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* 12a1) Clockwise, 90 degrees: F (front face), B (back face), R (right face), L (left face), U (upper
face), D (bottom face).
* 12a2) Counter clockwise, 90 degrees: F', B', R', L', U', D' (see 12a1).
* 12a3) Clockwise, 180 degrees: F2, B2, R2, L2, U2, D2 (see 12a1).
* 12a4) Counter clockwise, 180 degrees: F'2, B'2, R'2, L'2, U'2, D'2 (see 12a1).
Double Outer Slice Moves (outer slice plus adjacent inner slice):
* 12a5) Clockwise, 90 degrees: Fw, Bw, Rw, Lw, Uw, Dw. (see 12a1).
* 12a6) Counter clockwise, 90 degrees: Fw', Bw', Rw', Lw', Uw', Dw' (see 12a5).
* 12a7) Clockwise, 180 degrees: Fw2, Bw2, Rw2, Lw2, Uw2, Dw2 (see 12a5).
* 12a8) Counter clockwise, 180 degrees: Fw'2, Bw'2, Rw'2, Lw'2, Uw'2, Dw'2 (see 12a5).
Middle Slice Moves (middle slice of puzzles with odd number of slices, middle two slices of puzzles with even
number of slices):
* 12a13) Clockwise, 90 degrees: M (same direction as L), S (same direction as F), E (same direction
as D). (see 12a1).
* 12a14) Counter clockwise, 90 degrees: M', S', E' (see 12a13).
* 12a15) Clockwise, 180 degrees: M2, S2, E2 (see 12a13).
* 12a16) Counter clockwise, 180 degrees: M'2, S'2, E'2 (see 12a13).
* 12b1) Clockwise, 90 degrees: [f] or z, [b] or z', [r] or x, [l] or x', [u] or y, [d] or y'. (see 12a1).
* 12b2) Counter clockwise, 90 degrees: [f'] or z', [b'] or z, [r'] or x', [l'] or x, [u'] or y', [d'] or y (see
12b1).
* 12b3) Clockwise, 180 degrees: [f2] or z2, [b2] or z2, [r2] or x2, [l2] or x2, [u2] or y2, [d2] or y2 (see
12b1).
* 12b4) Counter clockwise, 180 degrees: [f'2] or z'2, [b'2] or z'2, [r'2] or x'2, [l'2] or x'2, [u'2] or y'2,
[d'2] or y'2 (see 12b1).
To make things easier to explain, it is useful to develop a notation that easily describes certain moves. For
the purposes of the diagrams below, F is the red face, B is the orange face, L is the blue face, R is the green
face, U is the yellow face, and D is the white face:
B2 Bw2
B or B' Bw or Bw'
B'2 Bw'2
L2 Lw2
L or L' Lw or Lw'
L'2 Lw'2
R2 Rw2
R or R' Rw or Rw'
R'2 Rw'2
U2 Uw2
U or U' Uw or Uw'
U'2 Uw'2
D2 Dw2
D or D' Dw or Dw'
D'2 Dw'2
Slice Moves
Slice turns (M, E, and S) are sometimes useful for certain algorithms. In a slice move, the "outside" layers
remain stable, and a middle layer will slice through them. They can have the same suffixes as the other face
turns.
M2 or
M M'
M'2
E2 or
E E'
E'2
S2 or
S S'
S'2
Cube Rotations
Cube rotations (x, y, and z) do not involve the turning of any layers of the cube. Instead, the entire cube is
rotated (imagine an x, y, and z axis going through the cube). These are often used to move the cube into a
position that makes an algorithm easier to perform.
x2 or
x x'
x'2
y2 or
y y'
y'2
z2 or
z z'
z'2
Back to Home
These are the 41 distinct cases (plus one solved) for the placement of a corner and its matching edge from
the F2L and the algorithms I use for them. These algorithms appear EXACTLY as I perform them when I am
solving the first two layers, in speedcubing notation with rotations included in the algorithm. It should be
noted that these are the algorithms that I find easiest to perform. However, you may find other algorithms
better-suited for your own hands, so it is recommended to try many different algorithms for the same
situation to find which one works best for your own style of cubing. Videos will be coming soon.
For most of these cases, I have broken the algorithms down into two stages: In the first stage, you will be
pairing up the corner and the edge and AUF so that they can be placed. This stage will be shown in red. In
the second stage, the pair will be inserted into the slot in which it belongs. This stage will be shown in
green. Some cases do not have pairing-up or insertion stages and will be shown in the normal red font.
If you do not understand any of the notation, please visit the notation page.
At the very bottom of the page, I have listed some links to other pages with F2L algorithms.
For a printable page of these algorithms, visit my printable page.
FR: (R U' R U) y (R U') (R' F2) This is one of the least intuitive cases for the Videos
FL: (L' U L) (F R U'2) (R' F') F2L. It involves breaking up the two pieces and
08 BR: (R' U R) B (L U'2 L' B') restoring them while the cross is still not yet
Coming
BL: (L U' L U) y' (R U') (R' F2) restored. Soon!
FR: [Dw'] (L' U2 L U') (L' U L) First, AUF to "match" the edge piece with a Videos
FL: [U'] (L' U2 L U') (L' U L) center, then move the corner to match the edge
18 BR: [U'] (R' U2 R U') (R' U R) using the free slot, and place the block in its
Coming
BL: [Dw'] (R' U2 R U') (R' U R) slot. Soon!
Videos
FR: (R U2 R' U') (R U R')
20 BL: (L U'2 L' U') (L U L')
This is just the mirror of Case #16. Coming
Soon!
Videos
FL: [U2] (L'2 U2) (L U L' U L2)
21 BR: [U2] (R'2 U2) (R U R' U R2)
This is just the mirror of Case #17. Coming
Soon!
FR: [U] (R U'2 R' U) (R U' R') Videos
FL: [Dw] (R U'2 R' U) (R U' R')
22 BR: [Dw] (L U2 L' U) (L U' L')
This is just the mirror of Case #18. Coming
BL: [U] (L U2 L' U) (L U' L') Soon!
FR: [Dw'] (L' U L) This case is easy to recognize because the Videos
FL: [U'] (L' U L) corner-edge pair is already connected and only
25 BR: [U'] (R' U R) need to be inserted. It is common for many of
Coming
BL: [Dw'] (R' U R) the F2L algorithms to end with this trigger. Soon!
Videos
FL: (L' U' L)
36 BR: (R' U' R)
This is just the mirror of Case #31. Coming
Soon!
F (R U R' U') (R U R' U') (R U R' U') This is a very easy case. This algorithm has slow
10 1.700 F' the same finger trick three times in a row. fast
slow
Fw (R U R' U') Fw' U' F (R U R' U') This is a clever combination of the two
11 1.833 F' fastest OLL algs.
fast
(old)
slow
Fw (R U R' U') Fw' U F (R U R' U') This is another combination of the two fastest
12 1.967 F' OLL algs.
fast
(old)
"P" Shapes
Distinguish among the b's and d's by looking at the side opposite the solved letter and checking to see
whether there is one or three yellow stickers.
# Diagram Time Algorithm Comments Video
slow
21 0.900 Fw' (L' U' L U) Fw This is just the mirror of Case #20.
fast
slow
23 1.600 (L' Dw') (R Dw) (L U') (Rw' U' Rw) This is just the mirror of Case #22.
fast
"W" Shapes
The upper face should show an "M" and there will be only one sticker on the front face when you start the
algorithm.
# Diagram Time Algorithm Comments Video
slow
25 1.700 (L' U' L U') (L' U L U) (L F' L' F) This is just the mirror of Case #24.
fast
"L" shapes
If there is a bar of three yellow stickers on any side, bring that bar to the left side of the cube. Then, based
on the number of stickers on the side opposite the little L (front or back), decide which case you have. If
there is no bar of three yellow stickers, put the bar of two yellow stickers in the front of the cube and perform
the appropriate algorithm.
(Rw U) (R' U) (R U') (R' U) (R U'2 The left hand only holds the cube while the slow
26 1.933 Rw') right does everything else. fast
(Rw' U') (R U') (R' U) (R U') (R' U2 This is similar to Case #26, but the first U' is slow
27 1.800 Rw) done with the left index finger. fast
slow
31 1.300 F' (L' U' L U) (L' U' L U) F This is just the mirror of Case #30.
fast
slow
33 2.733 (L' B) (L U L' U') y' (L' U) F This is just the mirror of Case #32.
fast
"C" Shapes
Decide on the algorithm based on whether the back has one or three yellow stickers.
# Diagram Time Algorithm Comments Video
This case is FAST! it takes a little while to
get used to the R'2 not being just R', but the slow
34 1.533 (R U R'2 U') (R' F) (R U) (R U') F' algorithm flows very nicely. I make the last fast
F' turn with my thumb.
There's nothing fancy here. All the triggers slow
35 1.767 B' (R' U' R) y (R U') (R' U2 R) are fast and easy to perform. fast
Squares
Bring the square to the front-left of the cube and look at the front. One case has a yellow sticker in the front
and the other does not.
# Diagram Time Algorithm Comments Video
slow
38 1.100 (Lw U L' U) (L U'2 Lw') This case is very similar to Case #37.
fast
slow
This is just the easy T-orientation performed
39 1.767 F (R U R' U') F' U F (R U R' U') F' twice with a cube rotation between them.
fast
(old)
slow
40 1.167 (Rw' U' R U') (R' U2 Rw) This is just the mirror of #38.
fast
slow
This is just the mirror of #39, but slightly
41 2.300 F' (L' U' L U) F U F (R U R' U') F' modified
fast
(old)
Fish Shapes
For these cases, distinguish among them based on whether there is a bar of two yellow stickers only in the
front, only on the right, on the front and the right, or neither.
# Diagram Time Algorithm Comments Video
This is one of the fastest orientations. It's the
first half of the Y-permutation. The last six slow
42 1.000 F (R U') (R' U' R U) (R' F') moves are EXTREMELY FAST (at least 10 fast
tps).
slow
45 1.700 (R' U' R) y'x' (R U') (R' F) (R U R') This is just the mirror of Case #44.
fast
"I" Shapes
If there is a bar of three stickers, place it on the right side of the cube. If there is a second bar of three
stickers, then you know which case you have immediately. If there is no bar of three stickers, then there is
either a bar of two stickers or no bar of stickers at all.
# Diagram Time Algorithm Comments Video
slow
52 1.933 x' (L' U L F) (L' U' L) xy' (L U' L') This is just the mirror of Case #50.
fast
slow
53 1.400 (Lw' U' Lw) (L' U' L U) (Lw' U Lw) This is just the mirror of Case #51.
fast
The "Awkward" Shapes
Line up the lightning bolt vertically so that the dot is at the back of the cube and use the same method of
recognition as the cases of lightning bolts without dots.
# Diagram Time Algorithm Comments Video
(R Uz') (R' U2) (R U) y (R U') (R' U' This case looks difficult, but it's actually slow
54 2.167 F') pretty easy and flows kind of nicely. fast
(R'2 U R' B') (R U') (R'2 U) (Lw U After the first set of moves, everything picks slow
55 1.933 Lw') up a bit and it's easy to finish the algorithm. fast
slow
56 3.167 (L' U) (L U'2) (L' U') y' (L' U) (L U F) This is just the mirror of Case #54.
fast
Corners Only
In cases #01 and #02, I first AUF (adjust the U-face) until the "corner block" is permuted. By corner block, I
mean that there is a corner and the two edges adjacent to it belong adjacent to it. Since this is very similar to
case #18, i check to see that the two stickers next to the corner block are the same color (if they are not,
then this is case #18). To distinguish between the two cases, I look at both sides of the corner block. I
rotate the cube so that whichever of those sides shows the sticker of a corner that belongs opposite along
the diagonal of where it is located. I use that as an indicator for which algorithm to use. For example, if
there is a solved blue-red corner block, and the rightmost sticker on the red side is orange, then I know I
have Case #01. Case #03 is obvious to recognize because there are no 1x1x2 (or larger) blocks. Thus, I
just AUF to permute any edge (the other three will be permuted by default), and rotate the cube to match the
diagram below.
# Diagram Time Algorithm Comments Video
slow
02 1.533 (Rw U' L) D2 (L' U L) D2 L2 This is just the mirror of #01. (old)
fast
Edges Only
In these cases, I first AUF until the corners are all permuted. Cases #04 and #05 are very easy to recognize
because there are no solved 1x1x3 blocks (hence, no solved faces). Noticing that two adjacent edges need
to be swapped indicates to perform case #04 and if two opposite edges need to be swapped, the case is
#05. I think it is important to be able to recognize Cases #06 and #07 from all angles and be able to execute
them using any grip.
# Diagram Time Algorithm Comments Video
This is a very fast algorithm that Gilles van
(M'2 U) (M'2 U) (M' U2) (M'2 U2) den Peereboom showed me at WC2005. The slow
04 1.800 (M' U2) last U2 is not necessary if you account for it fast
before the algorithm.
This is extremely easy to recognize and can
be performed VERY quickly. The M'2 is
actually performed as (M'M') with rapid
pushing at the back face of the M layer with slow
05 1.133 (M'2 U) (M'2 U2) (M'2 U) M'2 the middle and then ring fingers. Some fast
people call this the "Bob Burton H-perm"
because my discovery of this finger trick
enabled me to perform this algorithm at
insane speeds (at best under one second).
(R U') (R' U R'2) y (R U R' U' F' I am going to swith to Stefan Pochmann's slow
13 2.533 Dw) (R'2 F R F') algorith for this case. fast
Cycling Three Corners & Three Edges
Though these look the trickiest to recognize, they are actually quite simple. I first AUF to solve the 1x1x2
block. Then, I rotate the cube such that the two corners that share the same color on the same face are on
the left side. Then, based on whether the block is at the back, front, far part of the right, or close part of the
right, I know whether to apply #14, #15, #16, or #17, respectively.
# Diagram Time Algorithm Comments Video
This is fairly easy to perform at high speeds,
even though it looks the most
(R'2 Uw' R U') (R U R' Uw R2) y slow
14 2.233 (R U' R') confusing. Algorithms #14-#17 are all
performed somewhat similarly because they fast
have some overlapping moves.
(R U) triggers
Trigger Stabilization Grip Execution Video
My right thumb is
placed on the DR
sticker. I place my To perform the R, I rotate my right wrist away from Videos
(R U) Left standard right index, middle, me. After the R-move is complete, I pull the U-move coming
and ring fingers on the with my right index finger. soon!
URF, UR, and UBR
stickers, respectively.
I grip the cube exactly I perform this trigger the same way as I perform (R U),
Videos
the same way as I but as the U-move comes close to completion, I begin to
(R U R') Left standard coming
would for performing rotate my right wrist towards me again to finish the
soon!
(R U). trigger.
I grip the cube exactly
I perform this trigger the same way as I perform (R U R'), Videos
the same way as I
(R U R2') Left standard but I pull my wrist a little further towards me to complete coming
would for performing
the trigger. soon!
(R U).
I grip the cube exactly I perform this trigger the same way as I perform (R U R'),
Videos
the same way as I but after the U-move, I immediately follow through with
(R U2 R') Left standard coming
would for performing my middle finger to perform the second U-move. I finish
soon!
(R U). the trigger in the same manner.
I grip the cube exactly
I perform this trigger the same way as I perform (R U R'), Videos
the same way as I
(R U R' U) Left standard but as the R'-move comes close to completion, I perform coming
would for performing
another U-turn by pulling with ring finger. soon!
(R U).
I grip the cube exactly
I perform this trigger the same way as I perform (R U R'), Videos
the same way as I
(R U R' U') Left standard but after the R'-move is complete, I pull the U' with my coming
would for performing
left index finger. soon!
(R U).
I grip the cube exactly
I perform this trigger the same way as I perform (R U Videos
(R U R2' the same way as I
Left standard R2'), but after the R2'-move is copmlete, I pull the U' with coming
U') would for performing
my left index finger. soon!
(R U).
(R U') triggers
Trigger Stabilization Grip Execution Video
My right thumb is placed on the DFR To perform the R, I rotate my right
sticker. I place my right middle and wrist away from me. As the R-move Videos
(R U') Left standard ring fingers on the UR and UBR comes close to completion, I begin to coming
stickers, respectively. My right index push with my right thumb to perform soon!
finger floats freely in the air. the U'.
I perform this trigger the same way
as I perform (R U'), but I push Videos
I grip the cube exactly the same way
(R U2') Left standard further with my right thumb until the coming
as I would for performing (R U').
U-face has rotated twice, instead of soon!
just once.
I perform this trigger the same way Videos
I grip the cube exactly the same way
(R U' R') Left standard as I perform (R U'), but at the coming
as I would for performing (R U').
completion of the U'-move, I bring soon!
my wrist back towards me. You
cannot cut the corner for final move
in the trigger.
I perform this trigger the same way
as I perform (R U'), but as the U'- Videos
I grip the cube exactly the same way
(R U' R) Left standard move comes close to completion, I coming
as I would for performing (R U').
continue to rotate my wrist away soon!
from me to finish the trigger.
I perform this trigger the same way
as I perform (R U' R'), but instead of
pushing my thumb for only U', I Videos
I grip the cube exactly the same way
(R U2' R') Left standard continue to push until I have coming
as I would for performing (R U').
performed U2', and then I use the soon!
side of my thumb to perform the R'
as I bring my wrist back towards me.
I perform this trigger the same way
Videos
I grip the cube exactly the same way as I perform (R U' R'), but I follow
(R U' R' U') Left standard coming
as I would for performing (R U'). the last R'-move with a pull of my
soon!
left index finger to perform U'.
(R' U) triggers
Trigger Stabilization Grip Execution Video
To perform the R', I rotate my right
My right thumb is placed on the UR
wrist towards me. As the R'-move Videos
sticker. I place my right index,
(R' U) Left standard comes close to completion, I begin to coming
middle, and ring fingers on the DRB,
pull with my right index finger to soon!
DR, and DFR stickers, respectively.
perform the U.
I perform this trigger the same way
as I perform (R' U), but after I pull Videos
I grip the cube exactly the same way
(R' U2) Left standard the first U with my right index finger, coming
as I would for performing (R' U)
I follow through and pull U again soon!
with my right middle finger.
I perform this trigger the same way
Vidoes
I grip the cube exactly the same way as I perform (R' U), but as soon as I
(R' U R) Left standard coming
as I would for performing (R' U) finish pulling the U, I rotate my wrist
soon!
away from me to finish the trigger.
I perform this trigger the same way
Videos
I grip the cube exactly the same way as I perform (R' U2), but after the U2
(R' U2 R) Left standard coming
as I would for performing (R' U). is complete, I rotate my wrist away
soon!
from me to complete the trigger.
I perform this trigger the same way
as I perform (R' U), but as the U- Videos
I grip the cube exactly the same way
(R' U R') Left standard move comes close to completion, I coming
as I would for performing (R' U).
continue to rotate my wrist towards soon!
me to finish the trigger.
I perform this trigger the same way
as I perform (R' U2), but as the U2- Videos
I grip the cube exactly the same way
(R' U2 R') Left standard move comes close to completion, I coming
as I would for performing (R' U).
continue to rotate my wrist towards soon!
me to finish the trigger.
R,F Triggers
Trigger Stabilization Grip Execution Video
(R' F R F')
(M' U), (M' U'), and (M U)Triggers
Trigger Stabilization Grip Execution Video
I place my thumb directly
To perform the M', I pull the BD
opposite my left, covering the FR
sticker with my left middle
and FRD stickers. I place my Videos coming
(M' U) Slice finger. After the M'-move is
right index, middle, and ring soon!
completed, I pull the U with my
fingers on BRU, BR, and BDR
right index finger.
stickers, respectively.
I perform this trigger the same
way as I perform (M' U), but after
I grip the cube exactly the same
I pull the first U with my right Videos coming
(M' U2) Slice way as I would for performing
index finger, I follow through and soon!
(M' U).
pull U again with my right middle
finger.
I perform this trigger the same
way as I perform (M' U), but after
I grip the cube exactly the same
I pull the first M' with my left Videos coming
(M2' U) Slice way as I would for performing
middle finger, I follow through soon!
(M' U).
and pull M' again with my left
ring finger.
I perform this trigger the same
way as I perform (M2' U), but
I grip the cube exactly the same
after I pull the first U with my Videos coming
(M2' U2) Slice way as I would for performing
right index finger, I follow soon!
(M' U).
through and pull U again with my
right middle finger.
I perform this trigger the same
I grip the cube exactly the same way as I perform (M' U), but after
Videos coming
(M' U M) Slice way as I would for performing the U-move is completed, I push
soon!
(M' U). the FD sticker with my left thumb
to complete the trigger.
To perform the M', I pull the BD
I grip the cube exactly the same sticker with my left middle
Videos coming
(M' U') Slice way as I would for performing finger. After the M'-move is
soon!
(M' U). completed, I pull the U' with my
left index finger.
I perform this trigger the same
I grip the cube exactly the same way as I perform (M' U'), but after
Videos coming
(M' U' M) Slice way as I would for performing the U'-move is completed, I push
soon!
(M' U). the FD sticker with my left thumb
to complete the trigger.
To perform the M, I push the FD
I grip the cube exactly the same sticker with my left thumb. After
Videos coming
(M U) Slice was as I would for performing the M-move is completed, I pull
soon!
(M' U). the U with my right index finger
to complete the trigger.