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Yet More RPG Zines

Jim Vassilakos (jimv@uia.net)


As some of you may recall, back in A&E 303 & 309 I Gaming Herald
submitted two articles covering various RPG Zines, www.gamingherald.com
both the dead tree as well as the electronic variety. Well, Published by EpicSaga of Fullerton, California since
it seems that the RPG world never sleeps. There are a 2002, this is an RPG zine in the form of a newspaper.
whole slew of new zines out there, some of which have They seem to concentrate mostly on reviews, designer's
already been mentioned by other A&Ers. In an effort to notes, and industry announcements, however, there's
make sense of it all, what follows is a nifty, little list to also some genuine source material present. Despite the
help you decide which ones you might want to check fact that newsprint tends to deteriorate quickly, I'd say
out. this is a pretty good value for your money and well
worth checking out.
Paper Zines:
Iron Rations
Black Seal www.ironrations.com
www.theblackseal.org Christian Walker, who is also the editor of Scrollworks
Touting itself as the magazine of modern horror (see my article in A&E 309) and who has recently
gaming, The Black Seal came roaring out of Great joined A&E (as of issue 332), started putting out Iron
Britain in 2002 as a classy magazine with high Rations in January 2003 with the idea that it would be
production value. The focus so far seems to be on Delta like Scrollworks, but scaled back to the point of being
Green & Cthulhu Now. more managable and less of a money pit. Published
under the OGL, it's a nice, little zine in an era when
small paper zines have all but vanished. Christian,
Campaign Magazine however, is back to doing Scrollworks, so I'm looking
www.gamesunplugged.com forward to perhaps getting two zines from him instead
Published by Fast Forward Entertainment of Lake of just one. Sometimes I tend to err on the hopeful side.
Geneva, Wisconsin, this is the sister-zine of Games
Unplugged (mentioned in A&E 303), however, whereas
Games Unplugged covers the gamut of non-electronic
Lejends
gaming, Campaign Magazine focuses exclusively on the lorecollege@aol.com
d20 system. Published by Total Reality Studios since May 2001, this
magazine was devoted to the Lejendary Adventure RPG
and its campaign world of Lejendary Earth. At least 12
Excellent Prismatic Spray issues were published, some old greybeard by the name
www.dyingearth.com of Gary Gygax contributing many of the articles. I'm not
Published by Pelgrane Press of Great Britain since sure if the magazine is still in production or if the key
December 2000, XPS is the in-house magazine for the players have moved on to more lucrative pastures.
Dying Earth RPG. The first issue is available as a free
PDF download.
Webzines:
Gaming Frontiers
www.unitedplaytest.com/gamingfrontiers Dungeon Crawler
I don't even know where to begin, except to say that this www.dungeon-crawler.com
is one monster of a magazine. Like Campaign Published since September 2000 by Brian Spicer and
Magazine, it also focuses on the d20 system, however, friends, this webzine covers the entire breadth of
it's nearly twice the size and around four times the cost gaming.
(Issue #4 is 144 pages with an MSRP of $19.95), easily
making it the highest-priced magazine on the RPG The LARPer
market. Fortunately, Robert Williams believes in giving www.thelarper.org
his customers something extra, so every subscription Published since May 2001, this is the new webzine of
includes a generous selection of d20 products. Overall, I LARPA (The Live Action Roleplayers Association).
have to respect the ambition (nay, the balls) it took to The old zine, back when they were known as the
produce and market a magazine of this girth, however, Interactive Literature Foundation (ILF) was a paper zine
high production value comes at a steep price, and this known as Metagame.
magazine is living proof.
PDF Zines: Commando Quarterly
www.commandohq.com
As I stated back in A&E 303 & 309, my personal Published by Jason Weiser and friends, CQ is a
preference when it comes to zines is PDF. There are Battletech fanzine.
numerous reasons I feel this way.
d20Zine
Environmentally Friendly: Unlike paper-zines, PDF www.d20zines.com
zines don't kill trees. Published by the team at d20 Magazine Rack since June
Easy on Shelf Space: Nor do they weigh down my 2002, d20Zine focuses on (surprisingly enough) the d20
bookshelves or deteriorate in boxes. system.
Easy to Share with Friends: You can burn hundreds to
a cdrom, all for the cost of mere pennies. Deep Magic
Frozen Format Provides Permanence: Unlike www.deep-magic.net
webzines which can change after their date of Published by the Amberlin Group since June 2002,
publication, PDF zines provide an uneditable Deep Magic isn't an RPG Zine, per se, but it does focus
window into what people were thinking and saying on fantasy fiction as well as doing science fiction, book
on a given date. reviews, and interviews.
No Falling off the Web: Unlike webzines which are
difficult to download unless the editor was kind EdgeRunner
enough to distribute them as a zipfile, PDF zines Published by Lauri Gardner and friends, EdgeRunner
don't end up falling off the web never to be seen was a Cyberpunk fanzine. I only have two issues, so
again. Once copies are out there, you can usually either I'm missing a great deal or it was fairly short-
find them even if the editor pulls a missing persons lived.
act & drops off the face of the Earth.

The only serious problem with PDF (which Spike


Ethos Magazine
mentioned in A&E 305) is that you can't copy/paste text www.ethos.curvedspaces.com
from a PDF file into an editing program, although I Published by James Henley and friends since February
believe there are some utilities which will now convert 2003, Ethos seems to be the latest of the d20 zines
from PDF to an editable format. In any case, PDF zines which have sprung up on the Internet.
seems to be becoming increasingly commonplace, so
I'm clearly not the only person who likes this format. Fictional Reality
Here's a list of some I hadn't mentioned in either of my m.theurer@att.net
two previous articles. Published by Mark Theurer and friends since June 2000,
Fictional Reality advertises itself as "a forum for sci-
Action Check fi/fantasy miniature game enthusiasts." They also cover
www.alternity.net, actioncheck@hotmail.com the d20 system and M:tG to some extent, however, the
Published by Jeff Ibach, Jim Sharkey and friends since meat of this zine seems to be the battle reports.
June 2000, Action Check is dedicated to the Alternity
RPG, including the Star*Drive, Dark*Matter, and Future Orbits
Gamma World campaign settings. www.futureorbits.com
Published since Oct/Nov 2001 by Paul Vander Neut,
Asgard Future Orbits is a science fiction zine, much like Quanta
www.d20reviews.com which was published by Daniel Appelquist some years
Published by Russell Morrissey and friends since July ago (www.etext.org/Zines/Quanta). Tragically, only the
2001, Asgard focuses on the d20 system. If you have first issue is freely downloadable, but for those who are
trouble getting the website, see my offer at the end of SF nuts, this might just be your fix.
this article.
Interactive Fiction Now
Bite Mark www.if-now.demon.co.uk
www.romancingcathy.com I've got only two issues of this zine (dated 12/1997 &
Published by Chuan Lin since May 2002, Bite Mark 01/1998) which was put out by Matt Newsome in
focuses on the Jadeclaw RPG. celebration of Interactive Fiction computer games such
as Zork as well as its more sophisticated descendants.
Legions Realm TempesT's Lore
www.legionsrealm.com www.d20zines.com
Published since September 2002 by James Luft and Reincarnated as a PDF zine in June 2002 by Morgan
friends, Legions Realm covers a wide swath of territory, Grover and friends, TempesT's Lore started out as a
from RPGs and CCGs to miniatures and board games. AD&D zine during the late 90s but migrated to the d20
system for its first issue as a PDF file.
Oerth Journal
oerthjournal.hypermart.net Total Power
Produced by the Council of Greyhawk since May 1995, www.players-society.com
The Oerth Journal started out an an AD&D zine but has Put out by the Warhammer Players Society of Great
since morphed into a D&D3e zine. To the best of my Britain, Total Power covers everything Warhammer.
knowledge, at least fourteen issues have been produced
so far. WildTalents
www.crucibledesign.com
Revisiting the Three Kingdoms Put out by Crucible Design a few years ago for the 23rd
www.romancingcathy.com Letter RPG, to the best of my knowledge, WildTalents
Published by Chuan Lin since November 2001, only ran for three issues (rather oddly numbered 1, 3 &
Revisiting the Three Kingdoms is a sister-zine to Bite 5).
Mark and also focuses on the Jadeclaw RPG.
As always, I've tried to go fairly light on review
RPG Now commentary, as opinions are like that posterior orifice
www.rpgnow.com of the alimentary canal (sans some rather brutal surgery,
Published since November 2002, RPG Now is the in- everybody's got one). Hence, I'm leaving it to you to
house zine of the RPG Now website, which has been figure out what you like and what you don't like. In case
doing retail sales of a variety of RPG products for the any of these web-addresses don't work, let me know via
past several years. email (jimv@uia.net or jimvassila@aol.com), and I'll be
happy to postal you a cdrom or two with all of these
Shadowrun Supplemental fanzines as well as a veritable plethora of free RPGs and
tss.dumpshock.com other wickedness. And just in case anyone is wondering,
I'm still working (albeit rather slowly) on that RPG Zine
Published by Adam Jury and friends since 1997, The
Index Program and will post an update of my want-list
Shadowrun Supplemental obviously focuses on
to my proggies page at www.elektrasystems.net/~jimv in
Shadowrun.
the semi-nearish future. Good gaming, everyone.
Stygian
www.realmsofevil.net
Published since 2002 by your good friends at Realms of
Evil (don't worry; they're only slightly evil), The
Stygian is yet another d20 zine, although it's Check out a PDF Zine you
thick and it's dense (a lot like me, fowl fiend. They aren't for
come to think of it). Defintely the birds, y'know.
worth a protracted
gander.

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