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High Elves From Lexicanum

A High Elf warrior The High Elves, who call themselves Asur, are one of the major powers of the Warhammer world. Their homeland is the ring-shaped island of Ulthuan, located in the Great Ocean between the Old World and Naggaroth. The High Elves have fought against the spread of Chaos since it first appeared in the world, but their bitterest struggle is against their own kin, the Dark Elves. While not hostile to their parent civilization, the Wood Elves are the descendants of High Elf colonists who declared their own independence, remaining in the Old World. The High Elf civilization was the first to explore the seas and shores of the entire Warhammer world and its achievements are without parallel. They are usually seen as being arrogant, aloof, and overly concerned with beauty and art, a reputation which is not

completely unfounded. In return they generally view themselves as being superior to other races. Despite of all of its glory the power of the High Elves is slowly fading, only to be replaced by the populous and vigorous race of man. The main reason for this development is a falling birth-rate due to unknown reasons. Government & organization All High Elves hold allegiance to the Phoenix King and to the Everqueen, two rulers who reside in separate courts. The current Phoenix King is Finubar and the current Everqueen is Alarielle. The Phoenix King holds the political and military authority while the Everqueen's influence seems to be of a more cultural and spiritual nature. The two rulers rule over a unknown number of princes. Presumably each realm of Ulthuan is ruled by its own prince, with the allegiance of 'minor' princes, but there are no precise details about the hierarchy of the aristocracy. Foreign relations The High Elves are allied with the realms of men, chiefly The Empire and Bretonnia. A more uneasy relationship exists with the Dwarfs. A past conflict, known as the War of the Beard, ended their initial friendship and the Dwarfs still hold a heavy grudge against the Elf race as a whole. However the two nations cooperate, even if grudgingly, in the eternal struggle against their common enemies; namely the Orcs, the Dark Elves, and the forces of Chaos. Domains The island of Ulthuan is organized in 10 realms:

Eataine Avelorn Cothique Yvresse Chrace Ellyrion Tiranoc Saphery Caledor Shadowlands

The High Elves also have 3 major colonies:

Arnheim, located in southern Naggaroth. the Citadel of Dusk, located at the southern tip of Lustria. the Fortress of Dawn, located at the southern tip of the Southlands.

The last two seaports enable the High Elf navy to largely control the international sea trade routes. Society & culture Religion The High Elves have a large pantheon, worshipping and praising the Cadai and trying to appease the Cytharai. Magic The High Elves are considered masters of High Magic and their knowledge is second only to the Slann, who were their original teachers in the ancient past. Military The High Elf military is feared by its enemies and respected by its allies. The High Elf Navy is currently the most powerful of all and the High Elf Army is well-trained, wellequipped and most of the time ably commanded.

Ulthuan From Lexicanum

Ulthuan, homeland of the High Elves

The regions of Ulthuan Ulthuan is an island-continent and ancient home of the High Elves. It is located in middle of the Great Ocean, west of the Old World and east of Naggaroth. The nation

comprises ten kingdoms, each ruled by various noble families that owe allegiance to the Twin Thrones - the Phoenix King and the Everqueen. Each kingdom has its own cultural identity, and are divided by the Anulii mountains into Inner and Outer Kingdoms. Geography Outer Kingdoms The Outer Kingdoms suffer most from foreign raids and invasions. As a consequence its inhabitants are more worldly, cautious, and martial.

Tiranoc, weakened by the Sundering, its capital is Tor Anroc. It is home to great charioteers. Shadowlands, formerly known as Nagarythe. The nomadic Shadow Warriors travel trough this realm, ever-watchful for raiding parties or invading armies of the Dark Elves as the Shadowlands are the ideal landing ground for their invasions. Chrace, home of the White Lions, wood-dwelling High Elves possessing great strength and wielding large axes, who act as bodyguards to the Phoenix King. Cothique, a coastal realm, whose main industries involve shipping, trading, and fishing. Yvresse, the most sparsely-populated realm, it has only one city, Tor Yvresse, ruled by Eltharion. The kingdom is largely protected from sea raiders by the Shifting Isles.

Inner Kingdoms The Inner Kingdoms are largely shielded from foreign incursions by the Anulii Mountains, allowing them develop more refined and scholarly cultures than the Outer Kingdoms.

Eataine, this realm contains the great seaport of Lothern. Lothern is the greatest city of Ulthuan. The current Phoenix King is from Eataine, making Lothern the current political capital city. Human merchants are allowed to trade here and the city is a busy centre of international trade. Home to several thousand High Elves the city is guarded by the 10,000 strong Lothern Sea Guard besides sporting mighty walls and numerous defences. Caledor, the proudest and most martial of all the High Elf realms. Caledor was once at the centre of Ulthuan's power because of the might of its Dragons.

However, these days are long gone and most of the surviving Dragons sleep and dream while the Dragon Princes ride heavy warhorses, a sad echo of glorious days long past.

Avelorn, home of the Everqueen. Ellyrion is home of the horselords. Its inhabitants learn to ride as soon as they can walk and are considered the greatest horsemen on Ulthuan. The capital of Ellyrion is Tor Elyr. Saphery, known for its many mages and the Tower of Hoeth, where magic is taught and knowledge is stored, run by the Loremasters and zealously guarded by the Sword Masters, the most skilled swordsmen in the world.

The Inner Sea The Inner Sea consists of the Sea of Dusk to the west and the Sea of Dreams to the east.

The Isle of the Dead lies between the both seas.[1] It is the centre of the great Vortex which gathers the larger part of the Winds of Magic and returns them to the dimension of Chaos. The Isle of the Flame lies in the Sea of Dreams.[1] It holds the Shrine of Asuryan where the new Phoenix Kings are elected and crowned.

It's likely that neither island belong to any realm. Realms in Ulthuan Eataine Eataine is one of the inner kingdoms of Ulthuan, and its capital Lothern, the greatest city in Ulthuan, is also the capital city of Ulthuan. It's one of the wealthiest and militarily stable of all the Elf realms. This city is home to tens of thousands of elves and is a vibrant center of international sea trade.It is guarded by 10,000 Lothern Sea Guard and numerous formidable defences.

Avelorn Avelorn is the homeland of the Everqueens.

The land is covered in lush forests and is home to many mythical creatures among which are Pegasi, Unicorns and Giant Eagles. Avelorn is the oldest kingdom of Ulthuan home to the Gaen Vale, a rich valley in which the Everqueen and her servants make their court. Within this inner kingdom resides the personal bodyguard of the queen, the Maiden Guard who are sworn to protect the Everqueen until their last breath. They are composed of the Elf women from across Ulthuan, known equally for their beauty and martial prowess.

Cothique Cothique is one of the ten realms of Ulthuan and one of the Outer Kingdoms. It is located to the north of the continent, and is relatively densely populated. The main industries are fishing, shipbuilding and trade, whose routes extend to the Old World. Most of Cothique's citizens live along the coast, and it is from here that most of the accomplished High Elf mariners hail from. Yvresse Yvresse is one of the Outer Kingdoms of Ulthuan. Its capital and only major city is Tor Yvresse. Yvresse is often referred to as "the land of mists". The mainland of Yvresse is the heavily forested stretch of land west of the Annulii and south of Cothique, but the realm also encompasses the Shifting Isles in the Great Ocean further east. The land is mostly wide, grassy plains and mountains. Yvresse is the least populated of all of Ulthuan's realms, and is regarded by the other kingdoms as being a bleak coastal realm of no real importance. Despite this it is famous for the discipline of its citizen-soldiers and for being the homeland of the hero Eltharion the Grim. The kingdom suffered greatly from the invasion of Grom the Paunch in 2425 IC. Chrace Chrace is a realm of Ulthuan, located at the northwestern tip of the island. The land is composed of whitish mountains crossed by large parts of dense forests covered to where white lion - powerful, from the chaos affected cats live. Chrace lies on a main invasion routes of the Dark Elves, and is therefore constantly by bitter fighting between the two nations warring elves for control over the island in jeopardy. The realm

provides the White Lions, forest dwelling elves of great physical strength equipped with Great axes. They are the ceremonial guard of the Phoenix King. Ellyrion The elves of Ellyrion learn to ride as soon as they can walk and are the most accomplished horsemen in all of Ulthuan, and indeed much of the world. Ellyrion is a land of rolling hills and grasslands, and produce the some of finest horses in Ulthuan. The famous Ellyrian Reavers, messengers of the Phoenix Throne, are recruited from this realm.

Tiranoc Tiranoc is one of the ten realms of Ulthuan and is one of the Outer Kingdoms. Its capital is Tor Anroc. Tiranoc is a land of vast, sweeping plains, bearing a strong resemblence to the neighbouring Inner Kingdom of Ellyrion. During the High Elves' Age of Discovery it rose to pre-eminence amongst the Elf realms and it was from Tiranoc that the majority of the elf colonists who would settle the Old World originated from. The kingdom suffered terribly during The Sundering and most of its land was sank due of the magical backlash. It never recovered its ancient power. The nobles of Tiranoc are famous for their love of chariot-racing, and have honed charioteering to a fine art. When the armies of Ulthuan are assembled Tiranoc sends these chariot-teams as its contribution. It is located on the western side of the continent, bordered on the north by Nagaryhe, on the south by Caledor, on the east by the Annulii and on the west by the Great Ocean.

Saphery Saphery is one of the ten realms of Ulthuan, and one of the Inner Kingdoms. Its capital is the White Tower of Hoeth, guarded by the Swordmasters. From the beginning of its history Saphery has been famous for producing the mages and loremasters of Ulthuan. It is the center of learning and knowledge and holds great libraries about magic. The zealous guardians of these scholars, the Swordmasters of

Hoeth, are known far and wide for their skill in combat with their iconic two-handed great swords. It is located on the eastern side of the Sea of Dreams, bordering on Avelorn to the north, the Annulii to the west and Eataine to the south.

Shadowlands

The Shadowlands are located in the Northwest (upper left corner). Please note the location of Anlec. The Shadowlands is all that remains of Nagarythe, the ancestral homeland of the Dark Elves. They are located between Tiranoc and Chrace while the Annulii Mountains separate them from Ellyrion and Avelorn. Aenarion founded Nagarythe as his own personal fiefdom after the death of his first wife Astarielle [1]. Ruling over the most hardened, driven and merciless warriors of his army,

who became the Nagarythe, he established his court in the fortress of Anlec. Following his disappearance the realm of Nagarythe was inherited by his son Malekith. The outbreak of the Sundering led to a division of the Nagarythe people; while the majority fought for Malekith a minority remained loyal the Phoenix Throne and fought for Caledor I. At the end of the Sundering Malekith made a mad attempt to undo the Great Vortex. This led to a powerful magic backlash which quite literally ripped the land apart leading to gigantic tsunamis which inundated and devastated large parts of Ulthuan, mainly the Northwest and especially Nagarythe. Currently inhabited by the nomadic Shadow Warriors, this land contains numerous former battlefields. Dark Elf invasion will often begin here; 5 major mountain passes cross the Annulii Mountains and are vital for major enemy incursions against the Inner Kingdoms. Known features (north to south)

Anlec Former capital of Nagarythe, rebuilt and destroyed several times.

Phoenix Gate Dragon Gate Unicorn Gate Griffon Gate The sacrifice of all those who gave their lives for the defence of Ulthuan is honoured by a 500 feet tall statue of a Griffon [2].

Eagle Gate

Phoenix King The Phoenix King is the political ruler and military leader of the High Elves and thereby ruler of Ulthuan and its colonies. The position is not hereditary; upon the death of a king his successor is selected by the High Elf princes from among their numbers. The election of a new Phoenix King is for obvious reasons a political decision of the highest possible importance. As far as it is known the election seems to be similar to the way the Electors choose the new Emperor in The Empire. Upon the death a king the High Elf princes gather at the main shrine of Asuryan located on the Island of the Flame, and select a new Phoenix King. Reputation, achievements, the power and influence of the realm of the prince in question are important factors in pair with intrigue, agreements and compromise. The military situation, in particular the war against the Dark Elves, will also influence if a warlike or a peaceful ruler is chosen. After being chosen the new king-to-be must pass through the Sacred Flame, figuratively a final test of Asuryan. During his reign the Phoenix King will hold a ritual year-long marriage to the Everqueen in order to conceive a daughter. Afterwards both rulers may have other consorts and children of these consorts, but only their daughter will become the new Everqueen. Not all Phoenix kings have been warlike rulers or able generals; a king may appoint a general of his choosing in order to fulfill this role. Finubar, the current king, has appointed the hero Tyrion as defender of Ulthuan. There have been 11 Phoenix Kings to date and most, but not all, have been able rulers. All of them eventually earned a title which reflects their goals, politics, achievements and failures.

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