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y Consumer-direct (CD) channels without marketing middlemen. Direct mail, telemarketing,
kiosks, websites, mobile devices,
y ong-term relationship with customer sought.
y ¦igh cost of reaching customers through sales force in traditional methods
Benefits ±
y ë
Many niches now, mass marketing strategies inappropriate
y Consumers short of time - prefer toll free numbers, websites.
y Courier industry growth enables delivery of goods
y uperstores often don¶t stock specialty items, so they have to be sold through direct
marketing.
y Marketers can buy mailing lists of various target groups (doctors, engineers etc.)
y 0lternative media and messages can be tested.
y Gffer and strategy less visible to competitors.
Direct Mail (key points in bold)
y ending an
, announcement, reward etc. individually to consumer
y ¦ighly selective mailing lists for
selectivity.
y Can be personalized
y 0llows
which type of communication
is succeeding)
y Cost higher than mass media, but targeted customers are better prospects
y Problem ± too many marketers using it ± the person sees it as µspam¶
G
0lso to, µ
·se telephone and call centres. Provide service ± take orders, answer questions.
- Increases Revenue
- Decreases cost
- Improve customer satisfaction and interaction
± Receiving calls from customers
± initiating calls to prospects and customers
± restrictions by govt. of India. Need to register at NDNC - N0TIGN0 DG NGT
C0 REGITRY
±television commercials that combine information and entertainment. To promote
products which are complicated or technologically advanced.
e.g. Telebrands, 0sian ky hop
y Irritation
y ·nfairness ± marketers take advantage of naïve buyers especially the elderly
y Deception and Fraud ± exaggerate product features, price
y Invasion of privacy ± in building customer database
Internet ± interaction with customers and individualization of communication is the key.
0dvantages
y Can send tailored messages
y Measurement of · i.e. ·nique isitors, Number of hits, time spent can be done easily
y Contextual placement ± buy ads on sites that are related to the marketer¶s offerings.
Disadvantages
y Messages can be screened out ± block pop-ups
y Bogus clicks by software-powered web-sites inflate the no. of customer visits.
y Consumers can use the videos/messages of the advertisers and misuse it
!
0 user will like a website if:
* It gets downloaded easily
* The front page is attractive
* Easy to navigate
* ecure
* Good font and colors
- Websites ± even µC¶ elements
y Context ± layout and design
y Content ± Text, pictures, sound and video
y Community ± ·ser-to-user communication enabled or not on the site
y Customization ± site tailors itself to different users or allow users to personalize it
y Communication ± site-to-user, user-to-site and two-way
y Connection ± degree that site is linked to other sites.
y Commerce ± site¶s ability to enable commercial transactions
- Microsites ± limited area on web, not full websites. Paid for by an external
advertiser/company, Insurance ads on areas on car websites
- earch 0ds ± paid-search or pay-per-click. Google search throws ads of related
products/services when searching for any term.
- Display 0ds/Banner ads ± small boxes that contain a text and picture placed on relevant
websites.
- Behavioral targeting ± track online behavior of target customers to find best match. ay if a
customer is visiting insurance companies ads repeatedly then show an insurance ad on even a
non-related website such as sports site that he visits.
- Interstitials ± advertisements usually with video/animation that pop up between changes on a
website. ¦eadache reliever ads when falling stock prices are updated on a financial site.
- ponsorships ± sponsor websites such as news sites, financial sites, etc.
- 0lliances and affiliates ± one internet company working for another, 0mazon has one million
affiliates that post its banners on their sites.
- Gnline Communities ± companies sponsor online communities for users.
- E-Mail
- Mobile Marketing
O
ocial networks ± includes both B2C and B2B. Particularly effective for smaller businesses for whom
customers feel a more personal relationship. Thought of one person can affect 2 others, on net it
increases to 8
Buzz and iral Marketing
* Buzz marketing ± generate excitement, create publicity, through unexpected or outrageous
means
* iral Marketing ± Pass on ads online [µhare¶] (word of mouse)
Gpinion eaders
hill Marketing or tealth Marketing ± Communication Researchers see the society as group of
cliques where people interact with each other frequently. Pay people to anonymously promote a
product or service in public places without disclosing their relationship to the sponsoring firm.
"
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$
Types
Direct sales force ± full-time or part time employees working exclusively for the company.
Contractual sales force ± manufacturers reps¶ sales agents and brokers
Inside sales personnel ± work from office using telephone or receive the visits from buyers
Field sales personnel ± travel and visit customers.
%&
'
y Group customers into classes based on annual sales volume
y Establish how many calls would be desirable for each of the customer class
y Multiply number of accounts to get total number of calls, arrive at the total workload in sales
calls per year
y Determine how many calls one rep can make on average
y 0nnual calls/0verage call one rep makes = no of sales people
"
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Fixed amount, variable amount, expense allowances, benefits.
"
Recruiting and ales Representatives -> Training and upervising ales Representatives ->
supervising sales representatives -> motivating sales representatives -> evaluating sales
representatives
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y Norms for Prospect calls ± limit on how many calls should be made to a prospect
y ·sing sales time efficiently ± by using the help of inside sales people(tech support, sales
assistants and telemarketers)
(
1. Prospecting and Qualifying ± Identify and qualify prospects.
2. Preapproach ± earn as much as possible about the prospect company and its buyers. Plan
overall strategy for an account
3. Presentation and Demonstration ± Communicate Features, 0dvantages, and benefits (F0B)
4. Gvercoming objections ± Customers pose psychological resistance (inertia), logical resistance
to price, company, delivery schedule etc.
5. Closing
. Follow up and maintenance
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%
!
±e.g. c
y ½
+&'
senior mgmt. Must decide how much to
budget. ome companies finance a lot of products so that they will get few winners.
Gthers carefully test the prototypes through various stages
y G
%
+&'
Product Managers/¦igh level
management committee/Cross functional teams/ enture teams are given the
responsibility. kunk works are informal workplaces like garage etc where
intrapreneurial teams attempt to develop new products
,
ideas from new products could come from
y Interacting with others ±
Customers, employees, scientists, engineers, channel members, marketing
agencies, top management and even competitors
Gne on one interviews and focus group discussions
Market Research
Crowd-sourcing or Co-creation ± inviting the internet community to help create
content or software
ead users ± innovate products without knowledge of company itself
y Creativity Techniquesstimulating creativity in individuals and groups
y 0ttribute listing ± innovate by modify existing attributes
y Forced relationship ± consider each idea in relation with another
y Morphological analysis ± e.g. the transportation problem
y Reverse assumption analysis ± reverse all the normal assumptions
y New contexts ± take familiar processes into new contexts.
y Mind mapping ± link a thought to the thought that follows it, and so on.
ateral marketing ± combine two product concepts or ideas to create a new offering
'drop poor ideas as early as possible as product development costs rise with
each successive stage
- DRGP error ± company dismisses a good idea
- GG-error ± company permits a poor idea to move into development
- 0bsolute product failure ± loses money and its sales does not cover variable costs
- Partial product failure ± loses money but its sales cover variable costs & some of
fixed costs
- Relative product failure ± profit is lower than the company¶s target rate of return.
G
$
Gverall Probability of success = Probability of technical completion * Probability of
commercialization given technical completion * Probability of economic success given
commercialization
Product idea ± possible product the company might offer to the market
Product concept ± elaborated version of the idea expressed in consumer terms
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Concept Development ± consumers don¶t buy product ideas, they buy product concepts. Each
concept represents a
that defines the product¶s competition.
y Choose a category concept and determine its perceptual map.
y Create a positioning map based on the perceptual map
y The product concept is made into a brand concept explained through a brand
positioning map to position the brand in the suitable segment
Rapid Prototyping and virtual reality are being used to test product concepts
Testing is done on the following:
y Communicability and Believability
y Need level
y Gap level ± are there other products to satisfy this need or if not, what is the gap level
y Perceived value ± price perceived in relationship to value
y Purchase intention ± inclination to buy
y ·ser targets, purchase occasions, purchasing frequency
c
!$
measure consumer preferences for alternative product concepts
Method for deriving the utility values that consumers attach to varying levels of a product¶s
attributes
$preliminary 3 part strategy
1st part ± Target market¶s size, structure and behaviour; the planned product positioning and
the sales, market share and profit goals in the first few years
2nd part ± planned price, distribution strategy and marketing budget for the first year
3rd part ± describes long-run sales and profit goals and marketing mix strategy over time
½
!$
evaluate proposal¶s business attractiveness
Estimating total sales ± first time sales + replacement sales + repeat sales
estimated by R&D, manufacturing, marketing and finance
departments
upplementary contribution ± change in income to other company products caused by the
new product campaign.
Drag along income ± additional income to them;
Cannibalized income ± reduced income.
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%
± Translating customer requirements into a working prototype is
helped by a set of methods known as Quality Function Deployment (QFD)
y Physical prototypes ± R&D dept. Develops one or more version of the product
concept.
y Customer Testsalpha testing ± testing within the firm, beta testing with customers
y Consumer Goods market Testing ± Estimate
ales-wave research -