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Character Sheet

Player Name

Kenshin
Character Name

1
Level

Warden
Class Height Weight Paragon Path Epic Destiny Deity Adventuring Company Total XP RPGA Number

0 Unaligned
Alignment

Longtooth Shifter
Race

Medium
Size Age

Male
Gender

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

CONDITIONAL MODIFIERS

18

AC

10

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

18 15 10 10 16 9

STR Strength
Constitution

4 2 0 0 3 -1 HIT POINTS

4 2 0 0 3 -1

15

FORT 10

13 18

Passive Insight Passive Perception

10 + 10 +

3 8

CON

CONDITIONAL BONUSES

DEX Dexterity INT Intelligence


Wisdom

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES CLASS FEAT ENH MISC MISC

Low-light Vision

12

REF

10

2
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC

ATTACK WORKSPACE
Melee Basic Attack - Battleaxe
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

+ 6
ABILITY: ATT BONUS

4
CLASS

2
PROF FEAT ENH MISC

14

WILL 10

Melee Basic Attack - Unarmed


1/2 LVL ABIL

CONDITIONAL BONUSES

Charisma

+ 4 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

37
CURRENT HIT POINTS

18
1/2 HP

9
1/4 HP

11
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Battleaxe


ABIL FEAT ENH MISC MISC

1d10+4 RACE FEATURES


Longtooth Shifting - Use longtooth shifting as an
ABILITY: DAMAGE

4
ABIL FEAT ENH MISC MISC

Melee Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

encounter power

1d4+4

4 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

6 4 0 CLASS / PATH / DESTINY FEATURES


TRND (+5) ARMOR PENALTY MISC

vs vs vs vs

AC AC AC

Battleaxe Unarmed (Melee) Unarmed (Range)

1d10+4 1d4+4 1d4

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL

Font of Life - At the start of your turn, roll a saving throw Guardian Might - Choose a Guardian Might option Wildblood - Add Wis mod to AC instead of Dex or Int. When you use second wind, marked enemies take a penalty on attacks. Nature's Wrath - On your turn, you can mark each adjacent enemy as a free action until the end of your next

FEATS
Toughness - Gain 5 additional hit points per tier

-3 0 8 -1 -1 3 6 3 0 3 -1 8 8 0 -3 -1 -3

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

0 0 4 -1 -1 3 2 3 0 3 -1 3 3 0 0 -1 0

0 0 5 0 0 0 5 0 0 0 0 5 5 0 0 0 0

3 n/a 3 n/a n/a n/a 3 n/a n/a n/a n/a n/a n/a n/a 3 n/a 3

0 0 2 0 0 0 2 0 0 0 0 0 0 0 0 0 0

turn

LANGUAGES KNOWN
Common, Thayan

Kenshin

Page 1

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Warden's Fury Warden's Grasp Thorn Strike Weight of Earth
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Second Wind Longtooth Shifting Wildblood Frenzy Form of the Relentless Panther Attack
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Form of the Relentless Panther

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND

OTHER EQUIPMENT
Hide Armor (E) Adventurer's Kit Heavy Shield (E) Battleaxe (E)

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 30 gp Stored money: 0 gp Encumbrance: 79 / 180

Kenshin

Page 2

CHARACTER NAME

Kenshin
PLAYER NAME

Skills -3 0 8 -1 -1 3 6 3 0 3 -1 8 8 0 -3 -1 -3 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Action Point
ADDITIONAL EFFECTS

RACE

Longtooth Shifter

CLASS

Warden

LEVEL

(Trained)

SCORE ABILITY

MOD

HP 37 Spd 6 Init +0

18 STR +4 15 CON +2 10 DEX +0 10 INT +0 16 WIS +3 9 CHA 1

AC 18 Fort 15 Ref 12 Will 14


Passive Perception

(Trained)

(Trained) (Trained)

13
PLAY DATA

Passive Insight

18

ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

PLAY DATA

Second Wind
KEYWORDS USED

Warden's Fury
KEYWORDS

Warden's Grasp
USED KEYWORDS

Primal, Weapon Melee weapon RANGE vs Fort DEFENSE The triggering enemy TARGET

Primal Close burst 5 RANGE

USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

* Imm Interrupt

Imm Reaction ACTION


5

ACTION 6 ATTACK

vs ATTACK DEFENSE

The triggering enemy in burst TARGET

Effect: You spend a healing surge and regain 9 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Trigger: An enemy marked by you makes an attack that does not include you as a target Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier (+4) damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2[W] + Strength modifier (+4) damage. Battleaxe: +6 attack, 1d10+4 damage

Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

PH

CLASS

Warden

LEVEL

BOOK

PH2

CLASS

Warden

LEVEL

BOOK

PH2

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Thorn Strike
KEYWORDS

Weight of Earth
USED KEYWORDS

Longtooth Shifting
USED KEYWORDS

Primal, Weapon
*

Primal, Weapon
*

Healing Personal RANGE vs

USED

Standard ACTION 6 ATTACK

Melee 2 RANGE

Standard ACTION 6 ATTACK

Melee weapon RANGE

Minor ACTION

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET ATTACK

DEFENSE

TARGET

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you pull the target 1 square. Level 21: 2[W] + Strength modifier (+4) damage. Battleaxe: +6 attack, 1d10+4 damage

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and the target is slowed until the end of your next turn. Level 21: 2[W] + Strength modifier (+4) damage. Battleaxe: +6 attack, 1d10+4 damage

Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. Level 11: Regeneration 4. Level 21: Regeneration 6. Unarmed: +0 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Warden

LEVEL

BOOK

PH2

CLASS

Warden

LEVEL

BOOK

PH2

CLASS

Racial Power

LEVEL

BOOK

PH2

AT-WILL POWER
Kenshin

AT-WILL POWER
Page 3

ENCOUNTER POWER

Wildblood Frenzy
KEYWORDS

Form of the Relentless Panther Attack


USED KEYWORDS

Form of the Relentless Panther


USED KEYWORDS

Primal, Weapon
*

Polymorph, Primal, Weapon


*

Polymorph, Primal Personal RANGE vs

USED

Standard ACTION 6 ATTACK

Melee weapon RANGE

Standard ACTION 6 ATTACK

Melee weapon RANGE

Minor ACTION

vs

AC DEFENSE

One creature TARGET

vs

Reflex DEFENSE

One creature TARGET ATTACK

DEFENSE

TARGET

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Wildblood: The attack deals extra damage equal to your Wisdom modifier (+3). Effect: Make the attack one more time against the same target or a different one. Battleaxe: +6 attack, 1d10+7 damage

Requirement: The Form of the Relentless Panther power must be active to use this power. Effect: Before the attack, you shift your speed. Attack: Strength vs. Reflex Hit: 2[W] + Strength modifier (+4) damage, and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends). Battleaxe: +6 attack, 2d10+4 damage

Effect: You assume the guardian form of the relentless panther until the end of the encounter. While you are in this form, you gain a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift 2 squares as a move action. Special: Once during this encounter, you can use the Form of the Relentless Panther Attack power while you are in this form.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Warden

LEVEL

BOOK

PH2

CLASS

Warden

LEVEL

BOOK

PH2

CLASS

Warden

LEVEL

BOOK

PH2

ENCOUNTER POWER

ENCOUNTER POWER

DAILY POWER

Kenshin

Page 4

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