Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Brute 12
Lurker 7
Soldier 10
Controller 8
Artillery 7
Brute 11
Lurker 13
Soldier 15
Controller 13
Artillery 13
Lurker 12
Soldier 14
Controller 13
Artillery 13
Lurker +3
Soldier +4
Controller +3
Artillery +4
Soldier +3
Controller +3
Artillery +3
Lurker 8
Soldier 8
Controller 6
Artillery 8
Average Damage for Limited Use Attacks: Skirmisher Brute Lurker Soldier 10 13 12 11
Controller 9
Artillery 12
Attacks: Level zero monsters gain one basic melee attack, and one power or trait of any other kind. Ability Scores: Same as level zero characters.
Examples
Wretched Goblin
Level 0 Skirmisher; xp 50 Small Natural Humanoid Init +3 Hp 9; Bloodied 4 AC 13; Fortitude 12; Reflex 13; Will 11 Perception +0; Low-Light Vision Speed 6 Standard Actions m Tooth and Nail At-Wil Attack: Melee 1 (one creature); +2 vs AC Hit: 1d6 + 4 damage. Triggered Actions Goblin Tactics At-Will Trigger: The goblin is missed by a melee attack. Effect: The goblin shifts 1 square. Str 12; Dex 16; Con 12; Int 10; Wis 10; Cha 8 Skills Stealth +8 Alignment Chaotic Evil; Languages Goblin
Street Thug
Level 0 Brute; xp 50 Medium Natural Humanoid
Init +1 Hp 12; Bloodied 6 AC 11; Fortitude 11; Reflex 10; Will 9 Perception +0 Speed 6 Traits Cowardly Tactics The street thug gains a +2 bonus to damage rolls against creatures granting it combat advantage. Standard Actions m Brawl At-Wil Attack: Melee 1 (one creature); +2 vs AC Hit: 1d6 + 6 damage. Str 16; Dex 12; Con 12; Int 8; Wis 10; Cha 10 Skills Intimidate +5 Alignment Chaotic Evil; Languages Common
Kobold Wyrmlet
Level 0 Soldier; xp 50 Small Natural Humanoid Init +1 Hp 12; Bloodied 6 AC 11; Fortitude 11; Reflex 10; Will 9 Perception +0; Low-Light Vision Speed 6 Standard Actions m Rusty Blade (weapon) At-Will Attack: Melee 1 (one creature); +4 vs AC Hit: 1d6 + 4 damage, and the target is marked until the end of the kobold's next turn. Minor Actions Clumsy Shifting - Encounter Effect: The kobold shifts 1 square. Str 14; Dex 14; Con 12; Int 10; Wis 10; Cha 10 Skills Stealth +7 Alignment Evil; Languages Draconic
Goblin Rockthrower
Level 0 Artillery; xp 50 Small Natural Humanoid Init +3 Hp 7; Bloodied 3 AC 13; Fortitude 11; Reflex 13; Will 12 Perception +0; Low-Light Vision Speed 6 Standard Actions m Scratch At-Wil Attack: Melee 1 (one creature); +2 vs AC Hit: 1d4 + 4 damage. R Throw Rock At-Wil Attack: Ranged 10 (one creature); +4 vs AC Hit: 1d4 + 6 damage. Str 12; Dex 16; Con 12; Int 10; Wis 10; Cha 8 Skills Stealth +8 Alignment Chaotic Evil; Languages Goblin
Human Cultist
Level 0 Controller; xp 50 Medium Natural Humanoid Init -1 Hp 8; Bloodied 4 AC 13; Fortitude 13; Reflex 12; Will 14 Perception +3 Speed 6 Traits Enfeebling Magic Aura 1 Enemies within the aura grant combat advantage. Standard Actions m Life-Sapping Hand (necrotic) At-Wil Attack: Melee 1 (one creature); +3 vs Fortitude Hit: 1d6 + 2 necrotic damage, and the target takes a -1 penalty to damage rolls (save ends). This effect does not stack. Str 12; Dex 8; Con 10; Int 12; Wis 16; Cha 10 Skills Religion +8
Human Shadowhand
Level 0 Lurker; xp 50 Medium Natural Humanoid Init +3 Hp 7; Bloodied 3 AC 13; Fortitude 11; Reflex 13; Will 12 Perception +0 Speed 6 Standard Actions m Shadow Knife (necrotic, weapon) At-Wil Attack: Melee 1 (one creature); +3 vs Reflex Hit: 1d6 + 5 necrotic damage. Shadow Walk Effect: The human shadowhand becomes invisible until it takes a standard action. Str 8; Dex 16; Con 10; Int 12; Wis 10; Cha 10 Skills Stealth +8 Alignment Evil; Languages Common