Documentos de Académico
Documentos de Profesional
Documentos de Cultura
None
REGION
Chaotic Good
ALIGNMENT
Fighter 5
CLASS
Dwarf
RACE
Medium
SIZE
4' 1"
HEIGHT EYES
SUBDUAL DAMAGE
178 lbs.
WEIGHT HAIR
DAMAGE REDUCTION
5
Character Level
ABILITY NAME
15000 / 23000
EXP / NEXT LEVEL
PENALTY ABILITY EQUIPPED ABILITY ABILITY SCORE SCORE MODIFIER DAMAGE
62
AGE
Male
GENDER
WOUNDS/CURRENT HP
STR
Strength
19 17
+4 +3 +3 +2 +3 -1
TOTAL
BASE SAVE ABILITY MAGIC
hit points
HP
61 26
TOTAL :
Walk 20 ft.
DEX
Dexterity Constitution
AC
armor class
24
FLAT
12
TOUCH
10
BASE
10
ARMOR BONUS
4
SHIELD BONUS
2
STAT
0
SIZE
0
NATURAL ARMOR
0
DEFLECTION
0
DODGE
0
MISC MISS CHANCE
50
-5
0
SPELL RESIST
CON 17 INT 15
Intelligence
INITIATIVE
modifier
+7
TOTAL
+3
DEX MODIFIER
+4
MISC MODIFIER
TOTAL SKILLPOINTS: 20
SKILLS
KEY ABILITY SKILL MODIFIER ABILITY MODIFIER
SKILL NAME
WIS
Wisdom
16 9
BASE ATTACK
bonus
+5 Medium
Conditional Modifiers +1 Will vs. fear +2 vs. poison, spells, and spell-like abilities
CHA
Charisma
ENCUMBERANCE
MISC EPIC TEMP
7 7 7 11
= = = =
4 -1 -1 3
+ + + +
5 5 5 5
+ + + + + +
-2 3 3 3
SAVING THROWS
FORTITUDE
(constitution)
+7 +4 +4
= = =
+4 +1 +1
+ + +
+3 +3 +3
= = =
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
+ + +
SIZE MISC EPIC TEMP
REFLEX
(dexterity)
WILL
(wisdom)
TOTAL
STAT
MELEE
attack bonus
+9 +8 +9
GRAPPLE TRIP
+5 +5 +5
DISARM
+4 +3 +4
+ + +
+0 +0 +0
+9
+ + +
+0 +0 +0
+ + +
+0 +0
+ + +
RANGED
attack bonus
CMB
attack bonus
SUNDER
Offense Defense
+9
+9
+9
+9 26
CRITICAL
+9 22
5 ft.
22
26
22
HAND
22
TYPE SIZE
REACH
Not Carried
2W-P-(OH) 2W-P-(OL) 2W-OH
M
To Hit
20/x3
Dam
Dam
+12 +8 +12
+6 +8 +2
TYPE SIZE CRITICAL
Special Properties
Waraxe, Dwarven
To Hit
1H-P 1H-O 2H
HAND
Carried
2W-P-(OH) 2W-P-(OL) 2W-OH
S +5 +7 +1
M
To Hit
20/x3
5 ft.
Dam
Dam
+11 +7 +11
Special Properties
*Waraxe +1 (Dwarven)
To Hit
1H-P 1H-O 2H
HAND
TYPE SIZE
Primary
2W-P-(OH) 2W-P-(OL) 2W-OH
S +6 +8 +2
M
To Hit
20/x3
5 ft.
Dam
Dam
+12 +8 +12
Special Properties
*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
Chainmail *Full Plate +1 Masterwork Chainmail Shield, Heavy Steel *Shield +1 (Heavy/Steel)
+6 +10 +6 +2 +3
+2 +1 +2
-5 -5 -4 -2 -1
30 35 30 15 15
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen 5.16.4 on Oct 31, 2011 at 12:28:00 PM
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EQUIPMENT
ITEM
Special Qualities
QTY 1 WT 2.0 COST 2.0 Armor Training (Ex) [Paizo Publishing - Core Rulebook, p.55] You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 Bravery (Ex) [Paizo Publishing - Core Rulebook, p.55] You gain a +1 bonus to Will saves against fear effects. Craftsman (Ex) [Paizo Publishing LLC Advanced Player's Guide, p.11] Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. Defensive Training (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant subtype. Hardy (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Hatred (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. Stability (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Steady (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves never have their speed reduced by armor or encumbrance. Stonecunning (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking. Weapon Familiarity (Ex) [Paizo Publishing - Core Rulebook, p.21] Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon. Weapon Training (Ex) [Paizo Publishing - Core Rulebook, p.56] Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks), Axes +1
Backpack
25.84 lbs., 1 Bedroll, 5 Rations (Trail/Per Day), 1 Rope (Hemp/50 ft.), 1 Waterskin (Filled), 88 Coin (Gold Piece), 4 Coin (Silver Piece)
LOCATION Equipped
Bedroll Chainmail Full Plate +1 Masterwork Chainmail Masterwork Waraxe (Dwarven) Rations (Trail/Per Day)
ttttt
1 1 1 1 1
Backpack Backpack
5 1 1
1.0 0.5 (2.5) (5.0) 10.0 15.0 15.0 8.0 8.0 4.0 1.0 20.0 1170.0 30.0 2330.0 1.0
Rope (Hemp/50 ft.) Shield, Heavy Steel Shield +1 (Heavy/Steel) Waraxe, Dwarven Waraxe +1 (Dwarven) Waterskin (Filled)
1 1 1 1
WEIGHT ALLOWANCE
Light 116 Lift over head 350 Medium 233 Lift off ground 700 Heavy 350 Push / Drag 1750
MONEY
Coin (Gold Piece): 88[Backpack] Coin (Silver Piece): 4[Backpack]
Total = 88.4 gp
LANGUAGES
Common, Dwarven, Gnome, Goblin
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen 5.16.4 on Oct 31, 2011 at 12:28:00 PM
Page 2
Feats
Catch Off-Guard [Paizo Publishing - Core Rulebook, p.119] You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flatfooted against any attacks you make with an improvised melee weapon. Improved Initiative [Paizo Publishing - Core Rulebook, p.127] You get a +4 bonus on initiative checks. Power Attack [Paizo Publishing - Core Rulebook, p.131] You can choose to take a -2 penalty on all melee attack rolls and combat maneuver checks to gain a +4 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Saving Shield [Paizo Publishing LLC Advanced Player's Guide, p.168] Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat. Shield Focus [Paizo Publishing - Core Rulebook, p.133] Increase the AC bonus granted by any shield you are using by 1. Weapon Focus (Waraxe (Dwarven)) [Paizo Publishing - Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing - Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Martial Weapon Proficiency Output [Paizo Publishing - Core Rulebook, p.130] You make attack rolls with all your martial weapons normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing - Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing - Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing - Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.
PROFICIENCIES
Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Lucern Hammer, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Pilum, Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Stake, Starknife, Sword (Bastard), Sword (Short), Sword Cane, Trident, Unarmed Strike, Urgrosh (Dwarven), Waraxe (Dwarven), Warhammer
TEMPLATES
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Created using PCGen 5.16.4 on Oct 31, 2011 at 12:28:00 PM
Page 3