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The Second Chance

Captain: Crew: Tonnage: Mission: Rolling


When you roll, you take a number of d6s equal to your relevant skill, plus any pool dice that you wish to spend. Find the highest result on the chart: 6: Amazing! Describe the result and gain two Mission dice. 5: Good: Describe the result and gain one Mission die. 4: Fair: Describe the mostly positive result but you must also include a negative or humorous result. 3: Not Great: The GM describes your fate, but you can suggest one minor positive effect. 2: Bad: The GM decides your fate, or you can suggest something suitably negative. 1: Terrible! The GM gets to hose you with a truly dire situation resulting from your incompetence. Contacts Roll Contacts when you: Lie about whats in the crate Get a date with the sexy alien Con a galactic peacekeeper Ingratiate yourself with a planetary customs bureaucrat Convince a planet eating virus to not destroy your home

Noah Harrington 12 120 To explore the universe

Antimatter Reactor

Mission Dice
Crew Quarters

Engineering

Impulse Thrusters Adds to Technology. Roll Technology when you: Upgrade your computers AI Channel all power to the shields Pick a lock with a piece of wire Search the cargo hold for a lost useful gadget you had Jury a repair to the ship Activate an alien device

Bridge

Auxiliary Power
Cargo Hold

Life Support
Adds to Athletics. Roll Athletics when you: Arm wrestle a Tritonian Yeti Sneak aboard a Galaxy cruiser Shoot an electro-stun pistol Pilot the ship out of an exploding moons orbit Spelunk into a mysterious cave Fist-fight to the death

Adds to Any Roll. When you roll Auxiliary Power: 6: Warp Factor 10! Return this die and add a bonus die to the Auxiliary Power pool. 5: Warp Speed! Return this die to the pool. 4: Engaged: No Benefit or Penalty. Lose this die. 3: Engaged: No Benefit or Penalty. Lose this die. 2: Malfunction: Lose this die and an additional die, if possible. 1: Offline! Ignore all other results and lose all dice in the Auxiliary Power pool. Shuttlecraft Bay. One Prospero Class PS-46 shuttlecraft, capable of transporting two crew members to and from planetside or over short interstellar distances. The Prospero class was not originally equipped with a jumpgate beacon, but this specific craft has been retrofitted to activate nearby jumpgates.

databanks

Adds to Academics Roll Academics when you: Reverse the tachyon polarity Locate a jump gates signal Research Miryan funeral rites Lecture on spores and fungi Speak a foreign language Perform scientific or medical scans of an unusual lifeform

Jumpgate Beacon

Sensor Array

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