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Harsk

CHARACTER NAME PLAYER NAME DEITY

None
REGION

Chaotic Good
ALIGNMENT

Fighter 5
CLASS

Dwarf
RACE

Medium
SIZE

4' 1"
HEIGHT EYES
SUBDUAL DAMAGE

178 lbs.
WEIGHT HAIR
DAMAGE REDUCTION

Darkvision (60 ft.)


VISION POINTS SPEED

5
Character Level
ABILITY NAME

15000 / 23000
EXP / NEXT LEVEL
PENALTY ABILITY EQUIPPED ABILITY ABILITY SCORE SCORE MODIFIER DAMAGE

62
AGE

Male
GENDER
WOUNDS/CURRENT HP

STR
Strength

19 17

+4 +3 +3 +2 +3 -1
TOTAL
BASE SAVE ABILITY MAGIC

hit points

HP

61 26
TOTAL :

Walk 20 ft.

DEX
Dexterity Constitution

AC
armor class

24
FLAT

12
TOUCH

10
BASE

10
ARMOR BONUS

4
SHIELD BONUS

2
STAT

0
SIZE

0
NATURAL ARMOR

0
DEFLECTION

0
DODGE

0
MISC MISS CHANCE

50

-5

0
SPELL RESIST

CON 17 INT 15
Intelligence

ARCANE ARMOR SPELL CHECK FAILURE PENALTY

INITIATIVE
modifier

+7
TOTAL

+3
DEX MODIFIER

+4
MISC MODIFIER

TOTAL SKILLPOINTS: 20

SKILLS
KEY ABILITY SKILL MODIFIER ABILITY MODIFIER

MAX RANKS: 5/5


RANKS MISC MODIFIER

SKILL NAME


WIS
Wisdom

16 9

BASE ATTACK
bonus

+5 Medium
Conditional Modifiers +1 Will vs. fear +2 vs. poison, spells, and spell-like abilities

CHA
Charisma

ENCUMBERANCE
MISC EPIC TEMP

Climb Handle Animal  Intimidate  Survival

STR CHA CHA WIS

7 7 7 11

= = = =

4 -1 -1 3

+ + + +

5 5 5 5

+ + + + + +

-2 3 3 3

SAVING THROWS

FORTITUDE
(constitution)

+7 +4 +4

= = =

+4 +1 +1

+ + +

+3 +3 +3
= = =

+ + +

+0 +0 +0

+ + +

+0 +0 +0

+ + +

+0 +0 +0
+ + +

+ + +
SIZE MISC EPIC TEMP

= + = + : can be used untrained. #: exclusive skills. *: Skill Mastery.

REFLEX
(dexterity)

WILL
(wisdom)

TOTAL

BASE ATTACK BONUS

STAT

MELEE
attack bonus

+9 +8 +9
GRAPPLE TRIP

+5 +5 +5
DISARM

+4 +3 +4

+ + +

+0 +0 +0
+9

+ + +

+0 +0 +0

+ + +

+0 +0

+ + +

RANGED
attack bonus

CMB
attack bonus

SUNDER

BULL RUSH OVERRUN

Offense Defense

+9

+9

+9

+9 26
CRITICAL

+9 22
5 ft.

22

26

22
HAND

22
TYPE SIZE

Masterwork Waraxe (Dwarven)


To Hit
1H-P 1H-O 2H

REACH

Not Carried
2W-P-(OH) 2W-P-(OL) 2W-OH

M
To Hit

20/x3

Dam

Dam

+12 +8 +12

1d10+5 1d10+3 1d10+7

+6 +8 +2
TYPE SIZE CRITICAL

1d10+5 1d10+5 1d10+3


REACH

Special Properties

Waraxe, Dwarven
To Hit
1H-P 1H-O 2H

HAND

Carried
2W-P-(OH) 2W-P-(OL) 2W-OH

S +5 +7 +1

M
To Hit

20/x3

5 ft.
Dam

Dam

+11 +7 +11

1d10+5 1d10+3 1d10+7

1d10+5 1d10+5 1d10+3


CRITICAL REACH

Special Properties

*Waraxe +1 (Dwarven)
To Hit
1H-P 1H-O 2H

HAND

TYPE SIZE

Primary
2W-P-(OH) 2W-P-(OL) 2W-OH

S +6 +8 +2

M
To Hit

20/x3

5 ft.
Dam

Dam

+12 +8 +12

1d10+6 1d10+4 1d10+8

1d10+6 1d10+6 1d10+4

Special Properties
*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

Chainmail *Full Plate +1 Masterwork Chainmail Shield, Heavy Steel *Shield +1 (Heavy/Steel)

Medium Heavy Medium Heavy Heavy

+6 +10 +6 +2 +3

+2 +1 +2

-5 -5 -4 -2 -1

30 35 30 15 15

Character: Harsk Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen 5.16.4 on Oct 31, 2011 at 12:28:00 PM

Page 1

EQUIPMENT
ITEM

Special Qualities
QTY 1 WT 2.0 COST 2.0 Armor Training (Ex) [Paizo Publishing - Core Rulebook, p.55] You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 Bravery (Ex) [Paizo Publishing - Core Rulebook, p.55] You gain a +1 bonus to Will saves against fear effects. Craftsman (Ex) [Paizo Publishing LLC Advanced Player's Guide, p.11] Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. Defensive Training (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant subtype. Hardy (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Hatred (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. Stability (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Steady (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves never have their speed reduced by armor or encumbrance. Stonecunning (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking. Weapon Familiarity (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon. Weapon Training (Ex) [Paizo Publishing - Core Rulebook, p.56] Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks), Axes +1

Backpack
25.84 lbs., 1 Bedroll, 5 Rations (Trail/Per Day), 1 Rope (Hemp/50 ft.), 1 Waterskin (Filled), 88 Coin (Gold Piece), 4 Coin (Silver Piece)

LOCATION Equipped

Bedroll Chainmail Full Plate +1 Masterwork Chainmail Masterwork Waraxe (Dwarven) Rations (Trail/Per Day)
ttttt

Backpack Carried Equipped Carried

1 1 1 1 1

5.0 40.0 50.0 40.0 8.0

0.1 150.0 2650.0 300.0 330.0

Backpack Backpack

5 1 1

1.0 0.5 (2.5) (5.0) 10.0 15.0 15.0 8.0 8.0 4.0 1.0 20.0 1170.0 30.0 2330.0 1.0

Rope (Hemp/50 ft.) Shield, Heavy Steel Shield +1 (Heavy/Steel) Waraxe, Dwarven Waraxe +1 (Dwarven) Waterskin (Filled)

Equipped Carried Equipped Backpack

1 1 1 1

TOTAL WEIGHT CARRIED/VALUE

188.84 6986.6 lbs. gp

WEIGHT ALLOWANCE
Light 116 Lift over head 350 Medium 233 Lift off ground 700 Heavy 350 Push / Drag 1750

MONEY
Coin (Gold Piece): 88[Backpack] Coin (Silver Piece): 4[Backpack]
Total = 88.4 gp

LANGUAGES
Common, Dwarven, Gnome, Goblin

Character: Harsk Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen 5.16.4 on Oct 31, 2011 at 12:28:00 PM

Page 2

Feats
Catch Off-Guard [Paizo Publishing - Core Rulebook, p.119] You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flatfooted against any attacks you make with an improvised melee weapon. Improved Initiative [Paizo Publishing - Core Rulebook, p.127] You get a +4 bonus on initiative checks. Power Attack [Paizo Publishing - Core Rulebook, p.131] You can choose to take a -2 penalty on all melee attack rolls and combat maneuver checks to gain a +4 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Saving Shield [Paizo Publishing LLC Advanced Player's Guide, p.168] Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat. Shield Focus [Paizo Publishing - Core Rulebook, p.133] Increase the AC bonus granted by any shield you are using by 1. Weapon Focus (Waraxe (Dwarven)) [Paizo Publishing - Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Martial Weapon Proficiency Output [Paizo Publishing - Core Rulebook, p.130] You make attack rolls with all your martial weapons normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing - Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing - Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing - Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.

PROFICIENCIES
Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Lucern Hammer, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Pilum, Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Stake, Starknife, Sword (Bastard), Sword (Short), Sword Cane, Trident, Unarmed Strike, Urgrosh (Dwarven), Waraxe (Dwarven), Warhammer

TEMPLATES

Character: Harsk Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen 5.16.4 on Oct 31, 2011 at 12:28:00 PM

Page 3

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