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Dungeons & Dragons Fourth Edition

Level Zero Monsters


For Use With the Optional Level 0 Characters Rule
By Josha Petronis-Akins, commonly known on the internet as ChainSawHobbit

How to Build a Level Zero Monster


Experience Points: 50 Hit Points: Skirmisher 9 AC: Skirmisher 13

Brute 12

Lurker 7

Soldier 10

Controller 8

Artillery 7

Brute 11

Lurker 13

Soldier 15

Controller 13

Artillery 13

Other Defences: Skirmisher Brute 12 10

Lurker 12

Soldier 14

Controller 13

Artillery 13

Attacks vs AC: Skirmisher Brute +2 +2

Lurker +3

Soldier +4

Controller +3

Artillery +4

Attacks vs Other Defences: Skirmisher Brute Lurker +1 +1 +3

Soldier +3

Controller +3

Artillery +3

Average Damage: Skirmisher Brute 7 9

Lurker 8

Soldier 8

Controller 6

Artillery 8

Average Damage for Limited Use Attacks: Skirmisher Brute Lurker Soldier 10 13 12 11

Controller 9

Artillery 12

Attacks: Level zero monsters gain one basic melee attack, and one power or trait of any other kind. Ability Scores: Same as level zero characters.

Examples
Wretched Goblin
Level 0 Skirmisher; xp 50 Small Natural Humanoid Init +3 Hp 9; Bloodied 4 AC 13; Fortitude 12; Reflex 13; Will 11 Perception +0; Low-Light Vision Speed 6 Standard Actions m Tooth and Nail At-Wil Attack: Melee 1 (one creature); +2 vs AC Hit: 1d6 + 4 damage. Triggered Actions Goblin Tactics At-Will Trigger: The goblin is missed by a melee attack. Effect: The goblin shifts 1 square. Str 12; Dex 16; Con 12; Int 10; Wis 10; Cha 8 Skills Stealth +8 Alignment Chaotic Evil; Languages Goblin

Street Thug
Level 0 Brute; xp 50 Medium Natural Humanoid

Init +1 Hp 12; Bloodied 6 AC 11; Fortitude 11; Reflex 10; Will 9 Perception +0 Speed 6 Traits Cowardly Tactics The street thug gains a +2 bonus to damage rolls against creatures granting it combat advantage. Standard Actions m Brawl At-Wil Attack: Melee 1 (one creature); +2 vs AC Hit: 1d6 + 6 damage. Str 16; Dex 12; Con 12; Int 8; Wis 10; Cha 10 Skills Intimidate +5 Alignment Chaotic Evil; Languages Common

Kobold Wyrmlet
Level 0 Soldier; xp 50 Small Natural Humanoid Init +1 Hp 12; Bloodied 6 AC 11; Fortitude 11; Reflex 10; Will 9 Perception +0; Low-Light Vision Speed 6 Standard Actions m Rusty Blade (weapon) At-Will Attack: Melee 1 (one creature); +4 vs AC Hit: 1d6 + 4 damage, and the target is marked until the end of the kobold's next turn. Minor Actions Clumsy Shifting - Encounter Effect: The kobold shifts 1 square. Str 14; Dex 14; Con 12; Int 10; Wis 10; Cha 10 Skills Stealth +7 Alignment Evil; Languages Draconic

Goblin Rockthrower
Level 0 Artillery; xp 50 Small Natural Humanoid Init +3 Hp 7; Bloodied 3 AC 13; Fortitude 11; Reflex 13; Will 12 Perception +0; Low-Light Vision Speed 6 Standard Actions m Scratch At-Wil Attack: Melee 1 (one creature); +2 vs AC Hit: 1d4 + 4 damage. R Throw Rock At-Wil Attack: Ranged 10 (one creature); +4 vs AC Hit: 1d4 + 6 damage. Str 12; Dex 16; Con 12; Int 10; Wis 10; Cha 8 Skills Stealth +8 Alignment Chaotic Evil; Languages Goblin

Human Cultist
Level 0 Controller; xp 50 Medium Natural Humanoid Init -1 Hp 8; Bloodied 4 AC 13; Fortitude 13; Reflex 12; Will 14 Perception +3 Speed 6 Traits Enfeebling Magic Aura 1 Enemies within the aura grant combat advantage. Standard Actions m Life-Sapping Hand (necrotic) At-Wil Attack: Melee 1 (one creature); +3 vs Fortitude Hit: 1d6 + 2 necrotic damage, and the target takes a -1 penalty to damage rolls (save ends). This effect does not stack. Str 12; Dex 8; Con 10; Int 12; Wis 16; Cha 10 Skills Religion +8

Alignment Evil; Languages Common

Human Shadowhand
Level 0 Lurker; xp 50 Medium Natural Humanoid Init +3 Hp 7; Bloodied 3 AC 13; Fortitude 11; Reflex 13; Will 12 Perception +0 Speed 6 Standard Actions m Shadow Knife (necrotic, weapon) At-Wil Attack: Melee 1 (one creature); +3 vs Reflex Hit: 1d6 + 5 necrotic damage. Shadow Walk Effect: The human shadowhand becomes invisible until it takes a standard action. Str 8; Dex 16; Con 10; Int 12; Wis 10; Cha 10 Skills Stealth +8 Alignment Evil; Languages Common

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