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HELP!
TABLE OF CONTENTS
Introduction 2
Detailed Guide 6
Start-up Screen 8
Glossary 19
Appendices 22
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INTRODUCTION
BOOST is a fun, interactive and flexible educational program that motivates your child to learn by
rewarding their achievements.
BOOST uses two reward types: Reward Games and Parent Rewards. Reward Games are built-in
interactive computer games. A Parent Reward is any reward that you negotiate and set with your
child, for example, a trip to the zoo. Both Reward Games and Parent Rewards can be earned by
correctly answering a set number of questions in the BOOST software. The workbook and software
also work together. While your child answers questions in the workbook, they can use their answers
to write down a code that will unlock play time with one of the Reward Games!
BOOST is flexible, keeping you up to date with your
child’s learning by offering new content. This gives your
child a wider choice of learning material, and allows you
to better address your child’s learning needs. See
Appendix C – Expanding BOOST for more information.
The Module Selection Screen (see the image to the right)
shows which packages of learning content (known as
Interactive Modules) you own. Click an Interactive Module
that you don’t own yet to view purchasing options.
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1 Install BOOST.
WINDOWS MACINTOSH
A Insert the BOOST CD into your CD-ROM drive. A Insert the BOOST CD into your CD-ROM drive.
B If the BOOST installer does not B Double-click the BOOST CD icon when it appears on
run automatically: the Desktop.
I Click Start, then Run. C Double-click the installer icon.
II Click Browse and navigate to the CD drive D Follow the directions of the BOOST installer.
where the BOOST CD is located.
III Find the installation file.
IV Click Open, then click OK.
C Follow the directions of the BOOST installer.
2 Run BOOST.
WINDOWS MACINTOSH
- Double-click the BOOST icon on the Desktop; or - Double-click the BOOST icon on the Desktop; or
- Click the Start menu, then open the Programs menu (or - Open the Applications folder by selecting Finder,
All Programs menu for Windows XP and Vista). opening the Go menu and selecting Applications.
Run BOOST. Run BOOST.
3A
Start-up Screen
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B Enter a name for the user.
3B
3C
Start-up Screen
3D
D Click the ‘ok’ button.
Start-up Screen
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8 Click the ‘use reward’ button after you have answered the agreed number of questions. If you
chose to play a Reward Game, the game will load immediately. If you chose the Parent Reward,
you will be shown a certificate that you can save and/or print.
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DETAILED GUIDE
The Detailed Guide contains the following sections:
• Getting to Know the BOOST Interface
• Information About Users
• Overview of the Main Screens
• Start-up Screen
• Reward Selection Screen
• Module Selection Screen
• User Progress Screen
• Parent Options Screen
1 3
1 On some screens, you can click the button 2
located toward the upper left-hand corner to
go back to a previous screen.
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The Start-up Screen is displayed when BOOST loads. From the Start-up Screen, you can view:
• the Parent Options Screen for each user, by clicking the ‘parent’ button. This screen allows
you to change the user’s settings.
• the User Progress Screen for each user, by clicking the ‘progress’ button. This provides
information on your child’s progress in each Interactive Module, including the percentage
completed and the questions attempted.
• the Reward Selection Screen, by clicking the ‘login’ button. Your child selects which reward
they will earn, then chooses the content from the Module Selection Screen. Questions from
the Interactive Module are presented and answered on the Question Screen.
Back to the Table of Contents
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Start-up Screen
As soon as BOOST loads, the Start-up Screen is displayed. From here, you can:
1 Create a new user
2 Login as an existing user
3 View a user’s progress
4 Change the Parent Options for a user
Start-up Screen
3 4
B Enter a name.
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B To view the User Progress Screen from the Reward Selection Screen, click the ‘view
progress’ button.
.
4A
Start-up Screen
4B
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To earn either type of reward, your child must answer a set number of questions, known as the
question target. BOOST remembers how many questions have been answered correctly and
incorrectly for each reward. This gives your child:
• the flexibility to learn at their own pace, maybe over several learning sessions.
• an indication of how close they are to earning their reward.
• the choice to use the reward now or save it for later.
From the Reward Selection Screen you can do the following tasks:
1 Go back to the Start-up Screen.
2 View the current user’s progress.
3 Select a Reward Game.
4 View the high scores for a Reward Game.
5 Earn a Reward Game with the software!
6 Play a Reward Game earned with the workbook!
7 Earn the Parent Reward!
BOOST is flexible in the way Reward Games can be earned. You can make use of either the
interactive software, the written workbook, or both.
1 3 4
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1 Go back to the Start-up Screen by clicking the ‘change user’ button.
2 View the current user’s progress by clicking the ‘view progress’ button.
Each BOOST subject set comes with several Reward Games. Click the “How to Play” button in
each of the Reward Games for instructions on how to play.
4 View the high scores for a Reward Game by clicking the ‘high scores’ button.
Note that some games, like Extreme Fashion and Extreme Superheroes, do not have high scores.
5 Earn a Reward Game with the software by selecting the Reward Game, then clicking the ‘earn
reward’ button.
This will take you to the Module Selection Screen, where the Interactive Module is chosen. The
Reward Game can be played once all the questions presented in the Question Screen are
answered.
If a Reward Game has already been earned, the ‘use reward’ button replaces the ‘earn reward’
button. This also applies to Parent Rewards.
6 Play a Reward Game earned with the workbook. To earn a Reward Game with the workbook,
you must answer questions within the workbook to find a reward code. A reward code is a series of
letters or digits that can be used to ‘unlock’ play time for a Reward Game. There is one reward code
in every unit of every workbook. Once you have a complete reward code, run BOOST and select a
Reward Game. Click the ‘enter code’ button.
On the screen that appears, simply enter the reward code and start playing! A reward code can be
used to play any of the Reward Games, but each user can only use each reward code once.
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A Using your keyboard, enter a reward code from your workbook.
B If you make a mistake, click the ‘clear’ button to erase the entire code.
C Once you have entered the reward code, click the ‘enter’ button to play the Reward Game
D If you want to close the reward code screen, click the ‘close’ button.
6A 6B 6C
If you haven’t yet used the reward code and are still unable
to play the Reward Game, you may have entered an
incorrect code. Check your answers in the workbook and try
again.
6D
7 Earn the Parent Reward by clicking the ‘earn reward’ button next to the Parent Reward.
7A 7B
When your child has completed the question target for the
Parent Reward, a certificate of achievement will be displayed.
A To save the certificate in PDF format, click the disc
icon.
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1 2
3 6
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3
User Progress Screen
5
4
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From the Start-up Screen, click the ‘parent’ button to view the Parent Options Screen.
General Options
General Options
1
2
3
1 To change the user’s name, click the name, delete the current text then enter the new text.
2 To change the avatar, use the same process described under 1 Create a new user in the Start-up
Screen section.
3 To delete a user, click the ‘delete user’ button.
This will open a dialog box confirming your choice to delete the user. Note that when you delete a
user, their recorded high scores in Reward Games are also deleted.
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Reward Game Options
BOOST can be tailored to your child’s individual learning needs via the work/play ratio. The
work/play ratio is the amount of questions your child has to answer, and the length of time they can
play the Reward Game once they have answered the questions. In other words, the work/play ratio
is the relationship between the question target and play time.
The question target is the number of questions that your child must answer correctly to earn a
reward. Play time is the length of time that your child can play a Reward Game after reaching the
question target.
Only correct answers count towards reaching the question target. This means that BOOST will
continue to ask questions indefinitely until the number of correct answers is the same as the
question target.
BOOST remembers how many questions were answered correctly and incorrectly. This information
is used to provide the summary shown on the User Progress Screen, and also allows your child to
earn rewards over several learning sessions.
The question target is set to 8 by default, with a minimum value of 5 and a maximum value of 99.
Play time is set to 1 minute and 30 seconds by default with a minimum time of 1 minute and a
maximum time of 3 minutes.
Bonus time is time that can be added to, or subtracted from, play time. Bonus time impacts play
time according to the number of questions answered correctly and incorrectly. If there are 0
incorrect answers, a bonus of 30 seconds applies. If there are the same or fewer incorrect answers
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than correct answers, no bonus applies. If there are more incorrect answers than correct answers, a
penalty of 30 seconds applies.
For example, if the question target is 8 and play time is 1 minute and 30 seconds:
8 0 30 seconds 2 minutes
BOOST remembers correct and incorrect answers. This means that if you quit BOOST before
earning the Reward Game, bonuses and penalties still apply when you return.
1 2
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GLOSSARY
Avatar
An avatar is a small picture that is used to represent a user within BOOST.
Bonus Time
Bonus time is time that can be added to, or subtracted from, play time. Bonus time can be enabled
or disabled on the Parent Options Screen for each user.
Help Button
The help button is located in the upper right-hand corner of main screens, and displays this help
document within the BOOST software.
Interactive Module
An Interactive Module is a package of learning-content for a particular age level. Each BOOST
workbook comes with an Interactive Module on CD, which reinforces the material from the workbook
with a series of extra questions! There are three BOOST workbooks (and Interactive Modules) per
age level.
Learning Mode
Learning mode refers to the three ways in which BOOST can be used: with the workbook, with the
software or with a combination of both.
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Parent Reward
A Parent Reward is any reward that you negotiated and set with your child. It can be anything you
like, for example, a trip to the zoo. The Parent Reward can be set for each child from the Parent
Options Screen.
Play Time
Play time is the length of time that your child can play a Reward Game after reaching the question
target. Play time can be increased or decreased from the Parent Options Screen.
Question Screen
The Question Screen is where questions from Interactive Modules are displayed and answered.
Question Target
The question target is the number of questions that your child must answer correctly to earn a
reward. There are two question targets: one for Reward Games and one for the Parent Reward.
Quit Button
The quit button is located in the upper right-hand corner of main screens, and allows you to exit the
BOOST software.
Reward Code
A reward code is a series of letters or digits that can be used to ‘unlock’ play time for a Reward
Game. You can find one reward code in every unit of every workbook. You can enter reward codes
from the Reward Selection Screen.
Reward Game
A Reward Game is a built-in interactive computer game that your child can play after answering a
set number of questions (known as the question target) from an Interactive Module. Reward Games
are chosen on the Reward Selection Screen.
Software
Software refers to the interactive computer program that is a part of BOOST.
Start-up Screen
The Start-up Screen is the first screen that is displayed once the BOOST software loads.
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User
A user is the combination of a name and avatar representing someone who uses the BOOST
software.
Work/Play Ratio
The work/play ratio is the amount of questions your child has to answer, and the length of time they
can play the Reward Game once they have answered the questions. In other words, the work/play
ratio is the relationship between the question target and play time.
Workbook
The BOOST workbook refers to the printed-material part of BOOST.
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APPENDICES
Appendix A – Minimum System Requirements
• A Reward Game is a built-in interactive computer game that your child can play after
answering questions from an Interactive Module.
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