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Player Name
Kenshin
Character Name
1
Level
Warden
Class Height Weight Paragon Path Epic Destiny Deity Adventuring Company Total XP RPGA Number
0 Unaligned
Alignment
Longtooth Shifter
Race
Medium
Size Age
Male
Gender
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
CONDITIONAL MODIFIERS
18
AC
10
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
18 15 10 10 16 9
STR Strength
Constitution
4 2 0 0 3 -1 HIT POINTS
4 2 0 0 3 -1
15
FORT 10
13 18
10 + 10 +
3 8
CON
CONDITIONAL BONUSES
DEFENSE
Low-light Vision
12
REF
10
2
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC
ATTACK WORKSPACE
Melee Basic Attack - Battleaxe
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS CHA
DEFENSE
+ 6
ABILITY: ATT BONUS
4
CLASS
2
PROF FEAT ENH MISC
14
WILL 10
CONDITIONAL BONUSES
Charisma
+ 4 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
37
CURRENT HIT POINTS
18
1/2 HP
9
1/4 HP
11
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
4
ABIL FEAT ENH MISC MISC
USED
encounter power
1d4+4
4 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
vs vs vs vs
AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL
Font of Life - At the start of your turn, roll a saving throw Guardian Might - Choose a Guardian Might option Wildblood - Add Wis mod to AC instead of Dex or Int. When you use second wind, marked enemies take a penalty on attacks. Nature's Wrath - On your turn, you can mark each adjacent enemy as a free action until the end of your next
FEATS
Toughness - Gain 5 additional hit points per tier
-3 0 8 -1 -1 3 6 3 0 3 -1 8 8 0 -3 -1 -3
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
0 0 4 -1 -1 3 2 3 0 3 -1 3 3 0 0 -1 0
0 0 5 0 0 0 5 0 0 0 0 5 5 0 0 0 0
3 n/a 3 n/a n/a n/a 3 n/a n/a n/a n/a n/a n/a n/a 3 n/a 3
0 0 2 0 0 0 2 0 0 0 0 0 0 0 0 0 0
turn
LANGUAGES KNOWN
Common, Thayan
Kenshin
Page 1
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Warden's Fury Warden's Grasp Thorn Strike Weight of Earth
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Second Wind Longtooth Shifting Wildblood Frenzy Form of the Relentless Panther Attack
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Form of the Relentless Panther
CHARACTER BACKGROUND
OTHER EQUIPMENT
Hide Armor (E) Adventurer's Kit Heavy Shield (E) Battleaxe (E)
RITUALS / ALCHEMY
Kenshin
Page 2
CHARACTER NAME
Kenshin
PLAYER NAME
Skills -3 0 8 -1 -1 3 6 3 0 3 -1 8 8 0 -3 -1 -3 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Action Point
ADDITIONAL EFFECTS
RACE
Longtooth Shifter
CLASS
Warden
LEVEL
(Trained)
SCORE ABILITY
MOD
HP 37 Spd 6 Init +0
(Trained)
(Trained) (Trained)
13
PLAY DATA
Passive Insight
18
ADDITIONAL EFFECTS
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
PLAY DATA
Second Wind
KEYWORDS USED
Warden's Fury
KEYWORDS
Warden's Grasp
USED KEYWORDS
Primal, Weapon Melee weapon RANGE vs Fort DEFENSE The triggering enemy TARGET
USED
* Imm Interrupt
ACTION 6 ATTACK
vs ATTACK DEFENSE
Effect: You spend a healing surge and regain 9 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Trigger: An enemy marked by you makes an attack that does not include you as a target Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier (+4) damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2[W] + Strength modifier (+4) damage. Battleaxe: +6 attack, 1d10+4 damage
Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH
CLASS
Warden
LEVEL
BOOK
PH2
CLASS
Warden
LEVEL
BOOK
PH2
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Thorn Strike
KEYWORDS
Weight of Earth
USED KEYWORDS
Longtooth Shifting
USED KEYWORDS
Primal, Weapon
*
Primal, Weapon
*
USED
Melee 2 RANGE
Minor ACTION
vs
AC DEFENSE
vs
AC DEFENSE
DEFENSE
TARGET
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you pull the target 1 square. Level 21: 2[W] + Strength modifier (+4) damage. Battleaxe: +6 attack, 1d10+4 damage
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and the target is slowed until the end of your next turn. Level 21: 2[W] + Strength modifier (+4) damage. Battleaxe: +6 attack, 1d10+4 damage
Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. Level 11: Regeneration 4. Level 21: Regeneration 6. Unarmed: +0 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Warden
LEVEL
BOOK
PH2
CLASS
Warden
LEVEL
BOOK
PH2
CLASS
Racial Power
LEVEL
BOOK
PH2
AT-WILL POWER
Kenshin
AT-WILL POWER
Page 3
ENCOUNTER POWER
Wildblood Frenzy
KEYWORDS
Primal, Weapon
*
USED
Minor ACTION
vs
AC DEFENSE
vs
Reflex DEFENSE
DEFENSE
TARGET
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Wildblood: The attack deals extra damage equal to your Wisdom modifier (+3). Effect: Make the attack one more time against the same target or a different one. Battleaxe: +6 attack, 1d10+7 damage
Requirement: The Form of the Relentless Panther power must be active to use this power. Effect: Before the attack, you shift your speed. Attack: Strength vs. Reflex Hit: 2[W] + Strength modifier (+4) damage, and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends). Battleaxe: +6 attack, 2d10+4 damage
Effect: You assume the guardian form of the relentless panther until the end of the encounter. While you are in this form, you gain a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift 2 squares as a move action. Special: Once during this encounter, you can use the Form of the Relentless Panther Attack power while you are in this form.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Warden
LEVEL
BOOK
PH2
CLASS
Warden
LEVEL
BOOK
PH2
CLASS
Warden
LEVEL
BOOK
PH2
ENCOUNTER POWER
ENCOUNTER POWER
DAILY POWER
Kenshin
Page 4