NM
a») United States
i Patent Application Publication «0 Pu
Benedetto et al.
Ln
. No.: US 2023/0211240 AL
Sul. 6, 2023
(43) Pub. Date:
(51) CONNECTING 4 PLAYER TO A RECORDED
HELP SESSION IN REAL-TIME DURING
GAME PLAY OF AVIDEO GAME
(71) Applicant: Sony Interactive Entertainment LLC,
San Mateo, CA’ (US)
(72) Inveotors: Warren Benedetto, Foothill Ranch, CA
(CS), Landon Noss, San Mateo, CA
(US), Andrew Herman, Lake Fores,
CALS) Tam Stisook, Mission Vie,
AUS) Chad Rolinsk, Raneio Santa
Margarit, CA (US); Parsa Shirai
Long Beach, CA (US)
18/176,380
Feb, 28, 2023,
Related US. Application Data
en
@)
Appl No,
io:
(63) Continuation of application No, 17/137,197, fled on
Dee. 29, 2020, now Pat. No, 11,590,128, which i
comtinaation of application No, 15/973,246, fled on
May 7, 2018, now Pat No, 10,874,947,
(6) Provisional application No, 62/647 541, filed on Mar
28,2018
Publication Classification
6 Ine
ABP 13786
ASE 1387
AOE 1385
(2006.01)
(Gons01)
{2006.01}
a ————
10 ws | enacen fasne| | cor Sew
‘ \ oe | |e | Pam || Pa]
161) |e J L148} Lowe we
Go6r 16432 2006.01)
AGE 1930 (00801),
ABE 1Y79 (2006.01),
“ASF 1373s (00801),
Goan 308 Gooso1)
GIL 1826 (00801),
2) [Link]
coe AGBE 13286 2014.03), ABB 1380
(G01408). 408 Bas QOLL09, AaBr B79
(201409), ARF BAS 201409). ABP B87
(2014.09); GO6E 164433 (2019.01), GOBN 308
(2013.01), GI0L 18726 201301),
AG3F 13/497 (2014.08)
on ABSTRACT
‘A method for gaming assistance, Information relating ta
‘game plays of player for a gaming application is received
fata backend server. current game context of a first
‘game play ofa fst player is deteminedfeom the informs-
‘on, Historical expert game contexts of expert game plays
‘ofexpers tht have played the gaming appliation are deter
‘mined from the information. An asistanee query related to
the fist gume play is received, The current game context of
the fist layer is compared to the histoal expert game
conten fo dstenmine atleast one expert having a core
‘ponding historical expert game context that matches the
frst pame context. A fist expect is assigned {0 the fist
player for obtaining assistance. A. communication session
Fs generated between a device ofthe fstexpet and a device
ofthe frst player to enable the ist expert to render assis
—
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tr a4 | | a6US 2023/0211240 AL
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Receiving information related to game plays of players for a gaming
application
y
Determining from the information a currant game context ofa first game
play of a first player
y
Determining from the information historical expert game contexts of
expert game plays of classified experts that have played the gaming
application
y
Receiving an assistance query related to the first game play
y
‘Comparing the current game context to the historical expert game
Contexts to determine at least one expert having a corresponding
historical expert game context that matches the current game context
y
Assigning to the first player a first expert for obtaining assistance
My
Generating @ communication session between a device of the frst expert
and a device of the first player to enable the first expert to render
‘assistance
FIG. 3A
310
320
330
340
350
360
370Patent Application Publication Jul. 6, 2023 Sheet 6 of 15 US 2023/0211240 Al
300B
Comparing the current game context to the historical
expert game contexts to determine matching vectors,
each matching vector incicating the quality of matching a0
the corresponding historical expert game context to the
first game context
y
Determining a set of matched expert game contexts
having matching values of vectors that exceed a ost
threshold
2
Y
Determining one or more recorded
No help sessions having historical
we Any expert avalible? » expert game contexts having
matching values of vectors that
‘exceed the threshold
9 ,
y Deliver the recorded help session
. having the highest matching value
a to the first player
. oR
' ’
Send a notfcation to next Broadcast notifications to
available expert having a ‘experts having cortesponding 386,
> corresponding matched matched expert game
expert game context inthe contexts inthe set
set
’
No us Y
Recelving a response tothe oer
‘Any positive response? noiicaion having the
shortest response ime
Yes
, ’
‘Assign the responding expert to the first player a
FIG. 3BVv ‘Sls
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CONNECTING A PLAYER TO A RECORDED
HELP SESSION IN REAL-TIME DURING
GAME PLAY OF A VIDEO GAME
CLAIM OF PRIORITY
0001] The present application is continuation of and
‘lis prionty to and the benefit ofthe eommenly owned,
patent application, US. Serial No. 17/137,197 filed on Dee.
29, 200, Attomey Docket No. SONYP3S0CI, entitled
SCONNECTING A PLAYER TO. EXPERT” HELP. IN
REAL-TIME DURING GAME PLAY OF A GAMING
APPLICATION"; which is @ continuation of and claims
‘ririy to and the benefit of the commonly owned. patent
application, US. Serial No. 15/973 246, fled on May 7,
2018. Attorney Docket No. SONYP350, ented “CON
NECTING A PLAYER TO EXPERT HELP IN REAL
‘TIME DURING GAME PLAY OF A GAMING APPLICA:
TION”, wich claims pry to and the benefit of th com-
‘monly owned, Provisional Pat. Application, US. Serial No,
62/687,34, fled on Mar. 23, 2018, Attorney Docket No.
SONYP356}, ented “CONNECTING A PLAYER TO
EXPERT HELP IN REAL-TIME DURING GAME PLAY
(OP A GAMING APPLICATION”, ll of which are herein
incorporated by reference in their entities.
‘TECHNICAL FIELD
0002] The present disclosure is related to gaming appli
«ations, Among othe things. this disclosure deserbes meth
‘ods and systems for providing expert assistance in support
‘of game play ofa player playing a gaming application
BACKGROUND OF THE DISCLOSURE
0003] With higher processing power video games are
hocoming more complex and expansive, However with the
increased complexity, users may find it increasingly difficult
to navigate through andor complete the video game. For
‘example, video games may become moce expansive and
ichide millions and even uillions of avaiable options
availale to users. As such, a user could not posibly even
try each of those available options, or even understand
which of those options are avatable. In other eases, a user
‘may reach point ina video game thats seemingly impos-
sible Io navigate through or solve. For wsers this occurs
‘quite frequently where the user increasingly becomes fr
Stated with a game due to its diiculky or an inability 10
‘advance trough the game and eventually ends up quiting
the video game. For instance, inthe game pay of video
nme the user may be trying to passthrough an obvious
[pnleway to reach another pot of the gning world inorder
to advance the game play. To ilustate, a user may novd 1
‘20 through a waterfall acing as the gateway, and has se
mingly exhausted all available options in trying {© pass.
Hoviover, eventhough a sofuton is available and simple if
known (€ pick up stabilizing oek and run through the
waterfall), for whatever reason the user is unable o find
the comect path or sequence of operations to gain enty
Aer hours of ftiity. the user may end up quiting the
fame becuse the user ean find no way to advance.
{0004} Ici inthis context hat embodiments ofthe diselo-
Jul. 6, 2023
SUMMARY
[0005] Embodiments of the present disclosure relate 10
‘connecting player playing # gaming application to an
‘spert over a Communication session to provide real-time
‘sistance during ame pay of the player Several inventive
‘embradiments ofthe preset disclosure are described below
[Won6] "Ts one embodiment, a method for providing pam
ing sistance is disclosed, The method includes receiving
‘over a nework ata back-end server information related @
plurality of game plays of players fora gaming application,
The method includes determining from the information 2
current game context of a frst game play ofa first player
‘The method includes determining ftom the information &
ploality of historical expert game contexts ofa plurality
‘ofexpert game plays of expert that have played the gaming
application, The expert game plays being generated. rom
players clasiied as experts for the gaming application
The method inchades receiving an assistance query tealed
to the fst game play: The method inckudes comparing the
current game context of the frst player tothe plraity of
historical exper ene contexts to determine a east one
‘expert having a corresponding historical expert game con-
text that_matches the fist-game context. The method
includes assigning tothe fist player a first exper for abain-
ing assistance. The method inludes generating & commani-
‘alion session between a device of the fis expert and @
evice of the frst player to enable the st expert to render
‘assistance to the first player
[0007] In another embodiment, anon-tansitory compatsr-
readable medium storing a computer program lor providing
‘giming assistance is disclosed. The computerreadable
‘medi includes program instructions for receiving over a
relwork ata back-end server information related toa pla
ality of game plays of players fora gaming application. The
‘computerrealable miu includes program instructions
Tor determining fromthe information a current same context
‘of frst game play ofa fst player. The computer-zeadable
‘medium includes program intrctons for determining fom
the information a plurality of lstrical expert game con-
texts of a platy of expert game plays of experts that
‘ave played the gaming application, the expert game plays
generated from players classified as experts forthe gaming
pplication, The computer-readable medi inludes pro-
‘gram insinition for receiving an assistance query related
{othe frst game play. The computer-readable medium
includes program instructions for comparing the curent
‘game context ofthe fist player to the plurality of historical
{expert game context to determine at eastone expert having
‘corresponding historical expert game context tat matches
the fist game context. The compitereadahle medi
includes program instuctions for assigning. to the fist
player a first expert for obiaining assistance, The compl
eadable medium includes program instructions fr geu-
ating a communication sesion betveen a device of the
Tist expert and a device of the list player to enable the
fist expert to render assistance tothe fist paver
[ons] In still another embodiment, a computer system is
disclosed having @ processor and memory coupled to the
processor, the memory having stored therein insrutions
‘hat, executed by te computer system, cause the compu
ter system to execute a method for providing gaming asi
tance. The method includes receiving over a netiork at @
Inucleend server information related to a pluraity of gameUS 2023/0211240 Al
plays of players for a gaming application. The method
Imcludes determining ffom the information a current game
context ofa first game play of a list player. The method
inches determining from the information a plurality of hs-
torial expert etme contexts of a plrality of expert game
plays of experts that have played the gaming application,
“The expert game plays being generated rom players class
fied as experts for the gaming application. The method
includes receiving an assistance query related to the fst
fame play: The method includes comparing the cient
ame context ofthe fist player to the plurality of historical
‘expt game contests to determine atleast one expert ving
‘corresponding historical expert game context that matches
the ist game context, The mothodinclndes assigning tothe
fist player a fist eapert for obiaiting assistance. The
method includes generating communieation_ session
between device ofthe fist expert and a device of the
frst player to enable te fst expert to render assistance 10
the st player.
[009] Other aspects of the disclosure will become appr
‘ent fiom the following detailed desription, taken in con-
jmetion with the accompanying drawings, illustrating by
‘vay of example the printpes of the disclors
[BRIEF DESCRIPTION OF THE DRAWINGS.
[0010] The disclosure may best be understood by reer
‘ence tothe following description taken i conjunction wath
the accompanying dining in which
[0011] FIG. LA illustrates @ system used for providing
realtime assistance during game play of a paver playing &
‘gaming application by connecting the plaer wo aa expert
‘over a communication session, wherein the gaming applic-
tion canbe executing on a Toca computing device or over a
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