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Credits

Cover Art: Jon Volden Map Design: Jon Volden Writing: Jon Volden Editing: Donald Dickerson

Published by the STAINLESS STEEL DRAGON Game Company "SSD Mapping the way to Adventure!"

First eBook Printing: August 2007 Second eBook Printing: October 2007 (Revision A) Third eBook Printing March 2010 (Revision B) Copyright Jon Volden 1992-2010 All rights Reserved
eBook copyright violation notice: This document is being sold as an electronic file for personal/private game use. This file and documents printed from it may not be resold or publicly displayed by anyone in any format without the expressed written consent of Jon Volden and/or a legal representative of the Stainless Steel Dragon Game Company. The purchaser of this document may print out any and/or all pages from this eBook as often as desired for personal/private game use. However, user may not sell, copy or transfer for use any descriptions, drawings or symbols unique to this document without obtaining prior consent from Jon Volden as the legal copyright holder. Please report all copyright violations to www.Dunjon.Com or email JonVolden@DunJon.Com (In less formal words, if you want to use material from this eBook for something that might violate the above copyright, please contact SSD by email. There is a good chance use will be allowed. But SSD must post the above notice to protect its intellectual property.)

Table of Contents
DungeonLord/Game Master Materials
Adventure Log Sheet A Adventure Log Sheet B Character Profile Sheet NPC Record Sheet Character Sheet Front Character Sheet Back Encounter Sheet Hex Paper Grid Paper Monetary System (Optional) A-Z Stores, Shops & Inns Random General Events Random Specific Events NPC Personalities Laws of The Land Justice & Punishment Death Certificate Outstanding Role-Player Certificate DungeonLord's Certificate Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Page 10 Page 11 Page 12 Page 13 Page 14 Page 21 Page 22 Page 23 Page 29 Page 30 Page 31 Page 32 Page 33

Bonus Items
Color World Map Legend for Region Maps GMs Regional Map (4 parts) Players Regional Map (4 parts) Dungeon Map Page 34 Page 35 Page 36 Page 40 Page 45

Optional Monetary System


10 Iron 10 Copper 10 Nickel 10 Silver 10 Gold 10 Platinum 10 Mythril 10 Argonium 10 Adamantium 10 Voldarium Equals Equals Equals Equals Equals Equals Equals Equals Equals Equals 1 Copper 1 Nickel 1 Silver 1 Gold 1 Platinum 1 Mythril 1 Argonium 1 Adamantium 1 Voldarium Highest Value Or Equals 10 Iron Or Equals 100 Iron Or Equals 1000 Iron Or Equals 10,000 Iron Or Equals 100,000 Iron Or Equals 1,000,000 Iron Or Equals 10,000,000 Iron Or Equals 100,000,000 Iron Or Equals 1,000,000,000 Iron Or Equals 10,000,000,000 Iron Or Equals 1/10,000 Gold Or Equals 1/1,000 Gold Or Equals 1/100 Gold Or Equals 1/10 Gold Or Equals 10 Gold Or Equals 100 Gold Or Equals 1,000 Gold Or Equals 10,000 Gold Or Equals 100,000 Gold Or Equals 1,000,000 Gold

Note: 20 Coins of any material except adamantium and Voldarium equals 1 pound. (Size, diameter & thickness of coin varies with density of material. Adamantium and Voldarium are generally considered too heavy to be moved; thus they do not make good coins.

Properties And Origins Of Metals


Iron (IP = Iron Piece) This gray metal is the most common element of any worth in most realms. It is very heavy, rusts easily, and is relatively soft. It is rumored to be an effective weapon against certain types of undead creatures. Copper/Bronze/Brass (CP = Copper Piece) These fairly common metals and alloys carry about the same value. Varying from brown to red to bright yellow in color, these metals are somewhat lighter and harder than iron. They are often used in the construction of basic weapons and armor. Nickel/Steel (NP = Nickel Piece) Usually light or dark gray in color these metal alloys can be polished to a mirror-like finish and they have about the same worth. Both are reasonably heavy, hard and strong. They are often used for making and/or reinforcing armor and weapons. Silver (SP = Silver Piece) This shiny gray/white metal is reasonably hard, strong and reflective. It is considered a pure metal and is popular in the construction of holy items as well as jewelry. It is rumored to make effective weapons against certain types of undead. Gold (GP = Gold Piece) This shiny yellowish orange metal is very rare. In its pure state, it is both heavy and soft. The rarity and beauty of gold makes it the favorite currency of many kingdoms. In fact, it is considered the standard used for measuring the values of all other metals. It is also used to make expensive jewelry and to gild fancy weapons and armor. Platinum (PP = Platinum Piece) This metal has a white/silver color and is more rare then gold. Platinum is highly prized for its reflective properties. It is suitable for making expensive jewelry and forging magical weapons and armor of minor quality. Mythril (MP = Mythril Piece) This metal is white with flecks of green and/or blue in its color. Mythril metal is very strong and light. It is suitable for making quality magical weapons and armor. Argonium (AP = Argonium Piece) This flat red metal comes from the stars. It is highly resistant to magic. It is lighter in weight then Mythril, but much more fluid in nature. It is highly prized by blacksmiths for its ability to deflect magical energies. Adamantium (To Heavy Too Be A Coin?) Deep blue in color, Adamantium is an extremely heavy and hard metal. It is used in the making of powerful artifacts, including weapons and armor. Voldarium (Too Heavy To Be A Coin?) This metal is a light-absorbing black in color, it is found at the core of planets and is unnaturally heavy. Voldarium is unbreakable and unliftable by any normal means. Furthermore, it is 100% resistant to normal magic and tangible in all planes of existence simultaneously. (Prime material, Ethereal plane, etc) This metal is a favorite with the gods for the construction of indestructible artifacts.

Armor Shop
All Prices are in Gold Pieces. (GPs) Helms
Helm, Half 15 Helm ,Winged 35 Helm, Horned 40 Helm, Spiked 35 Helm, Full Helm, Great 50 75 Helm, Masked 80 Helm, Caged 25 Helm, Pointed 20 Helm, Visor 65

Shields
Bracers Buckler Buckler, Spiked 5 5 10 Shield, Small 10 Shield, Round 12 Shield, Spiked 20 Shield, Medium Shield, War Shield, Kite 25 30 35 Shield, Strapped Shield, Tower Shield, Great 35 Shield, Gilded 50 Shield, Braced 100 Shield, Curved 75 40 30

Armor
Type Padded Armor (1) Leather Armor (2) Studded Leather (3) Ring Mail (3) Scale Mail (4) Brigandine (4) Hide Armor (4) Chain Mail (5) Banded Mail (6) Plate Mail Bronze (6) Plate Mail Steel (7) Field Plate Armor (8) Full Plate Armor(9) Heavy Plate Armor (10) Complete Gauntlets Set Arm 10 2 25 5 35 7 50 10 60 12 65 12 70 12 75 15 75 15 100 20 500 75 2000 400 5000 1000 10000 1200 Guards Leg 1 2 3 5 6 8 10 12 12 15 50 300 600 800 Guards Boots Arm 1 1 2 5 3 5 5 10 7 12 8 15 10 15 12 20 12 20 15 25 75 75 400 250 750 500 1000 750 Neck Full Torso 1 5 1 10 1 15 1 25 1 30 1 35 1 40 1 50 1 50 2 60 10 300 50 900 100 2500 250 6000 Chest Plate 3 8 10 15 20 25 25 30 30 35 200 500 1500 4000 Lower Torso 2 5 8 10 15 15 18 20 20 25 100 400 1000 2000

Small size 50% Large Size +50% Ogre Size +100% Giant Size + 200% Insulated +50% Gilded +50% Reinforced +100%

Bakery
Bagel Brownie Bread Cake, Birthday Cake, A. Food 25CP 50CP 90CP 2SP 1SP Cake, Devils Food Cake, Carrot Cake, Chocolate Cupcake, Plain Cupcake, Frosted 1SP Donut, Plain 1SP Donut, Frosted 1SP Donuts, Dozen 50CP Pie, Apple 75CP Pie, Cherry 25CP 50CP 2NP 1SP 1SP Pie, Blueberry Pie, Mince Meat Pie, Pumpkin Muffin, Berry Muffin, Nut 10SP 3SP 1SP 75CP 80CP Bread, Rye Bread, Wheat Bread, French Bread, Garlic Bread, Cheese 3NP 2NP 2NP 3NP 5NP

Black Smith
Barding, Leather Barding, Chain Barding, Plate Barding, Spiked Blanket Brush Carriage Simple Carriage, Fancy Carriage, Royal 100GP 1000GP 5000GP 7500GP 1CP 5CP 25GP 250GP 5000GP Chariot Grain (1day) Grain Sack (1wk) Harness Hay Bail Horse Blinders Horse Shoes Horse Whip Saddle, Leather 150GP 1SP 5SP 5CP 3CP 1SP 4SP 1SP 20GP Saddle, Fancy Saddle, Royal Saddle, Bags Saddle, Bags Gilded Wagon, Covered Wagon, Caged Wagon, War Wagon Buckboard Wagon Wheel 50GP 1000GP 10GP 50GP 200GP 250GP 500GP 100GP 5GP

Engraver
Type Letter Basic Symbol Detailed Rune Simple Art Fancy Art Stone 1NP 2NP 1GP 2GP 10GP Copper 1IP 2IP 1NP 2NP 1SP Nickel 2IP 4IP 1IP 2NP 1SP Silver 1CP 2CP 1SP 2SP 1GP Gold 1SP 2SP 10GP 20GP 10GP Platinum 1GP 2GP 10GP 20GP 100GP Mythril 1GP 2GP 20GP 40GP 250GP Agronium 10GP 20GP 100 GP 500GP 1000GP Adamantium 100 GP 200GP 1,000GP 5,000GP 10,000GP

Food Store
Dried Meat Per Pound Beef 5SP Crab 1GP Chicken 2SP Fish 4SP Lobster 1GP Turkey 1SP Pheasant 4SP Shrimp 7SP Dried Fruit Per Pound Apple 1SP Banana 3SP Peaches 2SP Pears 2SP Plumbs 3SP Dates 5SP Nuts Fresh Per Pound Almonds Cashews Peanuts Walnuts Fresh Meat Per Pound Beef Crab Chicken Fish Lobster Turkey Pheasant Shrimp 1GP 2GP 1SP 5SP Vegetables Per Pound Beans, Green Beans, Brown Carrots Celery Corn Lettuce Onions Peas Pepper, Green Pepper, Red Pepper, Yellow Pepper, Hot Radish Squash Tomato Turnips 5CP 5CP 7CP 6CP 2CP 2CP 2CP 1CP 2CP 3CP 3CP 4CP 3CP 1CP 5CP 1CP Fresh Fruit Per Pound Apples Banana Peaches Pears Plumbs Dates Miscellaneous Per Pound/Gallon Fresh Milk Flour Sugar Coffee Rice Salt Pepper, Black Tea 1SP 3SP 2SP 2SP 3SP 5SP

4SP 9SP 1SP 2SP 9SP 8NP 3SP 6SP

5CP 8IP 2CP 1SP 1CP 5IP 1SP 1SP

Fine Clothing
Baldric Belt Blouse Cape Cloak Coat Dress Gloves, Short 1GP 1GP 2GP 2GP 3GP 5GP 4GP 1GP Gloves, Long Hat, Small Styles Hat, Medium Styles Hat, Large Styles Hose Pants Robe, Bath Robe, Monk Style 2GP 1GP 2GP 3GP 8SP 3GP 2GP 4GP Socks Sash Scarf Shirt Skirt Short Skirt Long Vest 5SP 2GP 1GP 2GP 2GP 3GP 1GP

Modifications
Prices above are based on plain cotton cloth. Subtract 20% for Straw items. Add 50% for Leather Items. Add 50 for Fur Items Add 200% for Silk Add 50% for Fancy Styles Add500% For Noble Styles Add 1000% for Royal Styles Add 10% for Dye of any color. Add 20% for Embroidery

Example: Embroidered Red Silk Shirt fit for a Noble would Cost: 18GP and 6SP. Base Cost 2G+4SP for Embroidery + 2SP for dye + 6GP for being made from silk +10GP (500% base cost) = 18GP&6SP.

Furniture Store
All prices are in Gold Pieces. Chair Padded Chair, Plain Wooden Chair, Fancy Wooden Chair, Bronze Chair, Velvet Bed, Single Bed, Double Bed, Queen 5 1 10 25 25 5 7 15 Bed, King Dresser End Table Hutch Tapestry, Small Tapestry, Medium Tapestry Large Rug, Bear Skin 25 1 1 2 50 50 500 50 Rug, Sheep Skin Rug, Tiger Skin Table Small Table Medium Table Large Table Giant Oil Lamp Plain Oil Lamp Fancy 25 100 2 5 10 25 5 10

Thrones
Styles Material
Amber Agronium Adamantium Brass Bronze Copper Crystal Diamond Emerald Jade Gold Iron Ivory Marble Mythril Obsidian Platinum Ruby Silver Wood, Birch Wood, Pine Wood, Oak Wood, Elm Wood, Mahogany Wood, Yew Plain 100 1million 10million 50 25 10 500 10million 250K 100k 50k 5 5k 1k 100k 50k 500k 1million 5,000 50 5 50 20 100 200 Carved 200 2million 20million 100 50 20 1,000 20million 500K 200k 100k 25 10k 2k 250k 100k 600k 1.5million 10k 100 10 100 50 250 300 Fancy 300 3million 30millon 200 100 40 2,000 30millon 750K 300k 200k 100 20k 3k 500k 200k 700k 2million 25k 250 25 250 200 500 400 Ornate 400 4million 40millon 500 200 80 3,000 40millon 1million 400k 300k 150 30k 5k 750k 400k 800k 2.5millon 50k 500 100 500 400 1,000 750 Lavish 500 5millon 50million 1,000 400 200 4, 000 50million 1.25millon 500k 400k 500 40k 8k 1million 800k 900k 3million 75k 1,000 250 1,000 750 1,500 1250 Elaborate 600 6million 60million 2,000 1,000 500 5, 000 60million 1.5million 600k 500k 50k 10k 2million 1.5million 1million 3.5million 100k 2,000 500 2,000 1,000 2,000 1,750

Please Note: Plain: As basic as it can get. Carved: Rough carvings, includes shaping the throne to like a dragon, a lion, etc. Fancy: Smooth carvings/moldings may have exotic shapes and images. Ornate: Various gems and/or ornaments added to throne. Lavish: Padded seats, velvet trim etc. Elaborate: Throne is a true work of Art!

Random General Events (Optional)

01-02 03-04 05-06 07-08 09-10 11-12 13-14 15-16 17-18 19-20 21-22 23-24 25-26 27-28 29-30 31-32 33-34 35-36 37-38 39-40 41-42 43-44 45-46 47-48 49-50 51-52 53-54 55-56 57-58 59-60 61-62 63-64 65-66 67-68 69-70 71-72 73-74 75-76 77-78 79-80 81-82 83-84 85-86 87-88 89-90 91-92 93-94 95-96 97-98 99-00

Characters are accused of treason and must be killed. Characters are accused of stealing and must be arrested. The local church chooses players as their monthly sacrifice. The local church demands a sacrifice from players. The local church requests a tithe from players. A city official needs players to perform a quest. Every night the town is taken over by vampires. During full moons all citizens in town become werewolves. A local noble demands players pay tribute. Characters are invited to participate in gladiatorial games. Characters are requested to help defend city. Thieves rob one player of everything. Thieves rob all characters of one thing. Heroic rumors have spread, characters are treated as honor guests. Characters are mistaken for Gods and treated accordingly. Troll army is marching towards town. Rats are bubbling up from the sewers at night. Characters mounts are stolen. (If applicable) The town is infested by plague awhile characters visit. The town is hit by a tornado awhile characters visit. The town is caught up in flood awhile characters visit. A dragon attacks town while characters visit. The bank is robbed while characters are visiting. Birds swarm the town while characters are visiting. Fire strikes in the town while characters are visiting. Undead attack the town while characters are visiting it. It rains cats and dogs while characters visit town. The weather gets unnaturally hot while character visit town. The weather get unnaturally cold while character visit town. The town is occupied only by men when characters arrive. The town is occupied only by women when characters arrive. The town is occupied only by children when characters arrive. The town is occupied only by old people when characters arrive. The town is occupied only by animals when characters arrive. The town is deserted when characters arrive. A dragon attacks town while characters are visiting. A wizard attacks town while characters are visiting. Time moves unnaturally slow in town. Time moves unnaturally fast in town. A merchant caravan arrives in town awhile characters are visiting. A mysterious ship arrives in town while characters are visiting. (If a port.) Vegetation comes alive and attacks town people. Earthquakes threaten the town while characters are visiting. Everyone in town is found dead. Nothing can be found of town people but their clothing. The town is holding a wine festival, drinks are free! All town shops are closed for religious holiday. A heard of bulls are released in town to run with people. A giant statue of a horse is left as a gift outside of town. A circus comes to town while characters are visiting.

Please Note: If an event doesn't make sense or seems out of character for your realm, please select or choose a different event.

Random Specific Events (Optional)


0 1 2 3 4 5 6 7 8 9 Bar/Tavern General brawl breaks out. Challenged to a duel to the death with magic. Challenged to a duel to the death without magic. Character is challenged to an armor wrestling match. Character is challenged to a drinking contest. Character is asked to dance by opposite sex. Character is asked to dance by same sex. Characters are invited in bet on dueling citizens. Characters are invited to play in dice or card game. Character(s) are drugged and robbed. Graveyard Undead rise from their graves. Ice cold fog mysteriously arises. Dancing lights can be seen over graves. A voice is heard saying, Join us. Scratching noise can be heard coming from graves. Ghost of a young girl weeping can be seen. Grave robbers are robbing tombs. Necromancer is making undead minions. Cleric is raising his or her dead companions. Ghouls are feeding on dead body parts 0 1 2 3 4 5 6 7 8 9 Street/Road Beggar asks for a handout. Pickpocket attempts to lift a players purse. Driverless carriage races down main street. Five dark cloaked riders trot down the road. Circus parade! Soldiers escort a prisoner through town. Soldiers wheel a monster in a cage through town. A caravan of merchants stops in the road. A funeral procession moves down the road. A headless horseman gallops down the road. Temple Priest is holding a holy service. Cleric is healing undead. Cleric is healing poor, sick people. Acolytes are singing chants. Acolytes are lighting candles. Nobles are having a wedding. Nobles are holding a funeral. Child is being blessed/cursed. Good or Evil deities are summoned. Demons are torturing Priest/Acolytes.

0 1 2 3 4 5 6 7 8 9

0 1 2 3 4 5 6 7 8 9

0 1 2 3 4 5 6 7 8 9

Inn/Hotel Hot tub or cold bath party! Thug sacks room. Monster or magic item found under bed. Monster or magic item found in closet. Room Party Next door. Gnomes make an undergarment raid! Thief attempts to rob room. Gold or magic item found in chest. Treasure map found under loose floor board. Spy hole found in wall. Stables A prisoner is being shackled. A noble is having a magic sword forged. A griffon is being stabled here for a night. A eight legged horse is being shoed. An ogre is being chained. A very strudy chest is being forced open. A giant hawk is being fed. A huge cage is being built. Magic armor is being repaired. A special saddle is being fitted to a warhorse.

0 1 2 3 4 5 6 7 8 9

River/Lake A boat or barrel race is being held. A swimming contest is being held. Mermaids hold a water show. A water elemental runs wild attacking all in its path. The Mermen launch an attack on land dwellers. A fisherman is pulled underwater by something. The water bubbles for some unknown reason. A child is trapped on raft and calls for help. A loud splashing sound is heard, but nothing seen. Thousands of bones lay along the shore line. Store/Shop Thief attempts to steal something. Shop Keeper mysteriously dies. Thugs try to extort money from owner. Shop Keeper cant add, but thinks he/she can. Shop Keeper wont take money only services. Shop Keeper wont take money only trades. Shop stinks horribly, real slow service. Fire breaks out in store. Merchandise disappears when it leaves store. Shop Keeper is a high-level pickpocket.

0 1 2 3 4 5 6 7 8 9

0 1 2 3 4 5 6 7 8 9

Please Note: If an event doesn't make sense or seems out of character for your realm, please select or choose a different event.

Non-Player Characters (NPCs)


The Moon Dragon Inn receives visitors from all over the world. Below is a 1d100 random visitor table. (Strangers from far off places.) The table below provides very basic information about each NPC. Loyalty, courage, honesty, likes, dislikes, hates, fears, sayings and mannerisms. Depending on their level of interaction with the player characters, the Game Master may choose to include information such as level, attributes, skills and equipment in accordance with whatever game system they are currently using. Different personalities will do different things in various circumstances. Based on the notion that most creatures if given a choice will act in their own self-interest, three aspects of their personality become very important when dealing with behavior. Loyalty: As the player characters(s) get to know a NPC, strong bonds may be forged. Loyalty is a measure of such bonds, and may be modified positively or negatively by a player character(s) charisma and behavior. In any situation that pits the interests of the NPC against those of player characters, a loyalty check should be made. (A percentile roll under the modified loyalty rating indicates success.) Courage: Some people are born to be brave, other are born to be cowards. Should an NPC be placed in a dangerous situation, a courage roll should be made. If the NPC makes that roll, he/she remains in control of his/her wits. If the NPC fails, a loyalty check should be made to determine if they abandon their friends, or remain with them. (Perhaps in a terrified state.) Loyalty outweighs courage. Honesty: Almost everyone has their price. Player characters often accumulate the wealth of kings. When entrusting such wealth to a NPC, an honesty check should be performed. Should they pass, the NPC has decided that honesty is the best policy. But should they fail, it means greed has gotten the better of them. However, they still might feel enough loyalty towards their employers to prevent them from taking something they really, really want. A loyalty check should be made. Finally, because stealing from player characters does pose a certain risk to the NPC, a courage check should be made to see if the NPC has the guts to go through with it. Likes: Everyone likes something. For the purpose of game mechanics, a NPC who likes something should receive a 25% penalty in regards to that something when making loyalty, courage, or honesty checks. Hates: Everyone hates something. For the purpose of game mechanics, a NPC who hates something should receive a 25% penalty in regards to that something when making loyalty, courage, or honesty checks. Fears: Most people have fears of some sort. For the purpose of game mechanics, an NPC who fears something should receive a 50% penalty in regards to that something when making loyalty, courage, or honesty checks. Saying: People often have a favorite saying they tend to say often under various circumstances. These sayings help define their personality and will often give players some insight into the NPCs character. (A good Game Master will never disclose the actual numbers.) Roll # 1 William Surestep Human Male Fighter (Ranger) Loyalty: 80 Likes: Battle Courage: 80 Hates: Thieves Honesty: 80 Fears: Trolls Saying: Great day for a fight! Mannerisms: Winks in bold manner. Roll # 2 Zack Smith Human Male Wizard Loyalty: 70 Likes: Comfort Courage: 10 Hates: Vampires Honesty: 35 Fears: Everything Saying: Dear me, oh my, oh my. Mannerisms: Shifty-eyed, shaky. Roll # 3 Avery Forestwalker Elven Male Wizard Loyalty: 40 Likes: Rings Courage: 10 Hates: Paladins Honesty: 35 Fears: Snakes Saying: You lead. Mannerisms: Quiet as a mouse. Roll # 4 Michael Meadows Human Male Cleric Loyalty: 95 Likes: Children Courage: 20 Hates: Harpies Honesty: 65 Fears: Heights Saying: Behind you all the way. Mannerisms: Skittish Roll # 5 Slate Graystone Dwarven Male Thief Loyalty: 20 Likes: Food Courage: 25 Hates: Snow Honesty: 70 Fears: Rats Saying: I will guard the rear. Mannerisms: Shy, Shifty Roll # 6 Jasmine Summerset Elven Female Thief Loyalty: 10 Likes: Gold Courage: 90 Hates: Cowards Honesty: 15 Fears: Guards Saying: Shaaa, quiet. Mannerisms: Catlike moves.

Roll # 7 Augustus Masterall Gnome Male Wizard Loyalty: 100 Likes: Magic Courage: 40 Hates: Barbarians Honesty: 10 Fears: Bears Saying: After you. Mannerisms: Blinks a lot. Roll # 8 David Hammersmith Human Male Fighter Loyalty: 60 Likes: Armor Courage: 60 Hates Rain Honesty: 100 Fears: Trolls Saying: Lets be careful. Mannerisms: Walks with a limp. Roll # 9 Sam Gravelhome Dwarven Male Fighter Loyalty: 25 Likes: Power Courage: 55 Hates: Mud Honesty: 100 Fears: Snakes Saying: You can count on me. Mannerisms: Winks a lot. Roll # 10 Milan Underwood Halfling Male Fighter Loyalty: 70 Likes: Ale Courage: 65 Hates: Wine Honesty: 80 Fears: Heights Saying: I will take the low road. Mannerisms: Frowns a lot. Roll # 11 Daren Donalddorf Human Male Fighter (Archer) Loyalty: 80 Likes: Jewels Courage: 100 Hates: Rust Honesty: 30 Fears: Large birds Saying: Looks like rain. Mannerisms: Looks up a lot. Roll # 12 Jane Rayne Human Female Fighter Loyalty: 35 Likes: Rings Courage: 90 Hates: Armor Honesty: 30 Fears: Knights Saying: Lets keep moving. Mannerisms: Flexes fingers a lot. Roll # 13 Grog Bonesmasher Human Male Fighter (Barbarian) Loyalty: 20 Likes: Barbarians Courage: 85 Hates: Wizards Honesty: 70 Fears: Magic Saying: Eat my steel! Mannerisms: Wicked stare.

Roll # 14 Amber Silvervein Dwarven Female Fighter Loyalty: 65 Likes: Animals Courage: 65 Hates: Bugs Honesty: 25 Fears: Giant insects Saying: Squash it like a bug. Mannerisms: Spits a lot. Roll # 15 Rayon Talisman Human Male Fighter Loyalty: 70 Likes: Birds Courage: 85 Hates Archers Honesty: 15 Fears: Cats Saying: Ill get that sneaky thing. Mannerisms: Sudden head movements. Roll # 16 Vendal Vickerson Human Male Cleric Loyalty: 85 Likes: Dogs Courage: 40 Hates: Baths Honesty: 60 Fears: Ogres Saying: Take care and beware. Mannerisms: Follows a bit too close. Roll # 17 Kazaar Willowseeker Elven Male Wizard Loyalty: 85 Likes: Forests Courage: 20 Hates: Deserts Honesty: 90 Fears: Lizards Saying: Oh, for a cozy forest nook! Mannerisms: Shades and fans himself. Roll # 18 Beehella Godsinger Eleven Female Cleric Loyalty: 80 Likes: Opposite sex. Courage: 90 Hates: To be alone Honesty: 90 Fears: Desertion Saying: Wait for me! Mannerisms: Gentle smile Roll # 19 Carl Butcherson Human Male Fighter Loyalty: 95 Likes: Hats Courage: 95 Hates: Bald creatures Honesty: 20 Fears: Old age. Saying: Times a wasting! Mannerisms: Taps foot when waiting. Roll # 20 Helcord Everquest Human Male Fighter (Ranger) Loyalty: 90 Likes: Axes Courage: 30 Hates: Birds Honesty: 85 Fears: OwlsSaying: I think were being watched. Mannerisms: Looks around a lot.

Roll # 21 Lance Battleworthy Human Male Fighter (Paladin) Loyalty: 35 Likes: Horses Courage: 100 Hates: Horse thieves Honesty: 50 Fears: Nothing Saying: Stay out of my way! Mannerisms: Pounds fist on palm. Roll # 22 Jarl Everfield Elven Male Fighter (Ranger) Loyalty: 60 Likes: Bows Courage: 80 Hates: Druids Honesty: 10 Fears: Skeletons Saying: Lets kill it quick! Mannerisms: Waves weapon a lot. Roll # 23 Alexandra Everlight Elven Female Wizard Loyalty: 90 Likes: Potions Courage: 30 Hates: Scrolls Honesty: 100 Fears: The dark Saying: We need more light. Mannerisms: Squints a lot. Roll # 24 Korie Callohand Human Female Fighter Loyalty: 40 Likes: Armor Courage: 30 Hates: Magic Honesty: 40 Fears: Strangers Saying: I didnt do it. Mannerisms: Shivers and sputters. Roll # 25 Rex the Carnagebringer Human Male Fighter (Barbarian) Loyalty: 40 Likes: Whiskey Courage: 95 Hates: Tea drinkers Honesty: 100 Fears: Demons Saying: Tis a good day to die! Mannerisms: Spits loudly. Roll # 26 Soron Daydreamer Human Male Wizard Loyalty: 30 Likes: Sleeping Courage: 40 Hates: Watches Honesty: 50 Fears: Failure Saying: Why bother? Mannerisms: Sloth like. Roll # 27 Tesha Tumblefoot Halfling Female Bard Loyalty: 85 Likes: Dancing Courage: 95 Hates: Waiting Honesty: 75 Fears: Quicksand Saying: Come get some! Mannerisms: Dances around a bit.

Roll # 28 Canterra Goldenspell Human Female Wizard Loyalty: 20 Likes: Good books Courage: 95 Hates: Swimming Honesty: 60 Fears: Drowning Saying: No skin off my nose. Mannerisms: Burps a lot. Roll # 29 Lamara Desertwalker Elven Female Fighter (Ranger) Loyalty: 50 Likes: Cloaks Courage: 80 Hates: The cold Honesty: 20 Fears: Avalanches Saying: Is it cold, or is it me? Mannerisms: Shivers a bit. Roll # 30 Jaxxon The Gray Wizard Elven Male Wizard Loyalty: 100 Likes: Smoking pipe Courage: 90 Hates: Anti-smokers Honesty: 25 Fears: Ghouls Saying: Just let me light my pipe. Mannerisms: Puffs on pipe often. Roll # 31 Betty the Bold Human Female Fighter (Paladin) Loyalty: 70 Likes: Challenges Courage: 90 Hates: Routine Honesty: 90 Fears: Nothing Saying: Follow me, if you dare? Mannerisms: Walks with bold strides. Roll # 32 Brian the Brave Human Male Cleric Loyalty: 40 Likes: Fighting Courage: 90 Hates: Cowards Honesty: 80 Fears: Little Saying: Hero for hire! Mannerisms: Flexes muscles. Roll # 33 Joe the Drifter Human Male Fighter Loyalty: 50 Likes: Boats Courage: 75 Hates: Walking Honesty: 50 Fears: Giants Saying: I would rather be sailing. Mannerisms: Shrugs a lot. Roll # 34 Grimlock Ironcleaver Dwarven Male Fighter Loyalty: 30 Likes: Climbing Courage: 100 Hates: Running Honesty: 60 Fears: Nothing Saying: Lets kick some butt. Mannerisms: Snorts when laughing.

Roll # 35 Sady Summersong Elven Female Bard Loyalty: 100 Likes: Opposite Sex Courage: 70 Hates: Traitors Honesty: 30 Fears: Bees Saying: Ill follow you anywhere. Mannerisms: Grins a lot. Roll # 36 Gilbert Golucky Human Male Bard Loyalty: 20 Likes: Gambling Courage: 100 Hates Dwarves Honesty: 95 Fears: Sharks Saying: Do it, do it now! Mannerisms: Rough voice. Roll # 37 Eric Cardinal Human Male Cleric Loyalty: 60 Likes: Gems Courage: 55 Hates: Traveling Honesty: 75 Fears: Spiders Saying: Work with me here. Mannerisms: Bobs back and forth a bit. Roll # 38 Jessica Jasmine Elven Female Thief Loyalty: 60 Likes: Magic swords. Courage: 60 Hates: Heights Honesty: 30 Fears: Bears Saying: I know, you know, you know? Mannerisms: Blinks a bit. Roll # 39 Box Shadowskipper Halfling Male Thief Loyalty: 40 Likes: Wands Courage: 95 Hates: Elves Honesty: 25 Fears: Titans Saying: You know what I mean. Mannerisms: Rolls eyes. Roll # 40 Madonna Katana Malonna Elven Female Thief Loyalty: 70 Likes: Scrolls Courage: 25 Hates: Dwarves Honesty: 80 Fears: Orcs Saying: Be very, very careful. Mannerisms: Whispers a lot. Roll # 41 Victor Zorolacks Dwarven Male Cleric Loyalty: 65 Likes: Diamonds Courage: 80 Hates: Bugs Honesty: 75 Fears: Spiders Saying: Gadzooks man! Mannerisms: Glances around a lot.

Roll # 42 Sam the Sloth Dwarven Male Fighter Loyalty: 40 Likes: Liquor Courage: 20 Hates: Work Honesty: 65 Fears: Clerics Saying: Maybe later. Mannerisms: Moves real slow. Roll # 43 Dasenera Weathersong Elven Female Druid Loyalty: 20 Likes: Flowers Courage: 40 Hates: Spoilers Honesty: 100 Fears: Fire Saying: Smells goodto me. Mannerisms: Sniffs air a lot. Roll # 44 Rosie Wintergarden Halfling Female Wizard Loyalty: 45 Likes: Magic Courage: 90 Hates: Ogres Honesty: 80 Fears: Griffins Saying: Let us go kill something now. Mannerisms: Very alert manner. Roll # 45 Daravon Doubler Dwarven Male Fighter Loyalty: 40 Likes: Wine Courage: 20 Hates: Beer Honesty: 85 Fears: Opposite sex Saying: Okay Mannerisms: Stutters a lot. Roll # 46 Paul the Bard Human Male Bard Loyalty: 80 Likes: Music Courage: 90 Hates: Beer Honesty: 35 Fears: Opposite Sex Saying: Let us turn the beat around. Mannerisms: Hums a lot. Roll # 47 Tim The Tiny Halfling Male Fighter (Archer) Loyalty: 70 Likes: Bows Courage: 25 Hates: Rats Honesty: 90 Fears: Goblins Saying: Lets eat first. Mannerisms: Rubs tummy a lot. Roll # 48 Worgan Tunnelfast Dwarven Male Cleric Loyalty: 50 Likes: Mountains Courage: 50 Hates: Water Honesty: 50 Fears: Sharks Saying: Let us get her done! Mannerisms: Cracks knuckles a lot.

Roll # 49 Garret Guzzlebottom Halfling Male Cleric Loyalty: 70 Likes: Good food Courage: 25 Hates: Magic Honesty: 90 Fears: Wizards Saying: Bottoms up! Mannerisms: Belches a lot. Roll # 50 Rocor the Rocksmasher Orc Male Fighter Loyalty: 50 Likes: Gold Courage: 80 Hates: Tax collectors Honesty: 95 Fears: Cyclops Saying: As long as I get my share. Mannerisms: Coughs loudly. Roll # 51 Vandal Everweed Halfling Male Druid Loyalty: 65 Likes: A good smoke Courage: 80 Hates: Riding horses Honesty: 100 Fears: Hornets. Saying: Anyone got a light? Mannerisms: Cleans smoking pipe often. Roll # 52 Zock Warseeker Orc Male Fighter Loyalty: 25 Likes: Dogs Courage: 55 Hates: Cats Honesty: 95 Fears: Loneliness Saying: Errrr Mannerisms: Growls when angry Roll # 53 Kateria Moonseeker Elven Female Thief Loyalty: 100 Likes: Cats Courage: 80 Hates: Dogs Honesty: 90 Fears: Water Saying: Purrrrr-fect Mannerisms: Fusses with clothing. Roll # 54 Karla the Courageous Human Female Fighter Loyalty: 60 Likes: Furry things Courage: 100 Hates: Snakes Honesty: 50 Fears: Nothing Saying: I can do that. Mannerisms: Confident gestures. Roll # 55 Chance the Fortune Seeker Halfling Male Bard Loyalty: 40 Likes: Gambling Courage: 80 Hates: Losing Honesty: 85 Fears: Elephants Saying: You can bet on it. Mannerisms: Wets lips a lot.

Roll # 56 Fastidious the White Human Male Cleric Loyalty: 80 Likes: Baths Courage: 40 Hates: Filth Honesty: 50 Fears: Bugs Saying: Clean up after yourselves. Mannerisms: Always cleaning. Roll # 57 Goldenray Greenwood Elven Male Druid Loyalty: 90 Likes: Adventure Courage: 60 Hates: Routine Honesty: 100 Fears: Confinement Saying: Let us do that outside. Mannerisms: Nervous indoors. Roll # 58 Goth Groundpounder Dwarven Male Fighter Loyalty: 75 Likes: Dragons Courage: 50 Hates: Knights Honesty: 90 Fears: Undead Saying: Lets do it!. Mannerisms: Grim glances. Roll # 59 Providence Ironpure Dwarven Female Cleric Loyalty: 50 Likes: Silver Courage: 90 Hates: Retreating Honesty: 60 Fears: Wraiths Saying: Stay in the light. Mannerisms: Waves weapon a lot. Roll # 60 Elmer Gunderson Gnome Male Fighter Loyalty: 70 Likes: Hunting Courage: 100 Hates Rabbits Honesty: 90 Fears: Giant rabbits. Saying: Kill the rabbit! Pesky varmints! Mannerisms: Gets in people faces. Roll # 61 Leo the Lazy Human Male Thief Loyalty: 20 Likes: Treasure Courage: 50 Hates: Hard work. Honesty: 55 Fears: Wolves Saying: Maybe later. Mannerisms: Hands always in pockets. Roll # 62 Elacor the Ever Ready Elven Male Fighter (Ranger) Loyalty: 75 Likes: Sunshine Courage: 75 Hates: Caves Honesty: 90 Fears: Trolls Saying: Stay where I can see you. Mannerisms: Smiles a lot.

Roll # 63 Silvanna Ironcore Dwarven Female Thief Loyalty: 90 Likes: Caves Courage: 75 Hates: Sunshine Honesty: 55 Fears: Giants Saying: Lets stay hidden. Mannerisms: Squints in sunlight. Roll # 64 Grinda Wildhunger Orc Female Fighter (Barbarian) Loyalty: 55 Likes: Jungles Courage: 100 Hates: Cities Honesty: 90 Fears: Nothing Saying: Ow-oowa! Mannerisms: Beats on chest a lot. Roll # 65 Daravon Evermore Elven Male Fighter Loyalty: 85 Likes: Fancy Shields Courage: 40 Hates: Rust Honesty: 25 Fears: Elementals Saying: My shield is my best friend. Mannerisms: Taps shield with sword. Roll # 66 Lowlock Darkmallet Orc Male Fighter Loyalty: 75 Likes: Bards Courage: 95 Hates: Dwarves Honesty: 50 Fears: Sirens Saying: Indeed Mannerisms: Quiet and aloof. Roll # 67 Crystal the Healthy Elven Female Druid Loyalty: 75 Likes: Fresh air. Courage: 100 Hates: Smokers Honesty: 100 Fears: Suffocation Saying: Smoking is bad for you. Mannerisms: Shakes index finger. Roll # 68 Shanna Rightworthy Human Female Wizard Loyalty: 50 Likes: Maps Courage: 65 Hates: Being lost Honesty: 30 Fears: Mazes Saying: Are we going the right way? Mannerisms: Always mapping. Roll # 69 Shitha Tanglewood Orc Female Druid (Shaman) Loyalty: 55 Likes: Snakes Courage: 100 Hates: Daggers Honesty: 55 Fears: Nothing Saying: Snakes rule! Mannerisms: Walks with a slither.

Roll # 70 Mia Mya Thunderloft Elf Female Wizard Loyalty: 45 Likes: Mountains Courage: 100 Hates: Sand Honesty: 25 Fears: Land Sharks Saying: Ill take the high road! Mannerisms: Glances at the ground a lot. Roll # 71 Greybeard the Rock Chiseler Dwarven Male Fighter Loyalty: 100 Likes: Thunder Courage: 100 Hates: Waiting Honesty: 100 Fears: Nothing Saying: Let us kill something now! Mannerisms: Gets in peoples faces. Roll # 76 Janice Ironwood Elven Female Bard Loyalty: 40 Likes: Gold Courage: 20 Hates: Bandits Honesty: 85 Fears: Ambushes Saying: Runaway, runaway! Mannerisms: Talks fast. Roll # 77 Dicie Darksport Human Female Thief Loyalty: 65 Likes: Gems Courage: 55 Hates: Hot weather. Honesty: 55 Fears: Lizards Saying: A gem in hand is worth Mannerisms: Evil grin. Roll # 78 Monica Wainwright Human Female Cleric Loyalty: 75 Likes: Silver Courage: 45 Hates: Dogs Honesty: 95 Fears: Werewolves Saying: Is there a full moon tonight? Mannerisms: Careful and quiet. Roll # 79 Lester Crabtree Gnome Male Thief Loyalty: 50 Likes: Treasure Courage: 50 Hates: Attention Honesty: 20 Fears: Guards Saying: Ill watch the treasure. Mannerisms: Rubs palms together. Roll # 80 Moonfly the Nimble Gnome Female Thief Loyalty: 80 Likes: Fruit Courage: 55 Hates: Climbing Honesty: 50 Fears: Falling Saying: Let us shake things up a bit. Mannerisms: Weaves back and forth.

Roll # 72 Andrea Armstrong Human Female Fighter Loyalty: 90 Likes: Diamonds Courage: 100 Hates: Walking Honesty: 50 Fears: Pits Saying: Ill just run ahead. Mannerisms: Very bold and brash. Roll # 73 Redd Hungerson Human Male Fighter (Barbarian) Loyalty: 60 Likes: Steak Courage: 70 Hates: Vegetables Honesty: 100 Fears: Undead Saying: Let us kill some meat! Mannerisms: Licks chops. Roll # 81 Prisma Spellworthy Gnome Male Wizard Loyalty: 40 Likes: Magic Courage: 100 Hates: Barbarians Honesty: 90 Fears: Nothing Saying: Magic rules! Mannerisms: Spell-like gestures. Roll # 82 Bad Bart Underview Halfling Male Bard Loyalty: 50 Likes: Ale Courage: 95 Hates: Tea Honesty: 60 Fears: Deep Holes Saying: Eat my shorts! Mannerisms: Finger gestures. Roll # 83 Ronda Everglow Eleven Female Cleric Loyalty: 100 Likes: Fire Courage: 50 Hates: Darkness Honesty: 30 Fears: Shades Saying: Stay near the light. Mannerisms: Usually has a torch. Roll # 84 Jonnie Everwise Elven Male Druid Loyalty: 60 Likes: Books Courage: 50 Hates: Fire Honesty: 55 Fears: Salamanders Saying: Let me finish this chapter. Mannerisms: Studious Roll # 85 Winnie Morningspring Halfling Female Druid Loyalty: 80 Likes: Honey Courage: 55 Hates: Bears Honesty: 55 Fears: Ogres Saying: Now isnt that sweet. Mannerisms: Smacks lips a lot.

Roll # 74 Honest John Moneypenny Human Male Cleric Loyalty: 20 Likes: Water Courage: 90 Hates: Sand Honesty: 100 Fears: Giant ants Saying: Anything for enough gold! Mannerisms: Swings arms a lot. Roll # 75 Freeland Faraway Elven Male Fighter (Archer) Loyalty: 50 Likes: Opposite sex Courage: 40 Hates: Spiders Honesty: 55 Fears: Ghouls Saying: Anytime, anyway. Mannerisms: Warm smile. Roll # 86 William Windsong Human Male Thief Loyalty: 50 Likes: Rings Courage: 50 Hates: Giants Honesty: 20 Fears: Guardians Saying: I didnt do it honest! Mannerisms: Cringes often Roll # 87 Wildwood Forestfriend Elven Male Druid Loyalty: 50 Likes: Wolves Courage: 50 Hates: Hunters Honesty: 100 Fears: Traps Saying: Run wild, run free! Mannerisms: Howls from time to time. Roll # 88 Zoe Shadowgarden Halfling Female Thief Loyalty: 95 Likes: Quiet Courage: 10 Hates: Loud people Honesty: 50 Fears: Own shadow Saying: Quiet you louts! Mannerisms: Nervous gestures. Roll # 89 Marduke The Slayer Human Male Fighter Loyalty: 100 Likes: Whiskey Courage: 95 Hates: Coffee Honesty: 90 Fears: Ghosts Saying: Fat, dumb and happy. Mannerisms: Roars with anger. Roll # 90 Brook Wanderlust Elven Female Fighter (Ranger) Loyalty: 50 Likes: Peanuts Courage: 70 Hates: Caves Honesty: 50 Fears: Monsters Saying: Let me see if I can find a way. Mannerisms: Hawk-like stare.

Roll # 91 Valarius the Explorer Human Male Wizard Loyalty: 10 Likes: Elves Courage: 75 Hates: Dwarves Honesty: 50 Fears: Tight spaces. Saying: Got to love it! Mannerisms: Confident body language. Roll # 92 Billy Bob Brightvoid Human Male Fighter Loyalty: 100 Likes: Art Courage: 75 Hates: Cowards Honesty: 50 Fears: Giants Saying: Holy moly! Mannerisms: Gestures when he talks. Roll # 93 Winston Willabee Male Human ClericLoyalty: 40 Likes: Beer Courage: 85 Hates Wine Honesty: 100 Fears: Barbarians Saying: Pretty as a picture. Mannerisms: Limp wrists.

Roll # 94 Maverick Daystrum Human Male Thief Loyalty: 95 Likes: Gambling Courage: 60 Hates: Routine Honesty: 25 Fears: Magic Saying: Now that was lucky. Mannerisms: Blinks a lot. Roll # 95 Prudence Everweary Human Female Cleric Loyalty: 100 Likes: Routine Courage: 60 Hates: Gambling Honesty: 100 Fears: Imps Saying: Better safe than sorry. Mannerisms: Nods head a lot. Roll # 96 Vara Venus the Sorceress Elven Female Wizard (Sorceress) Loyalty: 50 Likes: Wands Courage: 80 Hates: Barbarians Honesty: 90 Fears: Vampires Saying: A good wand beats a sword. Mannerisms: Collects objects.

Roll # 97 Gork the Orc Orc Male Fighter Loyalty: 100 Likes: Trophies Courage: 60 Hates: Elves Honesty: 100 Fears: Wizards Saying: Ill take the point. Mannerisms: Bold body language. Roll # 98 Corelock the Defiler Orc Male Fighter (Barbarian) Loyalty: 90 Likes: Swords Courage: 40 Hates: Magic Honesty: 50 Fears: Wizards Saying: Steel is the only way to kill! Mannerisms: Thumbs weapon a lot. Roll # 99 Gia Kindheart Human Female Cleric Loyalty: 65 Likes: Children Courage: 35 Hates: Poverty Honesty: 95 Fears: Goblins Saying: But what of the children? Mannerisms: Nurturing nature. Roll # 00 Brandy the Brave Female Human Fighter (Paladin) Loyalty: 100 Likes: Treasure Courage: 100 Hates: Thieves Honesty: 100 Fears: Nothing Saying: Charge! Mannerisms: Growls at enemies.

Please Note: Detailed (floor-plan) level maps of most cities, dungeons and temples depicted on this map are available in various SSD map sets. Visit DunJon.Com for samples.

Please Note: Detailed (floor-plan) level maps of most cities, dungeons and temples depicted on this map are available in various SSD map sets. Visit DunJon.Com for samples.

Please Note: Detailed (floor-plan) level maps of most cities, dungeons and temples depicted on this map are available in various SSD map sets. Visit DunJon.Com for samples.

Please Note: Detailed (floor-plan) level maps of most cities, dungeons and temples depicted on this map are available in various SSD map sets. Visit DunJon.Com for samples.

Please Note: Detailed (floor-plan) level maps of most cities, dungeons and temples depicted on this map are available in various SSD map sets. Visit DunJon.Com for samples.

Please Note: Detailed (floor-plan) level maps of most cities, dungeons and temples depicted on this map are available in various SSD map sets. Visit DunJon.Com for samples.

Please Note: Detailed (floor-plan) level maps of most cities, dungeons and temples depicted on this map are available in various SSD map sets. Visit DunJon.Com for samples.

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