]
Tigray Quarry, Source of Raval Ore..................................[W-1-02]
Illburns Ruins, Ancient Pagan Site..................................[W-1-03]
Zone of Lava, the Escapeless Abyss..................................[W-1-04]
Miscellaneous 1: Finding Christof................................[W-M-01]
Miscellaneous 2: Treasures to obtain using the Wind-Glide........[W-M-02]
Abandoned Mine, The
Miscellaneous 3:
Miscellaneous 4:
Miscellaneous 5:

Depths of Madness...............................[W-1-05]
Anya's Game.....................................[W-M-03]
Finding Elena...................................[W-M-04]
Treasures to obtain using the Double-Jump.......[W-M-05]

Elderm Mountains, Largely Undisturbed By Man........................[W-1-06]


Miscellaneous 6: Treasures to obtain using the Earth-Charge......[W-M-06]
Miscellaneous 7: Hugo, Antonio, and Randolph.....................[W-M-07]
Icebound Cave, A Stillness Broken...................................[W-1-07]
Valestein Castle, Count McGuire's Stronghold........................[W-1-08]
Clock Tower, Time To Die............................................[W-1-09]
Genos Island, The Beginning of the End..............................[W-1-10]
Dark Shrine, Where The Restless Dwell...............................[W-1-11]
Seat of Evil, All Paths Converge....................................[W-1-12]

New Game+..............................................................[W-2-00]
New Game Bonuses....................................................[W-2-01]
Gallery.............................................................[W-2-02]
Time Attack / Optional Bosses.......................................[W-2-03]
________________________________.
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Appendices

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Appendices.............................................................[A-1-00]
Travel Monument Locations...........................................[A-1-01]
Equipment List......................................................[A-1-02]
Upgrade Chart.......................................................[A-1-03]
Item List...........................................................[A-1-04]
Character Log.......................................................[A-1-05]
Monster Log / Bestiary..............................................[A-1-06]
Diary (* MASSIVE SPOILERS *)...........................................[A-1-07]
________________________________.
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'

Conclusion

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'

Version History........................................................[C-1-01]
Thanks.................................................................[C-1-02]
Copyright / Disclaimer / Credits.......................................[C-1-03]

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__| I-1-01 |_______________________| Ys: The Oath In Felghana |__
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Introduction
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'.___________________________________________________________________________.'

Hello, fellow RPG fans! Zy here, ready to walk you through another great
RPG! This time, it will be for one of my all-time favorite games, Ys: The
Oath In Felghana.
_______________________________________________________________________________

Excerpt from the game's manual...

Two years have passed since the events in the land of Ys.
The young red-haired swordsman, Adol Christin, has been setting his sights
on new adventures in new frontiers, wandering aimlessly from land to land
alongside his eternal blue-haired companion and confidant, Dogi.
During their wanderings, the two of them catch wind of bad tidings in
Felghana, the land of Dogi's birth.
An ancient volcano has become active anew...monsters have begun appearing
across the countryside...and the lord of the land has been oppressing his
people without mercy...

Stalwart and determined, the ever-benevolent heroes of red and blue set sail
for Felghana, intent on personally confirming the validity of these rumors.
Adol, however, has a sinking feeling about this particular trip. He perceives
an evil awaiting him in this new land, and somehow knows that this adventure
will be a most harrowing one..."
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

My purpose for this guide is to make sure that you are able to get a perfect
game, meaning that you can find all items, explore all of the areas, and see
all there is to see. I will do my best to ensure that you do not encounter
any spoilers while reading this guide, and will warn you appropriately if one
must be included.
For this guide, I have decided to create an extensive strategy guide. A
walkthrough is the main focus; it walks you through the whole game step-by
-step, leading you to the locations of all of the items in the game, strategies
for fighting the bosses, and even walking you through the miscellaneous extras
thrown your way in the game. It is also an extensive FAQ, which includes
lists of all of the items, equipment, etc., as well as a complete bestiary.

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__| I-1-02 |_______________________| Ys: The Oath In Felghana |__
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Donations
=
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'.___________________________________________________________________________.'

While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
out my family! Even the smallest donation amounts are appreciated, and are a
great way to say how much you appreciate the work I do. If you do decide
you'd like to donate, please send the donations through PayPal at the email
address listed below, or visit the following web address. Thank you very
much!
Email:
Web:

FAQs@aa-zy.com
http://aa-zy.com/donations

If you happen to shop on Amazon regularly, or plan to shop at Amazon, you


can actually donate without sending me any money! Just click on an Amazon ad
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Amazon will send me a small percentage of your purchase through their Amazon
Associates program. If you already shop there, then please take the time to
visit my site and shop through the ads provided there; it's another great way
to say THANK YOU for writing my FAQs! :)
http://aa-zy.com/amazon

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I-1-03

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''

Ys: The Oath In Felghana

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Controls
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/ L /
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(
|UP|
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( /\ )
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\/
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' '
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| . .
. . |
| . .
. . |
| |LT > < RT| |
| ( [] ) ( () ) |
| ' '
' ' |
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( >< )
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\ (PS) (-) (+) |_| | (!) (~) (SL) (ST) /
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___/

.'|'.
| UP = UP
| /\ = TRIANGLE
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| DN = DOWN
| [] = SQUARE
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| LT = LEFT
| () = CIRCLE
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| RT = RIGHT
| >< = CROSS
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L = L BUTTON
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R = R BUTTON
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| AG = ANALOG
| SL = SELECT
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| PS = PS / HOME
| ST = START
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+ = VOLUME UP
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! = DISPLAY
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- = VOLUME DOWN |
~ = VOLUME
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'._____________________|___________________.'
(. NOTE .) I find the game slightly easier to play with a custom button
configuration that will allow you to charge your magic while jumping and
attacking; I'll refer to the default buttons through the guide, but these are
the buttons I used for the following commands:
____________________________________________________________________
|
Default
|
My Configuration
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CROSS = Attack/Look/Talk |
CROSS = Jump
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CIRCLE = Jump
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CIRCLE = Change Accessory |
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SQUARE = Use Magic
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SQUARE = Attack/Look/Talk |
| TRIANGLE = Activate Boost
|
TRIANGLE = Activate Boost
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START = Camp Menu
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START = Camp Menu
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SELECT = Extra Function
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SELECT = Extra Function
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L = Change Accessory |
L = Change Bracelet
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R = Change Bracelet
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R = Use Magic
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|_________________________________|__________________________________|

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__| W-1-00 |_______________________| Ys: The Oath In Felghana |__
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=
Walkthrough
=
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'.___________________________________________________________________________.'

N
NW | NE
\|/
W---x---E
/|\
SW | SE
S

U
UL | UR
\|/
L---x---R
/|\
LL | LR
D

________________ __________________ _________________ __________________


Up = North | Down = South | Left = West | Right = East |

There are five difficulty levels to choose from initially: Very Easy, Easy,
Normal, Hard, and Nightmare. Once you complete the game for the first time,
you will unlock the sixth and hardest difficulty, Inferno.

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__| W-1-01 |_______________________| Ys: The Oath In Felghana |__
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Redmont, Humble Trading Town
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'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Bridge
|
|_______________|_____________________________________________________________|
||||
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Items | [_] Map of Felghana
|
|
|_______________|______________________________|______________________________|
||||
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Gold | [_] 50
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|_______________|______________________________|______________________________|
||||
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Raval | [_] 1
|
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|_______________|______________________________|______________________________|
||||
|
Characters | [_] Elena
(01/32) | [_] Antonio
(14/32) |
|
| [_] Dogi
(03/32) | [_] Aida
(15/32) |
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| [_] Gardner
(05/32) | [_] Anya
(17/32) |
|
| [_] Ricardo
(07/32) | [_] Lochus
(18/32) |
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| [_] Margo
(09/32) | [_] Harold
(19/32) |
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| [_] Joel
(10/32) | [_] Fiona
(20/32) |
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| [_] Adonis
(11/32) | [_] Hugo
(21/32) |
|
| [_] Cynthia
(12/32) | [_] Father Pierre
(22/32) |
|
| [_] Randolph
(13/32) | [_] Sister Nell
(23/32) |
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Guff
(01/79) |
|
'.______________|______________________________|_____________________________.'


After starting the game and watching the opening scenes, you'll take control
of our hero, Adol, as you dive in to save a Young Girl from 3 Guffs. Follow
the tutorials as they're explained to learn more about the battle system; if
you miss them here, or forget what was said, they can be accessed in the Camp
Menu and going to Topic, Manual. Once you take out the 3 Guffs, you'll have
to take on 6 more before continuing the story, which will pick back up in the
Trading Town of Redmont after more scenes.
When you're finally able to gain control in the Inn the next morning, feel
free to open your menu and adjust your settings if desired, then leave the
room. If you check your menu and go to Topic, Character, you'll see that the
following people have already been added to your Character Log; [_ELENA_],
[_DOGI_], [_GARDNER_], AND [_MARGO_]. There are several others to meet to add
here, so let's go find them! Here in the Inn, stop in the room beside you to
find [_ANTONIO_]; talk to him (and everyone else you see) to add him/her to
your Character Log. On the first floor, you can talk to Margo again if you
like; she's on the left by the fire. Next will be [_RANDOLPH_], who is
sitting at the bottom table on the first floor, followed by [_JOEL_] at the
counter of the Inn; talk to them both, then make your way out of the Inn.
Just to the right of the Inn is the Store, where you'll meet [_CYNTHIA_] at
the counter; you can buy equipment and items here with your Gold... later, as
you don't have enough to buy anything right now. To her right is her boss
[_ADONIS_], who can upgrade your weapons if you have any Raval... once he
likes you, but since he doesn't right now, we'll have to find a way to
convince him to later. Oh well, go ahead and head back outside.
To your lower left is [_FIONA_]; chat with her, then enter the house to the
left, where you'll find a lonely, elderly lady named [_AIDA_], who'll ask you
to leave. Head up the ramp to the northwest to the next section of town,
where you can talk to a little blue-haired girl named [_ANYA_], as well as
purple-haired man called [_HAROLD_]. There are also three buildings here; the
houses on the left and right are empty, but the one in the middle has an old
man named [_LOCHUS_] to talk to, so make sure to see him. From this area, go
behind the house on the right, then up a little to find a little boy named
[_HUGO_], as well as his four pikkards.
Continue northwest to find the Church, where you'll find the last two new
people we need to talk to. Talk to both [_SISTER NELL_] and [_FATHER PIERRE_]
to add them to your log, then leave and continue following the path to the
left to find Elena and Chester's house. Talk to Elena inside, then make your
way back to the entrance of town, where you'll find a man called [_RICARDO_]
reporting from the Tigray Quarry; after learning of the events in the Quarry,
agree to help, and you'll receive a [_MAP OF FELGHANA_] from Gardner, as well
as [_1 RAVAL_] and [_50 GOLD_] to get your equipment refined with Adonis.
Head into the Store and talk to Adonis, and after relaying Gardner's message,
you'll be able to have work done by him. I recommend upgrading your Short
Sword to get +2 STR, which will cost you your only piece of Raval and 10
pieces of Gold at this level.
Once you're ready, leave Redmont to the southeast and follow the path until
you reach your first Travel Monument, which will allow you to save your game.
Once you've done so, continue to the next area.

_________________________________________________________________________
.''.

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=
World Map
=
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'.___________________________________________________________________________.'

_________________________________________________________________________
.'||'.
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Monsters | [_] Guff
(01/79) | [_] Riez
(02/79) |
'.______________|______________________________|_____________________________.'

You can fight more monsters here if you like, but when you reach a fork,
you'll need to continue east to arrive at the area outside of the Tigray
Quarry.

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__| W-1-02 |_______________________| Ys: The Oath In Felghana |__
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Tigray Quarry, Source of Raval Ore
=
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'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
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Monuments | Entrance, Storehouse, Depths
|
|_______________|_____________________________________________________________|
||||
|
Items | [_] Storehouse Key
| [_] Moonstar Statue
|
|_______________|______________________________|______________________________|
||||
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Equipment | [_] Ignis Bracelet
| [_] Ruby
|
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 165
(565 Total) | [_] 120
|
|
| [_] 80
| [_] 200
|
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 5
|
|
|_______________|______________________________|______________________________|
||||
|
Characters | [_] Chester
(02/32) | [_] Dewey
(06/32) |
|
| [_] Edgar
(04/32) | [_] Dularn
(32/32) |
|
| [_] Paul
(08/32) |
|
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Picmole
(03/79) | [_] Mozuk
(07/79) |
|
| [_] Gulms
(04/79) |*[_] Dularn
(65/79) |
|
BOSS = * | [_] Kayron
(05/79) |*[_] Ellefale
(66/79) |
|
| [_] Radel
(06/79) |
|
'.______________|______________________________|_____________________________.'

Continue following the straightforward path until you reach the next area,
then continue some more until you reach another Travel Monument, as well as
[_PAUL_]; talk to Paul to have him tell you what's going on. Once he moves
out of the way, you can enter the Tigray Quarry. Follow the path as it goes
northeast and east, across two bridges to the next area. Don't bother trying
to go up the ones on the right side yet; you don't have the ability to jump
high enough to continue once you reach the top. Instead, descend the stairs
you do have access to, and once you reach the very bottom, you'll be at a
split where you can go either left or right; head left first.

Use the Travel Monument here in the Storehouse, then go north from here.
Fight some more monsters, then climb the stairs and smash the urn on the left
side to get [_165 GOLD_]. There's nothing else to do here for now, so go back
to the bridge and take the eastern path.
At the next fork, you can either cross the bridge to fight several Radels,
or you can continue northeast to find your first chest! Open it to find
[_5 RAVAL_]. I recommend making your way back to Redmont now and using it at
Adonis' shop to temper your existing equipment; you'll be better prepared for
the upcoming boss fight. With 5 Raval, you'll be able to max out your current
equipment to level 3! Now, back to the chest...
Continue following the path up another set of stairs to the next area, where
you'll be at a fork; if you start to go left, you'll be shown a long chasm
that you can't quite leap over, as well as an item; we'll have to remember
this for later, since we can't get to it just yet. Head right instead, but
before going down the next set of stairs to a new area, smash the urn to your
right to find [_80 GOLD_]. Once you have that, make your way down to the next
area.
Continue east to the next area, then east even more until you finally see
[_DEWEY_], the head miner. After talking to him, you'll receive the
[_STOREHOUSE KEY_], which will let you in to the locked door we came across
earlier. We need an item in there before we can proceed any further in this
direction, so start making your way back west until you reach the bridge at
the bottom of the vertical shaft we came down earlier. Head left once again
to be in the Storehouse area and use the Travel Monument once again. Once
you've saved, open the door to your left and proceed. After passing through a
rather large room, your first boss will appear, a sorcerer called [_DULARN_].
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__| BOSS-01 |__________| My Level: [06] |__________| * BOSS * |__
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| Dularn, The Creeping Shadow
| Monster Log #65/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
|
142 HP |
190 HP |
190 HP |
237 HP |
285 HP |
285 HP |
'.___________|____________|____________|____________|____________|___________.'

To start with, he'll cast a shield that will repel any type of damage you
try to do to him, as well as damage you if you run into it, so avoid attacking
him until the shield is gone. Once the shield is down, attack as many times
as you are able. He has several kinds of attacks...
1) A set of magical swords will fly at you from above; just run away from
them to the left or right and they should miss.
2) A set of magical swords will fly at you from multiple directions; just
run and jump repeatedly toward Dularn, hoping they miss. These are hard to
avoid.
3) A set of magical swords will fly at you, aligned; just jump over them or
try to move to a space between them.

4) An arced flame will be shot at you; just jump over it when it comes your
way.
5) An arced weapon slice will be shot at you; just jump over it when it
comes your way.
After so long, when his shield drops, he'll teleport to a part of the field,
where you'll need to chase him down to hit him. Just keep on him, avoiding
his attacks, and you should be fine.
(. NOTE .) Only HP will be listed in the boss battles, as it's the only
known statistic. Bosses will never drop gold, and EXP will vary by both the
difficulty you selected, as well as the level you are when facing the boss.
The lower your level is, the more experience you will receive after the
battle.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

After the battle, Dularn will retreat, leaving you to continue exploring.
Head south to the next area, which just has a sole chest containing an
[_IGNIS BRACELET_]. After learning how to use magic with the Magic button,
you'll regain control; press the Change Bracelet button to equip your new
Bracelet. Now, leave the Storehouse and save, then continue back east,
following the path all the way back to where you ran into Dewey. Once there,
continue down the stairs to a new area of the Tigray Quarry.
Smash the urn to your left as you descend the stairs for [_120 GOLD_], then
continue along the path as it goes down and reverses direction several times.
When you reach a broken bridge, continue down to the left, as you cannot make
the jump to the other side just yet... or just jump down to save time. The
new enemies here, the Mozuks, can be defeated MUCH easier by using your
fireballs on them. Once everything there is taken out, crack open the urn at
the top of the area to uncover some Herbs, Draughts, etc., then head east to
the next area.
Follow along the path some more as it zigzags back and forth until you reach
the bottom of the area, then make your way east some more to the next area.
At this bridge here, you'll be at a fork; head north, then climb up the steps
in the wall until you reach an unlit torch on the wall. Use a fireball to
light it up, which will make a chest appear to your right; it contains a
[_RUBY_]. By having this now, you can perform charge attacks with your fire
magic by holding down the Magic button, which can become very useful! Drop
back down to the area below, then continue east to the next area.
You'll find another Travel Monument; use it, but before doing anything else,
head to the far right and crack open the urn here for [_200 GOLD_]. Once you
have that, talk to [_EDGAR_]; once you're done with him, continue to the north
to encounter the second boss of the Quarry.
.
.
.
.
.
.
__| BOSS-02 |__________| My Level: [08] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Ellefale, The Azure Queen of Death
| Monster Log #66/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||

|
300 HP |
400 HP |
400 HP |
600 HP |
800 HP |
800 HP |
'.___________|____________|____________|____________|____________|___________.'

Well, the bad news is you can't attack her with your sword. The good news;
you can blast her to bits with your fireballs! Her attacks are as follows:
1) A horizontal magic attack is thrown your way with her right (our left)
arm; just jump to avoid it.
2) A vertical magic attack is thrown your way with her left (our right) arm;
just move to the side to avoid it.
3) A ball of wind will be created from her wings and shot your way. It's
slow, so just run to the side of hit when it's about to hit.
4) A lightning storm is summoned and strikes at you. If you see her start
charging it, move closer to her, then when it's about to strike, jump
backwards to avoid it.
Just work on sending fireballs her way when you can, avoiding each attack as
listed above. It's easier to avoid the attacks if you're sending regular
fireballs at her, but if you can charge while avoiding them, then sending
powerful shots along her way, do that, whatever's easiest for you, or
whichever seems more effective. Once she's below half HP, she'll start using
the ball of wind and lightning attacks, so make sure to be wary of those.
Just keep those fireballs coming and she'll be toast.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Once she's defeated, you'll receive the [_MOONSTAR STATUE_]. Head back to
the previous screen, and after a scene with Edgar and [_CHESTER_], talk to
Edgar, who will take you back to Redmont.

_________________________________________________________________________
.''.
|
=
Redmont
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'||'.
|
Items | [_] Ruins Key
| [_] Amulet
(100G) |
|
| [_] Amulet
| [_] Illusion Mirror (100G) |
|_______________|______________________________|______________________________|
||||
|
Equipment | [_] Long Sword
(800G) | [_] Chain Mail
(650G) |
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 500
(for 10 Raval) |
|
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 7
(10 Total) | [_] 3
|
|_______________|______________________________|______________________________|
||||
|
Characters | [_] Bishop Nikolas (24/32) |
|
'.______________|______________________________|_____________________________.'

After you regain control, head outside of Edgar's House. Before talking to
Elena, head into the house between Edgar's and the one on the right to talk to
Lochus; he'll give you [_7 RAVAL_] for helping out with the situation in the
Quarry. Leave, and on your way to Elena's talk to Antonio; he will now offer
to pay you Gold for every 10 Raval you give to him. That's pretty much all
you're going to be able to afford right now, so if you want, you can give him
10 of your Raval, and in return, you'll receive [_500 GOLD_].
Go inside Elena's house and talk to her; once that scene is over, leave and
make your way northeast to the Church. You'll encounter [_BISHOP NIKOLAS_],
the head of the Felghana diocese, and after he explains the situation at the
Illburns Ruins, you'll be asked to undertake a mission there. Accept, and
you'll be given the [_RUINS KEY_] to have access to the Illburns Ruins. Now,
let's get prepared for them.
I recommend making your way to the Store, but before doing so, let's get
some more stuff. Talk to Fiona by the store; she'll give you an [_AMULET_]
for helping out at the Quarry as well. Next, head south of her and talk to
Anya, who'll mention something shiny in the bottom of the well. Examine the
well to find [_3 RAVAL_], then talk to her again to show it to her to make her
happy. Now make your way into the Store.
Talk to Cynthia, who'll want to take a look at your special Bracelet. After
she's done examining it, talk to her again to buy some new equipment. For
now, you can probably only afford the [_LONG SWORD_] and the [_CHAIN MAIL_],
which should be enough. If you like, you can fight at the Quarry some more to
try to get the Large Shield and Plate Mail, but it could take a while, so
let's save it until later. You can also buy another [_AMULET_] or even an
[_ILLUSION MIRROR_] if you like; they are handy items that can help you in a
pinch in battle. You can also talk to Adonis and upgrade your new equipment
if you want; it costs more this time, 30 Gold and 7 Raval per level, so I'd
just level up your Long Sword to use up 7 of your Raval before moving on. Oh,
and don't forget to equip your new weapon and armor! That should be it for
Redmont for now, so go ahead and leave town.
On the "World Map", head east back to the area with the fork, then head
north and northeast to the next area. (If you ever feel lost, just open your
Camp Menu and check out the Map of Felghana under Item to see where you are on
the "World Map".) On this next screen, you can either go north or east; head
east, and you'll be approaching the Illburns Ruins.

.
.
.
.
__| W-1-03 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Illburns Ruins, Ancient Pagan Site
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Outside, Ritual Area
|
|_______________|_____________________________________________________________|
||||
|
Items | [_] Katol Elixir
|
|
|_______________|______________________________|______________________________|
||||
|
Equipment | [_] Small Shield
| [_] Ruby
|
|_______________|______________________________|______________________________|

||||
|
Gold | [_] 300
(1150 Total) | [_] 400
|
|
| [_] 400
| [_] 50
|
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 12
(26 Total) | [_] 8
|
|
| [_] 6
|
|
|_______________|______________________________|______________________________|
||||
|
Characters | [_] Count McGuire
(25/32) |
|
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Fazle
(08/79) | [_] Diegled
(13/79) |
|
| [_] Sigled
(09/79) | [_] Barl
(14/79) |
|
BOSS = * | [_] Eager
(10/79) | [_] Sizarian
(15/79) |
|
| [_] Seean
(11/79) |*[_] Chester
(67/79) |
|
| [_] Gulg
(12/79) |
|
'.______________|______________________________|_____________________________.'

Continue following the path until you reach a Travel Monument and the
entrance; save at the Monument, then use the Ruins Key to access the Illburns
Ruins. Once inside, follow the straightforward path next area, then take on
the monsters here; watch out for the flaming Eagers, as they explode and
damage you when they're defeated. Continue further north to go back outside,
then keep going to a fork; head northwest first and smash an urn for
[_300 GOLD_], then go back and continue east into another room. As you
continue along, you should notice one of the torches on the wall isn't lit;
use your fireball to light it. This will raise a platform for you, but we
won't be able to reach the other side yet, due to the long jump.
Head to the next area to experience some new monsters; the Gulgs seem like
they're impervious to damage, but they're not; the easiest way to take them
out is to down-thrust at them (jump, then press the Attack button as you start
to come back down). You can also attack them from behind, but from the top
seems easier to me. Move east, smashing the urn to your lower right to reveal
some Herbs, Draughts, etc., then go north and east again to enter another
area. You'll be at a four-way fork, so let's head north first. You'll be
trapped in here until you beat the monsters, so take them out, then open the
chest for [_12 RAVAL_].
Go back to the fork and head south now, following along the path and taking
out the monsters until you come across the chest for the [_SMALL SHIELD_];
make sure to equip it. Back at the fork, make your way east now, looking for
three unlit torches on the wall; light them to have a platform raise, then
light the one near the raised platform to raise one more. Before continuing
on though, drop back down to the floor and open the chest to the right for
[_6 RAVAL_]. Head back up the platforms now and continue east to the next
area.
Take the first southern branch you come across, which will lead you to
another room that'll lock you in until you take out everyone. Once they're
toast, smash the urn for some Herbs, Draughts, etc., then open the chest for a
[_KATOL ELIXIR_]! This permanently raises your Max HP, so go ahead and open
your Item Menu and use it on Adol. Head back to the last area, then continue
east to another fork. Head north, then follow the path in here until you
reach a dead-end; light the torch on the wall here to have the wall to your
west move out of the way, then continue west and open the chest here for
[_8 RAVAL_]. Head back out into the hallway.

Continue east to the next area, then east some more to be outside. Head
northeast to a fork; there's a cracked wall to the north, but we can't do
anything with it just yet. Instead, continue following the southeast path
back inside another area, then keep going through that area as well. In the
next area, you'll find an urn; smash it for Herbs, Draughts, etc., then move
further east to the next area, where you'll be at a four-way fork. Head north
first, where you'll reach a dead-end with an urn that has [_400 GOLD_] inside.
Next, take the southern path; kill all the monsters, then work on getting the
treasure. The western urn has another [_400 GOLD_] inside, the eastern one
has [_50 GOLD_] and Herbs, Draughts, etc., and the southern chest has another
[_RUBY_] inside to make your fire magic stronger!
Head back to the fork once more, then head east to the next area. The music
will stop playing, and you'll find a Travel Monument, so you know something's
about to happen; make sure to save your game, and keep this save separate from
your main game in case you have trouble in the next dungeon, since there's no
returning until you clear it.
Since we have another dungeon immediately after this one, and we won't be
able to return to Redmont until after we clear it, I recommend heading back to
Redmont now to use your Raval; you should have enough to level your Long Sword
to the max, as well as decently level up your Chain Mail and Small Shield.
You may also be able to possibly purchase either the Large Shield or Plate
Mail, but I'm going to play it safe and assume you can't. If you can, great!
Do it! After taking care of that, make your way back to the Travel Monument
in the Illburns Ruins to continue...
Head east for a scene, then you'll have to fight Chester.
.
.
.
.
.
.
__| BOSS-03 |__________| My Level: [14] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Chester Stoddart, The Black-Hearted White Knight | Monster Log #67/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
|
525 HP |
700 HP |
700 HP |
875 HP | 1050 HP | 1050 HP |
'.___________|____________|____________|____________|____________|___________.'

You should be able to just go on a relentless assault to defeat Chester


before he kills you, but if not, he does have some attacks to try to slow you
down.
1) Knives are thrown at you; just run to the side to avoid them.
2) He'll attack you with his sword; again, just run away from him as he
tries to assault you, or jump over him and attack him when he does.
3) He'll glow green, then charge at you; this is a little harder to avoid,
just try to jump over him as he charges.
4) A protective shield will form; don't attack him while he has it up, or
it'll explode and damage you. Just let it go away.
5) He'll dash toward you with a red glow; he moves even quicker while doing
this, so just move and jump around to avoid it.

If you're like me, you'll just want to take him head on, and hopefully win
before you're defeated, but if not, work on avoiding his attacks and getting
some of your own in when you can. Fire doesn't really work against him, so
stick with sword attacks. Once his HP starts to get low, he'll glow red when
dashing and will move around very quickly; it's harder to avoid his attacks
then, so try to corner him and slash like mad to take him out.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

After the battle, you'll meet [_COUNT MCGUIRE_], and after some more
dialogue, you'll be thrown into the Zone of Lava.

.
.
.
.
__| W-1-04 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Zone of Lava, the Escapeless Abyss
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Drop-Off, Depths, Topside
|
|_______________|_____________________________________________________________|
||||
|
Items | [_] Brocia Serum
| [_] Sunset Statue
|
|_______________|______________________________|______________________________|
||||
|
Equipment | [_] Firewyrm's Amulet
| [_] Ventus Bracelet
|
|
| [_] Broad Sword
| [_] Emerald
|
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 500
(1050 Total) | [_] 300
|
|
| [_] 250
|
|
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 18
(30 Total) | [_] 12
|
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Zown
(16/79) | [_] Mozgouz
(20/79) |
|
| [_] Zual
(17/79) | [_] Kelzarl
(21/79) |
|
BOSS = * | [_] Almenger
(18/79) |*[_] Guilen
(68/79) |
|
| [_] Gewme
(19/79) |*[_] Gyalva
(69/79) |
'.______________|______________________________|_____________________________.'

You'll wake up beside a Travel Monument, so go ahead and use it, then
continue south into the Zone of Lava. The monsters here may be tougher than
what you're used to, so if you're having trouble, reload the Illburns Ruins
save and grind there for a while, otherwise, let's get on with it. Also,
watch out as you travel; lava will shoot over the small passages and hit you
if you're not careful.
You're at a fork right from the start, so where to go? Let's go left first.
(Right, then right leads to a dead-end and a chasm, and right, then down is
the long way of somewhere we'll be shortly.) Avoid the giant chasm in the
middle of the room for now, and follow the path up and around to an urn that
contains Herbs, Draughts, etc., then go ahead and jump down into the chasm.

(If you continue following the path, you'll reach a lava-ridden area, for
which we need a special item to explore.)
From where you land, go south and jump the chasms, being careful not to
fall, to come across an urn with [_500 GOLD_] inside. Head back north
(jumping from as close to the edge as you can, so you don't fall down), then
jump over to your left, and over several more chasms along the way until you
finally reach a chest containing the [_FIREWYRM'S AMULET_]. This is your
first Accessory, so go ahead and use the Change Accessory button to equip it;
it will protect you from damage while walking through shallow lava.
Go ahead and fall down a nearby chasm to land at an area with an urn to the
northwest, a chest to the southwest, and a horde of Mozgouz attacking you. If
the Mozgouz are too much for you, run away, but if not, take the time to blast
them with magic and attack them with your sword; defeating the entire horde
should net you a level or two, and you should easily rack 700+ hits in a row
on them! (I was able to get 950 using just my sword!) Once they're taken care
of, smash the urn to the northwest for some Herbs, Draughts, etc., and open
the chest to the southwest for [_18 RAVAL_]. (If you can't beat them yet, at
least try to open the chest, then just take off to your right, hopefully
surviving.)
Make your way east now, following the path to the next area. There's a fork
here; to the southeast is a dead-end, but we'll need to remember to come back
later when we have different abilities to make it worthwhile. Back at the
fork, take the northeastern path as it turns north to the next area, then head
west to be back at the area below the first Travel Monument. I suggest
heading up and saving again, just in case.
Go back and head west as you did before, but do NOT drop down the chasm;
either jump over it, or better yet, go up and around it, then west to the next
area. Head west and down into the lava; with the Firewyrm's Amulet equipped,
you will take no damage from shallow lava, just the deep stuff! At this fork,
head north to the next area, then north and west, jumping over the deep lava
pits, to eventually come to a chest containing a [_BROAD SWORD_]; equip it!
Make your way back to the fork, then continue south, then west and up some
stairs, eventually leading south again to a new area.
Head southeast and east, following along the path until you can start
falling down ledges in different directions; to the east is an urn, so smash
it for some Herbs, Draughts, etc., then continue west. After following the
path a while more, you should be back on the ground with an urn nearby; crack
it open for [_250 GOLD_]. Also, note the platform you cannot reach above you;
we'll come back to it in a few minutes when we are able to reach it. Head
south to the next area, where you'll find a Travel Monument to your west once
you descend the stairs; make sure to use it, since we'll be fighting a boss
soon.
Continue west to the next area, then drop down into the lava, avoiding the
deep pits. Keep going southwest and west all the way to the next area, where
you'll find a dead-end and a pedestal, where a [_VENTUS BRACELET_] awaits!
This will allow you to use wind magic, and you can use the Change Bracelet
button to swap between Bracelets, so switch to the Ventus Bracelet for the
time being, and make your way back to the large area with the pits, where
you'll start to be followed by large flames! Run from them, and you'll
eventually encounter the next boss.
.
__|

BOSS-04

.
.
|__________|

My Level: [17]

.
.
.
|__________| * BOSS * |__

.''
''
'|'
''.
|
|
|
| Guilen, The Fire Eater
| Monster Log #68/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
|
825 HP | 1100 HP | 1100 HP | 1375 HP | 1650 HP | 1650 HP |
'.___________|____________|____________|____________|____________|___________.'

This guy can be a pain, but if you practice your timing of jumping while
using your wind magic just right, you should be able to make it easier. He'll
follow you around constantly, trying to attack you. Every time he comes at
you, with the Ventus Bracelet equipped, hit the Magic button quickly, then
jump in the air just as quickly, hovering above him to help extinguish the
flames on his body. Do this enough times until all of the flames on his body
are gone.
He'll disappear into his pits, then reappear from another; just look for the
bubbles to find out which one he'll come out of. Just follow his tail as he
comes out, and slash at it; other than charging at you, all he'll do is shoot
fireballs in front of him, so if you're behind him, there's nothing to worry
about. Keep attacking the tail until a section dies, until you're down to
just the head... then take out the head!
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Afterward, head east and make your way back to the Travel Monument, then
continue east and north back to the previous area. Just above where you are
now is a place we were supposed to remember to return to, so let's check it
out! Go over to the right and up onto that platform, then with the wind magic
equipped, run to the left and jump off, hitting the Magic button at the same
time as you jump, and watch as you glide over to the other side! It may take
you a few times, but it'll take some practice! Once you reach the other side,
open the chest for an [_EMERALD_] for your new Bracelet! That's it for this
part of the Zone, so let's start to make our way back.
Head east and follow the path up all the stones to the next area to the
north, then continue along through the lava, east at the fork in the lava, and
along that path to the next area. You'll be back at the area to the left of
the area below the Travel Monument; feel free to head east and make your way
back to it. Now that we're back at the beginning, leave the Travel Monument
area and at the very first fork, make your way east, past the fork, to the
next area. In this area, approach the eastern side of the cliff, then charge
up your wind, run, jump, and release, gliding over the chasm to the other
side. Smash the urn here for [_300 GOLD_], then continue across the chasm to
your east, also using the wind-glide to get to the other side. Head north
from here and follow along the path as it turns east to another fork; to the
north is a dead-end, but we need to remember this one for when we have more
abilities. Head east to the next area.
Just to your right is another Travel Monument, so save here. Head east to
the fork, then go north and examine the pedestal for the [_BROCIA SERUM_]. Go
to your Menu and use this under Item to learn how to Dash! Now we can move
faster, sweet! (By default, the option is checked to Dash automatically, so
there's nothing we need to do!) If you like, save your game once more, then
head to the right to the next area to face the last boss here in the Zone of
Lava.

.
.
.
.
.
.
__| BOSS-05 |__________| My Level: [18] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Gyalva, Lord of the Blazing Prison
| Monster Log #69/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
|
900 HP | 1200 HP | 1200 HP | 1500 HP | 1800 HP | 1800 HP |
'.___________|____________|____________|____________|____________|___________.'

You'll want to use your wind magic, preferably charged up, for this fight,
as you're going to have trouble hitting him with your sword by itself. He has
several attacks...
1) He'll land near you, then shoot a fireball, causing you and the tiles to
shoot up in the air; it's pretty much unavoidable unless you're at the very
end of the bridge. If he's close to you when you're launched in the air,
unleash a charged wind attack on him.
2) He'll hover above the center of the bridge, then shoot a powerful
fireball at you, knocking every tile into the air; try to run to the edge of
the bridge before it hits.
3) He'll spin and charge at you, knocking a few tiles into the air; run off
to the side, unleashing a charged wind attack if he gets near.
4) He'll go to one side, then he'll REALLY spin and charge you, flipping all
the tiles; run away from him if possible, and if you can, unleash a charged
wind attack just as he is about to hit.
While the charged wind attacks do a bit more damage than the normal ones,
it's no big deal if you don't have time to charge it; just hit him with the
normal one if that's all you have time for, as it'll do a decent amount of
damage as well. Just try to have a wind attack ready for him every time he
approaches you, and do your best to avoid his attacks. Stay on the offensive
and attack him as many times as you can while he's waiting, if you just try to
wait for the opportune moment to take a hit here or there, you're likely to
wind up dead. This battle also depends a lot on luck, so if you don't get it
the first time, try again and see if you'll have a bit of a break.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Afterward, you'll receive the [_SUNSET STATUE_]. You're done here, so go


ahead and continue east to the next area, then east and north to exit the Zone
of Lava and return to the Illburns Ruins. Follow along the path, and when you
reach the chasm, wind-glide over to the other side and open the chest to get
[_12 RAVAL_]! That's it for here, so go ahead and drop down the chasm, then
continue south to have a scene with friends and enemies alike, then afterward,
you'll be back in Redmont.

_________________________________________________________________________
.''.

|
=
Redmont
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'||'.
|
Items | [_] Wing Talisman
|
|
|_______________|______________________________|______________________________|
||||
|
Equipment | [_] Large Shield
(2800G) | [_] Plate Mail
(3500G) |
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 20
(32 Total) | [_] 12
|
'.______________|______________________________|_____________________________.'

When you finally regain control in Redmont, talk to Edgar once more to
receive [_20 RAVAL_]. Head outside, then make your way to the Church and talk
to Sister Nell for a scene, and after that, head to the Inn and talk to Joel
for a scene, and by doing so, you'll receive [_12 RAVAL_] from Joel! After
that, make your way to the Store and buy the [_LARGE SHIELD_] and
[_PLATE MAIL_]; you should have enough for both, if not, we'll make some more
money here in a bit, and you can buy them then. Feel free to upgrade what you
like now as well, even though your new set of equipment costs a hefty 150 Gold
and 30 Raval for each level upgrade!
Go ahead and leave town, and make your way toward the Travel Monument to
have Elena approach you, and after some discussion, she'll give you the
[_WING TALISMAN_], which will allow you to Warp to ANY Travel Monument that
we've saved at before! Sweet! If you go to your Camp Menu and go to Option,
you can change your Extra Function button from Walk to Wing Warp, then use it
to Warp to Travel Monuments!
Now... this is the first time in the game that we have some free reign to
do anything other than to progress the story, so let's do that! First is a
simple and short job, and the reward is excellent, so let's take care of that
first.
(. NOTE .) This quest IS MISSABLE, so make sure to do it now, you won't get
another chance to later.

.
.
.
.
__| W-M-01 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Miscellaneous 1: Finding Christof
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Elderm Mountains (Base), Valestein Castle (Entrance)
|
|_______________|_____________________________________________________________|
||||
|
Items | [_] Augite Brooch
|
|
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 100
|
|
|_______________|______________________________|______________________________|
||||
|
Characters | [_] Elizabetha
(26/32) | [_] Andre
(29/32) |

|
| [_] Alice
(27/32) | [_] Fran
(30/32) |
|
| [_] Christof
(28/32) |
|
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Queguff
(22/79) | [_] Deriez
(23/79) |
'.______________|______________________________|_____________________________.'

We must make our way to Valestein Castle, which we have not visited yet.
From Redmont, head off to the "World Map"...
There are two new enemies on the "World Map"; they are just stronger
versions of the old ones, but be sure to slay them to add them to your Monster
Log. To get to Valestein Castle, head north at the first fork to the next
area, then continue north up the stairs at the next split to the area after
that. At this new area, you'll come to another fork; to the west is a dead
-end with a Travel Monument; you'll be able to progress further later on with
new abilities, but do go ahead and use the Travel Monument here so we can Warp
to it in the future. Back at the fork, head north to the next area, then
continue north and follow that path to a fork. Go down the stairs to the
south first, following the path to the next area, where you can smash an urn
for [_100 GOLD_]. Head back to the fork, then go north to the next area to
arrive at Valestein Castle.
Go ahead and use the Travel Monument here so you can use your Wing Talisman
to Warp here later. In any case, you'll meet two new people here; [_FRAN_]
and [_ANDRE_]. Be sure to talk to both of them individually to add them to
your Character Log. After learning of the transpiring events, agree to help;
we now need to go to the Illburns Ruins to save a little boy and bring him
back here. Go ahead and use the Wing Talisman to Warp to the Outside of the
Illburns Ruins, where you'll land right beside the boy! Talk to him to have
him follow you!
We must return him to Valestein Castle safely, and we must WALK there to do
it, no Warping sadly. Also, he has his own life bar; PROTECT him! If he
dies, it's game over and you have to try again, so take out the enemies as
quickly as you can, hoping they don't get a chance to attack him. From the
Illburns Ruins, head southwest back to the fork on the World Map, then keep
heading north at the forks to make your way back to Valestein Castle. After
talking to Fran once again, as well as the four guards inside, you'll meet
[_ELIZABETHA_], [_ALICE_], AND [_CHRISTOF_], Count McGuire's wife, daughter,
and son, respectively. Elizabetha will give you the [_AUGITE BROOCH_]; by
possessing this, enemies will drop more items! Nice!
(. NOTE .) Again, this quest, as well as the Augite Brooch, is missable!
Make sure to take care of this now before finishing the Abandoned Mine.
Now remember; we have the wind-glide ability, so we can discover some new
items we haven't been able to get just yet, one of which is rather important
for the Abandoned Mine, so let's go get those.

.
.
.
.
__| W-M-02 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Miscellaneous 2: Treasures to obtain using the Wind-Glide
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________

.'||'.
|
Items | [_] Bob's Pendant
|
|
|_______________|______________________________|______________________________|
||||
|
Equipment | [_] Nightfire Gem
|
|
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 600
(1200 Total) | [_] 600
|
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 8
| [_] 20
|
'.______________|______________________________|_____________________________.'

Throughout the guide so far, I've made notes that you'd eventually need to
return to certain areas to get certain treasures once you've gained certain
abilities. Since we now have the wind-glide ability, there are three
treasures we can get that we couldn't before; two in the Tigray Quarry, and
one in the Illburns Ruins.
1) Warp to the Storehouse of the Tigray Quarry, then head east three screens
(up a set of stairs on the last one), then head to the left and use your
jumping wind-glide to soar over the chasm to obtain [_BOB'S PENDANT_], as well
as find an urn that contains [_600 GOLD_]. Warp back to Redmont and visit
Aida in the southwestern house; by giving her Bob's Pendant, she will be
extremely grateful and will give you the [_NIGHTFIRE GEM_], which will allow
you to see in very dark places, which will DEFINITELY come in handy in the
next dungeon!
2) Warp to the Depths of the Tigray Quarry, then head left two screens,
climb all the way up the rock platforms to the left, and head left again to a
third screen. On this screen, climb up a level to come to a bridge that
you'll need to wind-glide to the right to the other side. Over there, you'll
find a chest containing [_8 RAVAL_]. Handy!
3) Warp to the Outside of the Illburns Ruins, then head inside and follow
the path to the fourth screen in. When you reach the first unlit torch on the
wall, use a fireball to light it, then switch to your wind magic and do a
jumping wind-glide over the long gap on the platforms to reach another room;
enter this room to find SEVERAL monsters, as well as a chest containing
[_20 RAVAL_], and an urn containing [_600 GOLD_].
That's it for extras for now, so let's continue with the story. Use the
Wing Talisman to go to the Tigray Quarry's Storehouse Travel Monument.

.
.
.
.
__| W-1-05 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Abandoned Mine, The Depths of Madness
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Aban. Mine
|
|_______________|_____________________________________________________________|
||||
|
Items | [_] Mission Tablet
| [_] Darkness Statue
|

|
| [_] Katol Elixir
|
|
|_______________|______________________________|______________________________|
||||
|
Equipment | [_] Emerald
|
|
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 1000
(2900 Total) | [_] 500
|
|
| [_] 700
| [_] 700
|
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 50
(180 Total) | [_] 40
|
|
| [_] 25
| [_] 65
|
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Fozen
(24/79) | [_] Duradel
(28/79) |
|
| [_] Robal
(25/79) | [_] Gel-Grad
(29/79) |
|
BOSS = * | [_] Geld
(26/79) |*[_] Istersiva
(70/79) |
|
| [_] Barlen
(27/79) |
|
'.______________|______________________________|_____________________________.'

From the Travel Monument, head north to the next area, then continue north
to the newly unlocked door into the Abandoned Mine. It's pretty dark in
here... but you can fix that! Use your Change Accessory button to equip the
Nightfire Gem that Aida gave you to light up the entire area! Follow the path
north, then northwest and west to the next area, then west to the one after
that, then west again on the next one as well; as you can see, it's very
straightforward. You'll eventually come to a fork where you can either
descend to the right, or go left and enter a room to your north; head left and
enter the room above.
Approach and look at the mural that you were sent here to check out. By
checking out the mural, you'll receive the [_MISSION TABLET_]! You'll also
learn the Double-Jump AND the Double Boost abilities! Just press the jump
button twice to jump even higher, and now your Boost gauge will fill over
twice and let you unleash even more powerful attacks! Great!
Once that scene is over, head back to the last fork, then descend to the
lower right area we haven't explored yet. Jump across the two gaps to your
right to find an urn with Herbs, Draughts, etc., then drop down the gap
closest to you. From this wood bridge, either wind-glide or double-jump over
to the right to land on the other side, then continue east into this area,
which is a monster-filled dead-end with a chest containing [_50 RAVAL_]!
There's also an urn to the right that has [_1000 GOLD_] waiting for you when
you smash it. Sweet!
Go back to the last area, then make your way down all the way to the bottom
of the area onto the stone ground. From here, head all the way to the right
and crack open an urn for [_700 GOLD_], then move all the way west and double
-jump up to the next area. Continue west, following the linear path until you
reach a set of stairs going down to the next area; before going down, make
sure to smash the urn to the right of them to find [_500 GOLD_].
Descend the stairs to be at a fork; they lead to the same area, but if you
take the southern path, you'll come across a chest with [_25 RAVAL_] inside!
Keep going west along the path, down another set of stairs to another area,
then west and across a bridge to reach a branch where you can either go down
stairs or jump over a broken bridge; use your double-jump AND wind-glide
ability to cross the gap to the west (this may take a few tries, I had to have

a charged wind-attack ready to unleash after using the second jump) to find a
chest, along with three Duradels. Take them out, then get the second
[_EMERALD_] to level your wind magic!
Jump back over, then head east and down the stairs to the next area. Crack
open the urn to your right for some Herbs, Draughts, etc., then continue west
to a fork, again with a set of stairs; to the left is where you would've
fallen from the bridge above, so go ahead and head down the stairs. Go east a
bit, then run and double-jump to your right, aiming south just a little bit,
to land on a platform with an urn containing [_700 GOLD_], then drop down to
the left back onto the platform. Keep descending the stairs, until you reach
a spot to where you can jump off to the left; go ahead and double-jump across
WITHOUT wind-gliding to land on a platform with a chest; inside is another
[_KATOL ELIXIR_] to use to increase your Max HP!
Hop down to your right, either fighting or running from the monsters, then
head east; before going up the stairs, step to the north, then go east,
double-jumping the rock formation behind the stairs to find a chest containing
[_40 RAVAL_]! Make your way back up the stairs now, and when you can jump to
the left again, double-jump AND wind-glide over to the other side to the next
area. Here, double-jump your way across the set of two platforms to the west
(there's nothing below any of the platforms, so no need to stop, unless you
want to take out monsters for EXP). Next, jump over just one, but once you
land on the other side, try to double-jump up to the right and land up there,
then again to the upper left from there to find a chest with [_65 RAVAL_]
inside!
Drop back down to where you were, then double-jump your way across the last
three platforms... the third one is tricky, as you have to release a wind
-glide at the highest part of your jump while having enough distance to land on
the platform to your upper left. Once you've finally made it to solid ground,
continue west to a fork; the west is blocked for now, but we'll come back
later with different abilities to crack it open. Instead, descend the
staircase to the next area, where you'll finally find a Travel Monument!
If you like, take this time to Warp back to Redmont and have Adonis upgrade
your equipment, then Warp back. When you're ready, head north to encounter
the boss of the Abandoned Mine.
.
.
.
.
.
.
__| BOSS-06 |__________| My Level: [23] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Istersiva, The Crystalline Entity
| Monster Log #70/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 1500 HP | 2000 HP | 2000 HP | 2500 HP | 3000 HP | 3000 HP |
'.___________|____________|____________|____________|____________|___________.'

The boss has two forms, starting out as a worm. The worm isn't too much of
a threat; charge up your wind attacks and unleash a couple on it, striking it
with your sword when you get a chance as well, and its HP should drop in half
before you know it, then the real battle will begin as the worm dies, and the
crystalline entity will starts its onslaught! This monster has several
attacks:

1) It will fly away and drop explosive gems; since they're explosive, stay
away from them!
2) It will shoot balls of light at you, which seem harmless... until they
explode at sets of four at you; try to jump and hover over them until they are
past you.
3) It will shoot fast balls of light at you repeatedly; try to jump and
hover over them until they stop.
4) Its shield will turn pink and spread away from its body, firing pink
lasers at you; run in towards it and hit it with a charged wind attack.
5) Its shield will grow and develop a clear force field; stay away from it,
as it'll damage you.
The only time you'll be able to do any real damage to it is when the crystal
turns pink and starts floating away from the body; run in with a charged wind
attack and release to try to do some major damage in the little time you have
to attack it before it's guarded again. If you don't have time to charge it,
just use a regular wind attack and get some damage in to it. Otherwise, you
can try to sneak up behind it while it's green and try to damage it from back
there.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

After the battle, you'll receive the [_DARKNESS STATUE_]. There's nothing
left to do here, so Warp back to Redmont.

_________________________________________________________________________
.''.
|
=
Redmont
=
|
'.___________________________________________________________________________.'

Back in Redmont, head to Edgar's House to let him know what's going on, and
to learn more about transpiring events and our next destination.
That's actually it for Redmont... You can continue the story now, but
there's more to do here regarding Anya, Hugo, Randolph, and Elena (see below),
but they deserve their own section.

.
.
.
.
__| W-M-03 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Miscellaneous 3: Anya's Game
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'||'.
|
Raval | [_] 20
(50 Total) | [_] 10
|
|
| [_] 10
| [_] 10
|
'.______________|______________________________|_____________________________.'

Make your way toward the Church, talking to Anya just outside of it; she'll
want you to play a game with her. Agree, and she'll tell you that you need to
find four stashes of 'richstuff'... if you ask her again, she'll tell you two
are outside, and two are inside.
First, go into the Church, climb the ladder to your right, then walk along
the pathway up top to reach [_20 RAVAL_] on top of the pillar here. Next, go
down the stairs to the right of the Church and check beside the pikkard pen to
find [_10 RAVAL_].
Talk to Hugo while you're here; he'll mention a Berm Leaf in the Elderm
Mountains that he needs, so we'll need to remember that for later.
Next, make your way to the left of the Church to Elena's House, but instead
of going inside, check the grassy area beside it to find [_10 RAVAL_].
Finally, make your way to the Inn and look behind the counter to find the last
of the 'richstuff', [_10 RAVAL_]. Also, if you talk to Randolph now, he'll
mention that he lost a ring, so that's something else we'll need to remember
for later. Go back to outside the Church and talk to Anya once more, who'll
give you all of the Raval you found as a gift! Nice, we'll take it!
That's it for Redmont for now, but again, before proceeding with the story,
there's more to do. If you didn't see Elena in town, it's because she's
wandered off somewhere, so let's go find her.

.
.
.
.
__| W-M-04 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Miscellaneous 4: Finding Elena
=
|
'.___________________________________________________________________________.'

Warp to Valestein Castle, then head back south to the fork with the stairs
going down; make your way down them to the next area to arrive at where you
and Dogi first landed. Elena will be waiting here, so talk to her to have a
scene, and once it's over, she'll follow you as Christof did earlier. Now,
you need to escort her ALL THE WAY BACK to Redmont without her getting killed,
so take extra care and head off to the World Map, killing monsters as quickly
as you can as you move south back to Redmont, taking all of the southern paths
until you are back to familiar territory.
There are no rewards, but you get to learn more about Elena by doing this,
so it's worth seeing. Now that we have the double-jump ability, there's more
treasure that we can get, so let's go get it.

.
.
.
.
__| W-M-05 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Miscellaneous 5: Treasures to obtain using the Double-Jump
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'||'.
|
Items | [_] Katol Elixir
|
|
|_______________|______________________________|______________________________|
||||

|
Raval | [_] 1200
(2000 Total) | [_] 800
|
'.______________|______________________________|_____________________________.'

There are two places so far in the game that we haven't been able to get a
treasure because it was too high and we couldn't wind-glide over to it, and
they are the Tigray Quarry and the Zone of Lava.
1) Warp to the Storehouse of the Tigray Quarry, then go right to the screen
with the vertical shaft and several bridges; climb all the way up the right
side, then double-jump up to the platform here. Jump to the upper left from
there and smash and urn to the left to find [_1200 GOLD_]!
2) Warp to the Topside of the Illburns Ruins to be at the last Travel
Monument in the Zone of Lava. Leave to the west, and at the first fork you
come to, head north; smash the urn for [_800 GOLD_], then continue north and
west into a cave. Double-jump up to the platform and open the chest for
another [_KATOL ELIXIR_] you can use to increase your Max HP!
That's finally it for extras, so when you're ready, either walk or Warp to
the Elderm Mountains, which are north and west of the Illburns Ruins.

.
.
.
.
__| W-1-06 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Elderm Mountains, Largely Undisturbed By Man
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Base, Midpoint, Within, Ice Caves
|
|_______________|_____________________________________________________________|
||||
|
Items | [_] Berm Leaves
| [_] Berm Leaves
|
|
| [_] Berm Leaves
| [_] Katol Elixir
|
|
| [_] Berm Leaves
| [_] Katol Elixir
|
|_______________|______________________________|______________________________|
||||
|
Equipment | [_] Terra Bracelet
| [_] Stone Shoes
|
|
| [_] Topaz
|
|
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 800
(19400 Total) | [_] 2200
|
|
| [_] 1000
| [_] 1600
|
|
| [_] 1600
| [_] 2500
|
|
| [_] 2000
| [_] 2000
|
|
| [_] 1200
| [_] 2500
|
|
| [_] 2000
|
|
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 90
(650 Total) | [_] 140
|
|
| [_] 50
| [_] 120
|
|
| [_] 70
| [_] 140
|
|
| [_] 40
|
|
|_______________|______________________________|______________________________|
||||
|
Characters | [_] Berhardt
(31/32) |
|
|_______________|______________________________|______________________________|

||||
|
Monsters | [_] Kradel
(30/79) | [_] Salada
(37/79) |
|
| [_] Jigel
(31/79) | [_] Vi-Jigel
(38/79) |
|
BOSS = * | [_] Halick
(32/79) | [_] Almetron
(39/79) |
|
| [_] Zolmie
(33/79) | [_] Galgado
(40/79) |
|
| [_] Pashhow
(34/79) | [_] Mon-Jigel
(41/79) |
|
| [_] Ilba (Shell)
(35/79) | [_] Jigradel
(42/79) |
|
| [_] Ilba (Core)
(36/79) |*[_] Ligaty
(71/79) |
'.______________|______________________________|_____________________________.'

From the Travel Monument, just double-jump up to your left and follow the
path to be in the actual Elderm Mountains. (I LOVE the music here, especially
the intro, AWESOME!!!) Make your way east, then north and east some more to
the next area. Hop up to the east, then go up and double-jump up to the
platform on the left; if you look carefully, there's a small, less-than
-noticeable alcove tucked away to your north, where you'll find the first of a
set of [_BERM LEAVES_] that you need for Hugo back in town. Continue west
while jumping over the gaps, then as the path turns east, look for an area
that you can physically head down at (just after the last gap you jump);
you'll land beside an urn containing [_800 GOLD_], as well as a chest to your
right with [_90 RAVAL_]! Drop down again from here, then retrace your steps
back west to where you were, then head east to the next area.
Make your way east, and when you reach a fork, continue east and jump up to
the ledge here to crack open the urn here for [_1000 GOLD_], then go north and
into the cavern. Continue north to the next part of the cave, then head east,
following the path to a hole in the ground; go ahead and drop down into it,
where you'll land beside an urn with [_1600 GOLD_]. Drop down from here and
make your way back to the hole, then jump up to the path to the northeast.
You'll come across a rock enemy coming out of the ground called an Ilba
(Shell); try to either barrage it with regular fireballs, or send charged
fireballs its way while avoiding its attacks.
At this fork, you'll want to continue right first, where you'll find an area
with an icy floor with several of these Ilbas; be careful not to get
slaughtered here. If you stay alive, you can open a chest for [_50 RAVAL_].
Once you have that, head back west to the fork, then continue west to yet
another fork. Head west first, grabbing the second of four [_BERM LEAVES_]
for Hugo, then continue east and along the path, hopping several platforms to
the next area. Go west, then jump the gap to turn east when needed. After
you jump that gap to the east, you should see an area to your upper left; once
you're at the highest point of the ground in that area, you should be able to
double-jump to your left and land up there to open the chest containing
[_70 RAVAL_].
Head to your right, but before going north, notice the ice and Berm Leaves
to your right; jump up and fire some fireballs over there to get rid of the
ice, then collect your third set of [_BERM LEAVES_]. Now head north to the
next area, following the path to the next area after that. As you climb along
the path here, you should see an area to your bottom right with a chest; you
can't access that quite yet, but just to your top left from there, you should
see an urn to your left that you can't reach. If you jump up to the area just
to the right of the trees there, you should be able to walk to the left behind
them to reach the urn and crack it open for [_2000 GOLD_]!
Just to your right of where you just were, you'll be at a fork; instead of
jumping up the nearby platform, head east and drop down from there to reach
the chest we saw earlier for [_40 RAVAL_]. Make your way back and ascend the
platforms, following the path to the next area. You'll eventually come to the

Travel Monument; save here, then make your way east to the next area, where
you'll hop up some platforms before encountering the first boss of the Elderm
Mountains.
.
.
.
.
.
.
__| BOSS-07 |__________| My Level: [27] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Ligaty, The Three Flying Succubi
| Monster Log #71/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2227 HP | 2970 HP | 2970 HP | 3412 HP | 4455 HP | 4455 HP |
'.___________|____________|____________|____________|____________|___________.'

Well for starters, it's actually a set of three enemies, so this ought to be
fun! The red harpy's weakness is fire, the green harpy's weakness is wind,
and the blue harpy's is the sword; fire will not hurt the blue and green
harpy, and wind will not hurt the blue and red harpy. Technically, the sword
works against all three of them, but it works best against the the blue. Also
know that they get stronger each time one of them dies, so you'll want to try
to distribute damage evenly to them; they all share the same HP, so if you
divide their HP by 3, you'll have the individual HP amount, so try to stay
near that without killing them so you can take all three out within seconds of
each other.
Now that you know how to go about attacking them, you'll need to watch out
for their attacks:
1) They'll shoot projectiles at you; jump to avoid them.
2) The blue one will shoot tracking projectiles at you; run away from them
after they're shot.
3) The green one will spin-charge you; try to jump over it as it's about to
hit.
4) The red one will dive-bomb you; just run away from it.
5) All three will fly up together, then proceed to sing, which causes a
large circle of musical notes to damage you; just stay near the edge of the
screen and jump over the notes as they come, then attack when they stop.
When they're down to just two enemies, they'll have different attacks:
6) They'll spin and throw musical notes out in a circular range away from
them; jump over and attack a couple times before they do it again.
7) They'll jump in the air and REALLY dive-bomb you, exploding when they
land; they do this four times, so run and jump away as they're diving to avoid
it, then attack once they've landed the fourth hit.
When you're finally down to the last one, it'll seem like it's going
berserk, trying to land these attacks:
8) It'll spin and throw musical notes in a circular range away from them,
but MANY more notes will come out; try to double-jump to avoid them.

9) It'll jump in the air and REALLY dive-bomb you, exploding when it lands,
but just once; run and jump away to avoid it.
10) The blue one will shoot MAJOR tracking projectiles at you, possibly
several times in a row; run away from them after they're shot, and keep
running.
11) The green one will REALLY spin-charge you, possibly several times in a
row; try to jump over it as it's about to hit.
12) The red one will shoot sets of three projectiles at you, possibly
several times in a row; try to maneuver between them or double-jump over them.
As I said before, just try to whittle each of their HP's down to the lowest
amount without killing them, that way you can take out all three in a matter
of seconds so they can't go berserk on you.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

When you regain control, head east to the next area, then continue east to
the area after that. You'll come to a wide open area, as well as a small
cabin; enter the cabin to meet [_BERHARDT_]! After the events here are over,
you'll regain control; leave the cabin and continue east to the next area.
Watch out for the Saladas here; you'll need to jump up and hit them with a
down-thrust to take them out. Keep heading east through this screen to the
next, then drop down quite a ways into a new area. At the fork here, climb
the steps to the right and crack open the urn for [_1200 GOLD_]. If for some
reason you need to head back, keep climbing and double-jump to the left to be
back where you were, otherwise, head north at the fork.
It looks like you'll need to turn east, but if you head north just a little
further, you'll find the fourth and final set of [_BERM LEAVES_] among the
snow covered weeds. Continue east now, double-jumping your way to a wide-open
area with a new cavern to your north; before entering, look for a small area
to your lower left that you can drop down to, then charge up your wind magic
to the max; this is a bit tricky... You need to double-jump as high as you
can just off the edge of the ledge while aiming down, and at the peak of your
jump, unleash your charged wind-glide, then move down and left, trying to land
on the platform here with the chest, using your wind magic more if needed. It
may take you a few times, but once you do get it, you'll get another
[_KATOL ELIXIR_] as your reward!
Make your way back up to the open area and enter the cave to your north.
Follow along the path, dropping down several platforms; this area has the Mon
-Jigel, which if you let it spawn more monsters, is a great way to take a
charged wind attack and unleash it on a group of them, yielding some nice Gold
drops! In any case, continue down the path to a fork; make your way east
first until you reach the next area, where you'll find Dogi. After some
discussion, you'll regain control; charge up your wind magic, then double-jump
and wind-glide over to the right side. Dogi will then throw the
[_TERRA BRACELET_] over to you; we now have all three elemental bracelets!
This one allows you to take out rocks and walls, whether they are rock-based
enemies, or cracks in walls that we've seen before. It also protects you from
damage when you use it at the same time you're getting hit.
Before continuing east, jump and glide back over, then head back to the
previous screen. Take the western path at the fork now, and since we have the
Terra Bracelet, the Ilba (Shell) enemies should be MUCH easier to defeat!

Also, by using the earth magic against them, it'll uncover their Core,
allowing you to add them to your Monster Log. Make your way west to the next
area, then continue along the path to a fork; drop down to the right and smash
the urn for [_2000 GOLD_], then continue west, then to the lower right and
east to the next area. Head all the way to the end where you'll reach an ice
-covered dead-end; the earth magic can help steer you in the right direction on
the ice as well! Crack open the urn on the upper platform for some Herbs,
Draughts, etc., then break open the one on the lower platform for
[_2200 GOLD_].
Head back west, following the path two screens to arrive at the original
fork, then head east to the next area, where you'll return to the area where
you met Dogi. Cross the chasm, then make your way east, heading east some
more at the fork to come to a dead-end with a cracked wall; use your earth
magic on this wall to crack it open, then head inside. Open the chest for
your first [_TOPAZ_] for your Terra Bracelet, then use the Travel Monument
here to save your game.
Head back west to the previous area, then head north up the stairs at the
fork to reach another cracked wall; crash through it with your earth magic and
proceed through it. Follow the path, and instead of trying to navigate the
icy path here, just fall down the chasm since you probably won't have any
luck. It's a little frustrating to move down here as well, so go west and
either get a running start to jump up the icy slope, or use your earth magic
to charge your way up the slope. As you start to slide back down, you'll come
to a fork; just keep sliding all the way to the bottom and enter the cavern at
the end.
Head north and open the chest for some [_STONE SHOES_]; equip these
immediately, as you can walk normally on ice while wearing them! Head back to
the last screen and to the fork we initially passed up, then jump to the upper
left, following the path as it twists and turns around to the next area. Out
here, don't drop down or you'll have to retrace your steps back to here just
to get an item! Jump two platforms left and crush the urn here for
[_1600 GOLD_], then go back and start making your way up the platforms to the
right, and when you reach the edge, charge up your wind, then double-jump and
wind-glide as far as you can UP and a little to the right, to safely land on
the ground. Break the ice here with either fire or earth, then open the chest
for [_140 RAVAL_].
Drop down to the right from here, and you'll land on solid ground. Run
right (not south, or you'll fall), following along the small path to a set of
stone stairs that take you to the next cavern. Head north and double-jump up
to the left, then double-jump again to your right and keep along the path here
until you reach a chasm; drop down WHILE holding the LEFT button! You should
fall into a small alcove that has a chest containing [_120 RAVAL_]. Drop
down, then head right, and when you reach a fork, continue going down to the
lower right and follow the path as it turns west to the next area.
Move west to a slightly-confusing multi-way fork; crush the urn to your west
first to obtain [_2500 GOLD_], then take the path that heads southeast and
down. By following this all the way to the end, you'll come to a ledge that
you have to double-jump to reach an urn with [_2000 GOLD_] inside. Make your
way back to the fork once again, then head northeast and up. After it turns
west, look for a chasm; double-jump over it to the left (otherwise, you'll
land where you just opened the last urn) and start climbing down the ledges.
When you can finally turn south to go to the next area, DON'T; instead, head
north and crack open the wall here and enter this cavern.
Follow the path through this area to the next, then stay along the wall of

the narrow path to find a chest containing [_140 RAVAL_]. Dropping down from
here will land you near the last urn we smashed, so try to trace your steps
back two screens to the last fork, then continue south to the next new area.
Move south, then double-jump to the left a couple of times to a fork; use fire
or earth to your west to get rid of the ice, then bust open the urn for
[_2500 GOLD_].
Go back to the fork and take the lower eastern path, following it to another
fork; east is a dead-end, so drop down to the lower left, and I mean LEFT;
otherwise, you'll land in some damaging ice spikes! Follow the path around as
it heads east down here, eventually to what looks like a branch; above you is
a dead-end, so continue east. You'll soon arrive at another branch just like
it; this one actually has a chest though, so hop on up, break the ice, and
open the chest to your left to find a [_KATOL ELIXIR_]! Make sure to use it!
Drop back down and continue east, following the path to one last fork; the
left drops us off just to the right of where we were, so double-jump to the
top right and enter the cavern here.
We're technically done with the Elderm Mountains, so head north and east to
a Travel Monument, where you can save your game. We'll take this time to
prepare for the next boss, and there's also enough extra to do to keep us busy
for a few!

.
.
.
.
__| W-M-06 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Miscellaneous 6: Treasures to obtain using the Earth-Charge
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'||'.
|
Equipment | [_] Spirit Cape
|
|
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 1200
(3200 Total) | [_] 2000
|
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 200
(400 Total) | [_] 200
|
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Skull-Alnada
(61/79) |
|
'.______________|______________________________|_____________________________.'

There are three treasures we can obtain using our new earth magic; one in
the Illburns Ruins, one in the Zone of Lava, and one in the Abandoned Mine.
1) Warp to the Ritual Area in the Illburns Ruins. Head west through four
screens to wind up outside, then follow the path to a fork, where you'll find
a cracked wall to your north; use your earth magic to break it open, then
enter. Now, the enemies inside here (Skull-Alnada) are VERY strong; I wasn't
careful at all and was wiped out my first trip in here! AVOID them for now,
but run as quickly as you can to the north to open the chest here for the
[_SPIRIT CAPE_]. Again, GRAB IT AND RUN; don't even mess with the enemies in
here, not yet, since you normally don't encounter them until near the end of
the game. As for the Spirit Cape, equip it when you don't need any other
accessory at the moment; it heals you as you rest.

2) Warp to the Topside of the Zone of Lava / Illburns Ruins. Head west to
the next area, then head west and drop down to the area below. From here,
head northeast, where you'll eventually wind up at a dead-end with a
door/cracked wall. Charge it with your earth magic to break it, then crack
open the urn inside for [_1200 GOLD_], and open the chest for [_200 RAVAL_]!
Sweet!
3) Warp to the Abandoned Mine inside the Tigray Quarry, then head west and
up the stairs to the previous area, then charge the wall to your left at the
top of the stairs. Again, the Skull-Alnadas are here as well, so AVOID them
as well, making a mad dash to the chest to the west, which contains
[_200 RAVAL_], and if you can, crack open the urn and grab the [_2000 GOLD_].
Warp quickly out of there before you're slaughtered.
Now, let's make our way back to Redmont for a few more goodies.

.
.
.
.
__| W-M-07 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Miscellaneous 7: Hugo, Antonio, and Randolph
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'||'.
|
Items | [_] Katol Elixir
| [_] Talisman of War
|
|
| [_] Jade Ring
|
|
|_______________|______________________________|______________________________|
||||
|
Equipment | [_] Banded Slayer (24000G) | [_] Banded Mail
(18000G) |
|
| [_] Banded Shield (16000G) |
|
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 2500
(for 50 Raval) | [_] 10000
(for 200 Raval) |
'.______________|______________________________|_____________________________.'

First off,
pikkard pen;
see that you
them to him,

head to the top right of town to talk to Hugo, who's tending the
if you haven't talked to him before, talk to him twice for him to
gathered enough Berm Leaves to help his pikkards; agree to give
and he'll give you a [_KATOL ELIXIR_]!

Next, talk to Antonio, who's walking near Hugo's pen; when we talked to him
before, we didn't have much Raval to offer, but we have more than enough now,
so let's deal! Whether or not you gave him 10 Raval before, he will now need
50 Raval. Go ahead and give him 50 Raval for [_2500 GOLD_], then finally give
him 200 Raval for [_10000 GOLD_]! For all of that, he'll also give you a
[_JADE RING_].
The Jade Ring is the ring that Randolph lost, so let's return it to him;
talk to him at the Inn and agree to give it to him, and he'll give you the
[_TALISMAN OF WAR_], which will allow you to be in Boost mode even longer than
you already do! Sweet!
(. NOTE .) If for some bizarre reason that you don't want the Talisman of
War, you can give the Jade Ring to Cynthia, who in return will give you an
Illusion Mirror and an Amulet, both of which can be bought for only a few
hundred gold, so I don't recommend doing it. The Talisman of War is MUCH more
worth it.

Now, make your way to the Store and talk to Cynthia; you should have enough
money to buy the [_BANDED SLAYER_], the [_BANDED SHIELD_], and the
[_BANDED MAIL_]. If you don't have quite enough money after all that we've
just done, I STRONGLY recommend going back to the Elderm Mountains and fight
in the last areas before the last Travel Monument to get enough money to buy
them. If you don't have it, and really don't want to grind, then at least get
the Banded Slayer (and if you can afford it, the Banded Mail) and have Adonis
max out the Banded Sword; just know that it costs 750 Gold and 100 Raval to
level up equipment at this level.
That's it for extras; hopefully we did enough to prepare us for the Icebound
Cave! When you're ready, Warp back to the Ice Caves of the Elderm Mountains.

.
.
.
.
__| W-1-07 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Icebound Cave, A Stillness Broken
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Ice Caves
|
|_______________|_____________________________________________________________|
||||
|
Items | [_] Light Statue
|
|
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Gildias
(72/79) |
BOSS = * |
'.______________|______________________________|_____________________________.'

There's really nothing to this section, but hey, it got its own title when
you walked into the area! Oh well, when you're ready, proceed east to the
next screen to take on the last boss of the Elderm Mountains.
.
.
.
.
.
.
__| BOSS-08 |__________| My Level: [32] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Gildias, Guardian of the Icy Depths
| Monster Log #72/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2250 HP | 3000 HP | 3000 HP | 3750 HP | 4500 HP | 4500 HP |
'.___________|____________|____________|____________|____________|___________.'

Make sure you have your earth magic equipped for the battle; use it on his
legs several times to knock them out from under him, then combo him with your
sword. If you have a boost or double-boost, unleash it on his head while he's
down! This is going to be the easiest way to damage him, so repeat as
necessary, avoiding his attacks in the meantime, which are:
1) He'll bite at you; just avoid it as you close in on him and use your
earth magic to knock its legs out from under him. Attack when he's down.

2) He'll breathe at you, trapping you in an ice prison; double-jump out of


it before he smashes it with his tail.
3) He'll flap his wings, blowing you to the bottom of the screen while
shooting ice at you; just try to jump over the ice as it comes, and wait until
he's done.
4) He'll stomp his feet, shooting ice trails at you; maneuver to avoid them.
5) He'll fly up in the air and shoot ice down at you, followed by crashing
down; it's easy to avoid the ice, but hard to miss the crash, unless you jump
at just the right time.
6) Wow, this is the strangest thing I've ever seen in a game... When he's
low on HP, he'll fly in the air like the previous attack, but will then swoop
down and grab you with his mouth, taking you WAY up in the air, then dropping
you, probably hitting a ton of rocks on your way down; if you see him jump in
the air, just run like mad, double-jumping, trying to avoid this. But don't
think that if you avoid him the first time, you're safe; he'll keep swooping
around and try to grab you if he missed! If he does grab you, stay to the
left or right side only while you're falling, then use your earth magic,
trying to time it as you hit the rocks; it should guard you against some of
the damage, hopefully.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

After the battle, you'll receive the [_LIGHT STATUE_]. After a short scene,
you'll regain control. Make your way back to the entrance and try to use your
earth magic on the caved-in wall to initiate a scene. After the long scene,
you'll be back in Berhardt's cabin, and after the scene there, you'll regain
control; Warp back to Redmont.

_________________________________________________________________________
.''.
|
=
Redmont
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'||'.
|
Monsters | [_] Ishguest
(43/79) |
|
'.______________|______________________________|_____________________________.'

Use the Travel Monument if you wish, then talk to Gardner; after he tells
you what's going on, enter the town and take care of the group of enemies
here. After the fighting, you'll have to endure another scene before you can
regain control once again.
Since we already did all the odds and ends, there's nothing else to do, so
let's get a move on. Off to Valestein Castle!

.
__|
.''

W-1-08

.
.
|_______________________|
''

Ys: The Oath In Felghana

.
|__
''.

|
=
Valestein Castle, Count McGuire's Stronghold
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Entrance, East Wing, West Wing, Dungeon
|
|_______________|_____________________________________________________________|
||||
|
Items | [_] Ivory Key
| [_] Holy Cross
|
|
| [_] Organ Pipe
| [_] Clock Tower Key
|
|
| [_] Silver Pendant
|
|
|_______________|______________________________|______________________________|
||||
|
Equipment | [_] Topaz
| [_] Battle Shield
|
|
| [_] Battle Armor
| [_] Battle Saber
|
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 2500
(17500 Total) | [_] 3000
|
|
| [_] 3000
| [_] 3000
|
|
| [_] 3000
| [_] 3000
|
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 200
(1650 Total) | [_] 250
|
|
| [_] 500
| [_] 380
|
|
| [_] 320
|
|
|_______________|______________________________|______________________________|
||||
|
Characters | [_] Bob
(16/32) |
|
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Ishguest
(43/79) | [_] Pique
(51/79) |
|
| [_] Selnade
(44/79) | [_] Erid
(52/79) |
|
BOSS = * | [_] Falan
(45/79) | [_] Radli
(53/79) |
|
| [_] Halvaiger
(46/79) | [_] Torieze
(54/79) |
|
| [_] Kratica
(47/79) |*[_] Death Faleon
(73/79) |
|
| [_] Ishknight
(48/79) |*[_] Z. Z. Schultiger (74/79) |
|
| [_] Farighva
(49/79) |*[_] Zirduros
(75/79) |
|
| [_] Xenovaiger
(50/79) |
|
'.______________|______________________________|_____________________________.'

After talking to everyone at the entrance, enter Valestein Castle! Be


prepared for some rough battling; this place is noticeably harder than usual.
Head north into another room in the castle, then make your way east to the
next. Watch out for the spears shooting up from below, waiting until the
opportune moment to safely cross the area and move on to the next. Go up the
stairs in this room, then STOP when you can turn north and go up more stairs;
you'll want to drop off to the south, then use your wind magic to float into
the nearby cubby hole to find a chest containing [_200 RAVAL_].
Make sure your Stone Shoes are equipped, as the next bridge is covered in
ice. Make your way back to the last area, then continue up the stairs to the
north, as both paths leading north beside the stairs lead to dead-ends. Be
careful of the swinging spiked balls up here, taking every precaution you can
to not get knocked off by them. Once you reach the other side, continue north
to the next area. In this circular area, there are several ways we can go;
out the west, out the east, upstairs, or downstairs! First, let's go upstairs
to the northeast!
It's pretty straightforward here; make your way up the spiral staircase,

double-jumping across the chasms as you come to them. There is a chest in


this area, but rather than counting how many holes to you've jumped over to
find it, just continue all the way until you're in the next area, then go back
one screen and approach the first chasm here; the chest is directly below you,
so jump across the chasm to the platform to your right, then single-jump to
your left and hit your wind-glide just as you start to miss the platform to
your left, and KEEP HITTING THE MAGIC BUTTON, trying to float over and
hopefully landing at the chest. Open it for your second [_TOPAZ_], then drop
down and continue back up the stairs to the next area.
Before going up the stairs below you, stay close to the wall and move east
to find an urn under the staircase here; smash it for some Herbs, Draughts,
etc., then go back west. Climb the stairs now and double-jump and wind-glide
over the chasm, continuing into the next room. In this room, you'll come
across Elizabetha, Christof, and Alice; after the scene, talk to them all one
more time, especially Alice, who will give you the [_IVORY KEY_]. Go back to
the last area, then either jump down the hole between the stairs, or climb all
the way down and take the stairs to the basement.
There are only two urns and one major item down here, but it's a very
important item! Go down the stairs (if you took the stairs), then make you
way as far west as you can, watching out for the shooting spear traps on the
floor. Once you're against the lower western wall, start climbing the ledges
here, smashing the urn along the way for [_2500 GOLD_]. Keep climbing the
nearby western ledges until you're against the northern wall, where you'll
find a chest to your east containing the [_BATTLE ARMOR_]! Equip this
immediately! Next, drop down just to the right of the chest two times to find
another urn; smash it for some Herbs, Draughts, etc., then head east and make
your way back up the stairs to the first circular area.
Now, let's head left; be careful here, since if you fall, you'll be where
you just were and have to backtrack. Jump your way to the left, up, left,
left, left, then as far down as you can. Instead of going left here, double
-jump and wind-glide to your right to find a chest containing [_500 RAVAL_]!
Make your way back to the left, then continue left, then up to a fork; go
north and smash the urn for [_3000 GOLD_], then go back and take the left path
as it goes left, down, left, up, right, up, left, down, and left to the next
area.
Use the Travel Monument here in the East Wing (which oddly enough is to our
west); take the time here and Warp back to Redmont, using what Raval you have
to upgrade your Battle Armor, which costs you 3750 Gold and 300 Raval a level
to do. Once you're ready, Warp back to the East Wing and continue north to
the next area, where you'll come across the first of three bosses here in
Valestein Castle.
.
.
.
.
.
.
__| BOSS-09 |__________| My Level: [34] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Death Faleon, The Ever-Whirling Assassin
| Monster Log #73/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2034 HP | 2712 HP | 2712 HP | 3390 HP | 4068 HP | 4068 HP |
'.___________|____________|____________|____________|____________|___________.'

You can only damage the Death Faleon in certain ways depending on his color.
1) No color: You can hit him with anything here, so do as much damage as you
can with whatever you want before he changes.
2) Green: You can only hit him with wind attacks.
3) Red: You can only hit him with fire attacks.
4) Yellow: You can only hit him with earth attacks.
5) White: You can only hit him with your sword, so try to unleash a double
-boost on him as soon as you see him turn white.
Now that you know his weaknesses, here are his attacks:
1) He'll charge and slice you; try to jump over him as he does.
2) He'll shoot several missiles at you, as well as make spiked spears raise
from the ground; run around to avoid the missiles, and just stay away from the
spikes.
3) He'll release an aura around him, as well as make spiked spears raise
from the round; stay away from both the aura and the spikes. He uses this
when he changes colors.
4) He'll shoot a yo-yo type fireball at you that will come back to him once
it's gone so far, and release extra smaller fireballs; maneuver around to
avoid them.
5) He'll charge at you several times in a row; try to jump over him each
time he's about to strike.
Do your best to hit him with the weak element whenever you can; charged
magic works better than single shots, since he moves around so quickly, you're
only going to get one, maybe two hits in before he's out of your line of
attack.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

After the battle, you'll hear a door unlatch, and an item will appear in the
center of the room; pick up the [_ORGAN PIPE_]. Head back, saving if you
wish, then make your way east and across all the platforms to be back in the
first circular area. Note that two doors were unlocked by beating the Death
Faleon; the second floor door by the entrance to the castle, and one we'll be
coming to shortly. You can ignore the one on the second floor of the castle
entrance; it leads to the same area we'll be going to momentarily.
Back in the circular room, head east to the next area, then go down the
stairs and south to be outside. If you head to the left a bit, you'll be at a
fork; to the north up the stairs is the Castle's Church, so enter here to find
Elena's [_SILVER PENDANT_] lying on the ground. If you want, you can put the
Organ Pipe and Ivory Key in their correct places to the right of the organ and
the organ itself, respectively. You're still missing one piece, so that's all
we can do here for now. Go back outside.
Make your way west and into the door here, then continue up the stairs and
east to the next area, which we'll call the second circular area. There are
four ways to go here as well; out the south, out the east, upstairs, or

downstairs! Let's head south first; it's the area that we would've visited
had we taken the second floor door from the entrance of the castle. Make sure
to equip the Stone Shoes here, as the area is very icy! As you can see, there
are a ton of traps, but sadly, there are two urns we need to smash to reap the
rewards. Drop to your right as soon as you enter the area and smash the urn
here for some Herbs, Draughts, etc., which REALLY aren't worth it, but hey,
it's there.
For the next urn, drop to your left from the northern entrance, then head
south while looking out for spikes; you should see the urn below you near the
third rolling-rock bridge if you're still on the platform above the ground to
your left, or if you're completely on the ground against the western wall, you
should see it on your right, and you can double-jump to reach it. Smash it
for [_3000 GOLD_], then make your way down the ledges and head south to the
next area.
It may not look like it, but after jumping the first set of spears, you can
climb the ledge to your north; keep climbing the ledges here against the
northern wall until you've made it to the highest ledge near the eastern side
of the room; use your earth-charge on the cracked wall here to discover a
chest containing [_320 RAVAL_]! That's it for here, unless you want to
continue east, following the path back to the entrance of the castle; so
instead, go back west to the previous area, then north back to the second
circular room.
Downstairs is our next destination, so take the northeastern stairs down.
There's some lava down here, so equip the Firewyrm's Amulet, since we'll be
treading in it. Make your way all the way to the eastern wall, then head
north, jumping onto the ledge here and smashing the urn for Herbs, Draughts,
etc. Climb the ledge to your upper left, maneuvering across the ledges here
as you go up and back to the right, where you'll find another cracked wall;
use your earth-charge to reveal the chest containing the [_BATTLE SHIELD_]!
Equip it, then make your way back to the circular room.
Next, head upstairs via the northwestern stairs; climb the stairs here until
you reach the first gap, then STOP! If you look carefully, you'll see a chest
above you, to the left; to reach it, approach the edge of the gap on your
right, then double-jump to the left toward the chest to reach the platform,
then open the chest for [_250 RAVAL_]. Continue up the stairs to the next
area, then go right and go up the stairs to the left, jumping over the gap to
enter a room where you'll find Bishop Nikolas; talk to him, then smash the urn
to the left for [_3000 GOLD_]. Leave here and make your way back down the
stairs to the second circular area.
Lastly, head east to the next room; equip your Nightfire Gem, as it's too
dark to see without it, and also by equipping it, you'll see which platforms
are traps that will fall out from underneath you if you step on them, which
drops you back down to the previous lava area. Follow the visible path,
jumping over the "gaps" as it goes right, down, right, then up to a fork; go
up first, then make your way west to a chest containing [_380 RAVAL_]. Back
at the fork, go right, down, right, up at the fork to the northern wall, then
right, down, right, up, and right to the next area.
You'll see the Travel Monument for the West Wing; take this time to go back
to Redmont and upgrade your equipment once again, then Warp back to the West
Wing and save your game. Head south to the next area, where it's time to
fight the second boss of Valestein Castle.
.

__| BOSS-10 |__________| My Level: [35] |__________| * BOSS * |__


.''
''
'|'
''.
|
|
|
| Zellfel Zam Schultiger, The Savage Mongrel
| Monster Log #74/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2193 HP | 2925 HP | 2925 HP | 3656 HP | 4387 HP | 4387 HP |
'.___________|____________|____________|____________|____________|___________.'

Have your fire magic equipped for this battle, it should make it easier. As
soon as you can, send as many fireballs his way while he's still on the
ground, hopefully taking a nice chunk off of his HP. While your magic is
regenerating, assault him with your sword as much as you can. He has these
attacks:
1) He'll lunge and try to bite you; just jump out of the way.
2) He'll breathe a long trail of fire at you; again, just jump out of the
way.
3) He'll glow and charge you; most of the time, he seems to jump OVER you,
so either don't move, or try to double-jump to avoid it.
4) He'll jump into the air and dive down at you; run away before he hits.
5) He'll jump into the air and become a ball, flying around like a pinball
trying to hit you; maneuver to avoid him. He'll be dazed after this, so try
to attack him as much as you possibly can.
6) He'll howl, then a group of smaller wolves will attack you; double jump
and wind-glide in the opposite direction that the wolves are going to avoid
them.
As long as you can keep him lit up with your fireballs while he's running
around, you should be able to whittle his HP down fairly quickly.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

After the battle, another item will appear in the center of the area; pick
it up for the [_HOLY CROSS_], the last of the three items we needed to
proceed. Make your way back to the last circular room, then take the western
exit and follow the path back outside to the Castle's Church, where you can go
inside and insert the Holy Cross to the left of the organ to have a tune play,
and a door open below you (or you'll need to insert all three, if you haven't
done so yet. The Ivory Key will go in the Organ, and the Organ Pipe will go
in the right). Go inside this door and head down the stairs to be in the
dungeon of Valestein Castle.
Make your way down the stairs, following the path to the next area.
Continue east, and when you reach a fork, use your wind magic to take out all
the little buggers that ambush you, then head west and climb the ledges here,
smashing an urn for Herbs, Draughts, etc. Go back and head east to another
fork; before doing anything, go a few steps up to see an urn to your upper
left. Double-jump and wind-glide over to it while pressing UP to land in the
little cubby hole, then smash the urn for [_3000 GOLD_]. Drop back down, then
head up the stairs first.

Up here, be careful not to fall, or you'll have to go back west and back up
the stairs to be back here to try again. Move east a bit, then double-jump
and wind-glide over to the next set of ledges on the right. Go up a bit, then
right to what seems like a dead-end; here, you'll have to double-jump and
wind-glide to your right while pushing DOWN just a little bit to land on that
platform. Drop down and smash the urn below for [3000 GOLD_], then double
-jump back up and jump up the platforms above it; here, you need to charge up
your wind, then double-jump and release your charged wind-glide at the top of
your jump, hopefully landing on the platform to the left! Double-jump and
wind-glide one more time to your left to the next platform.
When you're as far left as you can possibly go, and this one is tough,
charge up your wind again, then double-jump to your left while pressing DOWN
just a bit, releasing your wind-glide at the top of your jump, and hopefully
gliding to the final platform to the left. Once you made it there, go ahead
and go west to the next area, double-jumping and wind-gliding over the gaps
and quickly across the sinking platforms until you reach the next area. You
can either take out the four Toriezes before or after you open the chest
(after will be easier, if you can) to find the reward for all of this pain,
the [_BATTLE SABER_]!
Now time to head back to the fork with the stairs. Just drop down in the
previous area and make your way back to the fork, going down the stairs to the
next area. Continue east to the next room to find another Travel Monument;
again, take this time to go back to Redmont and upgrade your equipment, then
Warp back to the Dungeon of Valestein Castle. To the right is the Clock
Tower, but we can't enter yet, so head north, where we'll find the third and
final boss of Valestein Castle.
.
.
.
.
.
.
__| BOSS-11 |__________| My Level: [39] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Zirduros, The Clockwork Cannon
| Monster Log #75/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2475 HP | 3300 HP | 3300 HP | 4125 HP | 4950 HP | 4950 HP |
'.___________|____________|____________|____________|____________|___________.'

Equip your wind magic, and get ready for a long battle. The only way you
can damage him is by hitting his tail, as the rest of him is covered in armor.
He's also constantly turning around, so even hitting his tail is going to be a
challenge. To get to it, you'll need to double-jump over him, and as you're
falling, down-thrust and hit him with your sword, then hit him with wind
attacks (preferably a charged one) as many times as you can before you turns
around again, where you'll need to double-jump and down-thrust once again. In
the meantime, try to avoid these attacks:
1) He'll shoot tracking missiles into the air; run away from them.
2) He'll shoot several missiles into the air, different than the tracking
ones; watch for the shadows on the ground, then run away from them.
3) He'll jump into the air and dive down at you; run and jump away from it
before he lands. This also releases four sets of mines; stay away from them

until they explode.


4) He'll fire a machine gun while rotating; rotate with him and avoid the
shots.
5) He'll swing his tail and release mines; again, stay away from them until
they explode.
6) He'll fire a massive laser at you; stay behind him, and this won't hit.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

After the battle, the bridge to the north will be extended, allowing you to
enter the dungeon area. After the scene with Elena, talk to [_BOB_] to add
him to your Character Log, which should complete it! Finally, talk to Andre,
who will give you the [_CLOCK TOWER KEY_], which will finally let us into the
cursed Clock Tower. Before going however, we need to Warp to Redmont to take
care of one thing.

_________________________________________________________________________
.''.
|
=
Redmont
=
|
'.___________________________________________________________________________.'

Since events have changed here, you can talk to everyone again if you like,
but there's only one person we can talk to that starts an event. Go to the
Church and talk to Aida, and after that event is over you can also talk to
Father Pierre in the Church, and Fran in Edgar's House to inform them of
certain events, if you like.
Now, when you're completely prepared, Warp back to the last Travel Monument
in the Dungeon and head east to the next area.

.
.
.
.
__| W-1-09 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Clock Tower, Time To Die
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Keep
|
|_______________|_____________________________________________________________|
||||
|
Items | [_] Moonstar Statue
| [_] Darkness Statue
|
|
| [_] Sunset Statue
| [_] Light Statue
|
|_______________|______________________________|______________________________|
||||
|
Equipment | [_] Ruby
|
|
|_______________|______________________________|______________________________|
||||
|
Gold | [_] 3000
|
|
|_______________|______________________________|______________________________|
||||

|
Raval | [_] 350
|
|
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Detoh
(55/79) |*[_] Chester Stoddart (76/79) |
|
| [_] Garlium
(56/79) |
|
|
BOSS = * | [_] Estarion
(57/79) |
|
'.______________|______________________________|_____________________________.'

Equip the Stone Shoes, as it'll keep you from sliding around on the Detoh's
slime. Head up the stairs and use the key you were given to open the door to
the Clock Tower. Jump up to the rising platform to the left, then jump to the
right onto the spinning cog, again jumping up to the next cog from the outer
edge of the lower one while avoiding spikes on the wall. Jump over to the
right from there and use your fire magic to light the unlit torch to lower a
rising platform.
Hop up onto that rising platform, then jump to the right; wait for the next
platform to lower, then jump on that one as well, then continue west. Instead
of climbing the rising platform here, fall down the hole to the west to land
at a chest containing your third and final [_RUBY_]. Make your way back to
where you dropped down for the Ruby, then climb the platform here as well.
Run past the locked door to find four platforms that act as weights to their
counterparts; you need to jump on them and lower/raise them until they look
like this before you can make it all the way to the right:

__x__
_
_
_____
_
_
_______________________________________________________________________________
To do so, lower the first platform as much as you can while still being able
to jump back to the ground to the left, then jump over to the third one and
lower it pretty much all the way, then jump back to the first, then to the
ground, then to the second, then to the fourth, then to the platform with the
statue; pick up the [_MOONSTAR STATUE_] once again, which will unlock the door
you passed. Head back and go through it to the next area.
Jump up the rising platform to your left, then right onto the cog, then up
and right to that cog and QUICKLY jump to the cog to the lower right, avoiding
the spikes here as well. Once you're on the cog to the right, double-jump to
your right to a chest with [_350 RAVAL_]. Head back to the spiked cog and
jump to the ones above it, then hop up to the rising platform, then onto the
cog above it. Make your way up the cogs and platforms until you're back on
solid ground to your left, with a pairs of cogs above you to your right. Jump
onto the cogs, then to the rising platform, then back to another cog to your
upper right, finally to the platform with the [_SUNSET STATUE_].
Drop back down, then head all the way to the left and jump the gap to find
an urn containing Herbs, Draughts, etc. against the western wall, in case you
need them. Once you have that, climb the rising platforms up to the newly
unlocked door leading to the next area. Move to your left and light the torch
on the northern wall to make the platform to the left move down. Hop on it,
then jump to the right, lighting the torch on the northern wall to the right
to make some more platforms move. Head back to the last rising platform and
head up two more, then go all the way right to an urn; smash it for more
Herbs, Draughts, etc., if you need it.

Climb up four more platforms here, then double-jump to the west and climb
up several ledges until you come to a spinning cog that's moving several
platforms along a line; jump on one of the ones moving left to get up to the
stationary platform, then jump on one of the ones moving to the right. As
they move right, jump across them to the left until you reach the ledge that
has the [_DARKNESS STATUE_]. Head back to the right and jump up to the ledge
there, continuing on to the next area.
Head to the right and use your fire magic to light up the torch here, which
will get the platforms moving. Make your way up to the next level, lighting
up the torch to your left, then head up to as high as you can go, looking for
a rising platform that will lower within your reach to hop up on. Once there,
move right and keep ascending those rising platforms until you can double-jump
off to the left. Keep going left, dropping down a level, but being careful
not to fall down the hole, and crack open the urn here for some Herbs,
Draughts, etc., if needed. Now, drop down the hole to find the fourth and
final statue, the [_LIGHT STATUE_].
After hearing the bell toll some more, make your way back to where you were
and instead of dropping down to your left, jump up to the platform on the
upper left, then to the one to the right, following the path up to some more
weighted platforms. They will need to look like this to climb them:

__x__ _
_

_
||
_______________________________________________________________________________
|| = This is the platform that's moving up and down frequently. Jump from
that platform to the 3rd one from the left, then jump from the 3rd to the 1st,
then the 1st to the 2nd, making the 2nd lower enough to jump back onto the
1st, then from the 1st to the ground. Once you've made it up there, continue
to the next area.
Smash the urn in the northwest corner for [_3000 GOLD_], then have fun
taking out the MASSIVE amount of Estarions in this room, if you can. Just
follow along the path until you reach the next area, where you'll come across
a Travel Monument. Save your game, then when you're ready, proceed west and
north to watch some events unfold, which will lead to the battle with Chester.
.
.
.
.
.
.
__| BOSS-12 |__________| My Level: [42] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Chester Stoddart, The Vengeful White Knight
| Monster Log #76/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2625 HP | 3500 HP | 3500 HP | 4375 HP | 5250 HP | 5250 HP |
'.___________|____________|____________|____________|____________|___________.'

Unlike last time, you're not going to be able to just go on a relentless


assault to defeat Chester before he kills you, as he's far, far too fast this

time. This time around, you're going to have to do your best to avoid all of
his attacks while trying to sneak in a sword attack occasionally; he's
invulnerable to magic. If worst comes to worst and you can't beat him, you'll
need to go back and kill off Estarions for a while to gain more levels. His
attacks:
1) He'll attack you with a massive sword of light, and when he lands it,
balls of light shoot out in several directions; try to double-jump out as soon
as the hit lands but before the balls shoot to avoid them.
2) He'll repeatedly attack you with his sword; run away as he tries to
assault you, or jump over him and attack him when he does.
3) He'll shoot balls of light at you; just jump over them.
4) He'll charge up and start to glow white, then will release a perimeter
attack around him; keep away from him when you see him charging.
5) He'll backflip and shoot a wider light attack at you; run away and
double-jump over it, if needed.
6) He'll charge and stab at you; jump out of the way.
7) He'll dash toward you with a red glow, with balls of light being fired
while he does so; he moves even quicker while doing this, so just move and
jump around to avoid it.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

After the battle, follow the path to have more events unfold, where you'll
eventually have to fight an unwinnable battle. After that battle, more events
will play out and you'll be back in Redmont.

_________________________________________________________________________
.''.
|
=
Redmont
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Items | [_] Spirit Necklace
(60000G) |
|_______________|_____________________________________________________________|
||||
|
Equipment | [_] Brave Sword
|
|
|_______________|______________________________|______________________________|
||||
|
Raval | [_] 100
|
|
'.______________|______________________________|_____________________________.'

After some discussion, you'll regain control in Edgar's House. Go into the
next room and speak with Chester, who will give you the best sword in the
game, the [_BRAVE SWORD_].
Make your way to the Church next and talk to Harold for a small scene, where
he'll give you [_100 RAVAL_]. You can talk to everyone in town if you want
to, but the only thing left to do is to go to the Store. Talk to Adonis for a

small scene about forging equipment with Raval, then talk to him again to
upgrade your Brave Sword, which costs you 15000 Gold and 700 Raval per level,
if you have enough to do so. Also, now that you should have enough money,
talk to Cynthia and buy a [_SPIRIT NECKLACE_], which will come in handy in the
last of the boss battles, as it can revive you completely, but only once.
That should be it for preparations that we can do for now, so use your Wing
Talisman to Warp to Valestein Castle's Entrance, then head south out to the
World Map.

_________________________________________________________________________
.''.
|
=
World Map
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'||'.
|
Monsters | [_] Keratros
(58/79) | [_] Skull-Alnada
(61/79) |
'.______________|______________________________|_____________________________.'

There are new monsters out here to fight, including the Skull-Alnadas we ran
into earlier at both the Illburns Ruins and the Abandoned Mine; you can defeat
them now, but just know that after a few seconds, they'll come back to life
and attack you once again. In any case, head south from the Valestein Castle
entrance and down the stairs to the area where you'll be able to board your
boat; talk to your old friend when you regain control, and agree to leave to
go to Genos Island.

.
.
.
.
__| W-1-10 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Genos Island, The Beginning of the End
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Village Ruins
|
|_______________|_____________________________________________________________|
||||
|
Monsters |*[_] Dularn
(77/79) |
BOSS = * |
'.______________|______________________________|_____________________________.'

After seeing the event after landing, use the Travel Monument just up the
stairs, then proceed north for the final showdown with Dularn.
.
.
.
.
.
.
__| BOSS-13 |__________| My Level: [44] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Dularn, The Tragic Loyalist
| Monster Log #77/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |

|||||||
| 3000 HP | 4000 HP | 4000 HP | 5000 HP | 6000 HP | 6000 HP |
'.___________|____________|____________|____________|____________|___________.'

Have your fire magic equipped for this battle, as it does a lot more damage
than your sword will. As before, he'll cast a shield that will repel any type
of damage you try to do to him, as well as damage you if you run into it, so
avoid attacking him until the shield is gone. Once the shield is down, shoot
off as many fireballs as you are able. He has several kinds of attacks...
1) A set of magical swords will fly at you from above; just run away from
them to the left or right and they should miss.
2) A set of magical swords will fly at you from multiple directions; just
run and jump repeatedly toward Dularn, hoping they miss. These are hard to
avoid.
3) A set of magical swords will fly at you, aligned; just jump over them or
try to move to a space between them.
4) An arced flame will be shot at you from each copy of Dularn; do your best
to double-jump and wind-glide over them when they come your way.
5) An arced weapon slice will be shot at you from each copy of Dularn; do
your best to double-jump and wind-glide over them when they come your way.
6) Tiny monsters will be released and will shoot lasers at you; you can't do
anything about them, so jump over the lasers as they're fired, and try to take
Dularn out a little more quickly so you don't have to deal with them.
After so long, when his shield drops, he'll teleport to a part of the field
like before, but this time, there are SEVERAL copies of Dularn, only one of
which is real; fire as many fireballs as you can at the correct one; in the
harder difficulties, you're just going to have to guess which one it could be.
Sometimes the correct one will do a different attack than the rest will, if
that helps. With the fireballs, you should make quick work of him, compared
to how difficult Chester was.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

...and that's it for this section! Head north into the Dark Shrine!

.
.
.
.
__| W-1-11 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Dark Shrine, Where The Restless Dwell
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monuments | Dark Shrine
|
|_______________|_____________________________________________________________|
||||
|
Items | [_] Lotus Hammer
|
|
|_______________|______________________________|______________________________|
||||

|
Equipment | [_] Emerald
| [_] Silver Chimes
|
|
| [_] Raval Armor
| [_] Topaz
|
|
|*[_] Raval Shield
'
|
|
|
|
|
| * You must obtain the Lotus Hammer and give 1000 Raval to |
|
| Adonis in Redmont to obtain this shield.
|
|_______________|_____________________________________________________________|
||||
|
Raval | [_] 750
(3070 Total) | [_] 720
|
|
| [_] 640
| [_] 960
|
|_______________|______________________________|______________________________|
||||
|
Monsters | [_] Keratros
(58/79) | [_] Skull-Magiste
(62/79) |
|
| [_] Balzarl
(59/79) | [_] Machvariese
(63/79) |
|
BOSS = * | [_] Doonos
(60/79) | [_] Levynade
(64/79) |
|
| [_] Skull-Alnada
(61/79) |*[_] Garland
(78/79) |
'.______________|______________________________|_____________________________.'

(. NOTE .) If you thought Valestein Castle was hard, heh... you'll have
fun here! I STRONGLY recommend fighting everything you see, and if you've had
enough, Warp out, recover, and try again from the beginning, just fighting for
the sake of fighting. Levels will make ALL the difference in here, and I
strongly recommend being as high of a level as you can for the final two boss
battles, as well as have maxed out equipment.
Follow the path for a while until you reach the next area, then keep going
until you reach a wide open area; climb up the ledge to the northwest, then
jump to the east while pressing DOWN just a bit to reach that ledge, then
continue up, climbing the ledges until you reach a chasm. Double-jump and
wind-glide over this chasm to land on an area with a chest; open this chest
for [_750 RAVAL_]. Before moving any further, you should also see a chest in
a cubby hole to your southeast, a level below where you are now; walk off the
edge and wind-glide into the cubby hole to find the third and final
[_EMERALD_].
Make your way back to the chest that had the Raval in it and continue west
and south to the next area, then continue following the path here as well to
the next screen. You'll come to a large chasm; make SURE to make it across,
if you fall down, you might as well either Warp out or have the No-Fall
feature ready, as you'll fall into an area where you'll be attacked by A LOT
of Skull-Alnadas! As a matter of fact, you better set your Extra Function
button to the No-Fall option, just in case, and remember to activate it each
time you might be able to fall. If you do fall, in all honesty, it's easier
to Warp back to the Village Ruins and come back here; just do what you can to
avoid falling.
So after jumping across that chasm, head south while avoiding the nearby
hole, jumping over each chasm you come across until you reach an open area /
fork; head northwest, opening the chest here for [_640 RAVAL_]. Now... in an
effort to prepare you for the rest of the dungeon, since the next Travel
Monument isn't until the end of it, we're going to take a shortcut to get the
best armor and best shield in the game. Go back north and drop down the hole
I told you to avoid, landing on a high platform; once you're there, be very
careful while navigating the path as it leads to the north, where you can open
the chest here for the [_RAVAL ARMOR_]. Equip it, then head south, falling
down below, then RUN LIKE MAD to your south to the chest here, which contains
the [_LOTUS HAMMER_]. Once you have this, IMMEDIATELY Warp out of there, back
to Redmont.

* To Redmont *
Talk to Adonis once again, and since you now have the Lotus Hammer and 1000
Raval, he will make the [_RAVAL SHIELD_] for you! You now have all the best
equipment in the game! Sweet! Make sure to have Adonis upgrade your
equipment some more, if you have the Raval for it. Warp back to the Village
Ruins of Genos Island, then make your way back to the area with the dangerous
chasm we first came across.
* Back to Dark Shrine *
Again, have the No-Fall ready, just in case, then proceed across the chasms
to the fork where you went northwest to get the chest for the Raval, then
proceed east to the next area. Follow along the linear path to the next area,
then continue along to find your some sets of Skull-Alnadas; either crush them
quickly if you can, or avoid them, as we'll find an item momentarily to
PERMANENTLY kill them once they're down. Keep following the path, and when
you reach a fork, head east and all the way south to a chest containing the
[_SILVER CHIMES_]; equip these IMMEDIATELY, as they let you kill the Skull
enemies!
Once the Skull-Alnadas are gone, go back to the fork and continue west to
the next area, then west to the one after that. Congratulations, you have now
reached the area that we dropped down to earlier! As before, there are tons
of Skull enemies, but you should now be able to take them out successfully, so
spend the time to do so, we need to get stronger! Also, they'll drop Raval,
so let's fight them all! I'd spend some time leveling here to build up enough
Raval to upgrade the rest of your equipment to max... which if you haven't
done anything yet, is 90000 Gold and 4200 Raval, so get fighting! Just
remember, once you've upgraded your equipment to the max, spend your extra
cash on Katol Elixirs to increase your Max HP! Just so you know, there is
another enemy further in the dungeon that drops more Raval, but due to the
massive groups of Skull-Alnadas here, and the difficulty of them versus the
other enemies, you'll probably have better luck here.
In any case, whether you came in from the northeast, or dropped down from
the area above, make your way south to the chest we opened for the Lotus
Hammer, then continue east to the next area. Continue following the path to
the next area here as well, then keep going to reach a ledge with three
Machvarieses; keep climbing the ledges as they go left, then up and to the
right until you reach the hardest normal enemies in the game, the Levynades!
Be VERY careful with them, as they'll tear you to shreds quickly, but they
also give the best EXP and Raval over everyone else.
When you reach the highest and furthest ledge in the area, the one with the
spinning spikes to your left, you'll be able to double-jump onto sets of
raised platforms; before jumping off the very last one to the left to the
higher ledge, do a single-jump and wind-glide to the left, hopefully landing
beside a chest containing the final item in the game, the third and final
[_TOPAZ_]. That is all of the equipment and items in the game now, leaving
only Raval to find in chests. Go back to the last platform and double-jump
and wind-glide to the higher ledge to the left, then continue west to the next
area.
Follow along the path to the next area, then head north to the open area and
climb the ledge to the northwest, being careful of Machvarieses and Levynades,
to open the chest with [_720 RAVAL_] inside. Head east from that chest and
climb the ledges some more, double-jumping and wind-gliding over the spinning
spikes to the left when you can, to come across the final chest in the game,
which contains [_960 RAVAL_].

Drop down to the LEFT here, to find the final urn in the game, which has
some Herbs, Draughts, etc. inside when you smash it. From here on out, be
VERY careful, as it's nothing but Levynades, so it's going to be a lot of
gruesome fighting until you reach the last Travel Monument. Drop down the
hole here and head south, fighting off the groups of Levynades as you come
across them, going east to the next area, then following the last of the path
to the final area.
If you need experience, head back to the last two screens and keep taking
out the Levynades, or going back to the first drop area and fighting groups of
Skull-Alnadas until you're at a comfortable level; I'd recommend at LEAST 50,
but if you can hold out and grind any higher, I would go right ahead! Head
east and use the final Travel Monument; if you need to go back to Redmont to
upgrade your equipment, I suggest you do it now, since there are only two
fights left. Also, if you still haven't bought one yet, I'd recommend getting
the Spirit Necklace now.
When you're ready, equip the Spirit Necklace you bought in Redmont, then
keep following the path to the next area, where we'll take on Garland for the
last time.
.
.
.
.
.
.
__| BOSS-14 |__________| My Level: [51] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Garland, The Dark Bishop
| Monster Log #78/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 3750 HP | 5000 HP | 5000 HP | 6250 HP | 7500 HP | 7500 HP |
'.___________|____________|____________|____________|____________|___________.'

He starts out with a shield around him, but as long as you have the Brave
Sword equipped, you will be able to break it. He also likes to blow wind
around him, pushing you toward the edge of the screen, so you'll have to run
against the wind to be able to attack him to break his shield. Once you do
break it, I'd unleash a combination of sword and fireball attacks at him,
hitting him as many times as you possibly can before his shield comes back up.
His attacks are:
1) He'll swing his scythe near ground level, as well as shoot balls of
light; jump to avoid them.
2) He'll swing his scythe above you, as well as shoot balls of light; don't
move at all to avoid them.
3) He'll shoot lightning from his head; run around to avoid it.
4) He'll shoot lasers into the air, where they'll rain down around you; run
and jump around and hopefully they miss.
5) Balls of light will accumulate above his head, then will rush toward you;
run out of the way.
6) He'll lift off the ground and fly at you like a torpedo; calculate his
aim, then move out of the way each time he charges at you.

7) He'll hit you with his sword; just move out of the way before it hits.
8) The worst of the attacks: you'll see a dark circle surround him on the
ground, then like Gildias, he'll take you for a ride somewhere in the great
beyond, hitting you with his sword several times before you're back to the
ground. Once you've been taken, there's no way to avoid the damage, but if
you see it coming, run away as quickly as you can, using your earth-charge if
necessary, to avoid this.
Again, try to get as much damage as you can in while his shield is down.
When you finally knock him down to 1 HP, he'll start to charge up a final
attack; RUN AWAY AS QUICKLY AS YOU CAN, using your earth-charge to help you.
While he's charging, he'll attempt to suck you in, and if you're close to him
when he explodes, you'll be damaged quite a bit, so use the earth-charge to
help you charge away from him so you can avoid the blast.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

After Garland is defeated, go back to the Travel Monument and save one last
time. If you used your Spirit Necklace in the last battle, I STRONGLY
recommend fighting the Levynades a while longer to get 60,000 more Gold, then
going back to Redmont and buying one more, as you'll most likely need it more
in the final battle than you did in this one.
Again, make sure you're wearing the Spirit Necklace, and when you're
completely prepared, head back into the northern room and ride the platform to
the final area; there's no turning back once you do.

.
.
.
.
__| W-1-12 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Seat of Evil, All Paths Converge
=
|
'.___________________________________________________________________________.'

_________________________________________________________________________
.'|'.
|
Monsters |*[_] Galbalan
(79/79)
* FINAL BOSS * |
'.______________|____________________________________________________________.'

After the events here, you'll finally take on Galbalan himself.


.
.
.
.
.
.
__| BOSS-15 |__________| My Level: [51] |__________| * BOSS * |__
.''
''
'|'
''.
|
|
|
| Galbalan, Sinister Marauder From Afar
| Monster Log #79/79 |
|____________________________________________________|________________________|
|||||||
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 4500 HP | 6000 HP | 6000 HP | 7500 HP | 9000 HP | 9000 HP |
'.___________|____________|____________|____________|____________|___________.'

Here we go, he starts with these attacks:


1) His arms will cross and shoot fire at you; jump over it as it comes your
way.
2) His arms will shoot fireballs at you; try to move out of the way, or use
your earth-charge just as they're about to hit to limit the damage.
3) His arms will shoot out ice; you'll want to use this ice as a rising
platform. Wait until the platform rises as high as it can, then send some
fireballs into his forehead, which will cause its eye on its lower body to
open.
4) After his eye is open, he will form a sword with his hands, then will
swing with it; run and double-jump away from it as they're about to hit, then
send more fireballs into his eye.
5) After his eye is open, his arms will turn into swords and go to opposite
sides of the field, then will flame and cross each other; double-jump over
them as they are about to hit.
Once his eye has been opened from shooting fire into its forehead, send as
many fireballs as you possibly can into its eye before it's closed. After a
while, it will repeat its first three attacks. Keep following the directions
from attack #3 and you'll eventually knock his HP down far enough to where he
will start his next set of attacks. Before he starts attacking, he will use
his hands to suck away all of your magic power, leaving you with just your
sword while he unleashes this combination of attacks:
1) This is just one long series of attacks that he'll use over and over.
You'll see several small orbs form, then one large orb will charge and be
fired at you; run away from it as it's about to hit. Once you've avoided it,
lasers will start crossing the field, and they are very hard to avoid, and
flames will also be shot at you; his hands will then start smashing all over
the place, and our goal is to hit them, so do your best to hit them as many
times as you can, even though you'll probably be getting hit by the lasers
(and hands) several times before you've done enough damage to the hands.
2)
into
very
more

He'll momentarily retreat, then his pincers will widen and he'll crash
you, making ice spikes appear over the entire field, damaging you; it's
hard to avoid, so try timing your earth-charge just right, then send even
fireballs into his eye once before your magic is sucked away again.

After doing so much damage to the hands, he'll stop attacking momentarily,
which will allow your magic to regain; send as many fireballs into his eye as
you can before he starts attacking again, then repeat the process until he's
down to 1000 HP, which is when he'll start his final set of attacks. He'll
once again suck out all of your magic energy, leaving you with just your
sword.
1) He'll send a large ball of energy your way; you will now be basically
playing pong with it! Hit it back to him with your sword, then he'll bat it
back to you, and you'll need to hit it back to him five more times before
you'll do roughly 200 damage to him, and you'll need to do this SEVERAL more
times total to be able to defeat him! In the meantime, you'll also have to
avoid the next two attacks successfully to keep the chain going.
2) A black cloud will land, with purple orbs shooting out from it; don't
really worry about this attack, just try to stay out of its way.

3) This is the attack you really need to worry about... a black cloud will
appear, but no purple orbs will come out; instead, a CLAW will come up, trying
to grab you! Run away from it WHILE trying to hit the large ball of energy,
but do NOT get caught into it, or you'll be on another ride, where Galbalan
will just trap you in an orb of his own and just repeatedly damage you!
Again, avoid this, even if it means not hitting the ball back to him. If you
DO get caught in it, make sure to switch to your earth magic and try to time
your earth charges just right to avoid taking damage when you're about to be
hit.
After you've finally done 1000 damage by whacking the ball back and forth
with him, he'll FINALLY be defeated!!!
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Congratulations! Now that you've conquered the game... there's actually


more to do now!!! Make sure to stay through the ending and save your Game
Clear Data!!!

.
.
.
.
__| W-2-00 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
New Game+
=
|
'.___________________________________________________________________________.'

By beating the game, Inferno Mode is now unlocked, Time Attack Mode is now
unlocked, and depending on which difficulty you beat the game, many Gallery
items will be unlocked as well. You can also start a New Game with bonuses,
as well as fight optional bosses. The details are listed in the sub-sections
below...
.
.
.
.
__| W-2-01 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
New Game Bonuses
=
|
'.___________________________________________________________________________.'

You'll be able to save your Game Clear Data, so make sure to do so; with it,
you can load it from the title screen to replay from the start with various
added bonuses! By loading the Clear Data and starting a New Game, you're
given points to spend on bonuses for your next playthrough. The points you
receive are listed below, and the bonuses you can spend your points on are
below that.
.'|'.
| Complete the game on Very Easy |
5 bonus points awarded |
| Complete the game on Easy
| 10 bonus points awarded |
| Complete the game on Normal
| 15 bonus points awarded |
| Complete the game on Hard
| 20 bonus points awarded |
| Complete the game on Nightmare | 30 bonus points awarded |
| Complete the game on Inferno
| 35 bonus points awarded |
'.___________________________________|____________________________.'
These points do not carry over from playthrough to playthrough, so spend as
much as you like, each difficulty will give you a higher reward value, with

more points to spend, with Inferno obviously rewarding you the most. Also,
the points received for the highest difficulty level beaten will stay. For
example, if you beat Inferno mode first, each of your subsequent playthroughs,
regardless of difficulty, will reward you 35 points at the start of each
playthrough.
As for the bonuses below, I find the most useful ones being the Inherit
status and Inherit armor lv. & expand cap. It'll be ultimately up to you and
your preferences as to which bonuses you'll take.
05 pt - Inherit gold and raval ore
Start the game with the Gold and Raval you had when you beat the game.
05 pt - Inherit armor lv. & expand cap
You don't start the game with the equipment you beat the game with, but when
you do obtain new equipment, it will all begin with the same level it was when
you beat the game. In addition, it now can be upgraded to level 9 instead of
level 3.
05 pt - Inherit status
Start the game at the level, HP, STR, and DEF you were when you beat the
game.
01 pt - Begin game with Dash ability
Start the game with the dash ability.
01 pt - Begin with 2x Jump and Boost
Start the game with the double-jump and double-boost abilities.
04 pt - Magic usage down & recovery up
Your magic spells don't take as much of your magic gauge, and the gauge
restores faster.
04 pt - Boost recovery rate up
Your boost gauge builds faster.
10 pt - Max HP plus 50
Start the game with 50 more HP than what you had when you beat the game.

.
.
.
.
__| W-2-02 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Gallery
=
|
'.___________________________________________________________________________.'

You'll need to complete the game on all six difficulties, as well as beat
the Time Attack's Boss Rush on each difficulty to unlock all 100% of the

gallery.
.
.
__| Main Game |______________________________________________________
.''
'|'.
| 1st Completion | Unlocks Memorial Illustrations
| Items 1 - 16 |
|
Very Easy | Unlocks Image Illustrations
| Items 17 - 29 |
|
Easy | Unlocks Sub-Character Illustrations
| Items 30 - 59 |
|
Normal | Unlocks Main Character Illustrations | Items 60 - 70 |
|
Hard | Unlocks Standard Monster Illustrations | Items 71 - 107 |
|
Nightmare | Unlocks Boss Monster Illustrations
| Items 108 - 119 |
|
*Inferno | Unlocks Classic Illustrations
| Items 120 - 134 |
'._________________|________________________________________|________________.'

* Also unlocks the Black Pikkard in Time Attack.


.
.
__| Time Attack, Boss Rush |_________________________________________
.''
'|'.
|
Very Easy | Unlocks a picture of Elena in outfit #1 | Item 135 |
|
Easy | Unlocks a picture of Elena in outfit #2 | Item 136 |
|
Normal | Unlocks a picture of Elena in outfit #3 | Item 137 |
|
*Hard | Unlocks a picture of Elena in outfit #4 | Item 138 |
| *Nightmare | Unlocks a picture of Elena in outfit #5 | Item 139 |
|
*Inferno | Unlocks a picture of Elena in outfit #6 | Item 140 |
'._______________|_____________________________________________|_____________.'

- Completing any Boss Rush unlocks Berhardt in Time Attack.


* Beating the regular game's appropriate difficulty will unlock the time
attack for the Hard, Nightmare, and Inferno difficulties. If you beat the
game on higher difficulty modes first, it'll unlock the ones below it, so
beating in on Nightmare first will unlock Nightmare and Hard, while beating
Inferno first will unlock all three.

.
.
.
.
__| W-2-03 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Time Attack / Optional Bosses
=
|
'.___________________________________________________________________________.'

In Time Attack Mode, you'll be able to fight all of the bosses of the game
either individually, or in one Boss Rush.
By beating the game in any mode EXCEPT for Very Easy Mode, you will be shown
a cheat code, which I have listed below; this cheat code will max out your HP
and level, as well as increase your STR and DEF, but only for the Time Attack.
The only drawback is that it will increase your time to 999:59:999, which
pretty much defeats the purpose, but if you want to unlock the last six
Gallery items, as well as see the two pictures after defeating the optional
bosses, you can use this code. To use the code, open your Camp Menu and enter
the following code...
.''.
|
R
|
|
L
|
|
R
|

|
L
|
|
R
|
|
L
|
|
SQUARE
|
|
TRIANGLE
|
|
SQUARE
|
|
TRIANGLE
|
|
SQUARE
|
|
TRIANGLE
|
|
CIRCLE
|
'.____________________.'
There are two optional bosses, yet the only rewards for defeating them is a
Time Attack time that shows you actually defeated them, as well as getting to
see pictures that don't appear in the Gallery. Strategies for both battles
are below:
1) Berhardt. He can be fought by completing the Boss Rush on Time Attack
Mode successfully on any difficulty, even on Very Easy!
2) Black Pikkard. It can be fought by beating the entire game once on
Inferno mode, then the extra battle will be unlocked in Time Attack Mode, just
make sure to save your game clear data.
.
.
.
.
.
.
__| BOSS-16 |__________| My Level: [60] |__________| * BOSS * |__
.''
''
'|'
''.
| Berhardt, The Legend Himself
|
9999 HP
|
'.___________________________________________________|_______________________.'

While very difficult, it IS possible to defeat Berhardt without using the


above cheat. He constantly attacks, and will RARELY stop, so be prepared for
a long battle.
Equip your earth magic, as it's going to be very hard to avoid his attacks.
Each time you're about to see him attack, use your earth magic to charge him
so you'll take no damage. In the time that you're not using your earth
-charge, hit him as many times as you possibly can with your sword. This
battle is going to take a lot of good timing, and trust me, it's going to take
a few times to beat him. Here are his attacks:
1) He'll throw his axe at you; earth-charge as it's about to hit to negate
the damage, or try to jump over it.
2) He'll jump into the air, then crash down with his axe, shooting balls of
energy in all directions; again, earth-charge as they're about to hit to
negate the damage, or try to jump over them.
3) He'll just swing his axe at you, in a series of axe attacks; once again,
earth-charge as it's about to hit to negate the damage, or try to run away
from them.
Your boost gauge will charge pretty fast through this battle, so do your
best to avoid all attacks until it's completely charged, then run in and
unleash in on Berhardt. Since your HP charges during the double-boost, you
should be able to take him on head to head during the double-boost, doing the
majority of the damage during it. It's just going to take patience, luck, and
some good timing with your earth-charges.

If you're not having any luck with the direct assaults, or the earth-charges
for that matter, I found myself having a much, much more successful way of
beating him, but it can take anywhere from five to twenty minutes. For me, I
have much better luck with double-jumping to avoid his attacks, and by doing
so, it gives me time to charge my earth magic. Once it's charged, I rush in
and unleash it, damaging him for maybe 100 HP, while protecting myself, then
immediately retreating and double-jumping once again. You may only be able to
get a few hits in per minute, but if you're good at double-jumping to avoid
his attacks, this may be your way to go.
If you're REALLY good at avoiding his attacks with the double-jumping, and
have good aim with your fireballs, try using them instead of your earth
-charge, and you should be able to defeat him much quicker than with the earth
-charge method, but again, only if you're good at avoiding his attacks.
It's all really a matter of what you're better at for a strategy for this
battle; just know that it's going to take some time to get it just right to
defeat him. If you really can't beat him on your own, feel free to use the
in-game cheat listed above.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

For winning, you get to see a picture of the Stoddart family when they were
children, with their mother.
.
.
.
.
.
.
__| BOSS-17 |__________| My Level: [60] |__________| * BOSS * |__
.''
''
'|'
''.
| Black Pikkard, The Deadliest Cuteness
|
10000 HP
|
'.___________________________________________________|_______________________.'

While it may seem impossible, it IS possible to defeat the Black Pikkard


without using the above cheat.
The battle will start off with three regular, but very tough, enemies being
summoned, and we'll have to take those three out before we can take on the
Black Pikkard himself. Take the two beasts out with your sword and wind
magic, and take the mage out with your fireballs, since she always teleports
away before you can reach her. Do your best to avoid their attacks, as they
could possibly drop your first entire health bar and have to face the Black
Pikkard without the Spirit Necklace. Once they're done, the Black Pikkard
will start attacking:
1) Like Galbalan, he'll have one long string of attacks. First, he'll shoot
tracking balls of light; run away from them until they stop. A black cloud
will then appear, and it shoots black orbs, similar to Galbalan's; try to
avoid them while waiting for the next attack. He'll then unleash several
fireballs at you; try to stay out of their way. Finally, the Black Pikkard
will leave several exploding orbs in its trail behind it; try to avoid them,
while FINALLY taking your chance to attack him. He'll repeat this several
times, so take as many chances you can to attack him, using your earth-charge
to try attacking him without taking damage temporarily.
After so much damage, the Black Pikkard will grow in size and shoot a
massive, shadowy beast, followed by using these attacks:

2) Beast-like shadows will shoot from him and damage you; hard to avoid, so
try the earth-charge to negate the damage. In addition to the beast-like
shadows, he will now physically charge at you, similar to Chester; try to jump
over him when he does. From there, he will start repeating the attacks used
above, so once again, use your best judgment to when you try to attack him,
using combinations of your sword and earth-charge.
3) Later on, he'll also form a shield like Dularn, and will start sending
magical swords your way; run away from the swords, and attack him after the
shield has dropped.
The further you get into the battle, the faster he'll attack, and he'll
chain every one of the attacks listed here together. There's not much I can
say that will help you win this battle, it's very close to being impossible,
you just need to have a LOT of luck, as well as some decent timing with your
earth-charges to make it through. Good luck! If you really can't beat it on
your own, feel free to use the in-game cheat listed above.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

This is what you get for winning:


"Wow! Holy crap! You won! Way to go! On behalf of Falcom and XSEED,
thanks for playing-- and mastering-- Ys: The Oath in Felghana! You rock like
JDK!!"
...as well as one last picture of Elena, saying "Congratulations!"

.
.
.
.
__| A-1-00 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Appendices
=
|
'.___________________________________________________________________________.'

This section will provide all of the lists in the game, which are listed
below. Note that there WILL be spoilers if you decide to read the details of
Adol's Diary, as it summarizes the entire story of Ys: The Oath In Felghana.
- Travel Monument Locations
- Equipment List
- Upgrade Chart
- Item List
- Character Log
- Monster Log / Bestiary
- Diary
(* MASSIVE SPOILERS THROUGHOUT *)

.
.
.
.
__| A-1-01 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Travel Monument Locations
=
|
'.___________________________________________________________________________.'

Here's the list of all twenty-one Travel Monuments, by area.


Redmont, Trading Town
(Bridge)
Tigray Quarry, Raval Mines
(Entrance)
(Storehouse)
(Depths)
(Aban. Mine)
Illburns Ruins, Forbidden Ground
(Outside)
(Ritual Area)
(Drop-Off)
(Depths)
(Topside)
Elderm Mountains, Sacred Land
(Base)
(Midpoint)
(Within)
(Ice Caves)
Valestein Castle, Seat of Power
(Entrance)
(East Wing)
(West Wing)
(Dungeon)
(Keep)
Genos Island, Unholy Memory
(Village Ruins)
(Dark Shrine)

.
.
.
.
__| A-1-02 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Equipment List
=
|
'.___________________________________________________________________________.'

Here is the equipment list, sorted by row, then by column (weakest to


strongest), and how to obtain it. These are summarized locations; for exact
details, please reference their sections in the walkthrough.

=
Weapons
=

.
.
.
.
__| Short Sword |___________________________________| STR +20 |__
.''
''
''.
| A small practice sword. Not suitable for heavy combat.
|
|
|
| * Default Weapon.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Long Sword |____________________________________| STR +34 |__
.''
''
''.
| A long-bladed steel sword favored by many swordsmen.
|
|
|
| * Bought from Cynthia in Redmont for 800G.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Broad Sword |___________________________________| STR +48 |__
.''
''
''.
| A sleek one-handed blade with powerful runes etched upon it.
|
|
|
| * Found in a chest in the Zone of Lava in the Illburns Ruins.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Banded Slayer |_________________________________| STR +62 |__
.''
''
''.
| A menacing hatchet-like weapon pieced together by a madman.
|
|
|
| * Bought from Cynthia in Redmont for 24,000G.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Battle Saber |__________________________________| STR +76 |__
.''
''
''.
| Infused with fire. Supposedly able to cleave through rock.
|
|
|
| * Found in a chest in the Dungeon of Valestein Castle.
|
'.___________________________________________________________________________.'

__| Brave Sword |___________________________________| STR +90 |__


.''
''
''.
| The fabled holy sword once wielded by Genos himself.
|
|
|
| * Received from Chester before going to Genos Island.
|
'.___________________________________________________________________________.'

=
Shields
=

.
.
.
.
__| Wooden Shield |_________________________________| DEF + 6 |__
.''
''
''.
| Wood with metal trim. Deflects lightweight attacks very well.
|
|
|
| * Default Shield.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Small Shield |__________________________________| DEF +12 |__
.''
''
''.
| A sturdy steel shield limited only by its diminutive size.
|
|
|
| * Found in a chest in the Illburns Ruins.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Large Shield |__________________________________| DEF +18 |__
.''
''
''.
| Large enough to cover one's entire torso.
|
|
|
| * Bought from Cynthia in Redmont for 2,800G.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Banded Shield |_________________________________| DEF +24 |__
.''
''
''.
| Forged of various and sundry materials. By a madman.
|
|
|
| * Bought from Cynthia in Redmont for 16,000G.
|
'.___________________________________________________________________________.'

.
.
.
__| Battle Shield |_________________________________| DEF +30
.''
''
| Baptized by fire and resistant to scratches. Looks brand new.
|
| * Found in a chest in the West Wing of Valestein Castle.

.
|__
''.
|
|
|

'.___________________________________________________________________________.'

.
.
.
.
__| Raval Shield |__________________________________| DEF +36 |__
.''
''
''.
| A shield made of undamaged Raval. Adonis' magnum opus.
|
|
|
| * Received from Adonis after giving him the Lotus Hammer and 1000 Raval. |
'.___________________________________________________________________________.'

=
Armor
=

.
.
.
.
__| Leather Armor |_________________________________| DEF + 8 |__
.''
''
''.
| Basic armor made of animal hides. Better than nothing!
|
|
|
| * Default Armor.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Chain Mail |____________________________________| DEF +16 |__
.''
''
''.
| Chain mail reinforced with metal plates. Very well-made.
|
|
|
| * Bought from Cynthia in Redmont for 650G.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Plate Mail |____________________________________| DEF +24 |__
.''
''
''.
| Forged from solid sheets of metal. Extremely sturdy.
|
|
|
| * Bought from Cynthia in Redmont for 3,500G.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Banded Mail |___________________________________| DEF +32 |__
.''
''
''.
| Cobbled together by a madman from the clothes of the dead.
|
|
|
| * Bought from Cynthia in Redmont for 18,000G.
|
'.___________________________________________________________________________.'

__| Battle Armor |__________________________________| DEF +40 |__


.''
''
''.
| Imbued with the power of fire. Makes you the envy of all men.
|
|
|
| * Found in a chest in the East Wing of Valestein Castle.
|
'.___________________________________________________________________________.'

.
.
.
.
__| Raval Armor |___________________________________| DEF +48 |__
.''
''
''.
| The strongest armor. Protects against even the heaviest hit.
|
|
|
| * Found in a chest in the Dark Shrine on Genos Island.
|
'.___________________________________________________________________________.'

=
Accessories
=

.
.
__| Firewyrm's Amulet |______________________________________________
.''
''.
| Scale from a firewyrm. Allows its wearer to wade through shallow lava
|
| unharmed.
|
|
|
| * Found in a chest in the Zone of Lava in the Illburns Ruins.
|
'.___________________________________________________________________________.'

.
.
__| Nightfire Gem |__________________________________________________
.''
''.
| Given to you by Aida. Emits a bright light, and can reveal any object's |
| true nature.
|
|
|
| * Received from Aida after giving her Bob's Pendant.
|
'.___________________________________________________________________________.'

.
.
__| Stone Shoes |____________________________________________________
.''
''.
| Very heavy shoes designed to retain traction on even the slipperiest of |
| surfaces.
|
|
|
| * Found in a chest in the Elderm Mountains.
|
'.___________________________________________________________________________.'

.
__|
.''

Spirit Cape

.
|____________________________________________________
''.

| Threaded with the essence of the soul. Gradually heals wounds, but only |
| when resting.
|
|
|
| * Found in a chest in the Illburns Ruins after obtaining the
|
|
earth-charge ability.
|
'.___________________________________________________________________________.'

.
.
__| Silver Chimes |__________________________________________________
.''
''.
| A cluster of chimes said to guide the restless souls of immortals to
|
| eternal slumber.
|
|
|
| * Found in a chest in the Dark Shrine on Genos Island.
|
'.___________________________________________________________________________.'

.
.
__| Spirit Necklace |________________________________________________
.''
''.
| Wrought in the shape of a winged goddess. Fully revives its wearer, but |
| only once.
|
|
|
| * Bought from Cynthia in Redmont for 60,000G.
|
'.___________________________________________________________________________.'

=
Bracelets
=

.
.
__| Ignis Bracelet |_________________________________________________
.''
''.
| Adorned with a large ruby. Grants the ability to shoot massive
|
| fireballs.
|
|
|
| * Found in a chest in the Tigray Quarry.
|
|
.
|
| * Ruby 1 | Found in a chest in the Tigray Quarry.
|
| * Ruby 2 | Found in a chest in the Illburns Ruins.
|
| * Ruby 3 | Found in a chest in the Clock Tower of Valestein Castle.
|
'.___________|_______________________________________________________________.'

.
.
__| Ventus Bracelet |________________________________________________
.''
''.
| Adorned with a large emerald. Grants the ability to whirl through the
|
| air like a discus.
|
|
|
| * Found in a chest in the Zone of Lava in the Illburns Ruins.
|
|
.
|
| * Emerald 1 | Found in a chest in the Zone of Lava in the Illburns Ruins. |
| * Emerald 2 | Found in a chest in the Abandoned Mine in the Tigray Quarry.|

| * Emerald 3 | Found in a chest in the Dark Shrine on Genos Island.


|
'.______________|____________________________________________________________.'

.
.
__| Terra Bracelet |_________________________________________________
.''
''.
| Adorned with a large topaz. Grants the ability to body-slam at
|
| impossible speeds.
|
|
|
| * Received from Dogi in the Elderm Mountains.
|
|
.
|
| * Topaz 1 | Found in a chest in the Elderm Mountains.
|
| * Topaz 2 | Found in a chest in Valestein Castle.
|
| * Topaz 3 | Found in a chest in the Dark Shrine on Genos Island.
|
'.____________|______________________________________________________________.'

.
.
.
.
__| A-1-03 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Upgrade Chart
=
|
'.___________________________________________________________________________.'

Here is the upgrade chart for your equipment; there are six tiers, each tier
representing a group of equipment. The first number listed will be how much
it costs to upgrade to level 2, and each one after that will be the next level
up, with the last level being level 9.
(. NOTE .) You can only upgrade to level 3 at first. Once you complete the
game and choose to carry over your weapon levels, you'll be able to upgrade
them to level 9.
.
. .
.
__| Tier 1 |___| (Short Sword, Wooden Shield, Leather Shield) |__
.''
''
''.
| Cost Gold |
10 |
10 |
13 |
16 |
19 |
22 |
25 |
28 |
| Cost Raval |
1 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
'.____________|_______|_______|_______|_______|_______|_______|_______|______.'

.
.
.
.
__| Tier 2 |_________| (Long Sword, Small Shield, Chain Mail) |__
.''
'|'
''.
| Cost Gold |
30 |
30 |
45 |
60 |
75 |
90 | 105 | 120 |
| Cost Raval |
7 |
7 |
10 |
13 |
16 |
19 |
22 |
25 |
'.____________|_______|_______|_______|_______|_______|_______|_______|______.'

.
.
.
.
__| Tier 3 |________| (Broad Sword, Large Shield, Plate Mail) |__
.''
'|'
''.
| Cost Gold | 150 | 150 | 225 | 300 | 375 | 450 | 525 | 600 |
| Cost Raval |
30 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
'.____________|_______|_______|_______|_______|_______|_______|_______|______.'

.
.
.
.
__| Tier 4 |____| (Banded Slayer, Banded Shield, Banded Mail) |__
.''
'|'
''.
| Cost Gold | 750 | 750 | 1125 | 1500 | 1875 | 2250 | 2625 | 3000 |
| Cost Raval | 100 | 100 | 130 | 160 | 190 | 220 | 250 | 280 |
'.____________|_______|_______|_______|_______|_______|_______|_______|______.'

.
.
.
.
__| Tier 5 |____| (Battle Saber, Battle Shield, Battle Armor) |__
.''
'|'
''.
| Cost Gold | 3750 | 3750 | 5250 | 6750 | 8250 | 9750 | 11250 | 12750 |
| Cost Raval | 300 | 300 | 370 | 440 | 510 | 580 | 650 | 720 |
'.____________|_______|_______|_______|_______|_______|_______|_______|______.'

.
.
.
.
__| Tier 6 |_______| (Brave Sword, Raval Shield, Raval Armor) |__
.''
'|'
''.
| Cost Gold | 15000 | 15000 | 22500 | 30000 | 37500 | 45000 | 52500 | 60000 |
| Cost Raval | 700 | 700 | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
'.____________|_______|_______|_______|_______|_______|_______|_______|______.'

.
.
.
.
__| A-1-04 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Item List
=
|
'.___________________________________________________________________________.'

Here is the item list, sorted by row, then column as listed in your Items
Menu, and how to obtain it. These are summarized locations; for exact
details, please reference their sections in the walkthrough.
=
Items
=

.
.
__| Map of Felghana |________________________________________________
.''
''.
| A detailed map of Felghana.
|
| Adol always marks his current location as he travels around.
|
|
|
| * Received from Gardner before the events in the Tigray Quarry.
|
'.___________________________________________________________________________.'

.
.
__| Wing Talisman |__________________________________________________
.''
''.
| A talisman with the power of flight.
|
| Can teleport its user to any known travel monument.
|
|
|
| * Received from Elena after the events in the Zone of Lava.
|

'.___________________________________________________________________________.'

.
.
__| Illusion Mirror |________________________________________________
.''
''.
| Use in battle to create an illusory shield that block 3 enemy attacks.
|
| One-time use.
|
|
|
| * Bought from Cynthia in Redmont for 100G; can carry up to 3.
|
'.___________________________________________________________________________.'

.
.
__| Amulet |_________________________________________________________
.''
''.
| Use in battle to incapacitate nearby enemies for a short time.
|
| Breaks after one use.
|
|
|
| * Bought from Cynthia in Redmont for 100G; can carry up to 3.
|
| * Received from Fiona after the events in the Tigray Quarry.
|
'.___________________________________________________________________________.'

.
.
__| Katol Elixir |___________________________________________________
.''
''.
| Water taken from a holy spring in the Elderm Mountains.
|
| Permanently raises Max HP.
|
|
|
| * Five of them are found in several chests throughout the game.
|
| * One is given to you by Hugo for giving him four Berm Leaves.
|
| * The rest are bought from Cynthia in Redmont, starting at 10,000G,
|
|
and doubling in cost after every purchase.
|
'.___________________________________________________________________________.'

.
.
__| Brocia Serum |___________________________________________________
.''
''.
| An energy supplement made from the fruit of a sacred tree.
|
| Grants the ability to dash.
|
|
|
| * Found in a chest in the Zone of Lava in the Illburns Ruins.
|
'.___________________________________________________________________________.'

.
.
__| Berm Leaves |____________________________________________________
.''
''.
| A medicinal herb native to the Elderm Mountains.
|
| Said to cure illness in small animals.
|
|
|
| * There are four sets of these; all of them are found in the
|
|
Elderm Mountains.
|
'.___________________________________________________________________________.'

.
__|

Bob's Pendant

.
|__________________________________________________

.''
''.
| A ceramic pendant miraculously still intact.
|
| The engraving reads: We love you, Bob.
|
|
|
| * Found in the Tigray Quarry after obtaining the wind-glide ability.
|
'.___________________________________________________________________________.'

.
.
__| Silver Pendant |_________________________________________________
.''
''.
| Elena's treasured pendant, given to her by Chester when he left Redmont. |
|
|
| * Found on the Castle's Church floor in Valestein Castle.
|
'.___________________________________________________________________________.'

.
.
__| Storehouse Key |_________________________________________________
.''
''.
| Dewey's keys. One of them unlocks the storehouse door.
|
| The others... Who knows?
|
|
|
| * Received from Dewey in the Tigray Quarry.
|
'.___________________________________________________________________________.'

.
.
__| Ruins Key |______________________________________________________
.''
''.
| An ornate key decorated with an old pagan symbol.
|
| Opens the gate to the Illburns Ruins.
|
|
|
| * Received from Bishop Nikolas before entering the Illburns Ruins.
|
'.___________________________________________________________________________.'

.
.
__| Clock Tower Key |________________________________________________
.''
''.
| A kitschy brass key decorated with interlocking cogs.
|
| Opens the door to the clock tower.
|
|
|
| * Received from Andre in the Dungeon of Valestein Castle.
|
'.___________________________________________________________________________.'

.
.
__| Mission Tablet |_________________________________________________
.''
''.
| A stone tablet detailing the Galbalan incident of yore atop a fresco
|
| of a lone swordsman.
|
|
|
| * Received in the Abandoned Mine in the Tigray Quarry.
|
'.___________________________________________________________________________.'

.
__|
.''

Organ Pipe

.
|_____________________________________________________
''.

| A thick, heavy silver pipe. Looks like it's from a pipe organ.
|
| Found in the castle.
|
|
|
| * Found after defeating the Death Faleon in Valestein Castle.
|
'.___________________________________________________________________________.'

.
.
__| Ivory Key |______________________________________________________
.''
''.
| A pipe organ key made of carved ivory.
|
| Received from Alice at Valestein Castle.
|
|
|
| * Received from Alice at the top of the East Wing of Valestein Castle.
|
'.___________________________________________________________________________.'

.
.
__| Holy Cross |_____________________________________________________
.''
''.
| An ornament modeled after the holy cross of the deo-christa church.
|
| Found in the castle.
|
|
|
| * Found after defeating Z. Z. Schultiger in Valestein Castle.
|
'.___________________________________________________________________________.'

.
.
__| Jade Ring |______________________________________________________
.''
''.
| A ring made of exquisitely-carved jade. Very unique.
|
| Received from Antonio.
|
|
|
| * Received after giving Antonio a combined total of 260 Raval for money. |
'.___________________________________________________________________________.'

.
.
__| Talisman of War |________________________________________________
.''
''.
| A crystal depicting an ancient Garmanic war god.
|
| Increases the duration of boost mode.
|
|
|
| * Received after giving Randolph the Jade Ring.
|
'.___________________________________________________________________________.'

.
.
__| Augite Brooch |__________________________________________________
.''
''.
| Exquisite quality, with a gem blessed by a priest.
|
| Coaxes enemies to drop more items.
|
|
|
| * Given to you by Elizabetha after helping Christof return home
|
|
(after the events in the Zone of Lava, but before the events
|
|
in the Abandoned Mine).
|
'.___________________________________________________________________________.'

__| Lotus Hammer |___________________________________________________


.''
''.
| A hammer found in the Dark Shrine.
|
| Its crimson head is made from a soft, glossy rock.
|
|
|
| * Found in a chest in the Dark Shrine on Genos Island.
|
'.___________________________________________________________________________.'

.
.
__| Moonstar Statue |________________________________________________
.''
''.
| A statue found in the Tigray Quarry.
|
| Houses power beyond human comprehension.
|
|
|
| * Found after defeating Ellefale in the Tigray Quarry.
|
| * Found a second time in the Clock Tower of Valestein Castle.
|
'.___________________________________________________________________________.'

.
.
__| Sunset Statue |__________________________________________________
.''
''.
| A statue found in the Lava Zone.
|
| Houses power beyond human comprehension.
|
|
|
| * Found after defeating Gyalva in the Zone of Lava in the Illburns Ruins. |
| * Found a second time in the Clock Tower of Valestein Castle.
|
'.___________________________________________________________________________.'

.
.
__| Darkness Statue |________________________________________________
.''
''.
| A statue found in the abandoned mine.
|
| Houses power beyond human comprehension.
|
|
|
| * Found after defeating Istersiva in the Abandoned Mine in Tigray Quarry. |
| * Found a second time in the Clock Tower of Valestein Castle.
|
'.___________________________________________________________________________.'

.
.
__| Light Statue |___________________________________________________
.''
''.
| A statue found in the Elderm Mountains.
|
| Houses power beyond human comprehension.
|
|
|
| * Found after defeating Gildias in the Elderm Mountains.
|
| * Found a second time in the Clock Tower of Valestein Castle.
|
'.___________________________________________________________________________.'

.
.
.
.
__| A-1-05 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Character Log
=
|
'.___________________________________________________________________________.'


Here is the Character Log, sorted by the log's entry numbers.
_________________________________________________________________________
.'|'.
| Elena Stoddart
| Character Log #01/32 |
'._________________________________________________|_________________________.'

A childhood friend of Dogi's from Redmont. Adol saved her when monsters
attack on the road outside town, but she won't say what she was doing out
there all by herself...
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Chester Stoddart
| Character Log #02/32 |
'._________________________________________________|_________________________.'

Elena's older brother and another childhood friend of Dogi's. Left town six
months ago for reasons unknown. Later discovered to have become a knight in
Count McGuire's service.
* First met in the Tigray Quarry.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Dogi
| Character Log #03/32 |
'._________________________________________________|_________________________.'

Adol's best friend. A muscular man known as the Wall-Crusher. After


hearing of bad tidings in his homeland, he and Adol set out to learn the
truth. Hasn't been back for eight years.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Edgar
| Character Log #04/32 |
'._________________________________________________|_________________________.'

The mayor of Redmont. Well-liked, trusted, and fiercely defends the town
from the political power-plays of Count McGuire. Lately, has been heavily
preoccupied by the quarry's closure.
* First met in the Tigray Quarry.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Gardner
| Character Log #05/32 |

'._________________________________________________|_________________________.'

Redmont's gatekeeper for many years. Skilled in spear combat, and serves as
bodyguard for anyone who ventures outside the town gates in these monster
-infested times. Knows Felghana well.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Dewey
| Character Log #06/32 |
'._________________________________________________|_________________________.'

Head miner. Has a strong sense of responsibility, and the other miners both
respect and admire him. On his days off, he loves nothing more than spending
time with his young daughter.
* First met in the Tigray Quarry.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Ricardo
| Character Log #07/32 |
'._________________________________________________|_________________________.'

A slim miner. Has little love for fancy ideas or fancy people, preferring
instead an honest day's physical labor. Hates conflict, but also finds Count
McGuire absolutely insufferable.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Paul
| Character Log #08/32 |
'._________________________________________________|_________________________.'

A morbidly obese miner. He's such a coward, he can barely even sleep at
night since the monsters started appearing. If he had the guts to match his
gut, it wouldn't be such a problem.
* First met in the Tigray Quarry.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Margo
| Character Log #09/32 |
'._________________________________________________|_________________________.'

Landlady of the Inn. Years ago, she took care of Dogi when he was orphaned.
She's renowned among the miners for her cooking skills, and has also known the
Stoddart children for years.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


_________________________________________________________________________
.'|'.
| Joel
| Character Log #10/32 |
'._________________________________________________|_________________________.'

Margo's nephew. Works at the Inn, and his shyness is a stark contrast to
Margo's outgoing nature. Handles reception of customers and general
maintenance in the first floor restaurant.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Adonis
| Character Log #11/32 |
'._________________________________________________|_________________________.'

Redmont's smithy, who carries on a family trade that's been passed down for
generations. Skilled, but arrogant, which makes him a poor salesman. He
relies on Cynthia for that.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Cynthia
| Character Log #12/32 |
'._________________________________________________|_________________________.'

Blessed with beauty and brains, she manages the curio store while also
attracting customers. Has a keen eye for quality goods, but the crisis in
Felghana is really hurting business.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Randolph
| Character Log #13/32 |
'._________________________________________________|_________________________.'

A mercenary from Garman. Went to the castle looking for work, but was
refused and turned away due to his obvious drinking problem. Now spends all
his time brooding at the Inn.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Antonio
| Character Log #14/32 |
'._________________________________________________|_________________________.'

A Romun merchant with a strong business sense, but little COMMON sense. Has

a knack for finding rare items. Came to Felghana for the express purpose of
buying as much Raval as possible.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Aida
| Character Log #15/32 |
'._________________________________________________|_________________________.'

A very sad old woman. Closed herself to almost everyone around her, as Adol
found out the hard way. It is unknown what may have led to this fierce
depression.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Bob
| Character Log #16/32 |
'._________________________________________________|_________________________.'

Aida's beloved Grandson. An apprentice miner who was captured by Chester


and locked up in the castle dungeon. In spite of that, his cheerful
disposition remains intact.
* First met in the Dungeon of Valestein Castle.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Anya
| Character Log #17/32 |
'._________________________________________________|_________________________.'

Dewey's only daughter. Learned to avoid her grandfather's scoldings by


playing outside a lot. Doesn't have any playmates lately, so she has far too
much time on her hands as a result.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Lochus
| Character Log #18/32 |
'._________________________________________________|_________________________.'

Dewey's father. He still regards his son's mining skills as lacking. He


knows plenty about the trade and the quarry, and has no qualms about lecturing
anyone who'll listen on these topics.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________

.'|'.
| Harold
| Character Log #19/32 |
'._________________________________________________|_________________________.'

A merchant who oversees the town's distribution. He's constantly wracking


his brain for a solution to Felghana's economic decline, but never lets it
show. Seems normal, but is a bit of a dandy.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Fiona
| Character Log #20/32 |
'._________________________________________________|_________________________.'

Harold's wife. Has a calm disposition, but recent happenings with Count
McGuire have preoccupied her lately. Regardless, she remains a devoted and
hard-working housewife.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Hugo
| Character Log #21/32 |
'._________________________________________________|_________________________.'

Harold and Fiona's son. Has a bit of a smart mouth, but is a good kid at
heart. Loves his pikkards, and when hard times fell on Felghana, was quick to
help out wherever he could.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Father Jean Pierre
| Character Log #22/32 |
'._________________________________________________|_________________________.'

Redmont's pastor of several years. Deeply pious, and greatly concerned over
the trouble that plagues Felghana. In addition, he also constantly worries
about Elena.
* First met in Redmont at the beginning of the game.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Sister Nell
| Character Log #23/32 |
'._________________________________________________|_________________________.'

A nun dedicated to the Felghana diocese. Served for years in the town's
church, and now assists Father Pierre in his duties. Known the two Stoddart
children since they were very young.

* First met in Redmont at the beginning of the game.


_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Bishop Nikolas
| Character Log #24/32 |
'._________________________________________________|_________________________.'

Head of the Felghana diocese. Once served at Redmont's church, but now
focuses his efforts on trying to keep relations between the count and the
townsfolk as smooth as possible.
* First met in Redmont after the event in the Tigray Quarry.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Count McGuire
| Character Log #25/32 |
'._________________________________________________|_________________________.'

The feudal lord of Valestein Castle, and a materialistic nobleman from the
Romun Empire. Levied heavy taxes on the people of Redmont for many years, and
is regarded as a despot.
* First met in the Illburns Ruins.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Elizabetha
| Character Log #26/32 |
'._________________________________________________|_________________________.'

Count McGuire's wife. A woman of exceptional grace and refinement from


Romn's upper class, but would never look down on commoners, and greatly misses
having guests in her home.
* First met in Valestein Castle after bringing Christof back from the
Illburns Ruins.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Alice
| Character Log #27/32 |
'._________________________________________________|_________________________.'

The McGuires' daughter. Wants to be just like her mother, so she puts on
airs to appear more refined and ladylike. She takes great pride in her
parents.
* First met in Valestein Castle after bringing Christof back from the
Illburns Ruins.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.

| Christof
| Character Log #28/32 |
'._________________________________________________|_________________________.'

The McGuires' son. His most outstanding trait is his overpowering shyness.
Was given a sheltered upbringing, and knows nothing of the evil that exists in
the world.
* First met in Valestein Castle after bringing Christof back from the
Illburns Ruins.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Andre
| Character Log #29/32 |
'._________________________________________________|_________________________.'

Valestein Castle's gate-keeper. Can't stand the sense of confinement that


comes with wearing a helmet, so he avoids it whenever possible. Likes to goof
off on the job a little too much.
* First met in Valestein Castle before bringing Christof back from the
Illburns Ruins.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Fran
| Character Log #30/32 |
'._________________________________________________|_________________________.'

A maid from Valestein Castle. Greatly respects the count, and is fiercely
devoted to him and his family. Came to Felghana with Elizabetha out of
loyalty, though she knows little about it.
* First met in Valestein Castle before bringing Christof back from the
Illburns Ruins.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Berhardt
| Character Log #31/32 |
'._________________________________________________|_________________________.'

Dogi's old martial arts master, who also taught Chester swordsmanship. He
was once a mercenary who traveled the world, but now lives as a hermit in the
Elderm Mountains.
* First met in the Elderm Mountains.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

_________________________________________________________________________
.'|'.
| Dularn
| Character Log #32/32 |
'._________________________________________________|_________________________.'

An elusive sorcerer who appears to be working on behalf of some unknown


power. Evidently, he is keeping a close watch on Adol's progress.

* First met in the Tigray Quarry.


_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

.
.
.
.
__| A-1-06 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Monster Log / Bestiary
=
|
'.___________________________________________________________________________.'

Here is the Monster Log, sorted by the log's entry numbers. Note that
spoilers have been omitted from this section; if you really want to know the
details, read the Diary section.
=
Standard Monsters
=

_________________________________________________________________________
.'|'.
| Guff
| Monster Log #01/79 |
'.___________________________________________________|_______________________.'

A creature which roams the roads of Felghana. Once a mere feral dog, the
ongoing disaster has made it vicious. Always hunts in a pack.
* Encountered on the "World Map" until the events in the Zone of Lava.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
31 |
42 |
42 |
52 |
63 |
63 |
|
LV |
1 |
1 |
1 |
1 |
1 |
1 |
|
STR |
32 |
32 |
42 |
42 |
42 |
42 |
|
DEF |
30 |
30 |
40 |
40 |
40 |
40 |
|
EXP |
10 |
5 |
5 |
5 |
5 |
5 |
|
GOLD |
2 |
1 |
1 |
1 |
1 |
1 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Riez
| Monster Log #02/79 |
'.___________________________________________________|_______________________.'

A wildflower that grows along the roads. Its origins are unknown, but it
attacks humans that get too close. Approaching is not recommended.
* Encountered on the "World Map" until the events in the Zone of Lava.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
50 |
67 |
67 |
83 |
100 |
100 |
|
LV |
2 |
2 |
2 |
2 |
2 |
2 |

|
STR |
34 |
34 |
44 |
44 |
44 |
44 |
|
DEF |
34 |
34 |
44 |
44 |
44 |
44 |
|
EXP |
16 |
8 |
8 |
8 |
8 |
8 |
|
GOLD |
2 |
1 |
1 |
1 |
1 |
1 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Picmole
| Monster Log #03/79 |
'.___________________________________________________|_______________________.'

A type of bee that's grown large and aggressive. Due to its weight, it can
only fly at low altitudes.
* Encountered in the Tigray Quarry.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
35 |
47 |
47 |
58 |
70 |
70
|
|
LV |
2 |
2 |
2 |
2 |
2 |
2
|
|
STR |
36 |
36 |
46 |
46 |
46 |
46
|
|
DEF |
21 |
21 |
31 |
31 |
31 |
31
|
|
EXP |
34 |
18 |
17 |
17 |
17 |
17
|
|
GOLD |
2 |
1 |
1 |
1 |
1 |
1
|
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Gulms
| Monster Log #04/79 |
'.___________________________________________________|_______________________.'

An arachnid which waits on the ceiling for prey to pass below, then attacks
with threads of poisonous silk.
* Encountered in the Tigray Quarry.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
39 |
52 |
52 |
65 |
78 |
78 |
|
LV |
3 |
3 |
3 |
3 |
3 |
3 |
|
STR |
40 |
40 |
50 |
50 |
50 |
50 |
|
DEF |
40 |
40 |
50 |
50 |
50 |
50 |
|
EXP |
48 |
26 |
24 |
24 |
24 |
24 |
|
GOLD |
4 |
2 |
2 |
2 |
2 |
2 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Kayron
| Monster Log #05/79 |
'.___________________________________________________|_______________________.'

A bat corrupted by evil influences. Randomly emits ultrasonic waves, as


it's virtually blind without them.
* Encountered in the Tigray Quarry.

_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
42 |
57 |
57 |
71 |
85 |
85 |
|
LV |
4 |
4 |
4 |
4 |
4 |
4 |
|
STR |
38 |
38 |
48 |
48 |
48 |
48 |
|
DEF |
34 |
34 |
44 |
44 |
44 |
44 |
|
EXP |
66 |
36 |
33 |
33 |
33 |
33 |
|
GOLD |
4 |
2 |
2 |
2 |
2 |
2 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Radel
| Monster Log #06/79 |
'.___________________________________________________|_______________________.'

A goblin most often seen wielding a club, which it swings with intense
force. Once its target's been chosen, a chase to the death commences.
* Encountered in the Tigray Quarry.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
66 |
88 |
88 |
110 |
132 |
132 |
|
LV |
5 |
5 |
5 |
5 |
5 |
5 |
|
STR |
48 |
48 |
58 |
58 |
58 |
58 |
|
DEF |
49 |
49 |
59 |
59 |
59 |
59 |
|
EXP |
80 |
44 |
40 |
40 |
40 |
40 |
|
GOLD |
6 |
3 |
3 |
3 |
3 |
3 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Mozuk
| Monster Log #07/79 |
'.___________________________________________________|_______________________.'

A large beetle with an extremely hard exo-skeleton that deflects sword


attacks remarkably well, but melts readily when exposed to flame.
* Encountered in the Tigray Quarry.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
84 |
113 |
113 |
141 |
169 |
169 |
|
LV |
6 |
6 |
6 |
6 |
6 |
6 |
|
STR |
58 |
58 |
68 |
68 |
68 |
68 |
|
DEF |
51 |
51 |
61 |
61 |
61 |
61 |
|
EXP | 130 |
71 |
65 |
65 |
65 |
65 |
|
GOLD |
8 |
4 |
4 |
4 |
4 |
4 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Fazle
| Monster Log #08/79 |

'.___________________________________________________|_______________________.'

A type of owl commonly found outside the ruins. Has become active in the
daytime, swooping to attack prey with its razor-sharp talons.
* Encountered in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
83 |
111 |
111 |
138 |
166 |
166 |
|
LV |
6 |
6 |
6 |
6 |
6 |
6 |
|
STR |
65 |
65 |
75 |
75 |
75 |
75 |
|
DEF |
53 |
53 |
63 |
63 |
63 |
63 |
|
EXP | 130 |
71 |
65 |
65 |
65 |
65 |
|
GOLD |
10 |
6 |
5 |
5 |
5 |
5 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Sigled
| Monster Log #09/79 |
'.___________________________________________________|_______________________.'

Member of a wolf tribe skilled in whip combat and tactical maneuvers. Seems
to share its genus with guffs, but strongly denies any relation.
* Encountered in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 115 |
154 |
154 |
192 |
231 |
231 |
|
LV |
7 |
7 |
7 |
7 |
7 |
7 |
|
STR |
71 |
71 |
81 |
81 |
81 |
81 |
|
DEF |
55 |
55 |
65 |
65 |
65 |
65 |
|
EXP | 150 |
82 |
75 |
75 |
75 |
75 |
|
GOLD |
12 |
7 |
6 |
6 |
6 |
6 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Eager
| Monster Log #10/79 |
'.___________________________________________________|_______________________.'

Flying head brought back from the under-world. Completely immune to fire.
When defeated, its body detonates with concussive force.
* Encountered in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
61 |
82 |
82 |
102 |
123 |
123 |
|
LV |
8 |
8 |
8 |
8 |
8 |
8 |
|
STR |
71 |
71 |
81 |
81 |
81 |
81 |
|
DEF |
65 |
65 |
75 |
75 |
75 |
75 |
|
EXP | 170 |
93 |
85 |
85 |
85 |
85 |
|
GOLD |
10 |
6 |
5 |
5 |
5 |
5 |

'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Seean
| Monster Log #11/79 |
'.___________________________________________________|_______________________.'

A relatively weak sorcerer. Teleports to confuse foes, then fires bolts of


magical energy. Most vulnerable right after reappearing.
* Encountered in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
72 |
97 |
97 |
121 |
145 |
145 |
|
LV |
9 |
9 |
9 |
9 |
9 |
9 |
|
STR |
71 |
71 |
81 |
81 |
81 |
81 |
|
DEF |
62 |
62 |
72 |
72 |
72 |
72 |
|
EXP | 190 |
104 |
95 |
95 |
95 |
95 |
|
GOLD |
8 |
4 |
4 |
4 |
4 |
4 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Gulg
| Monster Log #12/79 |
'.___________________________________________________|_______________________.'

A land crab with large, scissorlike pincers. Can only be struck from behind
or above. Its meat is a delicacy, but few live to sample it.
* Encountered in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
92 |
123 |
123 |
153 |
184 |
184 |
|
LV |
10 |
10 |
10 |
10 |
10 |
10 |
|
STR |
79 |
79 |
89 |
89 |
89 |
89 |
|
DEF |
72 |
72 |
82 |
82 |
82 |
82 |
|
EXP | 210 |
115 |
105 |
105 |
105 |
105 |
|
GOLD |
14 |
8 |
7 |
7 |
7 |
7 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Diegled
| Monster Log #13/79 |
'.___________________________________________________|_______________________.'

A higher rank of sigled. Agile and extremely skilled with the whip, but
terrible at melee combat. Never bites, despite its sharp fangs.
* Encountered in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||

|
HP | 115 |
154 |
154 |
192 |
231 |
231 |
|
LV |
11 |
11 |
11 |
11 |
11 |
11 |
|
STR |
85 |
85 |
95 |
95 |
95 |
95 |
|
DEF |
79 |
79 |
89 |
89 |
89 |
89 |
|
EXP | 230 |
126 |
115 |
115 |
115 |
115 |
|
GOLD |
14 |
8 |
7 |
7 |
7 |
7 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Barl
| Monster Log #14/79 |
'.___________________________________________________|_______________________.'

A cyclopic monster from the underworld. Pounces mercilessly on its prey,


but because its vision is limited, it's easy to take by surprise.
* Encountered in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
90 |
121 |
121 |
151 |
181 |
181 |
|
LV |
11 |
11 |
11 |
11 |
11 |
11 |
|
STR |
81 |
81 |
91 |
91 |
91 |
91 |
|
DEF |
70 |
70 |
80 |
80 |
80 |
80 |
|
EXP | 230 |
126 |
115 |
115 |
115 |
115 |
|
GOLD |
12 |
7 |
6 |
6 |
6 |
6 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Sizarian
| Monster Log #15/79 |
'.___________________________________________________|_______________________.'

A high-ranking sorcerer that attacks by firing three blasts of energy in a


scattered pattern. Looks down on seeans as inferior mages.
* Encountered in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
86 |
115 |
115 |
143 |
172 |
172 |
|
LV |
12 |
12 |
12 |
12 |
12 |
12 |
|
STR |
80 |
80 |
90 |
90 |
90 |
90 |
|
DEF |
77 |
77 |
87 |
87 |
87 |
87 |
|
EXP | 242 |
133 |
121 |
121 |
121 |
121 |
|
GOLD |
16 |
9 |
8 |
8 |
8 |
8 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Zown
| Monster Log #16/79 |
'.___________________________________________________|_______________________.'

The clown of the monster world, its body contorts with gas pressure like a
balloon. Its hollow eye, however, has been known to make onlookers ill.

* Encountered in the Zone of Lava in the Illburns Ruins.


_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 125 |
167 |
167 |
208 |
250 |
250 |
|
LV |
13 |
13 |
13 |
13 |
13 |
13 |
|
STR |
91 |
91 |
101 |
101 |
101 |
101 |
|
DEF |
71 |
71 |
81 |
81 |
81 |
81 |
|
EXP | 244 |
134 |
122 |
122 |
122 |
122 |
|
GOLD |
16 |
9 |
8 |
8 |
8 |
8 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Zual
| Monster Log #17/79 |
'.___________________________________________________|_______________________.'

Predominantly a carrion-eater, the zual will persistently attack anything


that looks edible. No one knows why it lives underground.
* Encountered in the Zone of Lava in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
90 |
121 |
121 |
151 |
181 |
181 |
|
LV |
13 |
13 |
13 |
13 |
13 |
13 |
|
STR |
93 |
93 |
103 |
103 |
103 |
103 |
|
DEF |
68 |
68 |
78 |
78 |
78 |
78 |
|
EXP | 248 |
136 |
124 |
124 |
124 |
124 |
|
GOLD |
16 |
9 |
8 |
8 |
8 |
8 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Almenger
| Monster Log #18/79 |
'.___________________________________________________|_______________________.'

Once a docile creature that used its shell only for defense, it now attacks
with a ferocious charge-- sometimes wholly at random!
* Encountered in the Zone of Lava in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 121 |
162 |
162 |
202 |
243 |
243 |
|
LV |
14 |
14 |
14 |
14 |
14 |
14 |
|
STR |
94 |
94 |
104 |
104 |
104 |
104 |
|
DEF |
90 |
90 |
100 |
100 |
100 |
100 |
|
EXP | 244 |
134 |
122 |
122 |
122 |
122 |
|
GOLD |
16 |
9 |
8 |
8 |
8 |
8 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________

.'|'.
| Gewme
| Monster Log #19/79 |
'.___________________________________________________|_______________________.'

Completely immobile, but spews explosive projectiles when approached.


Attacking from afar with the Ignis Bracelet is highly recommended.
* Encountered in the Zone of Lava in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 131 |
175 |
175 |
218 |
262 |
262 |
|
LV |
15 |
15 |
15 |
15 |
15 |
15 |
|
STR |
95 |
95 |
105 |
105 |
105 |
105 |
|
DEF |
83 |
83 |
93 |
93 |
93 |
93 |
|
EXP | 262 |
144 |
131 |
131 |
131 |
131 |
|
GOLD |
18 |
10 |
9 |
9 |
9 |
9 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Mozgouz
| Monster Log #20/79 |
'.___________________________________________________|_______________________.'

A miniature mozuk which has adapted to high temperatures. Extremely


temperamental, and will form a mob to attack intruders on its turf.
* Encountered in the Zone of Lava in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP |
87 |
117 |
117 |
146 |
175 |
175 |
|
LV |
16 |
16 |
16 |
16 |
16 |
16 |
|
STR |
94 |
94 |
104 |
104 |
104 |
104 |
|
DEF |
94 |
94 |
104 |
104 |
104 |
104 |
|
EXP |
58 |
31 |
29 |
29 |
29 |
29 |
|
GOLD |
6 |
3 |
3 |
3 |
3 |
3 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Kelzarl
| Monster Log #21/79 |
'.___________________________________________________|_______________________.'

A full-grown zual. It continually emits fire from its body, scorching its
surroundings. No one knows how it survives its own deadly inferno.
* Encountered in the Zone of Lava in the Illburns Ruins.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 129 |
172 |
172 |
215 |
258 |
258 |
|
LV |
17 |
17 |
17 |
17 |
17 |
17 |
|
STR |
98 |
98 |
108 |
108 |
108 |
108 |
|
DEF | 109 |
109 |
119 |
119 |
119 |
119 |

|
EXP | 306 |
168 |
153 |
153 |
153 |
153 |
|
GOLD |
20 |
12 |
10 |
10 |
10 |
10 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Queguff
| Monster Log #22/79 |
'.___________________________________________________|_______________________.'

A guff turned feral by the ongoing disaster. Wishes only to maim and kill.
Strong, but easily defeated with a steady attack.
* Encountered on the "World Map" after the events in the Zone of Lava, until
the events after the Clock Tower in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 153 |
205 |
205 |
256 |
307 |
307 |
|
LV |
17 |
17 |
17 |
17 |
17 |
17 |
|
STR | 111 |
111 |
121 |
121 |
121 |
121 |
|
DEF |
99 |
99 |
109 |
109 |
109 |
109 |
|
EXP | 286 |
157 |
143 |
143 |
143 |
143 |
|
GOLD |
18 |
10 |
9 |
9 |
9 |
9 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Deriez
| Monster Log #23/79 |
'.___________________________________________________|_______________________.'

A more powerful riez. Thought to have malicious will due to its frantic
spreading of toxic seeds. Grows back after being cut down.
* Encountered on the "World Map" after the events in the Zone of Lava, until
the events after the Clock Tower in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 120 |
160 |
160 |
200 |
240 |
240 |
|
LV |
17 |
17 |
17 |
17 |
17 |
17 |
|
STR | 115 |
115 |
125 |
125 |
125 |
125 |
|
DEF |
99 |
99 |
109 |
109 |
109 |
109 |
|
EXP | 290 |
159 |
145 |
145 |
145 |
145 |
|
GOLD |
20 |
12 |
10 |
10 |
10 |
10 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Fozen
| Monster Log #24/79 |
'.___________________________________________________|_______________________.'

A mitotic slime. Reproduces asexually, often creating a sudden increase in


numbers. And despite separating, it continues to act as one.
* Encountered in the Abandoned Mine in the Tigray Quarry.

_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 138 |
185 |
185 |
231 |
277 |
277 |
|
LV |
18 |
18 |
18 |
18 |
18 |
18 |
|
STR | 115 |
115 |
125 |
125 |
125 |
125 |
|
DEF | 107 |
107 |
117 |
117 |
117 |
117 |
|
EXP | 312 |
171 |
156 |
156 |
156 |
156 |
|
GOLD |
20 |
12 |
10 |
10 |
10 |
10 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Robal
| Monster Log #25/79 |
'.___________________________________________________|_______________________.'

A mutated insect-eating plant that captures prey in its tentacles. Relies


on ground vibrations to sense movement, so is best struck from above.
* Encountered in the Abandoned Mine in the Tigray Quarry.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 159 |
213 |
213 |
266 |
319 |
319 |
|
LV |
18 |
18 |
18 |
18 |
18 |
18 |
|
STR | 124 |
124 |
134 |
134 |
134 |
134 |
|
DEF |
92 |
92 |
102 |
102 |
102 |
102 |
|
EXP | 312 |
171 |
156 |
156 |
156 |
156 |
|
GOLD |
22 |
13 |
11 |
11 |
11 |
11 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Geld
| Monster Log #26/79 |
'.___________________________________________________|_______________________.'

A gore-loving ogre with greatly honed night vision. Attacks with razor
-sharp claws that can tear right through a wooden shield.
* Encountered in the Abandoned Mine in the Tigray Quarry.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 139 |
186 |
186 |
232 |
279 |
279 |
|
LV |
19 |
19 |
19 |
19 |
19 |
19 |
|
STR | 118 |
118 |
128 |
128 |
128 |
128 |
|
DEF | 122 |
122 |
132 |
132 |
132 |
132 |
|
EXP | 330 |
181 |
165 |
165 |
165 |
165 |
|
GOLD |
20 |
12 |
10 |
10 |
10 |
10 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Barlen
| Monster Log #27/79 |

'.___________________________________________________|_______________________.'

A flying jellyfish-like creature. Attacks from above with electricity.


Shares basic structure with fozens; may be from the same genus.
* Encountered in the Abandoned Mine in the Tigray Quarry.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 126 |
168 |
168 |
210 |
252 |
252 |
|
LV |
21 |
21 |
21 |
21 |
21 |
21 |
|
STR | 125 |
125 |
135 |
135 |
135 |
135 |
|
DEF | 120 |
120 |
130 |
130 |
130 |
130 |
|
EXP | 364 |
200 |
182 |
182 |
182 |
182 |
|
GOLD |
24 |
14 |
12 |
12 |
12 |
12 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Duradel
| Monster Log #28/79 |
'.___________________________________________________|_______________________.'

A powered-up radel. Strikes the ground hard enough to trigger an


earthquake. Becomes completely enraged when injured.
* Encountered in the Abandoned Mine in the Tigray Quarry.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 198 |
264 |
264 |
330 |
396 |
396 |
|
LV |
21 |
21 |
21 |
21 |
21 |
21 |
|
STR | 125 |
125 |
135 |
135 |
135 |
135 |
|
DEF | 120 |
120 |
130 |
130 |
130 |
130 |
|
EXP | 376 |
206 |
188 |
188 |
188 |
188 |
|
GOLD |
26 |
15 |
13 |
13 |
13 |
13 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Gel-Grad
| Monster Log #29/79 |
'.___________________________________________________|_______________________.'

A subspecies of geld. Able to camouflage itself in the dark, and when


found, attacks with its claws. Pursues its prey endlessly.
* Encountered in the Abandoned Mine in the Tigray Quarry.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 155 |
207 |
207 |
258 |
310 |
310 |
|
LV |
22 |
22 |
22 |
22 |
22 |
22 |
|
STR | 130 |
130 |
140 |
140 |
140 |
140 |
|
DEF | 120 |
120 |
130 |
130 |
130 |
130 |
|
EXP | 408 |
224 |
204 |
204 |
204 |
204 |
|
GOLD |
28 |
16 |
14 |
14 |
14 |
14 |

'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Kradel
| Monster Log #30/79 |
'.___________________________________________________|_______________________.'

A subspecies of radel which has adapted to the cold. Unintelligent, but


prides its warrior status, and often fights with its radel cousins.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 184 |
246 |
246 |
307 |
369 |
369 |
|
LV |
23 |
23 |
23 |
23 |
23 |
23 |
|
STR | 136 |
136 |
146 |
146 |
146 |
146 |
|
DEF | 137 |
137 |
147 |
147 |
147 |
147 |
|
EXP | 412 |
226 |
206 |
206 |
206 |
206 |
|
GOLD |
44 |
26 |
22 |
22 |
22 |
22 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Jigel
| Monster Log #31/79 |
'.___________________________________________________|_______________________.'

A mud wasp that's adapted to the cold. Carries its prey back to its nest,
preserving the meat for later consumption.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 117 |
156 |
156 |
195 |
234 |
234 |
|
LV |
24 |
24 |
24 |
24 |
24 |
24 |
|
STR | 139 |
139 |
149 |
149 |
149 |
149 |
|
DEF | 115 |
115 |
125 |
125 |
125 |
125 |
|
EXP | 292 |
160 |
146 |
146 |
146 |
146 |
|
GOLD |
40 |
24 |
20 |
20 |
20 |
20 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Halick
| Monster Log #32/79 |
'.___________________________________________________|_______________________.'

A burrower that leaps up from the ground when it senses prey nearby. On
close inspection, its tail can be seen protruding from the soil.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||

|
HP | 135 |
180 |
180 |
225 |
270 |
270 |
|
LV |
24 |
24 |
24 |
24 |
24 |
24 |
|
STR | 139 |
139 |
149 |
149 |
149 |
149 |
|
DEF | 122 |
122 |
132 |
132 |
132 |
132 |
|
EXP | 452 |
248 |
226 |
226 |
226 |
226 |
|
GOLD |
48 |
28 |
24 |
24 |
24 |
24 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Zolmie
| Monster Log #33/79 |
'.___________________________________________________|_______________________.'

A plant which throws its thorned leaves out like boomerangs. May simply be
mimicking observed behavior. Rumored to be extremely delicious.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 264 |
352 |
352 |
440 |
528 |
528 |
|
LV |
25 |
25 |
25 |
25 |
25 |
25 |
|
STR | 144 |
144 |
154 |
154 |
154 |
154 |
|
DEF | 140 |
140 |
150 |
150 |
150 |
150 |
|
EXP | 446 |
245 |
223 |
223 |
223 |
223 |
|
GOLD |
56 |
33 |
28 |
28 |
28 |
28 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Pashhow
| Monster Log #34/79 |
'.___________________________________________________|_______________________.'

A perpetually nervous beastman that tends to spring into action at


inopportune moments. Looks like a cat, but thinks it's a tiger.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 171 |
228 |
228 |
285 |
342 |
342 |
|
LV |
25 |
25 |
25 |
25 |
25 |
25 |
|
STR | 141 |
141 |
151 |
151 |
151 |
151 |
|
DEF | 119 |
119 |
129 |
129 |
129 |
129 |
|
EXP | 454 |
249 |
227 |
227 |
227 |
227 |
|
GOLD |
6 |
3 |
3 |
3 |
3 |
3 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Ilba (Shell)
| Monster Log #35/79 |
'.___________________________________________________|_______________________.'

A large lump of rock. Surfaces without warning and send out streams of ice.
As tough as you'd expect; sword attacks do little against it.

* Encountered in the Elderm Mountains.


_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 216 |
288 |
288 |
360 |
432 |
432 |
|
LV |
27 |
27 |
27 |
27 |
27 |
27 |
|
STR | 155 |
155 |
165 |
165 |
165 |
165 |
|
DEF | 147 |
147 |
157 |
157 |
157 |
157 |
|
EXP | 466 |
256 |
233 |
233 |
233 |
233 |
|
GOLD |
52 |
31 |
26 |
26 |
26 |
26 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Ilba (Core)
| Monster Log #36/79 |
'.___________________________________________________|_______________________.'

Ilba's true form, seen when its rock armor is destroyed. Although weak, it
does drift through the air firing painful projectiles.
* Encountered in the Elderm Mountains.
- You must destroy the Shell with earth magic to fight the Core.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 144 |
192 |
192 |
240 |
288 |
288 |
|
LV |
28 |
28 |
28 |
28 |
28 |
28 |
|
STR | 161 |
161 |
171 |
171 |
171 |
171 |
|
DEF |
83 |
83 |
93 |
93 |
93 |
93 |
|
EXP | 482 |
265 |
241 |
241 |
241 |
241 |
|
GOLD |
20 |
12 |
10 |
10 |
10 |
10 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Salada
| Monster Log #37/79 |
'.___________________________________________________|_______________________.'

A living mineral closely related to ilbas. Cannot be hurt from the front,
but is completely open from above. Known to eat and digest raval ore.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 181 |
242 |
242 |
302 |
363 |
363 |
|
LV |
27 |
27 |
27 |
27 |
27 |
27 |
|
STR | 142 |
142 |
152 |
152 |
152 |
152 |
|
DEF | 127 |
127 |
137 |
137 |
137 |
137 |
|
EXP | 482 |
265 |
241 |
241 |
241 |
241 |
|
GOLD |
60 |
36 |
30 |
30 |
30 |
30 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Vi-Jigel
| Monster Log #38/79 |
'.___________________________________________________|_______________________.'

The jigel warrior class. Fires stingers from afar with deadly accuracy, but
possesses little intelligence, making it much less of a threat.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 132 |
176 |
176 |
220 |
264 |
264 |
|
LV |
28 |
28 |
28 |
28 |
28 |
28 |
|
STR | 157 |
157 |
167 |
167 |
167 |
167 |
|
DEF | 131 |
131 |
141 |
141 |
141 |
141 |
|
EXP | 340 |
187 |
170 |
170 |
170 |
170 |
|
GOLD |
40 |
24 |
20 |
20 |
20 |
20 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Almetron
| Monster Log #39/79 |
'.___________________________________________________|_______________________.'

A subspecies of almenger that enjoys rolling up and down the mountain


slopes. Sword attacks are ineffective; solid tackling is recommended.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 174 |
233 |
233 |
291 |
349 |
349 |
|
LV |
28 |
28 |
28 |
28 |
28 |
28 |
|
STR | 161 |
161 |
171 |
171 |
171 |
171 |
|
DEF | 146 |
146 |
156 |
156 |
156 |
156 |
|
EXP | 482 |
265 |
241 |
241 |
241 |
241 |
|
GOLD | 100 |
60 |
50 |
50 |
50 |
50 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Galgado
| Monster Log #40/79 |
'.___________________________________________________|_______________________.'

A subspecies of gulg which has adapted to the cold. Attacks with acid
bubbles. Invulnerable from the front, but its backside is very weak.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 237 |
316 |
316 |
395 |
474 |
474 |
|
LV |
29 |
29 |
29 |
29 |
29 |
29 |
|
STR | 161 |
161 |
171 |
171 |
171 |
171 |

|
DEF | 153 |
153 |
163 |
163 |
163 |
163 |
|
EXP | 500 |
275 |
250 |
250 |
250 |
250 |
|
GOLD | 120 |
72 |
60 |
60 |
60 |
60 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Mon-Jigel
| Monster Log #41/79 |
'.___________________________________________________|_______________________.'

A mature queen jigel. Exists to reproduce, laying eggs constantly. Best


eliminated in short order, lest its numbers grow out of control.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 234 |
313 |
313 |
391 |
469 |
469 |
|
LV |
30 |
30 |
30 |
30 |
30 |
30 |
|
STR | 155 |
155 |
165 |
165 |
165 |
165 |
|
DEF | 155 |
155 |
165 |
165 |
165 |
165 |
|
EXP | 516 |
283 |
258 |
258 |
258 |
258 |
|
GOLD | 708 |
424 |
354 |
354 |
354 |
354 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Jigradel
| Monster Log #42/79 |
'.___________________________________________________|_______________________.'

A hero of the Kradel tribe. Swings its heavy axe with supersonic speed.
Its social status is indicated by the mask it wears.
* Encountered in the Elderm Mountains.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 243 |
325 |
325 |
406 |
487 |
487 |
|
LV |
30 |
30 |
30 |
30 |
30 |
30 |
|
STR | 167 |
167 |
177 |
177 |
177 |
177 |
|
DEF | 156 |
156 |
166 |
166 |
166 |
166 |
|
EXP | 526 |
289 |
263 |
263 |
263 |
263 |
|
GOLD | 160 |
96 |
80 |
80 |
80 |
80 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Ishguest
| Monster Log #43/79 |
'.___________________________________________________|_______________________.'

A Valestein soldier zombified by the dark mist. Devoid of thought or


reason, but retains combat instinct, making him a formidable foe.
* Encountered in Redmont Town after the Elderm Mountains.
* Encountered in Valestein Castle.

_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 249 |
333 |
333 |
416 |
499 |
499 |
|
LV |
31 |
31 |
31 |
31 |
31 |
31 |
|
STR | 178 |
178 |
188 |
188 |
188 |
188 |
|
DEF | 159 |
159 |
169 |
169 |
169 |
169 |
|
EXP | 498 |
273 |
249 |
249 |
249 |
249 |
|
GOLD | 200 |
120 |
100 |
100 |
100 |
100 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Selnade
| Monster Log #44/79 |
'.___________________________________________________|_______________________.'

A castle maid corrupted by the dark mist. Bows dutifully before hurling
deadly knives. Her head bobs unnaturally as she zig-zags in hot pursuit.
* Encountered in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 217 |
290 |
290 |
362 |
435 |
435 |
|
LV |
31 |
31 |
31 |
31 |
31 |
31 |
|
STR | 164 |
164 |
174 |
174 |
174 |
174 |
|
DEF | 145 |
145 |
155 |
155 |
155 |
155 |
|
EXP | 506 |
278 |
253 |
253 |
253 |
253 |
|
GOLD | 200 |
120 |
100 |
100 |
100 |
100 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Falan
| Monster Log #45/79 |
'.___________________________________________________|_______________________.'

A half-man, half-beast sorcerer. Launches heat-seeking bolts of energy to


attack. The longer one fights with a falan, the surer his defeat.
* Encountered in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 194 |
259 |
259 |
323 |
388 |
388 |
|
LV |
32 |
32 |
32 |
32 |
32 |
32 |
|
STR | 176 |
176 |
186 |
186 |
186 |
186 |
|
DEF | 149 |
149 |
159 |
159 |
159 |
159 |
|
EXP | 540 |
297 |
270 |
270 |
270 |
270 |
|
GOLD | 210 |
126 |
105 |
105 |
105 |
105 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Halvaiger
| Monster Log #46/79 |

'.___________________________________________________|_______________________.'

A lizardman warrior. Nimbly backflips, but can be easily tricked into


diving down pits (or out of harm's way, at the very least).
* Encountered in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 265 |
354 |
354 |
442 |
531 |
531 |
|
LV |
32 |
32 |
32 |
32 |
32 |
32 |
|
STR | 183 |
183 |
193 |
193 |
193 |
193 |
|
DEF | 170 |
170 |
180 |
180 |
180 |
180 |
|
EXP | 546 |
300 |
273 |
273 |
273 |
273 |
|
GOLD | 210 |
126 |
105 |
105 |
105 |
105 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Kratica
| Monster Log #47/79 |
'.___________________________________________________|_______________________.'

A trap which fires dangerous beams of energy. Automatically attacks when


approached, but is highly vulnerable from above.
* Encountered in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 302 |
403 |
403 |
503 |
604 |
604 |
|
LV |
33 |
33 |
33 |
33 |
33 |
33 |
|
STR | 189 |
189 |
199 |
199 |
199 |
199 |
|
DEF | 171 |
171 |
181 |
181 |
181 |
181 |
|
EXP | 548 |
301 |
274 |
274 |
274 |
274 |
|
GOLD | 220 |
132 |
110 |
110 |
110 |
110 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Ishknight
| Monster Log #48/79 |
'.___________________________________________________|_______________________.'

Originally a soldier, like the ishguests. His spear serves as both attack
and defense. Though not a horseman, he is still a knight.
* Encountered in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 279 |
372 |
372 |
465 |
558 |
558 |
|
LV |
34 |
34 |
34 |
34 |
34 |
34 |
|
STR | 188 |
188 |
198 |
198 |
198 |
198 |
|
DEF | 163 |
163 |
173 |
173 |
173 |
173 |
|
EXP | 574 |
315 |
287 |
287 |
287 |
287 |
|
GOLD | 230 |
138 |
115 |
115 |
115 |
115 |

'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Farighva
| Monster Log #49/79 |
'.___________________________________________________|_______________________.'

Relative of the falan, but notably stronger. Particularly skilled at making


a quick escape when the need arises.
* Encountered in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 207 |
277 |
277 |
346 |
415 |
415 |
|
LV |
34 |
34 |
34 |
34 |
34 |
34 |
|
STR | 189 |
189 |
199 |
199 |
199 |
199 |
|
DEF | 158 |
158 |
168 |
168 |
168 |
168 |
|
EXP | 574 |
315 |
287 |
287 |
287 |
287 |
|
GOLD | 240 |
144 |
120 |
120 |
120 |
120 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Xenovaiger
| Monster Log #50/79 |
'.___________________________________________________|_______________________.'

A halvaiger commander. Stronger than its lesser cousin in all respects, and
boasts 3x the speed as well (but it's really more like 0.3x!).
* Encountered in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 297 |
397 |
397 |
496 |
595 |
595 |
|
LV |
35 |
35 |
35 |
35 |
35 |
35 |
|
STR | 194 |
194 |
204 |
204 |
204 |
204 |
|
DEF | 176 |
176 |
186 |
186 |
186 |
186 |
|
EXP | 600 |
330 |
300 |
300 |
300 |
300 |
|
GOLD | 250 |
150 |
125 |
125 |
125 |
125 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Pique
| Monster Log #51/79 |
'.___________________________________________________|_______________________.'

Erid larva. Attacks in great numbers. Due to the high pressure inside its
super-hard shell, it bursts from within when cracked open.
* Encountered in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||

|
HP | 188 |
251 |
251 |
313 |
376 |
376 |
|
LV |
35 |
35 |
35 |
35 |
35 |
35 |
|
STR | 197 |
197 |
207 |
207 |
207 |
207 |
|
DEF | 158 |
158 |
168 |
168 |
168 |
168 |
|
EXP | 130 |
71 |
65 |
65 |
65 |
65 |
|
GOLD |
52 |
31 |
26 |
26 |
26 |
26 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Erid
| Monster Log #52/79 |
'.___________________________________________________|_______________________.'

A crustacean once raised as livestock, but now turned feral. Its tail
allows it to leap in the air, and a full-grown erid is unfazed by fire.
* Encountered in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 263 |
351 |
351 |
438 |
526 |
526 |
|
LV |
36 |
36 |
36 |
36 |
36 |
36 |
|
STR | 198 |
198 |
208 |
208 |
208 |
208 |
|
DEF | 181 |
181 |
191 |
191 |
191 |
191 |
|
EXP | 618 |
339 |
309 |
309 |
309 |
309 |
|
GOLD | 200 |
120 |
100 |
100 |
100 |
100 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Radli
| Monster Log #53/79 |
'.___________________________________________________|_______________________.'

A flying insect covered in poisonous dust, which is released downwind in


frightening quantities. Much larger than it looks at first glance.
* Encountered in Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 279 |
372 |
372 |
465 |
558 |
558 |
|
LV |
37 |
37 |
37 |
37 |
37 |
37 |
|
STR | 203 |
203 |
213 |
213 |
213 |
213 |
|
DEF | 185 |
185 |
195 |
195 |
195 |
195 |
|
EXP | 634 |
348 |
317 |
317 |
317 |
317 |
|
GOLD | 210 |
126 |
105 |
105 |
105 |
105 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Torieze
| Monster Log #54/79 |
'.___________________________________________________|_______________________.'

A tree which spews out large volumes of toxic spores. Was once a normal
plant, but got corrupted by the dark mist.

* Encountered in Valestein Castle.


_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 369 |
493 |
493 |
616 |
739 |
739 |
|
LV |
38 |
38 |
38 |
38 |
38 |
38 |
|
STR | 208 |
208 |
218 |
218 |
218 |
218 |
|
DEF | 189 |
189 |
199 |
199 |
199 |
199 |
|
EXP | 652 |
358 |
326 |
326 |
326 |
326 |
|
GOLD | 220 |
132 |
110 |
110 |
110 |
110 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Detoh
| Monster Log #55/79 |
'.___________________________________________________|_______________________.'

A bizarre, slug-like creature that oozes a thick mucus. Spits an acidic


liquid from its head, but uses this more to purge than to attack.
* Encountered in the Clock Tower of Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 291 |
389 |
389 |
486 |
583 |
583 |
|
LV |
39 |
39 |
39 |
39 |
39 |
39 |
|
STR | 205 |
205 |
215 |
215 |
215 |
215 |
|
DEF | 194 |
194 |
204 |
204 |
204 |
204 |
|
EXP | 646 |
355 |
323 |
323 |
323 |
323 |
|
GOLD | 380 |
228 |
190 |
190 |
190 |
190 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Garlium
| Monster Log #56/79 |
'.___________________________________________________|_______________________.'

A criminal amongst the goblins. Lost its pride and status, and has been
branded with the clothes of an outcast to signify as such.
* Encountered in the Clock Tower of Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 319 |
426 |
426 |
532 |
639 |
639 |
|
LV |
40 |
40 |
40 |
40 |
40 |
40 |
|
STR | 209 |
209 |
219 |
219 |
219 |
219 |
|
DEF | 191 |
191 |
201 |
201 |
201 |
201 |
|
EXP | 662 |
364 |
331 |
331 |
331 |
331 |
|
GOLD |
70 |
42 |
35 |
35 |
35 |
35 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________

.'|'.
| Estarion
| Monster Log #57/79 |
'.___________________________________________________|_______________________.'

Once of the strongest, proudest Valestein men. His heavy armor makes him
slow to move, but his sword swings could blow out a lit candle.
* Encountered in the Clock Tower of Valestein Castle.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 361 |
482 |
482 |
602 |
723 |
723 |
|
LV |
41 |
41 |
41 |
41 |
41 |
41 |
|
STR | 234 |
234 |
244 |
244 |
244 |
244 |
|
DEF | 218 |
218 |
228 |
228 |
228 |
228 |
|
EXP | 690 |
379 |
345 |
345 |
345 |
345 |
|
GOLD | 260 |
156 |
130 |
130 |
130 |
130 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Keratros
| Monster Log #58/79 |
'.___________________________________________________|_______________________.'

A subspecies of kayron which crossed over to Genos Island long ago.


Galbalan's influence made it small, but it is not to be taken lightly.
* Encountered in the Dark Shrine of Genos Island.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 376 |
502 |
502 |
627 |
753 |
753 |
|
LV |
43 |
43 |
43 |
43 |
43 |
43 |
|
STR | 223 |
223 |
233 |
233 |
233 |
233 |
|
DEF | 213 |
213 |
223 |
223 |
223 |
223 |
|
EXP | 438 |
240 |
219 |
219 |
219 |
219 |
|
GOLD |
84 |
50 |
42 |
42 |
42 |
42 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Balzarl
| Monster Log #59/79 |
'.___________________________________________________|_______________________.'

A more powerful barl. Has two eyes, so is much better at accurately


striking its prey. Still only a slight improvement, however.
* Encountered in the Dark Shrine of Genos Island.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 384 |
512 |
512 |
640 |
768 |
768 |
|
LV |
44 |
44 |
44 |
44 |
44 |
44 |
|
STR | 225 |
225 |
235 |
235 |
235 |
235 |
|
DEF | 221 |
221 |
231 |
231 |
231 |
231 |

|
EXP | 780 |
429 |
390 |
390 |
390 |
390 |
|
GOLD | 480 |
288 |
240 |
240 |
240 |
240 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Doonos
| Monster Log #60/79 |
'.___________________________________________________|_______________________.'

A strange creature from the old days of Galbalan possessing only a head.
Rarely moves, but can fire a powerful beam of energy from its one eye.
* Encountered in the Dark Shrine of Genos Island.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 474 |
632 |
632 |
790 |
948 |
948 |
|
LV |
45 |
45 |
45 |
45 |
45 |
45 |
|
STR | 238 |
238 |
248 |
248 |
248 |
248 |
|
DEF | 241 |
241 |
251 |
251 |
251 |
251 |
|
EXP | 826 |
454 |
413 |
413 |
413 |
413 |
|
GOLD | 312 |
187 |
156 |
156 |
156 |
156 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Skull-Alnada
| Monster Log #61/79 |
'.___________________________________________________|_______________________.'

An immortal skeletal warrior, like the ones that ravaged Genos Island twelve
years ago. Rises from the dead after a short time.
* Encountered in a hidden area in the Illburns Ruins.
* Encountered in a hidden area in the Abandoned Mine in the Tigray Quarry.
* Encountered in the Dark Shrine of Genos Island.
- Can only be permanently killed while having the Silver Chimes equipped.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 442 |
590 |
590 |
737 |
885 |
885 |
|
LV |
46 |
46 |
46 |
46 |
46 |
46 |
|
STR | 241 |
241 |
251 |
251 |
251 |
251 |
|
DEF | 237 |
237 |
247 |
247 |
247 |
247 |
|
EXP | 788 |
433 |
394 |
394 |
394 |
394 |
|
GOLD | 332 |
199 |
166 |
166 |
166 |
166 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Skull-Magiste
| Monster Log #62/79 |
'.___________________________________________________|_______________________.'

An immortal sorcerer, constantly rising from the dead. Animated by


corrupted spirits, and utilizes numerous black arts in combat.

* Encountered in the Dark Shrine of Genos Island.


- Can only be permanently killed while having the Silver Chimes equipped.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 399 |
532 |
532 |
665 |
798 |
798 |
|
LV |
46 |
46 |
46 |
46 |
46 |
46 |
|
STR | 237 |
237 |
247 |
247 |
247 |
247 |
|
DEF | 220 |
220 |
230 |
230 |
230 |
230 |
|
EXP | 788 |
433 |
394 |
394 |
394 |
394 |
|
GOLD | 320 |
192 |
160 |
160 |
160 |
160 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Machvariese
| Monster Log #63/79 |
'.___________________________________________________|_______________________.'

A foul tree grown from Galbalan's evil. Fires bursts of sap which descend
to the ground with explosive force. Not to be trifled with.
* Encountered in the Dark Shrine of Genos Island.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 527 |
703 |
703 |
878 | 1054 | 1054 |
|
LV |
47 |
47 |
47 |
47 |
47 |
47 |
|
STR | 250 |
250 |
260 |
260 |
260 |
260 |
|
DEF | 250 |
250 |
260 |
260 |
260 |
260 |
|
EXP | 848 |
466 |
424 |
424 |
424 |
424 |
|
GOLD | 360 |
216 |
180 |
180 |
180 |
180 |
'.___________|_________|__________|__________|__________|__________|_________.'

_________________________________________________________________________
.'|'.
| Levynade
| Monster Log #64/79 |
'.___________________________________________________|_______________________.'

A grotesque mystery. Strongest foe in the shrine, and lords that strength
over its peers. Deadly even if fought one-on-one.
* Encountered in the Dark Shrine of Genos Island.
_________________________________________________________________________
.'||||||'.
| Difficulty |Very Easy| Easy | Normal | Hard |Nightmare!| INFERNO! |
||||||||
|
HP | 510 |
680 |
680 |
850 | 1020 | 1020 |
|
LV |
48 |
48 |
48 |
48 |
48 |
48 |
|
STR | 252 |
252 |
262 |
262 |
262 |
262 |
|
DEF | 243 |
243 |
253 |
253 |
253 |
253 |
|
EXP | 912 |
501 |
456 |
456 |
456 |
456 |
|
GOLD | 400 |
240 |
200 |
200 |
200 |
200 |
'.___________|_________|__________|__________|__________|__________|_________.'

=
Bosses
=

(. NOTE .) It's not possible to find out the LV/STR/DEF of bosses, nor do
any of them drop any Gold, so only HP will be listed. Also, their EXP will
vary by both the difficulty you selected, as well as the level you are when
facing the boss. The lower your level is, the more experience you will
receive after the battle.
_________________________________________________________________________
.'|'.
| Dularn, The Creeping Shadow
| Monster Log #65/79 |
'.___________________________________________________|_______________________.'

A sorcerer of unknown origin and purpose. His whole body is covered in


bandages, hiding his true identity. Vanished on defeat, but said he would
report this incident. The question is, to whom?
* Encountered in the Storehouse of the Tigray Quarry.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
|
142 HP |
190 HP |
190 HP |
237 HP |
285 HP |
285 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Ellefale, The Azure Queen of Death
| Monster Log #66/79 |
'.___________________________________________________|_______________________.'

A blue statue in the depths of the quarry, carved in the shape of a woman.
In spite of its beautiful appearance, it attacks Adol with incredible
ferocity. Guardian of the Moonstar Statue.
* Encountered in the Depths of the Tigray Quarry.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
|
300 HP |
400 HP |
400 HP |
600 HP |
800 HP |
800 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Chester Stoddart, The Black-Hearted White Knight | Monster Log #67/79 |
'.___________________________________________________|_______________________.'

The white knight from the ruins. His speed and skill with a blade surpasses
even Adol's, and his movements are hard to follow. It seems as if he was
investigating something...
* Encountered in the Ritual Area in the Illburns Ruins.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
|
525 HP |
700 HP |
700 HP |
875 HP | 1050 HP | 1050 HP |

'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Guilen, The Fire Eater
| Monster Log #68/79 |
'.___________________________________________________|_______________________.'

A fire serpent found deep in the lava pits. Long had it slept, only to be
awakened by Dularn's sorcery. It's a full 20 melye in length, and has reigned
over the lava pits since time immemorial.
* Encountered in the Depths in the Zone of Lava in the Illburns Ruins.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
|
825 HP | 1100 HP | 1100 HP | 1375 HP | 1650 HP | 1650 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Gyalva, Lord of the Blazing Prison
| Monster Log #69/79 |
'.___________________________________________________|_______________________.'

A great flying dragon which has long held the duty of eliminating those who
attempt escape from the lava pits. It attacks with flaming breath and
powerful body charges. Guardian of the Sunset Statue.
* Encountered at the Topside in the Zone of Lava in the Illburns Ruins.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
|
900 HP | 1200 HP | 1200 HP | 1500 HP | 1800 HP | 1800 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Istersiva, The Crystalline Entity
| Monster Log #70/79 |
'.___________________________________________________|_______________________.'

A mysterious crystal that pulses as if alive, and is filled with impurities


that look almost like internal organs. It attacks with intense bursts of an
unknown energy. Guardian of the Darkness Statue.
* Encountered in the Abandoned Mine in the Tigray Quarry.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 1500 HP | 2000 HP | 2000 HP | 2500 HP | 3000 HP | 3000 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Ligaty, The Three Flying Succubi
| Monster Log #71/79 |

'.___________________________________________________|_______________________.'

Three harpy sisters summoned by Dularn. Their forms are an odd blend of
bird and beauty, and they attack Adol with incredible synchronicity-- but each
has her own distinctive weakness.
* Encountered at the Midpoint in the Elderm Mountains.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2227 HP | 2970 HP | 2970 HP | 3412 HP | 4455 HP | 4455 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Gildias, Guardian of the Icy Depths
| Monster Log #72/79 |
'.___________________________________________________|_______________________.'

A giant dragon that attacks with icy breath and a storm of ice shards. Once
charged with protecting the sacred mountain, but turned mad with boredom over
the years. Guardian of the Light Statue.
* Encountered in the Icebound Cave of the Elderm Mountains.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2250 HP | 3000 HP | 3000 HP | 3750 HP | 4500 HP | 4500 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Death Faleon, The Ever-Whirling Assassin
| Monster Log #73/79 |
'.___________________________________________________|_______________________.'

An evil crimson warrior found in the castle. Has the ability to change its
weakness at will, making it difficult to predict. Succumbs easily to ancient
powers of good, however.
* Encountered in the East Wing of Valestein Castle.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2034 HP | 2712 HP | 2712 HP | 3390 HP | 4068 HP | 4068 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Zellfel Zam Schultiger, The Savage Mongrel
| Monster Log #74/79 |
'.___________________________________________________|_______________________.'

A vicious demon dog found in the west wing of Valestein Castle. A wild
creature imported from Garman and transformed into a foe of unbridled savagery
by the dark mist.

* Encountered in the West Wing of Valestein Castle.


_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2193 HP | 2925 HP | 2925 HP | 3656 HP | 4387 HP | 4387 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Zirduros, The Clockwork Cannon
| Monster Log #75/79 |
'.___________________________________________________|_______________________.'

A clockwork-and-steel warrior which guards the dungeon in Valestein Castle.


With its beast-like appearance and steel weaponry, frontal assaults are
virtually useless.
* Encountered in the Dungeon of Valestein Castle.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2475 HP | 3300 HP | 3300 HP | 4125 HP | 4950 HP | 4950 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Chester Stoddart, The Vengeful White Knight
| Monster Log #76/79 |
'.___________________________________________________|_______________________.'

His fight in the castle tower was meant to prove him a superior warrior to
Adol. But despite his tenacity and skill, Adol was ultimately found to be his
better.
* Encountered in the Keep after the Clock Tower of Valestein Castle.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 2625 HP | 3500 HP | 3500 HP | 4375 HP | 5250 HP | 5250 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Dularn, The Tragic Loyalist
| Monster Log #77/79 |
'.___________________________________________________|_______________________.'

The sorcerer returns for a final battle on Genos Island. In the end, his
true identity was that of *spoiler omitted*. Repented on his deathbed for the
many atrocities he committed in Garland's name.
* Encountered in the Village Ruins of Genos Island.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 3000 HP | 4000 HP | 4000 HP | 5000 HP | 6000 HP | 6000 HP |

'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Garland, The Dark Bishop
| Monster Log #78/79 |
'.___________________________________________________|_______________________.'

The apostate ringleader of the disaster in Felghana. He was once a pious


man, dedicated to the holy church, but a chance encounter with the great power
in the Illburns Ruins drove him to insane zealotry.
* Encountered in the Dark Shrine of Genos Island.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 3750 HP | 5000 HP | 5000 HP | 6250 HP | 7500 HP | 7500 HP |
'.___________|____________|____________|____________|____________|___________.'

_________________________________________________________________________
.'|'.
| Galbalan, Sinister Marauder From Afar
| Monster Log #79/79 |
'.___________________________________________________|_______________________.'

The great demon of legend. Was once bested by the fabled warrior, Genos,
bringing his dreams of destruction to an end. He was later revived by
Garland, but Adol was able to take him down.
* Encountered at the Seat of Evil of Genos Island.
_________________________________________________________________________
.'|||||'.
| Very Easy! |
Easy
| Normal |
Hard
| Nightmare! | INFERNO! |
|||||||
| 4500 HP | 6000 HP | 6000 HP | 7500 HP | 9000 HP | 9000 HP |
'.___________|____________|____________|____________|____________|___________.'

.
.
.
.
__| A-1-07 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Diary
=
|
'.___________________________________________________________________________.'

(. NOTE .) As noted above, please know that Adol's Diary contains the
entire story of Ys: The Oath In Felghana, so it will contain spoilers. Read
at your own risk.
!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!

!!!

SPOILERS BELOW

!!!

!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!
!!!!!!!!!!!!!
!!!!!!!!!!!!

!!!

SPOILERS BELOW

!!!

!!!!!!!!!!!
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!!
!
_________________________________________________________________________
.'''''''''''''''''''''''''''''''''''''''.
|
~ Arrival in Felghana ~
|
|
(1/7)
|
'._,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_.'

After a long journey, Adol and Dogi finally arrive in Dogi's birthplace: the
land of Felghana.
On their way to the town of Redmont, they encounter a girl who's been
cornered by monsters. Adol saves her from her fate, and learns that she's
actually a childhood friend of Dogi's named Elena Stoddart.
As Adol, Dogi and Elena reach the town of Redmont, they are greeted by the
gatekeeper, Gardner. According to him, monsters began showing up in Felghana
around one year ago.
Upon entering the town, Dogi heads right for the Inn where he lived and
worked as a child. There, Elena takes her leave. As they enter the Inn, they
are greeted warmly by Margo, who was always like a mother to Dogi.
The next morning, Dogi tells Adol that he plans to go see his old master in
the Elderm Mountains-- the man who taught him everything he knows about
combat. Dogi believes his master may have some idea as to why monsters have
come to Felghana. As Dogi doesn't plan to be gone for long, he suggests Adol
take this chance to explore the town.
Adol visits Elena's house, where he learns that her brother, Chester-another old friend of Dogi's-- left town over six months ago and has yet to
return. She was hesitant to say anything about this to Dogi, but for some
reason, she seems to have no trouble speaking her mind with Adol.
As Adol continues his walk through town, he overhears loud, panicked voices.
The voices belong to Gardner and a man who looks to be a laborer. It seems
the laborer has come to report an emergency of some sort.
His name is Ricardo, and he works at the Tigray Quarry. According to him,
monsters suddenly poured from the mines en masse. Worse still, Redmont's
mayor, Edgar, was in the quarry at the time and never made it out. The head
miner, Dewey, went back in to look for him.

_________________________________________________________________________
.'''''''''''''''''''''''''''''''''''''''.

|
~ Into the Quarry ~
|
|
(2/7)
|
'._,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_.'

Gardner wishes he could go rescue the mayor and Dewey, but he's needed in
town, since no one else in all of Redmont has the skills or training to keep
everyone safe. As such, he and Ricardo reluctantly decide to ask Adol to go
in their place. And of course, Adol would never turn down a chance for
adventure!
Upon arrival at the Tigray Quarry, Adol is greeted by a miner named Paul.
Seems Mayor Edgar is stuck pretty deep inside, so Dewey went in after him,
leaving Paul behind to guard the entrance.
Adol finds Dewey, and learns that Edgar is farther in-- but the mine ahead
is infested with monsters invulnerable to physical attacks, making it
virtually impassable. Dewey gives Adol the key to the quarry storehouse,
suggesting there may be an item of some use therein.
Adol enters the storehouse and is almost immediately accosted by a
mysterious voice from behind. The voice belongs to a shadowy sorcerer named
Dularn, who appears out of nowhere and challenges him to a fight. Adol wins,
and Dularn mumbles something incomprehensible before once again vanishing into
nothingness.
In the back of the storehouse, Adol finds a beautiful, old-fashioned
bracelet with a ruby setting. As if guided by unseen hands, he places the
bracelet on his wrist. Suddenly, an awesome power wells up from within him...
Finally, in the very deepest part of the mine, Adol finds Mayor Edgar.
Though safe, the mayor hurt his leg fleeing from monsters, and is thus unable
to get out. In addition, he's concerned about the old ruins behind him, and
laments that his leg is keeping him from doing a proper investigation. He
asks Adol to check them out in his place, and Adol accepts.
At the back of the ruins, Adol sees a large statue. Upon going in for a
closer look, the statue comes to life with a brilliant flash of light, taking
on the form of a woman both beautiful and disturbing in countenance. A fierce
battle ensues, but thanks to the bracelet he found in the storehouse, Adol
manages to come out on top. Upon defeating this living statue, Adol finds a
smaller, glowing statue, which he takes with him.
After the battle, Adol exits the ruins only to find Elena's estranged
brother, Chester, accosting Mayor Edgar. Chester introduces himself as a
knight in service of Felghana's lord, Count McGuire, and warns Adol not to get
involved in the affairs of others-- or else!
Adol escorts Mayor Edgar and Dewey safely back to Redmont, then drops by the
mayor's house to ascertain exactly what's happening. Mayor Edgar laments the
man Chester's become, and wonders how he'll tell Elena-- but Elena, who had
stopped by to check up on him, overheard everything!

_________________________________________________________________________
.'''''''''''''''''''''''''''''''''''''''.
|
~ Within the Ruins ~
|
|
(3/7)
|
'._,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_.'


Adol swings by the church and learns from Bishop Nikolas and Sister Nell
that Father Pierre has gone off by himself to an old pagan temple known as the
Illburns Ruins, now maintained and regulated by the diocese. Rumor has it
that these temple ruins are monster-infested and extremely dangerous. The
bishop asks Adol to go after Father Pierre and confirm his safety, and gives
Adol a key to the temple's front gate.
As Adol pushes forward into the ruins, he hears the voice of Father Pierre,
and witnesses him engaged in a heated discussion with Chester. After a few
moments Chester notices Adol's presence, and reiterates that Adol was warned
not to interfere. A fierce battle ensues between Chester and Adol, only
broken up by the sudden appearance of Count McGuire and his men. In an
instant, Adol and Father Pierre are surrounded by soldiers, and at Chester's
suggestion, Adol is ordered to be tossed from a high precipice into the Zone
of Lava deep below...
Adol survives the fall with only a few cuts and scratches (lucky for him, he
landed on a travel monument!) and picks himself up, only to become acutely
aware of the intense heat all around him. He begins to wonder if there's any
hope of escape from this hellish pit of fire!
In the depths of the lava pit, Adol finds another ancient-looking bracelet,
this time with an emerald setting. When he places it on his wrist, he feels
an entirely new power coursing through his veins. At that moment, the
sorcerer, Dularn, makes another appearance, simply leaving Adol with a few
words of warning before once again vanishing from sight.
Adol doubles back after acquiring this bracelet, only to be attacked from
behind by a vicious firewyrm. The battle gets quite heated (both literally
and figuratively), but with a new wind power at his disposal, Adol ultimately
emerges the victor.
Adol enters a wide, open cavern that seems to suggest he's closing in on the
exit to this fiery maze. He rushes forward, only to find himself confronted
by a massive, winged monster. Upon its defeat, it drops a statue very similar
to the one found in the Tigray Quarry.
Successfully escaping the Zone of Lava, Adol finds Chester lying in wait for
him. Chester demands Adol hand over the two statues, and is clearly willing
to bring harm to him if he doesn't. It's at this point that Elena and Dogi
show up. Elena confronts Chester, desperate to know why he hasn't contacted
her even once in the last six months. Chester shrugs off the question by
coldly dismissing his sister as a chain that's held him back for far too long.
He then takes leave-- WITHOUT the statues. On his way out, he says his
goodbyes to Dogi as well, accompanied to a warning not to interfere with his
plans.

_________________________________________________________________________
.'''''''''''''''''''''''''''''''''''''''.
|
~ The Abandoned Mine ~
|
|
(4/7)
|
'._,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_.'

Adol once again returns to the mayor's house to sort out what exactly is
happening. So far, all anyone knows is that Count McGuire is seeking statues,

and using Chester to get them. The reason for this is unclear, but it does
seem as if the two statues Adol found are in some way vital to McGuire's grand
scheme. Dewey claims to have seen these statues once before, and on
reflection, he recalls that they were part of a fresco painted on the wall in
an old abandoned mine at the bottom of the Tigray Quarry. The assembly
convenes as Bishop Nikolas elects to lobby for Father Pierre's release at the
castle, Dogi sets off for the Elderm Mountains again to ask if his master
might be able to shed some light on this mystery, and Adol-- ever the hero-agrees to investigate the abandoned mine for any clues to the purpose of these
ominous statues.
In no time at all, Adol discovers the fresco. He reaches out to touch it,
and suddenly hears a voice speak to him from within. The voice belongs to an
ancient warrior named Genos who believes Adol the successor to his mission and
grants him numerous powers. Genos also reveals the nature of the statues:
They seal away a being of evil that once ravaged the land of Felghana, and
their power must not fall into the wrong hands. There are four statues in
total, and the last two may be found within the abandoned mine and high atop a
mountain, respectively.
Within the deepest chamber of the abandoned mine, Adol discovers a crystal
that moves as if alive. On closer inspection, he learns that it actually is!
The ground rumbles and tentacles pop out, intent on making Adol breathe his
last. After a harrowing battle with the creature in the crystal, Adol
predictably uncovers the third statue, and makes his way back out from these
uncomfortable depths.

_________________________________________________________________________
.'''''''''''''''''''''''''''''''''''''''.
|
~ Atop the Icy Peaks ~
|
|
(5/7)
|
'._,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_.'

Adol returns to the mayor's house with his newly-unearthed statue and finds
Father Pierre there, safe and sound. After all parties are filled in on the
events that have occurred, the mayor confirms Adol's story by way of an old
local legend that claims an ancient evil named Galbalan once terrorized the
land, but was ultimately sealed away by a hero named Genos. It seems to match
well with what Adol heard in the abandoned mine. The mayor then goes on to
reveal that there exists an island just off-shore called 'Genos Island,' upon
which a village once stood-- until all its residents were wiped out by a
mysterious disease. Sadly, that seems to be all Mayor Edgar knows on the
subject. He suggests Adol consult with Dogi's old master, Berhardt, in his
lone shack along the trails of the sacred Elderm Mountains.
Adol's climb up the mountainside is interrupted by another random appearance
by the sorcerer, Dularn, who summons three flying succubi to end his life.
Adol makes quick work of the sisters, however, and Dularn vanishes once more,
leaving behind only cries of incredulity.
At long last, Adol meets with Berhardt in his mountain shack, and is assured
that the legend of Genos and Galbalan is no myth. Berhardt recounts the
entire legend, and posits that the four statues may have some relation to the
monsters that began appearing in Felghana one year ago. He also believes that
McGuire's goal in finding these statues may be to control the monsters,
creating a loyal army to do his bidding (though the idea, he feels, is utterly

ludicrous). Berhardt then confirms that yes, there is likely to be one final
statue hidden somewhere within these very mountains, and Dogi has already set
out into the mountain caves in search of it. Adol, unsurprisingly, elects to
go in after him.
Adol finds Dogi within the caves, standing at the foot of a deep crevasse,
unsure how to get across. It's much too wide for a normal jump to suffice...
Using the power of the Ventus Bracelet, Adol is able to cross the large
gap-- though Dogi is left behind. Adol is thus asked to continue the search
in Dogi's place, and Dogi tosses him another bracelet found along the way.
This bracelet is like the other two, but with a topaz setting. Adol places it
on his wrist, and once again, feels a new power welling up from within him.
In the deepest part of the Elderm Mountains' iciest cavern, Adol finds
himself face-to-face with only an enormous block of ice. Seemingly a dead
-end, he idly walks toward the block, only to have the dragon that dwells
within sense his presence and break free, launching into a fearsome assault
with its sharp fangs and magic-like manipulation of icicles. Adol narrowly
defeats this opponent, however, and lays claim to the fourth and final statue
sealing Galbalan's power.
Shortly after obtaining this last statue, the earth trembles, and a cave-in
traps Adol inside the icy cavern. Fortunately, the same cave-in created a
temporary path for Dogi, leading him to Adol's would-be tomb. Using all his
strength as Dogi the Wall-Crusher he bursts through the mound of solid stone
blocking the exit, freeing Adol in what would later be known to historians as
'the usual manner.'
Upon their safe exit back onto the mountain slopes, Adol and Dogi encounter
Chester, who had been lying in wait for them. Dogi takes this opportunity to
ask a question that's been on his mind for some time-- namely, what does
Chester REALLY intend to do with the statues? Dogi had seen through Chester's
pretense, aware from the start that Chester could not possibly share McGuire's
goals. Chester, impressed with Dogi's perceptiveness, reveals that he intends
to get revenge on McGuire for the events of twelve years ago. Evidently,
Chester and Elena were actually born on Genos Island, and are the only two
survivors of its annihilation-- its residents were not killed by disease, but
rather by undead monsters summoned into being by a sorcerer in McGuire's
employ. Dogi, unsure how to react to this stunning revelation, attempts to
convince Chester to find another way-- but Chester responds with his sword,
stabbing Dogi quite unexpectedly. Adol is given an ultimatum: the statues, or
Dogi's life. Fearing for his friend, he hands the statues to Chester and
quickly carries the unconscious Dogi to Berhardt's shack for emergency medical
treatment.
While Berhardt struggles to keep Dogi alive, Adol returns to town, only to
find Gardner collapsed in front of the town gate. It seems a group of
soldiers from Valestein Castle came attacking, and overwhelmed the old man.
And most frighteningly of all, some of them managed to force their way into
the town proper...

_________________________________________________________________________
.'''''''''''''''''''''''''''''''''''''''.
|
~ A Castle In Shambles ~
|
|
(6/7)
|
'._,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_.'

The first thing Adol sees as he rushes into town is a throng of wobbly
soldiers surrounding Elena and Anya, slowly advancing upon them for the kill.
Wasting no time, he bravely fights off the trained warriors, saving the two
ladies from an untimely demise.
Adol joins the emergency meeting in Mayor Edgar's house and describes the
events that transpired in the mountains, including all the details of
Chester's past. Suddenly, the discussion is interrupted by Sister Nell, who
rushes in to advise the mayor that Elena seems to have left town by herself,
likely to chase after her brother in Valestein Castle. Adol feels partially
responsible for driving Elena to this course of action, and volunteers to go
bring her back-- in spite of the danger.
Adol finds Count McGuire's family locked in a tower high atop the castle's
east wing. Apparently, Chester confined them there for their own safety, and
told them all about the sins committed by their beloved count-- the husband
and father they all adore.
Adol finds Bishop Nikolas locked in a tower high atop the castle's west
wing. It seems Chester is attempting to use the caste's clock tower to
release the power sealed within the statues. Evidently, the clock tower was
built to harness spiritual energy and redirect it as needed, and its gears
have already been used to spread a vile mist throughout the castle halls,
turning all who come in contact with it into mindless, undead abominations.
After a lengthy trek through the waterway beneath the castle, Adol finally
finds Elena locked away in a dark, dank dungeon. It seems she was successful
in locating Chester, and now knows all about his plans for vengeance (as well
as her own long-forgotten past). She strongly disagrees with his course of
action, however, and begs Adol to stop him, before this tragedy escalates any
further.
Adol climbs the clock tower and arrives at the castle keep in the nick of
time. Chester is there, cruelly taunting McGuire before striking the final
blow. He senses Adol's presence and initiates an attack, holding nothing
back. His anger has taken over his mind, and he's more determined than ever
to bring his vengeful desires to pass-- and anyone who dares interfere will be
struck down without mercy! Still, despite this intensity, Adol proves the
better swordsman, bringing Chester to his knees. McGuire sees this opening
and takes it, scrambling up the stairs to the castle roof for dear life.
Chester, realizing his target has fled, picks himself up and runs to the roof
as well. Adol has no choice but to follow.
On the rooftop, Chester finally corners McGuire, disallowing any further
distractions to the fulfillment of his vengeance. Ignoring Adol, he steadies
his sword for the kill when a voice suddenly breaks the tension in the air-Elena's voice! Rushing onto the scene, Elena once again tries to convince
Chester to stop what he's doing. At first, her words seem to have no effect;
but when she reveals that she now remembers the events of her past, Chester
suddenly begins to hesitate. Elena continues, suggesting that perhaps what
the deceased of Genos Island truly desire is not vengeance, but peace. It
seems to be working-- Chester is backing down!
Suddenly, amidst this peaceful resolution to what's been a long, arduous
ordeal, the earth begins to shake. Chester accuses McGuire of foul play, but
the real culprit seems to be...Bishop Nikolas?! Appearing before the crowd,
the heretical bishop reveals that he is the mastermind behind everything, and
his fiendish scheme has reached its final stages. Apparently, he had been
using both the count and Chester all this time, preparing to resurrect the one

and only true god (as far as he's concerned): Galbalan. Chester, filled with
renewed vitriol at this revelation, lunges at Bishop Nikolas, but is blocked
by a magic shield. In desperation, he draws the word once wielded by Genos
and uses it to successfully destroy Nikolas' shield-- but when he runs in for
the kill, he's swatted away by Dularn, who unexpectedly appears in his path.
Adol then takes Chester's place, but finds himself no match for Nikolas' true
power. With all present helpless before him, Nikolas reveals that he needs a
descendant of Genos to complete the resurrection, and begins to leave with the
unconscious Chester in tow. Elena calls out, however, convincing him to take
her in Chester's place. And with that, Nikolas, Dularn and Elena all vanish
from the scene...

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~ Old Wounds Reopened ~
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Adol brings Chester back to town and informs Mayor Edgar and Father Pierre
of the situation as it currently stands. Dumbfounded, the two of them begin
to wallow in hopelessness and despair until Berhardt suddenly walks through
the door. Immediately taking charge, Berhardt agrees to help Mayor Edgar
protect the town, and advises Adol to head for Genos Island, informing him
that the small boat he and Dogi used to set sail for Felghana should be
adequate to make the journey.
Before leaving for the final confrontation, Adol stops in to see Chester,
who is now extremely remorseful for his actions. Chester gives Adol the Brave
Sword once wielded by Genos, and asks him to please save Elena.
Adol makes the short journey to the dock at the other end of Felghana,
whereupon he encounters Dogi. Still recovering from his wounds, Dogi should
be resting-- but instead, he's been waiting here for Adol, quite insistent
that Adol could never make the trip to Genos Island without his expert
seafaring skills. Despite Adol's objections, Dogi simply will not take no for
an answer: He's coming along, no matter what!
Having safely traversed the rough waters of Sienna Bay, Adol and Dogi arrive
on Genos Island intact. Unfortunately, Dogi's wounds get the better of him
almost as soon as he steps off the boat. He falls unconscious, but not before
telling Adol to go on without him. Adol moves his friend to a safe location,
then proceeds alone into the Dark Shrine behind the ruins of the island's
once-thriving village.
Just before entering the Dark Shrine, Adol encounters an old foe: the
sorcerer, Dularn. Except this time, she's come without her mask, revealing
herself to be none other than Sister Nell! The sister in unwilling to allow
Adol to further disrupt the plans of her master and beloved, Nikolas Garland,
and has decided that this will be their final confrontation. She attacks with
every skill at her disposal, but Adol's mastery of combat puts her in her
place. With her dying words, she expresses regret for her many sins, but also
claims to finally feel a sense of peace. With that, her life slips away, and
Adol continues into the shrine unhindered.
After navigating the labyrinth of the Dark Shrine, Adol finally comes face
-to-face with Nikolas Garland. Garland makes light of Sister Nell's death and
rambles maniacally about the power and majesty of the one true god. He then

fully unveils the demented body he created for himself at the Illburns Ruins,
and attacks Adol with every intent to kill. Wielding the mighty Brave Sword,
however, good triumphs over evil, and Garland is defeated.
Adol proceeds down into the core of the Dark Shrine, eventually finding the
ritual platform upon which Elena is bound. Elena's life force seems to be
feeding into Galbalan's body, ultimately causing it to awaken. As soon as it
opens its eyes, it notices the sword in Adol's hand, and makes its hatred of
Genos known with an ominous, booming voice. It then begins describing its
evil ambitions until Chester suddenly leaps onto the scene, freeing Elena from
her bindings with a single slash. Taking the chance Chester has granted him,
Adol jumps into action, fighting the hideous creature head-on...and actually
winning! But the battle isn't over-- Galbalan has been temporarily
incapacitated, but its resurrection is still slowly continuing. Chester seems
to have an idea, however, and leads Adol and Elena to the exit plate,
insisting they leave ahead of him.
His plan? He intends to sacrifice himself to blow up the entire island,
taking Galbalan with it. Elena disagrees with this course of action,
insisting that there must be another way. She refuses to allow Chester to go
through with it-- so Chester punches her in just the right spot to knock her
out, then clumsily hands her unconscious body to Adol. He asks Adol to please
get her to safety, and watch over her after he's departed...
For the rest of the ending... you'll just have to experience it yourself!

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SPOILERS ABOVE

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__| C-1-01 |_______________________| Ys: The Oath In Felghana |__
.''
''
''.
|
=
Version History
=
|
'.___________________________________________________________________________.'

* 1.00 - 01/11/2011 *

- First complete version was uploaded.

* 1.01 - 01/27/2011 *

- Contributions from izzymc85 and Wyrdwad were added.


* 1.02 - 07/01/2011 *

- Reformatting and minor spelling corrections were done.


* 1.03 - 07/05/2011 *

- Reformatting and minor spelling corrections were done.


- Disclaimer was updated.
* 1.04 - 09/20/2011 *

- Reformatting and minor spelling corrections were done.


- Table of Contents / Section Headers were completely redone, and should be
much easier to read/find now.
- Disclaimer was updated.
- Added the Controls section.
- Tips for fighting both Ligaty and Galbalan were added.

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__| C-1-02 |_______________________| Ys: The Oath In Felghana |__
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=
Thanks
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|
'.___________________________________________________________________________.'

Big thanks go out to...


- My family for supporting me in everything that I do!
- Nihon Falcom Corporation for making this epic RPG, and to XSEED Games for
publishing it!
- Sony for making the PlayStation Portable!
- All of the web sites that have graciously offered to post my guides!
- izzymc85 for letting me know about giving the Jade Ring to Cynthia instead
of Randolph, if you wanted to.
- Wyrdwad for pointing out that the quest to help Christof home, as well as
the Augite Brooch, are both missable.
- Ai for tips on fighting against both Ligaty and Galbalan.
- YOU, the reader of this guide, for playing along!

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__| C-1-03 |_______________________| Ys: The Oath In Felghana |__
.''
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|
=
Copyright / Disclaimer / Credits
=
|
'.___________________________________________________________________________.'


This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission from the author. Use
of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright. Unauthorized reproduction
and distribution of this document, or any portion of it, may result in severe
civil and criminal penalties, and will be prosecuted to the maximum extent
possible under the law.
In short... here's what you can and can't do:
*
*
*
*

You
You
You
You

can
can
can
can

print the guide, either in its entirety or just parts of it.


save it on your computer so you can access it at any time.
use my format/layout if you wish to create your own guide.
share LINKS to the guide via email/social networking sites.

*
*
*
*
*
*
*

You
You
You
You
You
You
You

CANNOT
CANNOT
CANNOT
CANNOT
CANNOT
CANNOT
CANNOT

copy this and use it as your own work.


post this on ANY web site without advance permission from me.
sell this document for a profit of any kind.
use this document as a promotional item of any kind.
use this document in a commercial environment of any kind.
reproduce this in any way without my written consent.
rip this off in any way; if you do, you'll be hearing from me.

I've put endless hours of my life, as well as my heart and soul into this
guide, so respect it.
Please check my web site to see who has permission to post this document.
If you find a site that has any variation of this document and they DO NOT
have permission, please contact me. My site will always be the first to have
new versions posted since I can update them instantly myself. My web site and
contact email is listed below:
Web Site:
Email:

http://aa-zy.com/
FAQs@aa-zy.com

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders, even those not explicitly stated
herein.
This document is Copyrighted by Johnathan L. Sawyer under these aliases:
* Aardwolf_Zy
* Zylicyde
* rhyxx
Copyright 2010-2011 Johnathan L. Sawyer. All Rights Reserved.
This document is also protected by Copywights, meaning that stealing from me
will cause wights to haunt you. Specifically, the Copywights; they HATE
people who steal stuff, and they WILL make your life miserable.
_______________________________________________________________________________
=
Aardwolf_Zy
=

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_______________________________________________________________________________
=
Guiding gamers to RPG PERFECTION!
=

/END
Ys: The Oath in Felghana: FAQ/Walkthrough by Aardwolf_Zy
Version 1.04, Last Updated 2011-09-20 View/Download Original File
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Return to Ys: The Oath in Felghana (PC) FAQs & Guides

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