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NADAV PECHTHOLD

973-902-1916 nadav@nadavworks.com

Level Designer
www.nadavworks.carbonmade.com

Position Statement
I am highly skilled level designer creating cutting edge levels for Triple A games in high profile companies.

SKILLS
Adept at UDK, Half Life 2 (Source), Unreal Tournament 3 (UT3 Editor), Unity, Torque, Fallout 3 (G.E.C.K), Gears of War (Gears Editor) Deep knowledge of C# and Lua based programming languages Experience using 3DS Studio Max and Photoshop Proficient in Microsoft Office 2010 Strong written and verbal skills

GAME EXPERIENCE
Love Me Level Designer

Thirteen Person Team Project

February 2011 May 2011 Unreal Development Kit

Four level, original game where players solves puzzles in a platform environment by killing enemies Designed levels for a side scrolling puzzle platformer game about a boy looking for love by defeating the Friend Zone Constructed all particle systems for the player, enemies, and environments Debugged gameplay problems and altered levels to ensure fun and consistent play

Spire Lead Level Designer


Seven Person Team Project

August 2010 September 2010 Unreal Development Kit

Led a team of level designer in constructing a level for an isometric 3D tower defense game Single level UDK where players protect a tower from incoming enemy waves Designed and built the particle effect systems for all weapons, towers, and enemies Wrote the Level Design Document Final product entered in the 2010 Summer Indie Game Challenge

And Hell Followed Level Designer


Four Person Team Project

February 2010 April 2010 Torque X

Four level Torque X game where players escaped from a zombie infested town Designed the concept for two levels using Photoshop before handing levels to the artist Balanced enemy, items, and player stats for gameplay Game won Best Environments and Enemies award in Fall 2010

Alien Surgeon Level Designer


Four Person Team Project

November 2009 April 2009 Flash

Five level flash based game where players used a nanite to heal sick aliens Created the concept for all levels in Photoshop before handing them to the artist Used flash to construct the players path in the levels Placed all enemy and objectives into the world Originally a school project but then updated for competition Won an award at Vicarious Visions 2nd Annual Game Festival & Symposium

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GAME EXPERIENCE (continued)


Night of the Living Headcrabs Level Designer

Solo Project

February 2011 March 2011 Source

Half Life 2 map using Source where players fought off zombies with improvised traps Constructed a warehouse where the player used the Gravity Gun to find items to battle zombies Scripted enemy waves of zombies that attack the player in swarms Scripted enemy AI to hunt down the player and attack from multiple entrance points

Helicopter Blades of Glory Level Designer


Solo Project

November 2010 December 2010 Gears Editor

Gears of War map using the Gears editor where players shoot down Reavers Constructed a scenario where Marcus and Dom are attacked by Reavers while in a helicopter Created rail shooter gameplay in which players shot down Reavers while protecting the helicopter Scripted enemy AI to fly in different flight patterns to challenge the player Removed old heads up display and built a new custom heads up display

Happy Meadows Level Designer


Solo Project

February 2010 March 2010 G.E.C.K.

Fallout 3 using the G.E.C.K. editor where players fought zombies in a mausoleum Wrote the level design document for the level Designed custom enemy AI and two new NPCs including custom dialogues and quest lines

Rags to Ruins Level Designer


Solo Project

September 2010 October 2010 Gears Editor

Gears of War map using the Gears editor where players explored a set of ruins Wrote the level design document for the level Constructed three full-scale enemy encounters and a boss battle Created cinematics using Kismet and Matinee Used falling debris to prevent backtracking and create dynamic cover in Kismet

Temple of Doom Level Designer


Solo Project

May 2010 June 2010 Unreal Tournament 3 Editor

Unreal Tournament 3 multiplayer map in UT3 editor where players fought in an ancient temple Wrote the level design document for the level Made custom assets in 3D Studio Max Scripted swinging blade and rolling boulder traps using Kismet and Matinee

EDUCATION
The Guildhall at Southern Methodist University Master of Interactive Technology, Specialization in Level Design Rensselaer Polytechnic Institute of Technology Bachelor of Science in Game and Simulation Arts and Sciences Bachelor of Science in Psychology December 2011 May 2009

PROFESSIONAL EXPERIENCE
Conversion Services Intelligence Incorporated
Senior Recruiter Responsible for finding suitable candidates for job positions Received two promotions over the course of ten months due to excellent work quality

October 2004 August 2005

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