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ut dle ea ri rc Ka Se a} Be) gy Game Overview “No man, no law, no war can stop him.” Introduction Rombo: The Hoard Game sa eaoperative game for L-4 play ers that pats yu diteti inthe fins Rambo: First Blood Part nl Rambo 3, Your Lea will ake on a variety of unique ‘ory-basedl missions, each with ts own rules, strategy, and story. Along the way oul Gnd new gear learn new lactis, and ultimately bul the best heroes to win the dy. Rambo: The Board Game is made up of 20 unique Missions. The Mission Book details the setup objectives, and special rules for each Mission. Your party an eioose to play any Mission from the Book individually, or you ean play Uso al the Missions as a Campaign, Single Play Mode To playa single Mission, simply choose any Mission you want to py Mp to its Miss Dossier inthe Mission Book, and follow the setup directions. When plang Single Play Mode, each Hero must equip te susgested Gear Cards listed inthe Mission Dossier Campaign Mode your party chooses to py throu the sar ofthe Mission Book, sn ever yu siceessilly ‘complete a Mision, move on to the you fal + replay tht Mission, or restart the Campaign frm the beginning. nthe Campaign, besin by reaing the Introduetion at pay thr You ean el As you play through the Campaign, you will collect new Achievement tokens thal you can use (sce below). Noke need to play the same Heroes throughout a campaign Missions however oi ike Gear Stash ‘n Campaign Mode, whenever any’ Hera in your party squires new Gear Cards (either by unlocking them atthe ‘Sart ofa Mission oF finding them on a Mission, they ae permanently added to the pary’s Gear Stash. When setting up each Mission each Hero may choose to cither play with the suggested Gear listed in the Mis Dossier oF they may ald or substitute any of the Gear in sour Gear Sas The numberof Gear Slots salable forthe ‘Mission tells yon the masini number of Gear Cards each Hero can exp. (ee “aon. 18) tween play sessions, Gear in your Stash shouldbe kept separate from the general deck of Gear Cards, which ‘emai locked unt you acquire thet. Achievements ‘Heroes may extn Achievement tokens hen thes om plete special bonus abjectives on any Mission during the Campaign The aallale Achievements are listed on the hak ofthe Mission Book. (nce @ Hero has earned an Achievement, It Is stored with your Gear Stash. The recipient can turn their Achievement in at any time during any Missions fora povsrful one-time honus effet. Once an Achievement is ‘sed, ts removed from the game, Each Achievement ‘only he awarded once per Campaign, Mission Setup Bk othe Mision you an pl. The Mission Dossier prvides you iy Sep dara a well wile onthe Min, ifs yours gane, we commend you reed tbe Inet ison eo pad tt wih Main Build Map Fin the sp is wad forth Men and pce thereto on ech le ees istaon in Place Fog of War Tone (eet ober ep cme a te of tech ge“ 129. inh The mbes ont nk tb ued et ren ee ne poe Place Map Tokens Pace the cect numbered Poi of nest (ROL) tke at Deployment one (0) kan a shown nthe Map Setup. Iter any adona Ptah “Ojctne "ep! eon a rash ap ete ie fhe Map Seto show ny Eee, spam an Eom Sie matting the Eemy Tack eter (eg. f) ov each coe Set Battlefield Condition Pace the Gti Te dagam blo sows etter son #1 ian eee Hero Setup ace your Hr Board not fo, le your Alert Marker bE) rors eee cc sian esse or your Hea place tem ae ap bea yet Heros Alert oe Y j ) Stance From or Hero eck of puta ol the sunbered ade be sion sss yout use be Thetis 1-6 rau the st fyur dekh box ‘hl the Tacs Cade you wl be ag sd place them na face dm Pl net yor Here Boar () Fewer Than Cote cbse 4 Players? isan ear respons fr reac maine fl ca te ideo Mision Lar choos the gest king oer amag te Heres hat re plying. rom those avallable Return all components for Heroes that are not selected to the bo. Setup is otherwise the same Bere asue eee) Note that there are some gameplay hanges with fewer than 4 players (see “agutng or Player. 7) SS © ne SS N The Mission Dossier ch Mission ha 2 Mission Passer that details setup, objectives and special als for the Mission The Mision Leader wil ce to ‘exp te Mision Book open tothe Mision Doser dre setup and throughout the Mision Mission Objectives ach Mission has ts own unique Mission Objectives that Fhe completed own the game, hen sou complete an Objective the Mission Leader shoul read the associated Mission Trigger Inthe Mission Dosslerto progress te stor forward Mission Triggers The Mission Triggers section of the Mission Dossier covers unique events that occur during ne Mission. It inludes the following kinds of events: = Points of interest vents that Heres can trigger by reaching or using aetions a POLS onthe Map, — Objective riggers: Events that trigger when Objectives are completed. — hattefckd Condition: Events that trigger at he end of ech round, (ee “atels aon" on) The Mission Leader is responsible for ll Mission Triguers, When a Mission Trigger is sctvated, the Mission Leader rads and resolves the narrative and game effets. Ifa Mission Tegger says "this means you have comp “Mission sucessflly, and you may nove onto the next Mission! Mission Failure ach Mission lists conditions under which the team Mission, If any Mission Failure condition Ismet, the game sand you Tose You can choose to repay the for moxe on tothe net Mision inthe Mision Book The Red Headband Rule When a rue in this Rulchook is contradicted by the Mission Dossier ora component such asa Threat Car or Tacties Card, alivay follow the new rules the Mission Dossier aon the component Briefing {othe Mission Mision Objectives cine Smeise —_ Mission Triggers ison ret ncliag Pit tinrest acs sec ate Ter snare Mission Failure Conditions: Hay these contons inet yous Battlefield Condition Gameplay ttt shld of ech — ee 4 svn ttoter rt Nyon denetconle Sivernd yuo _ The Game Round Round Overview Bach round has 4 phases: eal Threat Cards: Each Heros desta Threat Can evo Turns: Ech Hero lakes a turn Activation: Activate the Enemy Card with the nitive marker oni Sallefiekd Condition: Resolve end-of-romnd ‘events and advance the Round Marker (egestas Adjusting for 1-3 Players oes, the team still each round, Heroes ce thei ‘When playing with 3 oF fewer resolves tla of 4 Hero ti also gai bonuses to help ba Use the lable below, or the Player Count Adjustments reference cad aera eee eS eee Lpkye The sol Atte start of each rou AAthe start of each turn, You may stl take your turns in any oner. Any paver ‘sho willbe taking more than one tn is delt 1 Threat arm they wil take PHASE Deal Threat Cards ch Hero receives the Theat Card they wil ecaand revolt arn ach plaver is dealt 1 Threat Card. face-dovn. (Do not look a your Theat (Card It wil he revealed on your tar) PHASE 2 Hero Turns oB a. ach Hero take tur ofc 2 Thr choase 9 Stance, a peer movement and ations Fach tlero takes a turn, one at atime. Heroes may take the turns in whatever order the team decides, Tur ate covered in detail inthe nest section (ep Deciding on turn order tis. good des to discus sour see 38 tex atthe begin oF theron and dede tno wil act it. here are dstrvements over tar onder or the dscusion takin to Jong: the Mision Leader has as Ps Enemy Activation ‘Once al eres have ate. the Enemies make thelr move Activate the Fnemy Card with the Initiative marker on i. When an Enemy Card activates Enemy figures ofthat type onthe Map ‘xccut the Activation Behaviours sted on the atl inorder (cused in eta in Enemy Aton 9.18) AMter you finish resolving the Enemy Activation, move the Initiative marker to the mex Enemy Card to the right to mark Ue soup of Fnemies that wil activate next ound, IFthe marker is ‘on the lst Enenny Cain the Initiative Row, it moves back tothe First card in the row. No Enemies on the Map? Ian Enemy Card aetivates ut there are no Enemy fg tures ofthat ype on the Nap, move the Initiative marker to the mext Enemy Card to the right that has a least 1 Fey figure onthe Map, and activate tha ear instead, {the marker passes the last card in the row: move tack to the ist card and continue until you reac cat with atleast figure on the Map) Ir there are no Enemy figures on the Map ata, do not scivate any Enemies. Instead, simply move the Initative ‘marker tothe next Hem Card to the right and begin the est phase PHASES Battlefield Condition Aer Enemies activate, nd-f-rn evens may occ The Mission Leader must check the Batlefield Con fof the Mission Dossier and resolve any effects that are iste for {he curtent round, Aer resolving all Ballefield Condition events, advance th Round Marker {space on the Battlefield nex round ‘Time is running out! (On most Missions, you must complete sour objectives in 2 feta unter of rounds Hon dn vn bere the ated {Conultion hase ofthe final round tees Miso Pare” Inthe Masso Desi) youl O1@i1e2 eens "Vietamese Sou isthe st Enemy Cardin tbe Inne ow designated xen {ia mission set. neu in th soy Attn Pas, ‘Seo onthe Map chat ned 2 inte Enemy tan Pha, the idnamere fers now ett, Thee ae | Seis Ste mer tet nr ena ent 3 te en ater CH) debate rate tot Seats Dre te, Sitoes pinta unsere ere Sect at re SL seo ein a B sven: H stant ora O2@11@2) Seng: ‘Arh Sent ave fised ata te nate mace oes athe nest nen Car Inthrom nhs cae "Vetnamese Ofer? ‘Thee oly crn eta the acer moves ska ee car the Sou, hee te tl Scoutzon thea, 0 they now atte, ‘onc the events reseed he Mision B) Leader edvanes the Round Maker und on te Bt Canton Tack. Turn Overview Bach turn has 4 steps Clearall effects with ® icon from your previous turn Flip and resolve your Theat Card Choose a Stance and saints bonuses tse your Stance’s movement and actions and ply (or discard) Tacties Card Neve yon must fee anew Threat onthe atk (Sfakesureany Persistent @ Threat Car fromyour resins turn ae discarded, as instructed in Step 1) Flip the Threat Card yo were dealt and resolve is effects inthe order they ae listed onthe car: 1. Alert feet: This effect applies to All Heroes Who are within the specified Alert Level (Green Yellow, Orange or Red). (ee Alert Ler np. 18) 2. Threat Effect: this sa genera effect on Heroes, Enemies, or the btleil ‘nce you have resolved your Threat Car: Ifyou Threat Car has a Persistent ete place it face-up nearyour Hero Board to shovs {ha itis eurgenty activ; it wll remain active ‘until he stat of your next warn iow are responsible for reminding other players ofits effect) Sityour Threat Carl does not have a Persistent elect, discard it from Une ume You cam track which Heroes have taken thelr tur this round by checking who si haa face dno That Cart ese “= Hero Turns \tthestart of your tun, you must lear any bomases oF agate fects rm sor previous tar Discard al eards activated on your last turn that have the Persistent @ icon on them, (This ios rans the effect lasts until the stat of your next ten.) This includes any Threat Cards that are face-up in font of your Hero Also discard any leftover Armor tokens you have Once card or component i discarded is effect is no longer active, Return llanused Armor oer on Your Board spi e Oy trees 5), swan x Qi ions sere re aw gpI y |p Bere wo ahr wn art tute cove athe stat of te next tah i suerte only Alert nda Tough Tein ules 26. STEPS Actions Alert Choose Stance G oumay tie when Scenes ‘Armor ou choose lowers your Alert How many Amor ‘ee 1) es fakes you gin in Aer you have faced a Threat, sou choose a Stance for your Hern ths stance. 14) Inhih determines the ations, movement, ad bonuses availble 0 oth tar Si? Movement How a youay ‘ove when ou ‘hoowe th Stance (sep. to, Note ta onthe fist round, you may use any Stance ow Once you've chosen your Stance, you immediately gain its Valor ow many Valor. use (+) orlower (-) your ler Marker this many : tote i yor gaia cur Alert Track. (Seep. 15) ths Soe. ove this many Damage & tokens from your Heal (> 8 alor: Gain this many Valor tokens (sep. 1) How much Damage SB Armor: Gain this many Armor tokens. 9. 14 eee £8. Armor: Gain this many Armor tokens (seep 1) ‘hs Stance. 10) STEPS Movement Moving Your Hero and Actions Your Stance’s Movement Stat ® is ‘umber of spaees yon may mose on LUfyour Stance does not have « Mover Sour may not move on your rn) ser youve chosen a Stance and xuned its bonuses, ou may use ils movement and etions Movement Rules an aetion or play aTactles Card, an nish Sur nove afterward = Move ® your tte B > Tube actions > Phay 1 Taeties Card (or discard le Caleta) |G) Toueh Terran: Vou must use 2% each time yon eros yellow Tough Terrain line farmove to anew space inside an enclosed Tough Terrain area. Sep.) jv red impassable Terrain lines or Map edge (ep. 12) 2v not move into a space aenpied by through mal ther sion and ‘eran mate oad, comers Taking Actions Playing (or Discarding) you chonsea Stance that has tormoreactions, @ Tactics Gard Mire carer a more that nee pe tn stics Canis provide your Heto with unique capabilites you ‘ean use on your tar, You may play 1Taeties Card each turn from your han at any line during your movement and actions (regardless of which Stance you're in the earl you wish to play has eauirements es Card: Draw Leard from your (lar exanmple, “Play shen in Cover”) you mast meet them in ek and alto sour hand, ‘onier to ph the card ‘= Attack Enemy: Make an attack using an caine Gear Car (9.16) esi sera ley tactes Card dpa it tce-wpnesenyour ff ect yete a Potnretinerst(eoyactn AMO Tecncs ects Prien 8 eect ned pce Jem emma wile tet oP, fe ire yot tie thts chacnat ate are detailed in the Missic eo a Sa ‘: re 33 you may instead diseard t card from your hand to gain Valor 8 Valor value parler Uokes eal ois aor value oyna aoe Your Tactics Deck Valor 8 tokens represent going igeiinsicalneene ale ete above and bevond the call of duty to construct your Taeties Deek at the You gain Valor tokens by using start of each Mission. On more difiult certain Stanees or disearding Missions, stronger Tacties Cards are Tacties Cards, Thete smo Hii to inclided in your deck. the numberof Valor tokens yon ean You start each Mission with 2a collect during a Mission, tes Cards from your deck, You may isi sa BoA You may spend Valor tokens you've collected to use aetions G to dra additonal Tactes lites nny of the following ways Cars duving the Mission. There isn limit to the numberof Tactics Cards you sects dan ore ‘enhanee tack: When you make an allac, you may may have in your hand Tess Cs, spend Valor to nerease the Damage 2 you deal Each Once a Tactics Card isin your diseard = le ea a pile, itis unavailable to yon forthe rest ‘of the Mission (unless a special ability ‘Block Damage: W any lets yo return discarded Tacties Cards) source (sch as an alack or Threat Card), you may In the rare event that your Tacties deck spend Valor to black the Damage yu tae, Bach token runs out, you may no longer draw Tactics spent blocks 18 Sep.) (oudo not shuffle your discard pie) een nha Movement: At any time during your move= ‘ment ad actions, you may spend Valor to move Tink exe Store dering = ditional spaces. Each token spent gives yo 18. Tactics Ca, snce sou wont draw it {Note you must spend 28 to move into a Tough Terrain aes or thers of te Mision Once you've dsr tna ecean Tete ar yourant daw ° * Itai Tei ar a inte resource ee The Battlefield FoW Number Map Areas Fog of War asa esas: ach map tle vided into 4Areas by thick, Fog of War Cards represent unknown solid white ines. Each Area has a total of 16 information about the battletteld bbsgtcee “pai Tenn ROL opie rah r ne When moving. Heroes and Enemies aways Enemies, Od oF Sex count spaces However. when determining * ange, they count Areas. (6 nge"onp 16) When a Hero enters any space thats Spawn Enemy adjacent tan area where tere san Spann fou wth Cevsn gameplay effets mayareta spi licen tan area were Ure fs a ‘iim eter ja, sah the ream eure cy inter tiately lip anu resolve the ear. The ‘ Spawn POL Cover Terrain red arrow on the card points in the ee card shoul e oriented so that the White dashed tines on the Map mark Cover freon he Hero apposed rom, ‘eins Terrain, which offers some defense against attacks eet toca ereasad Orientation nal corner, they may choose which of sand makes it harder for Enemies to spot vou, aay oath cad es rw pols a When a Hero or Fnemy occupies a Cover space they’ it) After 2 Fog of War Card is resolved, amare sa CnerResstancebonus, hich dices Danae remove I feom the game aoe meee ane ea ore oe amy figures do not activate Fog of War. While a ox of War Ita Hero's Alert Level is low enough, they are Cant is faee-down on an Arca, Enemies move normally through also hidden from Enemies while in Cover. (Enemies te spaces on the back of fan never be hidden, even If they are in Cover) (ee (Spang i case it "Spon Ennieon p18) “alt Lea on 1) cover des not aleet mow Tough Terrain |@) YeltnesontbenapmarkTowaTerrain. vith | You natn nme seinne eee | mee seecatee Suit’ Noenen fy eros Toh Terran Semester Th eran ns, te 9) Rees acmariein ere care oan en Senay P ‘ 3 Impassable Terrain er te incon ip knelt, | Sinan ee ae ee Impassable Terrain lines also block Line-of- Sight between an allacker and Largel, (ee “Une ht on 17) ‘Then be places 2 new A nei this ‘Masi, Ue Vtnmete Se) at shown Gear Cards (Gear Cards ate useil items that you can use to tack Enemies and complete your Mission. Yu will eq some Gear al the start 5 ofeach Mision, and can discover auditional Gear during the (Roe Mission ported ey Gear Loadout ach Mission Dossier tells you iow many Gear Slats are asaille to you, well as what reeommended Gear you should take on the Mission. you are playing Single Play Mod, vou must use the recom mended Gear. Ifyou ar playing Campaign Mode, you have the ‘option to take ition Gear from your Gear Stash with you, ot swap any ofthe recommended Gear for Gear in your Stash ‘When you attack with this weapon, tach Gea Cal yon cquiakes wp oryour aaa Gear Siwy R620 aa3 wi i wap, Finding New Gear {you find Gear while on « Mission, you may choose diately equip it. {Fon have no remaining Gear Slots, sou may choose to discard a piece of equipped Gear and replace it with Utilities the new Gear. tno time during & Mission may vou exeeed your available Gear Sot, you decide not to equip the new Gear, you may give Ito any other Hero on your team to immediately equip. They may also ‘hoose to replace apiece of equipped Gear mo ane wishes to equip the neve Gear its discarded Locker Loadout ‘Once Misso hay started, you my ony clange sour Gear when on ind ne Gear During Mision, you may noc access Gear in sour Gear Slash, tre iar betcen ples orgie ‘Gear Ut you dscandd to oter per. ‘When ou are Wounded by an Enemy Discarding Gear attack, you may make a free attack When any piece of Gears discarded, its removed fromthe game ff Bees: snd cannot be used ain or the remainder ofthe Mission, you ate playing Campaign Mode, return any Gear you discard to your Gear Stash. You may choose o equip it again a the tart of the next Mision Range ow aay you cn tage annem 1) Targets How many Eremise youn tage whch tack. » Damage ow much Damage cach stack does) Alert Inceses nen youatack th wean 17) Heavy Weapons Some weapons are Heavy: and require more effort to earn. Heavy Weapons take up 2 of your available Gear Slots, but are the same as aller weapons ftherwise 1 Weary Weapon, 1 Weapon, and Uli. Unity Effects Lites rove nging or ene tine se ttt They esa atte ay ne Ge outa ales tated other). is tracked using thee Health wer you take aude to the i se, Damage tokens are Ih Track, I'your Health Track i Wounds \When you sur a Wound, pla cd token fn a Stanee on your Hero Board i i alread have a Wounded token, You ¢ tse this Stance @® Resistance Resistance @ revues the Damage #4 Fgure takes From incoming ataeks, ach time a fgure is ataeke, the Damage the take isreducc by Ue otal Resistance ale, Resistance From multiple sonrees is fa Hera oF neni’ ol Resistance exceeds the Danage don Ivan tack then theatack deals no Damage to attacks. Ithas no effect 1 sores like Threat Cards Resistance ony ap ‘on Damage from i (R) (cover esistanee: When a Hero oF Enemy that hr Fem isin Covers attacked an the attacker is NOT Ivan adjacent space. te target recelves 14. This reduces all attacks by 18 Some eas provide Heroes Resistance This i applied cach time that the Hero attacked, for as longs the effets active, pa ane air OQVO@VSs Mesias Stats vedicealaack Danae) 34@)2.)ED 4 they take by that amount = ® Armor Some Stances and abilities provide Heroes with tempo rary Armor, hich blocks incoming atack Damage 2. ‘Whenever sou gain Armor, place Armor & tokens equal 10 the Armor you've ened on your Hero Board ‘hen, clear all Damage from (vou are restore to fll Health, 2 Hess 1, wich iar to oc 2. The remaining 1 placed Rambo it with an atack that ale | Wound eannot he remove by normal healing. ou ‘may never heal above yor printed Health Stat All Wounds are cleared atthe en ofthe Misi When you are attacked, you first apply Resistance, then dis card Armor tokens to bloek any remaining Danvage. Each ‘Armor taken you disearl blocks 14. hose Wounds carefully? Abilities that remo Wounds are rare, so don’t ‘wnt onsets that Stance back You must use ny Armor you have when you are attacked {you eat choose to “save” i. I you are able to block all Incoming Damage with Resistance and Armor you may save any leftover Armor tokens forthe next allack, Too Many Wounds sar Like Resistance, Amor ean only be used wen ou ae Oe iS nds thse Uta no fe ag en icra Wounds, then you fail the Mission! The avi tert Wats Ut Herbea CantakeonaMision sed nthe Mish Faltre ton of the Mision Doser Armor only lst for round! LArmor tokens sou don't use must be discarded atthe Sart of'sour next tr, Alert Level ne Aler Track on your He ou how aware Comparing Alert Enemies are of your pre tert a Levels yore you are exposed fo Enemy allacks and other achtteohasadiferentaet Leet | Aggressive Stanees, loud Weapons, or other battleficld . distribution. For example, Colonel eens that make Enemies more aware of your presence Trautman has 3 Red et spaces, Cae} to gan Alert (+), Whenever you gan ert one compared to 1 Red let space for the marker ha may specs up your Nr Track . Rambo, ‘our Alert Level naked bythe colored res on your track) When determining who has the telson which Alerts effects you ae subject vo, swell 8 “hier® Alert, always compare eter ou are lle to the Een feeble), Note thal bs cach Heros Akt Level. Por exam tach Hera has hci own Alert Tac, heh means ia yu re ble, both Rambo and Trautman ‘nulyourteammates may be subj to dierent Alert clces. are at 24, Trautman i at higher Alri, beens sa Yellow Aker You can reduce your Alert (-A4) hy using stealthy Stances Tacties, or Gear. You can never lower your Alert below Hotton of your tack, or rase it higher than the top of the 7 — track as Your current Alert Level determines Enemies treat you as vis 5 wil only attack Heroes th De bl to some cme, td . Other Alert caer, base on you aan, , Effects = Green Mert Yu are iden everyfere. ost Enis Wont ‘ret hace nya Aer beret st ack you Rambo a al even hes aden Rambo a ng ashen cove es me Ahigher Alert Level makes = You are only hidden ‘you more vuluerableto sien you are in Cover Alert Effects on Threat = ‘When you are in Cover (Cas (eve Teen sou are hidden to Enernies outside your Area but visible to Enemies in sour Aten = iow ae vsile everywhere team fas the All Enemies can attack you, any Hero's Alert Level gots (samy Acts. 9) too ih, ‘org Al th Eneny eat Alt th Enemy can se Rambo ecRanin fein Corer ANDIna——‘somater where ee ~ even tect apes over one ter side the Mag Making an Attack When you attack an resolve these 4 steps STEPI Kyou have multiple weapons equipped, choose one ‘of them to make your aac this atack, you will use the stats printed on If your weapons Ta 3's Gear Card (plus applicable bonuses 1, you may ehoose vin Range and lear Li You eannot make unarmed aacks. You must fyourStanee has multiple ations &. you may (This secon covers Heroes atacking Jaman equipped weapon to sttock! atk multe tines inthe se turn ou ma tomes. ar atacs agit Heros, 208 é tse the same weapon or iferent ome for ach “Enemy stack on 18), tack —————— Adjacent Targets il Range ‘ang alms counted in Map res rg pied square) rate than paces, i below I yan eect. sin adjacent spaces seebelst) Auditionally, when the attacker isin an adjacent (see ence ong 1) | seassemmygs tane nn cen ae ‘nang A Weapon canon target neem nat | wt Line-of-Sight eres nd Enemies maya atacka pone the Ling pases eogh ed ine arg impassable Tera Nother objects oe lck LOS, ach target Ene ures Damage elo yur weap mage any modifiers applic (dao). Damage Modifiers ‘bonus Damage from Gear Tacties Cards, or other active elects Ifthe Enemy has.a non-zero Resistance Sta, revuce your Damage by this amount It the Enemy is in Caver and you are notadaeent, reduce your Danae y “a. you bave Valor tokens, you may discard hem to deal 18 per token The Two-Corner Rule ‘ou can test Line hy drwsing to imaginary ines from any one corner of the altacker’s space io two adjacent ‘ormers ofthe at space ft possi odo this wot ltr line essing passable Terealn then the attacker has ea Line-of Sih Pruett ceion Yrs lt Gain Alert equal tothe weap- on's leet Stat This represents the commotion your Weapon makes Wei Ting deciles to spend Bo neeae Ns ame 10, ‘The Gar tte | toto 28, hh Ispacednet tt bell my Card represents type nemy figures of the e share the same stats and ichaviors. Range Enemy ean tack wes Health is tracked separately. Whenever How farte Em Damage a is dealt to figure, place "ever whe they Damage tokens next to them on the setae Map. Resistance ow mich Damage the Ener hn othe Health io meh ange the Eamy can ake Teor beg led the total Damage to a figure ever ‘equals or exceed is Health Stat Bit Iskilled and removed from the Map, A Spawning Enemies Fog of War Cards, Mission Triggers, and other eects wil instruct ou to spawn ness Enemy figures om the Map, Enemy spavsns use an Initiative letter that n Fnemy Card placed at setup. For example, °S ans spit figure matching the A card in the inate ow: (Only Enemy Cars placed at setup can spawn during Mision) {an Enemy figure spawns al Deployment Zane, pace it fo the correct-nunbered Dv token erg fan Enemy spawns in a general location, such as “in your area” or “adjacent to von.” the aetive Hero chooses a specie space inthe indicated area, the space where you're instructed to spassn an Enemy is impassable or occupied by another figure, instead place it Inthe mearest eal space. I there are multiple egal spaces. the aetve Hera chooses one. Out of Enemy figures? son are ever nstrcted to spawn an Enemy tgnee Ai there are no figures of tha type remaining, spa “Tine ofthe nest Ens Cardin the ne Ro alpiabeia rer: IEALL Enemy figures are on the Map, each time a new Fen woul span al Heroes in ‘Targets the Ener ares ACTIVATION ERATIONS 1L Move toward the closest visible Hero 2, Bach ajaent Hero loses 18. they can, thoy got Ak instead 4 Attack the lost visible Hero Damage ow mich dane the En ove special, abaity dayne sree be Sem “Attack against this Enemy thre 10, Activation Behaviors Detaled rer Ey des when settee 4. Move tothe elsest corer epee if none fre close enough instead move toward ‘ha highest dh Teel Hero ‘When an Enemy spams at 202 2 place hoon her olen wih a7? ent terete sae, place them ma ace space. Youcoose he specie space place hem. Killing Enemies ‘When figure i killed and removed from the Map, jawed Later a «nev Enea ofthat Enemy: Cards are never remove rom pay, eve if "there are no ures of that type ltt on the Map. Enemy Activation Aer Heroes finish their Hey Cah the iia ‘When this happens. each figure ofthat type exe- cles the Aetivation Rehvios listed on the ear. in ‘numbered order First each figure executes the Ist behavior ten exch figure executes the 2nd ehas- Jor, and so on, until behaviors ate exeoute ach Enemy figure executes a much of ech behay- fora itis able to, If is not possible fran Enemy figure to fll a elo. it skips that behaio, bt sill executes the remaining behaviors on isis ample Ie there Is ever a confit di acting the same time, the M ‘which figure ets fest, to multipe figures on Leader decides An Activation lehavlor oF other effect may tll you to move an Enemy towards a destination. Whenever an Enemy figure moves, iLmust respect ‘he following rules: ‘move tele fall Mose Stat 8 toss thir destination, able. > Havers aways choose the shortest possible rte to their destination, > Fnvemies eannot neupy the same sce as anole figure. ‘Han Fnemy reacties ts destin tion or an adjacent space iis moving towards a igure), it stops Tough Terrain & Fox of War: Enemies ignore yellow olined spaces and Fox of War Cards. se am) > impassable Terral cannot move throush red ines fon the Map, and ll instead ‘move around them, i able (sep. n ‘Ding he Ene Athan poe, te tate Marri the Watnamee Sew a Acton ahve. There are 2 steps to an fem altac: The Enemy chooses one or more target Heroes Insed on its AetiationHehavior. In order tobe targeted, a Hern must mect all ofthe following conditions = Visible: he Hero is visbe tothe stacking Enemy (Se. 19) > tn Range: he Hero is within the atseking nen Range Stat © (ee 16) = Clear Line-of-Sight The altacking Enemy's Line-of-Sight i not blocked (so. 7 The Enemy will target as many Heroes as its Targets tat allows, as longs each targeted Hero is visible, in Range and in clear LOS. I the Enemy Is imal wo attack any ero, It does not attack, ad instead skips tothe next behasior, i there fone ere is any conic over whic Heroes) an Ener targets the Enemy chooses the Herel) vith the dhe er deve I the potential target Heroes area he sme ler Level, the Mission leer decides EON 2B ‘Move tov he Here ih the ight Level ‘Both Scots move 4 paces toward ruin, ota te higher Alt Level (ngA. ‘take ose vile ee, ‘io Set whois inte same Are ‘ignoring Travimans Cover Resistance ach target Hero takes Damage equal tothe Enemy's Damage Stat with any modliers applied (ee eee the Hero matks Damage by placing Damage tokens on thei Enemy Damage Modifiers Al bons Da from Thal Cards oro we erative effets, If he target ero has Resistance @ from Geat Taeties Cards, or othe effects, reduce the Damage by this amon mee: Whe target Hero is in Cover snd the Enemy is mot adjacent, reduce th Damage by 18, ‘must discard them to block per token. ifthe target Hero has Valor tokens, they ‘may discard them to to block 18 per token. ‘oe tonard the Here ih the ight Alert tat {hs gras nt tached hs pase Scout sacked Testa, ot mors tomas Rambo andstap once ts acer Seo 2 st tack Tuan sit eves acento Tainan she ie Shee tisin an ace pe ‘ine Tatnan sn cover nd ferent fre than Sent bent ible Sout Rambo evi either 02 Goes nt tack, = a Tacmon eat sch adacont Hor gts 1, ‘Tras Sot cet tbat Ranbe an aman ey Achievements Congressional Yarn by: Being the Pet: Discard to gan 24%, +28, and “2. frst to rescue ished pan by: Competing. Effect Discard to gain 24h, “39, and +3. Service Cross Mission with no Damage or Wounds ‘onyour Hero, Purple Heart Earn by: Completing Effeet: Discard when you are Wounded. Gain. a Mission with 3 34K and make a free attack on the enemy ml Wounds on your that Wounded you. Hero, Bronze Star Farnhy: Killing Sor ffect: Discard when 3 or more enemies are ‘more enemiesin?inyourarea. all Your attacks this turn deal Silver Star arn by: Killing et: Discard to gain +2 and +2 Air Medal Earn by: Destroying Effet: Discard to gain all effects of bein helicopter cover this turn ‘Campaign Medal arn by: Completing the Rabo 2 Campaign Effet: Diseard to have all Heroes swap any ‘equipped Gear for items inthe Gear Stash. The highest US military decoration, award by Congress to meter of the armed frees for sallantry and bravery in combatat the risk of ie above and beyond thecal of dus The second highest mary award that canbe fen toa member ofthe US Army, forextreme any and sk oie acta combat with an armed enemy force A LS military decoration awarded in the name of the president to those wounded or Killed while Awarded for achievement in a combat one Awarded or gallantry in ution ‘ofthe United States, Awarded for single ats of heroism or meritorious achievement ile pariipalng in acral Might warded for sevrice inthe Vietnam War Sr eee eres ee eae ‘Cnt Maclean, Vlodynyr Kovalen © verything Fe Games 2020, ll ght Reserved. sudan S032 a igs Reseed GR, vA a

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