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The Philosophy of Computer Games Conference, Madrid 2012
by Geert Bruinsma
The importance of the concept of action in the analysis of videogame play is widely recognised and has emerged in many different formulations, ranging from interactivity to ergodic action to ludic action (Aarseth 1997; 2001; Galloway 2006; Mukherjee 2008). However, in the process of making a claim for the videogame's interactive nature, it has been argued that the experience of videogame play is not primarily visual but kinaesthetic, functional and cognitive (Aarseth 2004: 52). The corollary of this argument is that to emphasise the visual aspects of videogame play would be short-sighted as it would run the risk of obscuring the interactive nature of playing a videogame.
The Philosophy of Computer Games Conference, Madrid 2012
by Geert Bruinsma
The importance of the concept of action in the analysis of videogame play is widely recognised and has emerge…