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Unlike some war games, Codename : Panzers is not a slave to realism, choosing instead to honor the spirit rather than the letter of the war. But while some liberties have been taken with weapons availability and modeling, WWII students will see broad brush strokes of many of the locations and events that have become part and parcel of military history. The mind-boggling minefields at Kursk, the Tiger tanks impact on troops in 1944 France, the dogged defense of Budapest by German troops as the Fatherland itself was being overrun, the arrival of new and improved vehicles and weapons these events and more are captured in a style and presentation that give the action a vivid sense of being there. Now you know your assignment. The rest is up to you
to select them all, then right-click on the map. Note that this works perfectly only if the destination is straight ahead. If the destination is 45 degrees right of the way they are facing when you place them in formation, for example, they will turn to face in that direction and the formation will no longer look the same. Turn far enough to the left or right, and you might have units you wanted in the rear now bringing up your flank. To have troops and tanks face a certain direction, select the units and right-click on the map until a circle with an adjustable directional arrow appears. This same command works to have a unit face a particular way once it arrives at a destination. You should also take much care in the overall disposition or arrangement of your force. Your heaviest and bestprotected armored units should form the front line, with long-range artillery (towed or self-propelled) further to the rear.This allows your tanks to not only act as spotters for the artillery, but also to engage the enemy and keep them stationery so your heavy cannons or mortars stand a better chance of hitting their targets. Dont hesitate to split up your tanks into smaller groups in order to launch flanking and rear attacks to hit enemy tanks from the side and from behind where their protective armor is weaker.
Support Units
On many missions youll have access to support units that can provide invaluable assistance by shelling enemy positions, providing aerial reconnaissance, launching tactical air strikes or carpetbombing runs, or initiating paratroop drops. The interface is quite intuitive, but there are a few key things you should know. Fighter-bombers strike only the spot you specify, not the enemy vehicle, so dont use them unless youre sure the tank or troops you want to neutralize are stationary. To specify the direction of a carpetbombing run in order to maximize damage, left-click on the map and wait for the directional arrow to appear line the run up so the bomber will pass over as many enemy units as possible! Finally, its always a good idea to save your game before you use any of these valuable resources especially ground bombardment and carpet bombing before you issue the command. That way you get a mulligan if the results arent quite up to what you expected or if an enemy unit moves clear of the target area.
Waypoints
When you select troops and right-click on the map to send them to that destination, theyll try to take the shortest path possible but the shortest path could well be the most dangerous. To send selected units on a specific path, hold down the Shift key and right-click several times; they will advance to each spot you clicked in the order you specified.
extra range lets you spot potential ambushes or hot spots as well as extend their range of fire. The only exception is if you plan on up-and-close personal action for your troops -- in those instances outfit them with Molotov Cocktails and grenades. (Of course, getting close to a target means youre a close target for the enemy!) The other piece of equipment they should carry will be determined by the demands of the operation: rifle squads are better off carrying Molotov Cocktails instead of mines if they will be facing ground troops instead of armored units, for example.
Miscellaneous Tips
Examine your units to see how many points each one needs to advance to the next experience level. If you're near the end of a mission and are simply mopping up, try to employ troops that are closest to advancing so you can start the next battle with better units. If possible, don't complete the final mission goal until you've killed all the enemies in order to maximize your units' experience points. Experienced units inflict more damage, can carry more equipment, and have better battlefield awareness. Use scout vehicles and trucks as decoys to draw fire and discover enemy deployment and dispositions, but draw them back for repairs as needed. Remember: a good commander strives to
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Formations
Different tank formations such as line, column, echelon, wedge, and so on are a critical component of tank warfare. While there is no option to order a group of tanks into one of these formations, you can easily arrange them in the one you prefer and have them maintain it as they move to a destination. Simply align the tanks in a formation, left-click and drag
Equipment
Always provide your troops with binoculars if they can carry them the
UNIT TIPS
Use trucks to pick up crewed guns rather than picking up the gun and the crew separately. This causes the crew to automatically man the gun when you later detach it from the truck. In city battles, try to clear crossroads as soon as you can. The clearance of the intersection provides any heavy artillery you might have with the ability to fire at maximum range. Dont get into standing slugfests with fixed artillery positions. Use your tank's mobility to move and fire, avoiding the arcing fire of heavy guns or selfpropelled artillery. Katyushas can unleash harrowing amounts of damage on enemies, but they go through ammo faster than a fish through water. Make sure you have plenty of ammo trucks or access to a supply depot if you plan on bringing one a mission. The 88 was one of the most-feared anti-tank guns of WWII, but sadly its not that great of a selection in the game. Its range is limited and it requires not only infantry to man it but a truck to tow it as well.
SMG squads (or paratroopers that are equivalent in firepower), and the good news is they usually come equipped with grenades or Molotov Cocktails.
Machine Gunners
The high rate of fire of a machine-gun crew can chop advancing infantry to bits in amazingly short order, and their range is close to that of a rifle squad. But as any veteran will attest, the sound of a machine gun draws a lot of attention
Mortar Squad
Without a doubt the best purchase you can make, especially when theyre equipped with binoculars and aided by medics to heal wounds. What can a group of three or four mortars do for you? They can deliver as much (or more) damage as the biggest artillery pieces, fire indirectly on targets (unlike tanks) to devastate armor and infantry units, move places where vehicles cant go, and quickly dash away when danger looms ahead. About the only thing on the negative side of the ledger is their inability to enter houses.
Rifle Squad
The best all-around infantry unit you can select; it has access to the greatest variety of equipment, can move artillery faster than two-man squads (mortar, machine gun, rocket soldiers, etc.), has a good rate of fire and outstanding range, and can enter buildings other squads cant. But its damage rating is low (only the tank crew is weaker) and is of course highly vulnerable to artillery and tanks.
MACHINE GUNNERS
Medics
Consider this unit essential if youre aiming to complete a mission in which you employ any other type of infantry units especially if your goal is to win with no losses! A good tactic is to have medics automatically follow units youre sending into the line of fire.
SubMachine Gunners
This team dishes out a little more punishment than a rifle squad, but its range is considerably shorter and being closer to the target is never a good thing. If you opt to use an SMG squad try to place it in a building or bunker where it can rain fire on passing enemies. In many missions youll automatically receive
the enemy AI will frequently single out an MG crew even when its placed amidst a host of other infantry units. Thats why its a good idea to deploy them just back of the front line or, better yet, inside a building.
GERMAN CAMPAIGN
Flamethrowers
It only takes the tutorial mission for you to realize the flamethrowers single most important function: to heat up enemy tanks and then capture them for your own use (when they cool down, of course!). Flamethrowers are also excellent choices against bunkers and other concrete fortifications.
crew: instead, use the Change Vehicle option to place battle-hardened crews into different vehicles.
German Campaign
Lieutenant Hans von Grbel has dedicated the best years of his life to the harsh and demanding life of a professional soldier in Germanys resurgent Reichswehr. With the invasion of Poland on September 1, 1939, he will finally get a chance to put his rigorous training to the test.
Rocket Soldiers
To the Germans it was a Panzerschreck, to the Americans it was a bazooka -- but to the enemies on the receiving end of this crewed rocket weapon it was major trouble, plain and simple. Like the SMG and MG squads, rocket soldiers are most effective tucked away in buildings or bunkers. While its debatable whether this squad is as good a value as a mortar team, keep in mind that rocket soldiers are more likely to hit moving targets because the projectile travels in a straight (and fast!) line to the target.
FLAMETHROWERS
Unfortunately, they also have the shortest range of any infantry unit in the game, so make sure you provide them with cover fire or medics to heal the damage they take as they go about their business.
Snipers
Need to take out that large howitzer thats keeping your men pinned down with its lethal barrage? Send in these silent killers. With excellent range and a oneshot, one-kill capability (veteran enemies might survive a single round, however), snipers are a great choice for eliminating two-man artillery crews. They also can be especially devilish in urban settings because they fire so infrequently its difficult to pinpoint their location. But dont leave these specialists in the open: every grunt takes special relish in killing a sniper!
Tank Crew
Theres no point in using flamethrowers to capture enemy tanks if you dont have someone to drive them once theyre empty, and this is the only unit up to the task (they can also drive recon vehicles, self-propelled artillery, and antitank vehicles). Remember, its the tank crew that gains experience, not the tank, so never sell a veteran tank along with its
Note: The other units are covered in depth in the Codename : Panzers Phase One instruction manual.
GERMAN CAMPAIGN
WIPE OUT THE ENEMIES GUARDING THE NORTHERN BANK OF THE MEUSE AND YOUR ENTIRE FORCE CAN SAFELY JOIN YOU BY WALKING ACROSS THE DAM.
THIS IS A GOOD DEPLOYMENT FOR MINIMIZING THE FIRE YOU TAKE FROM THE PARTISANS LYING IN AMBUSH.
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RUSSIAN CAMPAIGN
Russian Campaign
The lure of battlefield heroics never enticed the cheerful, selfless, and hard-working Aleksandr Vladimiriov, despite the fact hed risen from a rank recruit to a lieutenant in charge of an armored company in the Soviet Unions massive army. But when Germany launched the worlds largest surprise attack in the summer of 1941, Aleksandr knew in his heart that the coming months or even years held only two possibilities for him: death or glory.
Upgrade your tanks to BT-7Ms, equip a couple of rifle squads with mines and binoculars, sell your AT riflemen, and buy three mortar squads with mines and binoculars. Drop your paratroopers at the southern oil refinery and control it early in the mission. Deploy the rest of your force to the hill just west of the north-south road at the NE corner of the map and obliterate the first German column, then sow a thick minefield in the meadow west of the road. Keep your forces a good distance from the German paratroopers with Molotov Cocktails, and be ready to respond from enemies approaching simultaneously from the west and east.
Mission 3: Stalingrad
Prestige points are few here, so a good option here is to capture tanks and artillery from the enemy. A force consisting of a couple of T-34s (not counting your tank), a D-1 heavy artillery piece, three flamethrower units (in case some get the willies they tend to do that early in the campaign!), and three tank crews is a good mix. Look to nab at least one German tank at the factories in the North, and definitely try to capture a Bison ASAP. Save at least three fighter-bombers to soften up the heavy concentration of forces near Stalins statue! A northerly attack hitting the Germans rear gives you a good element of surprise for the coup detat.
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RUSSIAN CAMPAIGN
Mission 4: Kursk
Load up on T-34s -- the Katyusha is too vulnerable to enemy fire and there'll be a lot of that in this mission! Don't wait for the Germans to come to you at the start of the mission: take the battle to the enemy, even crossing the river. Use all the fighter-bomber runs available during the first part of the mission -- you get 10 more when the real assault begins. Try to retreat behind the minefield as soon as you know the primary attack wave is spent that way youll only have to deal with the armored vehicles that don't have their treads blown off by mines.
THE PIVOTAL BATTLE TAKES PLACE AT THE NORTHERN EDGE OF THE MAP AS PARTISANS RUSH IN DISGUISED AS GERMANS. ITS EXTREMELY DIFFICULT TO EXTRICATE THEM FROM THE INTENSE CENTER OF THE BATTLE, BUT IT CAN BE DONE.
We suggest selecting plenty of T-34/85s and a Katyusha because these give you the ability to rush from crisis to crisis and therell be plenty of those in this nail-biting battle. The key is to position mobile armor units and the Katyushas in areas between the three defensive positions, enabling them to rush quickly to hot spots. A tactic worth considering is using all your air strikes and artillery bombardments to wipe out the Tigers and artillery pieces at the German base; they would be much harder to destroy later if they're getting constant repair from the German depot.
BEWARE THE STURMMRSERS THAT PROWL THE STREETS OF BERLIN. A SINGLE SHELL CAN EASILY WIPE OUT ONE OR MORE SQUADS OF FOOT SOLDIERS IF THEYRE IN A TIGHT FORMATION!
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AMERICAN CAMPAIGN
American Campaign
Lieutenant Jeffrey Wilson of the U.S. Army and Sergeant James Barnes of the 1st British Airborne Division couldnt have come from more different backgrounds. The former grew up facing dawn-to-dusk labor on a farm in the American heartland; the latter was a child of privilege who received private tutelage and entered the military only as a means of rounding out his education. But as the clouds of war gathered over Europe, the two proudly stood side by side, determined to roll back Hitlers armies of conquest and do their part in freeing countless millions.
ONLY ONE OF THE TWO BAZOOKAS CAN FIRE FROM THE HOUSE, BUT BOTH ARE BETTER PROTECTED AGAINST RETURN FIRE THAN THEIR COMRADES STANDING IN THE STREET.
Clean out all the troops west of the river, then move to the east bridge. Sneak the rocket soldiers and AT rifles squad to the north and set up the rifle squads to the south to pick off as many troops as possible before the first mortar squad starts firing. At that point rush the rifle squad into the bunker at the west bridge and deploy the MG and other rifle outside it, then lure German troops to this kill zone. To take out the mortar at the far side of the bridge, take the two rifle squads (completely healthy) and rush directly at it; their arcing shells will miss you as you overrun their position.
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AMERICAN CAMPAIGN
Mission 9
Capturing the town is a simple process, but even with the arrival of artillery and the two Sluggers stopping all the trucks without losing a man can be quite challenging. The sticky wicket is the combo of the Sturmmser and Panther that lead the way for the last truck you must divert one of them so you can deal with them one at a time. We USE ONE OF YOUR INFANTRY TEAMS TO used a Bazooka team hiding in the hills to the DIVERT THE STURMMSER AWAY FROM THE CONVOY FOR AT LEAST A north: just a glimpse of them would cause the FEW SECONDS. Sturmmser to turn and chase them, and by occasionally pausing you can lead it far from the convoy.
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