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MIDWAY MARCH 1995 16-40039-101 Me Bon Nt OPERATION MANUAL Operation & Adjustments * Testing & Problem Diagnosis Parts Information * Wiring Diagrams MORTAL KOMBAT INSTRUCTIONS Insert Coin(s). {n a two player game, the loser pays and the winner stays. Press the Punch and Kick buttons to attack an opponent. Press the Run button to make your on-screen character run. Use the joystick to make the on-screen character jump, duck, move left, and move right. Use different joystick and button combinations to discover secret moves. MORTAL KOMBAT > ae Information current at time of release. MIDWAY Manufacturing Company reserves the its products. The specifications and parts notice. hts to make modifications and improvements to ified in this manual are subject to change without TABLE OF CONTENTS Section One - Operation and € Troubleshooting Safety Notices... Set-up Procedure. ‘inspection and installa Location Requirem Cabinet Assembly 56555 Control Switches... Control Switch Location Diagram. Menu System Operation. Operation... Main Menu. Diagnostic Test. ‘Switch Test... DIP Switch Table and Test. ‘PU and Sound Board Tes! Monitor Patterns and Burn- Coin Bookkeeping. Game Audits. Game Adjustments... Standard Pricing Table. Custom Pricing Table. Utilities... Hardware Info. Volume Adjust. Troubleshooting. Section Two - Parts Information Cabinet Hardware, Electronics, Monitor, and Manuals... Control Panel, Fluorescent Lamp Assembly, Speaker, Transformer Assembly, and Cables. PuSound Bos Assembly Power Supply. Section Three - Cabinet Wiring JAMMA Chart. : ee Interboard Wiring. Power Wiring and Transformer Diagram. Cabinet Wiring Diagram, © Copyright 1995 MIDWAY Manufacturing Company MORTAL KOMBAT Ne SECTION ONE OPERATION SAFETY NOTICES ‘The following safety instructions apply t0 all game operators and service personnel. Specific warnings and cautions will be found throughout this manual where they apply. We recommend that you read this age betore preparing your game for play. Js ZL \, CAUTION ‘AC POWER CONNECTION, Before connecting the game to the AC power source, verify the Voltage Selection Chart jumper wires are instatied correctly for the line voltage in your area. For details refer to Section 3. PROPERLY GROUND THE GAME. To avoid electrical shocks, do not plug in the game Until it has been inspected and properly grounded. MIDWAY games should only be plugged into a grounded 3-wire outlet. NOTE: The contro! panel is removable, Ensure that the ground braid is securely attached to the control panel after servicing. DISCONNECT POWER DURING REPAIRS. To avoid electrical shock, disconnect the game from the AC power source before removing or repairing any part of the game, USE THE PROPER FUSES. To avoid olectrical shock, replacement fuses must match the original fuses in fuse type, voltage rating, and current rating. MONITOR PRECAUTIONS. When removing or repairing the monitor, extra precautions must be taken to avoid electrical shock because high voltages may exist within the monitor circuitry and cathode ray tube (CRT) even after power has been disconnected Do not touch intemal parts of the monitor with you hands or metal objects! Always discharge the CRT by the following method: Attach one end of a large, wellinsulated, 20KV jumper to ground. Momentarily touch the free end of the grounded jumper to the anode by sliding it under the anode cap. Wait two minutes and discharge the anode again. HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a fluorescent tube or CRT and it breaks, it will implode! Shattered glass can tly eight feet or more from the implosion. 1! ATTENTION ! PROPERLY ATTACH ALL CONNECTORS. Be sure that the connectors on each printed circuit board (PCB) are propery connected. If they do not slip on easily, do not force them. A reversed connector may damage your game and void the warranty. All connectors are keyed to fit specific pins on each board. SETUP PROCEDURE INSTALLATION & INSPECTION GameLocation Power Temperature Humidity Requirements 1OOVAC @ 50Hz 3.0 Amps 32°F to 100°F Not to exceed 120VAC @ 60Hz 3.0 Amps (0°C to 38°C) 95% relative 2B0VAC @ 50Hz 2.0 Amps Cabinet Statistics Dimensions Weight 10. Width 27° - Depth 41"- Height 73° Approximately 369Lbs Remove all items from the shipping containers and set them aside. Inspect the exterior of the cabinet and the control panel for any damage. ‘The keys for the coin door and the rear door are attached to one of the joysticks. Unlock and open the coin and cash box doors. Remove the spare parts stored in the cash box. Remove the screws holding the rear door then unlock and remove the door. Inspect the cabinet interior for any signs of damage. Check all major assemblies to assure that they are mounted securely Refer to the Cabinet Wiring Diagram (Section 3), and check to see that all cable connectors are correctly secured. Do not force connectors. Watch for damaged connectors and avoid making reversed connections. Ifa padlock is desired, turn the rear door hasp so that it protrudes from the hole in the back of the cabinet. Remove the two nuts inside the cabinet, at the top and middle of the rear door opening. Then slide the hasp off of the bolts. Tum the hasp, slide it back on the bolts and replace the nuts. Next, locate the four leg levelers among the spare parts in the cash box. There are four threaded holes on the bottom of the cabinet; one in each corner. Place one leg leveler (with its hex nut) in ‘each of the threaded holes. Lower each leg leveler until the cabinet is stable and level. 1! WARNING !! ‘The cabinet is top heavy. Determine the value of your line voltage with a meter. Then, check the jumper wires to the main Power supply transformer. Be sure itis jumpered to correspond to your local line voltage value.. If Necessary, change the jumper wires to the transformer in accordance with the Voltage Selection Chart in Section 3 Replace the rear door and screw (lock) it securely. NOTICE: Tamper proof Sorews are included in the spare parts bag. These screws are optional and may be used to secure the rear door panel. The 20 wrench is used for the installation of these screws. Close and lock the front coin and cash box doors, To attach the line cord, remove the four Phillips-head screws that mount the line cord cover plate to the rear of the cabinet. Match the prongs on the plug with the holes in the receptacle and push the line cord securely into place. Make sure the cord aligns with the indentation of the plate, (indentation should point toward the bottom of the cabinet). Remount the line cord cover plate. Plug the game into a grounded (3-terminal) AC wall outlet. Switch ON the game, using the ON/OFF switch located on the upper left rear of the cabinet. 1-3 CABINET ASSEMBLY Front View FLUORESCENT BULB MARQUEE SPEAKER JOYSTICK BUTTONS. COIN DOOR TT CASH BOX DOOR 14 CABINET ASSEMBLY Rear View ON/OFF SWITCH REAR DOOR POWER PACK ASSEMBLY UNE coro SERVICING Servicing the Control Panel Switch off power to the game and open the coin door. The control panel is held in place by two tatches (located inside the cabinet) which provide constant pressure on the strikes. To release the latches, reach through the coin door opening toward the right and left sides of the cabinet. Do not reach Straight back through the coin door or you could damage the monitor control board. Lift the latch handle and unhook the wire fasteners. Grip the joysticks and carefully tit the control panel back on its hinge. To raturn the control panel to its normal position, carefully lean it forward until it rests on the cabinet. Be caretut not to let the control panel slam down onto the cabinet, or to pinch any wires. Always re- clasp the latches, 4 Removal of the Viewing Glass ‘Switch off power to the game and open the control panel. Remove the five hex-head sorews and the black metai strip at the bottom of the viewing glass. Carefully, slide the glass from the side grooves and lift it clear of the cabinet. Removal of the Monitor Bezel ‘Switch off power to the game. Open the control panel and remove the viewing glass. Lift the bezel off of the monitor. @ Monitor Replacement We recommend that you read the SAFETY NOTICES section thoroughly before beginning this procedure. ‘Switch off power to the game. Remove the viewing glass and the monitor bezel. Completely disconnect the monitor from ail of ts cabling. Remove the four flange nuts securing the monitor's ‘mounting flanges to its mounting panel. Pull the monitor carefully from the cabinet AN /'\. caution The monitor does not require an Isolation transformer. Hawever, when servicing the monitor on a test bench, YOU MUST ISOLATE THE MONITOR FROM LINE VOLTAGE WITH AN ISOLATION TRANSFORMER. THE MONITOR IS HEAVY. BE SURE IT IS FIRMLY SUPPORTED IF IT MUST BE REMOVED FROM THE CABINET. @ Removal of the Marquee Switch off power to the game. Remove the hex-head screws from the black marquee retaining strip located on top of the header. Remove the strip and carefully lift the marquee and the marquee glass {rom the top cf the header. Store the marquee carefully to prevent damage. 1-6 # Removal of the Fluorescent Light Assembly ‘Switch off power to the game. Remove the marquee glass and the marquee. The fluorescent bulb is now accessible for replacement. Remove the plastic lamp locks. Grasp the bulb, give it a quarter turn, and remove i from its socket. Carefully, place a new bulb into the socket, and turn to reinstall. To remove the entire light fixture, disconnect the fluorescent light assembly from its power cable. Remove the screws that hold the assembly to the cabinet then lit out the assembly. 1 WARNING !! Hfyou drop a fluorescent tube and it breaks, it will implod Use care in handling. Removal of the Speakers ‘Switch off power to the game. Remove the marquee and the marquee glass. The speakers come ut from the front. of the cabinet. Be sure to disconnect the cabling and remove the nuts on the mounting screws before attempting to remove the speakers from the enclosure. Carefully, reinstall the seals upon completing any task in the speaker enclosure. # Volume Control, Begin Test Switch, and Service Credit Switch Open the coin door. The game's volume control and diagnostic push-button switches are located on a small bracket on the door. The volume is controlled by the two center buttons. Press the Volume Up or the Volume Down button until the desired sound level is reached. The Begin Test switch, on the right, activates the game's menu system. The Service Credit switch, on the left, allows credits to be allotted for service testing without affecting the game's bookkeeping total. 17 GAME FEATURES STARTING UP ‘Switch on power to the game. A ‘rug’ patter appears on the screen. When the "rug" pattern ends, the sofeen shows Checking Scratch RAMS, then Checking ROMS. (Refer to page 2-5 for proper chip location.) The next Screen shows the revision level, the CMOS test results, and the coin setting. The game goes into the Attract Mode. Insert the desired amount of coins, bills oF tokens. Select which player receives the credit by pressing the appropriate Start button. Use the joysticks to select an on-screen character, and any control panel button to confirm your choice. Game play starts automatically once the on-screen characters are chosen. NOTE When an error is detected during the Start-up tests, game start-up does not progress, and an error ‘message appears on the screen. PLAYER CONTROLS ¢ Start Button Each player has a Start button. The Start buttons allow one or two players to begin or continue play. + Joysticks Each player has a joystick which he uses to control an on-screen character. The player can make the on-screen character move, jump or duck. ‘+ High Kick/High Punch Buttons These buttons allow the on-screen character to kick or punch an opponent in the upper body. ¢ Low Kick/Low Punch Buttons ‘These buttons aliow the aa-screen character to kick or punch an opponent in the lower body. * Block Buttons ‘These buttons allow the on-screen character to block an opponent's punch, kick, of special move. ¢ Run Buttons ‘These buttons speed up the on-screen character. NOTE Use joystick and button combinations to discover secret moves. 9 ° WY = Y 6 | AK $86 || QO ) | “622 || Control Panel 18 GAME OPERATION ‘The MORTAL KOMBAT 3 Control switches are located on a bracket, inside the coin door. CONTROL SWITCHES ‘+ Slam Tilt Switch The Slam Tilt switch prevents pounding for free games. ‘+ Volume Down/Volume Up Buttons The Volume Down and Volume Up push-button switches increase or decrease the volume level of the music and speech. The volume level can be adjusted during the Attract Mode or during menu system operation. For greater profits, set your game's volume level at a nice loud setting. + Begin Test Button ‘The Begin Test push-button switch enters the game's menu system, Press the Begin Test switch to ‘aceess any of the menu system functions. ¢ Service Credit Button The Service Credit push-button switch is a special feature switch that allots credit without affecting the game's bookkeeping total. NOTE The coin door must be open for the control switches to work. Control Panel Switch Locations 1-9 MENU SYSTEM OPERATION OPERATION All game audits, adjustments and diagnostics are options of the Main Menu. Each option, in turn, has its ‘own menu that lists several choices which you may act upon as desired. Press the Begin Test switch on the coin door to open the Main Menu (shown below). Game adjustments, bookkeeping and diagnostics are all accessible from this menu. Use either joystick to move the cursor up and down the menu screen. Notice that the options are highlighted in sequence. Press any button on the control panel to open a highlighted option. NOTE Only highlighted options can be opened. ‘MAIN MENU To exit the Main Menu and return to the Attract Mode, use either joystick to select EXIT TO GAME OVER and press any button. 1-10 DIAGNOSTIC TESTS Use either joystick to select the Diagnostic Menu and any button to open it. Then, use either joystick to move the cursor up and down the menu and any button to open a highlighted option. To exit the Diagnostic Menu, use either joystick to select RETURN TO MAIN MENU and press any button, DIAGNOSTIC MENU Switch Test ‘The Switch Test allows the operator to test the switches on the control panel and in the coin door. Use either joystick to highlight the Switch Test and any button to begin the test. During the Switch Test the top of the screen shows the contro! panel switches while the bottom of the screen shows the coin door switches. Press a control panel or coin door switch and the switch location ‘on the screen lights. Release the switch and the screen returns to normal, To exit the Switch Test, press both Start buttons together. Qu. o 0.0 ~\O.0 Oo OS } D5 P5 oO © 2 o 14 DIP Switch Test The DIP Switch Test allows the operator to check or change the position of the DIP Switches on the CPU Board. Use either joystick to select the DIP Switch Test. Press any button to access the DIP Switch Setting Tables. The screen displays the current settings. To change a setting, slide the switch to the desired Position. Check the screen to verify the new setting. In some cases, setting a function to OFF actually ‘enables the function. For example, setting DIP Switch Coinage to Off enables DIP Switch Coinage. Press any button to return to the Diagnostic Menu. DIP Switch 1 Setting Table SW. ‘sw.7 | Sw.6 | SW.5 |Sw.4 | SW.3 |SW.2 | SW.i_] Coinage DIP Switch of ‘Mos On Coin Settings USAT Gent Fd or for | ont UsA2 © Gen2—sFr.2— [On fot | or USAS Ger3_—Fr.3— [on =| On| OFF USA4 Geng F.4d [On | On| OFF USAECA Gen ECA Freca lon [or | on Nu NU NU on for Jon NU NU NU of © |On | On Free Play FreePlay Free Piay|On | On __| On Country Usa ‘ot | om Germany On | of France of | On Not Used On | On 1 CounvCoin OF Totalizer On Test Switch Game Mode om Test Mode On DIP Switch 2 Setting Table Sw.8_[sw.7 [sw.6 |sw.5 [sw.4 [Sw.3 [Sw.2 [Swi Violence On| Off On Blood in Game OFF On Not Used OTF ‘Attract Sounds On OF On NotUsed OF On Dollar Bil Validator Not installed ome Installed On ‘Do Power Up Test OF ‘Skip Power Up Test On Not Used 23 * Indicates factory setting. CPU Board Test ‘The CPU Board Test, much like the Start-up Test, allows the operator to check the RAMS and the ROMS. Select the CPU Board Test with eitner joystick. Press any button to start the test ‘When this test is activated, a “rug” pattern appears on the screen. The screen then changes to show the layout of the RAMS and ROMS. A chip location that is shown as black with a white outine is used. A chip location that is shown as gray with a white outline is not used. During the test, chips are good if they tu green and fauity they turn red. Turn to page 2-5 for the exact chip location. ‘The test pauses if a faulty RAM or ROM is detected. Press any button to continue the test. ‘Sound Board Test This test allows the operator to listen to some of the sounds this game is capable of producing. Use either joystick to select the test, then press any button to open the menu. The screen displays two test options. Use either jaystick to select an option and any button to begin the test. SOUND TEST MENU GENERAL TEST analyzes the sound circuitry. The screen shows a list of error codes. A successful test causes a single "tone" to sound. Detection of a fault causes a series of tones or no tone at all to sound, Press any button to return to the Sound Test Menu. PLAY SOUNDS tests synthesized and digitized sounds from the CPU/Sound board. Advance to the next ‘sound with any button. Use either joystick to end the test. Select RETURN TO MAIN MENU or BACK TO DIAGNOSTIC MENU and press any button. Monitor Patterns ‘The Monitor Patterns Test provides a menu for testing the monitor. Select the test with either joystick. Press any button to open the test menu. Once the menu is open, use either joystick to select an option, and any button to begin it. Press any button again to retum to the Monitor Patterns Menu. MONITOR PATTERNS MENU ‘The RED, GREEN and BLUE SCREEN tests fil the screen with either red, green or blue. Press any button to return to the Monitor Patterns Menu. ‘The COLOR BARS test fils the screen with several shades of colors to help with red, green and blue level adjustments, Each color should appear sharp and clear. Press any button to return to the Monitor Patterns Menu. ‘The CROSSHATCH PATTERNS test fils the screen with a grid and a series of dots. The grid and the dots should be clear. The dots should be round. Press any button to return to the Monitor Patterns Menu. If any ofthe tests show a need for adjustment, use the proper knobs on the Monitor Controls board. The Monitor Controls board is located just inside the control panel opening, beneath the monitor. To exit this test, use either joystick to select RETURN TO MAIN MENU or BACK TO DIAGNOSTIC MENU, then press any button. Burn-in Test ‘The Burn-in Test continually repeats the CPU Board Test. Use this test to find intermittent CPU Board problems. The Audit Table specifies the number of Bum-in cycles that have been successfully completed. Use either joystick to select the test, then press any button to activate it. When the Burn-in Test detects an error the test stops and an error message is displayed on the screen, To exit this test, switch the game off, then on again. COIN BOOKKEEPING The Coin Bookkeeping Table records the coin box totals and the game play counters. Use either joystick to select the Coin Bookkeeping Menu, then press any button to open it. COIN BOOKKEEPING TABLE TOTAL COLLECTION TABLE To exit Coin Bookkeeping, use either joystick to select RETURN TO MAIN MENU and press any button. GAME AUDITS Use joystick to select the Game Audits Menu, then press any button to open it. Page through the available audits by selecting NEXT AUDIT PAGE or LAST AUDIT PAGE. Select RETURN TO MAIN MENU and press any button to exit Game Audits. Game audits cannot be set. They can only be cleared. PAGE 1 OF AUDIT TABLE 116 GAME ADJUSTMENTS ‘The Game Adjustments allow the operator to customize the game. Use either joystick to select the Game Adjustments Menu. Press any button to open the menu The Game Adjustments Menu offers several options. Each option has several choices. Use either joystick to select an option, then press any button to open the option. The next menu screen provides a setting value. Use either joystick to change the setting value and press any button to lock tin. To exit the Adjustments Menu, use either joystick to select RETURN TO MAIN MENU, and press any button, NOTE ‘Adjustment values set by DIP SWITCH, override adjustment values set by the menu system. GAME ADJUSTMENT MENU Game Adjustments Standard Pricing ‘Standard pricing allow the operator to choose any of the *standard” selections from the Standard Pricing Table. See page 1-19. Moai the setting value with either joystick. Press any button to lock in the new value and retum to the Agjustments Menu. Custom Multipti Customize the internal coin chute multipliers for each chute. Custom Pricing ‘Custom pricing allows the operator to install pricing other than that of the Standard Pricing Table. ‘Custom pricing also allows the operator to select the maximum amount of credits per game, the amount of credits required to start a game, and the amount of credits required to continue a game. This option is being adjusted from the DIP Switch settings. See page 1-20. Modify the setting value with either joystick. Press any button to lock in a new value and return to the ‘Adjustment Menu. Game Adjustments Continued... Free Play This option selects free play. The setting choices for this adjustment are: = No -Yes - Factory Setting: No Computer Difficulty This option determines how tough the computer opponents are. The setting choices for this adjustment are: =(1) Extra Easy - (@) Easy = (3) Medium = (4) Hard ~ (6) Extra Hard = Factory Setting: Medium 118 STANDARD PRICING TABLE Name Setting - Coincredit cont | coins | coin2 | coina | i USAT Tee (@ioSiar, 2t0 Continue) | 25e 26 $1.00 UsA2 1258 (@to Start, 16 Continue) | 256 250 $1.00 USA vase (tt Start 1 Continue) | 25¢ 26 $1.00 USA4 ‘W506, $1.00 (110 Stat. 1 to Continue) | 25€ 256 $1.00 USAS ‘W506, 481.00 (210 Stat, 1 to Continue) | 25€ 256 $1.00 USA ‘W508 (tio Start 110 Continue) | 256 256 S100 USAT W508. '$1.00 (110 Stat 1 to Continue) | 256 256 190 USA ‘80e, 481.00 (2%0 Start 210 Continue) | 25¢ 2 $1.00 UsAS 125 (StoStart 2t0 Contre) | 25¢ 25¢ $1.00 USA 10 25 {Gio Start 310 Continue) | 25¢ 256 $100 USAECA 1726e, 481.00 _{2 0 Stat 2 to Continue) _| $1.00 roe | 26 se__| s1.00 Geman 1 TV/IDM, 6/5DM 10M 0M German 2 {NDM, 7/50M 10M 50M German 3 ‘IDM; a/6DM 10M 50M Germans | 710M, 50M 10M 50M Germans | 110M, 50M 10M 50M Gorman ECA _| WDM, 220M, 6/5OM 50M som _| 20M, France 1 2I5F, SOF oF TOF France 2 2ISF, a/10F 5F 10F France 3 USE, a/0F 5F 10F France 4 WSF, 20 5 10F France 5 IBF, SOF, 112 x 10F ae 10F France 6 ISR, A/TOF, 92 x 10 5 108 France? {UBE, SOF, 772 x 10F 5 10F France 8 WSF, 2/10F, 72x 10F 5 10F France 9 3X 1F, 28F F =F France 10 | 2x1. 35 F Pa France 11 WB x TF, 2I5F, 92 x 5F 1 F France 12 | 12x 1F. 95, 7/2 x SF F F France ECA | V9 x1, 25F, 82x 5E iF wor | 5 ‘Canada. vex 250, 91.00 25 $1.00) Te ‘Swiss 1 WIR, 6iSF 1F SF Swiss 2 AI, TISE 1 5 Swiss 3 LF, 85 iF 5. a "7500 lee 500K 5008 UKTECA | W50P, 37 et oP | SoP T0P uKz2Eca — | V50P, 21 s op | sop 10P UKseca — | 1790p, 2/50P, Set s1 2op | Sop 10P UKs 10°, at 1 50° UKs 160°, 2/61 $1 50P ‘Spain? "7100 pessta, 67500 pasate 100 pasata 500 pessia Spain 2 11100 pesela. 5/500 posota 100 posota 500 posota ‘Austral? [13x 208, 281.00 20e $1.00 ‘Austria 2 | 1/5 x 202, VS1.00, 206 $1.00 ‘lapan 1 100 yen 00 yen 100 yen siapan 2 2100 yen s00yen 100 yen ‘austia f ‘WS schling, 270 schaling 5 sctling 0 seniling ‘ustia 2 1y2x8 schiing, 82 10 échiling S schiling 10schiling Belgium f We0F 20F 20F Belgium 2 | 320 20F 20F Beigum 3 | 2220F 20F 20F Beigumeca _| 120F 50F se | zor ‘Sweden 5x1 Wena, 5 Wana. coc ‘Sirona ‘New Zealand | | 173x208 20e Poe New Zealand? | 1/2206 208 206 Netherlands | 17 guider, S25 guider 1 gullet 2.5 guider inland irmarkka mais marke Norway Wx: krone, Ee TORE “Lrrone rkrone. Denmark Wax krone, 5 krone, 77K S ONE Tigane 5 irone Anis 12, 4/1 gulger| 256 1 guider uogany V2 x 10 forint, V2 20 Tor 10 fort 20 fornt 1-19 y 2) 3) 4) 5) 6) 7 8) 9) CUSTOM PRICING CUSTOM PRICING MENU Coins inserted accumulate units. This adjustment specifies the number of units given for each coin in the fourth chute (see "Units/Crecit"). Coins inserted accumulate units. This adjustment specifies the number of units given for each bill validated (see “Units/Credits"). This is the number of coin units required to buy one credit. ‘There is one bonus credit awarded after this many coin units have accumulated. This is the minimum number of units required before any credits are awarded. Each player needs this many credits to begin a game. Each player needs this many credits to continue a game. ‘The detailed bookkeeping screen shows total collection based on this many coins per dollar. (Set to zero to disable the dispiay of money totals.) This is the limit for the credit counter. Additional coins inserted will be lost (factory setting: 30). 1-20 UTILITIES: ‘The Utities Menu allows the operator to clear the game's bookkeeping memory. Use either joystick to select the Utilities Menu, then press any button. Use either joystick to select a utility. Press any button to activate the selection. UTILITIES MENU ‘Once the selection is made, a dialogue box appears, and the operator can choose to reset the utility. For example: CLEAR COIN COUNTERS? ‘ARE YOU SURE? Use either joystick to choose a setting value. Press any button to lock in the new setting valu To exit the Utilities Menu, use either joystick to select RETURN TO MAIN MENU, then press any button. 4-21 HARDWARE INFO ‘The Hardware Information screen gives the date the game was manufactured and the game's serial ‘number. HARDWARE INFO MIDWAY MANUFACTURING COMPANY WOLF UNIT SERIAL NUMBER: XXXXXXXX DATE OF MANUFACTURE: XX/XXIXXXX Press any button to exit this soreen and return to the Main Menu. 1-22 VOLUME ADJUST The Volume Adjust feature allows the operator to determine the sound and music level of the game. The volume level can be adjusted from either the Attract Mode or the Menu System. Press the Volume Up button to raise the volume level and the Volume Down button to lower the volume level. Either joystick can also be used to raise or low the volume level. The current volume level is shown with a red bar. Press any button to return to the Main Menu. VOLUME ADJUST MAX. 1-23 TROUBLESHOOTING PROBLEM 1) No picture or distorted picture. 2) Turn game On and nothing happens. 3) No sound. 4) No general illumination. 5) Press Start button and nothing happens. 6) No credit given for number of coins inserted. 7) Too many credits for number of coins inserted. 8) Game stays in test mode. POSSIBLE SOLUTION 1) Check for faulty video board or monitor. Check for disconnected video signal cable, 2) Check line fuse. Check for +5Vde at pins C, 1D. and 4 of the JAMMA connector. 3) Check the speaker and the speaker ‘connection to pin L and 10 on the JAMMA connector. Check volume control setting Check for +12Vde at pins F and 6 on the JAMMA connector. Check for -5Vde at pins E and 5 on the JAMMA connector. 4) Check the 1A, S.B. fuse in the AC power pack assembly. 5) Check for open wires between the button and the CPU board. Check for contamination on CPU board pins or the Start button switch blade contacts. Check for proper ground. 6) Check DIP switch coin settings. Check for contamination on the coin switch contacts Check for an open wire between Coin Switch ‘Land pin 16 on the JAMMA connector or Coin ‘Switch 2 and pin T of the JAMMA connector. 7) Check the game pricing settings. Check for a short between pins T & 16 on the JAMMA connector. 8) Check that the switch #8 of DIP switch bank #2 is set to off 1-24 MORTAL KOMBAT BCIRIA a CORR SECTION TWO PARTS CABINET HARDWARE Cabinet Assembly 4-19178-40039 Lock Retainer Plate 01-7264 Upper Door Lock Cam 01-8989 Leg Leveler Plate 01-9155 Lock Plate 01-11285 Pad Lock Bracket 01-1286 Key Lock Bracket 01-11287 Door Bracket 01-1291 Shaft Caster 02-4404 20" Vent Hole 03-7602 Door Cam Lock 20-10187 Caster Wheel 20-9627 Coin Door Assembly 09-50000-33 Coin Door Blank w/Lock 09-4100 Mars Chute 91-1979 Coin Meter w/Diode 5580-13476-00 Glass Retainer Bracket 01-9607.1 Marquee Retainer 03-8252-2 25" CRT Bezel 03-8497 Cash Box Tub 03-8863, Leg Adjuster, 3° 08-7377 Clear Marquee Glass 08-7456-4 Clear CRT Glass 08-7456-10 ‘Screened Marquee 31-2316 ELECTRONICS CPU/Sound Board Assembly ‘A-18968-40039 Power Supply Assembly A19756 Mounting Bracket 01-13420 Power Supply 20-10167 MONITOR Monitor Support Bracket 01-10819 Monitor Controls PCB Mounting Bracket 01-1125 25" Monitor 5675-13399-02 MANUALS. DBV Installation Instructions 16-9637 Operations Manual 16-40039-101 22 CONTROL PANEL, Housing & Control Panel Assembly Control Panel Assembly Controi Panel Cable Security Latch Bracket Clear Overtay Plate 45 Link Safety Chain Red Push-button White Push-button Bue Push-button Yetlow Push-button Control Panel Hinge 8.-way Joystick Screened Overlay Basettiousing Assembly Toggle Latch 4.20092 4.20126 1.20136 01-1955 03-9352 04-1081 20-9275-2 20-9687-1 20-9687-2 20-9687-3 20-9687-5 20-9841.1 20-9978-1 31-2314 A-20122 20-9347 FLUORESCENT LAMP ASSEMBLY Fluorescent Housing & Bracket ‘A-15890 Lamp Locks 03-8327 18" Fluorescent Bulb, 15W 24-8809 SPEAKER Speaker Grille 01-1859 ‘80 Full Range Speaker 5555-13961-00 TRANSFORMER ASSEMBLY Power Pack Assembly A-20121 A-19227 Fuse, SB, 1A, 250V 5731-06569-00 OR 5731-06569-00 Fuse, SB, 3A, 250V 5731-10356-00 3731-10356-00 Line Voltage Cable H-20098 CABLES Line Voltage Cable A-17877-3, Dixie-Natco Adaptor Cable H-17019 Main Harness Cable H-19068.1 Speaker Cable H-19599 Control Panel Cable 20136 Line Cordset (North American) 5850-19271-00 CPU/SOUND BOARD ASSEMBLY Bt us7 uss 45 us7 2 us us Us U133 u1g2 ust U130 u129 U128 u127 Ui26 125 ures 123 122 uit u120 utt9 ung Us4 U63. un7 une u1ts una P3 Po P10 Pa, P14, P12 A-18968-40039 Part Number Description '5880-11056-00 Battery, 3V Lithium ‘20093, Sound PLD Assy ‘A-20095, FPGA Assy A-20096 FPGA Assy A-20097 FPGA Assy ‘A-5343-40039-02 _ EPROM Assy, Musio/Speech ‘A-5343-40039-03 EPROM Assy, Music/Speech A-5343-40039-04 EPROM Assy, MusiciSpeech 4-5343-40039-05 EPROM Assy, Music/Speech ‘A-5343-40039-06 ‘A-5343-40039-07 ‘A-$343-40039-08 ‘A-5343-40039-9 ‘A-5343-40039-10 ‘A-5343-40039-11 ‘A-5343-40039-12 A-5343-40039-13 ‘A-5343-40039-14 ‘A-5343-40039-15 A-5343-40039-16 ‘A-5343-40039-17 ‘A-5343-40039-18 ‘A-5343-40039-19 ‘4-$343-40039-20 ‘A-5343-40039-21 ‘A-§343-40039-22 ‘A-5343-40039-23 ‘A-5343-40039-24 ‘A-5343-40039-25, A-5343-40039-26 ‘A-5343-40039-27 5791-12461-05. 5791-12461-07 5791-12461-10 5791-12461-15 EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, mage EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, Image EPROM Assy, Program EPROM Assy, Program EPROM Assy, Program EPROM Assy, Program EPROM Assy, Program EPROM Assy, Program Header, 5-pin Header, 7-pin Header, 10-pin Header, 15-pin CPU/SOUND BOARD ASSEMBLY A-18968-40039 j 2 : Not | wor | NoT | USED) USE, Use| eS a wor [Not [yor e use | USEa} USED | {Eee not _| Not | Nor jsse0 | useo| SED Nor | nor | nor nor |not | nar nor USED) USED) USED) USED | USED | USED] USED| 25 POWER SUPPLY 20-10167 MORTAL KOMBAT METTAIEN RE SECTION THREE CABINET WIRING NOTE PRINTED CIRCUIT BOARD ASSEMBLY SCHEMATICS ARE NO LONGER AVAILABLE. JAMMA Chart al FUNCTION __| WIRE COLOR, WIRE COLOR _| FUNCTION Ground Black A 1 | Black Ground Ground Black B | 2 Veiack Ground +5VDC [Red oe 25V0C +5VDC_ Red D [4 | Rea +5VDC_ ‘SVDC Yellow E_| 5 | Yellow -SVDC +12VDC ‘Orange F 6 | Orange = 12V00 Key H_|_7_[Key Coin Counter? | Brown-Red J 8] Brown ‘Coin Gounter1 NC kK] —9_[NC Speaker Brown-Gray L_| 10 Red-Gra ‘Speaker+ NIC. M [NC Video Green | Green N_| 12 | Red Video Red Video Sync. White. P_{ 13 | Brown Video Blue Service Credits _| White-Gray L R 14 [Shield Video Ground ‘Slam Tit Black-Green S| 15 | Black-Bive [Test Coin 2 Black-Red T_| 16 _[ Black-Brown | Coin t 2 Start Violet- White U_|17_[ white 1 Start 2Up Violet Black V_| 18 | White-Biack | 1 Up 2. Down Violet-Brown W_} 13 _(White-Brown [1 Down 2 Left Violet-Red X_| 20 | White-Fied Theft 2 Right Violet-Orange 'Y [21 White-Grange [1 Right ‘2 High Punch | Violet-Yellow Z_| 22 | White-Yellow —[7 High Punch 2 Block. Violet-Green a] 23 | White-Green | 1 Block 2 High Kick Violet Bue b | 24 [White-Blue | High Kick Not Used Violet c 25 | White-Violet_~ | Not Used NC {26 [wc NC e | 27 [NC Ground Black 1 [28 [Black Ground ‘SOLDER SIDE ‘COMPONENT SIDE 3-2 INTERBOARD WIRING CPU/SOUND BOARD A- 18968-40059 33 POWER WIRING AND TRANSFORMER DIAGRAM (Seren con (= RSE Ga] ° = [ssa Tana) C= Be — ne |e Fier 1 = wa oom Torone is | Fong Ac POWER Sie Pa ASSEMBLY = acigaa7 vet] ES Se LINE VOLTAGE CABLE ASSEMBLY NOTE: At Earth Grouna Wree (areen-yeto¥) Segre 9, geonaes ss on pone SIMPLIFIED POWER WIRING DIAGRAM NR NTT OEE (1/7 481) [F Steir] waco 192.2 ot 3 Staatt wowToR FOS] Boner Fae: |S ‘SUPPLY aoe. | ) Hie RR SSR ie DENSOISNVEL 34 NOTES 36 Control Panel Wire Color List ‘PLAYER ONE PLAYER TWO FUNCTION WIRE COLOR FUNCTION WIRE COLOR Start White Stat Violet-White Up White-Black Up Violet-Black Down White-Brown Down Violet-Brown Left White-Red Left Violet-Red Right White-Orange Right Violet-Orange High Punch White-Yellow High Punch Violet-Yellow Block White-Green Block Violet-Green High Kick White-Blue High Kick Violet-Blue Low Punch Blue-Black Low Punch’ Blue-Yellow Low Kick Blue-Brown, Low Kick Blue-Green Run (Speed) Biue-Red Run (Speed) Blue WARNINGS & NOTICES WARNING USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR EQUIPMENT DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS. * For safely and reliabilty, substitute parts and modifications are not recommended. * Substitute parts or modifications may void FCC type acceptance. * This game is protected by federal copyright, trademark and patent laws. Unauthorized modifications, may be illegal under federal law. This also applies to MIDWAY logos, designs, publications and ‘ assemblies. Moreover, facsimiles of MIDWAY equipment (or any feature thereof) may be illegal under federal law, regardless of whether or not such facsimiles are manufactured with MIDWAY components. WARNING NOTE: This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generated, uses and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense. WARNING Prevent shock hazard and assure proper game operation. Only plug this game into a property grounded ‘outlet. Do not use a cheater plug to defeat the power cord's grounding pin. Do not cut off the ground pin. NOTICE When MIDWAY ships a game, itis in compliance with FCC regulations. Your sticker is proof. If the sticker is missing or damaged, legal repercussions to the owner or distributor of the game may result. If your game does contain an FCC sticker, call MIDWAY immediately. Notice No part of this publication may be reproduced by any mechanical, photoaraphic, or electronic process, oF in the form of a phonographic recording, nor May be transmitted, or otherwise copied for public or private use, without permission from the publisher. Entire contents of this manual copyright © 1995 MIDWAY Manufacturing Company, INC. All Rights Reserved. MIDWAY MANUFACTURING COMP? 3401 N. CALIFORNIA AVF CHICAGO, IL 606° ~~ FOR SERVICE: CALL YOUR AUTHORIZED MIDWAY DISTRIBUTOR.

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